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| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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| 3 | * described in COPYING.txt. |
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| 4 | * Portions of this file are copyright Parallax Software and licensed |
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| 5 | * according to the Parallax license below. |
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| 6 | * See COPYING.txt for license details. |
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| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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| 17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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| 18 | */ |
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| 19 | |||
| 20 | /* |
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| 21 | * |
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| 22 | * Header for wall.c |
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| 23 | * |
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| 24 | */ |
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| 25 | |||
| 26 | #pragma once |
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| 27 | |||
| 28 | #ifdef __cplusplus |
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| 29 | #include "fwd-segment.h" |
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| 30 | #include "fwd-wall.h" |
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| 31 | #include "fwd-object.h" |
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| 32 | #include "pack.h" |
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| 33 | #include "switch.h" |
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| 34 | |||
| 35 | namespace dcx { |
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| 36 | |||
| 37 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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| 38 | struct WALL_IS_DOORWAY_mask_t |
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| 39 | { |
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| 40 | unsigned value; |
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| 41 | template <unsigned F> |
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| 42 | constexpr WALL_IS_DOORWAY_mask_t(WALL_IS_DOORWAY_FLAG<F>) : |
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| 43 | value(F) |
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| 44 | { |
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| 45 | } |
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| 46 | }; |
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| 47 | |||
| 48 | struct WALL_IS_DOORWAY_result_t |
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| 49 | { |
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| 50 | unsigned value; |
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| 51 | template <unsigned F> |
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| 52 | constexpr WALL_IS_DOORWAY_result_t(WALL_IS_DOORWAY_sresult_t<F>) : |
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| 53 | value(F) |
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| 54 | { |
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| 55 | } |
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| 56 | template <unsigned F> |
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| 57 | unsigned operator&(WALL_IS_DOORWAY_FLAG<F>) const |
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| 58 | { |
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| 59 | return value & F; |
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| 60 | } |
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| 61 | template <unsigned F> |
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| 62 | WALL_IS_DOORWAY_result_t operator|=(WALL_IS_DOORWAY_FLAG<F>) |
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| 63 | { |
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| 64 | value |= F; |
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| 65 | return *this; |
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| 66 | } |
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| 67 | template <unsigned F> |
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| 68 | bool operator==(WALL_IS_DOORWAY_sresult_t<F>) const |
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| 69 | { |
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| 70 | return value == F; |
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| 71 | } |
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| 72 | bool operator&(WALL_IS_DOORWAY_mask_t m) const |
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| 73 | { |
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| 74 | return value & m.value; |
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| 75 | } |
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| 76 | bool operator==(WALL_IS_DOORWAY_result_t) const = delete; |
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| 77 | template <typename T> |
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| 78 | bool operator!=(const T &t) const |
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| 79 | { |
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| 80 | return !(*this == t); |
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| 81 | } |
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| 82 | }; |
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| 83 | |||
| 84 | struct stuckobj : public prohibit_void_ptr<stuckobj> |
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| 85 | { |
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| 86 | objnum_t objnum = object_none; |
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| 87 | wallnum_t wallnum = wall_none; |
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| 88 | }; |
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| 89 | #endif |
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| 90 | |||
| 91 | //Start old wall structures |
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| 92 | |||
| 93 | struct v16_wall : public prohibit_void_ptr<v16_wall> |
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| 94 | { |
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| 95 | sbyte type; // What kind of special wall. |
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| 96 | sbyte flags; // Flags for the wall. |
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| 97 | uint8_t trigger; // Which trigger is associated with the wall. |
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| 98 | fix hps; // "Hit points" of the wall. |
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| 99 | sbyte clip_num; // Which animation associated with the wall. |
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| 100 | sbyte keys; |
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| 101 | }; |
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| 102 | |||
| 103 | struct v19_wall : public prohibit_void_ptr<v19_wall> |
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| 104 | { |
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| 105 | segnum_t segnum; |
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| 106 | sbyte type; // What kind of special wall. |
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| 107 | sbyte flags; // Flags for the wall. |
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| 108 | int sidenum; // Seg & side for this wall |
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| 109 | fix hps; // "Hit points" of the wall. |
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| 110 | uint8_t trigger; // Which trigger is associated with the wall. |
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| 111 | sbyte clip_num; // Which animation associated with the wall. |
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| 112 | sbyte keys; |
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| 113 | int linked_wall; // number of linked wall |
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| 114 | }; |
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| 115 | |||
| 116 | #ifdef dsx |
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| 117 | class d_level_unique_stuck_object_state |
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| 118 | { |
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| 119 | protected: |
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| 120 | unsigned Num_stuck_objects = 0; |
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| 121 | std::array<stuckobj, 32> Stuck_objects; |
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| 122 | public: |
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| 123 | void init_stuck_objects(); |
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| 124 | }; |
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| 125 | #endif |
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| 126 | |||
| 127 | } |
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| 128 | |||
| 129 | //End old wall structures |
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| 130 | |||
| 131 | #ifdef dsx |
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| 132 | namespace dsx { |
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| 133 | |||
| 134 | /* No shared state is possible for this structure, but include the |
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| 135 | * `unique` qualifier to document its status. |
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| 136 | */ |
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| 137 | class d_level_unique_stuck_object_state : public ::dcx::d_level_unique_stuck_object_state |
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| 138 | { |
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| 139 | public: |
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| 140 | void add_stuck_object(fvcwallptr &, vmobjptridx_t objp, const shared_segment &segp, unsigned sidenum); |
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| 141 | void remove_stuck_object(vcobjidx_t); |
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| 142 | void kill_stuck_objects(fvmobjptr &, vcwallidx_t wallnum); |
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| 143 | }; |
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| 144 | |||
| 145 | extern d_level_unique_stuck_object_state LevelUniqueStuckObjectState; |
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| 146 | |||
| 147 | struct wall : public prohibit_void_ptr<wall> |
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| 148 | { |
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| 149 | segnum_t segnum; |
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| 150 | uint8_t sidenum; // Seg & side for this wall |
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| 151 | uint8_t type; // What kind of special wall. |
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| 152 | fix hps; // "Hit points" of the wall. |
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| 153 | uint16_t explode_time_elapsed; |
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| 154 | wallnum_t linked_wall; // number of linked wall |
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| 155 | ubyte flags; // Flags for the wall. |
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| 156 | ubyte state; // Opening, closing, etc. |
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| 157 | uint8_t trigger; // Which trigger is associated with the wall. |
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| 158 | sbyte clip_num; // Which animation associated with the wall. |
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| 159 | ubyte keys; // which keys are required |
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| 160 | #if defined(DXX_BUILD_DESCENT_II) |
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| 161 | sbyte controlling_trigger;// which trigger causes something to happen here. Not like "trigger" above, which is the trigger on this wall. |
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| 162 | // Note: This gets stuffed at load time in gamemine.c. Don't try to use it in the editor. You will be sorry! |
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| 163 | sbyte cloak_value; // if this wall is cloaked, the fade value |
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| 164 | #endif |
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| 165 | }; |
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| 166 | |||
| 167 | } |
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| 168 | |||
| 169 | namespace dcx { |
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| 170 | |||
| 171 | struct active_door : public prohibit_void_ptr<active_door> |
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| 172 | { |
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| 173 | unsigned n_parts; // for linked walls |
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| 174 | std::array<wallnum_t, 2> front_wallnum; // front wall numbers for this door |
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| 175 | std::array<wallnum_t, 2> back_wallnum; // back wall numbers for this door |
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| 176 | fix time; // how long been opening, closing, waiting |
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| 177 | }; |
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| 178 | |||
| 179 | struct d_level_unique_active_door_state |
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| 180 | { |
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| 181 | active_door_array ActiveDoors; |
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| 182 | }; |
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| 183 | |||
| 184 | } |
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| 185 | |||
| 186 | namespace dsx { |
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| 187 | #if defined(DXX_BUILD_DESCENT_II) |
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| 188 | struct cloaking_wall : public prohibit_void_ptr<cloaking_wall> |
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| 189 | { |
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| 190 | wallnum_t front_wallnum; // front wall numbers for this door |
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| 191 | wallnum_t back_wallnum; // back wall numbers for this door |
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| 192 | std::array<fix, 4> front_ls; // front wall saved light values |
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| 193 | std::array<fix, 4> back_ls; // back wall saved light values |
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| 194 | fix time; // how long been cloaking or decloaking |
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| 195 | }; |
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| 196 | |||
| 197 | struct d_level_unique_cloaking_wall_state |
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| 198 | { |
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| 199 | cloaking_wall_array CloakingWalls; |
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| 200 | }; |
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| 201 | #endif |
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| 202 | |||
| 203 | struct d_level_unique_wall_state |
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| 204 | { |
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| 205 | wall_array Walls; |
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| 206 | }; |
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| 207 | |||
| 208 | struct d_level_unique_wall_subsystem_state : |
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| 209 | d_level_unique_active_door_state, |
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| 210 | d_level_unique_trigger_state, |
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| 211 | d_level_unique_wall_state |
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| 212 | #if defined(DXX_BUILD_DESCENT_II) |
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| 213 | , d_level_unique_cloaking_wall_state |
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| 214 | #endif |
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| 215 | { |
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| 216 | }; |
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| 217 | |||
| 218 | extern d_level_unique_wall_subsystem_state LevelUniqueWallSubsystemState; |
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| 219 | |||
| 220 | struct wclip : public prohibit_void_ptr<wclip> |
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| 221 | { |
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| 222 | fix play_time; |
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| 223 | uint16_t num_frames; |
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| 224 | union { |
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| 225 | std::array<int16_t, MAX_CLIP_FRAMES> frames; |
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| 226 | std::array<int16_t, MAX_CLIP_FRAMES_D1> d1_frames; |
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| 227 | }; |
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| 228 | short open_sound; |
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| 229 | short close_sound; |
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| 230 | short flags; |
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| 231 | std::array<char, 13> filename; |
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| 232 | }; |
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| 233 | |||
| 234 | constexpr std::integral_constant<uint16_t, 0xffff> wclip_frames_none{}; |
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| 235 | |||
| 236 | } |
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| 237 | #endif |
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| 238 | #endif |