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// common.h
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#ifndef COMMON_H
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#define COMMON_H
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// standard includes
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#include <windows.h>
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#include <windowsx.h>
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#include <wininet.h>
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#include <commctrl.h>
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#include <richedit.h>
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#include <stdio.h>
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#include <io.h>
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#include <malloc.h>
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#include <math.h>
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#include <time.h>
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#include <share.h>
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#include <shlwapi.h>
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#pragma warning(disable:4091)
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#include <shlobj.h>
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#pragma warning(default:4091)
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#include <process.h>
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#include <sys/stat.h>
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// project resources includes
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#include "resource/resource.h"
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// link with specific libraries
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#pragma comment (lib, "comctl32.lib") // for ImageList_*()
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#pragma comment (lib, "winmm.lib") // for PlaySound()
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#pragma comment (lib, "ws2_32.lib") // for network
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37
// global preprocessor defines
38
#include "defines.h"
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40
 
41
// modeless message box definition
42
typedef struct messagebox_s
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{
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   HWND hWndParent; // message box parent window
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   wchar_t title[128]; // message box title
46
   wchar_t text[4096]; // message box text
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   int flags; // message box flags (such as MB_OK, MB_ICONEXCLAMATION, etc...)
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} messagebox_t;
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50
 
51
// part color theme data definition
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typedef struct partcolor_s
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{
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   int texture; // index of the texture used for the pieces in this theme
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   int material; // index of the material used for the pieces in this theme
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} partcolor_t;
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59
// background sprite definition
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typedef struct backgroundsprite_s
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{
62
   int sprite_index; // index of the sprite used as the background in this theme
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   int sprite_width; // nominal width of bg sprite in pixels, rounded to the nearest higher power of 2
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   int sprite_height; // nominal height of bg sprite in pixels, rounded to the nearest higher power of 2
65
} backgroundsprite_t;
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68
// light definition
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typedef struct light_s
70
{
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   int type; // one of LIGHT_DIRECTIONAL, LIGHT_POINT, or LIGHT_SPOT
72
   unsigned long color; // diffuse color (RGBA)
73
   float pos_x; // X position in space
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   float pos_y; // Y position in space
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   float pos_z; // Z position in space
76
   float direction_x; // X direction in space
77
   float direction_y; // Y direction in space
78
   float direction_z; // Z direction in space
79
   float range; // distance after which the light won't be computed
80
   float attenuation_constant; // constant light attenuation
81
   float attenuation_proportional; // light attenuation that is proportional to distance
82
   float attenuation_square; // light attenuation that is proportional to distance squared
83
   float cone_inner; // inner cone angle, in degrees
84
   float cone_outer; // outer cone angle, in degrees
85
} light_t;
86
 
87
 
88
// definition for the scene illumination
89
typedef struct illumination_s
90
{
91
   unsigned long ambient_light; // scene ambient light color (RGBA)
92
   light_t *lights; // mallocated array of lights to render
93
   int light_count; // size of the lights array
94
} illumination_t;
95
 
96
 
97
// theme definition
98
typedef struct theme_s
99
{
100
   bool is_loaded; // set to TRUE when this theme is fully loaded
101
   int load_index; // when loading asynchronously, index of the item to load for each pass
102
 
103
   wchar_t name[64]; // theme name (folder name)
104
   wchar_t *description; // theme description or credits (mallocated)
105
   backgroundsprite_t bg; // background sprite structure
106
   illumination_t illum; // scene lights
107
   int board_texture; // index of the texture used for the chess grid in this theme
108
   int table_texture; // index of the texture used for the rest of the table in this theme
109
   int grid_texture; // index of the texture used for the board grid numbers and letters
110
   int trim_texture; // index of the texture used for the table/board delimiter
111
   int board_material; // index of the material used for the chess grid in this theme
112
   int table_material; // index of the material used for the rest of the table in this theme
113
   int trim_material; // index of the material used for the table/board delimiter
114
   unsigned char reflection_alpha; // table reflection alpha from 0 to 255 (high for marble, low for wood)
115
   partcolor_t part_colors[2]; // part theme data for the two colors, COLOR_BLACK and COLOR_WHITE
116
 
117
   // meshes
118
   int board_meshindex;
119
   int table_meshindex;
120
   int trim_meshindex;
121
   int tile_meshindex;
122
   int part_meshes[7]; // first slot unused
123
   // textures
124
   int shadow_textureindex;
125
   int hovered_textureindex;
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   int check_textureindex;
127
   int threat_textureindex;
128
   int lastmovesource_textureindex;
129
   int lastmovetarget_textureindex;
130
   int selected_textureindex;
131
   int possiblemove_textureindex;
132
   int takeable_textureindex;
133
   int flattextures[2][7]; // [color][part], with first slot of the 7 unused
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   // sprites
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   int flatsprites[2][7]; // [color][part], with first slot of the 7 unused
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   int lastmovesource_spriteindex;
137
   int lastmovetarget_spriteindex;
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} theme_t;
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141
// local typedefs
142
typedef struct pgngame_s
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{
144
   wchar_t event_str[64]; // [Event "blah"]
145
   wchar_t site_str[64]; // [Site "blah"]
146
   wchar_t date_str[16]; // [Date "YYYY.MM.DD"]
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   wchar_t round_str[16]; // [Round "N"]
148
   wchar_t white_str[64]; // [White "blah"]
149
   wchar_t black_str[64]; // [Black "blah"]
150
   wchar_t result_str[16]; // [Result "blah"]
151
   wchar_t eco_str[8]; // [ECO "XNN"] <-- this tag is optional, but useful nevertheless
152
   wchar_t fen_str[128]; // [FEN "start pos"] <-- this tag is optional, but VERY useful
153
   int gamedata_start; // offset at which the game data begins for this entry
154
} pgngame_t;
155
 
156
 
157
// player definition
158
typedef struct player_s
159
{
160
   // common data
161
   int type; // PLAYER_COMPUTER, PLAYER_INTERNET or PLAYER_HUMAN
162
   char color; // either COLOR_BLACK, COLOR_WHITE or COLOR_UNSPECIFIED
163
   wchar_t name[64]; // player name (machine name if human vs human or human vs cpu, login if human vs network)
164
   float view_pitch; // current view pitch (vertical axis orientation towards the table center)
165
   float view_yaw; // current view yaw (horizontal axis orientation towards the table center)
166
   float view_distance; // current view distance to the table center
167
   float custom_pitch; // user-saved view pitch
168
   float custom_yaw; // user-saved view yaw
169
   float custom_distance; // user-saved view distance
170
   bool wants_cancel; // set to TRUE when this player wants to cancel its last move
171
 
172
   // PLAYER_HUMAN related data
173
 
174
   // PLAYER_COMPUTER related data
175
   bool wants_hint;
176
 
177
   // PLAYER_INTERNET related data
178
   int our_socket;
179
   bool is_connected;
180
   bool is_logged_in;
181
   bool is_in_game;
182
   int game_number;
183
   int remaining_seconds;
184
 
185
   // PLAYER_COMPUTER and PLAYER_INTERNET related data
186
   bool sendbuffer_locked; // set to TRUE if a thread currently locks the send buffer
187
   wchar_t *sendbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
188
   int sendbuffer_size; // size of the sendbuffer buffer
189
   char *ascii_recvbuffer; // mallocated
190
   wchar_t *recvbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
191
   int recvbuffer_size; // size of the recvbuffer buffer
192
 
193
} player_t;
194
 
195
 
196
// definitions for a grid slot, a board side and a chess board
197
typedef struct boardslot_s
198
{
199
   unsigned char part; // part ID of the part occupying this slot, or PART_NONE if not occupied
200
   unsigned char color; // color ID of the part occupying this slot (either COLOR_WHITE or COLOR_BLACK)
201
   unsigned char flags; // bitmap of slot flags (e.g: selected, move allowed, etc)
202
} boardslot_t;
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205
typedef struct boardside_s
206
{
207
   unsigned char *takenparts; // mallocated array of part IDs that this side has captured from the opposing side
208
   int takenpart_count; // size of the takenparts array
209
   bool shortcastle_allowed; // set to TRUE if this side's king can still castle to G (column id 6)
210
   bool longcastle_allowed; // set to TRUE if this side's king can still castle queenside, to C (column id 3)
211
} boardside_t;
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214
typedef struct boardmove_s
215
{
216
   char color; // color this board move was for (either COLOR_UNSPECIFIED, COLOR_BLACK or COLOR_WHITE)
217
   char part; // board move part type (to handle promotions)
218
   char promotion_type; // in case of a pawn promotion, the new part's type
219
   bool has_captured; // set to TRUE if this part has just captured another part
220
   bool is_enpassant; // set to TRUE if the move was an "en passant" capture move
221
   bool is_check; // set to TRUE if this move puts the opponent's king to check
222
   bool is_stalemate; // set to TRUE if this move puts the opponent to stalemate
223
   char source[2]; // this chess board's move source position ([line][column] array)
224
   char target[2]; // this chess board's move target position ([line][column] array)
225
   wchar_t pgntext[16]; // move PGN text
226
   wchar_t *comment; // comment about that move (mallocated)
227
   int comment_size; // size of the mallocated space used for comments, *IN WCHARS*
228
   boardside_t sides[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE) after move is made
229
   boardslot_t slots[8][8]; // this chess board's slots (8x8 array) after move is made
230
   wchar_t fen_string[128]; // FEN string describing that move
231
} boardmove_t;
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233
 
234
typedef struct board_s
235
{
236
   bool was_setup; // set to TRUE when the board has just been set up
237
   int hovered_position[2]; // this chess board's hovered position ([line][column] array)
238
   int selected_position[2]; // this chess board's selected position ([line][column] array)
239
   boardmove_t *moves; // array of moves describing the game (mallocated)
240
   int move_count; // amount of moves in this game so far
241
   int viewed_move; // index of the move currently viewed (for watching game history)
242
   player_t players[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE)
243
   bool has_playerchanged; // set to TRUE when the current player has just changed
244
   bool want_playerswap; // set to TRUE when a players swap is requested
245
   int game_state; // one of the STATE_XXX #defines that describe the game and victory state
246
   float lastmove_time; // date of last move
247
   bool reevaluate; // set to TRUE if the game state should be reevaluated
248
} board_t;
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250
 
251
// scene object definition
252
typedef struct sceneobject_s
253
{
254
   int mesh_index; // object mesh index
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   int texture_index; // object texture index
256
   int material_index; // object material index
257
   float scale; // object scale, 1.0f = default size
258
   float simpleshadow_size; // multiplier for the size of the original texture
259
   float x; // X position in space
260
   float y; // Y position in space
261
   float z; // Z position in space
262
   float pitch; // object pitch in degrees (leaning left/right)
263
   float yaw; // object yaw in degrees (turning left/right)
264
} sceneobject_t;
265
 
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267
// chatter channel reply
268
typedef struct ccreply_s
269
{
270
   float arrival_time; // date at which this reply arrived
271
   unsigned long color; // text color (RGBA)
272
   wchar_t channelname[64]; // id of the channel this message is sent on
273
   wchar_t nickname[32]; // sender's nickname
274
   wchar_t *text; // message text (mallocated)
275
   int text_length; // length of the above text, in characters, NOT including the null terminator
276
} ccreply_t;
277
 
278
 
279
// user interface button definition
280
typedef struct guibutton_s
281
{
282
   int state; // render state: 0 = invisible, 1 = enabled, 2 = hovered
283
   float left; // position of the top left corner, in percentage of screen width
284
   float top; // position of the top left corner, in percentage of screen height
285
   float width; // button tile width, in percentage of screen width
286
   float height; // button tile height, in percentage of screen height
287
   int sprite_index; // index of the sprite this button displays
288
} guibutton_t;
289
 
290
 
291
// user interface text field definition
292
typedef struct guitext_s
293
{
294
   bool is_displayed; // set to TRUE if this text is displayed
295
   float xpos_percent; // text's X position, in percents from left to right
296
   float ypos_percent; // text's Y position, in percents from top to bottom
297
   float maxwidth_percent; // text's max width before word wrapping, in percents of draw area width
298
   int horizontal_align; // bounding rectangle's horizontal alignment regarding the X position (one of the ALIGN_xxx defines)
299
   int vertical_align; // bounding rectangle's vertical alignment regarding the Y position (one of the ALIGN_xxx defines)
300
   int text_align; // text's horizontal alignment inside that bounding rectangle
301
   int font_index; // index of the font with which to display this text
302
   unsigned long color; // text's color (RGBA)
303
   wchar_t *buffer; // text printed in this area of the screen (mallocated)
304
   int buffer_size; // size of the text buffer
305
   float appear_time; // date at which this text was put
306
   float disappear_time; // date at which this text should disappear
307
   bool want_fade; // set to TRUE if this text is to be faded in and out
308
} guitext_t;
309
 
310
 
311
// game user interface definition
312
typedef struct gui_s
313
{
314
   // IMPORTANT: ensure all guitext_t buffers are freed in Scene_Shutdown()
315
 
316
   guibutton_t larrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
317
   guibutton_t rarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
318
   guitext_t arrow_text; // usually, viewed move number versus the total of moves
319
   guibutton_t chatbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
320
   guibutton_t gamesbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
321
   guibutton_t peoplebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
322
   guitext_t comment_text; // text printed in the comments area
323
   guitext_t history_text; // text printed in the moves text area
324
   guitext_t clock_text; // text printed in the game clock area
325
   guitext_t turn_text; // text printed in the "X moves" area
326
   guitext_t central_text; // text printed in the center of the screen
327
   ccreply_t *cchistory; // mallocated array of chatter channel replies
328
   int cchistory_count; // number of elements in the above array
329
   bool is_entering_text; // set to TRUE if player is entering text
330
   ccreply_t entered_ccreply; // text that is currently being entered
331
   bool is_partspick_displayed; // set to TRUE if the parts pick line is displayed
332
   bool want_spinwheel; // set to TRUE to display a spinning wheel
333
   char partspick_hoveredpart; // one of "PRNBQK kqbnrp"
334
   char partspick_selectedpart; // one of "PRNBQK kqbnrp"
335
} gui_t;
336
 
337
 
338
// rendering scene definition
339
typedef struct scene_s
340
{
341
   int background_spriteindex; // index of the background sprite (-1 if none)
342
   sceneobject_t *objects; // mallocated array of objects to render
343
   int object_count; // size of the objects array
344
   int overlay_spriteindex; // index of the overlay sprite (-1 if none)
345
   gui_t gui; // GUI laid over this scene
346
   bool update; // set to TRUE if the scene needs to be updated
347
} scene_t;
348
 
349
 
40 pmbaty 350
// engine program options definition (populated from "engines/<program>/engine.ini")
351
typedef struct engineprogramoptions_s
1 pmbaty 352
{
32 pmbaty 353
   wchar_t name[64]; // chess engine name (will be used as player name)
354
   wchar_t cmdline[MAX_PATH]; // chess engine binary startup command-line, e.g "gnuchess.exe"
355
   wchar_t replystring_move[64]; // chess engine reply string for a move (positions come right after)
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   wchar_t command_new[64]; // command to send the chess engine to tell him we are starting a new game
357
   wchar_t command_setboard[64]; // command to send the chess engine to tell him to set the table in a particular way (FEN notation)
358
   wchar_t command_sd[64]; // command to send the chess engine to instruct it about its allowed depth (will be followed by numeric)
359
   wchar_t command_go[64]; // command to send the chess engine to make it play the current move
360
   wchar_t command_move[64]; // command to send the chess engine to instruct it that its opponent played a particular move
361
   wchar_t command_force[64]; // command to send the chess engine to force it to play a particular move instead of the one it wants
362
   wchar_t command_quit[64]; // command to send the chess engine to make it exit cleanly
40 pmbaty 363
} engineprogramoptions_t;
364
 
365
 
366
// engine options definition
367
typedef struct engineoptions_s
368
{
369
   wchar_t program[MAX_PATH]; // chess engine program name (must be a subdirectory in "engines")
370
   int depth; // chess engine's currently allowed search depth
371
   int max_depth; // chess engine maximum search depth (used just for slider display)
372
   int blunder_chances; // chess engine blunder chances, in percent
373
   int obstinacy_level; // chess engine obstinacy level, in number of moves
374
   bool is_expert_mode; // set to TRUE if this player claims to be an expert player (in the game settings)
375
   engineprogramoptions_t program_options; // engine program options
1 pmbaty 376
} engineoptions_t;
377
 
378
 
379
// network options definition
380
typedef struct networkoptions_s
381
{
382
   wchar_t server_address[MAX_PATH]; // chess server URL for online gaming
383
   int server_port; // chess server listen port (usually 5000) for online gaming
384
   wchar_t login[32]; // login for online gaming
385
   wchar_t password[32]; // password for online gaming
386
   bool want_servermessages; // set to TRUE if server messages are to be displayed (MOTD, RoboAdmin messages, announcements)
387
   bool want_publicchat; // set to TRUE if public chat messages and chatter channels list are to be displayed
388
   bool want_motdonconnect; // set to TRUE if the MOTD is to be displayed when connecting to the chess server
389
} networkoptions_t;
390
 
391
 
14 pmbaty 392
// registration options definition
393
typedef struct registrationoptions_s
394
{
395
   wchar_t user_email[MAX_PATH]; // registered user's email address
396
   unsigned long activation_code; // registered user's activation code
397
} registrationoptions_t;
398
 
399
 
1 pmbaty 400
// game options definition
401
typedef struct options_s
402
{
403
   bool want_fullscreen; // set to TRUE to run in fullscreen mode
404
   int window_width; // window width when not in fullscreen mode
405
   int window_height; // window height when not in fullscreen mode
406
   bool want_sounds; // set to TRUE to enable sounds
407
   bool want_animations; // set to TRUE to enable part animations
408
   bool want_possiblemoves; // set to TRUE to show possible moves
409
   bool want_lastmove; // set to TRUE to show the last move
410
   bool want_threats; // set to TRUE to display king's threats
411
   bool want_autorotateon1vs1; // set to TRUE to enable board auto-rotation when playing human vs human locally
412
   bool want_takenparts; // set to TRUE to display the taken parts on the side of the board
413
   bool want_turn; // set to TRUE to display the current turn
414
   bool want_clock; // set to TRUE to display a game clock
415
   unsigned long clock_color; // RGBA color of the game clock
416
   bool want_history; // set to TRUE to enable the display of game history
417
   unsigned long history_color; // RGBA color of the game history
418
   bool want_sepiafilter; // set to TRUE to enable the sepia filter when displaying past moves
419
   bool want_filtering; // set to TRUE to enable texture filtering
420
   bool want_hiquality; // set to TRUE to enable maximum possible quality filtering
421
   bool want_reflections; // set to TRUE to enable part reflections
422
   bool want_specularlighting; // set to TRUE to enable specular lighting
423
   int rotate_speed; // board rotation speed
14 pmbaty 424
   registrationoptions_t registration; // registration options
1 pmbaty 425
   engineoptions_t engine; // engine options
426
   networkoptions_t network; // network options
427
} options_t;
428
 
429
 
430
// online player definition
431
typedef struct onlineplayer_s
432
{
433
   int rating; // player rating (ELO estimate)
434
   unsigned char ratingtype; // either one of RATING_xxx (default, estimated or provisional)
435
   unsigned char handlestatus; // either one of HANDLESTATUS_xxx values
436
   wchar_t nickname[32]; // this player's nickname
437
   unsigned short handlecodes; // bitmap: one or several of HANDLECODE_xxx flag
438
} onlineplayer_t;
439
 
440
 
441
// chatter channel member definition
442
typedef struct chatterchannelmember_s
443
{
444
   bool is_silenced; // set to TRUE if this player plays in silence
445
   wchar_t nickname[32]; // this player's nickname
446
} chatterchannelmember_t;
447
 
448
 
449
// chatter channel definition
450
typedef struct chatterchannel_s
451
{
452
   int id; // channel's numeric ID
453
   bool is_open; // set to TRUE if listening is currently enabled for this channel
454
   wchar_t theme[64]; // channel theme, as reported by the server
455
   unsigned long color; // channel text color (RGBA)
456
   chatterchannelmember_t *members; // mallocated array of members
457
   int member_count; // number of members in this channel
458
} chatterchannel_t;
459
 
460
 
461
// challenge definition
462
typedef struct challenge_s
463
{
464
   bool is_active; // set to TRUE if this challenge is active
465
   wchar_t challenger[32]; // challenger nickname
466
   HWND hWnd; // challenge window handle
467
   int challenger_level; // challenger level
468
   int color; // color this challenger wants to play
469
   bool is_rated; // whether this game is rated or not
470
   wchar_t game_type[32]; // game type, literally
471
   float initial_time; // initial time of the game for each color
472
   float increment; // eventual time increment (Fischer pace)
473
   bool update_dialog; // set to TRUE when the dialog window should be updated
474
} challenge_t;
475
 
476
 
477
// sought game definition
478
typedef struct soughtgame_s
479
{
480
   int id; // sought game ID
481
   int rating; // player rating (ELO estimate)
482
   wchar_t nickname[32]; // this player's nickname
483
   float initial_time; // initial time of the game for each color
484
   float increment; // eventual time increment (Fischer pace)
485
   unsigned char rating_type; // one of GAMERATINGTYPE_xxx #defines
486
   wchar_t game_type[32]; // game type, literally
487
   int color; // color this player will have
488
   int lowest_accepted; // lowest ELO accepted
489
   int highest_accepted; // highest ELO accepted
490
   bool manual_start; // set to TRUE if the game should start manually
491
   bool formula_checked; // set to TRUE if the filter formula will be used
492
} soughtgame_t;
493
 
494
 
495
// chat interlocutor
496
typedef struct interlocutor_s
497
{
498
   bool is_active; // set to TRUE if this interlocutor is active
499
   wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
500
   HWND hWnd; // chat window handle
501
   int current_displaypicture; // current display picture index
502
   wchar_t *dialogtext; // mallocated wchar_t buffer of dialog text (beware: RTF is ASCII-only)
503
   int dialogtext_size; // size of the dialog text buffer, in WCHARs
504
   bool update_dialog; // set to TRUE when the dialog window should be updated
505
} interlocutor_t;
506
 
507
 
508
// game style ratings
509
typedef struct gamestylerating_s
510
{
511
   wchar_t name[32]; // game style name (e.g, "standard", "blitz", etc.)
512
   int rating; // ELO rating for this style of play
513
   float rd; // unknown data ???
514
   int win_count; // amount of won matches in this style of play
515
   int loss_count; // amount of lost matches in this style of play
516
   int draw_count; // amount of draw matches in this style of play
517
   int total_matches; // amount of played matches in this style of play (basically, sum of win + loss + draws)
518
} gamestylerating_t;
519
 
520
 
521
// player cards
522
typedef struct playercard_s
523
{
524
   bool is_active; // set to TRUE if this slot is active
525
   bool is_own; // set to TRUE if this card is the local player's one
526
   wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
527
   HWND hWnd; // player card window handle
528
   bool got_reply; // set to TRUE when this player card slot got server reply (i.e, it contains actual data)
529
   bool doesnt_exist; // set to TRUE when the chess server reports that this player doesn't exist
530
   int minutes_online; // amount of minutes this player has been online
531
   int seconds_idle; // amount of seconds elapsed since this player's last activity
532
   unsigned char disconnection_day; // day of disconnection
533
   unsigned char disconnection_month; // month of disconnection
534
   unsigned short disconnection_year; // year of disconnection
535
   int game_played; // index of the game currently played by this player
536
   wchar_t game_name[64]; // name of the game currently played by this player
537
   wchar_t *fingertext; // mallocated wchar_t buffer of personal finger text
538
   int fingertext_length; // size of the finger text buffer, in WCHARs
539
   gamestylerating_t *gamestyleratings; // mallocated array of game styles for which this player is rated
540
   int gamestylerating_count; // amount of different game styles for which this player is rated
541
   bool update_dialog; // set to TRUE when the dialog window should be updated
542
} playercard_t;
543
 
544
 
545
// handle status pictures
546
typedef struct handlestatus_s
547
{
548
   HICON icon; // icon handle
549
   HBITMAP bitmap; // bitmap handle
550
   wchar_t *text; // pointer to the text string describing this status
551
} handlestatus_t;
552
 
553
 
554
// smilies
555
typedef struct smiley_s
556
{
557
   wchar_t name[32]; // smiley name
558
   wchar_t filename[MAX_PATH]; // filename of that smiley's PNG picture
559
   wchar_t *rtf_data; // smiley RTF data, mallocated
560
   int rtf_len; // length of the above data string (minus the null terminator)
561
} smiley_t;
562
 
563
 
564
// localized texts
565
typedef struct text_s
566
{
567
   wchar_t *id_string; // ID string for the given text (mallocated), example: "AboutBox_Title"
568
   wchar_t *localized_string; // localized string for the given text (mallocated), example: "A propos de ce logiciel"
569
} text_t;
570
 
571
 
59 pmbaty 572
// languages
573
typedef struct language_s
574
{
575
   wchar_t name[64]; // language name, e.g. "French", "English" or "Norwegian (norsk)"
576
   text_t *texts; // mallocated array of localized texts
577
   int text_count; // size of the texts array
578
} language_t;
579
 
580
 
1 pmbaty 581
// global declarations
582
#ifndef DEFINE_GLOBALS
583
#define GLOBAL extern
584
#else
585
#define GLOBAL
586
#endif
59 pmbaty 587
GLOBAL int language_id;
14 pmbaty 588
GLOBAL bool is_registered;
1 pmbaty 589
GLOBAL bool terminate_everything;
590
GLOBAL HINSTANCE hAppInstance;
591
GLOBAL wchar_t app_path[MAX_PATH];
592
GLOBAL wchar_t load_pathname[MAX_PATH];
593
GLOBAL wchar_t save_pathname[MAX_PATH];
59 pmbaty 594
GLOBAL HMENU hMainMenu;
595
GLOBAL HACCEL hMainAccelerators;
1 pmbaty 596
GLOBAL HWND hMainWnd;
597
GLOBAL HWND hChatterChannelsWnd;
598
GLOBAL HWND hGamesWnd;
599
GLOBAL HWND hMOTDWnd;
600
GLOBAL HWND hOpponentsWnd;
601
GLOBAL HWND hSoughtWnd;
602
GLOBAL messagebox_t messagebox;
603
GLOBAL bool want_framerate;
75 pmbaty 604
GLOBAL bool is_paused;
1 pmbaty 605
GLOBAL float current_time;
75 pmbaty 606
GLOBAL float stoppage_time;
1 pmbaty 607
GLOBAL float animation_endtime;
21 pmbaty 608
GLOBAL float command_ignoretime;
1 pmbaty 609
GLOBAL float sound_playtime;
610
GLOBAL float highlight_endtime;
611
GLOBAL float current_pitch;
612
GLOBAL float current_yaw;
613
GLOBAL float current_distance;
614
GLOBAL int current_viewer;
615
GLOBAL handlestatus_t handlestatus[9]; // first slot unused
616
// dialog boxes and windows
617
GLOBAL bool is_dialogbox_about_validated;
618
GLOBAL bool is_dialogbox_challenge_validated;
619
GLOBAL bool is_dialogbox_changeappearance_validated;
620
GLOBAL bool is_dialogbox_comment_validated;
621
GLOBAL bool is_dialogbox_endgame_validated;
622
GLOBAL bool is_dialogbox_gotomove_validated;
75 pmbaty 623
GLOBAL bool is_dialogbox_renamesides_validated;
1 pmbaty 624
GLOBAL bool is_dialogbox_load_validated;
625
GLOBAL bool is_dialogbox_message_validated;
626
GLOBAL bool is_dialogbox_newgame_validated;
627
GLOBAL bool is_dialogbox_options_validated;
628
GLOBAL bool is_dialogbox_pawnpromotion_validated;
629
GLOBAL bool is_dialogbox_playercard_validated;
630
GLOBAL bool is_dialogbox_playerinfoname_validated;
631
GLOBAL bool is_dialogbox_quit_validated;
632
GLOBAL bool is_dialogbox_resign_validated;
633
GLOBAL bool is_dialogbox_save_validated;
634
GLOBAL bool is_dialogbox_saveposition_validated;
635
GLOBAL bool is_dialogbox_sendchallenge_validated;
636
GLOBAL bool is_dialogbox_sendseek_validated;
637
GLOBAL bool is_dialogbox_takeback_validated;
638
GLOBAL bool is_window_chat_validated;
639
GLOBAL bool is_window_chatterchannels_validated;
640
GLOBAL bool is_window_games_validated;
641
GLOBAL bool is_window_motd_validated;
642
GLOBAL bool is_window_opponents_validated;
643
GLOBAL bool is_window_sought_validated;
644
// themes
645
GLOBAL theme_t *themes; // mallocated, slot 0 must always be valid (default theme)
646
GLOBAL int theme_count;
647
GLOBAL theme_t *theme; // pointer to current theme
648
GLOBAL wchar_t wantedtheme_name[64];
649
GLOBAL bool want_grid;
650
GLOBAL bool want_flaticons;
651
GLOBAL bool want_custombackground;
652
GLOBAL wchar_t custombackground_pathname[MAX_PATH];
653
GLOBAL backgroundsprite_t custombg;
654
// main objects
655
GLOBAL options_t options;
656
GLOBAL board_t the_board;
657
GLOBAL scene_t the_scene;
59 pmbaty 658
// languages
659
GLOBAL language_t *languages; // mallocated
660
GLOBAL int language_count;
1 pmbaty 661
// online stuff
662
GLOBAL wchar_t server_motd[USHRT_MAX];
663
GLOBAL onlineplayer_t *onlineplayers; // mallocated
664
GLOBAL int onlineplayer_count; // -1 means "reply not arrived"
665
GLOBAL bool onlineplayers_updated; // TRUE when display is to be updated
666
GLOBAL float lastonlineplayers_time; // date at which the last update was received
667
GLOBAL soughtgame_t *soughtgames; // mallocated
668
GLOBAL int soughtgame_count; // -1 means "reply not arrived"
669
GLOBAL bool soughtgames_updated; // TRUE when display is to be updated
670
GLOBAL float lastsought_time; // date at which the last update was received
671
GLOBAL chatterchannel_t *chatterchannels; // mallocated
672
GLOBAL int chatterchannel_count; // -1 means "reply not arrived"
673
GLOBAL chatterchannel_t *selected_chatterchannel;
674
GLOBAL bool chatterchannels_updated;
675
GLOBAL interlocutor_t *interlocutors; // mallocated
676
GLOBAL int interlocutor_count;
677
GLOBAL playercard_t *playercards; // mallocated
678
GLOBAL int playercard_count;
679
GLOBAL challenge_t *challenges; // mallocated
680
GLOBAL int challenge_count;
681
// smilies
682
GLOBAL smiley_t *smilies; // mallocated
683
GLOBAL int smiley_count;
684
// PGN games
685
GLOBAL pgngame_t *games; // mallocated
686
GLOBAL int game_count;
687
// fonts
688
GLOBAL int players_fontindex;
689
GLOBAL int centermsg_fontindex;
690
GLOBAL int chat_fontindex;
691
GLOBAL int arrow_fontindex;
692
GLOBAL HFONT hFontChat;
693
// sprites
694
GLOBAL int larrow_spriteindex;
695
GLOBAL int rarrow_spriteindex;
696
GLOBAL int chatbutton_spriteindex;
697
GLOBAL int gamesbutton_spriteindex;
698
GLOBAL int peoplebutton_spriteindex;
699
GLOBAL int sepia_spriteindex;
700
GLOBAL int spinner_spriteindex[12];
701
// debug logging facilities
702
GLOBAL wchar_t logfile_pathname[MAX_PATH];
703
 
704
 
705
// function prototypes
706
#include "prototypes.h"
707
 
708
 
709
#endif // COMMON_H