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1 pmbaty 1
/*
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 * Portions of this file are copyright Rebirth contributors and licensed as
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 * described in COPYING.txt.
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 * Portions of this file are copyright Parallax Software and licensed
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 * according to the Parallax license below.
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 * See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
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*/
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/*
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 *
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 * Stuff for video clips.
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 *
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 */
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#pragma once
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#include "piggy.h"
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#ifdef __cplusplus
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#include "dxxsconf.h"
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#include "fwd-valptridx.h"
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#include "fwd-vclip.h"
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#include "fwd-weapon.h"
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#define VCLIP_SMALL_EXPLOSION       2
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#define VCLIP_PLAYER_HIT            1
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#define VCLIP_MORPHING_ROBOT        10
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#define VCLIP_PLAYER_APPEARANCE     61
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#define VCLIP_POWERUP_DISAPPEARANCE 62
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#define VCLIP_VOLATILE_WALL_HIT     5
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#ifdef dsx
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namespace dsx {
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#if defined(DXX_BUILD_DESCENT_I)
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#elif defined(DXX_BUILD_DESCENT_II)
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#define VCLIP_WATER_HIT             84
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#define VCLIP_AFTERBURNER_BLOB      95
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#define VCLIP_MONITOR_STATIC        99
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#endif
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}
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namespace dcx {
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#define VCLIP_MAX_FRAMES            30
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// vclip flags
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#define VF_ROD      1       // draw as a rod, not a blob
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struct vclip : public prohibit_void_ptr<vclip>
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{
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        fix             play_time;          // total time (in seconds) of clip
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        unsigned        num_frames;
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        fix             frame_time;         // time (in seconds) of each frame
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        uint8_t         flags;
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        short           sound_num;
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        std::array<bitmap_index, VCLIP_MAX_FRAMES>    frames;
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        fix             light_value;
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};
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constexpr std::integral_constant<int, -1> vclip_none{};
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}
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namespace dsx {
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// draw an object which renders as a vclip.
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void draw_vclip_object(grs_canvas &, vcobjptridx_t obj, fix timeleft, const vclip &);
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void draw_weapon_vclip(const d_vclip_array &Vclip, const weapon_info_array &Weapon_info, grs_canvas &, vcobjptridx_t obj);
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}
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namespace dcx {
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/*
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 * reads n vclip structs from a PHYSFS_File
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 */
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void vclip_read(PHYSFS_File *fp, vclip &vc);
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#if 0
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void vclip_write(PHYSFS_File *fp, const vclip &vc);
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#endif
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}
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/* Defer expansion to source file so that serial.h not needed here */
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#define DEFINE_VCLIP_SERIAL_UDT()       \
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        DEFINE_SERIAL_UDT_TO_MESSAGE(bitmap_index, bi, (bi.index));     \
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        DEFINE_SERIAL_UDT_TO_MESSAGE(vclip, vc, (vc.play_time, vc.num_frames, vc.frame_time, vc.flags, serial::pad<3>(), vc.sound_num, vc.frames, vc.light_value));     \
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        ASSERT_SERIAL_UDT_MESSAGE_SIZE(vclip, 82);
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#endif
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#endif