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1 pmbaty 1
// common.h
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#ifndef COMMON_H
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#define COMMON_H
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// standard includes
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#include <windows.h>
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#include <windowsx.h>
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#include <wininet.h>
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#include <commctrl.h>
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#include <richedit.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <io.h>
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#include <malloc.h>
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#include <math.h>
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#include <time.h>
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#include <share.h>
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#include <shlwapi.h>
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#pragma warning(disable:4091)
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#include <shlobj.h>
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#pragma warning(default:4091)
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#include <process.h>
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#include <sys/stat.h>
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// project resources includes
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#include "resource/resource.h"
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// link with specific libraries
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#pragma comment (lib, "comctl32.lib") // for ImageList_*()
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#pragma comment (lib, "winmm.lib") // for PlaySound()
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#pragma comment (lib, "ws2_32.lib") // for network
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// global preprocessor defines
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#include "defines.h"
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// modeless message box definition
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typedef struct messagebox_s
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{
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   HWND hWndParent; // message box parent window
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   wchar_t title[128]; // message box title
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   wchar_t text[4096]; // message box text
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   int flags; // message box flags (such as MB_OK, MB_ICONEXCLAMATION, etc...)
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} messagebox_t;
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// resizeable buffer structure type definition
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typedef struct buffer_s
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{
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   char *data; // buffer data, mallocated
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   unsigned long size; // buffer size in bytes
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} buffer_t;
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// part color theme data definition
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typedef struct partcolor_s
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{
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   int texture; // index of the texture used for the pieces in this theme
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   int material; // index of the material used for the pieces in this theme
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} partcolor_t;
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68
// background sprite definition
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typedef struct backgroundsprite_s
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{
71
   int sprite_index; // index of the sprite used as the background in this theme
72
   int sprite_width; // nominal width of bg sprite in pixels, rounded to the nearest higher power of 2
73
   int sprite_height; // nominal height of bg sprite in pixels, rounded to the nearest higher power of 2
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} backgroundsprite_t;
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77
// light definition
78
typedef struct light_s
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{
80
   int type; // one of LIGHT_DIRECTIONAL, LIGHT_POINT, or LIGHT_SPOT
81
   unsigned long color; // diffuse color (RGBA)
82
   float pos_x; // X position in space
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   float pos_y; // Y position in space
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   float pos_z; // Z position in space
85
   float direction_x; // X direction in space
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   float direction_y; // Y direction in space
87
   float direction_z; // Z direction in space
88
   float range; // distance after which the light won't be computed
89
   float attenuation_constant; // constant light attenuation
90
   float attenuation_proportional; // light attenuation that is proportional to distance
91
   float attenuation_square; // light attenuation that is proportional to distance squared
92
   float cone_inner; // inner cone angle, in degrees
93
   float cone_outer; // outer cone angle, in degrees
94
} light_t;
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96
 
97
// definition for the scene illumination
98
typedef struct illumination_s
99
{
100
   unsigned long ambient_light; // scene ambient light color (RGBA)
101
   light_t *lights; // mallocated array of lights to render
102
   int light_count; // size of the lights array
103
} illumination_t;
104
 
105
 
106
// theme definition
107
typedef struct theme_s
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{
109
   bool is_loaded; // set to TRUE when this theme is fully loaded
110
   int load_index; // when loading asynchronously, index of the item to load for each pass
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112
   wchar_t name[64]; // theme name (folder name)
113
   wchar_t *description; // theme description or credits (mallocated)
114
   backgroundsprite_t bg; // background sprite structure
115
   illumination_t illum; // scene lights
116
   int board_texture; // index of the texture used for the chess grid in this theme
117
   int table_texture; // index of the texture used for the rest of the table in this theme
118
   int grid_texture; // index of the texture used for the board grid numbers and letters
119
   int trim_texture; // index of the texture used for the table/board delimiter
120
   int board_material; // index of the material used for the chess grid in this theme
121
   int table_material; // index of the material used for the rest of the table in this theme
122
   int trim_material; // index of the material used for the table/board delimiter
123
   unsigned char reflection_alpha; // table reflection alpha from 0 to 255 (high for marble, low for wood)
124
   partcolor_t part_colors[2]; // part theme data for the two colors, COLOR_BLACK and COLOR_WHITE
125
 
126
   // meshes
127
   int board_meshindex;
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   int table_meshindex;
129
   int trim_meshindex;
130
   int tile_meshindex;
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   int part_meshes[7]; // first slot unused
132
   // textures
133
   int shadow_textureindex;
134
   int hovered_textureindex;
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   int check_textureindex;
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   int threat_textureindex;
137
   int lastmovesource_textureindex;
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   int lastmovetarget_textureindex;
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   int selected_textureindex;
140
   int possiblemove_textureindex;
141
   int takeable_textureindex;
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   int flattextures[2][7]; // [color][part], with first slot of the 7 unused
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   // sprites
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   int flatsprites[2][7]; // [color][part], with first slot of the 7 unused
145
   int lastmovesource_spriteindex;
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   int lastmovetarget_spriteindex;
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} theme_t;
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150
// local typedefs
151
typedef struct pgngame_s
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{
153
   wchar_t event_str[64]; // [Event "blah"]
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   wchar_t site_str[64]; // [Site "blah"]
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   wchar_t date_str[16]; // [Date "YYYY.MM.DD"]
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   wchar_t round_str[16]; // [Round "N"]
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   wchar_t white_str[64]; // [White "blah"]
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   wchar_t black_str[64]; // [Black "blah"]
159
   wchar_t result_str[16]; // [Result "blah"]
160
   wchar_t eco_str[8]; // [ECO "XNN"] <-- this tag is optional, but useful nevertheless
161
   wchar_t fen_str[128]; // [FEN "start pos"] <-- this tag is optional, but VERY useful
162
   int gamedata_start; // offset at which the game data begins for this entry
163
} pgngame_t;
164
 
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166
// player definition
167
typedef struct player_s
168
{
169
   // common data
170
   int type; // PLAYER_COMPUTER, PLAYER_INTERNET or PLAYER_HUMAN
171
   char color; // either COLOR_BLACK, COLOR_WHITE or COLOR_UNSPECIFIED
172
   wchar_t name[64]; // player name (machine name if human vs human or human vs cpu, login if human vs network)
173
   float view_pitch; // current view pitch (vertical axis orientation towards the table center)
174
   float view_yaw; // current view yaw (horizontal axis orientation towards the table center)
175
   float view_distance; // current view distance to the table center
176
   float custom_pitch; // user-saved view pitch
177
   float custom_yaw; // user-saved view yaw
178
   float custom_distance; // user-saved view distance
179
   bool wants_cancel; // set to TRUE when this player wants to cancel its last move
180
 
181
   // PLAYER_HUMAN related data
182
 
183
   // PLAYER_COMPUTER related data
184
   bool wants_hint;
185
 
186
   // PLAYER_INTERNET related data
187
   int our_socket;
188
   bool is_connected;
189
   bool is_logged_in;
190
   bool is_in_game;
191
   int game_number;
192
   int remaining_seconds;
193
 
194
   // PLAYER_COMPUTER and PLAYER_INTERNET related data
195
   bool sendbuffer_locked; // set to TRUE if a thread currently locks the send buffer
196
   wchar_t *sendbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
197
   int sendbuffer_size; // size of the sendbuffer buffer
198
   char *ascii_recvbuffer; // mallocated
199
   wchar_t *recvbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
200
   int recvbuffer_size; // size of the recvbuffer buffer
201
 
202
} player_t;
203
 
204
 
205
// definitions for a grid slot, a board side and a chess board
206
typedef struct boardslot_s
207
{
208
   unsigned char part; // part ID of the part occupying this slot, or PART_NONE if not occupied
209
   unsigned char color; // color ID of the part occupying this slot (either COLOR_WHITE or COLOR_BLACK)
210
   unsigned char flags; // bitmap of slot flags (e.g: selected, move allowed, etc)
211
} boardslot_t;
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213
 
214
typedef struct boardside_s
215
{
216
   unsigned char *takenparts; // mallocated array of part IDs that this side has captured from the opposing side
217
   int takenpart_count; // size of the takenparts array
218
   bool shortcastle_allowed; // set to TRUE if this side's king can still castle to G (column id 6)
219
   bool longcastle_allowed; // set to TRUE if this side's king can still castle queenside, to C (column id 3)
220
} boardside_t;
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223
typedef struct boardmove_s
224
{
225
   char color; // color this board move was for (either COLOR_UNSPECIFIED, COLOR_BLACK or COLOR_WHITE)
226
   char part; // board move part type (to handle promotions)
227
   char promotion_type; // in case of a pawn promotion, the new part's type
228
   bool has_captured; // set to TRUE if this part has just captured another part
229
   bool is_enpassant; // set to TRUE if the move was an "en passant" capture move
230
   bool is_check; // set to TRUE if this move puts the opponent's king to check
231
   bool is_stalemate; // set to TRUE if this move puts the opponent to stalemate
232
   char source[2]; // this chess board's move source position ([line][column] array)
233
   char target[2]; // this chess board's move target position ([line][column] array)
234
   wchar_t pgntext[16]; // move PGN text
235
   wchar_t *comment; // comment about that move (mallocated)
236
   int comment_size; // size of the mallocated space used for comments, *IN WCHARS*
237
   boardside_t sides[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE) after move is made
238
   boardslot_t slots[8][8]; // this chess board's slots (8x8 array) after move is made
239
   wchar_t fen_string[128]; // FEN string describing that move
240
} boardmove_t;
241
 
242
 
243
typedef struct board_s
244
{
245
   bool was_setup; // set to TRUE when the board has just been set up
246
   int hovered_position[2]; // this chess board's hovered position ([line][column] array)
247
   int selected_position[2]; // this chess board's selected position ([line][column] array)
248
   boardmove_t *moves; // array of moves describing the game (mallocated)
249
   int move_count; // amount of moves in this game so far
250
   int viewed_move; // index of the move currently viewed (for watching game history)
251
   player_t players[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE)
252
   bool has_playerchanged; // set to TRUE when the current player has just changed
253
   bool want_playerswap; // set to TRUE when a players swap is requested
254
   int game_state; // one of the STATE_XXX #defines that describe the game and victory state
255
   float lastmove_time; // date of last move
256
   bool reevaluate; // set to TRUE if the game state should be reevaluated
257
} board_t;
258
 
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260
// scene object definition
261
typedef struct sceneobject_s
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{
263
   int mesh_index; // object mesh index
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   int texture_index; // object texture index
265
   int material_index; // object material index
266
   float scale; // object scale, 1.0f = default size
267
   float simpleshadow_size; // multiplier for the size of the original texture
268
   float x; // X position in space
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   float y; // Y position in space
270
   float z; // Z position in space
271
   float pitch; // object pitch in degrees (leaning left/right)
272
   float yaw; // object yaw in degrees (turning left/right)
273
} sceneobject_t;
274
 
275
 
276
// chatter channel reply
277
typedef struct ccreply_s
278
{
279
   float arrival_time; // date at which this reply arrived
280
   unsigned long color; // text color (RGBA)
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   wchar_t channelname[64]; // id of the channel this message is sent on (64 characters max!)
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   wchar_t nickname[32]; // sender's nickname
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   wchar_t *text; // message text (mallocated)
284
   int text_length; // length of the above text, in characters, NOT including the null terminator
285
} ccreply_t;
286
 
287
 
288
// user interface button definition
289
typedef struct guibutton_s
290
{
291
   int state; // render state: 0 = invisible, 1 = enabled, 2 = hovered
292
   float left; // position of the top left corner, in percentage of screen width
293
   float top; // position of the top left corner, in percentage of screen height
294
   float width; // button tile width, in percentage of screen width
295
   float height; // button tile height, in percentage of screen height
296
   int sprite_index; // index of the sprite this button displays
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   wchar_t text[64]; // GUI button text (64 characters max!)
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} guibutton_t;
299
 
300
 
301
// user interface text field definition
302
typedef struct guitext_s
303
{
304
   bool is_displayed; // set to TRUE if this text is displayed
305
   float xpos_percent; // text's X position, in percents from left to right
306
   float ypos_percent; // text's Y position, in percents from top to bottom
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   float maxwidth_percent; // text's max width before word wrapping, in percents of draw area width (0 meaning "use full width")
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   int horizontal_align; // bounding rectangle's horizontal alignment regarding the X position (one of the ALIGN_xxx defines)
309
   int vertical_align; // bounding rectangle's vertical alignment regarding the Y position (one of the ALIGN_xxx defines)
310
   int text_align; // text's horizontal alignment inside that bounding rectangle
311
   int font_index; // index of the font with which to display this text
312
   unsigned long color; // text's color (RGBA)
313
   wchar_t *buffer; // text printed in this area of the screen (mallocated)
314
   int buffer_size; // size of the text buffer
315
   float appear_time; // date at which this text was put
316
   float disappear_time; // date at which this text should disappear
317
   bool want_fade; // set to TRUE if this text is to be faded in and out
318
} guitext_t;
319
 
320
 
321
// game user interface definition
322
typedef struct gui_s
323
{
324
   // IMPORTANT: ensure all guitext_t buffers are freed in Scene_Shutdown()
325
 
140 pmbaty 326
   guibutton_t llarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
1 pmbaty 327
   guibutton_t larrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
328
   guibutton_t rarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
140 pmbaty 329
   guibutton_t rrarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
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   guitext_t arrow_text; // usually, viewed move number versus the total of moves
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   guibutton_t newgamebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
332
   guibutton_t opengamebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
1 pmbaty 333
   guibutton_t chatbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
334
   guibutton_t gamesbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
335
   guibutton_t peoplebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
336
   guitext_t comment_text; // text printed in the comments area
337
   guitext_t history_text; // text printed in the moves text area
338
   guitext_t clock_text; // text printed in the game clock area
339
   guitext_t turn_text; // text printed in the "X moves" area
340
   guitext_t central_text; // text printed in the center of the screen
341
   ccreply_t *cchistory; // mallocated array of chatter channel replies
342
   int cchistory_count; // number of elements in the above array
343
   bool is_entering_text; // set to TRUE if player is entering text
344
   ccreply_t entered_ccreply; // text that is currently being entered
345
   bool is_partspick_displayed; // set to TRUE if the parts pick line is displayed
346
   bool want_spinwheel; // set to TRUE to display a spinning wheel
347
   char partspick_hoveredpart; // one of "PRNBQK kqbnrp"
348
   char partspick_selectedpart; // one of "PRNBQK kqbnrp"
349
} gui_t;
350
 
351
 
352
// rendering scene definition
353
typedef struct scene_s
354
{
355
   int background_spriteindex; // index of the background sprite (-1 if none)
356
   sceneobject_t *objects; // mallocated array of objects to render
357
   int object_count; // size of the objects array
358
   int overlay_spriteindex; // index of the overlay sprite (-1 if none)
359
   gui_t gui; // GUI laid over this scene
360
   bool update; // set to TRUE if the scene needs to be updated
361
} scene_t;
362
 
363
 
40 pmbaty 364
// engine program options definition (populated from "engines/<program>/engine.ini")
119 pmbaty 365
typedef struct engineprogram_s
1 pmbaty 366
{
119 pmbaty 367
   wchar_t folder[MAX_PATH]; // chess engine folder name
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   wchar_t name[64]; // chess engine name (will be used as player name)
369
   wchar_t cmdline[MAX_PATH]; // chess engine binary startup command-line, e.g "gnuchess.exe"
370
   wchar_t replystring_move[64]; // chess engine reply string for a move (positions come right after)
44 pmbaty 371
   wchar_t command_new[64]; // command to send the chess engine to tell him we are starting a new game
372
   wchar_t command_setboard[64]; // command to send the chess engine to tell him to set the table in a particular way (FEN notation)
373
   wchar_t command_sd[64]; // command to send the chess engine to instruct it about its allowed depth (will be followed by numeric)
374
   wchar_t command_go[64]; // command to send the chess engine to make it play the current move
375
   wchar_t command_move[64]; // command to send the chess engine to instruct it that its opponent played a particular move
376
   wchar_t command_force[64]; // command to send the chess engine to force it to play a particular move instead of the one it wants
377
   wchar_t command_quit[64]; // command to send the chess engine to make it exit cleanly
119 pmbaty 378
} engineprogram_t;
40 pmbaty 379
 
380
 
381
// engine options definition
382
typedef struct engineoptions_s
383
{
384
   int depth; // chess engine's currently allowed search depth
385
   int max_depth; // chess engine maximum search depth (used just for slider display)
386
   int blunder_chances; // chess engine blunder chances, in percent
387
   int obstinacy_level; // chess engine obstinacy level, in number of moves
388
   bool is_expert_mode; // set to TRUE if this player claims to be an expert player (in the game settings)
119 pmbaty 389
   engineprogram_t *programs; // engine programs
390
   int program_count; // size of the engines array
391
   int selected_program; // index of the selected engine
1 pmbaty 392
} engineoptions_t;
393
 
394
 
395
// network options definition
396
typedef struct networkoptions_s
397
{
398
   wchar_t server_address[MAX_PATH]; // chess server URL for online gaming
399
   int server_port; // chess server listen port (usually 5000) for online gaming
400
   wchar_t login[32]; // login for online gaming
401
   wchar_t password[32]; // password for online gaming
402
   bool want_servermessages; // set to TRUE if server messages are to be displayed (MOTD, RoboAdmin messages, announcements)
403
   bool want_publicchat; // set to TRUE if public chat messages and chatter channels list are to be displayed
404
   bool want_motdonconnect; // set to TRUE if the MOTD is to be displayed when connecting to the chess server
405
} networkoptions_t;
406
 
407
 
14 pmbaty 408
// registration options definition
409
typedef struct registrationoptions_s
410
{
411
   wchar_t user_email[MAX_PATH]; // registered user's email address
83 pmbaty 412
   unsigned __int32 activation_code; // registered user's activation code (a 32-bit integer)
14 pmbaty 413
} registrationoptions_t;
414
 
415
 
1 pmbaty 416
// game options definition
417
typedef struct options_s
418
{
124 pmbaty 419
   bool want_fullscreen; // set to TRUE to run in fullscreen mode (no taskbar)
420
   bool want_maximized; // set to TRUE to run in maximized window mode
1 pmbaty 421
   int window_width; // window width when not in fullscreen mode
422
   int window_height; // window height when not in fullscreen mode
423
   bool want_sounds; // set to TRUE to enable sounds
424
   bool want_animations; // set to TRUE to enable part animations
130 pmbaty 425
   bool want_slidinganimations; // set to TRUE to enable SLIDING part animations
1 pmbaty 426
   bool want_possiblemoves; // set to TRUE to show possible moves
427
   bool want_lastmove; // set to TRUE to show the last move
428
   bool want_threats; // set to TRUE to display king's threats
429
   bool want_autorotateon1vs1; // set to TRUE to enable board auto-rotation when playing human vs human locally
430
   bool want_takenparts; // set to TRUE to display the taken parts on the side of the board
431
   bool want_turn; // set to TRUE to display the current turn
432
   bool want_clock; // set to TRUE to display a game clock
433
   unsigned long clock_color; // RGBA color of the game clock
434
   bool want_history; // set to TRUE to enable the display of game history
435
   unsigned long history_color; // RGBA color of the game history
436
   bool want_sepiafilter; // set to TRUE to enable the sepia filter when displaying past moves
437
   bool want_filtering; // set to TRUE to enable texture filtering
438
   bool want_hiquality; // set to TRUE to enable maximum possible quality filtering
439
   bool want_reflections; // set to TRUE to enable part reflections
440
   bool want_specularlighting; // set to TRUE to enable specular lighting
441
   int rotate_speed; // board rotation speed
14 pmbaty 442
   registrationoptions_t registration; // registration options
1 pmbaty 443
   engineoptions_t engine; // engine options
444
   networkoptions_t network; // network options
445
} options_t;
446
 
447
 
448
// online player definition
449
typedef struct onlineplayer_s
450
{
451
   int rating; // player rating (ELO estimate)
452
   unsigned char ratingtype; // either one of RATING_xxx (default, estimated or provisional)
453
   unsigned char handlestatus; // either one of HANDLESTATUS_xxx values
454
   wchar_t nickname[32]; // this player's nickname
455
   unsigned short handlecodes; // bitmap: one or several of HANDLECODE_xxx flag
456
} onlineplayer_t;
457
 
458
 
459
// chatter channel member definition
460
typedef struct chatterchannelmember_s
461
{
462
   bool is_silenced; // set to TRUE if this player plays in silence
463
   wchar_t nickname[32]; // this player's nickname
464
} chatterchannelmember_t;
465
 
466
 
467
// chatter channel definition
468
typedef struct chatterchannel_s
469
{
470
   int id; // channel's numeric ID
471
   bool is_open; // set to TRUE if listening is currently enabled for this channel
472
   wchar_t theme[64]; // channel theme, as reported by the server
473
   unsigned long color; // channel text color (RGBA)
474
   chatterchannelmember_t *members; // mallocated array of members
475
   int member_count; // number of members in this channel
476
} chatterchannel_t;
477
 
478
 
479
// challenge definition
480
typedef struct challenge_s
481
{
482
   bool is_active; // set to TRUE if this challenge is active
483
   wchar_t challenger[32]; // challenger nickname
484
   HWND hWnd; // challenge window handle
485
   int challenger_level; // challenger level
486
   int color; // color this challenger wants to play
487
   bool is_rated; // whether this game is rated or not
488
   wchar_t game_type[32]; // game type, literally
489
   float initial_time; // initial time of the game for each color
490
   float increment; // eventual time increment (Fischer pace)
491
   bool update_dialog; // set to TRUE when the dialog window should be updated
492
} challenge_t;
493
 
494
 
495
// sought game definition
496
typedef struct soughtgame_s
497
{
498
   int id; // sought game ID
499
   int rating; // player rating (ELO estimate)
500
   wchar_t nickname[32]; // this player's nickname
501
   float initial_time; // initial time of the game for each color
502
   float increment; // eventual time increment (Fischer pace)
503
   unsigned char rating_type; // one of GAMERATINGTYPE_xxx #defines
504
   wchar_t game_type[32]; // game type, literally
505
   int color; // color this player will have
506
   int lowest_accepted; // lowest ELO accepted
507
   int highest_accepted; // highest ELO accepted
508
   bool manual_start; // set to TRUE if the game should start manually
509
   bool formula_checked; // set to TRUE if the filter formula will be used
510
} soughtgame_t;
511
 
512
 
513
// chat interlocutor
514
typedef struct interlocutor_s
515
{
516
   bool is_active; // set to TRUE if this interlocutor is active
517
   wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
518
   HWND hWnd; // chat window handle
519
   int current_displaypicture; // current display picture index
520
   wchar_t *dialogtext; // mallocated wchar_t buffer of dialog text (beware: RTF is ASCII-only)
521
   int dialogtext_size; // size of the dialog text buffer, in WCHARs
522
   bool update_dialog; // set to TRUE when the dialog window should be updated
523
} interlocutor_t;
524
 
525
 
526
// game style ratings
527
typedef struct gamestylerating_s
528
{
529
   wchar_t name[32]; // game style name (e.g, "standard", "blitz", etc.)
530
   int rating; // ELO rating for this style of play
531
   float rd; // unknown data ???
532
   int win_count; // amount of won matches in this style of play
533
   int loss_count; // amount of lost matches in this style of play
534
   int draw_count; // amount of draw matches in this style of play
535
   int total_matches; // amount of played matches in this style of play (basically, sum of win + loss + draws)
536
} gamestylerating_t;
537
 
538
 
539
// player cards
540
typedef struct playercard_s
541
{
542
   bool is_active; // set to TRUE if this slot is active
543
   bool is_own; // set to TRUE if this card is the local player's one
544
   wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
545
   HWND hWnd; // player card window handle
546
   bool got_reply; // set to TRUE when this player card slot got server reply (i.e, it contains actual data)
547
   bool doesnt_exist; // set to TRUE when the chess server reports that this player doesn't exist
548
   int minutes_online; // amount of minutes this player has been online
549
   int seconds_idle; // amount of seconds elapsed since this player's last activity
550
   unsigned char disconnection_day; // day of disconnection
551
   unsigned char disconnection_month; // month of disconnection
552
   unsigned short disconnection_year; // year of disconnection
553
   int game_played; // index of the game currently played by this player
554
   wchar_t game_name[64]; // name of the game currently played by this player
555
   wchar_t *fingertext; // mallocated wchar_t buffer of personal finger text
556
   int fingertext_length; // size of the finger text buffer, in WCHARs
557
   gamestylerating_t *gamestyleratings; // mallocated array of game styles for which this player is rated
558
   int gamestylerating_count; // amount of different game styles for which this player is rated
559
   bool update_dialog; // set to TRUE when the dialog window should be updated
560
} playercard_t;
561
 
562
 
563
// handle status pictures
564
typedef struct handlestatus_s
565
{
566
   HICON icon; // icon handle
567
   HBITMAP bitmap; // bitmap handle
568
   wchar_t *text; // pointer to the text string describing this status
569
} handlestatus_t;
570
 
571
 
572
// smilies
573
typedef struct smiley_s
574
{
575
   wchar_t name[32]; // smiley name
576
   wchar_t filename[MAX_PATH]; // filename of that smiley's PNG picture
577
   wchar_t *rtf_data; // smiley RTF data, mallocated
578
   int rtf_len; // length of the above data string (minus the null terminator)
579
} smiley_t;
580
 
581
 
582
// localized texts
583
typedef struct text_s
584
{
585
   wchar_t *id_string; // ID string for the given text (mallocated), example: "AboutBox_Title"
586
   wchar_t *localized_string; // localized string for the given text (mallocated), example: "A propos de ce logiciel"
587
} text_t;
588
 
589
 
59 pmbaty 590
// languages
591
typedef struct language_s
592
{
593
   wchar_t name[64]; // language name, e.g. "French", "English" or "Norwegian (norsk)"
594
   text_t *texts; // mallocated array of localized texts
595
   int text_count; // size of the texts array
596
} language_t;
597
 
598
 
1 pmbaty 599
// global declarations
600
#ifndef DEFINE_GLOBALS
601
#define GLOBAL extern
602
#else
603
#define GLOBAL
604
#endif
59 pmbaty 605
GLOBAL int language_id;
14 pmbaty 606
GLOBAL bool is_registered;
1 pmbaty 607
GLOBAL bool terminate_everything;
608
GLOBAL HINSTANCE hAppInstance;
609
GLOBAL wchar_t app_path[MAX_PATH];
610
GLOBAL wchar_t load_pathname[MAX_PATH];
611
GLOBAL wchar_t save_pathname[MAX_PATH];
59 pmbaty 612
GLOBAL HMENU hMainMenu;
613
GLOBAL HACCEL hMainAccelerators;
1 pmbaty 614
GLOBAL HWND hMainWnd;
615
GLOBAL HWND hChatterChannelsWnd;
616
GLOBAL HWND hGamesWnd;
617
GLOBAL HWND hMOTDWnd;
618
GLOBAL HWND hOpponentsWnd;
619
GLOBAL HWND hSoughtWnd;
620
GLOBAL messagebox_t messagebox;
621
GLOBAL bool want_framerate;
75 pmbaty 622
GLOBAL bool is_paused;
1 pmbaty 623
GLOBAL float current_time;
75 pmbaty 624
GLOBAL float stoppage_time;
1 pmbaty 625
GLOBAL float animation_endtime;
21 pmbaty 626
GLOBAL float command_ignoretime;
1 pmbaty 627
GLOBAL float highlight_endtime;
628
GLOBAL float current_pitch;
629
GLOBAL float current_yaw;
630
GLOBAL float current_distance;
131 pmbaty 631
GLOBAL float lookatpoint_x;
632
GLOBAL float lookatpoint_y;
1 pmbaty 633
GLOBAL int current_viewer;
634
GLOBAL handlestatus_t handlestatus[9]; // first slot unused
635
// dialog boxes and windows
140 pmbaty 636
GLOBAL bool is_dialogbox_displayed;
1 pmbaty 637
GLOBAL bool is_dialogbox_about_validated;
638
GLOBAL bool is_dialogbox_challenge_validated;
639
GLOBAL bool is_dialogbox_changeappearance_validated;
640
GLOBAL bool is_dialogbox_comment_validated;
641
GLOBAL bool is_dialogbox_endgame_validated;
642
GLOBAL bool is_dialogbox_gotomove_validated;
75 pmbaty 643
GLOBAL bool is_dialogbox_renamesides_validated;
1 pmbaty 644
GLOBAL bool is_dialogbox_load_validated;
645
GLOBAL bool is_dialogbox_message_validated;
646
GLOBAL bool is_dialogbox_newgame_validated;
647
GLOBAL bool is_dialogbox_options_validated;
648
GLOBAL bool is_dialogbox_pawnpromotion_validated;
649
GLOBAL bool is_dialogbox_playercard_validated;
650
GLOBAL bool is_dialogbox_playerinfoname_validated;
651
GLOBAL bool is_dialogbox_quit_validated;
652
GLOBAL bool is_dialogbox_resign_validated;
653
GLOBAL bool is_dialogbox_save_validated;
654
GLOBAL bool is_dialogbox_saveposition_validated;
655
GLOBAL bool is_dialogbox_sendchallenge_validated;
656
GLOBAL bool is_dialogbox_sendseek_validated;
657
GLOBAL bool is_dialogbox_takeback_validated;
658
GLOBAL bool is_window_chat_validated;
659
GLOBAL bool is_window_chatterchannels_validated;
660
GLOBAL bool is_window_games_validated;
661
GLOBAL bool is_window_motd_validated;
662
GLOBAL bool is_window_opponents_validated;
663
GLOBAL bool is_window_sought_validated;
664
// themes
665
GLOBAL theme_t *themes; // mallocated, slot 0 must always be valid (default theme)
666
GLOBAL int theme_count;
667
GLOBAL theme_t *theme; // pointer to current theme
668
GLOBAL wchar_t wantedtheme_name[64];
669
GLOBAL bool want_grid;
670
GLOBAL bool want_flaticons;
671
GLOBAL bool want_custombackground;
672
GLOBAL wchar_t custombackground_pathname[MAX_PATH];
673
GLOBAL backgroundsprite_t custombg;
674
// main objects
675
GLOBAL options_t options;
676
GLOBAL board_t the_board;
677
GLOBAL scene_t the_scene;
59 pmbaty 678
// languages
679
GLOBAL language_t *languages; // mallocated
680
GLOBAL int language_count;
124 pmbaty 681
GLOBAL bool is_language_auto;
1 pmbaty 682
// online stuff
683
GLOBAL wchar_t server_motd[USHRT_MAX];
684
GLOBAL onlineplayer_t *onlineplayers; // mallocated
685
GLOBAL int onlineplayer_count; // -1 means "reply not arrived"
686
GLOBAL bool onlineplayers_updated; // TRUE when display is to be updated
687
GLOBAL float lastonlineplayers_time; // date at which the last update was received
688
GLOBAL soughtgame_t *soughtgames; // mallocated
689
GLOBAL int soughtgame_count; // -1 means "reply not arrived"
690
GLOBAL bool soughtgames_updated; // TRUE when display is to be updated
691
GLOBAL float lastsought_time; // date at which the last update was received
692
GLOBAL chatterchannel_t *chatterchannels; // mallocated
693
GLOBAL int chatterchannel_count; // -1 means "reply not arrived"
694
GLOBAL chatterchannel_t *selected_chatterchannel;
695
GLOBAL bool chatterchannels_updated;
696
GLOBAL interlocutor_t *interlocutors; // mallocated
697
GLOBAL int interlocutor_count;
698
GLOBAL playercard_t *playercards; // mallocated
699
GLOBAL int playercard_count;
700
GLOBAL challenge_t *challenges; // mallocated
701
GLOBAL int challenge_count;
702
// smilies
703
GLOBAL smiley_t *smilies; // mallocated
704
GLOBAL int smiley_count;
705
// PGN games
706
GLOBAL pgngame_t *games; // mallocated
707
GLOBAL int game_count;
708
// fonts
709
GLOBAL int players_fontindex;
710
GLOBAL int centermsg_fontindex;
711
GLOBAL int chat_fontindex;
712
GLOBAL int arrow_fontindex;
713
GLOBAL HFONT hFontChat;
714
// sprites
140 pmbaty 715
GLOBAL int llarrow_spriteindex;
1 pmbaty 716
GLOBAL int larrow_spriteindex;
717
GLOBAL int rarrow_spriteindex;
140 pmbaty 718
GLOBAL int rrarrow_spriteindex;
124 pmbaty 719
GLOBAL int newgamebutton_spriteindex;
720
GLOBAL int opengamebutton_spriteindex;
1 pmbaty 721
GLOBAL int chatbutton_spriteindex;
722
GLOBAL int gamesbutton_spriteindex;
723
GLOBAL int peoplebutton_spriteindex;
724
GLOBAL int sepia_spriteindex;
725
GLOBAL int spinner_spriteindex[12];
726
// debug logging facilities
727
GLOBAL wchar_t logfile_pathname[MAX_PATH];
728
 
729
 
730
// function prototypes
731
#include "prototypes.h"
732
 
733
 
734
#endif // COMMON_H