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1 | pmbaty | 1 | // common.h |
2 | |||
3 | #ifndef COMMON_H |
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4 | #define COMMON_H |
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5 | |||
6 | |||
7 | // standard includes |
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8 | #include <windows.h> |
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9 | #include <windowsx.h> |
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10 | #include <wininet.h> |
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11 | #include <commctrl.h> |
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12 | #include <richedit.h> |
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13 | #include <stdio.h> |
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116 | pmbaty | 14 | #include <stdint.h> |
59 | pmbaty | 15 | #include <io.h> |
1 | pmbaty | 16 | #include <malloc.h> |
17 | #include <math.h> |
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18 | #include <time.h> |
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19 | #include <share.h> |
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150 | pmbaty | 20 | #include <fcntl.h> |
1 | pmbaty | 21 | #include <shlwapi.h> |
81 | pmbaty | 22 | #pragma warning(disable:4091) |
1 | pmbaty | 23 | #include <shlobj.h> |
81 | pmbaty | 24 | #pragma warning(default:4091) |
1 | pmbaty | 25 | #include <process.h> |
26 | #include <sys/stat.h> |
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27 | |||
28 | |||
29 | // project resources includes |
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30 | #include "resource/resource.h" |
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31 | |||
32 | |||
33 | // link with specific libraries |
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34 | #pragma comment (lib, "comctl32.lib") // for ImageList_*() |
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35 | #pragma comment (lib, "ws2_32.lib") // for network |
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36 | |||
37 | |||
38 | // global preprocessor defines |
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39 | #include "defines.h" |
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40 | |||
41 | |||
42 | // modeless message box definition |
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43 | typedef struct messagebox_s |
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44 | { |
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45 | HWND hWndParent; // message box parent window |
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46 | wchar_t title[128]; // message box title |
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47 | wchar_t text[4096]; // message box text |
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48 | int flags; // message box flags (such as MB_OK, MB_ICONEXCLAMATION, etc...) |
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49 | } messagebox_t; |
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50 | |||
51 | |||
116 | pmbaty | 52 | // resizeable buffer structure type definition |
53 | typedef struct buffer_s |
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54 | { |
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55 | char *data; // buffer data, mallocated |
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56 | unsigned long size; // buffer size in bytes |
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57 | } buffer_t; |
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58 | |||
59 | |||
1 | pmbaty | 60 | // part color theme data definition |
61 | typedef struct partcolor_s |
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62 | { |
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63 | int texture; // index of the texture used for the pieces in this theme |
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64 | int material; // index of the material used for the pieces in this theme |
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65 | } partcolor_t; |
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66 | |||
67 | |||
68 | // background sprite definition |
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69 | typedef struct backgroundsprite_s |
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70 | { |
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71 | int sprite_index; // index of the sprite used as the background in this theme |
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72 | int sprite_width; // nominal width of bg sprite in pixels, rounded to the nearest higher power of 2 |
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73 | int sprite_height; // nominal height of bg sprite in pixels, rounded to the nearest higher power of 2 |
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74 | } backgroundsprite_t; |
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75 | |||
76 | |||
77 | // light definition |
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78 | typedef struct light_s |
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79 | { |
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80 | int type; // one of LIGHT_DIRECTIONAL, LIGHT_POINT, or LIGHT_SPOT |
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81 | unsigned long color; // diffuse color (RGBA) |
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82 | float pos_x; // X position in space |
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83 | float pos_y; // Y position in space |
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84 | float pos_z; // Z position in space |
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85 | float direction_x; // X direction in space |
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86 | float direction_y; // Y direction in space |
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87 | float direction_z; // Z direction in space |
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88 | float range; // distance after which the light won't be computed |
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89 | float attenuation_constant; // constant light attenuation |
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90 | float attenuation_proportional; // light attenuation that is proportional to distance |
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91 | float attenuation_square; // light attenuation that is proportional to distance squared |
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92 | float cone_inner; // inner cone angle, in degrees |
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93 | float cone_outer; // outer cone angle, in degrees |
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94 | } light_t; |
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95 | |||
96 | |||
97 | // definition for the scene illumination |
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98 | typedef struct illumination_s |
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99 | { |
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100 | unsigned long ambient_light; // scene ambient light color (RGBA) |
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101 | light_t *lights; // mallocated array of lights to render |
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102 | int light_count; // size of the lights array |
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103 | } illumination_t; |
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104 | |||
105 | |||
106 | // theme definition |
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107 | typedef struct theme_s |
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108 | { |
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109 | bool is_loaded; // set to TRUE when this theme is fully loaded |
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110 | int load_index; // when loading asynchronously, index of the item to load for each pass |
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111 | |||
112 | wchar_t name[64]; // theme name (folder name) |
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113 | wchar_t *description; // theme description or credits (mallocated) |
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114 | backgroundsprite_t bg; // background sprite structure |
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115 | illumination_t illum; // scene lights |
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116 | int board_texture; // index of the texture used for the chess grid in this theme |
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117 | int table_texture; // index of the texture used for the rest of the table in this theme |
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118 | int grid_texture; // index of the texture used for the board grid numbers and letters |
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119 | int trim_texture; // index of the texture used for the table/board delimiter |
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120 | int board_material; // index of the material used for the chess grid in this theme |
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121 | int table_material; // index of the material used for the rest of the table in this theme |
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122 | int trim_material; // index of the material used for the table/board delimiter |
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123 | unsigned char reflection_alpha; // table reflection alpha from 0 to 255 (high for marble, low for wood) |
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124 | partcolor_t part_colors[2]; // part theme data for the two colors, COLOR_BLACK and COLOR_WHITE |
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125 | |||
126 | // meshes |
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127 | int board_meshindex; |
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128 | int table_meshindex; |
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129 | int trim_meshindex; |
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130 | int tile_meshindex; |
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131 | int part_meshes[7]; // first slot unused |
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132 | // textures |
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133 | int shadow_textureindex; |
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134 | int hovered_textureindex; |
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135 | int check_textureindex; |
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136 | int threat_textureindex; |
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137 | int lastmovesource_textureindex; |
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138 | int lastmovetarget_textureindex; |
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139 | int selected_textureindex; |
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140 | int possiblemove_textureindex; |
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141 | int takeable_textureindex; |
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142 | int flattextures[2][7]; // [color][part], with first slot of the 7 unused |
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143 | // sprites |
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144 | int flatsprites[2][7]; // [color][part], with first slot of the 7 unused |
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145 | int lastmovesource_spriteindex; |
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146 | int lastmovetarget_spriteindex; |
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147 | } theme_t; |
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148 | |||
149 | |||
150 | // local typedefs |
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151 | typedef struct pgngame_s |
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152 | { |
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153 | wchar_t event_str[64]; // [Event "blah"] |
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154 | wchar_t site_str[64]; // [Site "blah"] |
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155 | wchar_t date_str[16]; // [Date "YYYY.MM.DD"] |
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156 | wchar_t round_str[16]; // [Round "N"] |
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157 | wchar_t white_str[64]; // [White "blah"] |
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158 | wchar_t black_str[64]; // [Black "blah"] |
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159 | wchar_t result_str[16]; // [Result "blah"] |
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160 | wchar_t eco_str[8]; // [ECO "XNN"] <-- this tag is optional, but useful nevertheless |
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161 | wchar_t fen_str[128]; // [FEN "start pos"] <-- this tag is optional, but VERY useful |
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162 | int gamedata_start; // offset at which the game data begins for this entry |
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163 | } pgngame_t; |
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164 | |||
165 | |||
166 | // player definition |
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167 | typedef struct player_s |
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168 | { |
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169 | // common data |
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170 | int type; // PLAYER_COMPUTER, PLAYER_INTERNET or PLAYER_HUMAN |
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171 | char color; // either COLOR_BLACK, COLOR_WHITE or COLOR_UNSPECIFIED |
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172 | wchar_t name[64]; // player name (machine name if human vs human or human vs cpu, login if human vs network) |
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173 | float view_pitch; // current view pitch (vertical axis orientation towards the table center) |
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174 | float view_yaw; // current view yaw (horizontal axis orientation towards the table center) |
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175 | float view_distance; // current view distance to the table center |
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176 | float custom_pitch; // user-saved view pitch |
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177 | float custom_yaw; // user-saved view yaw |
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178 | float custom_distance; // user-saved view distance |
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179 | bool wants_cancel; // set to TRUE when this player wants to cancel its last move |
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171 | pmbaty | 180 | bool should_wakeup; // set to TRUE when the current player has just changed to us |
1 | pmbaty | 181 | |
182 | // PLAYER_HUMAN related data |
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183 | |||
184 | // PLAYER_COMPUTER related data |
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185 | bool wants_hint; |
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186 | |||
187 | // PLAYER_INTERNET related data |
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188 | int our_socket; |
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189 | bool is_connected; |
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190 | bool is_logged_in; |
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191 | bool is_in_game; |
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192 | int game_number; |
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193 | int remaining_seconds; |
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194 | |||
195 | // PLAYER_COMPUTER and PLAYER_INTERNET related data |
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171 | pmbaty | 196 | float sleep_time; // date until which that player should not think at all |
1 | pmbaty | 197 | bool sendbuffer_locked; // set to TRUE if a thread currently locks the send buffer |
198 | wchar_t *sendbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated |
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199 | int sendbuffer_size; // size of the sendbuffer buffer |
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200 | char *ascii_recvbuffer; // mallocated |
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201 | wchar_t *recvbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated |
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202 | int recvbuffer_size; // size of the recvbuffer buffer |
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203 | |||
204 | } player_t; |
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205 | |||
206 | |||
207 | // definitions for a grid slot, a board side and a chess board |
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208 | typedef struct boardslot_s |
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209 | { |
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210 | unsigned char part; // part ID of the part occupying this slot, or PART_NONE if not occupied |
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211 | unsigned char color; // color ID of the part occupying this slot (either COLOR_WHITE or COLOR_BLACK) |
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212 | unsigned char flags; // bitmap of slot flags (e.g: selected, move allowed, etc) |
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213 | } boardslot_t; |
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214 | |||
215 | |||
216 | typedef struct boardside_s |
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217 | { |
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218 | unsigned char *takenparts; // mallocated array of part IDs that this side has captured from the opposing side |
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219 | int takenpart_count; // size of the takenparts array |
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220 | bool shortcastle_allowed; // set to TRUE if this side's king can still castle to G (column id 6) |
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221 | bool longcastle_allowed; // set to TRUE if this side's king can still castle queenside, to C (column id 3) |
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222 | } boardside_t; |
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223 | |||
224 | |||
225 | typedef struct boardmove_s |
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226 | { |
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227 | char color; // color this board move was for (either COLOR_UNSPECIFIED, COLOR_BLACK or COLOR_WHITE) |
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228 | char part; // board move part type (to handle promotions) |
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229 | char promotion_type; // in case of a pawn promotion, the new part's type |
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230 | bool has_captured; // set to TRUE if this part has just captured another part |
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231 | bool is_enpassant; // set to TRUE if the move was an "en passant" capture move |
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232 | bool is_check; // set to TRUE if this move puts the opponent's king to check |
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233 | bool is_stalemate; // set to TRUE if this move puts the opponent to stalemate |
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234 | char source[2]; // this chess board's move source position ([line][column] array) |
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235 | char target[2]; // this chess board's move target position ([line][column] array) |
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236 | wchar_t pgntext[16]; // move PGN text |
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237 | wchar_t *comment; // comment about that move (mallocated) |
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238 | int comment_size; // size of the mallocated space used for comments, *IN WCHARS* |
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239 | boardside_t sides[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE) after move is made |
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240 | boardslot_t slots[8][8]; // this chess board's slots (8x8 array) after move is made |
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241 | wchar_t fen_string[128]; // FEN string describing that move |
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242 | } boardmove_t; |
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243 | |||
244 | |||
245 | typedef struct board_s |
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246 | { |
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247 | bool was_setup; // set to TRUE when the board has just been set up |
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248 | int hovered_position[2]; // this chess board's hovered position ([line][column] array) |
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249 | int selected_position[2]; // this chess board's selected position ([line][column] array) |
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250 | boardmove_t *moves; // array of moves describing the game (mallocated) |
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251 | int move_count; // amount of moves in this game so far |
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252 | int viewed_move; // index of the move currently viewed (for watching game history) |
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253 | player_t players[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE) |
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254 | bool want_playerswap; // set to TRUE when a players swap is requested |
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255 | int game_state; // one of the STATE_XXX #defines that describe the game and victory state |
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256 | float lastmove_time; // date of last move |
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257 | bool reevaluate; // set to TRUE if the game state should be reevaluated |
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172 | pmbaty | 258 | wchar_t game_rules[32]; // current rules, e.g. "standard", "blitz", "lightning", "untimed", "losers", "atomic"... |
1 | pmbaty | 259 | } board_t; |
260 | |||
261 | |||
262 | // scene object definition |
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263 | typedef struct sceneobject_s |
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264 | { |
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265 | int mesh_index; // object mesh index |
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266 | int texture_index; // object texture index |
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267 | int material_index; // object material index |
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268 | float scale; // object scale, 1.0f = default size |
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269 | float simpleshadow_size; // multiplier for the size of the original texture |
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270 | float x; // X position in space |
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271 | float y; // Y position in space |
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272 | float z; // Z position in space |
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273 | float pitch; // object pitch in degrees (leaning left/right) |
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274 | float yaw; // object yaw in degrees (turning left/right) |
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275 | } sceneobject_t; |
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276 | |||
277 | |||
278 | // chatter channel reply |
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279 | typedef struct ccreply_s |
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280 | { |
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281 | float arrival_time; // date at which this reply arrived |
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282 | unsigned long color; // text color (RGBA) |
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124 | pmbaty | 283 | wchar_t channelname[64]; // id of the channel this message is sent on (64 characters max!) |
1 | pmbaty | 284 | wchar_t nickname[32]; // sender's nickname |
285 | wchar_t *text; // message text (mallocated) |
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286 | int text_length; // length of the above text, in characters, NOT including the null terminator |
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287 | } ccreply_t; |
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288 | |||
289 | |||
290 | // user interface button definition |
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291 | typedef struct guibutton_s |
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292 | { |
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293 | int state; // render state: 0 = invisible, 1 = enabled, 2 = hovered |
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294 | float left; // position of the top left corner, in percentage of screen width |
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295 | float top; // position of the top left corner, in percentage of screen height |
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296 | float width; // button tile width, in percentage of screen width |
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297 | float height; // button tile height, in percentage of screen height |
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298 | int sprite_index; // index of the sprite this button displays |
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124 | pmbaty | 299 | wchar_t text[64]; // GUI button text (64 characters max!) |
1 | pmbaty | 300 | } guibutton_t; |
301 | |||
302 | |||
303 | // user interface text field definition |
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304 | typedef struct guitext_s |
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305 | { |
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306 | bool is_displayed; // set to TRUE if this text is displayed |
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307 | float xpos_percent; // text's X position, in percents from left to right |
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308 | float ypos_percent; // text's Y position, in percents from top to bottom |
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140 | pmbaty | 309 | float maxwidth_percent; // text's max width before word wrapping, in percents of draw area width (0 meaning "use full width") |
1 | pmbaty | 310 | int horizontal_align; // bounding rectangle's horizontal alignment regarding the X position (one of the ALIGN_xxx defines) |
311 | int vertical_align; // bounding rectangle's vertical alignment regarding the Y position (one of the ALIGN_xxx defines) |
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312 | int text_align; // text's horizontal alignment inside that bounding rectangle |
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313 | int font_index; // index of the font with which to display this text |
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314 | unsigned long color; // text's color (RGBA) |
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315 | wchar_t *buffer; // text printed in this area of the screen (mallocated) |
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316 | int buffer_size; // size of the text buffer |
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317 | float appear_time; // date at which this text was put |
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318 | float disappear_time; // date at which this text should disappear |
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319 | bool want_fade; // set to TRUE if this text is to be faded in and out |
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320 | } guitext_t; |
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321 | |||
322 | |||
323 | // game user interface definition |
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324 | typedef struct gui_s |
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325 | { |
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326 | // IMPORTANT: ensure all guitext_t buffers are freed in Scene_Shutdown() |
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327 | |||
140 | pmbaty | 328 | guibutton_t llarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered |
1 | pmbaty | 329 | guibutton_t larrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered |
330 | guibutton_t rarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered |
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140 | pmbaty | 331 | guibutton_t rrarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered |
1 | pmbaty | 332 | guitext_t arrow_text; // usually, viewed move number versus the total of moves |
124 | pmbaty | 333 | guibutton_t newgamebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered |
334 | guibutton_t opengamebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered |
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1 | pmbaty | 335 | guibutton_t chatbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered |
336 | guibutton_t gamesbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered |
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337 | guibutton_t peoplebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered |
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338 | guitext_t comment_text; // text printed in the comments area |
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339 | guitext_t history_text; // text printed in the moves text area |
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340 | guitext_t clock_text; // text printed in the game clock area |
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341 | guitext_t turn_text; // text printed in the "X moves" area |
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342 | guitext_t central_text; // text printed in the center of the screen |
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343 | ccreply_t *cchistory; // mallocated array of chatter channel replies |
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344 | int cchistory_count; // number of elements in the above array |
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345 | bool is_entering_text; // set to TRUE if player is entering text |
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346 | ccreply_t entered_ccreply; // text that is currently being entered |
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347 | bool is_partspick_displayed; // set to TRUE if the parts pick line is displayed |
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348 | bool want_spinwheel; // set to TRUE to display a spinning wheel |
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349 | char partspick_hoveredpart; // one of "PRNBQK kqbnrp" |
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350 | char partspick_selectedpart; // one of "PRNBQK kqbnrp" |
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351 | } gui_t; |
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352 | |||
353 | |||
354 | // rendering scene definition |
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355 | typedef struct scene_s |
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356 | { |
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357 | int background_spriteindex; // index of the background sprite (-1 if none) |
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358 | sceneobject_t *objects; // mallocated array of objects to render |
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359 | int object_count; // size of the objects array |
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360 | int overlay_spriteindex; // index of the overlay sprite (-1 if none) |
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361 | gui_t gui; // GUI laid over this scene |
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362 | bool update; // set to TRUE if the scene needs to be updated |
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363 | } scene_t; |
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364 | |||
365 | |||
40 | pmbaty | 366 | // engine program options definition (populated from "engines/<program>/engine.ini") |
119 | pmbaty | 367 | typedef struct engineprogram_s |
1 | pmbaty | 368 | { |
119 | pmbaty | 369 | wchar_t folder[MAX_PATH]; // chess engine folder name |
150 | pmbaty | 370 | wchar_t friendly_name[64]; // chess engine name (will be used as player name) |
371 | wchar_t executable_name[MAX_PATH]; // chess engine binary startup command-line, e.g "gnuchess.exe" |
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372 | wchar_t executable_arguments[MAX_PATH]; // chess engine command-line arguments |
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154 | pmbaty | 373 | wchar_t replystring_move[256]; // chess engine reply string for a move (positions come right after) |
374 | wchar_t command_new[256]; // command to send the chess engine to tell him we are starting a new game |
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375 | wchar_t command_setboard[256]; // command to send the chess engine to tell him to set the table in a particular way (FEN notation) |
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376 | wchar_t command_go[256]; // command to send the chess engine to make it play the current move |
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377 | wchar_t command_move[256]; // command to send the chess engine to instruct it that its opponent played a particular move |
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378 | wchar_t command_force[256]; // command to send the chess engine to force it to play a particular move instead of the one it wants |
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379 | wchar_t command_quit[256]; // command to send the chess engine to make it exit cleanly |
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119 | pmbaty | 380 | } engineprogram_t; |
40 | pmbaty | 381 | |
382 | |||
383 | // engine options definition |
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384 | typedef struct engineoptions_s |
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385 | { |
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386 | int depth; // chess engine's currently allowed search depth |
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387 | int max_depth; // chess engine maximum search depth (used just for slider display) |
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388 | int blunder_chances; // chess engine blunder chances, in percent |
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389 | int obstinacy_level; // chess engine obstinacy level, in number of moves |
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390 | bool is_expert_mode; // set to TRUE if this player claims to be an expert player (in the game settings) |
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119 | pmbaty | 391 | engineprogram_t *programs; // engine programs |
392 | int program_count; // size of the engines array |
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393 | int selected_program; // index of the selected engine |
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1 | pmbaty | 394 | } engineoptions_t; |
395 | |||
396 | |||
397 | // network options definition |
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398 | typedef struct networkoptions_s |
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399 | { |
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400 | wchar_t server_address[MAX_PATH]; // chess server URL for online gaming |
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401 | int server_port; // chess server listen port (usually 5000) for online gaming |
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402 | wchar_t login[32]; // login for online gaming |
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403 | wchar_t password[32]; // password for online gaming |
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404 | bool want_servermessages; // set to TRUE if server messages are to be displayed (MOTD, RoboAdmin messages, announcements) |
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405 | bool want_publicchat; // set to TRUE if public chat messages and chatter channels list are to be displayed |
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406 | bool want_motdonconnect; // set to TRUE if the MOTD is to be displayed when connecting to the chess server |
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407 | } networkoptions_t; |
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408 | |||
409 | |||
14 | pmbaty | 410 | // registration options definition |
411 | typedef struct registrationoptions_s |
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412 | { |
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413 | wchar_t user_email[MAX_PATH]; // registered user's email address |
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83 | pmbaty | 414 | unsigned __int32 activation_code; // registered user's activation code (a 32-bit integer) |
14 | pmbaty | 415 | } registrationoptions_t; |
416 | |||
417 | |||
1 | pmbaty | 418 | // game options definition |
419 | typedef struct options_s |
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420 | { |
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124 | pmbaty | 421 | bool want_fullscreen; // set to TRUE to run in fullscreen mode (no taskbar) |
422 | bool want_maximized; // set to TRUE to run in maximized window mode |
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1 | pmbaty | 423 | int window_width; // window width when not in fullscreen mode |
424 | int window_height; // window height when not in fullscreen mode |
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425 | bool want_sounds; // set to TRUE to enable sounds |
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426 | bool want_animations; // set to TRUE to enable part animations |
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130 | pmbaty | 427 | bool want_slidinganimations; // set to TRUE to enable SLIDING part animations |
1 | pmbaty | 428 | bool want_possiblemoves; // set to TRUE to show possible moves |
429 | bool want_lastmove; // set to TRUE to show the last move |
||
430 | bool want_threats; // set to TRUE to display king's threats |
||
431 | bool want_autorotateon1vs1; // set to TRUE to enable board auto-rotation when playing human vs human locally |
||
432 | bool want_takenparts; // set to TRUE to display the taken parts on the side of the board |
||
433 | bool want_turn; // set to TRUE to display the current turn |
||
434 | bool want_clock; // set to TRUE to display a game clock |
||
435 | unsigned long clock_color; // RGBA color of the game clock |
||
436 | bool want_history; // set to TRUE to enable the display of game history |
||
437 | unsigned long history_color; // RGBA color of the game history |
||
438 | bool want_sepiafilter; // set to TRUE to enable the sepia filter when displaying past moves |
||
439 | bool want_filtering; // set to TRUE to enable texture filtering |
||
440 | bool want_hiquality; // set to TRUE to enable maximum possible quality filtering |
||
441 | bool want_reflections; // set to TRUE to enable part reflections |
||
442 | bool want_specularlighting; // set to TRUE to enable specular lighting |
||
443 | int rotate_speed; // board rotation speed |
||
14 | pmbaty | 444 | registrationoptions_t registration; // registration options |
1 | pmbaty | 445 | engineoptions_t engine; // engine options |
446 | networkoptions_t network; // network options |
||
447 | } options_t; |
||
448 | |||
449 | |||
450 | // online player definition |
||
451 | typedef struct onlineplayer_s |
||
452 | { |
||
453 | int rating; // player rating (ELO estimate) |
||
454 | unsigned char ratingtype; // either one of RATING_xxx (default, estimated or provisional) |
||
455 | unsigned char handlestatus; // either one of HANDLESTATUS_xxx values |
||
456 | wchar_t nickname[32]; // this player's nickname |
||
457 | unsigned short handlecodes; // bitmap: one or several of HANDLECODE_xxx flag |
||
458 | } onlineplayer_t; |
||
459 | |||
460 | |||
461 | // chatter channel member definition |
||
462 | typedef struct chatterchannelmember_s |
||
463 | { |
||
464 | bool is_silenced; // set to TRUE if this player plays in silence |
||
465 | wchar_t nickname[32]; // this player's nickname |
||
466 | } chatterchannelmember_t; |
||
467 | |||
468 | |||
469 | // chatter channel definition |
||
470 | typedef struct chatterchannel_s |
||
471 | { |
||
472 | int id; // channel's numeric ID |
||
473 | bool is_open; // set to TRUE if listening is currently enabled for this channel |
||
474 | wchar_t theme[64]; // channel theme, as reported by the server |
||
475 | unsigned long color; // channel text color (RGBA) |
||
476 | chatterchannelmember_t *members; // mallocated array of members |
||
477 | int member_count; // number of members in this channel |
||
478 | } chatterchannel_t; |
||
479 | |||
480 | |||
481 | // challenge definition |
||
482 | typedef struct challenge_s |
||
483 | { |
||
484 | bool is_active; // set to TRUE if this challenge is active |
||
485 | wchar_t challenger[32]; // challenger nickname |
||
486 | HWND hWnd; // challenge window handle |
||
487 | int challenger_level; // challenger level |
||
488 | int color; // color this challenger wants to play |
||
489 | bool is_rated; // whether this game is rated or not |
||
490 | wchar_t game_type[32]; // game type, literally |
||
491 | float initial_time; // initial time of the game for each color |
||
492 | float increment; // eventual time increment (Fischer pace) |
||
493 | bool update_dialog; // set to TRUE when the dialog window should be updated |
||
494 | } challenge_t; |
||
495 | |||
496 | |||
497 | // sought game definition |
||
498 | typedef struct soughtgame_s |
||
499 | { |
||
500 | int id; // sought game ID |
||
501 | int rating; // player rating (ELO estimate) |
||
502 | wchar_t nickname[32]; // this player's nickname |
||
503 | float initial_time; // initial time of the game for each color |
||
504 | float increment; // eventual time increment (Fischer pace) |
||
505 | unsigned char rating_type; // one of GAMERATINGTYPE_xxx #defines |
||
506 | wchar_t game_type[32]; // game type, literally |
||
507 | int color; // color this player will have |
||
508 | int lowest_accepted; // lowest ELO accepted |
||
509 | int highest_accepted; // highest ELO accepted |
||
510 | bool manual_start; // set to TRUE if the game should start manually |
||
511 | bool formula_checked; // set to TRUE if the filter formula will be used |
||
512 | } soughtgame_t; |
||
513 | |||
514 | |||
515 | // chat interlocutor |
||
516 | typedef struct interlocutor_s |
||
517 | { |
||
518 | bool is_active; // set to TRUE if this interlocutor is active |
||
519 | wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...) |
||
520 | HWND hWnd; // chat window handle |
||
521 | int current_displaypicture; // current display picture index |
||
522 | wchar_t *dialogtext; // mallocated wchar_t buffer of dialog text (beware: RTF is ASCII-only) |
||
523 | int dialogtext_size; // size of the dialog text buffer, in WCHARs |
||
524 | bool update_dialog; // set to TRUE when the dialog window should be updated |
||
525 | } interlocutor_t; |
||
526 | |||
527 | |||
528 | // game style ratings |
||
529 | typedef struct gamestylerating_s |
||
530 | { |
||
531 | wchar_t name[32]; // game style name (e.g, "standard", "blitz", etc.) |
||
532 | int rating; // ELO rating for this style of play |
||
533 | float rd; // unknown data ??? |
||
534 | int win_count; // amount of won matches in this style of play |
||
535 | int loss_count; // amount of lost matches in this style of play |
||
536 | int draw_count; // amount of draw matches in this style of play |
||
537 | int total_matches; // amount of played matches in this style of play (basically, sum of win + loss + draws) |
||
538 | } gamestylerating_t; |
||
539 | |||
540 | |||
541 | // player cards |
||
542 | typedef struct playercard_s |
||
543 | { |
||
544 | bool is_active; // set to TRUE if this slot is active |
||
545 | bool is_own; // set to TRUE if this card is the local player's one |
||
546 | wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...) |
||
547 | HWND hWnd; // player card window handle |
||
548 | bool got_reply; // set to TRUE when this player card slot got server reply (i.e, it contains actual data) |
||
549 | bool doesnt_exist; // set to TRUE when the chess server reports that this player doesn't exist |
||
550 | int minutes_online; // amount of minutes this player has been online |
||
551 | int seconds_idle; // amount of seconds elapsed since this player's last activity |
||
552 | unsigned char disconnection_day; // day of disconnection |
||
553 | unsigned char disconnection_month; // month of disconnection |
||
554 | unsigned short disconnection_year; // year of disconnection |
||
555 | int game_played; // index of the game currently played by this player |
||
556 | wchar_t game_name[64]; // name of the game currently played by this player |
||
557 | wchar_t *fingertext; // mallocated wchar_t buffer of personal finger text |
||
558 | int fingertext_length; // size of the finger text buffer, in WCHARs |
||
559 | gamestylerating_t *gamestyleratings; // mallocated array of game styles for which this player is rated |
||
560 | int gamestylerating_count; // amount of different game styles for which this player is rated |
||
561 | bool update_dialog; // set to TRUE when the dialog window should be updated |
||
562 | } playercard_t; |
||
563 | |||
564 | |||
565 | // handle status pictures |
||
566 | typedef struct handlestatus_s |
||
567 | { |
||
568 | HICON icon; // icon handle |
||
569 | HBITMAP bitmap; // bitmap handle |
||
570 | wchar_t *text; // pointer to the text string describing this status |
||
571 | } handlestatus_t; |
||
572 | |||
573 | |||
574 | // smilies |
||
575 | typedef struct smiley_s |
||
576 | { |
||
577 | wchar_t name[32]; // smiley name |
||
578 | wchar_t filename[MAX_PATH]; // filename of that smiley's PNG picture |
||
579 | wchar_t *rtf_data; // smiley RTF data, mallocated |
||
580 | int rtf_len; // length of the above data string (minus the null terminator) |
||
581 | } smiley_t; |
||
582 | |||
583 | |||
584 | // localized texts |
||
585 | typedef struct text_s |
||
586 | { |
||
587 | wchar_t *id_string; // ID string for the given text (mallocated), example: "AboutBox_Title" |
||
588 | wchar_t *localized_string; // localized string for the given text (mallocated), example: "A propos de ce logiciel" |
||
589 | } text_t; |
||
590 | |||
591 | |||
59 | pmbaty | 592 | // languages |
593 | typedef struct language_s |
||
594 | { |
||
595 | wchar_t name[64]; // language name, e.g. "French", "English" or "Norwegian (norsk)" |
||
596 | text_t *texts; // mallocated array of localized texts |
||
597 | int text_count; // size of the texts array |
||
598 | } language_t; |
||
599 | |||
600 | |||
1 | pmbaty | 601 | // global declarations |
602 | #ifndef DEFINE_GLOBALS |
||
603 | #define GLOBAL extern |
||
604 | #else |
||
605 | #define GLOBAL |
||
606 | #endif |
||
59 | pmbaty | 607 | GLOBAL int language_id; |
175 | pmbaty | 608 | GLOBAL bool dont_nag; |
14 | pmbaty | 609 | GLOBAL bool is_registered; |
1 | pmbaty | 610 | GLOBAL bool terminate_everything; |
611 | GLOBAL HINSTANCE hAppInstance; |
||
612 | GLOBAL wchar_t app_path[MAX_PATH]; |
||
613 | GLOBAL wchar_t load_pathname[MAX_PATH]; |
||
614 | GLOBAL wchar_t save_pathname[MAX_PATH]; |
||
59 | pmbaty | 615 | GLOBAL HMENU hMainMenu; |
616 | GLOBAL HACCEL hMainAccelerators; |
||
1 | pmbaty | 617 | GLOBAL HWND hMainWnd; |
618 | GLOBAL HWND hChatterChannelsWnd; |
||
619 | GLOBAL HWND hGamesWnd; |
||
620 | GLOBAL HWND hMOTDWnd; |
||
621 | GLOBAL HWND hOpponentsWnd; |
||
622 | GLOBAL HWND hSoughtWnd; |
||
623 | GLOBAL messagebox_t messagebox; |
||
624 | GLOBAL bool want_framerate; |
||
75 | pmbaty | 625 | GLOBAL bool is_paused; |
1 | pmbaty | 626 | GLOBAL float current_time; |
75 | pmbaty | 627 | GLOBAL float stoppage_time; |
1 | pmbaty | 628 | GLOBAL float animation_endtime; |
21 | pmbaty | 629 | GLOBAL float command_ignoretime; |
1 | pmbaty | 630 | GLOBAL float highlight_endtime; |
631 | GLOBAL float current_pitch; |
||
632 | GLOBAL float current_yaw; |
||
633 | GLOBAL float current_distance; |
||
131 | pmbaty | 634 | GLOBAL float lookatpoint_x; |
635 | GLOBAL float lookatpoint_y; |
||
1 | pmbaty | 636 | GLOBAL int current_viewer; |
637 | GLOBAL handlestatus_t handlestatus[9]; // first slot unused |
||
638 | // dialog boxes and windows |
||
140 | pmbaty | 639 | GLOBAL bool is_dialogbox_displayed; |
1 | pmbaty | 640 | GLOBAL bool is_dialogbox_about_validated; |
641 | GLOBAL bool is_dialogbox_challenge_validated; |
||
642 | GLOBAL bool is_dialogbox_changeappearance_validated; |
||
643 | GLOBAL bool is_dialogbox_comment_validated; |
||
644 | GLOBAL bool is_dialogbox_endgame_validated; |
||
645 | GLOBAL bool is_dialogbox_gotomove_validated; |
||
75 | pmbaty | 646 | GLOBAL bool is_dialogbox_renamesides_validated; |
1 | pmbaty | 647 | GLOBAL bool is_dialogbox_load_validated; |
648 | GLOBAL bool is_dialogbox_message_validated; |
||
649 | GLOBAL bool is_dialogbox_newgame_validated; |
||
650 | GLOBAL bool is_dialogbox_options_validated; |
||
651 | GLOBAL bool is_dialogbox_pawnpromotion_validated; |
||
652 | GLOBAL bool is_dialogbox_playercard_validated; |
||
653 | GLOBAL bool is_dialogbox_playerinfoname_validated; |
||
654 | GLOBAL bool is_dialogbox_quit_validated; |
||
655 | GLOBAL bool is_dialogbox_resign_validated; |
||
656 | GLOBAL bool is_dialogbox_save_validated; |
||
657 | GLOBAL bool is_dialogbox_saveposition_validated; |
||
658 | GLOBAL bool is_dialogbox_sendchallenge_validated; |
||
659 | GLOBAL bool is_dialogbox_sendseek_validated; |
||
660 | GLOBAL bool is_dialogbox_takeback_validated; |
||
661 | GLOBAL bool is_window_chat_validated; |
||
662 | GLOBAL bool is_window_chatterchannels_validated; |
||
663 | GLOBAL bool is_window_games_validated; |
||
664 | GLOBAL bool is_window_motd_validated; |
||
665 | GLOBAL bool is_window_opponents_validated; |
||
666 | GLOBAL bool is_window_sought_validated; |
||
667 | // themes |
||
668 | GLOBAL theme_t *themes; // mallocated, slot 0 must always be valid (default theme) |
||
669 | GLOBAL int theme_count; |
||
670 | GLOBAL theme_t *theme; // pointer to current theme |
||
671 | GLOBAL wchar_t wantedtheme_name[64]; |
||
672 | GLOBAL bool want_grid; |
||
673 | GLOBAL bool want_flaticons; |
||
674 | GLOBAL bool want_custombackground; |
||
675 | GLOBAL wchar_t custombackground_pathname[MAX_PATH]; |
||
676 | GLOBAL backgroundsprite_t custombg; |
||
677 | // main objects |
||
678 | GLOBAL options_t options; |
||
679 | GLOBAL board_t the_board; |
||
680 | GLOBAL scene_t the_scene; |
||
59 | pmbaty | 681 | // languages |
682 | GLOBAL language_t *languages; // mallocated |
||
683 | GLOBAL int language_count; |
||
124 | pmbaty | 684 | GLOBAL bool is_language_auto; |
1 | pmbaty | 685 | // online stuff |
686 | GLOBAL wchar_t server_motd[USHRT_MAX]; |
||
687 | GLOBAL onlineplayer_t *onlineplayers; // mallocated |
||
688 | GLOBAL int onlineplayer_count; // -1 means "reply not arrived" |
||
689 | GLOBAL bool onlineplayers_updated; // TRUE when display is to be updated |
||
690 | GLOBAL float lastonlineplayers_time; // date at which the last update was received |
||
691 | GLOBAL soughtgame_t *soughtgames; // mallocated |
||
692 | GLOBAL int soughtgame_count; // -1 means "reply not arrived" |
||
693 | GLOBAL bool soughtgames_updated; // TRUE when display is to be updated |
||
694 | GLOBAL float lastsought_time; // date at which the last update was received |
||
695 | GLOBAL chatterchannel_t *chatterchannels; // mallocated |
||
696 | GLOBAL int chatterchannel_count; // -1 means "reply not arrived" |
||
697 | GLOBAL chatterchannel_t *selected_chatterchannel; |
||
698 | GLOBAL bool chatterchannels_updated; |
||
699 | GLOBAL interlocutor_t *interlocutors; // mallocated |
||
700 | GLOBAL int interlocutor_count; |
||
701 | GLOBAL playercard_t *playercards; // mallocated |
||
702 | GLOBAL int playercard_count; |
||
703 | GLOBAL challenge_t *challenges; // mallocated |
||
704 | GLOBAL int challenge_count; |
||
705 | // smilies |
||
706 | GLOBAL smiley_t *smilies; // mallocated |
||
707 | GLOBAL int smiley_count; |
||
708 | // PGN games |
||
709 | GLOBAL pgngame_t *games; // mallocated |
||
710 | GLOBAL int game_count; |
||
711 | // fonts |
||
712 | GLOBAL int players_fontindex; |
||
713 | GLOBAL int centermsg_fontindex; |
||
714 | GLOBAL int chat_fontindex; |
||
715 | GLOBAL int arrow_fontindex; |
||
716 | GLOBAL HFONT hFontChat; |
||
717 | // sprites |
||
140 | pmbaty | 718 | GLOBAL int llarrow_spriteindex; |
1 | pmbaty | 719 | GLOBAL int larrow_spriteindex; |
720 | GLOBAL int rarrow_spriteindex; |
||
140 | pmbaty | 721 | GLOBAL int rrarrow_spriteindex; |
124 | pmbaty | 722 | GLOBAL int newgamebutton_spriteindex; |
723 | GLOBAL int opengamebutton_spriteindex; |
||
1 | pmbaty | 724 | GLOBAL int chatbutton_spriteindex; |
725 | GLOBAL int gamesbutton_spriteindex; |
||
726 | GLOBAL int peoplebutton_spriteindex; |
||
727 | GLOBAL int sepia_spriteindex; |
||
728 | GLOBAL int spinner_spriteindex[12]; |
||
729 | // debug logging facilities |
||
730 | GLOBAL wchar_t logfile_pathname[MAX_PATH]; |
||
731 | |||
732 | |||
733 | // function prototypes |
||
734 | #include "prototypes.h" |
||
735 | |||
736 | |||
737 | #endif // COMMON_H |