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1 pmbaty 1
// config.cpp
2
 
3
#include "common.h"
4
 
5
 
6
// useful macros
32 pmbaty 7
#define READ_WIDESTRING(dest,inifile,section,key,default_value) wcscpy_s ((dest), sizeof (dest) / sizeof (wchar_t), INIFile_ReadEntryAsString ((inifile), (section), (key), (default_value)))
1 pmbaty 8
#define WRITE_WIDESTRING(section,key,value) INIFile_WriteEntryAsString (inifile, (section), (key), (value))
9
 
10
 
40 pmbaty 11
// global variables used in this module only
12
static wchar_t filename[MAX_PATH];
13
 
14
 
1 pmbaty 15
void Config_Load (void)
16
{
17
   // this function opens and parses the INI configuration file for the program
18
   // WARNING: it does also build the smilies list !
19
 
20
   void *inifile;
21
   smiley_t *smiley;
22
   char *file_buffer;
119 pmbaty 23
   wchar_t temp_string[MAX_PATH];
136 pmbaty 24
//   wchar_t smiley_pathname[MAX_PATH];
1 pmbaty 25
   wchar_t *smiley_name;
59 pmbaty 26
   int language_index;
119 pmbaty 27
   int program_index;
1 pmbaty 28
   int smiley_index;
29
   int file_length;
30
   FILE *fp;
31
 
32
   // open the INI file
11 pmbaty 33
   swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
1 pmbaty 34
   inifile = INIFile_LoadINIFile (filename);
35
 
36
   // read the INI file (if it doesn't exist, default values will be fed)
37
 
38
   // [gameplay]
39
   options.want_lastmove = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight last move", true) > 0);
40
   options.want_possiblemoves = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight possible moves", true) > 0);
41
   options.want_threats = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight king's threats", true) > 0);
42
   options.want_animations = (INIFile_ReadEntryAsBool (inifile, L"options", L"display part animations", true) > 0);
130 pmbaty 43
   options.want_slidinganimations = (INIFile_ReadEntryAsBool (inifile, L"options", L"display part sliding animations", true) > 0);
1 pmbaty 44
   options.want_takenparts = (INIFile_ReadEntryAsBool (inifile, L"options", L"show taken parts", true) > 0);
45
   options.want_turn = (INIFile_ReadEntryAsBool (inifile, L"options", L"show turn", true) > 0);
46
   options.want_clock = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game clock", true) > 0);
47
   options.clock_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game clock color", 0x00007f00); // dark blue, in RGBA
48
   options.want_history = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game history", true) > 0);
49
   options.history_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game history color", 0xe7e7e700); // light grey, in RGBA
50
   options.want_sepiafilter = (INIFile_ReadEntryAsBool (inifile, L"options", L"use sepia filter for past moves", true) > 0);
51
   options.want_autorotateon1vs1 = (INIFile_ReadEntryAsBool (inifile, L"options", L"auto-rotate board",true) > 0);
52
   options.rotate_speed = INIFile_ReadEntryAsLong (inifile, L"options", L"rotation speed", 5);
53
 
54
   // [display]
119 pmbaty 55
   READ_WIDESTRING (temp_string, inifile, L"display", L"language", L"auto"); // first, try to read the language from the config file
124 pmbaty 56
   is_language_auto = (wcscmp (temp_string, L"auto") == 0); // remember is language is set to be automatically chosen
59 pmbaty 57
   for (language_index = 0; language_index < language_count; language_index++)
119 pmbaty 58
      if (_wcsicmp (languages[language_index].name, temp_string) == 0)
59 pmbaty 59
      {
60
         language_id = language_index; // identify the claimed language's ID among the list of known languages
61
         break; // stop searching as soon as we find it
62
      }
63
   if (language_index == language_count)
64
   {
119 pmbaty 65
      GetLocaleInfo (LOCALE_USER_DEFAULT, LOCALE_SENGLANGUAGE, temp_string, WCHAR_SIZEOF (temp_string)); // if unspecified, query the OS locale
59 pmbaty 66
      for (language_index = 0; language_index < language_count; language_index++)
119 pmbaty 67
         if (_wcsicmp (languages[language_index].name, temp_string) == 0)
59 pmbaty 68
         {
69
            language_id = language_index; // identify the claimed language's ID among the list of known languages
70
            break; // stop searching as soon as we find it
71
         }
72
   }
73
   if (language_index == language_count)
74
   {
75
      for (language_index = 0; language_index < language_count; language_index++)
76
         if (_wcsicmp (languages[language_index].name, L"English") == 0)
77
         {
78
            language_id = language_index; // if still not found, fallback to the English language
79
            break; // stop searching as soon as we find it
80
         }
81
   }
82
   if (language_index == language_count)
83
      language_id = 0; // if still not found, fallback to the first language known
1 pmbaty 84
   options.want_fullscreen = (INIFile_ReadEntryAsBool (inifile, L"display", L"fullscreen", false) > 0);
124 pmbaty 85
   options.want_maximized = (INIFile_ReadEntryAsBool (inifile, L"display", L"maximized", false) > 0);
1 pmbaty 86
   options.window_width = INIFile_ReadEntryAsLong (inifile, L"display", L"window width", 1024);
87
   options.window_height = INIFile_ReadEntryAsLong (inifile, L"display", L"window height", 768);
88
   options.want_filtering = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable texture filtering", true) > 0);
89
   options.want_hiquality = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable high quality filtering", true) > 0);
90
   options.want_specularlighting = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable specular lighting", true) > 0);
91
   options.want_reflections = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable board reflections", true) > 0);
92
 
93
   // [sound]
94
   options.want_sounds = (INIFile_ReadEntryAsBool (inifile, L"sound", L"play sounds", true) > 0);
95
 
96
   // [theme]
32 pmbaty 97
   READ_WIDESTRING (wantedtheme_name, inifile, L"theme", L"theme name", L"Marble");
1 pmbaty 98
   want_grid = (INIFile_ReadEntryAsBool (inifile, L"theme", L"show grid", false) > 0);
99
   want_flaticons = (INIFile_ReadEntryAsBool (inifile, L"theme", L"flat icons instead", false) > 0);
100
   want_custombackground = (INIFile_ReadEntryAsBool (inifile, L"theme", L"use custom background", false) > 0);
32 pmbaty 101
   READ_WIDESTRING (custombackground_pathname, inifile, L"theme", L"custom background picture", L"");
1 pmbaty 102
 
103
   // [engine]
119 pmbaty 104
   Config_LoadEngines (); // discover all engine parameters from the engines folder
105
   for (program_index = 0; program_index < options.engine.program_count; program_index++)
106
   {
107
      READ_WIDESTRING (temp_string, inifile, L"engine", L"program", L"Stockfish");
108
      if (_wcsicmp (temp_string, options.engine.programs[program_index].folder) == 0)
109
         break; // identify the preferred engine, break as soon as we find it
110
   }
111
   options.engine.selected_program = (program_index < options.engine.program_count ? program_index : 0); // consistency check
1 pmbaty 112
   options.engine.depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"allowed depth", 4);
113
   options.engine.max_depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"maximum depth", 100);
114
   options.engine.blunder_chances = INIFile_ReadEntryAsLong (inifile, L"engine", L"blunder chances", 0);
115
   options.engine.obstinacy_level = INIFile_ReadEntryAsLong (inifile, L"engine", L"obstinacy", 0);
29 pmbaty 116
   options.engine.is_expert_mode = (INIFile_ReadEntryAsBool (inifile, L"engine", L"expert mode", false) > 0);
1 pmbaty 117
 
118
   // [network]
32 pmbaty 119
   READ_WIDESTRING (options.network.server_address, inifile, L"network", L"server address", L"freechess.org");
1 pmbaty 120
   options.network.server_port = INIFile_ReadEntryAsLong (inifile, L"network", L"server port", 5000);
32 pmbaty 121
   READ_WIDESTRING (options.network.login, inifile, L"network", L"login", L"guest");
122
   READ_WIDESTRING (options.network.password, inifile, L"network", L"password", L"");
1 pmbaty 123
   options.network.want_servermessages = (INIFile_ReadEntryAsBool (inifile, L"network", L"show server messages", true) > 0);
124
   options.network.want_publicchat = (INIFile_ReadEntryAsBool (inifile, L"network", L"show public chat", true) > 0);
125
   options.network.want_motdonconnect = (INIFile_ReadEntryAsBool (inifile, L"network", L"show MOTD on connect", true) > 0);
126
 
14 pmbaty 127
   // [registration]
32 pmbaty 128
   READ_WIDESTRING (options.registration.user_email, inifile, L"registration", L"user email", L"");
83 pmbaty 129
   options.registration.activation_code = (unsigned __int32) INIFile_ReadEntryAsLong (inifile, L"registration", L"activation code", 0);
14 pmbaty 130
 
1 pmbaty 131
   // [smilies]
132
   smilies = NULL;
133
   smiley_count = 0;
134
   while ((smiley_name = INIFile_GetEntryName (inifile, L"smilies", smiley_count)) != NULL)
135
   {
136
      // for each smiley we can read, reallocate smilies array to hold one smiley more
137
      smilies = (smiley_t *) SAFE_realloc (smilies, smiley_count, smiley_count + 1, sizeof (smiley_t), false);
138
 
139
      smiley = &smilies[smiley_count]; // quick access to smiley
140
 
141
      // read the smiley name and convert quotes to spaces
142
      wcscpy_s (smiley->name, WCHAR_SIZEOF (smiley->name), smiley_name);
143
      smiley->name[0] = L' '; // convert leading quote to a space
144
      smiley->name[wcslen (smiley->name) - 1] = L' '; // convert ending quote to a space
145
 
146
      // now read the smiley's corresponding picture file
32 pmbaty 147
      READ_WIDESTRING (smiley->filename, inifile, L"smilies", smiley_name, L"smile.wmf");
1 pmbaty 148
 
149
      // is this filename the same as another smiley we know already ?
150
      for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
151
         if (wcscmp (smilies[smiley_index].filename, smiley->filename) == 0)
152
            break; // break as soon as we find a match
153
 
154
      // did we find a match ?
155
      if (smiley_index < smiley_count)
156
      {
157
         // if so, just copy data and data length from the smiley we already know
158
         smiley->rtf_data = smilies[smiley_index].rtf_data;
159
         smiley->rtf_len = smilies[smiley_index].rtf_len;
160
      }
161
 
162
      // else we found no match, we have to read the file ourselves
163
      else
164
      {
165
         // build the smiley picture's file pathname and read that smiley's data as a hex string
136 pmbaty 166
         swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), L"%s/data/smilies/%s", app_path, smiley->filename);
167
         _wfopen_s (&fp, temp_string, L"rb");
1 pmbaty 168
         if (fp == NULL)
169
            continue; // if this smiley picture file can't be opened, ignore this smiley
170
 
171
         // get the file length
172
         fseek (fp, 0, SEEK_END);
173
         file_length = ftell (fp);
174
         fseek (fp, 0, SEEK_SET);
175
 
176
         // mallocate space for file contents and read it
177
         file_buffer = (char *) SAFE_malloc (1 + file_length + 1 + 1, sizeof (char), false); // include null terminator
178
         file_buffer[0] = ' '; // first character is a whitespace
179
         fread (&file_buffer[1], file_length, sizeof (char), fp);
180
         file_buffer[1 + file_length] = ' '; // last character is a whitespace
181
         file_buffer[1 + file_length + 1] = 0; // terminate the char string
182
         fclose (fp); // finished with the smiley picture file
183
 
184
         // convert it to wide char
185
         smiley->rtf_len = 1 + file_length + 1;
186
         smiley->rtf_data = (wchar_t *) SAFE_malloc (smiley->rtf_len + 1, sizeof (wchar_t), false); // include null terminator
187
         ConvertToWideChar (smiley->rtf_data, smiley->rtf_len + 1, file_buffer);
188
         SAFE_free ((void **) &file_buffer);
189
      }
190
 
191
      smiley_count++; // we know now one smiley more
192
   }
193
 
194
   // close the INI file
195
   INIFile_FreeINIFile (inifile);
196
   return; // finished loading config
197
}
198
 
199
 
136 pmbaty 200
void Config_LoadEngines (void)
40 pmbaty 201
{
202
   // this function loads the engine-specific parameters. The best place to call it is at the beginning
203
   // of a game versus the computer, just before the engine executable process is started.
204
 
119 pmbaty 205
   wchar_t temp_string[MAX_PATH];
206
   engineprogram_t *engineprogram;
40 pmbaty 207
   void *engine_inifile;
119 pmbaty 208
   WIN32_FIND_DATA wfd;
209
   HANDLE hFind;
40 pmbaty 210
   wchar_t *ptr;
211
 
119 pmbaty 212
   options.engine.programs = NULL;
213
   options.engine.program_count = 0;
40 pmbaty 214
 
136 pmbaty 215
   swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), L"%s\\engines\\*.*", app_path); // build the search pattern string out of the path
119 pmbaty 216
   hFind = FindFirstFile (temp_string, &wfd); // initiate search from that point
136 pmbaty 217
   if (hFind == INVALID_HANDLE_VALUE)
218
      return; // no engines available (FIXME: error message ?)
219
 
220
   // start examining search results...
221
   do
119 pmbaty 222
   {
136 pmbaty 223
      if (!(wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) || (wfd.cFileName[0] == L'.'))
224
         continue; // skip everything that is NOT a directory, and every directories that begin with a dot
40 pmbaty 225
 
136 pmbaty 226
      // given the selected engine program, load and interpret the right engine config file
227
      swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/engines/%s/engine.ini", app_path, wfd.cFileName);
228
      engine_inifile = INIFile_LoadINIFile (filename); // see if an ini file exists for this engine
229
      if (engine_inifile == NULL)
230
         continue; // engine .ini file not found, skip this one
40 pmbaty 231
 
136 pmbaty 232
      // reallocate space for one more engine program, and clean up the allocated slot
233
      options.engine.programs = (engineprogram_t *) SAFE_realloc (options.engine.programs, options.engine.program_count, options.engine.program_count + 1, sizeof (engineprogram_t), true);
234
      engineprogram = &options.engine.programs[options.engine.program_count]; // quick access to engine
40 pmbaty 235
 
136 pmbaty 236
      // basic program information
237
      wcscpy_s (engineprogram->folder, sizeof (engineprogram->folder), wfd.cFileName); // save engine program's folder name
238
      READ_WIDESTRING (engineprogram->name, engine_inifile, L"program", L"name", L"Crafty v24.0");
239
      READ_WIDESTRING (engineprogram->cmdline, engine_inifile, L"program", L"executable", L"crafty.exe");
40 pmbaty 240
 
136 pmbaty 241
      // reply string patterns
242
      READ_WIDESTRING (engineprogram->replystring_move, engine_inifile, L"reply strings", L"move", L"): ");
119 pmbaty 243
 
136 pmbaty 244
      // engine commands
245
      READ_WIDESTRING (engineprogram->command_new, engine_inifile, L"commands", L"new game", L"new");
246
      for (ptr = engineprogram->command_new; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
247
      READ_WIDESTRING (engineprogram->command_setboard, engine_inifile, L"commands", L"setup table from FEN", L"setboard %s");
248
      for (ptr = engineprogram->command_setboard; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
249
      READ_WIDESTRING (engineprogram->command_sd, engine_inifile, L"commands", L"search depth set", L"sd %d");
250
      for (ptr = engineprogram->command_sd; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
251
      READ_WIDESTRING (engineprogram->command_go, engine_inifile, L"commands", L"play", L"go");
252
      for (ptr = engineprogram->command_go; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
253
      READ_WIDESTRING (engineprogram->command_move, engine_inifile, L"commands", L"move", L"%s");
254
      for (ptr = engineprogram->command_move; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
255
      READ_WIDESTRING (engineprogram->command_force, engine_inifile, L"commands", L"force move", L"force %s");
256
      for (ptr = engineprogram->command_force; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
257
      READ_WIDESTRING (engineprogram->command_quit, engine_inifile, L"commands", L"quit", L"quit");
258
      for (ptr = engineprogram->command_quit; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
119 pmbaty 259
 
136 pmbaty 260
      INIFile_FreeINIFile (engine_inifile); // close the engine config file
119 pmbaty 261
 
136 pmbaty 262
      options.engine.program_count++; // we've identified one engine more
263
   } while (FindNextFile (hFind, &wfd)); // ...and don't stop as long as there are directory entries to go
119 pmbaty 264
 
136 pmbaty 265
   FindClose (hFind); // close the search handle
40 pmbaty 266
   return; // engine parameters loaded successfully
267
}
268
 
269
 
1 pmbaty 270
void Config_Save (void)
271
{
272
   // this function saves the software configuration into an INI file.
273
   // WARNING: it does also free the smilies list !
274
 
275
   wchar_t smiley_name[32];
276
   smiley_t *smiley;
277
   void *inifile;
278
   int smiley_index;
279
   int smiley_index2;
133 pmbaty 280
   HKEY hRegistryKey;
1 pmbaty 281
 
282
   // create a config file with the default values
283
   inifile = INIFile_NewINIFile ();
284
 
285
   // [gameplay]
286
   INIFile_WriteEntryAsBool (inifile, L"options", L"highlight last move", options.want_lastmove);
287
   INIFile_WriteEntryAsBool (inifile, L"options", L"highlight possible moves", options.want_possiblemoves);
288
   INIFile_WriteEntryAsBool (inifile, L"options", L"highlight king's threats", options.want_threats);
289
   INIFile_WriteEntryAsBool (inifile, L"options", L"display part animations", options.want_animations);
130 pmbaty 290
   INIFile_WriteEntryAsBool (inifile, L"options", L"display part sliding animations", options.want_slidinganimations);
1 pmbaty 291
   INIFile_WriteEntryAsBool (inifile, L"options", L"show taken parts", options.want_takenparts);
292
   INIFile_WriteEntryAsBool (inifile, L"options", L"show turn", options.want_turn);
293
   INIFile_WriteEntryAsBool (inifile, L"options", L"show game clock", options.want_clock);
294
   INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game clock color", options.clock_color);
295
   INIFile_WriteEntryAsBool (inifile, L"options", L"show game history", options.want_history);
296
   INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game history color", options.history_color);
297
   INIFile_WriteEntryAsBool (inifile, L"options", L"use sepia filter for past moves", options.want_sepiafilter);
298
   INIFile_WriteEntryAsBool (inifile, L"options", L"auto-rotate board", options.want_autorotateon1vs1);
299
   INIFile_WriteEntryAsLong (inifile, L"options", L"rotation speed", options.rotate_speed);
300
 
301
   // [display]
124 pmbaty 302
   WRITE_WIDESTRING (L"display", L"language", (is_language_auto ? L"auto" : languages[language_id].name));
1 pmbaty 303
   INIFile_WriteEntryAsBool (inifile, L"display", L"fullscreen", options.want_fullscreen);
124 pmbaty 304
   INIFile_WriteEntryAsBool (inifile, L"display", L"maximized", options.want_maximized);
305
   INIFile_WriteEntryAsLong (inifile, L"display", L"window width", options.window_width);
306
   INIFile_WriteEntryAsLong (inifile, L"display", L"window height", options.window_height);
1 pmbaty 307
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable texture filtering", options.want_filtering);
308
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable high quality filtering", options.want_hiquality);
309
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable specular lighting", options.want_specularlighting);
310
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable board reflections", options.want_reflections);
311
 
312
   // [sound]
313
   INIFile_WriteEntryAsBool (inifile, L"sound", L"play sounds", options.want_sounds);
314
 
315
   // [theme]
316
   WRITE_WIDESTRING (L"theme", L"theme name", (wantedtheme_name[0] != 0 ? wantedtheme_name : L"Marble"));
317
   INIFile_WriteEntryAsBool (inifile, L"theme", L"show grid", want_grid);
318
   INIFile_WriteEntryAsBool (inifile, L"theme", L"flat icons instead", want_flaticons);
319
   INIFile_WriteEntryAsBool (inifile, L"theme", L"use custom background", want_custombackground);
320
   WRITE_WIDESTRING (L"theme", L"custom background picture", custombackground_pathname);
321
 
322
   // [engine]
119 pmbaty 323
   WRITE_WIDESTRING (L"engine", L"program", options.engine.programs[options.engine.selected_program].folder);
1 pmbaty 324
   INIFile_WriteEntryAsLong (inifile, L"engine", L"allowed depth", options.engine.depth);
325
   INIFile_WriteEntryAsLong (inifile, L"engine", L"maximum depth", options.engine.max_depth);
326
   INIFile_WriteEntryAsLong (inifile, L"engine", L"blunder chances", options.engine.blunder_chances);
327
   INIFile_WriteEntryAsLong (inifile, L"engine", L"obstinacy", options.engine.obstinacy_level);
29 pmbaty 328
   INIFile_WriteEntryAsBool (inifile, L"engine", L"expert mode", options.engine.is_expert_mode);
1 pmbaty 329
 
330
   // [network]
331
   WRITE_WIDESTRING (L"network", L"server address", options.network.server_address);
332
   INIFile_WriteEntryAsLong (inifile, L"network", L"server port", options.network.server_port);
333
   WRITE_WIDESTRING (L"network", L"login", options.network.login);
334
   WRITE_WIDESTRING (L"network", L"password", options.network.password);
335
   INIFile_WriteEntryAsBool (inifile, L"network", L"show server messages", options.network.want_servermessages);
336
   INIFile_WriteEntryAsBool (inifile, L"network", L"show public chat", options.network.want_publicchat);
337
   INIFile_WriteEntryAsBool (inifile, L"network", L"show MOTD on connect", options.network.want_motdonconnect);
338
 
14 pmbaty 339
   // [registration]
340
   WRITE_WIDESTRING (L"registration", L"user email", options.registration.user_email);
83 pmbaty 341
   INIFile_WriteEntryAsLong (inifile, L"registration", L"activation code", (long) options.registration.activation_code);
14 pmbaty 342
 
1 pmbaty 343
   // [smilies]
344
   for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
345
   {
346
      smiley = &smilies[smiley_index]; // quick access to smiley
347
 
348
      // have a copy of the smiley's name and convert spaces back to quotes before saving them
349
      wcscpy_s (smiley_name, WCHAR_SIZEOF (smiley_name), smiley->name);
350
      smiley_name[0] = L'"'; // convert leading space to a quote
351
      smiley_name[wcslen (smiley_name) - 1] = L'"'; // convert ending space to a quote
352
      WRITE_WIDESTRING (L"smilies", smiley_name, smiley->filename);
353
 
354
      // cycle through all the other smileys to see if another one uses the same data...
355
      for (smiley_index2 = smiley_index; smiley_index2 < smiley_count; smiley_index2++)
356
         if (smilies[smiley_index2].rtf_data == smiley->rtf_data)
357
            break; // break as soon as we find one that uses the same data
358
      if (smiley_index2 == smiley_count)
359
         SAFE_free ((void **) &smiley->rtf_data); // only free data when we find none
360
   }
361
   SAFE_free ((void **) &smilies);
362
   smiley_count = 0;
363
 
364
   // now save the INI file
11 pmbaty 365
   swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
1 pmbaty 366
   INIFile_SaveINIFile (filename, inifile);
367
 
133 pmbaty 368
   // SAFETY: if the current registration data is good, back it up in the registry if we can
369
   if (IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code)
370
      && (RegOpenKeyEx (HKEY_CURRENT_USER, L"SOFTWARE\\Chess Giants", 0, KEY_SET_VALUE, &hRegistryKey) == 0))
371
   {
372
      RegSetValueEx (hRegistryKey, L"UserEmail", 0, REG_SZ, (BYTE *) options.registration.user_email, wcslen (options.registration.user_email) * sizeof (wchar_t));
373
      RegSetValueEx (hRegistryKey, L"ActivationCode", 0, REG_DWORD, (BYTE *) &options.registration.activation_code, sizeof (options.registration.activation_code));
374
      RegCloseKey (hRegistryKey); // once we've written the data we were interested in, close the registry key
375
   }
376
 
1 pmbaty 377
   return; // finished
378
}