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/*
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 * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>.
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 * It is copyright by its individual contributors, as recorded in the
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 * project's Git history.  See COPYING.txt at the top level for license
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 * terms and a link to the Git history.
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 */
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/*
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 *
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 * Descent random number stuff...
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 * rand has different ranges on different machines...
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 *
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 */
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#include <stdlib.h>
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#include "maths.h"
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namespace dcx {
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#ifdef NO_WATCOM_RAND
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void d_srand(unsigned int seed)
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{
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        srand(seed);
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}
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int d_rand()
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{
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        return rand() & 0x7fff;
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}
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#else
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static unsigned int d_rand_seed;
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int d_rand()
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{
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        return ((d_rand_seed = d_rand_seed * 0x41c64e6d + 0x3039) >> 16) & 0x7fff;
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}
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void d_srand(unsigned int seed)
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{
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        d_rand_seed = seed;
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}
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#endif
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}