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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>. |
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| 3 | * It is copyright by its individual contributors, as recorded in the |
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| 4 | * project's Git history. See COPYING.txt at the top level for license |
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| 5 | * terms and a link to the Git history. |
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| 6 | */ |
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| 7 | |||
| 8 | /* |
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| 9 | * |
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| 10 | * C version of vecmat library |
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| 11 | * |
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| 12 | */ |
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| 13 | |||
| 14 | #include <stdlib.h> |
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| 15 | #include <stdint.h> |
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| 16 | #include <math.h> // for sqrt |
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| 17 | |||
| 18 | #include "maths.h" |
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| 19 | #include "vecmat.h" |
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| 20 | #include "dxxerror.h" |
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| 21 | |||
| 22 | namespace dcx { |
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| 23 | |||
| 24 | //#define USE_ISQRT 1 |
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| 25 | |||
| 26 | constexpr vms_matrix vmd_identity_matrix = IDENTITY_MATRIX; |
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| 27 | |||
| 28 | //adds two vectors, fills in dest, returns ptr to dest |
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| 29 | //ok for dest to equal either source, but should use vm_vec_add2() if so |
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| 30 | vms_vector &vm_vec_add(vms_vector &dest,const vms_vector &src0,const vms_vector &src1) |
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| 31 | { |
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| 32 | dest.x = src0.x + src1.x; |
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| 33 | dest.y = src0.y + src1.y; |
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| 34 | dest.z = src0.z + src1.z; |
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| 35 | return dest; |
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| 36 | } |
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| 37 | |||
| 38 | |||
| 39 | //subs two vectors, fills in dest, returns ptr to dest |
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| 40 | //ok for dest to equal either source, but should use vm_vec_sub2() if so |
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| 41 | vms_vector &_vm_vec_sub(vms_vector &dest,const vms_vector &src0,const vms_vector &src1) |
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| 42 | { |
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| 43 | dest.x = src0.x - src1.x; |
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| 44 | dest.y = src0.y - src1.y; |
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| 45 | dest.z = src0.z - src1.z; |
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| 46 | return dest; |
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| 47 | } |
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| 48 | |||
| 49 | //adds one vector to another. returns ptr to dest |
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| 50 | //dest can equal source |
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| 51 | void vm_vec_add2(vms_vector &dest,const vms_vector &src) |
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| 52 | { |
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| 53 | dest.x += src.x; |
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| 54 | dest.y += src.y; |
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| 55 | dest.z += src.z; |
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| 56 | } |
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| 57 | |||
| 58 | //subs one vector from another, returns ptr to dest |
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| 59 | //dest can equal source |
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| 60 | void vm_vec_sub2(vms_vector &dest,const vms_vector &src) |
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| 61 | { |
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| 62 | dest.x -= src.x; |
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| 63 | dest.y -= src.y; |
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| 64 | dest.z -= src.z; |
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| 65 | } |
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| 66 | |||
| 67 | static inline fix avg_fix(fix64 a, fix64 b) |
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| 68 | { |
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| 69 | return (a + b) / 2; |
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| 70 | } |
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| 71 | |||
| 72 | //averages two vectors. returns ptr to dest |
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| 73 | //dest can equal either source |
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| 74 | void vm_vec_avg(vms_vector &dest,const vms_vector &src0,const vms_vector &src1) |
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| 75 | { |
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| 76 | dest.x = avg_fix(src0.x, src1.x); |
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| 77 | dest.y = avg_fix(src0.y, src1.y); |
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| 78 | dest.z = avg_fix(src0.z, src1.z); |
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| 79 | } |
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| 80 | |||
| 81 | //scales a vector in place. returns ptr to vector |
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| 82 | vms_vector &vm_vec_scale(vms_vector &dest,fix s) |
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| 83 | { |
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| 84 | return vm_vec_copy_scale(dest, dest, s); |
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| 85 | } |
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| 86 | |||
| 87 | //scales and copies a vector. returns ptr to dest |
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| 88 | vms_vector &vm_vec_copy_scale(vms_vector &dest,const vms_vector &src,fix s) |
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| 89 | { |
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| 90 | dest.x = fixmul(src.x,s); |
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| 91 | dest.y = fixmul(src.y,s); |
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| 92 | dest.z = fixmul(src.z,s); |
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| 93 | return dest; |
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| 94 | } |
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| 95 | |||
| 96 | //scales a vector, adds it to another, and stores in a 3rd vector |
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| 97 | //dest = src1 + k * src2 |
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| 98 | void vm_vec_scale_add(vms_vector &dest,const vms_vector &src1,const vms_vector &src2,fix k) |
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| 99 | { |
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| 100 | dest.x = src1.x + fixmul(src2.x,k); |
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| 101 | dest.y = src1.y + fixmul(src2.y,k); |
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| 102 | dest.z = src1.z + fixmul(src2.z,k); |
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| 103 | } |
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| 104 | |||
| 105 | //scales a vector and adds it to another |
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| 106 | //dest += k * src |
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| 107 | void vm_vec_scale_add2(vms_vector &dest,const vms_vector &src,fix k) |
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| 108 | { |
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| 109 | dest.x += fixmul(src.x,k); |
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| 110 | dest.y += fixmul(src.y,k); |
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| 111 | dest.z += fixmul(src.z,k); |
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| 112 | } |
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| 113 | |||
| 114 | //scales a vector in place, taking n/d for scale. returns ptr to vector |
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| 115 | //dest *= n/d |
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| 116 | void vm_vec_scale2(vms_vector &dest,fix n,fix d) |
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| 117 | { |
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| 118 | #if 0 // DPH: Kludge: this was overflowing a lot, so I made it use the FPU. |
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| 119 | float nd; |
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| 120 | nd = f2fl(n) / f2fl(d); |
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| 121 | dest.x = fl2f( f2fl(dest.x) * nd); |
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| 122 | dest.y = fl2f( f2fl(dest.y) * nd); |
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| 123 | dest.z = fl2f( f2fl(dest.z) * nd); |
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| 124 | #else |
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| 125 | dest.x = fixmuldiv(dest.x,n,d); |
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| 126 | dest.y = fixmuldiv(dest.y,n,d); |
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| 127 | dest.z = fixmuldiv(dest.z,n,d); |
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| 128 | #endif |
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| 129 | } |
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| 130 | |||
| 131 | static fix vm_vec_dot3(fix x,fix y,fix z,const vms_vector &v) __attribute_warn_unused_result; |
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| 132 | static fix vm_vec_dot3(fix x,fix y,fix z,const vms_vector &v) |
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| 133 | { |
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| 134 | #if 0 |
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| 135 | quadint q; |
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| 136 | |||
| 137 | q.low = q.high = 0; |
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| 138 | |||
| 139 | fixmulaccum(&q,x,v->x); |
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| 140 | fixmulaccum(&q,y,v->y); |
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| 141 | fixmulaccum(&q,z,v->z); |
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| 142 | |||
| 143 | return fixquadadjust(&q); |
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| 144 | #else |
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| 145 | int64_t x0 = x; |
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| 146 | int64_t x1 = v.x; |
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| 147 | int64_t y0 = y; |
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| 148 | int64_t y1 = v.y; |
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| 149 | int64_t z0 = z; |
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| 150 | int64_t z1 = v.z; |
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| 151 | int64_t p = (x0 * x1) + (y0 * y1) + (z0 * z1); |
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| 152 | /* Convert back to fix and return. */ |
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| 153 | return p >> 16; |
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| 154 | #endif |
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| 155 | } |
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| 156 | |||
| 157 | fix vm_vec_dot(const vms_vector &v0,const vms_vector &v1) |
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| 158 | { |
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| 159 | return vm_vec_dot3(v0.x, v0.y, v0.z, v1); |
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| 160 | } |
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| 161 | |||
| 162 | //returns magnitude of a vector |
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| 163 | vm_magnitude_squared vm_vec_mag2(const vms_vector &v) |
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| 164 | { |
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| 165 | const int64_t x = v.x; |
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| 166 | const int64_t y = v.y; |
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| 167 | const int64_t z = v.z; |
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| 168 | return vm_magnitude_squared{static_cast<uint64_t>((x * x) + (y * y) + (z * z))}; |
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| 169 | } |
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| 170 | |||
| 171 | vm_magnitude vm_vec_mag(const vms_vector &v) |
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| 172 | { |
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| 173 | quadint q; |
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| 174 | q.q = vm_vec_mag2(v).d2; |
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| 175 | return vm_magnitude{quad_sqrt(q)}; |
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| 176 | } |
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| 177 | |||
| 178 | //computes the distance between two points. (does sub and mag) |
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| 179 | vm_distance vm_vec_dist(const vms_vector &v0,const vms_vector &v1) |
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| 180 | { |
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| 181 | return vm_vec_mag(vm_vec_sub(v0,v1)); |
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| 182 | } |
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| 183 | |||
| 184 | vm_distance_squared vm_vec_dist2(const vms_vector &v0,const vms_vector &v1) |
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| 185 | { |
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| 186 | return vm_vec_mag2(vm_vec_sub(v0,v1)); |
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| 187 | } |
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| 188 | |||
| 189 | //computes an approximation of the magnitude of the vector |
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| 190 | //uses dist = largest + next_largest*3/8 + smallest*3/16 |
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| 191 | vm_magnitude vm_vec_mag_quick(const vms_vector &v) |
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| 192 | { |
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| 193 | fix a,b,c,bc; |
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| 194 | |||
| 195 | a = labs(v.x); |
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| 196 | b = labs(v.y); |
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| 197 | c = labs(v.z); |
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| 198 | |||
| 199 | if (a < b) { |
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| 200 | std::swap(a, b); |
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| 201 | } |
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| 202 | |||
| 203 | if (b < c) { |
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| 204 | std::swap(b, c); |
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| 205 | if (a < b) { |
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| 206 | std::swap(a, b); |
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| 207 | } |
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| 208 | } |
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| 209 | |||
| 210 | bc = (b>>2) + (c>>3); |
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| 211 | |||
| 212 | return vm_magnitude{static_cast<uint32_t>(a + bc + (bc>>1))}; |
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| 213 | } |
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| 214 | |||
| 215 | |||
| 216 | //computes an approximation of the distance between two points. |
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| 217 | //uses dist = largest + next_largest*3/8 + smallest*3/16 |
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| 218 | vm_distance vm_vec_dist_quick(const vms_vector &v0,const vms_vector &v1) |
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| 219 | { |
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| 220 | return vm_vec_mag_quick(vm_vec_sub(v0,v1)); |
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| 221 | } |
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| 222 | |||
| 223 | //normalize a vector. returns mag of source vec |
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| 224 | vm_magnitude vm_vec_copy_normalize(vms_vector &dest,const vms_vector &src) |
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| 225 | { |
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| 226 | auto m = vm_vec_mag(src); |
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| 227 | if (m) { |
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| 228 | vm_vec_divide(dest, src, m); |
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| 229 | } |
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| 230 | return m; |
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| 231 | } |
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| 232 | |||
| 233 | void vm_vec_divide(vms_vector &dest,const vms_vector &src, fix m) |
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| 234 | { |
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| 235 | dest.x = fixdiv(src.x,m); |
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| 236 | dest.y = fixdiv(src.y,m); |
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| 237 | dest.z = fixdiv(src.z,m); |
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| 238 | } |
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| 239 | |||
| 240 | //normalize a vector. returns mag of source vec |
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| 241 | vm_magnitude vm_vec_normalize(vms_vector &v) |
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| 242 | { |
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| 243 | return vm_vec_copy_normalize(v,v); |
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| 244 | } |
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| 245 | |||
| 246 | //normalize a vector. returns mag of source vec. uses approx mag |
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| 247 | vm_magnitude vm_vec_copy_normalize_quick(vms_vector &dest,const vms_vector &src) |
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| 248 | { |
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| 249 | auto m = vm_vec_mag_quick(src); |
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| 250 | if (m) { |
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| 251 | vm_vec_divide(dest, src, m); |
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| 252 | } |
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| 253 | return m; |
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| 254 | } |
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| 255 | |||
| 256 | //normalize a vector. returns 1/mag of source vec. uses approx 1/mag |
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| 257 | vm_magnitude vm_vec_normalize_quick(vms_vector &v) |
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| 258 | { |
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| 259 | return vm_vec_copy_normalize_quick(v,v); |
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| 260 | } |
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| 261 | |||
| 262 | //return the normalized direction vector between two points |
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| 263 | //dest = normalized(end - start). Returns 1/mag of direction vector |
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| 264 | //NOTE: the order of the parameters matches the vector subtraction |
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| 265 | vm_magnitude vm_vec_normalized_dir_quick(vms_vector &dest,const vms_vector &end,const vms_vector &start) |
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| 266 | { |
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| 267 | return vm_vec_normalize_quick(vm_vec_sub(dest,end,start)); |
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| 268 | } |
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| 269 | |||
| 270 | //return the normalized direction vector between two points |
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| 271 | //dest = normalized(end - start). Returns mag of direction vector |
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| 272 | //NOTE: the order of the parameters matches the vector subtraction |
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| 273 | vm_magnitude vm_vec_normalized_dir(vms_vector &dest,const vms_vector &end,const vms_vector &start) |
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| 274 | { |
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| 275 | return vm_vec_normalize(vm_vec_sub(dest,end,start)); |
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| 276 | } |
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| 277 | |||
| 278 | //computes surface normal from three points. result is normalized |
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| 279 | //returns ptr to dest |
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| 280 | //dest CANNOT equal either source |
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| 281 | void vm_vec_normal(vms_vector &dest,const vms_vector &p0,const vms_vector &p1,const vms_vector &p2) |
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| 282 | { |
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| 283 | vm_vec_perp(dest,p0,p1,p2); |
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| 284 | vm_vec_normalize(dest); |
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| 285 | } |
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| 286 | |||
| 287 | //make sure a vector is reasonably sized to go into a cross product |
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| 288 | static void check_vec(vms_vector *v) |
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| 289 | { |
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| 290 | fix check; |
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| 291 | int cnt = 0; |
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| 292 | |||
| 293 | check = labs(v->x) | labs(v->y) | labs(v->z); |
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| 294 | |||
| 295 | if (check == 0) |
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| 296 | return; |
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| 297 | |||
| 298 | if (check & 0xfffc0000) { //too big |
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| 299 | |||
| 300 | while (check & 0xfff00000) { |
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| 301 | cnt += 4; |
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| 302 | check >>= 4; |
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| 303 | } |
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| 304 | |||
| 305 | while (check & 0xfffc0000) { |
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| 306 | cnt += 2; |
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| 307 | check >>= 2; |
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| 308 | } |
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| 309 | |||
| 310 | v->x >>= cnt; |
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| 311 | v->y >>= cnt; |
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| 312 | v->z >>= cnt; |
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| 313 | } |
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| 314 | else //maybe too small |
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| 315 | if ((check & 0xffff8000) == 0) { //yep, too small |
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| 316 | |||
| 317 | while ((check & 0xfffff000) == 0) { |
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| 318 | cnt += 4; |
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| 319 | check <<= 4; |
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| 320 | } |
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| 321 | |||
| 322 | while ((check & 0xffff8000) == 0) { |
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| 323 | cnt += 2; |
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| 324 | check <<= 2; |
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| 325 | } |
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| 326 | |||
| 327 | v->x >>= cnt; |
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| 328 | v->y >>= cnt; |
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| 329 | v->z >>= cnt; |
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| 330 | } |
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| 331 | } |
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| 332 | |||
| 333 | //computes cross product of two vectors. |
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| 334 | //Note: this magnitude of the resultant vector is the |
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| 335 | //product of the magnitudes of the two source vectors. This means it is |
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| 336 | //quite easy for this routine to overflow and underflow. Be careful that |
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| 337 | //your inputs are ok. |
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| 338 | void vm_vec_cross(vms_vector &dest,const vms_vector &src0,const vms_vector &src1) |
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| 339 | { |
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| 340 | quadint q; |
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| 341 | |||
| 342 | Assert(&dest!=&src0 && &dest!=&src1); |
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| 343 | |||
| 344 | q.q = 0; |
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| 345 | fixmulaccum(&q,src0.y,src1.z); |
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| 346 | fixmulaccum(&q,-src0.z,src1.y); |
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| 347 | dest.x = fixquadadjust(&q); |
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| 348 | |||
| 349 | q.q = 0; |
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| 350 | fixmulaccum(&q,src0.z,src1.x); |
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| 351 | fixmulaccum(&q,-src0.x,src1.z); |
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| 352 | dest.y = fixquadadjust(&q); |
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| 353 | |||
| 354 | q.q = 0; |
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| 355 | fixmulaccum(&q,src0.x,src1.y); |
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| 356 | fixmulaccum(&q,-src0.y,src1.x); |
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| 357 | dest.z = fixquadadjust(&q); |
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| 358 | } |
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| 359 | |||
| 360 | //computes non-normalized surface normal from three points. |
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| 361 | //returns ptr to dest |
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| 362 | //dest CANNOT equal either source |
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| 363 | void vm_vec_perp(vms_vector &dest,const vms_vector &p0,const vms_vector &p1,const vms_vector &p2) |
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| 364 | { |
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| 365 | auto t0 = vm_vec_sub(p1,p0); |
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| 366 | auto t1 = vm_vec_sub(p2,p1); |
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| 367 | check_vec(&t0); |
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| 368 | check_vec(&t1); |
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| 369 | vm_vec_cross(dest,t0,t1); |
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| 370 | } |
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| 371 | |||
| 372 | |||
| 373 | //computes the delta angle between two vectors. |
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| 374 | //vectors need not be normalized. if they are, call vm_vec_delta_ang_norm() |
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| 375 | //the forward vector (third parameter) can be NULL, in which case the absolute |
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| 376 | //value of the angle in returned. Otherwise the angle around that vector is |
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| 377 | //returned. |
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| 378 | fixang vm_vec_delta_ang(const vms_vector &v0,const vms_vector &v1,const vms_vector &fvec) |
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| 379 | { |
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| 380 | vms_vector t0,t1; |
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| 381 | |||
| 382 | if (!vm_vec_copy_normalize(t0,v0) || !vm_vec_copy_normalize(t1,v1)) |
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| 383 | return 0; |
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| 384 | |||
| 385 | return vm_vec_delta_ang_norm(t0,t1,fvec); |
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| 386 | } |
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| 387 | |||
| 388 | //computes the delta angle between two normalized vectors. |
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| 389 | fixang vm_vec_delta_ang_norm(const vms_vector &v0,const vms_vector &v1,const vms_vector &fvec) |
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| 390 | { |
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| 391 | fixang a; |
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| 392 | |||
| 393 | a = fix_acos(vm_vec_dot(v0,v1)); |
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| 394 | if (vm_vec_dot(vm_vec_cross(v0,v1),fvec) < 0) |
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| 395 | a = -a; |
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| 396 | return a; |
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| 397 | } |
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| 398 | |||
| 399 | static void sincos_2_matrix(vms_matrix &m, const fixang bank, const fix_sincos_result p, const fix_sincos_result h) |
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| 400 | { |
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| 401 | #define DXX_S2M_DECL(V) \ |
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| 402 | const auto &sin##V = V.sin; \ |
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| 403 | const auto &cos##V = V.cos |
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| 404 | DXX_S2M_DECL(p); |
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| 405 | DXX_S2M_DECL(h); |
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| 406 | m.fvec.y = -sinp; //m6 |
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| 407 | m.fvec.x = fixmul(sinh,cosp); //m3 |
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| 408 | m.fvec.z = fixmul(cosh,cosp); //m9 |
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| 409 | const auto &&b = fix_sincos(bank); |
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| 410 | DXX_S2M_DECL(b); |
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| 411 | #undef DXX_S2M_DECL |
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| 412 | m.rvec.y = fixmul(sinb,cosp); //m4 |
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| 413 | m.uvec.y = fixmul(cosb,cosp); //m5 |
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| 414 | |||
| 415 | const auto cbch = fixmul(cosb,cosh); |
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| 416 | const auto sbsh = fixmul(sinb,sinh); |
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| 417 | m.rvec.x = cbch + fixmul(sinp,sbsh); //m1 |
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| 418 | m.uvec.z = sbsh + fixmul(sinp,cbch); //m8 |
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| 419 | |||
| 420 | const auto sbch = fixmul(sinb,cosh); |
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| 421 | const auto cbsh = fixmul(cosb,sinh); |
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| 422 | m.uvec.x = fixmul(sinp,cbsh) - sbch; //m2 |
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| 423 | m.rvec.z = fixmul(sinp,sbch) - cbsh; //m7 |
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| 424 | } |
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| 425 | |||
| 426 | //computes a matrix from a set of three angles. returns ptr to matrix |
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| 427 | void vm_angles_2_matrix(vms_matrix &m,const vms_angvec &a) |
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| 428 | { |
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| 429 | const auto al = a; |
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| 430 | sincos_2_matrix(m, al.b, fix_sincos(al.p), fix_sincos(al.h)); |
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| 431 | } |
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| 432 | |||
| 433 | #if DXX_USE_EDITOR |
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| 434 | //computes a matrix from a forward vector and an angle |
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| 435 | void vm_vec_ang_2_matrix(vms_matrix &m,const vms_vector &v,fixang a) |
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| 436 | { |
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| 437 | fix sinp,cosp,sinh,cosh; |
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| 438 | sinp = -v.y; |
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| 439 | cosp = fix_sqrt(f1_0 - fixmul(sinp,sinp)); |
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| 440 | |||
| 441 | sinh = fixdiv(v.x,cosp); |
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| 442 | cosh = fixdiv(v.z,cosp); |
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| 443 | sincos_2_matrix(m, a, {sinp, cosp}, {sinh, cosh}); |
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| 444 | } |
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| 445 | #endif |
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| 446 | |||
| 447 | //computes a matrix from one or more vectors. The forward vector is required, |
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| 448 | //with the other two being optional. If both up & right vectors are passed, |
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| 449 | //the up vector is used. If only the forward vector is passed, a bank of |
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| 450 | //zero is assumed |
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| 451 | //returns ptr to matrix |
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| 452 | void vm_vector_2_matrix(vms_matrix &m,const vms_vector &fvec,const vms_vector *uvec,const vms_vector *rvec) |
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| 453 | { |
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| 454 | vms_vector &xvec=m.rvec,&yvec=m.uvec,&zvec=m.fvec; |
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| 455 | if (!vm_vec_copy_normalize(zvec,fvec)) { |
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| 456 | Int3(); //forward vec should not be zero-length |
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| 457 | return; |
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| 458 | } |
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| 459 | if (uvec == NULL) { |
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| 460 | if (rvec == NULL) { //just forward vec |
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| 461 | bad_vector2: |
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| 462 | ; |
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| 463 | if (zvec.x==0 && zvec.z==0) { //forward vec is straight up or down |
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| 464 | |||
| 465 | m.rvec.x = f1_0; |
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| 466 | m.uvec.z = (zvec.y < 0)?f1_0:-f1_0; |
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| 467 | |||
| 468 | m.rvec.y = m.rvec.z = m.uvec.x = m.uvec.y = 0; |
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| 469 | } |
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| 470 | else { //not straight up or down |
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| 471 | |||
| 472 | xvec.x = zvec.z; |
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| 473 | xvec.y = 0; |
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| 474 | xvec.z = -zvec.x; |
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| 475 | |||
| 476 | vm_vec_normalize(xvec); |
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| 477 | vm_vec_cross(yvec,zvec,xvec); |
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| 478 | } |
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| 479 | } |
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| 480 | else { //use right vec |
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| 481 | |||
| 482 | if (!vm_vec_copy_normalize(xvec,*rvec)) |
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| 483 | goto bad_vector2; |
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| 484 | |||
| 485 | vm_vec_cross(yvec,zvec,xvec); |
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| 486 | |||
| 487 | //normalize new perpendicular vector |
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| 488 | if (!vm_vec_normalize(yvec)) |
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| 489 | goto bad_vector2; |
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| 490 | |||
| 491 | //now recompute right vector, in case it wasn't entirely perpendiclar |
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| 492 | vm_vec_cross(xvec,yvec,zvec); |
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| 493 | |||
| 494 | } |
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| 495 | } |
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| 496 | else { //use up vec |
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| 497 | |||
| 498 | if (!vm_vec_copy_normalize(yvec,*uvec)) |
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| 499 | goto bad_vector2; |
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| 500 | |||
| 501 | vm_vec_cross(xvec,yvec,zvec); |
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| 502 | |||
| 503 | //normalize new perpendicular vector |
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| 504 | if (!vm_vec_normalize(xvec)) |
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| 505 | goto bad_vector2; |
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| 506 | |||
| 507 | //now recompute up vector, in case it wasn't entirely perpendiclar |
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| 508 | vm_vec_cross(yvec,zvec,xvec); |
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| 509 | } |
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| 510 | } |
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| 511 | |||
| 512 | |||
| 513 | //rotates a vector through a matrix. returns ptr to dest vector |
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| 514 | //dest CANNOT equal source |
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| 515 | void vm_vec_rotate(vms_vector &dest,const vms_vector &src,const vms_matrix &m) |
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| 516 | { |
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| 517 | dest.x = vm_vec_dot(src,m.rvec); |
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| 518 | dest.y = vm_vec_dot(src,m.uvec); |
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| 519 | dest.z = vm_vec_dot(src,m.fvec); |
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| 520 | } |
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| 521 | |||
| 522 | //mulitply 2 matrices, fill in dest. returns ptr to dest |
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| 523 | //dest CANNOT equal either source |
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| 524 | void _vm_matrix_x_matrix(vms_matrix &dest,const vms_matrix &src0,const vms_matrix &src1) |
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| 525 | { |
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| 526 | dest.rvec.x = vm_vec_dot3(src0.rvec.x,src0.uvec.x,src0.fvec.x, src1.rvec); |
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| 527 | dest.uvec.x = vm_vec_dot3(src0.rvec.x,src0.uvec.x,src0.fvec.x, src1.uvec); |
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| 528 | dest.fvec.x = vm_vec_dot3(src0.rvec.x,src0.uvec.x,src0.fvec.x, src1.fvec); |
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| 529 | |||
| 530 | dest.rvec.y = vm_vec_dot3(src0.rvec.y,src0.uvec.y,src0.fvec.y, src1.rvec); |
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| 531 | dest.uvec.y = vm_vec_dot3(src0.rvec.y,src0.uvec.y,src0.fvec.y, src1.uvec); |
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| 532 | dest.fvec.y = vm_vec_dot3(src0.rvec.y,src0.uvec.y,src0.fvec.y, src1.fvec); |
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| 533 | |||
| 534 | dest.rvec.z = vm_vec_dot3(src0.rvec.z,src0.uvec.z,src0.fvec.z, src1.rvec); |
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| 535 | dest.uvec.z = vm_vec_dot3(src0.rvec.z,src0.uvec.z,src0.fvec.z, src1.uvec); |
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| 536 | dest.fvec.z = vm_vec_dot3(src0.rvec.z,src0.uvec.z,src0.fvec.z, src1.fvec); |
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| 537 | } |
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| 538 | |||
| 539 | //extract angles from a matrix |
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| 540 | void vm_extract_angles_matrix(vms_angvec &a,const vms_matrix &m) |
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| 541 | { |
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| 542 | fix cosp; |
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| 543 | |||
| 544 | if (m.fvec.x==0 && m.fvec.z==0) //zero head |
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| 545 | a.h = 0; |
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| 546 | else |
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| 547 | a.h = fix_atan2(m.fvec.z,m.fvec.x); |
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| 548 | |||
| 549 | const auto &&ah = fix_sincos(a.h); |
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| 550 | const auto &sinh = ah.sin; |
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| 551 | const auto &cosh = ah.cos; |
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| 552 | |||
| 553 | if (abs(sinh) > abs(cosh)) //sine is larger, so use it |
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| 554 | cosp = fixdiv(m.fvec.x,sinh); |
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| 555 | else //cosine is larger, so use it |
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| 556 | cosp = fixdiv(m.fvec.z,cosh); |
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| 557 | |||
| 558 | if (cosp==0 && m.fvec.y==0) |
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| 559 | a.p = 0; |
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| 560 | else |
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| 561 | a.p = fix_atan2(cosp,-m.fvec.y); |
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| 562 | |||
| 563 | |||
| 564 | if (cosp == 0) //the cosine of pitch is zero. we're pitched straight up. say no bank |
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| 565 | |||
| 566 | a.b = 0; |
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| 567 | |||
| 568 | else { |
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| 569 | fix sinb,cosb; |
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| 570 | |||
| 571 | sinb = fixdiv(m.rvec.y,cosp); |
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| 572 | cosb = fixdiv(m.uvec.y,cosp); |
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| 573 | |||
| 574 | if (sinb==0 && cosb==0) |
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| 575 | a.b = 0; |
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| 576 | else |
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| 577 | a.b = fix_atan2(cosb,sinb); |
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| 578 | |||
| 579 | } |
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| 580 | } |
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| 581 | |||
| 582 | |||
| 583 | //extract heading and pitch from a vector, assuming bank==0 |
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| 584 | static vms_angvec &vm_extract_angles_vector_normalized(vms_angvec &a,const vms_vector &v) |
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| 585 | { |
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| 586 | a.b = 0; //always zero bank |
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| 587 | a.p = fix_asin(-v.y); |
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| 588 | if (v.x == 0 && v.z == 0) |
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| 589 | a.h = 0; |
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| 590 | else |
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| 591 | a.h = fix_atan2(v.z,v.x); |
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| 592 | return a; |
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| 593 | } |
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| 594 | |||
| 595 | //extract heading and pitch from a vector, assuming bank==0 |
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| 596 | void vm_extract_angles_vector(vms_angvec &a,const vms_vector &v) |
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| 597 | { |
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| 598 | vms_vector t; |
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| 599 | if (vm_vec_copy_normalize(t,v)) |
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| 600 | vm_extract_angles_vector_normalized(a,t); |
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| 601 | else |
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| 602 | a = {}; |
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| 603 | } |
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| 604 | |||
| 605 | //compute the distance from a point to a plane. takes the normalized normal |
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| 606 | //of the plane (ebx), a point on the plane (edi), and the point to check (esi). |
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| 607 | //returns distance in eax |
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| 608 | //distance is signed, so negative dist is on the back of the plane |
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| 609 | fix vm_dist_to_plane(const vms_vector &checkp,const vms_vector &norm,const vms_vector &planep) |
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| 610 | { |
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| 611 | return vm_vec_dot(vm_vec_sub(checkp,planep),norm); |
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| 612 | } |
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| 613 | |||
| 614 | // convert vms_matrix to vms_quaternion |
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| 615 | void vms_quaternion_from_matrix(vms_quaternion &rq, const vms_matrix &m) |
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| 616 | { |
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| 617 | const auto rx = m.rvec.x; |
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| 618 | const auto ry = m.rvec.y; |
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| 619 | const auto rz = m.rvec.z; |
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| 620 | const auto ux = m.uvec.x; |
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| 621 | const auto uy = m.uvec.y; |
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| 622 | const auto uz = m.uvec.z; |
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| 623 | const auto fx = m.fvec.x; |
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| 624 | const auto fy = m.fvec.y; |
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| 625 | const auto fz = m.fvec.z; |
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| 626 | const fix tr = rx + uy + fz; |
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| 627 | fix qw, qx, qy, qz; |
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| 628 | if (tr > 0) { |
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| 629 | fix s = fixmul(fix_sqrt(tr + fl2f(1.0)), fl2f(2.0)); |
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| 630 | qw = fixmul(fl2f(0.25), s); |
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| 631 | qx = fixdiv(fy - uz, s); |
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| 632 | qy = fixdiv(rz - fx, s); |
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| 633 | qz = fixdiv(ux - ry, s); |
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| 634 | } else if ((rx > uy) & (rx > fz)) { |
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| 635 | fix s = fixmul(fix_sqrt(fl2f(1.0) + rx - uy - fz), fl2f(2.0)); |
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| 636 | qw = fixdiv(fy - uz, s); |
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| 637 | qx = fixmul(fl2f(0.25), s); |
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| 638 | qy = fixdiv(ry + ux, s); |
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| 639 | qz = fixdiv(rz + fx, s); |
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| 640 | } else if (uy > fz) { |
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| 641 | fix s = fixmul(fix_sqrt(fl2f(1.0) + uy - rx - fz), fl2f(2.0)); |
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| 642 | qw = fixdiv(rz - fx, s); |
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| 643 | qx = fixdiv(ry + ux, s); |
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| 644 | qy = fixmul(fl2f(0.25), s); |
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| 645 | qz = fixdiv(uz + fy, s); |
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| 646 | } else { |
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| 647 | fix s = fixmul(fix_sqrt(fl2f(1.0) + fz - rx - uy), fl2f(2.0)); |
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| 648 | qw = fixdiv(ux - ry, s); |
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| 649 | qx = fixdiv(rz + fx, s); |
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| 650 | qy = fixdiv(uz + fy, s); |
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| 651 | qz = fixmul(fl2f(0.25), s); |
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| 652 | } |
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| 653 | rq.w = qw / 2; |
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| 654 | rq.x = qx / 2; |
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| 655 | rq.y = qy / 2; |
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| 656 | rq.z = qz / 2; |
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| 657 | } |
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| 658 | |||
| 659 | // convert vms_quaternion to vms_matrix |
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| 660 | void vms_matrix_from_quaternion(vms_matrix &m, const vms_quaternion &q) |
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| 661 | { |
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| 662 | const fix qw2 = q.w * 2; |
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| 663 | const fix qx2 = q.x * 2; |
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| 664 | const fix qy2 = q.y * 2; |
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| 665 | const fix qz2 = q.z * 2; |
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| 666 | const fix sqw = fixmul(qw2, qw2); |
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| 667 | const fix sqx = fixmul(qx2, qx2); |
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| 668 | const fix sqy = fixmul(qy2, qy2); |
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| 669 | const fix sqz = fixmul(qz2, qz2); |
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| 670 | const fix invs = fixdiv(fl2f(1.0), (sqw + sqx + sqy + sqz)); |
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| 671 | |||
| 672 | m.rvec.x = fixmul(sqx - sqy - sqz + sqw, invs); |
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| 673 | m.uvec.y = fixmul(-sqx + sqy - sqz + sqw, invs); |
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| 674 | m.fvec.z = fixmul(-sqx - sqy + sqz + sqw, invs); |
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| 675 | |||
| 676 | const fix qxy = fixmul(qx2, qy2); |
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| 677 | const fix qzw = fixmul(qz2, qw2); |
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| 678 | m.uvec.x = fixmul(fixmul(fl2f(2.0), (qxy + qzw)), invs); |
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| 679 | m.rvec.y = fixmul(fixmul(fl2f(2.0), (qxy - qzw)), invs); |
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| 680 | |||
| 681 | const fix qxz = fixmul(qx2, qz2); |
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| 682 | const fix qyw = fixmul(qy2, qw2); |
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| 683 | m.fvec.x = fixmul(fixmul(fl2f(2.0), (qxz - qyw)), invs); |
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| 684 | m.rvec.z = fixmul(fixmul(fl2f(2.0), (qxz + qyw)), invs); |
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| 685 | |||
| 686 | const fix qyz = fixmul(qy2, qz2); |
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| 687 | const fix qxw = fixmul(qx2, qw2); |
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| 688 | m.fvec.y = fixmul(fixmul(fl2f(2.0), (qyz + qxw)), invs); |
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| 689 | m.uvec.z = fixmul(fixmul(fl2f(2.0), (qyz - qxw)), invs); |
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| 690 | } |
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| 691 | |||
| 692 | } |