Subversion Repositories Games.Chess Giants

Rev

Rev 175 | Rev 185 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 pmbaty 1
// common.h
2
 
3
#ifndef COMMON_H
4
#define COMMON_H
5
 
6
 
7
// standard includes
8
#include <windows.h>
9
#include <windowsx.h>
179 pmbaty 10
#include <iphlpapi.h>
11
#include <icmpapi.h>
1 pmbaty 12
#include <commctrl.h>
13
#include <richedit.h>
14
#include <stdio.h>
116 pmbaty 15
#include <stdint.h>
59 pmbaty 16
#include <io.h>
1 pmbaty 17
#include <malloc.h>
18
#include <math.h>
19
#include <time.h>
20
#include <share.h>
150 pmbaty 21
#include <fcntl.h>
1 pmbaty 22
#include <shlwapi.h>
81 pmbaty 23
#pragma warning(disable:4091)
1 pmbaty 24
#include <shlobj.h>
81 pmbaty 25
#pragma warning(default:4091)
1 pmbaty 26
#include <process.h>
27
#include <sys/stat.h>
28
 
29
 
30
// project resources includes
179 pmbaty 31
#pragma comment(lib, "iphlpapi.lib")
32
#pragma comment(lib, "ws2_32.lib")
33
#pragma comment(linker,"\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"") // black magic to enable XP styles without a manifest =)
1 pmbaty 34
#include "resource/resource.h"
35
 
36
 
37
// link with specific libraries
38
#pragma comment (lib, "comctl32.lib") // for ImageList_*()
39
#pragma comment (lib, "ws2_32.lib") // for network
40
 
41
 
42
// global preprocessor defines
43
#include "defines.h"
44
 
45
 
46
// modeless message box definition
47
typedef struct messagebox_s
48
{
49
   HWND hWndParent; // message box parent window
50
   wchar_t title[128]; // message box title
51
   wchar_t text[4096]; // message box text
52
   int flags; // message box flags (such as MB_OK, MB_ICONEXCLAMATION, etc...)
53
} messagebox_t;
54
 
55
 
116 pmbaty 56
// resizeable buffer structure type definition
57
typedef struct buffer_s
58
{
59
   char *data; // buffer data, mallocated
60
   unsigned long size; // buffer size in bytes
61
} buffer_t;
62
 
63
 
1 pmbaty 64
// part color theme data definition
65
typedef struct partcolor_s
66
{
67
   int texture; // index of the texture used for the pieces in this theme
68
   int material; // index of the material used for the pieces in this theme
69
} partcolor_t;
70
 
71
 
72
// background sprite definition
73
typedef struct backgroundsprite_s
74
{
75
   int sprite_index; // index of the sprite used as the background in this theme
76
   int sprite_width; // nominal width of bg sprite in pixels, rounded to the nearest higher power of 2
77
   int sprite_height; // nominal height of bg sprite in pixels, rounded to the nearest higher power of 2
78
} backgroundsprite_t;
79
 
80
 
81
// light definition
82
typedef struct light_s
83
{
84
   int type; // one of LIGHT_DIRECTIONAL, LIGHT_POINT, or LIGHT_SPOT
85
   unsigned long color; // diffuse color (RGBA)
86
   float pos_x; // X position in space
87
   float pos_y; // Y position in space
88
   float pos_z; // Z position in space
89
   float direction_x; // X direction in space
90
   float direction_y; // Y direction in space
91
   float direction_z; // Z direction in space
92
   float range; // distance after which the light won't be computed
93
   float attenuation_constant; // constant light attenuation
94
   float attenuation_proportional; // light attenuation that is proportional to distance
95
   float attenuation_square; // light attenuation that is proportional to distance squared
96
   float cone_inner; // inner cone angle, in degrees
97
   float cone_outer; // outer cone angle, in degrees
98
} light_t;
99
 
100
 
101
// definition for the scene illumination
102
typedef struct illumination_s
103
{
104
   unsigned long ambient_light; // scene ambient light color (RGBA)
105
   light_t *lights; // mallocated array of lights to render
106
   int light_count; // size of the lights array
107
} illumination_t;
108
 
109
 
110
// theme definition
111
typedef struct theme_s
112
{
113
   bool is_loaded; // set to TRUE when this theme is fully loaded
114
   int load_index; // when loading asynchronously, index of the item to load for each pass
115
 
116
   wchar_t name[64]; // theme name (folder name)
117
   wchar_t *description; // theme description or credits (mallocated)
118
   backgroundsprite_t bg; // background sprite structure
119
   illumination_t illum; // scene lights
120
   int board_texture; // index of the texture used for the chess grid in this theme
121
   int table_texture; // index of the texture used for the rest of the table in this theme
122
   int grid_texture; // index of the texture used for the board grid numbers and letters
123
   int trim_texture; // index of the texture used for the table/board delimiter
124
   int board_material; // index of the material used for the chess grid in this theme
125
   int table_material; // index of the material used for the rest of the table in this theme
126
   int trim_material; // index of the material used for the table/board delimiter
127
   unsigned char reflection_alpha; // table reflection alpha from 0 to 255 (high for marble, low for wood)
128
   partcolor_t part_colors[2]; // part theme data for the two colors, COLOR_BLACK and COLOR_WHITE
129
 
130
   // meshes
131
   int board_meshindex;
132
   int table_meshindex;
133
   int trim_meshindex;
134
   int tile_meshindex;
135
   int part_meshes[7]; // first slot unused
136
   // textures
137
   int shadow_textureindex;
138
   int hovered_textureindex;
139
   int check_textureindex;
140
   int threat_textureindex;
141
   int lastmovesource_textureindex;
142
   int lastmovetarget_textureindex;
143
   int selected_textureindex;
144
   int possiblemove_textureindex;
145
   int takeable_textureindex;
146
   int flattextures[2][7]; // [color][part], with first slot of the 7 unused
147
   // sprites
148
   int flatsprites[2][7]; // [color][part], with first slot of the 7 unused
149
   int lastmovesource_spriteindex;
150
   int lastmovetarget_spriteindex;
151
} theme_t;
152
 
153
 
154
// local typedefs
155
typedef struct pgngame_s
156
{
157
   wchar_t event_str[64]; // [Event "blah"]
158
   wchar_t site_str[64]; // [Site "blah"]
159
   wchar_t date_str[16]; // [Date "YYYY.MM.DD"]
160
   wchar_t round_str[16]; // [Round "N"]
161
   wchar_t white_str[64]; // [White "blah"]
162
   wchar_t black_str[64]; // [Black "blah"]
163
   wchar_t result_str[16]; // [Result "blah"]
164
   wchar_t eco_str[8]; // [ECO "XNN"] <-- this tag is optional, but useful nevertheless
165
   wchar_t fen_str[128]; // [FEN "start pos"] <-- this tag is optional, but VERY useful
166
   int gamedata_start; // offset at which the game data begins for this entry
167
} pgngame_t;
168
 
169
 
170
// player definition
171
typedef struct player_s
172
{
173
   // common data
174
   int type; // PLAYER_COMPUTER, PLAYER_INTERNET or PLAYER_HUMAN
175
   char color; // either COLOR_BLACK, COLOR_WHITE or COLOR_UNSPECIFIED
176
   wchar_t name[64]; // player name (machine name if human vs human or human vs cpu, login if human vs network)
177
   float view_pitch; // current view pitch (vertical axis orientation towards the table center)
178
   float view_yaw; // current view yaw (horizontal axis orientation towards the table center)
179
   float view_distance; // current view distance to the table center
180
   float custom_pitch; // user-saved view pitch
181
   float custom_yaw; // user-saved view yaw
182
   float custom_distance; // user-saved view distance
183
   bool wants_cancel; // set to TRUE when this player wants to cancel its last move
171 pmbaty 184
   bool should_wakeup; // set to TRUE when the current player has just changed to us
1 pmbaty 185
 
186
   // PLAYER_HUMAN related data
187
 
188
   // PLAYER_COMPUTER related data
189
   bool wants_hint;
190
 
191
   // PLAYER_INTERNET related data
192
   int our_socket;
193
   bool is_connected;
194
   bool is_logged_in;
195
   bool is_in_game;
196
   int game_number;
197
   int remaining_seconds;
198
 
199
   // PLAYER_COMPUTER and PLAYER_INTERNET related data
171 pmbaty 200
   float sleep_time; // date until which that player should not think at all
1 pmbaty 201
   bool sendbuffer_locked; // set to TRUE if a thread currently locks the send buffer
202
   wchar_t *sendbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
203
   int sendbuffer_size; // size of the sendbuffer buffer
204
   char *ascii_recvbuffer; // mallocated
205
   wchar_t *recvbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
206
   int recvbuffer_size; // size of the recvbuffer buffer
207
 
208
} player_t;
209
 
210
 
211
// definitions for a grid slot, a board side and a chess board
212
typedef struct boardslot_s
213
{
214
   unsigned char part; // part ID of the part occupying this slot, or PART_NONE if not occupied
215
   unsigned char color; // color ID of the part occupying this slot (either COLOR_WHITE or COLOR_BLACK)
216
   unsigned char flags; // bitmap of slot flags (e.g: selected, move allowed, etc)
217
} boardslot_t;
218
 
219
 
220
typedef struct boardside_s
221
{
222
   unsigned char *takenparts; // mallocated array of part IDs that this side has captured from the opposing side
223
   int takenpart_count; // size of the takenparts array
224
   bool shortcastle_allowed; // set to TRUE if this side's king can still castle to G (column id 6)
225
   bool longcastle_allowed; // set to TRUE if this side's king can still castle queenside, to C (column id 3)
226
} boardside_t;
227
 
228
 
229
typedef struct boardmove_s
230
{
231
   char color; // color this board move was for (either COLOR_UNSPECIFIED, COLOR_BLACK or COLOR_WHITE)
232
   char part; // board move part type (to handle promotions)
233
   char promotion_type; // in case of a pawn promotion, the new part's type
234
   bool has_captured; // set to TRUE if this part has just captured another part
235
   bool is_enpassant; // set to TRUE if the move was an "en passant" capture move
236
   bool is_check; // set to TRUE if this move puts the opponent's king to check
237
   bool is_stalemate; // set to TRUE if this move puts the opponent to stalemate
238
   char source[2]; // this chess board's move source position ([line][column] array)
239
   char target[2]; // this chess board's move target position ([line][column] array)
240
   wchar_t pgntext[16]; // move PGN text
241
   wchar_t *comment; // comment about that move (mallocated)
242
   int comment_size; // size of the mallocated space used for comments, *IN WCHARS*
243
   boardside_t sides[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE) after move is made
244
   boardslot_t slots[8][8]; // this chess board's slots (8x8 array) after move is made
245
   wchar_t fen_string[128]; // FEN string describing that move
246
} boardmove_t;
247
 
248
 
249
typedef struct board_s
250
{
251
   bool was_setup; // set to TRUE when the board has just been set up
252
   int hovered_position[2]; // this chess board's hovered position ([line][column] array)
253
   int selected_position[2]; // this chess board's selected position ([line][column] array)
254
   boardmove_t *moves; // array of moves describing the game (mallocated)
255
   int move_count; // amount of moves in this game so far
256
   int viewed_move; // index of the move currently viewed (for watching game history)
257
   player_t players[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE)
258
   bool want_playerswap; // set to TRUE when a players swap is requested
259
   int game_state; // one of the STATE_XXX #defines that describe the game and victory state
260
   float lastmove_time; // date of last move
261
   bool reevaluate; // set to TRUE if the game state should be reevaluated
172 pmbaty 262
   wchar_t game_rules[32]; // current rules, e.g. "standard", "blitz", "lightning", "untimed", "losers", "atomic"...
1 pmbaty 263
} board_t;
264
 
265
 
266
// scene object definition
267
typedef struct sceneobject_s
268
{
269
   int mesh_index; // object mesh index
270
   int texture_index; // object texture index
271
   int material_index; // object material index
272
   float scale; // object scale, 1.0f = default size
273
   float simpleshadow_size; // multiplier for the size of the original texture
274
   float x; // X position in space
275
   float y; // Y position in space
276
   float z; // Z position in space
277
   float pitch; // object pitch in degrees (leaning left/right)
278
   float yaw; // object yaw in degrees (turning left/right)
279
} sceneobject_t;
280
 
281
 
282
// chatter channel reply
283
typedef struct ccreply_s
284
{
285
   float arrival_time; // date at which this reply arrived
286
   unsigned long color; // text color (RGBA)
124 pmbaty 287
   wchar_t channelname[64]; // id of the channel this message is sent on (64 characters max!)
1 pmbaty 288
   wchar_t nickname[32]; // sender's nickname
289
   wchar_t *text; // message text (mallocated)
290
   int text_length; // length of the above text, in characters, NOT including the null terminator
291
} ccreply_t;
292
 
293
 
294
// user interface button definition
295
typedef struct guibutton_s
296
{
297
   int state; // render state: 0 = invisible, 1 = enabled, 2 = hovered
298
   float left; // position of the top left corner, in percentage of screen width
299
   float top; // position of the top left corner, in percentage of screen height
300
   float width; // button tile width, in percentage of screen width
301
   float height; // button tile height, in percentage of screen height
302
   int sprite_index; // index of the sprite this button displays
124 pmbaty 303
   wchar_t text[64]; // GUI button text (64 characters max!)
1 pmbaty 304
} guibutton_t;
305
 
306
 
307
// user interface text field definition
308
typedef struct guitext_s
309
{
310
   bool is_displayed; // set to TRUE if this text is displayed
311
   float xpos_percent; // text's X position, in percents from left to right
312
   float ypos_percent; // text's Y position, in percents from top to bottom
140 pmbaty 313
   float maxwidth_percent; // text's max width before word wrapping, in percents of draw area width (0 meaning "use full width")
1 pmbaty 314
   int horizontal_align; // bounding rectangle's horizontal alignment regarding the X position (one of the ALIGN_xxx defines)
315
   int vertical_align; // bounding rectangle's vertical alignment regarding the Y position (one of the ALIGN_xxx defines)
316
   int text_align; // text's horizontal alignment inside that bounding rectangle
317
   int font_index; // index of the font with which to display this text
318
   unsigned long color; // text's color (RGBA)
319
   wchar_t *buffer; // text printed in this area of the screen (mallocated)
320
   int buffer_size; // size of the text buffer
321
   float appear_time; // date at which this text was put
322
   float disappear_time; // date at which this text should disappear
323
   bool want_fade; // set to TRUE if this text is to be faded in and out
324
} guitext_t;
325
 
326
 
327
// game user interface definition
328
typedef struct gui_s
329
{
330
   // IMPORTANT: ensure all guitext_t buffers are freed in Scene_Shutdown()
331
 
140 pmbaty 332
   guibutton_t llarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
1 pmbaty 333
   guibutton_t larrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
334
   guibutton_t rarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
140 pmbaty 335
   guibutton_t rrarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
1 pmbaty 336
   guitext_t arrow_text; // usually, viewed move number versus the total of moves
124 pmbaty 337
   guibutton_t newgamebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
338
   guibutton_t opengamebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
1 pmbaty 339
   guibutton_t chatbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
340
   guibutton_t gamesbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
341
   guibutton_t peoplebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
342
   guitext_t comment_text; // text printed in the comments area
343
   guitext_t history_text; // text printed in the moves text area
344
   guitext_t clock_text; // text printed in the game clock area
345
   guitext_t turn_text; // text printed in the "X moves" area
346
   guitext_t central_text; // text printed in the center of the screen
347
   ccreply_t *cchistory; // mallocated array of chatter channel replies
348
   int cchistory_count; // number of elements in the above array
349
   bool is_entering_text; // set to TRUE if player is entering text
350
   ccreply_t entered_ccreply; // text that is currently being entered
351
   bool is_partspick_displayed; // set to TRUE if the parts pick line is displayed
352
   bool want_spinwheel; // set to TRUE to display a spinning wheel
353
   char partspick_hoveredpart; // one of "PRNBQK kqbnrp"
354
   char partspick_selectedpart; // one of "PRNBQK kqbnrp"
355
} gui_t;
356
 
357
 
358
// rendering scene definition
359
typedef struct scene_s
360
{
361
   int background_spriteindex; // index of the background sprite (-1 if none)
362
   sceneobject_t *objects; // mallocated array of objects to render
363
   int object_count; // size of the objects array
364
   int overlay_spriteindex; // index of the overlay sprite (-1 if none)
365
   gui_t gui; // GUI laid over this scene
366
   bool update; // set to TRUE if the scene needs to be updated
367
} scene_t;
368
 
369
 
40 pmbaty 370
// engine program options definition (populated from "engines/<program>/engine.ini")
119 pmbaty 371
typedef struct engineprogram_s
1 pmbaty 372
{
119 pmbaty 373
   wchar_t folder[MAX_PATH]; // chess engine folder name
150 pmbaty 374
   wchar_t friendly_name[64]; // chess engine name (will be used as player name)
375
   wchar_t executable_name[MAX_PATH]; // chess engine binary startup command-line, e.g "gnuchess.exe"
376
   wchar_t executable_arguments[MAX_PATH]; // chess engine command-line arguments
154 pmbaty 377
   wchar_t replystring_move[256]; // chess engine reply string for a move (positions come right after)
378
   wchar_t command_new[256]; // command to send the chess engine to tell him we are starting a new game
379
   wchar_t command_setboard[256]; // command to send the chess engine to tell him to set the table in a particular way (FEN notation)
380
   wchar_t command_go[256]; // command to send the chess engine to make it play the current move
381
   wchar_t command_move[256]; // command to send the chess engine to instruct it that its opponent played a particular move
382
   wchar_t command_force[256]; // command to send the chess engine to force it to play a particular move instead of the one it wants
383
   wchar_t command_quit[256]; // command to send the chess engine to make it exit cleanly
119 pmbaty 384
} engineprogram_t;
40 pmbaty 385
 
386
 
387
// engine options definition
388
typedef struct engineoptions_s
389
{
390
   int depth; // chess engine's currently allowed search depth
391
   int max_depth; // chess engine maximum search depth (used just for slider display)
392
   int blunder_chances; // chess engine blunder chances, in percent
393
   int obstinacy_level; // chess engine obstinacy level, in number of moves
394
   bool is_expert_mode; // set to TRUE if this player claims to be an expert player (in the game settings)
119 pmbaty 395
   engineprogram_t *programs; // engine programs
396
   int program_count; // size of the engines array
397
   int selected_program; // index of the selected engine
1 pmbaty 398
} engineoptions_t;
399
 
400
 
401
// network options definition
402
typedef struct networkoptions_s
403
{
404
   wchar_t server_address[MAX_PATH]; // chess server URL for online gaming
405
   int server_port; // chess server listen port (usually 5000) for online gaming
406
   wchar_t login[32]; // login for online gaming
407
   wchar_t password[32]; // password for online gaming
408
   bool want_servermessages; // set to TRUE if server messages are to be displayed (MOTD, RoboAdmin messages, announcements)
409
   bool want_publicchat; // set to TRUE if public chat messages and chatter channels list are to be displayed
410
   bool want_motdonconnect; // set to TRUE if the MOTD is to be displayed when connecting to the chess server
411
} networkoptions_t;
412
 
413
 
14 pmbaty 414
// registration options definition
415
typedef struct registrationoptions_s
416
{
417
   wchar_t user_email[MAX_PATH]; // registered user's email address
83 pmbaty 418
   unsigned __int32 activation_code; // registered user's activation code (a 32-bit integer)
14 pmbaty 419
} registrationoptions_t;
420
 
421
 
1 pmbaty 422
// game options definition
423
typedef struct options_s
424
{
124 pmbaty 425
   bool want_fullscreen; // set to TRUE to run in fullscreen mode (no taskbar)
426
   bool want_maximized; // set to TRUE to run in maximized window mode
1 pmbaty 427
   int window_width; // window width when not in fullscreen mode
428
   int window_height; // window height when not in fullscreen mode
429
   bool want_sounds; // set to TRUE to enable sounds
430
   bool want_animations; // set to TRUE to enable part animations
130 pmbaty 431
   bool want_slidinganimations; // set to TRUE to enable SLIDING part animations
1 pmbaty 432
   bool want_possiblemoves; // set to TRUE to show possible moves
433
   bool want_lastmove; // set to TRUE to show the last move
434
   bool want_threats; // set to TRUE to display king's threats
435
   bool want_autorotateon1vs1; // set to TRUE to enable board auto-rotation when playing human vs human locally
436
   bool want_takenparts; // set to TRUE to display the taken parts on the side of the board
437
   bool want_turn; // set to TRUE to display the current turn
438
   bool want_clock; // set to TRUE to display a game clock
439
   unsigned long clock_color; // RGBA color of the game clock
440
   bool want_history; // set to TRUE to enable the display of game history
441
   unsigned long history_color; // RGBA color of the game history
442
   bool want_sepiafilter; // set to TRUE to enable the sepia filter when displaying past moves
443
   bool want_filtering; // set to TRUE to enable texture filtering
444
   bool want_hiquality; // set to TRUE to enable maximum possible quality filtering
445
   bool want_reflections; // set to TRUE to enable part reflections
446
   bool want_specularlighting; // set to TRUE to enable specular lighting
447
   int rotate_speed; // board rotation speed
14 pmbaty 448
   registrationoptions_t registration; // registration options
1 pmbaty 449
   engineoptions_t engine; // engine options
450
   networkoptions_t network; // network options
451
} options_t;
452
 
453
 
454
// online player definition
455
typedef struct onlineplayer_s
456
{
457
   int rating; // player rating (ELO estimate)
458
   unsigned char ratingtype; // either one of RATING_xxx (default, estimated or provisional)
459
   unsigned char handlestatus; // either one of HANDLESTATUS_xxx values
460
   wchar_t nickname[32]; // this player's nickname
461
   unsigned short handlecodes; // bitmap: one or several of HANDLECODE_xxx flag
462
} onlineplayer_t;
463
 
464
 
465
// chatter channel member definition
466
typedef struct chatterchannelmember_s
467
{
468
   bool is_silenced; // set to TRUE if this player plays in silence
469
   wchar_t nickname[32]; // this player's nickname
470
} chatterchannelmember_t;
471
 
472
 
473
// chatter channel definition
474
typedef struct chatterchannel_s
475
{
476
   int id; // channel's numeric ID
477
   bool is_open; // set to TRUE if listening is currently enabled for this channel
478
   wchar_t theme[64]; // channel theme, as reported by the server
479
   unsigned long color; // channel text color (RGBA)
480
   chatterchannelmember_t *members; // mallocated array of members
481
   int member_count; // number of members in this channel
482
} chatterchannel_t;
483
 
484
 
485
// challenge definition
486
typedef struct challenge_s
487
{
488
   bool is_active; // set to TRUE if this challenge is active
489
   wchar_t challenger[32]; // challenger nickname
490
   HWND hWnd; // challenge window handle
491
   int challenger_level; // challenger level
492
   int color; // color this challenger wants to play
493
   bool is_rated; // whether this game is rated or not
494
   wchar_t game_type[32]; // game type, literally
495
   float initial_time; // initial time of the game for each color
496
   float increment; // eventual time increment (Fischer pace)
497
   bool update_dialog; // set to TRUE when the dialog window should be updated
498
} challenge_t;
499
 
500
 
501
// sought game definition
502
typedef struct soughtgame_s
503
{
504
   int id; // sought game ID
505
   int rating; // player rating (ELO estimate)
506
   wchar_t nickname[32]; // this player's nickname
507
   float initial_time; // initial time of the game for each color
508
   float increment; // eventual time increment (Fischer pace)
509
   unsigned char rating_type; // one of GAMERATINGTYPE_xxx #defines
510
   wchar_t game_type[32]; // game type, literally
511
   int color; // color this player will have
512
   int lowest_accepted; // lowest ELO accepted
513
   int highest_accepted; // highest ELO accepted
514
   bool manual_start; // set to TRUE if the game should start manually
515
   bool formula_checked; // set to TRUE if the filter formula will be used
516
} soughtgame_t;
517
 
518
 
519
// chat interlocutor
520
typedef struct interlocutor_s
521
{
522
   bool is_active; // set to TRUE if this interlocutor is active
523
   wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
524
   HWND hWnd; // chat window handle
525
   int current_displaypicture; // current display picture index
526
   wchar_t *dialogtext; // mallocated wchar_t buffer of dialog text (beware: RTF is ASCII-only)
527
   int dialogtext_size; // size of the dialog text buffer, in WCHARs
528
   bool update_dialog; // set to TRUE when the dialog window should be updated
529
} interlocutor_t;
530
 
531
 
532
// game style ratings
533
typedef struct gamestylerating_s
534
{
535
   wchar_t name[32]; // game style name (e.g, "standard", "blitz", etc.)
536
   int rating; // ELO rating for this style of play
537
   float rd; // unknown data ???
538
   int win_count; // amount of won matches in this style of play
539
   int loss_count; // amount of lost matches in this style of play
540
   int draw_count; // amount of draw matches in this style of play
541
   int total_matches; // amount of played matches in this style of play (basically, sum of win + loss + draws)
542
} gamestylerating_t;
543
 
544
 
545
// player cards
546
typedef struct playercard_s
547
{
548
   bool is_active; // set to TRUE if this slot is active
549
   bool is_own; // set to TRUE if this card is the local player's one
550
   wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
551
   HWND hWnd; // player card window handle
552
   bool got_reply; // set to TRUE when this player card slot got server reply (i.e, it contains actual data)
553
   bool doesnt_exist; // set to TRUE when the chess server reports that this player doesn't exist
554
   int minutes_online; // amount of minutes this player has been online
555
   int seconds_idle; // amount of seconds elapsed since this player's last activity
556
   unsigned char disconnection_day; // day of disconnection
557
   unsigned char disconnection_month; // month of disconnection
558
   unsigned short disconnection_year; // year of disconnection
559
   int game_played; // index of the game currently played by this player
560
   wchar_t game_name[64]; // name of the game currently played by this player
561
   wchar_t *fingertext; // mallocated wchar_t buffer of personal finger text
562
   int fingertext_length; // size of the finger text buffer, in WCHARs
563
   gamestylerating_t *gamestyleratings; // mallocated array of game styles for which this player is rated
564
   int gamestylerating_count; // amount of different game styles for which this player is rated
565
   bool update_dialog; // set to TRUE when the dialog window should be updated
566
} playercard_t;
567
 
568
 
569
// handle status pictures
570
typedef struct handlestatus_s
571
{
572
   HICON icon; // icon handle
573
   HBITMAP bitmap; // bitmap handle
574
   wchar_t *text; // pointer to the text string describing this status
575
} handlestatus_t;
576
 
577
 
578
// smilies
579
typedef struct smiley_s
580
{
581
   wchar_t name[32]; // smiley name
582
   wchar_t filename[MAX_PATH]; // filename of that smiley's PNG picture
583
   wchar_t *rtf_data; // smiley RTF data, mallocated
584
   int rtf_len; // length of the above data string (minus the null terminator)
585
} smiley_t;
586
 
587
 
588
// localized texts
589
typedef struct text_s
590
{
591
   wchar_t *id_string; // ID string for the given text (mallocated), example: "AboutBox_Title"
592
   wchar_t *localized_string; // localized string for the given text (mallocated), example: "A propos de ce logiciel"
593
} text_t;
594
 
595
 
59 pmbaty 596
// languages
597
typedef struct language_s
598
{
599
   wchar_t name[64]; // language name, e.g. "French", "English" or "Norwegian (norsk)"
600
   text_t *texts; // mallocated array of localized texts
601
   int text_count; // size of the texts array
602
} language_t;
603
 
604
 
1 pmbaty 605
// global declarations
606
#ifndef DEFINE_GLOBALS
607
#define GLOBAL extern
608
#else
609
#define GLOBAL
610
#endif
59 pmbaty 611
GLOBAL int language_id;
175 pmbaty 612
GLOBAL bool dont_nag;
14 pmbaty 613
GLOBAL bool is_registered;
1 pmbaty 614
GLOBAL bool terminate_everything;
615
GLOBAL HINSTANCE hAppInstance;
616
GLOBAL wchar_t app_path[MAX_PATH];
617
GLOBAL wchar_t load_pathname[MAX_PATH];
618
GLOBAL wchar_t save_pathname[MAX_PATH];
59 pmbaty 619
GLOBAL HMENU hMainMenu;
620
GLOBAL HACCEL hMainAccelerators;
1 pmbaty 621
GLOBAL HWND hMainWnd;
622
GLOBAL HWND hChatterChannelsWnd;
623
GLOBAL HWND hGamesWnd;
624
GLOBAL HWND hMOTDWnd;
625
GLOBAL HWND hOpponentsWnd;
626
GLOBAL HWND hSoughtWnd;
627
GLOBAL messagebox_t messagebox;
628
GLOBAL bool want_framerate;
75 pmbaty 629
GLOBAL bool is_paused;
1 pmbaty 630
GLOBAL float current_time;
75 pmbaty 631
GLOBAL float stoppage_time;
1 pmbaty 632
GLOBAL float animation_endtime;
21 pmbaty 633
GLOBAL float command_ignoretime;
1 pmbaty 634
GLOBAL float highlight_endtime;
635
GLOBAL float current_pitch;
636
GLOBAL float current_yaw;
637
GLOBAL float current_distance;
131 pmbaty 638
GLOBAL float lookatpoint_x;
639
GLOBAL float lookatpoint_y;
1 pmbaty 640
GLOBAL int current_viewer;
641
GLOBAL handlestatus_t handlestatus[9]; // first slot unused
642
// dialog boxes and windows
140 pmbaty 643
GLOBAL bool is_dialogbox_displayed;
1 pmbaty 644
GLOBAL bool is_dialogbox_about_validated;
645
GLOBAL bool is_dialogbox_challenge_validated;
646
GLOBAL bool is_dialogbox_changeappearance_validated;
647
GLOBAL bool is_dialogbox_comment_validated;
648
GLOBAL bool is_dialogbox_endgame_validated;
649
GLOBAL bool is_dialogbox_gotomove_validated;
75 pmbaty 650
GLOBAL bool is_dialogbox_renamesides_validated;
1 pmbaty 651
GLOBAL bool is_dialogbox_load_validated;
652
GLOBAL bool is_dialogbox_message_validated;
653
GLOBAL bool is_dialogbox_newgame_validated;
654
GLOBAL bool is_dialogbox_options_validated;
655
GLOBAL bool is_dialogbox_pawnpromotion_validated;
656
GLOBAL bool is_dialogbox_playercard_validated;
657
GLOBAL bool is_dialogbox_playerinfoname_validated;
658
GLOBAL bool is_dialogbox_quit_validated;
659
GLOBAL bool is_dialogbox_resign_validated;
660
GLOBAL bool is_dialogbox_save_validated;
661
GLOBAL bool is_dialogbox_saveposition_validated;
662
GLOBAL bool is_dialogbox_sendchallenge_validated;
663
GLOBAL bool is_dialogbox_sendseek_validated;
664
GLOBAL bool is_dialogbox_takeback_validated;
665
GLOBAL bool is_window_chat_validated;
666
GLOBAL bool is_window_chatterchannels_validated;
667
GLOBAL bool is_window_games_validated;
668
GLOBAL bool is_window_motd_validated;
669
GLOBAL bool is_window_opponents_validated;
670
GLOBAL bool is_window_sought_validated;
671
// themes
672
GLOBAL theme_t *themes; // mallocated, slot 0 must always be valid (default theme)
673
GLOBAL int theme_count;
674
GLOBAL theme_t *theme; // pointer to current theme
675
GLOBAL wchar_t wantedtheme_name[64];
676
GLOBAL bool want_grid;
677
GLOBAL bool want_flaticons;
678
GLOBAL bool want_custombackground;
679
GLOBAL wchar_t custombackground_pathname[MAX_PATH];
680
GLOBAL backgroundsprite_t custombg;
681
// main objects
682
GLOBAL options_t options;
683
GLOBAL board_t the_board;
684
GLOBAL scene_t the_scene;
59 pmbaty 685
// languages
686
GLOBAL language_t *languages; // mallocated
687
GLOBAL int language_count;
124 pmbaty 688
GLOBAL bool is_language_auto;
1 pmbaty 689
// online stuff
690
GLOBAL wchar_t server_motd[USHRT_MAX];
691
GLOBAL onlineplayer_t *onlineplayers; // mallocated
692
GLOBAL int onlineplayer_count; // -1 means "reply not arrived"
693
GLOBAL bool onlineplayers_updated; // TRUE when display is to be updated
694
GLOBAL float lastonlineplayers_time; // date at which the last update was received
695
GLOBAL soughtgame_t *soughtgames; // mallocated
696
GLOBAL int soughtgame_count; // -1 means "reply not arrived"
697
GLOBAL bool soughtgames_updated; // TRUE when display is to be updated
698
GLOBAL float lastsought_time; // date at which the last update was received
699
GLOBAL chatterchannel_t *chatterchannels; // mallocated
700
GLOBAL int chatterchannel_count; // -1 means "reply not arrived"
701
GLOBAL chatterchannel_t *selected_chatterchannel;
702
GLOBAL bool chatterchannels_updated;
703
GLOBAL interlocutor_t *interlocutors; // mallocated
704
GLOBAL int interlocutor_count;
705
GLOBAL playercard_t *playercards; // mallocated
706
GLOBAL int playercard_count;
707
GLOBAL challenge_t *challenges; // mallocated
708
GLOBAL int challenge_count;
709
// smilies
710
GLOBAL smiley_t *smilies; // mallocated
711
GLOBAL int smiley_count;
712
// PGN games
713
GLOBAL pgngame_t *games; // mallocated
714
GLOBAL int game_count;
715
// fonts
716
GLOBAL int players_fontindex;
717
GLOBAL int centermsg_fontindex;
718
GLOBAL int chat_fontindex;
719
GLOBAL int arrow_fontindex;
720
GLOBAL HFONT hFontChat;
721
// sprites
140 pmbaty 722
GLOBAL int llarrow_spriteindex;
1 pmbaty 723
GLOBAL int larrow_spriteindex;
724
GLOBAL int rarrow_spriteindex;
140 pmbaty 725
GLOBAL int rrarrow_spriteindex;
124 pmbaty 726
GLOBAL int newgamebutton_spriteindex;
727
GLOBAL int opengamebutton_spriteindex;
1 pmbaty 728
GLOBAL int chatbutton_spriteindex;
729
GLOBAL int gamesbutton_spriteindex;
730
GLOBAL int peoplebutton_spriteindex;
731
GLOBAL int sepia_spriteindex;
732
GLOBAL int spinner_spriteindex[12];
733
// debug logging facilities
734
GLOBAL wchar_t logfile_pathname[MAX_PATH];
735
 
736
 
737
// function prototypes
738
#include "prototypes.h"
739
 
740
 
741
#endif // COMMON_H