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1 pmbaty 1
// common.h
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#ifndef COMMON_H
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#define COMMON_H
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// standard includes
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#include <windows.h>
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#include <windowsx.h>
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#include <wininet.h>
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#include <commctrl.h>
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#include <richedit.h>
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#include <stdio.h>
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#include <malloc.h>
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#include <math.h>
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#include <time.h>
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#include <share.h>
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#include <shlwapi.h>
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#include <shlobj.h>
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#include <process.h>
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#include <sys/stat.h>
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// project resources includes
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#include "resource/resource.h"
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// link with specific libraries
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#pragma comment (lib, "comctl32.lib") // for ImageList_*()
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#pragma comment (lib, "winmm.lib") // for PlaySound()
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#pragma comment (lib, "ws2_32.lib") // for network
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// global preprocessor defines
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#include "defines.h"
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37
 
38
// modeless message box definition
39
typedef struct messagebox_s
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{
41
   HWND hWndParent; // message box parent window
42
   wchar_t title[128]; // message box title
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   wchar_t text[4096]; // message box text
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   int flags; // message box flags (such as MB_OK, MB_ICONEXCLAMATION, etc...)
45
} messagebox_t;
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// part color theme data definition
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typedef struct partcolor_s
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{
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   int texture; // index of the texture used for the pieces in this theme
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   int material; // index of the material used for the pieces in this theme
53
} partcolor_t;
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// background sprite definition
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typedef struct backgroundsprite_s
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{
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   int sprite_index; // index of the sprite used as the background in this theme
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   int sprite_width; // nominal width of bg sprite in pixels, rounded to the nearest higher power of 2
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   int sprite_height; // nominal height of bg sprite in pixels, rounded to the nearest higher power of 2
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} backgroundsprite_t;
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65
// light definition
66
typedef struct light_s
67
{
68
   int type; // one of LIGHT_DIRECTIONAL, LIGHT_POINT, or LIGHT_SPOT
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   unsigned long color; // diffuse color (RGBA)
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   float pos_x; // X position in space
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   float pos_y; // Y position in space
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   float pos_z; // Z position in space
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   float direction_x; // X direction in space
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   float direction_y; // Y direction in space
75
   float direction_z; // Z direction in space
76
   float range; // distance after which the light won't be computed
77
   float attenuation_constant; // constant light attenuation
78
   float attenuation_proportional; // light attenuation that is proportional to distance
79
   float attenuation_square; // light attenuation that is proportional to distance squared
80
   float cone_inner; // inner cone angle, in degrees
81
   float cone_outer; // outer cone angle, in degrees
82
} light_t;
83
 
84
 
85
// definition for the scene illumination
86
typedef struct illumination_s
87
{
88
   unsigned long ambient_light; // scene ambient light color (RGBA)
89
   light_t *lights; // mallocated array of lights to render
90
   int light_count; // size of the lights array
91
} illumination_t;
92
 
93
 
94
// theme definition
95
typedef struct theme_s
96
{
97
   bool is_loaded; // set to TRUE when this theme is fully loaded
98
   int load_index; // when loading asynchronously, index of the item to load for each pass
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100
   wchar_t name[64]; // theme name (folder name)
101
   wchar_t *description; // theme description or credits (mallocated)
102
   backgroundsprite_t bg; // background sprite structure
103
   illumination_t illum; // scene lights
104
   int board_texture; // index of the texture used for the chess grid in this theme
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   int table_texture; // index of the texture used for the rest of the table in this theme
106
   int grid_texture; // index of the texture used for the board grid numbers and letters
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   int trim_texture; // index of the texture used for the table/board delimiter
108
   int board_material; // index of the material used for the chess grid in this theme
109
   int table_material; // index of the material used for the rest of the table in this theme
110
   int trim_material; // index of the material used for the table/board delimiter
111
   unsigned char reflection_alpha; // table reflection alpha from 0 to 255 (high for marble, low for wood)
112
   partcolor_t part_colors[2]; // part theme data for the two colors, COLOR_BLACK and COLOR_WHITE
113
 
114
   // meshes
115
   int board_meshindex;
116
   int table_meshindex;
117
   int trim_meshindex;
118
   int tile_meshindex;
119
   int part_meshes[7]; // first slot unused
120
   // textures
121
   int shadow_textureindex;
122
   int hovered_textureindex;
123
   int check_textureindex;
124
   int threat_textureindex;
125
   int lastmovesource_textureindex;
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   int lastmovetarget_textureindex;
127
   int selected_textureindex;
128
   int possiblemove_textureindex;
129
   int takeable_textureindex;
130
   int flattextures[2][7]; // [color][part], with first slot of the 7 unused
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   // sprites
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   int flatsprites[2][7]; // [color][part], with first slot of the 7 unused
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   int lastmovesource_spriteindex;
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   int lastmovetarget_spriteindex;
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} theme_t;
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138
// local typedefs
139
typedef struct pgngame_s
140
{
141
   wchar_t event_str[64]; // [Event "blah"]
142
   wchar_t site_str[64]; // [Site "blah"]
143
   wchar_t date_str[16]; // [Date "YYYY.MM.DD"]
144
   wchar_t round_str[16]; // [Round "N"]
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   wchar_t white_str[64]; // [White "blah"]
146
   wchar_t black_str[64]; // [Black "blah"]
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   wchar_t result_str[16]; // [Result "blah"]
148
   wchar_t eco_str[8]; // [ECO "XNN"] <-- this tag is optional, but useful nevertheless
149
   wchar_t fen_str[128]; // [FEN "start pos"] <-- this tag is optional, but VERY useful
150
   int gamedata_start; // offset at which the game data begins for this entry
151
} pgngame_t;
152
 
153
 
154
// player definition
155
typedef struct player_s
156
{
157
   // common data
158
   int type; // PLAYER_COMPUTER, PLAYER_INTERNET or PLAYER_HUMAN
159
   char color; // either COLOR_BLACK, COLOR_WHITE or COLOR_UNSPECIFIED
160
   wchar_t name[64]; // player name (machine name if human vs human or human vs cpu, login if human vs network)
161
   float view_pitch; // current view pitch (vertical axis orientation towards the table center)
162
   float view_yaw; // current view yaw (horizontal axis orientation towards the table center)
163
   float view_distance; // current view distance to the table center
164
   float custom_pitch; // user-saved view pitch
165
   float custom_yaw; // user-saved view yaw
166
   float custom_distance; // user-saved view distance
167
   bool wants_cancel; // set to TRUE when this player wants to cancel its last move
168
 
169
   // PLAYER_HUMAN related data
170
 
171
   // PLAYER_COMPUTER related data
172
   bool wants_hint;
173
 
174
   // PLAYER_INTERNET related data
175
   int our_socket;
176
   bool is_connected;
177
   bool is_logged_in;
178
   bool is_in_game;
179
   int game_number;
180
   int remaining_seconds;
181
 
182
   // PLAYER_COMPUTER and PLAYER_INTERNET related data
183
   bool sendbuffer_locked; // set to TRUE if a thread currently locks the send buffer
184
   wchar_t *sendbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
185
   int sendbuffer_size; // size of the sendbuffer buffer
186
   char *ascii_recvbuffer; // mallocated
187
   wchar_t *recvbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
188
   int recvbuffer_size; // size of the recvbuffer buffer
189
 
190
} player_t;
191
 
192
 
193
// definitions for a grid slot, a board side and a chess board
194
typedef struct boardslot_s
195
{
196
   unsigned char part; // part ID of the part occupying this slot, or PART_NONE if not occupied
197
   unsigned char color; // color ID of the part occupying this slot (either COLOR_WHITE or COLOR_BLACK)
198
   unsigned char flags; // bitmap of slot flags (e.g: selected, move allowed, etc)
199
} boardslot_t;
200
 
201
 
202
typedef struct boardside_s
203
{
204
   unsigned char *takenparts; // mallocated array of part IDs that this side has captured from the opposing side
205
   int takenpart_count; // size of the takenparts array
206
   bool shortcastle_allowed; // set to TRUE if this side's king can still castle to G (column id 6)
207
   bool longcastle_allowed; // set to TRUE if this side's king can still castle queenside, to C (column id 3)
208
} boardside_t;
209
 
210
 
211
typedef struct boardmove_s
212
{
213
   char color; // color this board move was for (either COLOR_UNSPECIFIED, COLOR_BLACK or COLOR_WHITE)
214
   char part; // board move part type (to handle promotions)
215
   char promotion_type; // in case of a pawn promotion, the new part's type
216
   bool has_captured; // set to TRUE if this part has just captured another part
217
   bool is_enpassant; // set to TRUE if the move was an "en passant" capture move
218
   bool is_check; // set to TRUE if this move puts the opponent's king to check
219
   bool is_stalemate; // set to TRUE if this move puts the opponent to stalemate
220
   char source[2]; // this chess board's move source position ([line][column] array)
221
   char target[2]; // this chess board's move target position ([line][column] array)
222
   wchar_t pgntext[16]; // move PGN text
223
   wchar_t *comment; // comment about that move (mallocated)
224
   int comment_size; // size of the mallocated space used for comments, *IN WCHARS*
225
   boardside_t sides[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE) after move is made
226
   boardslot_t slots[8][8]; // this chess board's slots (8x8 array) after move is made
227
   wchar_t fen_string[128]; // FEN string describing that move
228
} boardmove_t;
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230
 
231
typedef struct board_s
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{
233
   bool was_setup; // set to TRUE when the board has just been set up
234
   int hovered_position[2]; // this chess board's hovered position ([line][column] array)
235
   int selected_position[2]; // this chess board's selected position ([line][column] array)
236
   boardmove_t *moves; // array of moves describing the game (mallocated)
237
   int move_count; // amount of moves in this game so far
238
   int viewed_move; // index of the move currently viewed (for watching game history)
239
   player_t players[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE)
240
   bool has_playerchanged; // set to TRUE when the current player has just changed
241
   bool want_playerswap; // set to TRUE when a players swap is requested
242
   int game_state; // one of the STATE_XXX #defines that describe the game and victory state
243
   float lastmove_time; // date of last move
244
   bool reevaluate; // set to TRUE if the game state should be reevaluated
245
} board_t;
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247
 
248
// scene object definition
249
typedef struct sceneobject_s
250
{
251
   int mesh_index; // object mesh index
252
   int texture_index; // object texture index
253
   int material_index; // object material index
254
   float scale; // object scale, 1.0f = default size
255
   float simpleshadow_size; // multiplier for the size of the original texture
256
   float x; // X position in space
257
   float y; // Y position in space
258
   float z; // Z position in space
259
   float pitch; // object pitch in degrees (leaning left/right)
260
   float yaw; // object yaw in degrees (turning left/right)
261
} sceneobject_t;
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264
// chatter channel reply
265
typedef struct ccreply_s
266
{
267
   float arrival_time; // date at which this reply arrived
268
   unsigned long color; // text color (RGBA)
269
   wchar_t channelname[64]; // id of the channel this message is sent on
270
   wchar_t nickname[32]; // sender's nickname
271
   wchar_t *text; // message text (mallocated)
272
   int text_length; // length of the above text, in characters, NOT including the null terminator
273
} ccreply_t;
274
 
275
 
276
// user interface button definition
277
typedef struct guibutton_s
278
{
279
   int state; // render state: 0 = invisible, 1 = enabled, 2 = hovered
280
   float left; // position of the top left corner, in percentage of screen width
281
   float top; // position of the top left corner, in percentage of screen height
282
   float width; // button tile width, in percentage of screen width
283
   float height; // button tile height, in percentage of screen height
284
   int sprite_index; // index of the sprite this button displays
285
} guibutton_t;
286
 
287
 
288
// user interface text field definition
289
typedef struct guitext_s
290
{
291
   bool is_displayed; // set to TRUE if this text is displayed
292
   float xpos_percent; // text's X position, in percents from left to right
293
   float ypos_percent; // text's Y position, in percents from top to bottom
294
   float maxwidth_percent; // text's max width before word wrapping, in percents of draw area width
295
   int horizontal_align; // bounding rectangle's horizontal alignment regarding the X position (one of the ALIGN_xxx defines)
296
   int vertical_align; // bounding rectangle's vertical alignment regarding the Y position (one of the ALIGN_xxx defines)
297
   int text_align; // text's horizontal alignment inside that bounding rectangle
298
   int font_index; // index of the font with which to display this text
299
   unsigned long color; // text's color (RGBA)
300
   wchar_t *buffer; // text printed in this area of the screen (mallocated)
301
   int buffer_size; // size of the text buffer
302
   float appear_time; // date at which this text was put
303
   float disappear_time; // date at which this text should disappear
304
   bool want_fade; // set to TRUE if this text is to be faded in and out
305
} guitext_t;
306
 
307
 
308
// game user interface definition
309
typedef struct gui_s
310
{
311
   // IMPORTANT: ensure all guitext_t buffers are freed in Scene_Shutdown()
312
 
313
   guibutton_t larrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
314
   guibutton_t rarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
315
   guitext_t arrow_text; // usually, viewed move number versus the total of moves
316
   guibutton_t chatbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
317
   guibutton_t gamesbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
318
   guibutton_t peoplebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
319
   guitext_t comment_text; // text printed in the comments area
320
   guitext_t history_text; // text printed in the moves text area
321
   guitext_t clock_text; // text printed in the game clock area
322
   guitext_t turn_text; // text printed in the "X moves" area
323
   guitext_t central_text; // text printed in the center of the screen
324
   ccreply_t *cchistory; // mallocated array of chatter channel replies
325
   int cchistory_count; // number of elements in the above array
326
   bool is_entering_text; // set to TRUE if player is entering text
327
   ccreply_t entered_ccreply; // text that is currently being entered
328
   bool is_partspick_displayed; // set to TRUE if the parts pick line is displayed
329
   bool want_spinwheel; // set to TRUE to display a spinning wheel
330
   char partspick_hoveredpart; // one of "PRNBQK kqbnrp"
331
   char partspick_selectedpart; // one of "PRNBQK kqbnrp"
332
} gui_t;
333
 
334
 
335
// rendering scene definition
336
typedef struct scene_s
337
{
338
   int background_spriteindex; // index of the background sprite (-1 if none)
339
   sceneobject_t *objects; // mallocated array of objects to render
340
   int object_count; // size of the objects array
341
   int overlay_spriteindex; // index of the overlay sprite (-1 if none)
342
   gui_t gui; // GUI laid over this scene
343
   bool update; // set to TRUE if the scene needs to be updated
344
} scene_t;
345
 
346
 
40 pmbaty 347
// engine program options definition (populated from "engines/<program>/engine.ini")
348
typedef struct engineprogramoptions_s
1 pmbaty 349
{
32 pmbaty 350
   wchar_t name[64]; // chess engine name (will be used as player name)
351
   wchar_t cmdline[MAX_PATH]; // chess engine binary startup command-line, e.g "gnuchess.exe"
352
   wchar_t replystring_move[64]; // chess engine reply string for a move (positions come right after)
353
   wchar_t replystring_hint[64]; // chess engine reply string for a hint (positions come right after)
1 pmbaty 354
   wchar_t command_new[32]; // command to send the chess engine to tell him we are starting a new game
355
   wchar_t command_setboard[32]; // command to send the chess engine to tell him to set the table in a particular way (FEN notation)
356
   wchar_t command_sd[32]; // command to send the chess engine to instruct it about its allowed depth (will be followed by numeric)
357
   wchar_t command_go[32]; // command to send the chess engine to make it play the current move
358
   wchar_t command_hint[32]; // command to send the chess engine to make it report a hint for the opponent
359
   wchar_t command_force[32]; // command to send the chess engine to force it to play a particular move instead of the one it wants
360
   wchar_t command_quit[32]; // command to send the chess engine to make it exit cleanly
40 pmbaty 361
} engineprogramoptions_t;
362
 
363
 
364
// engine options definition
365
typedef struct engineoptions_s
366
{
367
   wchar_t program[MAX_PATH]; // chess engine program name (must be a subdirectory in "engines")
368
   int depth; // chess engine's currently allowed search depth
369
   int max_depth; // chess engine maximum search depth (used just for slider display)
370
   int blunder_chances; // chess engine blunder chances, in percent
371
   int obstinacy_level; // chess engine obstinacy level, in number of moves
372
   bool is_expert_mode; // set to TRUE if this player claims to be an expert player (in the game settings)
373
   engineprogramoptions_t program_options; // engine program options
1 pmbaty 374
} engineoptions_t;
375
 
376
 
377
// network options definition
378
typedef struct networkoptions_s
379
{
380
   wchar_t server_address[MAX_PATH]; // chess server URL for online gaming
381
   int server_port; // chess server listen port (usually 5000) for online gaming
382
   wchar_t login[32]; // login for online gaming
383
   wchar_t password[32]; // password for online gaming
384
   bool want_servermessages; // set to TRUE if server messages are to be displayed (MOTD, RoboAdmin messages, announcements)
385
   bool want_publicchat; // set to TRUE if public chat messages and chatter channels list are to be displayed
386
   bool want_motdonconnect; // set to TRUE if the MOTD is to be displayed when connecting to the chess server
387
} networkoptions_t;
388
 
389
 
14 pmbaty 390
// registration options definition
391
typedef struct registrationoptions_s
392
{
393
   wchar_t user_email[MAX_PATH]; // registered user's email address
394
   unsigned long activation_code; // registered user's activation code
395
} registrationoptions_t;
396
 
397
 
1 pmbaty 398
// game options definition
399
typedef struct options_s
400
{
401
   bool want_fullscreen; // set to TRUE to run in fullscreen mode
402
   int window_width; // window width when not in fullscreen mode
403
   int window_height; // window height when not in fullscreen mode
404
   bool want_sounds; // set to TRUE to enable sounds
405
   bool want_animations; // set to TRUE to enable part animations
406
   bool want_possiblemoves; // set to TRUE to show possible moves
407
   bool want_lastmove; // set to TRUE to show the last move
408
   bool want_threats; // set to TRUE to display king's threats
409
   bool want_autorotateon1vs1; // set to TRUE to enable board auto-rotation when playing human vs human locally
410
   bool want_takenparts; // set to TRUE to display the taken parts on the side of the board
411
   bool want_turn; // set to TRUE to display the current turn
412
   bool want_clock; // set to TRUE to display a game clock
413
   unsigned long clock_color; // RGBA color of the game clock
414
   bool want_history; // set to TRUE to enable the display of game history
415
   unsigned long history_color; // RGBA color of the game history
416
   bool want_sepiafilter; // set to TRUE to enable the sepia filter when displaying past moves
417
   bool want_filtering; // set to TRUE to enable texture filtering
418
   bool want_hiquality; // set to TRUE to enable maximum possible quality filtering
419
   bool want_reflections; // set to TRUE to enable part reflections
420
   bool want_specularlighting; // set to TRUE to enable specular lighting
421
   int rotate_speed; // board rotation speed
14 pmbaty 422
   registrationoptions_t registration; // registration options
1 pmbaty 423
   engineoptions_t engine; // engine options
424
   networkoptions_t network; // network options
425
} options_t;
426
 
427
 
428
// online player definition
429
typedef struct onlineplayer_s
430
{
431
   int rating; // player rating (ELO estimate)
432
   unsigned char ratingtype; // either one of RATING_xxx (default, estimated or provisional)
433
   unsigned char handlestatus; // either one of HANDLESTATUS_xxx values
434
   wchar_t nickname[32]; // this player's nickname
435
   unsigned short handlecodes; // bitmap: one or several of HANDLECODE_xxx flag
436
} onlineplayer_t;
437
 
438
 
439
// chatter channel member definition
440
typedef struct chatterchannelmember_s
441
{
442
   bool is_silenced; // set to TRUE if this player plays in silence
443
   wchar_t nickname[32]; // this player's nickname
444
} chatterchannelmember_t;
445
 
446
 
447
// chatter channel definition
448
typedef struct chatterchannel_s
449
{
450
   int id; // channel's numeric ID
451
   bool is_open; // set to TRUE if listening is currently enabled for this channel
452
   wchar_t theme[64]; // channel theme, as reported by the server
453
   unsigned long color; // channel text color (RGBA)
454
   chatterchannelmember_t *members; // mallocated array of members
455
   int member_count; // number of members in this channel
456
} chatterchannel_t;
457
 
458
 
459
// challenge definition
460
typedef struct challenge_s
461
{
462
   bool is_active; // set to TRUE if this challenge is active
463
   wchar_t challenger[32]; // challenger nickname
464
   HWND hWnd; // challenge window handle
465
   int challenger_level; // challenger level
466
   int color; // color this challenger wants to play
467
   bool is_rated; // whether this game is rated or not
468
   wchar_t game_type[32]; // game type, literally
469
   float initial_time; // initial time of the game for each color
470
   float increment; // eventual time increment (Fischer pace)
471
   bool update_dialog; // set to TRUE when the dialog window should be updated
472
} challenge_t;
473
 
474
 
475
// sought game definition
476
typedef struct soughtgame_s
477
{
478
   int id; // sought game ID
479
   int rating; // player rating (ELO estimate)
480
   wchar_t nickname[32]; // this player's nickname
481
   float initial_time; // initial time of the game for each color
482
   float increment; // eventual time increment (Fischer pace)
483
   unsigned char rating_type; // one of GAMERATINGTYPE_xxx #defines
484
   wchar_t game_type[32]; // game type, literally
485
   int color; // color this player will have
486
   int lowest_accepted; // lowest ELO accepted
487
   int highest_accepted; // highest ELO accepted
488
   bool manual_start; // set to TRUE if the game should start manually
489
   bool formula_checked; // set to TRUE if the filter formula will be used
490
} soughtgame_t;
491
 
492
 
493
// chat interlocutor
494
typedef struct interlocutor_s
495
{
496
   bool is_active; // set to TRUE if this interlocutor is active
497
   wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
498
   HWND hWnd; // chat window handle
499
   int current_displaypicture; // current display picture index
500
   wchar_t *dialogtext; // mallocated wchar_t buffer of dialog text (beware: RTF is ASCII-only)
501
   int dialogtext_size; // size of the dialog text buffer, in WCHARs
502
   bool update_dialog; // set to TRUE when the dialog window should be updated
503
} interlocutor_t;
504
 
505
 
506
// game style ratings
507
typedef struct gamestylerating_s
508
{
509
   wchar_t name[32]; // game style name (e.g, "standard", "blitz", etc.)
510
   int rating; // ELO rating for this style of play
511
   float rd; // unknown data ???
512
   int win_count; // amount of won matches in this style of play
513
   int loss_count; // amount of lost matches in this style of play
514
   int draw_count; // amount of draw matches in this style of play
515
   int total_matches; // amount of played matches in this style of play (basically, sum of win + loss + draws)
516
} gamestylerating_t;
517
 
518
 
519
// player cards
520
typedef struct playercard_s
521
{
522
   bool is_active; // set to TRUE if this slot is active
523
   bool is_own; // set to TRUE if this card is the local player's one
524
   wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
525
   HWND hWnd; // player card window handle
526
   bool got_reply; // set to TRUE when this player card slot got server reply (i.e, it contains actual data)
527
   bool doesnt_exist; // set to TRUE when the chess server reports that this player doesn't exist
528
   int minutes_online; // amount of minutes this player has been online
529
   int seconds_idle; // amount of seconds elapsed since this player's last activity
530
   unsigned char disconnection_day; // day of disconnection
531
   unsigned char disconnection_month; // month of disconnection
532
   unsigned short disconnection_year; // year of disconnection
533
   int game_played; // index of the game currently played by this player
534
   wchar_t game_name[64]; // name of the game currently played by this player
535
   wchar_t *fingertext; // mallocated wchar_t buffer of personal finger text
536
   int fingertext_length; // size of the finger text buffer, in WCHARs
537
   gamestylerating_t *gamestyleratings; // mallocated array of game styles for which this player is rated
538
   int gamestylerating_count; // amount of different game styles for which this player is rated
539
   bool update_dialog; // set to TRUE when the dialog window should be updated
540
} playercard_t;
541
 
542
 
543
// handle status pictures
544
typedef struct handlestatus_s
545
{
546
   HICON icon; // icon handle
547
   HBITMAP bitmap; // bitmap handle
548
   wchar_t *text; // pointer to the text string describing this status
549
} handlestatus_t;
550
 
551
 
552
// smilies
553
typedef struct smiley_s
554
{
555
   wchar_t name[32]; // smiley name
556
   wchar_t filename[MAX_PATH]; // filename of that smiley's PNG picture
557
   wchar_t *rtf_data; // smiley RTF data, mallocated
558
   int rtf_len; // length of the above data string (minus the null terminator)
559
} smiley_t;
560
 
561
 
562
// localized texts
563
typedef struct text_s
564
{
565
   wchar_t *id_string; // ID string for the given text (mallocated), example: "AboutBox_Title"
566
   wchar_t *localized_string; // localized string for the given text (mallocated), example: "A propos de ce logiciel"
567
} text_t;
568
 
569
 
570
// global declarations
571
#ifndef DEFINE_GLOBALS
572
#define GLOBAL extern
573
#else
574
#define GLOBAL
575
#endif
14 pmbaty 576
GLOBAL bool is_registered;
1 pmbaty 577
GLOBAL bool terminate_everything;
578
GLOBAL HINSTANCE hAppInstance;
579
GLOBAL wchar_t app_path[MAX_PATH];
580
GLOBAL wchar_t os_language[64];
581
GLOBAL wchar_t load_pathname[MAX_PATH];
582
GLOBAL wchar_t save_pathname[MAX_PATH];
583
GLOBAL HWND hMainWnd;
584
GLOBAL HWND hChatterChannelsWnd;
585
GLOBAL HWND hGamesWnd;
586
GLOBAL HWND hMOTDWnd;
587
GLOBAL HWND hOpponentsWnd;
588
GLOBAL HWND hSoughtWnd;
589
GLOBAL messagebox_t messagebox;
590
GLOBAL bool want_framerate;
591
GLOBAL float current_time;
592
GLOBAL float animation_endtime;
21 pmbaty 593
GLOBAL float command_ignoretime;
1 pmbaty 594
GLOBAL float sound_playtime;
595
GLOBAL float highlight_endtime;
596
GLOBAL float current_pitch;
597
GLOBAL float current_yaw;
598
GLOBAL float current_distance;
599
GLOBAL int current_viewer;
600
GLOBAL handlestatus_t handlestatus[9]; // first slot unused
601
// dialog boxes and windows
602
GLOBAL bool is_dialogbox_about_validated;
603
GLOBAL bool is_dialogbox_challenge_validated;
604
GLOBAL bool is_dialogbox_changeappearance_validated;
605
GLOBAL bool is_dialogbox_comment_validated;
606
GLOBAL bool is_dialogbox_endgame_validated;
607
GLOBAL bool is_dialogbox_gotomove_validated;
608
GLOBAL bool is_dialogbox_load_validated;
609
GLOBAL bool is_dialogbox_message_validated;
610
GLOBAL bool is_dialogbox_newgame_validated;
611
GLOBAL bool is_dialogbox_options_validated;
612
GLOBAL bool is_dialogbox_pawnpromotion_validated;
613
GLOBAL bool is_dialogbox_playercard_validated;
614
GLOBAL bool is_dialogbox_playerinfoname_validated;
615
GLOBAL bool is_dialogbox_quit_validated;
616
GLOBAL bool is_dialogbox_resign_validated;
617
GLOBAL bool is_dialogbox_save_validated;
618
GLOBAL bool is_dialogbox_saveposition_validated;
619
GLOBAL bool is_dialogbox_sendchallenge_validated;
620
GLOBAL bool is_dialogbox_sendseek_validated;
621
GLOBAL bool is_dialogbox_takeback_validated;
622
GLOBAL bool is_window_chat_validated;
623
GLOBAL bool is_window_chatterchannels_validated;
624
GLOBAL bool is_window_games_validated;
625
GLOBAL bool is_window_motd_validated;
626
GLOBAL bool is_window_opponents_validated;
627
GLOBAL bool is_window_sought_validated;
628
// themes
629
GLOBAL theme_t *themes; // mallocated, slot 0 must always be valid (default theme)
630
GLOBAL int theme_count;
631
GLOBAL theme_t *theme; // pointer to current theme
632
GLOBAL wchar_t wantedtheme_name[64];
633
GLOBAL bool want_grid;
634
GLOBAL bool want_flaticons;
635
GLOBAL bool want_custombackground;
636
GLOBAL wchar_t custombackground_pathname[MAX_PATH];
637
GLOBAL backgroundsprite_t custombg;
638
// main objects
639
GLOBAL options_t options;
640
GLOBAL board_t the_board;
641
GLOBAL scene_t the_scene;
642
// localized texts
643
GLOBAL text_t *texts; // mallocated array of localized texts
644
GLOBAL int text_count; // size of the texts array
645
// online stuff
646
GLOBAL wchar_t server_motd[USHRT_MAX];
647
GLOBAL onlineplayer_t *onlineplayers; // mallocated
648
GLOBAL int onlineplayer_count; // -1 means "reply not arrived"
649
GLOBAL bool onlineplayers_updated; // TRUE when display is to be updated
650
GLOBAL float lastonlineplayers_time; // date at which the last update was received
651
GLOBAL soughtgame_t *soughtgames; // mallocated
652
GLOBAL int soughtgame_count; // -1 means "reply not arrived"
653
GLOBAL bool soughtgames_updated; // TRUE when display is to be updated
654
GLOBAL float lastsought_time; // date at which the last update was received
655
GLOBAL chatterchannel_t *chatterchannels; // mallocated
656
GLOBAL int chatterchannel_count; // -1 means "reply not arrived"
657
GLOBAL chatterchannel_t *selected_chatterchannel;
658
GLOBAL bool chatterchannels_updated;
659
GLOBAL interlocutor_t *interlocutors; // mallocated
660
GLOBAL int interlocutor_count;
661
GLOBAL playercard_t *playercards; // mallocated
662
GLOBAL int playercard_count;
663
GLOBAL challenge_t *challenges; // mallocated
664
GLOBAL int challenge_count;
665
// smilies
666
GLOBAL smiley_t *smilies; // mallocated
667
GLOBAL int smiley_count;
668
// PGN games
669
GLOBAL pgngame_t *games; // mallocated
670
GLOBAL int game_count;
671
// fonts
672
GLOBAL int players_fontindex;
673
GLOBAL int centermsg_fontindex;
674
GLOBAL int chat_fontindex;
675
GLOBAL int arrow_fontindex;
676
GLOBAL HFONT hFontChat;
677
// sprites
678
GLOBAL int larrow_spriteindex;
679
GLOBAL int rarrow_spriteindex;
680
GLOBAL int chatbutton_spriteindex;
681
GLOBAL int gamesbutton_spriteindex;
682
GLOBAL int peoplebutton_spriteindex;
683
GLOBAL int sepia_spriteindex;
684
GLOBAL int spinner_spriteindex[12];
685
// debug logging facilities
686
GLOBAL wchar_t logfile_pathname[MAX_PATH];
687
GLOBAL wchar_t log_message[1024 * 1024];
688
 
689
 
690
// function prototypes
691
#include "prototypes.h"
692
 
693
 
694
#endif // COMMON_H