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1 | pmbaty | 1 | /* |
2 | * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>. |
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3 | * It is copyright by its individual contributors, as recorded in the |
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4 | * project's Git history. See COPYING.txt at the top level for license |
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5 | * terms and a link to the Git history. |
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6 | */ |
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7 | |||
8 | /* |
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9 | * |
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10 | * C version of vecmat library |
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11 | * |
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12 | */ |
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13 | |||
14 | #include <stdlib.h> |
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15 | #include <stdint.h> |
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16 | #include <math.h> // for sqrt |
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17 | |||
18 | #include "maths.h" |
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19 | #include "vecmat.h" |
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20 | #include "dxxerror.h" |
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21 | |||
22 | namespace dcx { |
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23 | |||
24 | //#define USE_ISQRT 1 |
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25 | |||
26 | constexpr vms_matrix vmd_identity_matrix = IDENTITY_MATRIX; |
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27 | |||
28 | //adds two vectors, fills in dest, returns ptr to dest |
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29 | //ok for dest to equal either source, but should use vm_vec_add2() if so |
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30 | vms_vector &vm_vec_add(vms_vector &dest,const vms_vector &src0,const vms_vector &src1) |
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31 | { |
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32 | dest.x = src0.x + src1.x; |
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33 | dest.y = src0.y + src1.y; |
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34 | dest.z = src0.z + src1.z; |
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35 | return dest; |
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36 | } |
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37 | |||
38 | |||
39 | //subs two vectors, fills in dest, returns ptr to dest |
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40 | //ok for dest to equal either source, but should use vm_vec_sub2() if so |
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41 | vms_vector &_vm_vec_sub(vms_vector &dest,const vms_vector &src0,const vms_vector &src1) |
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42 | { |
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43 | dest.x = src0.x - src1.x; |
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44 | dest.y = src0.y - src1.y; |
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45 | dest.z = src0.z - src1.z; |
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46 | return dest; |
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47 | } |
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48 | |||
49 | //adds one vector to another. returns ptr to dest |
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50 | //dest can equal source |
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51 | void vm_vec_add2(vms_vector &dest,const vms_vector &src) |
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52 | { |
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53 | dest.x += src.x; |
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54 | dest.y += src.y; |
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55 | dest.z += src.z; |
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56 | } |
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57 | |||
58 | //subs one vector from another, returns ptr to dest |
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59 | //dest can equal source |
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60 | void vm_vec_sub2(vms_vector &dest,const vms_vector &src) |
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61 | { |
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62 | dest.x -= src.x; |
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63 | dest.y -= src.y; |
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64 | dest.z -= src.z; |
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65 | } |
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66 | |||
67 | static inline fix avg_fix(fix64 a, fix64 b) |
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68 | { |
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69 | return (a + b) / 2; |
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70 | } |
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71 | |||
72 | //averages two vectors. returns ptr to dest |
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73 | //dest can equal either source |
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74 | void vm_vec_avg(vms_vector &dest,const vms_vector &src0,const vms_vector &src1) |
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75 | { |
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76 | dest.x = avg_fix(src0.x, src1.x); |
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77 | dest.y = avg_fix(src0.y, src1.y); |
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78 | dest.z = avg_fix(src0.z, src1.z); |
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79 | } |
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80 | |||
81 | //scales a vector in place. returns ptr to vector |
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82 | vms_vector &vm_vec_scale(vms_vector &dest,fix s) |
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83 | { |
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84 | return vm_vec_copy_scale(dest, dest, s); |
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85 | } |
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86 | |||
87 | //scales and copies a vector. returns ptr to dest |
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88 | vms_vector &vm_vec_copy_scale(vms_vector &dest,const vms_vector &src,fix s) |
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89 | { |
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90 | dest.x = fixmul(src.x,s); |
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91 | dest.y = fixmul(src.y,s); |
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92 | dest.z = fixmul(src.z,s); |
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93 | return dest; |
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94 | } |
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95 | |||
96 | //scales a vector, adds it to another, and stores in a 3rd vector |
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97 | //dest = src1 + k * src2 |
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98 | void vm_vec_scale_add(vms_vector &dest,const vms_vector &src1,const vms_vector &src2,fix k) |
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99 | { |
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100 | dest.x = src1.x + fixmul(src2.x,k); |
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101 | dest.y = src1.y + fixmul(src2.y,k); |
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102 | dest.z = src1.z + fixmul(src2.z,k); |
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103 | } |
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104 | |||
105 | //scales a vector and adds it to another |
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106 | //dest += k * src |
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107 | void vm_vec_scale_add2(vms_vector &dest,const vms_vector &src,fix k) |
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108 | { |
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109 | dest.x += fixmul(src.x,k); |
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110 | dest.y += fixmul(src.y,k); |
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111 | dest.z += fixmul(src.z,k); |
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112 | } |
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113 | |||
114 | //scales a vector in place, taking n/d for scale. returns ptr to vector |
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115 | //dest *= n/d |
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116 | void vm_vec_scale2(vms_vector &dest,fix n,fix d) |
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117 | { |
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118 | #if 0 // DPH: Kludge: this was overflowing a lot, so I made it use the FPU. |
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119 | float nd; |
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120 | nd = f2fl(n) / f2fl(d); |
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121 | dest.x = fl2f( f2fl(dest.x) * nd); |
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122 | dest.y = fl2f( f2fl(dest.y) * nd); |
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123 | dest.z = fl2f( f2fl(dest.z) * nd); |
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124 | #else |
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125 | dest.x = fixmuldiv(dest.x,n,d); |
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126 | dest.y = fixmuldiv(dest.y,n,d); |
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127 | dest.z = fixmuldiv(dest.z,n,d); |
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128 | #endif |
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129 | } |
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130 | |||
131 | static fix vm_vec_dot3(fix x,fix y,fix z,const vms_vector &v) __attribute_warn_unused_result; |
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132 | static fix vm_vec_dot3(fix x,fix y,fix z,const vms_vector &v) |
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133 | { |
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134 | #if 0 |
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135 | quadint q; |
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136 | |||
137 | q.low = q.high = 0; |
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138 | |||
139 | fixmulaccum(&q,x,v->x); |
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140 | fixmulaccum(&q,y,v->y); |
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141 | fixmulaccum(&q,z,v->z); |
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142 | |||
143 | return fixquadadjust(&q); |
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144 | #else |
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145 | int64_t x0 = x; |
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146 | int64_t x1 = v.x; |
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147 | int64_t y0 = y; |
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148 | int64_t y1 = v.y; |
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149 | int64_t z0 = z; |
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150 | int64_t z1 = v.z; |
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151 | int64_t p = (x0 * x1) + (y0 * y1) + (z0 * z1); |
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152 | /* Convert back to fix and return. */ |
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153 | return p >> 16; |
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154 | #endif |
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155 | } |
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156 | |||
157 | fix vm_vec_dot(const vms_vector &v0,const vms_vector &v1) |
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158 | { |
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159 | return vm_vec_dot3(v0.x, v0.y, v0.z, v1); |
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160 | } |
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161 | |||
162 | //returns magnitude of a vector |
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163 | vm_magnitude_squared vm_vec_mag2(const vms_vector &v) |
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164 | { |
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165 | const int64_t x = v.x; |
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166 | const int64_t y = v.y; |
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167 | const int64_t z = v.z; |
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168 | return vm_magnitude_squared{static_cast<uint64_t>((x * x) + (y * y) + (z * z))}; |
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169 | } |
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170 | |||
171 | vm_magnitude vm_vec_mag(const vms_vector &v) |
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172 | { |
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173 | quadint q; |
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174 | q.q = vm_vec_mag2(v).d2; |
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175 | return vm_magnitude{quad_sqrt(q)}; |
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176 | } |
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177 | |||
178 | //computes the distance between two points. (does sub and mag) |
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179 | vm_distance vm_vec_dist(const vms_vector &v0,const vms_vector &v1) |
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180 | { |
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181 | return vm_vec_mag(vm_vec_sub(v0,v1)); |
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182 | } |
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183 | |||
184 | vm_distance_squared vm_vec_dist2(const vms_vector &v0,const vms_vector &v1) |
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185 | { |
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186 | return vm_vec_mag2(vm_vec_sub(v0,v1)); |
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187 | } |
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188 | |||
189 | //computes an approximation of the magnitude of the vector |
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190 | //uses dist = largest + next_largest*3/8 + smallest*3/16 |
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191 | vm_magnitude vm_vec_mag_quick(const vms_vector &v) |
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192 | { |
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193 | fix a,b,c,bc; |
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194 | |||
195 | a = labs(v.x); |
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196 | b = labs(v.y); |
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197 | c = labs(v.z); |
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198 | |||
199 | if (a < b) { |
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200 | std::swap(a, b); |
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201 | } |
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202 | |||
203 | if (b < c) { |
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204 | std::swap(b, c); |
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205 | if (a < b) { |
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206 | std::swap(a, b); |
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207 | } |
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208 | } |
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209 | |||
210 | bc = (b>>2) + (c>>3); |
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211 | |||
212 | return vm_magnitude{static_cast<uint32_t>(a + bc + (bc>>1))}; |
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213 | } |
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214 | |||
215 | |||
216 | //computes an approximation of the distance between two points. |
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217 | //uses dist = largest + next_largest*3/8 + smallest*3/16 |
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218 | vm_distance vm_vec_dist_quick(const vms_vector &v0,const vms_vector &v1) |
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219 | { |
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220 | return vm_vec_mag_quick(vm_vec_sub(v0,v1)); |
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221 | } |
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222 | |||
223 | //normalize a vector. returns mag of source vec |
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224 | vm_magnitude vm_vec_copy_normalize(vms_vector &dest,const vms_vector &src) |
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225 | { |
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226 | auto m = vm_vec_mag(src); |
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227 | if (m) { |
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228 | vm_vec_divide(dest, src, m); |
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229 | } |
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230 | return m; |
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231 | } |
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232 | |||
233 | void vm_vec_divide(vms_vector &dest,const vms_vector &src, fix m) |
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234 | { |
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235 | dest.x = fixdiv(src.x,m); |
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236 | dest.y = fixdiv(src.y,m); |
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237 | dest.z = fixdiv(src.z,m); |
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238 | } |
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239 | |||
240 | //normalize a vector. returns mag of source vec |
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241 | vm_magnitude vm_vec_normalize(vms_vector &v) |
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242 | { |
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243 | return vm_vec_copy_normalize(v,v); |
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244 | } |
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245 | |||
246 | //normalize a vector. returns mag of source vec. uses approx mag |
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247 | vm_magnitude vm_vec_copy_normalize_quick(vms_vector &dest,const vms_vector &src) |
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248 | { |
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249 | auto m = vm_vec_mag_quick(src); |
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250 | if (m) { |
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251 | vm_vec_divide(dest, src, m); |
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252 | } |
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253 | return m; |
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254 | } |
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255 | |||
256 | //normalize a vector. returns 1/mag of source vec. uses approx 1/mag |
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257 | vm_magnitude vm_vec_normalize_quick(vms_vector &v) |
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258 | { |
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259 | return vm_vec_copy_normalize_quick(v,v); |
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260 | } |
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261 | |||
262 | //return the normalized direction vector between two points |
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263 | //dest = normalized(end - start). Returns 1/mag of direction vector |
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264 | //NOTE: the order of the parameters matches the vector subtraction |
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265 | vm_magnitude vm_vec_normalized_dir_quick(vms_vector &dest,const vms_vector &end,const vms_vector &start) |
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266 | { |
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267 | return vm_vec_normalize_quick(vm_vec_sub(dest,end,start)); |
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268 | } |
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269 | |||
270 | //return the normalized direction vector between two points |
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271 | //dest = normalized(end - start). Returns mag of direction vector |
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272 | //NOTE: the order of the parameters matches the vector subtraction |
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273 | vm_magnitude vm_vec_normalized_dir(vms_vector &dest,const vms_vector &end,const vms_vector &start) |
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274 | { |
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275 | return vm_vec_normalize(vm_vec_sub(dest,end,start)); |
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276 | } |
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277 | |||
278 | //computes surface normal from three points. result is normalized |
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279 | //returns ptr to dest |
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280 | //dest CANNOT equal either source |
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281 | void vm_vec_normal(vms_vector &dest,const vms_vector &p0,const vms_vector &p1,const vms_vector &p2) |
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282 | { |
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283 | vm_vec_perp(dest,p0,p1,p2); |
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284 | vm_vec_normalize(dest); |
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285 | } |
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286 | |||
287 | //make sure a vector is reasonably sized to go into a cross product |
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288 | static void check_vec(vms_vector *v) |
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289 | { |
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290 | fix check; |
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291 | int cnt = 0; |
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292 | |||
293 | check = labs(v->x) | labs(v->y) | labs(v->z); |
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294 | |||
295 | if (check == 0) |
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296 | return; |
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297 | |||
298 | if (check & 0xfffc0000) { //too big |
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299 | |||
300 | while (check & 0xfff00000) { |
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301 | cnt += 4; |
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302 | check >>= 4; |
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303 | } |
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304 | |||
305 | while (check & 0xfffc0000) { |
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306 | cnt += 2; |
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307 | check >>= 2; |
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308 | } |
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309 | |||
310 | v->x >>= cnt; |
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311 | v->y >>= cnt; |
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312 | v->z >>= cnt; |
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313 | } |
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314 | else //maybe too small |
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315 | if ((check & 0xffff8000) == 0) { //yep, too small |
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316 | |||
317 | while ((check & 0xfffff000) == 0) { |
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318 | cnt += 4; |
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319 | check <<= 4; |
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320 | } |
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321 | |||
322 | while ((check & 0xffff8000) == 0) { |
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323 | cnt += 2; |
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324 | check <<= 2; |
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325 | } |
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326 | |||
327 | v->x >>= cnt; |
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328 | v->y >>= cnt; |
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329 | v->z >>= cnt; |
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330 | } |
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331 | } |
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332 | |||
333 | //computes cross product of two vectors. |
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334 | //Note: this magnitude of the resultant vector is the |
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335 | //product of the magnitudes of the two source vectors. This means it is |
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336 | //quite easy for this routine to overflow and underflow. Be careful that |
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337 | //your inputs are ok. |
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338 | void vm_vec_cross(vms_vector &dest,const vms_vector &src0,const vms_vector &src1) |
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339 | { |
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340 | quadint q; |
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341 | |||
342 | Assert(&dest!=&src0 && &dest!=&src1); |
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343 | |||
344 | q.q = 0; |
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345 | fixmulaccum(&q,src0.y,src1.z); |
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346 | fixmulaccum(&q,-src0.z,src1.y); |
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347 | dest.x = fixquadadjust(&q); |
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348 | |||
349 | q.q = 0; |
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350 | fixmulaccum(&q,src0.z,src1.x); |
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351 | fixmulaccum(&q,-src0.x,src1.z); |
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352 | dest.y = fixquadadjust(&q); |
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353 | |||
354 | q.q = 0; |
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355 | fixmulaccum(&q,src0.x,src1.y); |
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356 | fixmulaccum(&q,-src0.y,src1.x); |
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357 | dest.z = fixquadadjust(&q); |
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358 | } |
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359 | |||
360 | //computes non-normalized surface normal from three points. |
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361 | //returns ptr to dest |
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362 | //dest CANNOT equal either source |
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363 | void vm_vec_perp(vms_vector &dest,const vms_vector &p0,const vms_vector &p1,const vms_vector &p2) |
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364 | { |
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365 | auto t0 = vm_vec_sub(p1,p0); |
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366 | auto t1 = vm_vec_sub(p2,p1); |
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367 | check_vec(&t0); |
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368 | check_vec(&t1); |
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369 | vm_vec_cross(dest,t0,t1); |
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370 | } |
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371 | |||
372 | |||
373 | //computes the delta angle between two vectors. |
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374 | //vectors need not be normalized. if they are, call vm_vec_delta_ang_norm() |
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375 | //the forward vector (third parameter) can be NULL, in which case the absolute |
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376 | //value of the angle in returned. Otherwise the angle around that vector is |
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377 | //returned. |
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378 | fixang vm_vec_delta_ang(const vms_vector &v0,const vms_vector &v1,const vms_vector &fvec) |
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379 | { |
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380 | vms_vector t0,t1; |
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381 | |||
382 | if (!vm_vec_copy_normalize(t0,v0) || !vm_vec_copy_normalize(t1,v1)) |
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383 | return 0; |
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384 | |||
385 | return vm_vec_delta_ang_norm(t0,t1,fvec); |
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386 | } |
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387 | |||
388 | //computes the delta angle between two normalized vectors. |
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389 | fixang vm_vec_delta_ang_norm(const vms_vector &v0,const vms_vector &v1,const vms_vector &fvec) |
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390 | { |
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391 | fixang a; |
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392 | |||
393 | a = fix_acos(vm_vec_dot(v0,v1)); |
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394 | if (vm_vec_dot(vm_vec_cross(v0,v1),fvec) < 0) |
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395 | a = -a; |
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396 | return a; |
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397 | } |
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398 | |||
399 | static void sincos_2_matrix(vms_matrix &m, const fixang bank, const fix_sincos_result p, const fix_sincos_result h) |
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400 | { |
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401 | #define DXX_S2M_DECL(V) \ |
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402 | const auto &sin##V = V.sin; \ |
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403 | const auto &cos##V = V.cos |
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404 | DXX_S2M_DECL(p); |
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405 | DXX_S2M_DECL(h); |
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406 | m.fvec.y = -sinp; //m6 |
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407 | m.fvec.x = fixmul(sinh,cosp); //m3 |
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408 | m.fvec.z = fixmul(cosh,cosp); //m9 |
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409 | const auto &&b = fix_sincos(bank); |
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410 | DXX_S2M_DECL(b); |
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411 | #undef DXX_S2M_DECL |
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412 | m.rvec.y = fixmul(sinb,cosp); //m4 |
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413 | m.uvec.y = fixmul(cosb,cosp); //m5 |
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414 | |||
415 | const auto cbch = fixmul(cosb,cosh); |
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416 | const auto sbsh = fixmul(sinb,sinh); |
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417 | m.rvec.x = cbch + fixmul(sinp,sbsh); //m1 |
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418 | m.uvec.z = sbsh + fixmul(sinp,cbch); //m8 |
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419 | |||
420 | const auto sbch = fixmul(sinb,cosh); |
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421 | const auto cbsh = fixmul(cosb,sinh); |
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422 | m.uvec.x = fixmul(sinp,cbsh) - sbch; //m2 |
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423 | m.rvec.z = fixmul(sinp,sbch) - cbsh; //m7 |
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424 | } |
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425 | |||
426 | //computes a matrix from a set of three angles. returns ptr to matrix |
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427 | void vm_angles_2_matrix(vms_matrix &m,const vms_angvec &a) |
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428 | { |
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429 | const auto al = a; |
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430 | sincos_2_matrix(m, al.b, fix_sincos(al.p), fix_sincos(al.h)); |
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431 | } |
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432 | |||
433 | #if DXX_USE_EDITOR |
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434 | //computes a matrix from a forward vector and an angle |
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435 | void vm_vec_ang_2_matrix(vms_matrix &m,const vms_vector &v,fixang a) |
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436 | { |
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437 | fix sinp,cosp,sinh,cosh; |
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438 | sinp = -v.y; |
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439 | cosp = fix_sqrt(f1_0 - fixmul(sinp,sinp)); |
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440 | |||
441 | sinh = fixdiv(v.x,cosp); |
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442 | cosh = fixdiv(v.z,cosp); |
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443 | sincos_2_matrix(m, a, {sinp, cosp}, {sinh, cosh}); |
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444 | } |
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445 | #endif |
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446 | |||
447 | //computes a matrix from one or more vectors. The forward vector is required, |
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448 | //with the other two being optional. If both up & right vectors are passed, |
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449 | //the up vector is used. If only the forward vector is passed, a bank of |
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450 | //zero is assumed |
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451 | //returns ptr to matrix |
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452 | void vm_vector_2_matrix(vms_matrix &m,const vms_vector &fvec,const vms_vector *uvec,const vms_vector *rvec) |
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453 | { |
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454 | vms_vector &xvec=m.rvec,&yvec=m.uvec,&zvec=m.fvec; |
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455 | if (!vm_vec_copy_normalize(zvec,fvec)) { |
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456 | Int3(); //forward vec should not be zero-length |
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457 | return; |
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458 | } |
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459 | if (uvec == NULL) { |
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460 | if (rvec == NULL) { //just forward vec |
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461 | bad_vector2: |
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462 | ; |
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463 | if (zvec.x==0 && zvec.z==0) { //forward vec is straight up or down |
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464 | |||
465 | m.rvec.x = f1_0; |
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466 | m.uvec.z = (zvec.y < 0)?f1_0:-f1_0; |
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467 | |||
468 | m.rvec.y = m.rvec.z = m.uvec.x = m.uvec.y = 0; |
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469 | } |
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470 | else { //not straight up or down |
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471 | |||
472 | xvec.x = zvec.z; |
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473 | xvec.y = 0; |
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474 | xvec.z = -zvec.x; |
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475 | |||
476 | vm_vec_normalize(xvec); |
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477 | vm_vec_cross(yvec,zvec,xvec); |
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478 | } |
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479 | } |
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480 | else { //use right vec |
||
481 | |||
482 | if (!vm_vec_copy_normalize(xvec,*rvec)) |
||
483 | goto bad_vector2; |
||
484 | |||
485 | vm_vec_cross(yvec,zvec,xvec); |
||
486 | |||
487 | //normalize new perpendicular vector |
||
488 | if (!vm_vec_normalize(yvec)) |
||
489 | goto bad_vector2; |
||
490 | |||
491 | //now recompute right vector, in case it wasn't entirely perpendiclar |
||
492 | vm_vec_cross(xvec,yvec,zvec); |
||
493 | |||
494 | } |
||
495 | } |
||
496 | else { //use up vec |
||
497 | |||
498 | if (!vm_vec_copy_normalize(yvec,*uvec)) |
||
499 | goto bad_vector2; |
||
500 | |||
501 | vm_vec_cross(xvec,yvec,zvec); |
||
502 | |||
503 | //normalize new perpendicular vector |
||
504 | if (!vm_vec_normalize(xvec)) |
||
505 | goto bad_vector2; |
||
506 | |||
507 | //now recompute up vector, in case it wasn't entirely perpendiclar |
||
508 | vm_vec_cross(yvec,zvec,xvec); |
||
509 | } |
||
510 | } |
||
511 | |||
512 | |||
513 | //rotates a vector through a matrix. returns ptr to dest vector |
||
514 | //dest CANNOT equal source |
||
515 | void vm_vec_rotate(vms_vector &dest,const vms_vector &src,const vms_matrix &m) |
||
516 | { |
||
517 | dest.x = vm_vec_dot(src,m.rvec); |
||
518 | dest.y = vm_vec_dot(src,m.uvec); |
||
519 | dest.z = vm_vec_dot(src,m.fvec); |
||
520 | } |
||
521 | |||
522 | //mulitply 2 matrices, fill in dest. returns ptr to dest |
||
523 | //dest CANNOT equal either source |
||
524 | void _vm_matrix_x_matrix(vms_matrix &dest,const vms_matrix &src0,const vms_matrix &src1) |
||
525 | { |
||
526 | dest.rvec.x = vm_vec_dot3(src0.rvec.x,src0.uvec.x,src0.fvec.x, src1.rvec); |
||
527 | dest.uvec.x = vm_vec_dot3(src0.rvec.x,src0.uvec.x,src0.fvec.x, src1.uvec); |
||
528 | dest.fvec.x = vm_vec_dot3(src0.rvec.x,src0.uvec.x,src0.fvec.x, src1.fvec); |
||
529 | |||
530 | dest.rvec.y = vm_vec_dot3(src0.rvec.y,src0.uvec.y,src0.fvec.y, src1.rvec); |
||
531 | dest.uvec.y = vm_vec_dot3(src0.rvec.y,src0.uvec.y,src0.fvec.y, src1.uvec); |
||
532 | dest.fvec.y = vm_vec_dot3(src0.rvec.y,src0.uvec.y,src0.fvec.y, src1.fvec); |
||
533 | |||
534 | dest.rvec.z = vm_vec_dot3(src0.rvec.z,src0.uvec.z,src0.fvec.z, src1.rvec); |
||
535 | dest.uvec.z = vm_vec_dot3(src0.rvec.z,src0.uvec.z,src0.fvec.z, src1.uvec); |
||
536 | dest.fvec.z = vm_vec_dot3(src0.rvec.z,src0.uvec.z,src0.fvec.z, src1.fvec); |
||
537 | } |
||
538 | |||
539 | //extract angles from a matrix |
||
540 | void vm_extract_angles_matrix(vms_angvec &a,const vms_matrix &m) |
||
541 | { |
||
542 | fix cosp; |
||
543 | |||
544 | if (m.fvec.x==0 && m.fvec.z==0) //zero head |
||
545 | a.h = 0; |
||
546 | else |
||
547 | a.h = fix_atan2(m.fvec.z,m.fvec.x); |
||
548 | |||
549 | const auto &&ah = fix_sincos(a.h); |
||
550 | const auto &sinh = ah.sin; |
||
551 | const auto &cosh = ah.cos; |
||
552 | |||
553 | if (abs(sinh) > abs(cosh)) //sine is larger, so use it |
||
554 | cosp = fixdiv(m.fvec.x,sinh); |
||
555 | else //cosine is larger, so use it |
||
556 | cosp = fixdiv(m.fvec.z,cosh); |
||
557 | |||
558 | if (cosp==0 && m.fvec.y==0) |
||
559 | a.p = 0; |
||
560 | else |
||
561 | a.p = fix_atan2(cosp,-m.fvec.y); |
||
562 | |||
563 | |||
564 | if (cosp == 0) //the cosine of pitch is zero. we're pitched straight up. say no bank |
||
565 | |||
566 | a.b = 0; |
||
567 | |||
568 | else { |
||
569 | fix sinb,cosb; |
||
570 | |||
571 | sinb = fixdiv(m.rvec.y,cosp); |
||
572 | cosb = fixdiv(m.uvec.y,cosp); |
||
573 | |||
574 | if (sinb==0 && cosb==0) |
||
575 | a.b = 0; |
||
576 | else |
||
577 | a.b = fix_atan2(cosb,sinb); |
||
578 | |||
579 | } |
||
580 | } |
||
581 | |||
582 | |||
583 | //extract heading and pitch from a vector, assuming bank==0 |
||
584 | static vms_angvec &vm_extract_angles_vector_normalized(vms_angvec &a,const vms_vector &v) |
||
585 | { |
||
586 | a.b = 0; //always zero bank |
||
587 | a.p = fix_asin(-v.y); |
||
588 | if (v.x == 0 && v.z == 0) |
||
589 | a.h = 0; |
||
590 | else |
||
591 | a.h = fix_atan2(v.z,v.x); |
||
592 | return a; |
||
593 | } |
||
594 | |||
595 | //extract heading and pitch from a vector, assuming bank==0 |
||
596 | void vm_extract_angles_vector(vms_angvec &a,const vms_vector &v) |
||
597 | { |
||
598 | vms_vector t; |
||
599 | if (vm_vec_copy_normalize(t,v)) |
||
600 | vm_extract_angles_vector_normalized(a,t); |
||
601 | else |
||
602 | a = {}; |
||
603 | } |
||
604 | |||
605 | //compute the distance from a point to a plane. takes the normalized normal |
||
606 | //of the plane (ebx), a point on the plane (edi), and the point to check (esi). |
||
607 | //returns distance in eax |
||
608 | //distance is signed, so negative dist is on the back of the plane |
||
609 | fix vm_dist_to_plane(const vms_vector &checkp,const vms_vector &norm,const vms_vector &planep) |
||
610 | { |
||
611 | return vm_vec_dot(vm_vec_sub(checkp,planep),norm); |
||
612 | } |
||
613 | |||
614 | // convert vms_matrix to vms_quaternion |
||
615 | void vms_quaternion_from_matrix(vms_quaternion &rq, const vms_matrix &m) |
||
616 | { |
||
617 | const auto rx = m.rvec.x; |
||
618 | const auto ry = m.rvec.y; |
||
619 | const auto rz = m.rvec.z; |
||
620 | const auto ux = m.uvec.x; |
||
621 | const auto uy = m.uvec.y; |
||
622 | const auto uz = m.uvec.z; |
||
623 | const auto fx = m.fvec.x; |
||
624 | const auto fy = m.fvec.y; |
||
625 | const auto fz = m.fvec.z; |
||
626 | const fix tr = rx + uy + fz; |
||
627 | fix qw, qx, qy, qz; |
||
628 | if (tr > 0) { |
||
629 | fix s = fixmul(fix_sqrt(tr + fl2f(1.0)), fl2f(2.0)); |
||
630 | qw = fixmul(fl2f(0.25), s); |
||
631 | qx = fixdiv(fy - uz, s); |
||
632 | qy = fixdiv(rz - fx, s); |
||
633 | qz = fixdiv(ux - ry, s); |
||
634 | } else if ((rx > uy) & (rx > fz)) { |
||
635 | fix s = fixmul(fix_sqrt(fl2f(1.0) + rx - uy - fz), fl2f(2.0)); |
||
636 | qw = fixdiv(fy - uz, s); |
||
637 | qx = fixmul(fl2f(0.25), s); |
||
638 | qy = fixdiv(ry + ux, s); |
||
639 | qz = fixdiv(rz + fx, s); |
||
640 | } else if (uy > fz) { |
||
641 | fix s = fixmul(fix_sqrt(fl2f(1.0) + uy - rx - fz), fl2f(2.0)); |
||
642 | qw = fixdiv(rz - fx, s); |
||
643 | qx = fixdiv(ry + ux, s); |
||
644 | qy = fixmul(fl2f(0.25), s); |
||
645 | qz = fixdiv(uz + fy, s); |
||
646 | } else { |
||
647 | fix s = fixmul(fix_sqrt(fl2f(1.0) + fz - rx - uy), fl2f(2.0)); |
||
648 | qw = fixdiv(ux - ry, s); |
||
649 | qx = fixdiv(rz + fx, s); |
||
650 | qy = fixdiv(uz + fy, s); |
||
651 | qz = fixmul(fl2f(0.25), s); |
||
652 | } |
||
653 | rq.w = qw / 2; |
||
654 | rq.x = qx / 2; |
||
655 | rq.y = qy / 2; |
||
656 | rq.z = qz / 2; |
||
657 | } |
||
658 | |||
659 | // convert vms_quaternion to vms_matrix |
||
660 | void vms_matrix_from_quaternion(vms_matrix &m, const vms_quaternion &q) |
||
661 | { |
||
662 | const fix qw2 = q.w * 2; |
||
663 | const fix qx2 = q.x * 2; |
||
664 | const fix qy2 = q.y * 2; |
||
665 | const fix qz2 = q.z * 2; |
||
666 | const fix sqw = fixmul(qw2, qw2); |
||
667 | const fix sqx = fixmul(qx2, qx2); |
||
668 | const fix sqy = fixmul(qy2, qy2); |
||
669 | const fix sqz = fixmul(qz2, qz2); |
||
670 | const fix invs = fixdiv(fl2f(1.0), (sqw + sqx + sqy + sqz)); |
||
671 | |||
672 | m.rvec.x = fixmul(sqx - sqy - sqz + sqw, invs); |
||
673 | m.uvec.y = fixmul(-sqx + sqy - sqz + sqw, invs); |
||
674 | m.fvec.z = fixmul(-sqx - sqy + sqz + sqw, invs); |
||
675 | |||
676 | const fix qxy = fixmul(qx2, qy2); |
||
677 | const fix qzw = fixmul(qz2, qw2); |
||
678 | m.uvec.x = fixmul(fixmul(fl2f(2.0), (qxy + qzw)), invs); |
||
679 | m.rvec.y = fixmul(fixmul(fl2f(2.0), (qxy - qzw)), invs); |
||
680 | |||
681 | const fix qxz = fixmul(qx2, qz2); |
||
682 | const fix qyw = fixmul(qy2, qw2); |
||
683 | m.fvec.x = fixmul(fixmul(fl2f(2.0), (qxz - qyw)), invs); |
||
684 | m.rvec.z = fixmul(fixmul(fl2f(2.0), (qxz + qyw)), invs); |
||
685 | |||
686 | const fix qyz = fixmul(qy2, qz2); |
||
687 | const fix qxw = fixmul(qx2, qw2); |
||
688 | m.fvec.y = fixmul(fixmul(fl2f(2.0), (qyz + qxw)), invs); |
||
689 | m.uvec.z = fixmul(fixmul(fl2f(2.0), (qyz - qxw)), invs); |
||
690 | } |
||
691 | |||
692 | } |