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1 pmbaty 1
// common.h
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#ifndef COMMON_H
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#define COMMON_H
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// standard includes
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#include <windows.h>
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#include <windowsx.h>
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#include <wininet.h>
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#include <commctrl.h>
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#include <richedit.h>
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#include <stdio.h>
59 pmbaty 14
#include <io.h>
1 pmbaty 15
#include <malloc.h>
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#include <math.h>
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#include <time.h>
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#include <share.h>
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#include <shlwapi.h>
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#include <shlobj.h>
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#include <process.h>
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#include <sys/stat.h>
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// project resources includes
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#include "resource/resource.h"
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// link with specific libraries
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#pragma comment (lib, "comctl32.lib") // for ImageList_*()
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#pragma comment (lib, "winmm.lib") // for PlaySound()
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#pragma comment (lib, "ws2_32.lib") // for network
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35
// global preprocessor defines
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#include "defines.h"
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38
 
39
// modeless message box definition
40
typedef struct messagebox_s
41
{
42
   HWND hWndParent; // message box parent window
43
   wchar_t title[128]; // message box title
44
   wchar_t text[4096]; // message box text
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   int flags; // message box flags (such as MB_OK, MB_ICONEXCLAMATION, etc...)
46
} messagebox_t;
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49
// part color theme data definition
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typedef struct partcolor_s
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{
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   int texture; // index of the texture used for the pieces in this theme
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   int material; // index of the material used for the pieces in this theme
54
} partcolor_t;
55
 
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// background sprite definition
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typedef struct backgroundsprite_s
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{
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   int sprite_index; // index of the sprite used as the background in this theme
61
   int sprite_width; // nominal width of bg sprite in pixels, rounded to the nearest higher power of 2
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   int sprite_height; // nominal height of bg sprite in pixels, rounded to the nearest higher power of 2
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} backgroundsprite_t;
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65
 
66
// light definition
67
typedef struct light_s
68
{
69
   int type; // one of LIGHT_DIRECTIONAL, LIGHT_POINT, or LIGHT_SPOT
70
   unsigned long color; // diffuse color (RGBA)
71
   float pos_x; // X position in space
72
   float pos_y; // Y position in space
73
   float pos_z; // Z position in space
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   float direction_x; // X direction in space
75
   float direction_y; // Y direction in space
76
   float direction_z; // Z direction in space
77
   float range; // distance after which the light won't be computed
78
   float attenuation_constant; // constant light attenuation
79
   float attenuation_proportional; // light attenuation that is proportional to distance
80
   float attenuation_square; // light attenuation that is proportional to distance squared
81
   float cone_inner; // inner cone angle, in degrees
82
   float cone_outer; // outer cone angle, in degrees
83
} light_t;
84
 
85
 
86
// definition for the scene illumination
87
typedef struct illumination_s
88
{
89
   unsigned long ambient_light; // scene ambient light color (RGBA)
90
   light_t *lights; // mallocated array of lights to render
91
   int light_count; // size of the lights array
92
} illumination_t;
93
 
94
 
95
// theme definition
96
typedef struct theme_s
97
{
98
   bool is_loaded; // set to TRUE when this theme is fully loaded
99
   int load_index; // when loading asynchronously, index of the item to load for each pass
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101
   wchar_t name[64]; // theme name (folder name)
102
   wchar_t *description; // theme description or credits (mallocated)
103
   backgroundsprite_t bg; // background sprite structure
104
   illumination_t illum; // scene lights
105
   int board_texture; // index of the texture used for the chess grid in this theme
106
   int table_texture; // index of the texture used for the rest of the table in this theme
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   int grid_texture; // index of the texture used for the board grid numbers and letters
108
   int trim_texture; // index of the texture used for the table/board delimiter
109
   int board_material; // index of the material used for the chess grid in this theme
110
   int table_material; // index of the material used for the rest of the table in this theme
111
   int trim_material; // index of the material used for the table/board delimiter
112
   unsigned char reflection_alpha; // table reflection alpha from 0 to 255 (high for marble, low for wood)
113
   partcolor_t part_colors[2]; // part theme data for the two colors, COLOR_BLACK and COLOR_WHITE
114
 
115
   // meshes
116
   int board_meshindex;
117
   int table_meshindex;
118
   int trim_meshindex;
119
   int tile_meshindex;
120
   int part_meshes[7]; // first slot unused
121
   // textures
122
   int shadow_textureindex;
123
   int hovered_textureindex;
124
   int check_textureindex;
125
   int threat_textureindex;
126
   int lastmovesource_textureindex;
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   int lastmovetarget_textureindex;
128
   int selected_textureindex;
129
   int possiblemove_textureindex;
130
   int takeable_textureindex;
131
   int flattextures[2][7]; // [color][part], with first slot of the 7 unused
132
   // sprites
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   int flatsprites[2][7]; // [color][part], with first slot of the 7 unused
134
   int lastmovesource_spriteindex;
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   int lastmovetarget_spriteindex;
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} theme_t;
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139
// local typedefs
140
typedef struct pgngame_s
141
{
142
   wchar_t event_str[64]; // [Event "blah"]
143
   wchar_t site_str[64]; // [Site "blah"]
144
   wchar_t date_str[16]; // [Date "YYYY.MM.DD"]
145
   wchar_t round_str[16]; // [Round "N"]
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   wchar_t white_str[64]; // [White "blah"]
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   wchar_t black_str[64]; // [Black "blah"]
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   wchar_t result_str[16]; // [Result "blah"]
149
   wchar_t eco_str[8]; // [ECO "XNN"] <-- this tag is optional, but useful nevertheless
150
   wchar_t fen_str[128]; // [FEN "start pos"] <-- this tag is optional, but VERY useful
151
   int gamedata_start; // offset at which the game data begins for this entry
152
} pgngame_t;
153
 
154
 
155
// player definition
156
typedef struct player_s
157
{
158
   // common data
159
   int type; // PLAYER_COMPUTER, PLAYER_INTERNET or PLAYER_HUMAN
160
   char color; // either COLOR_BLACK, COLOR_WHITE or COLOR_UNSPECIFIED
161
   wchar_t name[64]; // player name (machine name if human vs human or human vs cpu, login if human vs network)
162
   float view_pitch; // current view pitch (vertical axis orientation towards the table center)
163
   float view_yaw; // current view yaw (horizontal axis orientation towards the table center)
164
   float view_distance; // current view distance to the table center
165
   float custom_pitch; // user-saved view pitch
166
   float custom_yaw; // user-saved view yaw
167
   float custom_distance; // user-saved view distance
168
   bool wants_cancel; // set to TRUE when this player wants to cancel its last move
169
 
170
   // PLAYER_HUMAN related data
171
 
172
   // PLAYER_COMPUTER related data
173
   bool wants_hint;
174
 
175
   // PLAYER_INTERNET related data
176
   int our_socket;
177
   bool is_connected;
178
   bool is_logged_in;
179
   bool is_in_game;
180
   int game_number;
181
   int remaining_seconds;
182
 
183
   // PLAYER_COMPUTER and PLAYER_INTERNET related data
184
   bool sendbuffer_locked; // set to TRUE if a thread currently locks the send buffer
185
   wchar_t *sendbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
186
   int sendbuffer_size; // size of the sendbuffer buffer
187
   char *ascii_recvbuffer; // mallocated
188
   wchar_t *recvbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
189
   int recvbuffer_size; // size of the recvbuffer buffer
190
 
191
} player_t;
192
 
193
 
194
// definitions for a grid slot, a board side and a chess board
195
typedef struct boardslot_s
196
{
197
   unsigned char part; // part ID of the part occupying this slot, or PART_NONE if not occupied
198
   unsigned char color; // color ID of the part occupying this slot (either COLOR_WHITE or COLOR_BLACK)
199
   unsigned char flags; // bitmap of slot flags (e.g: selected, move allowed, etc)
200
} boardslot_t;
201
 
202
 
203
typedef struct boardside_s
204
{
205
   unsigned char *takenparts; // mallocated array of part IDs that this side has captured from the opposing side
206
   int takenpart_count; // size of the takenparts array
207
   bool shortcastle_allowed; // set to TRUE if this side's king can still castle to G (column id 6)
208
   bool longcastle_allowed; // set to TRUE if this side's king can still castle queenside, to C (column id 3)
209
} boardside_t;
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212
typedef struct boardmove_s
213
{
214
   char color; // color this board move was for (either COLOR_UNSPECIFIED, COLOR_BLACK or COLOR_WHITE)
215
   char part; // board move part type (to handle promotions)
216
   char promotion_type; // in case of a pawn promotion, the new part's type
217
   bool has_captured; // set to TRUE if this part has just captured another part
218
   bool is_enpassant; // set to TRUE if the move was an "en passant" capture move
219
   bool is_check; // set to TRUE if this move puts the opponent's king to check
220
   bool is_stalemate; // set to TRUE if this move puts the opponent to stalemate
221
   char source[2]; // this chess board's move source position ([line][column] array)
222
   char target[2]; // this chess board's move target position ([line][column] array)
223
   wchar_t pgntext[16]; // move PGN text
224
   wchar_t *comment; // comment about that move (mallocated)
225
   int comment_size; // size of the mallocated space used for comments, *IN WCHARS*
226
   boardside_t sides[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE) after move is made
227
   boardslot_t slots[8][8]; // this chess board's slots (8x8 array) after move is made
228
   wchar_t fen_string[128]; // FEN string describing that move
229
} boardmove_t;
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231
 
232
typedef struct board_s
233
{
234
   bool was_setup; // set to TRUE when the board has just been set up
235
   int hovered_position[2]; // this chess board's hovered position ([line][column] array)
236
   int selected_position[2]; // this chess board's selected position ([line][column] array)
237
   boardmove_t *moves; // array of moves describing the game (mallocated)
238
   int move_count; // amount of moves in this game so far
239
   int viewed_move; // index of the move currently viewed (for watching game history)
240
   player_t players[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE)
241
   bool has_playerchanged; // set to TRUE when the current player has just changed
242
   bool want_playerswap; // set to TRUE when a players swap is requested
243
   int game_state; // one of the STATE_XXX #defines that describe the game and victory state
244
   float lastmove_time; // date of last move
245
   bool reevaluate; // set to TRUE if the game state should be reevaluated
246
} board_t;
247
 
248
 
249
// scene object definition
250
typedef struct sceneobject_s
251
{
252
   int mesh_index; // object mesh index
253
   int texture_index; // object texture index
254
   int material_index; // object material index
255
   float scale; // object scale, 1.0f = default size
256
   float simpleshadow_size; // multiplier for the size of the original texture
257
   float x; // X position in space
258
   float y; // Y position in space
259
   float z; // Z position in space
260
   float pitch; // object pitch in degrees (leaning left/right)
261
   float yaw; // object yaw in degrees (turning left/right)
262
} sceneobject_t;
263
 
264
 
265
// chatter channel reply
266
typedef struct ccreply_s
267
{
268
   float arrival_time; // date at which this reply arrived
269
   unsigned long color; // text color (RGBA)
270
   wchar_t channelname[64]; // id of the channel this message is sent on
271
   wchar_t nickname[32]; // sender's nickname
272
   wchar_t *text; // message text (mallocated)
273
   int text_length; // length of the above text, in characters, NOT including the null terminator
274
} ccreply_t;
275
 
276
 
277
// user interface button definition
278
typedef struct guibutton_s
279
{
280
   int state; // render state: 0 = invisible, 1 = enabled, 2 = hovered
281
   float left; // position of the top left corner, in percentage of screen width
282
   float top; // position of the top left corner, in percentage of screen height
283
   float width; // button tile width, in percentage of screen width
284
   float height; // button tile height, in percentage of screen height
285
   int sprite_index; // index of the sprite this button displays
286
} guibutton_t;
287
 
288
 
289
// user interface text field definition
290
typedef struct guitext_s
291
{
292
   bool is_displayed; // set to TRUE if this text is displayed
293
   float xpos_percent; // text's X position, in percents from left to right
294
   float ypos_percent; // text's Y position, in percents from top to bottom
295
   float maxwidth_percent; // text's max width before word wrapping, in percents of draw area width
296
   int horizontal_align; // bounding rectangle's horizontal alignment regarding the X position (one of the ALIGN_xxx defines)
297
   int vertical_align; // bounding rectangle's vertical alignment regarding the Y position (one of the ALIGN_xxx defines)
298
   int text_align; // text's horizontal alignment inside that bounding rectangle
299
   int font_index; // index of the font with which to display this text
300
   unsigned long color; // text's color (RGBA)
301
   wchar_t *buffer; // text printed in this area of the screen (mallocated)
302
   int buffer_size; // size of the text buffer
303
   float appear_time; // date at which this text was put
304
   float disappear_time; // date at which this text should disappear
305
   bool want_fade; // set to TRUE if this text is to be faded in and out
306
} guitext_t;
307
 
308
 
309
// game user interface definition
310
typedef struct gui_s
311
{
312
   // IMPORTANT: ensure all guitext_t buffers are freed in Scene_Shutdown()
313
 
314
   guibutton_t larrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
315
   guibutton_t rarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
316
   guitext_t arrow_text; // usually, viewed move number versus the total of moves
317
   guibutton_t chatbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
318
   guibutton_t gamesbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
319
   guibutton_t peoplebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
320
   guitext_t comment_text; // text printed in the comments area
321
   guitext_t history_text; // text printed in the moves text area
322
   guitext_t clock_text; // text printed in the game clock area
323
   guitext_t turn_text; // text printed in the "X moves" area
324
   guitext_t central_text; // text printed in the center of the screen
325
   ccreply_t *cchistory; // mallocated array of chatter channel replies
326
   int cchistory_count; // number of elements in the above array
327
   bool is_entering_text; // set to TRUE if player is entering text
328
   ccreply_t entered_ccreply; // text that is currently being entered
329
   bool is_partspick_displayed; // set to TRUE if the parts pick line is displayed
330
   bool want_spinwheel; // set to TRUE to display a spinning wheel
331
   char partspick_hoveredpart; // one of "PRNBQK kqbnrp"
332
   char partspick_selectedpart; // one of "PRNBQK kqbnrp"
333
} gui_t;
334
 
335
 
336
// rendering scene definition
337
typedef struct scene_s
338
{
339
   int background_spriteindex; // index of the background sprite (-1 if none)
340
   sceneobject_t *objects; // mallocated array of objects to render
341
   int object_count; // size of the objects array
342
   int overlay_spriteindex; // index of the overlay sprite (-1 if none)
343
   gui_t gui; // GUI laid over this scene
344
   bool update; // set to TRUE if the scene needs to be updated
345
} scene_t;
346
 
347
 
40 pmbaty 348
// engine program options definition (populated from "engines/<program>/engine.ini")
349
typedef struct engineprogramoptions_s
1 pmbaty 350
{
32 pmbaty 351
   wchar_t name[64]; // chess engine name (will be used as player name)
352
   wchar_t cmdline[MAX_PATH]; // chess engine binary startup command-line, e.g "gnuchess.exe"
353
   wchar_t replystring_move[64]; // chess engine reply string for a move (positions come right after)
44 pmbaty 354
   wchar_t command_new[64]; // command to send the chess engine to tell him we are starting a new game
355
   wchar_t command_setboard[64]; // command to send the chess engine to tell him to set the table in a particular way (FEN notation)
356
   wchar_t command_sd[64]; // command to send the chess engine to instruct it about its allowed depth (will be followed by numeric)
357
   wchar_t command_go[64]; // command to send the chess engine to make it play the current move
358
   wchar_t command_move[64]; // command to send the chess engine to instruct it that its opponent played a particular move
359
   wchar_t command_force[64]; // command to send the chess engine to force it to play a particular move instead of the one it wants
360
   wchar_t command_quit[64]; // command to send the chess engine to make it exit cleanly
40 pmbaty 361
} engineprogramoptions_t;
362
 
363
 
364
// engine options definition
365
typedef struct engineoptions_s
366
{
367
   wchar_t program[MAX_PATH]; // chess engine program name (must be a subdirectory in "engines")
368
   int depth; // chess engine's currently allowed search depth
369
   int max_depth; // chess engine maximum search depth (used just for slider display)
370
   int blunder_chances; // chess engine blunder chances, in percent
371
   int obstinacy_level; // chess engine obstinacy level, in number of moves
372
   bool is_expert_mode; // set to TRUE if this player claims to be an expert player (in the game settings)
373
   engineprogramoptions_t program_options; // engine program options
1 pmbaty 374
} engineoptions_t;
375
 
376
 
377
// network options definition
378
typedef struct networkoptions_s
379
{
380
   wchar_t server_address[MAX_PATH]; // chess server URL for online gaming
381
   int server_port; // chess server listen port (usually 5000) for online gaming
382
   wchar_t login[32]; // login for online gaming
383
   wchar_t password[32]; // password for online gaming
384
   bool want_servermessages; // set to TRUE if server messages are to be displayed (MOTD, RoboAdmin messages, announcements)
385
   bool want_publicchat; // set to TRUE if public chat messages and chatter channels list are to be displayed
386
   bool want_motdonconnect; // set to TRUE if the MOTD is to be displayed when connecting to the chess server
387
} networkoptions_t;
388
 
389
 
14 pmbaty 390
// registration options definition
391
typedef struct registrationoptions_s
392
{
393
   wchar_t user_email[MAX_PATH]; // registered user's email address
394
   unsigned long activation_code; // registered user's activation code
395
} registrationoptions_t;
396
 
397
 
1 pmbaty 398
// game options definition
399
typedef struct options_s
400
{
401
   bool want_fullscreen; // set to TRUE to run in fullscreen mode
402
   int window_width; // window width when not in fullscreen mode
403
   int window_height; // window height when not in fullscreen mode
404
   bool want_sounds; // set to TRUE to enable sounds
405
   bool want_animations; // set to TRUE to enable part animations
406
   bool want_possiblemoves; // set to TRUE to show possible moves
407
   bool want_lastmove; // set to TRUE to show the last move
408
   bool want_threats; // set to TRUE to display king's threats
409
   bool want_autorotateon1vs1; // set to TRUE to enable board auto-rotation when playing human vs human locally
410
   bool want_takenparts; // set to TRUE to display the taken parts on the side of the board
411
   bool want_turn; // set to TRUE to display the current turn
412
   bool want_clock; // set to TRUE to display a game clock
413
   unsigned long clock_color; // RGBA color of the game clock
414
   bool want_history; // set to TRUE to enable the display of game history
415
   unsigned long history_color; // RGBA color of the game history
416
   bool want_sepiafilter; // set to TRUE to enable the sepia filter when displaying past moves
417
   bool want_filtering; // set to TRUE to enable texture filtering
418
   bool want_hiquality; // set to TRUE to enable maximum possible quality filtering
419
   bool want_reflections; // set to TRUE to enable part reflections
420
   bool want_specularlighting; // set to TRUE to enable specular lighting
421
   int rotate_speed; // board rotation speed
14 pmbaty 422
   registrationoptions_t registration; // registration options
1 pmbaty 423
   engineoptions_t engine; // engine options
424
   networkoptions_t network; // network options
425
} options_t;
426
 
427
 
428
// online player definition
429
typedef struct onlineplayer_s
430
{
431
   int rating; // player rating (ELO estimate)
432
   unsigned char ratingtype; // either one of RATING_xxx (default, estimated or provisional)
433
   unsigned char handlestatus; // either one of HANDLESTATUS_xxx values
434
   wchar_t nickname[32]; // this player's nickname
435
   unsigned short handlecodes; // bitmap: one or several of HANDLECODE_xxx flag
436
} onlineplayer_t;
437
 
438
 
439
// chatter channel member definition
440
typedef struct chatterchannelmember_s
441
{
442
   bool is_silenced; // set to TRUE if this player plays in silence
443
   wchar_t nickname[32]; // this player's nickname
444
} chatterchannelmember_t;
445
 
446
 
447
// chatter channel definition
448
typedef struct chatterchannel_s
449
{
450
   int id; // channel's numeric ID
451
   bool is_open; // set to TRUE if listening is currently enabled for this channel
452
   wchar_t theme[64]; // channel theme, as reported by the server
453
   unsigned long color; // channel text color (RGBA)
454
   chatterchannelmember_t *members; // mallocated array of members
455
   int member_count; // number of members in this channel
456
} chatterchannel_t;
457
 
458
 
459
// challenge definition
460
typedef struct challenge_s
461
{
462
   bool is_active; // set to TRUE if this challenge is active
463
   wchar_t challenger[32]; // challenger nickname
464
   HWND hWnd; // challenge window handle
465
   int challenger_level; // challenger level
466
   int color; // color this challenger wants to play
467
   bool is_rated; // whether this game is rated or not
468
   wchar_t game_type[32]; // game type, literally
469
   float initial_time; // initial time of the game for each color
470
   float increment; // eventual time increment (Fischer pace)
471
   bool update_dialog; // set to TRUE when the dialog window should be updated
472
} challenge_t;
473
 
474
 
475
// sought game definition
476
typedef struct soughtgame_s
477
{
478
   int id; // sought game ID
479
   int rating; // player rating (ELO estimate)
480
   wchar_t nickname[32]; // this player's nickname
481
   float initial_time; // initial time of the game for each color
482
   float increment; // eventual time increment (Fischer pace)
483
   unsigned char rating_type; // one of GAMERATINGTYPE_xxx #defines
484
   wchar_t game_type[32]; // game type, literally
485
   int color; // color this player will have
486
   int lowest_accepted; // lowest ELO accepted
487
   int highest_accepted; // highest ELO accepted
488
   bool manual_start; // set to TRUE if the game should start manually
489
   bool formula_checked; // set to TRUE if the filter formula will be used
490
} soughtgame_t;
491
 
492
 
493
// chat interlocutor
494
typedef struct interlocutor_s
495
{
496
   bool is_active; // set to TRUE if this interlocutor is active
497
   wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
498
   HWND hWnd; // chat window handle
499
   int current_displaypicture; // current display picture index
500
   wchar_t *dialogtext; // mallocated wchar_t buffer of dialog text (beware: RTF is ASCII-only)
501
   int dialogtext_size; // size of the dialog text buffer, in WCHARs
502
   bool update_dialog; // set to TRUE when the dialog window should be updated
503
} interlocutor_t;
504
 
505
 
506
// game style ratings
507
typedef struct gamestylerating_s
508
{
509
   wchar_t name[32]; // game style name (e.g, "standard", "blitz", etc.)
510
   int rating; // ELO rating for this style of play
511
   float rd; // unknown data ???
512
   int win_count; // amount of won matches in this style of play
513
   int loss_count; // amount of lost matches in this style of play
514
   int draw_count; // amount of draw matches in this style of play
515
   int total_matches; // amount of played matches in this style of play (basically, sum of win + loss + draws)
516
} gamestylerating_t;
517
 
518
 
519
// player cards
520
typedef struct playercard_s
521
{
522
   bool is_active; // set to TRUE if this slot is active
523
   bool is_own; // set to TRUE if this card is the local player's one
524
   wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
525
   HWND hWnd; // player card window handle
526
   bool got_reply; // set to TRUE when this player card slot got server reply (i.e, it contains actual data)
527
   bool doesnt_exist; // set to TRUE when the chess server reports that this player doesn't exist
528
   int minutes_online; // amount of minutes this player has been online
529
   int seconds_idle; // amount of seconds elapsed since this player's last activity
530
   unsigned char disconnection_day; // day of disconnection
531
   unsigned char disconnection_month; // month of disconnection
532
   unsigned short disconnection_year; // year of disconnection
533
   int game_played; // index of the game currently played by this player
534
   wchar_t game_name[64]; // name of the game currently played by this player
535
   wchar_t *fingertext; // mallocated wchar_t buffer of personal finger text
536
   int fingertext_length; // size of the finger text buffer, in WCHARs
537
   gamestylerating_t *gamestyleratings; // mallocated array of game styles for which this player is rated
538
   int gamestylerating_count; // amount of different game styles for which this player is rated
539
   bool update_dialog; // set to TRUE when the dialog window should be updated
540
} playercard_t;
541
 
542
 
543
// handle status pictures
544
typedef struct handlestatus_s
545
{
546
   HICON icon; // icon handle
547
   HBITMAP bitmap; // bitmap handle
548
   wchar_t *text; // pointer to the text string describing this status
549
} handlestatus_t;
550
 
551
 
552
// smilies
553
typedef struct smiley_s
554
{
555
   wchar_t name[32]; // smiley name
556
   wchar_t filename[MAX_PATH]; // filename of that smiley's PNG picture
557
   wchar_t *rtf_data; // smiley RTF data, mallocated
558
   int rtf_len; // length of the above data string (minus the null terminator)
559
} smiley_t;
560
 
561
 
562
// localized texts
563
typedef struct text_s
564
{
565
   wchar_t *id_string; // ID string for the given text (mallocated), example: "AboutBox_Title"
566
   wchar_t *localized_string; // localized string for the given text (mallocated), example: "A propos de ce logiciel"
567
} text_t;
568
 
569
 
59 pmbaty 570
// languages
571
typedef struct language_s
572
{
573
   wchar_t name[64]; // language name, e.g. "French", "English" or "Norwegian (norsk)"
574
   text_t *texts; // mallocated array of localized texts
575
   int text_count; // size of the texts array
576
} language_t;
577
 
578
 
1 pmbaty 579
// global declarations
580
#ifndef DEFINE_GLOBALS
581
#define GLOBAL extern
582
#else
583
#define GLOBAL
584
#endif
59 pmbaty 585
GLOBAL int language_id;
14 pmbaty 586
GLOBAL bool is_registered;
1 pmbaty 587
GLOBAL bool terminate_everything;
588
GLOBAL HINSTANCE hAppInstance;
589
GLOBAL wchar_t app_path[MAX_PATH];
590
GLOBAL wchar_t load_pathname[MAX_PATH];
591
GLOBAL wchar_t save_pathname[MAX_PATH];
59 pmbaty 592
GLOBAL HMENU hMainMenu;
593
GLOBAL HACCEL hMainAccelerators;
1 pmbaty 594
GLOBAL HWND hMainWnd;
595
GLOBAL HWND hChatterChannelsWnd;
596
GLOBAL HWND hGamesWnd;
597
GLOBAL HWND hMOTDWnd;
598
GLOBAL HWND hOpponentsWnd;
599
GLOBAL HWND hSoughtWnd;
600
GLOBAL messagebox_t messagebox;
601
GLOBAL bool want_framerate;
75 pmbaty 602
GLOBAL bool is_paused;
1 pmbaty 603
GLOBAL float current_time;
75 pmbaty 604
GLOBAL float stoppage_time;
1 pmbaty 605
GLOBAL float animation_endtime;
21 pmbaty 606
GLOBAL float command_ignoretime;
1 pmbaty 607
GLOBAL float sound_playtime;
608
GLOBAL float highlight_endtime;
609
GLOBAL float current_pitch;
610
GLOBAL float current_yaw;
611
GLOBAL float current_distance;
612
GLOBAL int current_viewer;
613
GLOBAL handlestatus_t handlestatus[9]; // first slot unused
614
// dialog boxes and windows
615
GLOBAL bool is_dialogbox_about_validated;
616
GLOBAL bool is_dialogbox_challenge_validated;
617
GLOBAL bool is_dialogbox_changeappearance_validated;
618
GLOBAL bool is_dialogbox_comment_validated;
619
GLOBAL bool is_dialogbox_endgame_validated;
620
GLOBAL bool is_dialogbox_gotomove_validated;
75 pmbaty 621
GLOBAL bool is_dialogbox_renamesides_validated;
1 pmbaty 622
GLOBAL bool is_dialogbox_load_validated;
623
GLOBAL bool is_dialogbox_message_validated;
624
GLOBAL bool is_dialogbox_newgame_validated;
625
GLOBAL bool is_dialogbox_options_validated;
626
GLOBAL bool is_dialogbox_pawnpromotion_validated;
627
GLOBAL bool is_dialogbox_playercard_validated;
628
GLOBAL bool is_dialogbox_playerinfoname_validated;
629
GLOBAL bool is_dialogbox_quit_validated;
630
GLOBAL bool is_dialogbox_resign_validated;
631
GLOBAL bool is_dialogbox_save_validated;
632
GLOBAL bool is_dialogbox_saveposition_validated;
633
GLOBAL bool is_dialogbox_sendchallenge_validated;
634
GLOBAL bool is_dialogbox_sendseek_validated;
635
GLOBAL bool is_dialogbox_takeback_validated;
636
GLOBAL bool is_window_chat_validated;
637
GLOBAL bool is_window_chatterchannels_validated;
638
GLOBAL bool is_window_games_validated;
639
GLOBAL bool is_window_motd_validated;
640
GLOBAL bool is_window_opponents_validated;
641
GLOBAL bool is_window_sought_validated;
642
// themes
643
GLOBAL theme_t *themes; // mallocated, slot 0 must always be valid (default theme)
644
GLOBAL int theme_count;
645
GLOBAL theme_t *theme; // pointer to current theme
646
GLOBAL wchar_t wantedtheme_name[64];
647
GLOBAL bool want_grid;
648
GLOBAL bool want_flaticons;
649
GLOBAL bool want_custombackground;
650
GLOBAL wchar_t custombackground_pathname[MAX_PATH];
651
GLOBAL backgroundsprite_t custombg;
652
// main objects
653
GLOBAL options_t options;
654
GLOBAL board_t the_board;
655
GLOBAL scene_t the_scene;
59 pmbaty 656
// languages
657
GLOBAL language_t *languages; // mallocated
658
GLOBAL int language_count;
1 pmbaty 659
// online stuff
660
GLOBAL wchar_t server_motd[USHRT_MAX];
661
GLOBAL onlineplayer_t *onlineplayers; // mallocated
662
GLOBAL int onlineplayer_count; // -1 means "reply not arrived"
663
GLOBAL bool onlineplayers_updated; // TRUE when display is to be updated
664
GLOBAL float lastonlineplayers_time; // date at which the last update was received
665
GLOBAL soughtgame_t *soughtgames; // mallocated
666
GLOBAL int soughtgame_count; // -1 means "reply not arrived"
667
GLOBAL bool soughtgames_updated; // TRUE when display is to be updated
668
GLOBAL float lastsought_time; // date at which the last update was received
669
GLOBAL chatterchannel_t *chatterchannels; // mallocated
670
GLOBAL int chatterchannel_count; // -1 means "reply not arrived"
671
GLOBAL chatterchannel_t *selected_chatterchannel;
672
GLOBAL bool chatterchannels_updated;
673
GLOBAL interlocutor_t *interlocutors; // mallocated
674
GLOBAL int interlocutor_count;
675
GLOBAL playercard_t *playercards; // mallocated
676
GLOBAL int playercard_count;
677
GLOBAL challenge_t *challenges; // mallocated
678
GLOBAL int challenge_count;
679
// smilies
680
GLOBAL smiley_t *smilies; // mallocated
681
GLOBAL int smiley_count;
682
// PGN games
683
GLOBAL pgngame_t *games; // mallocated
684
GLOBAL int game_count;
685
// fonts
686
GLOBAL int players_fontindex;
687
GLOBAL int centermsg_fontindex;
688
GLOBAL int chat_fontindex;
689
GLOBAL int arrow_fontindex;
690
GLOBAL HFONT hFontChat;
691
// sprites
692
GLOBAL int larrow_spriteindex;
693
GLOBAL int rarrow_spriteindex;
694
GLOBAL int chatbutton_spriteindex;
695
GLOBAL int gamesbutton_spriteindex;
696
GLOBAL int peoplebutton_spriteindex;
697
GLOBAL int sepia_spriteindex;
698
GLOBAL int spinner_spriteindex[12];
699
// debug logging facilities
700
GLOBAL wchar_t logfile_pathname[MAX_PATH];
701
 
702
 
703
// function prototypes
704
#include "prototypes.h"
705
 
706
 
707
#endif // COMMON_H