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/*
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 * Portions of this file are copyright Rebirth contributors and licensed as
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 * described in COPYING.txt.
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 * Portions of this file are copyright Parallax Software and licensed
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 * according to the Parallax license below.
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 * See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
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*/
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/*
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 *
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 * Header for text.c, including symbolics for text messages
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 *
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 */
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#pragma once
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#include "dxxsconf.h"
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#ifdef __cplusplus
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#include <array>
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//Symbolic constants for all the strings
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#define TXT_NEW_GAME            dxx_gettext(0, "New game")
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#define TXT_VIEW_SCORES         dxx_gettext(1, "High scores")
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#define TXT_QUIT                dxx_gettext(2, "Quit")
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#define TXT_CANNOT_SET_SCREEN   dxx_gettext(3, "Cannot set screen mode for game")
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#define TXT_NO_JOYSTICK         dxx_gettext(4, "No joystick detected")
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#define TXT_REQUIRES_VGA        dxx_gettext(5, "This game requires a VGA adapter.")
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#define TXT_SOUND_DISABLED      dxx_gettext(8, "Sound disabled.")
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#define TXT_CANT_INIT_GFX       dxx_gettext(9, "Can't initialize graphics, error=%d")
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#define TXT_EXTRA_LIFE          dxx_gettext(10, "EXTRA LIFE!")
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#define TXT_BLUE                dxx_gettext(12, "BLUE")
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#define TXT_RED                 dxx_gettext(13, "RED")
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#define TXT_YELLOW              dxx_gettext(14, "YELLOW")
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#define TXT_ACCESS_DENIED       dxx_gettext(15, "Access denied")
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#define TXT_ACCESS_GRANTED      dxx_gettext(16, "Access granted")
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#define TXT_BOOSTED_TO          dxx_gettext(17, "boosted to")
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#define TXT_ENERGY              dxx_gettext(18, "Energy")
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#define TXT_SHIELD              dxx_gettext(19, "Shield")
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#define TXT_LASER               dxx_gettext(20, "Laser")
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#define TXT_MAXED_OUT           dxx_gettext(21, "Your %s is maxed out!")
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#define TXT_QUAD_LASERS         dxx_gettext(22, "Quad Lasers")
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#define TXT_ALREADY_HAVE        dxx_gettext(23, "You already have")
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#define TXT_VULCAN_AMMO         dxx_gettext(24, "Vulcan Ammo")
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#define TXT_VULCAN_ROUNDS       dxx_gettext(25, "Vulcan Rounds")
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#define TXT_ALREADY_ARE         dxx_gettext(26, "You already are")
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#define TXT_CLOAKED             dxx_gettext(27, "Cloaked")
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#define TXT_CLOAKING_DEVICE     dxx_gettext(28, "Cloaking Device")
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#define TXT_INVULNERABLE        dxx_gettext(29, "Invulnerable")
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#define TXT_INVULNERABILITY     dxx_gettext(30, "Invulnerability")
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#define TXT_CREATE_NEW          dxx_gettext(31, "<Create New>")
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#define TXT_YES                 dxx_gettext(32, "Yes")
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#define TXT_NO                  dxx_gettext(33, "No")
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#define TXT_OK                  dxx_gettext(34, "Ok")
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#define TXT_NO_DEMO_FILES       dxx_gettext(35, "No Demo Files found.")
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#define TXT_USE_F5              dxx_gettext(36, "Use F5")
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#define TXT_TO_CREATE_ONE       dxx_gettext(37, "during game to create one.")
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#define TXT_NO_FILES_MATCHING   dxx_gettext(38, "No files matching")
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#define TXT_WERE_FOUND          dxx_gettext(39, "were found!")
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#define TXT_DELETE_PILOT        dxx_gettext(40, "Delete Pilot:")
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#define TXT_DELETE_DEMO         dxx_gettext(41, "Delete Demo:")
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#define TXT_COULDNT             dxx_gettext(42, "Couldn't")
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#define TXT_EXIT_SEQUENCE       dxx_gettext(43, "Exiting the mine!")
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#define TXT_WARNING             dxx_gettext(44, "Warning!")
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#define TXT_UNABLE_TO_OPEN      dxx_gettext(45, "Unable to open")
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#define TXT_COOL_SAYING         dxx_gettext(46, "Enter your cool saying.\nPress ESC when done.")
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#define TXT_HIGH_SCORE          dxx_gettext(47, "HIGH SCORE!")
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#define TXT_YOU_PLACED          dxx_gettext(48, "You placed")
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#define TXT_YOU_PLACED_1ST      dxx_gettext(49, "You placed 1st!")
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#define TXT_HIGH_SCORES         dxx_gettext(50, "HIGH SCORES")
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#define TXT_NAME                dxx_gettext(51, "Name")
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#define TXT_SCORE               dxx_gettext(52, "Score")
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#define TXT_SKILL               dxx_gettext(53, "Skill")
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#define TXT_LEVELS              dxx_gettext(54, "Levels")
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#define TXT_TIME                dxx_gettext(55, "Time")
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#define TXT_1ST                 dxx_gettext(57, "1st")
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#define TXT_2ND                 dxx_gettext(58, "2nd")
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#define TXT_3RD                 dxx_gettext(59, "3rd")
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#define TXT_4TH                 dxx_gettext(60, "4th")
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#define TXT_5TH                 dxx_gettext(61, "5th")
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#define TXT_6TH                 dxx_gettext(62, "6th")
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#define TXT_7TH                 dxx_gettext(63, "7th")
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#define TXT_8TH                 dxx_gettext(64, "8th")
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#define TXT_9TH                 dxx_gettext(65, "9th")
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#define TXT_10TH                dxx_gettext(66, "10th")
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#define TXT_EMPTY               dxx_gettext(67, "-empty-")
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#define TXT_KILLED              dxx_gettext(68, "killed")
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#define TXT_SUICIDE             dxx_gettext(69, "committed suicide!")
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#define TXT_YOU                 dxx_gettext(70, "You")
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#define TXT_YOURSELF            dxx_gettext(71, "yourself")
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#define TXT_NO_MACRO            dxx_gettext(72, "That macro is not defined.")
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#define TXT_SENDING             dxx_gettext(73, "Sending")
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#define TXT_SEND_MESSAGE        dxx_gettext(74, "Send Message:")
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#define TXT_SAYS                dxx_gettext(75, "says")
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#define TXT_TELLS_YOU           dxx_gettext(76, "tells you")
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#define TXT_HAS_DEST_CONTROL    dxx_gettext(77, "has destroyed the main reactor!")
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#define TXT_CONTROL_DESTROYED   dxx_gettext(78, "The main reactor has been destroyed!")
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#define TXT_HAS_ESCAPED         dxx_gettext(79, "has escaped the mine!")
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#define TXT_HAS_FOUND_SECRET    dxx_gettext(80, "has found the secret level!")
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#define TXT_HAS_LEFT_THE_GAME   dxx_gettext(81, "has left the game!")
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#define TXT_YOU_ARE_ONLY        dxx_gettext(82, "You are the only person\nremaining in this netgame.")
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#define TXT_OPPONENT_LEFT       dxx_gettext(83, "Your opponent has left.\nReturning to menu.")
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#define TXT_YOU_DEST_CONTROL    dxx_gettext(84, "You destroyed the main reactor!")
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#define TXT_DEFINE_MACRO        dxx_gettext(85, "Define Macro #")
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#define TXT_MESSAGE_SENT_TO     dxx_gettext(86, "Message sent to")
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#define TXT_NOBODY              dxx_gettext(87, "Nobody.")
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#define TXT_PAUSE               dxx_gettext(88, "Pause")
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#define TXT_CANT_PAUSE          dxx_gettext(89, "You can't pause in a multiplayer game!")
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#define TXT_HELP_ESC            dxx_gettext(90, "ESC\t  Abort Game")
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#define TXT_HELP_F2             dxx_gettext(91, "F2\t  Options menu")
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#define TXT_HELP_F3             dxx_gettext(92, "F3\t  Toggle cockpit")
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#define TXT_HELP_F5             dxx_gettext(94, "F5\t  Toggle recording")
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#define TXT_HELP_PAUSE          dxx_gettext(95, "Pause\t  Pause")
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#define TXT_HELP_MINUSPLUS      dxx_gettext(96, "-/+\t  Change screen size")
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#define TXT_HELP_PRTSCN         dxx_gettext(97, "PrintScrn\t  Save screen shot")
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#define TXT_HELP_1TO5           dxx_gettext(98, "1-5\t  Select primary weapon")
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#define TXT_HELP_6TO10          dxx_gettext(99, "6-0\t  Select secondary weapon")
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#define TXT_HELP_TO_VIEW        dxx_gettext(100, " To view control keys, select\nconfiguration in options menu")
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#define TXT_KEYS                dxx_gettext(101, "KEYS")
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#define TXT_ABORT_AUTODEMO      dxx_gettext(102, "Abort Autodemo?")
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#define TXT_ABORT_GAME          dxx_gettext(103, "Abort Game?")
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#define TXT_W_LASER             dxx_gettext(104, "Laser Cannon")
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#define TXT_W_VULCAN            dxx_gettext(105, "Vulcan Cannon")
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#define TXT_W_SPREADFIRE        dxx_gettext(106, "Spreadfire Cannon")
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#define TXT_W_PLASMA            dxx_gettext(107, "Plasma Cannon")
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#define TXT_W_FUSION            dxx_gettext(108, "Fusion Cannon")
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#if defined(DXX_BUILD_DESCENT_I)
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#define TXT_COPYRIGHT           dxx_gettext(11, "Copyright (C) 1994, 1995 Parallax Software Corporation")
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#define TXT_REGISTER_DESCENT    dxx_gettext(56, "CD-Enhanced Descent Coming Summer '95!")
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#define TXT_W_C_MISSILE                 dxx_gettext(109, "Concussion Missile")
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#define TXT_W_H_MISSILE                 dxx_gettext(110, "Homing Missile")
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#define TXT_W_P_BOMB                    dxx_gettext(111, "Proximity Bomb")
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#define TXT_W_S_MISSILE                 dxx_gettext(112, "Smart Missile")
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#define TXT_W_M_MISSILE                 dxx_gettext(113, "Mega Missile")
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#define TXT_W_LASER_S                   dxx_gettext(114, "Laser")
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#define TXT_W_VULCAN_S                  dxx_gettext(115, "Vulcan")
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#define TXT_W_SPREADFIRE_S              dxx_gettext(116, "SPREAD")
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#define TXT_W_PLASMA_S                  dxx_gettext(117, "Plasma")
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#define TXT_W_FUSION_S                  dxx_gettext(118, "Fusion")
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#define TXT_W_C_MISSILE_S               dxx_gettext(119, "Concsn\nMissile")
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#define TXT_W_H_MISSILE_S               dxx_gettext(120, "Homing\nMissile")
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#define TXT_W_P_BOMB_S                  dxx_gettext(121, "Proxim.\nBomb")
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#define TXT_W_S_MISSILE_S               dxx_gettext(122, "Smart\nMissile")
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#define TXT_W_M_MISSILE_S               dxx_gettext(123, "Mega\nMissile")
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#define TXT_SELECTED                    dxx_gettext(124, "selected!")
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#define TXT_DONT_HAVE                   dxx_gettext(125, "You don't have the")
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#define TXT_DONT_HAVE_AMMO              dxx_gettext(126, "You don't have ammo for the")
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#define TXT_HAVE_NO                     dxx_gettext(127, "You have no")
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#define TXT_S                           dxx_gettext(128, "s")
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#define TXT_SX                          dxx_gettext(129, "s!")
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#define TXT_NO_PRIMARY                  dxx_gettext(130, "No primary weapons available")
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#define TXT_ALREADY_HAVE_THE            dxx_gettext(131, "You already have the")
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#define TXT_CANT_OPEN_DOOR              dxx_gettext(132, "You cannot open this door.")
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#define TXT_MOVE_JOYSTICK               dxx_gettext(133, "Move joystick")
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#define TXT_TO_UL                       dxx_gettext(134, "to\nthe upper-left corner")
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#define TXT_ANY_BUTTON                  dxx_gettext(135, "and press any button.")
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#define TXT_JOYSTICK                    dxx_gettext(136, "joystick")
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#define TXT_UPPER_LEFT                  dxx_gettext(137, "upper-left")
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#define TXT_TO_LR                       dxx_gettext(138, "to\nthe lower-right corner")
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#define TXT_LOWER_RIGHT                 dxx_gettext(139, "lower-right")
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#define TXT_TO_C                        dxx_gettext(140, "to\nthe center")
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#define TXT_CENTER                      dxx_gettext(141, "center")
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#define TXT_CONTROL_KEYBOARD            dxx_gettext(142, "Keyboard only")
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#define TXT_CONTROL_JOYSTICK            dxx_gettext(143, "Joystick")
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#define TXT_CONTROL_FSTICKPRO           dxx_gettext(144, "CH Flightstick Pro")
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#define TXT_CONTROL_THRUSTFCS           dxx_gettext(145, "Thrustmaster FCS &\nWingman Extreme")
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#define TXT_CONTROL_GGAMEPAD            dxx_gettext(146, "Gravis Gamepad")
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#define TXT_CONTROL_MOUSE               dxx_gettext(147, "Mouse")
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#define TXT_CONTROL_CYBERMAN            dxx_gettext(148, "Cyberman")
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#define TXT_CUST_ABOVE                  dxx_gettext(149, "Customize Above")
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#define TXT_CUST_KEYBOARD               dxx_gettext(150, "Customize Keyboard")
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#define TXT_CONTROLS                    dxx_gettext(151, "Controls")
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#define TXT_KEYBOARD                    dxx_gettext(152, "Keyboard")
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#define TXT_REGISTRATION                dxx_gettext(172, "This copy of Descent is for use by:")
188
#define TXT_ERROR_SELECTOR              dxx_gettext(173, "Error initializing selector for segment A000.")
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#define TXT_ERROR_GRAPHICS              dxx_gettext(174, "Error trying to initialize unsupported graphics mode.")
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#define TXT_CALIBRATE                   dxx_gettext(175, "Calibrate")
191
#define TXT_SKIP                        dxx_gettext(176, "Skip")
192
#define TXT_JOYSTICK_NOT_CEN            dxx_gettext(177, "It looks like your joystick\nisn't centered.  Do you want\nto calibrate it?")
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#define TXT_CHOOSE_INPUT                dxx_gettext(178, "Choose input device")
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#define TXT_ERROR                       dxx_gettext(179, "Error")
195
#define TXT_ERROR_PLR_VERSION           dxx_gettext(180, "Cannot open player file\nVersion mismatch.")
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#define TXT_DEMO_PLAYBACK               dxx_gettext(181, "Demo Playback")
197
#define TXT_DEMO_RECORDING              dxx_gettext(182, "Demo Recording")
198
#define TXT_CRUISE                      dxx_gettext(183, "Cruise:")
199
#define TXT_DUMPING_SCREEN              dxx_gettext(184, "Dumping screen to")
200
#define TXT_CHEATS_ENABLED              dxx_gettext(185, "Cheats Enabled!!")
201
#define TXT_NET_GAME_CLOSED             dxx_gettext(186, "That game is closed to new players.")
202
#define TXT_NET_GAME_FULL               dxx_gettext(187, "The game is already full.")
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#define TXT_NET_GAME_BETWEEN            dxx_gettext(188, "The game is between levels.\nTry again later.")
204
#define TXT_NET_GAME_NSELECT            dxx_gettext(189, "You were not selected for the game.")
205
#define TXT_NET_GAME_NSTART             dxx_gettext(190, "The netgame was not started.")
206
#define TXT_NET_GAME_CONNECT            dxx_gettext(191, "You are already connected.\nTry again in a minute.")
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#define TXT_NET_GAME_WRONGLEV           dxx_gettext(192, "Wrong level selected.\nPlease re-join.")
208
#define TXT_KILLS                       dxx_gettext(193, "kills")
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#define TXT_WAITING                     dxx_gettext(194, "Waiting for other players..\n")
210
#define TXT_SURE_LEAVE_GAME             dxx_gettext(195, "Are you sure you want\nto leave the game?")
211
#define TXT_JOINING                     dxx_gettext(196, "is joining the game.")
212
#define TXT_REJOIN                      dxx_gettext(197, "is rejoining the game")
213
#define TXT_SORRY_ONLY                  dxx_gettext(198, "Sorry, but a you can only select\nup to")
214
#define TXT_NETPLAYERS_IN               dxx_gettext(199, "netplayers for this mine.")
215
#define TXT_S_GAME                      dxx_gettext(200, "'s game")
216
#define TXT_DESCRIPTION                 dxx_gettext(201, "Description:")
217
#define TXT_LEVEL_                      dxx_gettext(202, "Level:")
218
#define TXT_MODE                        dxx_gettext(203, "Mode:")
219
#define TXT_ANARCHY                     dxx_gettext(204, "Anarchy")
220
#define TXT_TEAM_ANARCHY                dxx_gettext(205, "Team Anarchy")
221
#define TXT_ANARCHY_W_ROBOTS            dxx_gettext(206, "Robo-Anarchy")
222
#define TXT_COOPERATIVE                 dxx_gettext(207, "Cooperative")
223
#define TXT_OPTIONS                     dxx_gettext(208, "Options:")
224
#define TXT_CLOSED_GAME                 dxx_gettext(209, "Closed Game")
225
#define TXT_NETGAME_SETUP               dxx_gettext(210, "Game Setup")
226
#define TXT_LEVEL_OUT_RANGE             dxx_gettext(211, "That start level is out of range")
227
#define TXT_SORRY                       dxx_gettext(212, "Sorry")
228
#define TXT_REGISTERED_ONLY             dxx_gettext(213, "That game mode is\nonly available in\nthe registered/commercial\nversion")
229
#define TXT_WAIT                        dxx_gettext(214, "Wait...")
230
#define TXT_FOUND                       dxx_gettext(215, "Found")
231
#define TXT_ACTIVE_GAMES                dxx_gettext(216, "active games.")
232
#define TXT_STARTING_NETGAME            dxx_gettext(217, "Starting netgame on level")
233
#define TXT_NETLEVEL_NMATCH             dxx_gettext(218, "Your level file does not\nmatch the other player's.\nCannot join game.")
234
#define TXT_TEAM                        dxx_gettext(219, "Team")
235
#define TXT_TEAM_SELECTION              dxx_gettext(220, "Team selection\nSelect names to switch teams")
236
#define TXT_TEAM_MUST_ONE               dxx_gettext(221, "You must place at least\none player on each team.")
237
#define TXT_TEAM_SELECT                 dxx_gettext(222, "Select up to")
238
#define TXT_TEAM_PRESS_ENTER            dxx_gettext(223, "players\nPress ENTER to begin.")
239
#define TXT_TEAM_ATLEAST_TWO            dxx_gettext(224, "You must select at least two\nplayers to start a network game")
240
#define TXT_IPX_NOT_FOUND               dxx_gettext(225, "An active IPX driver was\nnot found.  Check your\nnetwork software")
241
#define TXT_NET_FORMING                 dxx_gettext(226, "   FORMING, level:")
242
#define TXT_NET_PLAYERS                 dxx_gettext(227, "players:")
243
#define TXT_NET_JOIN                    dxx_gettext(228, "   OPEN,    level:")
244
#define TXT_NET_CLOSED                  dxx_gettext(229, "   CLOSED")
245
#define TXT_NET_BETWEEN                 dxx_gettext(230, "   BETWEEN LEVELS")
246
#define TXT_NET_LEAVE                   dxx_gettext(231, "\nESC to leave netgame")
247
#define TXT_NET_WAITING                 dxx_gettext(232, "Waiting for signal from")
248
#define TXT_NET_TO_ENTER                dxx_gettext(233, "to enter the mine")
249
#define TXT_NET_SEARCHING               dxx_gettext(234, "Searching for Netgames...")
250
#define TXT_INVALID_CHOICE              dxx_gettext(235, "That choice is invalid.\n")
251
#define TXT_NET_GAME_BETWEEN2           dxx_gettext(236, "That game is between levels.\nWait for status to change\nand try joining again.")
252
#define TXT_VERSION_MISMATCH            dxx_gettext(237, "Your version of Descent\ndoes not match the version\nin use for that game.")
253
#define TXT_GAME_FULL                   dxx_gettext(238, "That game is currently full.")
254
#define TXT_IN_PROGRESS                 dxx_gettext(239, "You cannot join that\ngame in progress.")
255
#define TXT_DISCONNECTING               dxx_gettext(240, "has disconnected!")
256
#define TXT_SERIAL_OPEN_ERROR           dxx_gettext(241, "Error opening serial driver.\nCheck your serial parameters\nAnd free conventional memory.")
257
#define TXT_CARRIER_LOST                dxx_gettext(242, "Error!\nCarrier Lost.\n  Leaving Multiplayer game.")
258
#define TXT_ERROR_SERIAL_CFG            dxx_gettext(243, "Error writing to the file\nserial.cfg.  Can't save settings.")
259
#define TXT_ERR_SER_SETTINGS            dxx_gettext(244, "Error reading serial settings.\nUsing defaults.")
260
#define TXT_CONNECT_LOST                dxx_gettext(245, "No message received from\n%s for 10 seconds.\nConnection may be lost.")
261
#define TXT_READY_DESCENT               dxx_gettext(246, "Your opponent has selected\nstart game.  Are you\nready for descent?")
262
#define TXT_CLOSED_LINK                 dxx_gettext(247, "Your opponent has disconnected.")
263
#define TXT_DIAL_MODEM                  dxx_gettext(248, "Dial modem...")
264
#define TXT_ANSWER_MODEM                dxx_gettext(249, "Answer modem")
265
#define TXT_NULL_MODEM                  dxx_gettext(250, "Establish null-modem link")
266
#define TXT_COM_SETTINGS                dxx_gettext(251, "COM settings...")
267
#define TXT_START_GAME                  dxx_gettext(252, "Start game...")
268
#define TXT_SEND_MESSAGEP               dxx_gettext(253, "Send message...")
269
#define TXT_HANGUP_MODEM                dxx_gettext(254, "Hang up modem")
270
#define TXT_CLOSE_LINK                  dxx_gettext(255, "Close link")
271
#define TXT_SERIAL                      dxx_gettext(256, "Serial")
272
#define TXT_LINK_ACTIVE                 dxx_gettext(257, "link active to")
273
#define TXT_MODEM                       dxx_gettext(258, "Modem")
274
#define TXT_NOT_CONNECTED               dxx_gettext(259, "Not currently connected")
275
#define TXT_SERIAL_GAME                 dxx_gettext(260, "Serial Game")
276
#define TXT_EXIT_WILL_CLOSE             dxx_gettext(261, "Exiting this menu\nwill close the link\nContinue?")
277
#define TXT_BAUD_RATE                   dxx_gettext(262, "Baud Rate:")
278
#define TXT_MODEM_INIT_STRING           dxx_gettext(263, "Modem Init String:")
279
#define TXT_ACCEPT_SAVE                 dxx_gettext(264, "Accept and Save")
280
#define TXT_SERIAL_SETTINGS             dxx_gettext(265, "Serial Settings")
281
#define TXT_WARNING_16550               dxx_gettext(266, "Warning!\nYou must have a\n16550 UART\nto use 38400")
282
#define TXT_DIFFICULTY                  dxx_gettext(267, "Difficulty:")
283
#define TXT_SERIAL_GAME_SETUP           dxx_gettext(268, "Serial Game Setup")
284
#define TXT_ONLY_ANARCHY                dxx_gettext(269, "Only Anarchy mode is\navailable in the\nshareware version.")
285
#define TXT_SAVE                        dxx_gettext(270, "Save!")
286
#define TXT_ACCEPT                      dxx_gettext(271, "Accept")
287
#define TXT_SEL_NUMBER_EDIT             dxx_gettext(272, "Select a number to edit")
288
#define TXT_EDIT_PHONE_ENTRY            dxx_gettext(273, "Edit phonebook entry")
289
#define TXT_MANUAL_ENTRY                dxx_gettext(274, "Manual Entry")
290
#define TXT_EDIT_PHONEBOOK              dxx_gettext(275, "Edit Phonebook")
291
#define TXT_SEL_NUMBER_DIAL             dxx_gettext(276, "Select a number to dial")
292
#define TXT_ENTER_NUMBER_DIAL           dxx_gettext(277, "Enter number to dial")
293
#define TXT_NO_DIAL_TONE                dxx_gettext(278, "NO DIAL TONE")
294
#define TXT_BUSY                        dxx_gettext(279, "BUSY")
295
#define TXT_NO_ANSWER                   dxx_gettext(280, "NO ANSWER")
296
#define TXT_NO_CARRIER                  dxx_gettext(281, "NO CARRIER")
297
#define TXT_VOICE                       dxx_gettext(282, "VOICE")
298
#define TXT_ERR_MODEM_RETURN            dxx_gettext(283, "Error!\nModem returned:")
299
#define TXT_CONNECT                     dxx_gettext(284, "CONNECT")
300
#define TXT_BAUD_GREATER_9600           dxx_gettext(285, "Error!\nYou must establish a\n9600 baud connection\nor higher to play.")
301
#define TXT_RING                        dxx_gettext(286, "RING")
302
#define TXT_NO_SERIAL_OPT               dxx_gettext(287, "Descent was started with\nthe serial option disabled.")
303
#define TXT_RESET_MODEM                 dxx_gettext(288, "Resetting Modem")
304
#define TXT_NO_MODEM                    dxx_gettext(289, "No modem detected.\nCheck your com settings.")
305
#define TXT_NO_PHONENUM                 dxx_gettext(290, "That phone number\nis not defined.\n")
306
#define TXT_DIALING                     dxx_gettext(291, "Dialing:")
307
#define TXT_ESC_ABORT                   dxx_gettext(292, "ESC to abort")
308
#define TXT_WAITING_FOR_ANS             dxx_gettext(293, "Waiting for answer...")
309
#define TXT_WAITING_FOR_CALL            dxx_gettext(294, "Waiting for call...")
310
#define TXT_WAITING_FOR_CARR            dxx_gettext(295, "Waiting for carrier...")
311
#define TXT_FAILED_TO_NEGOT             dxx_gettext(296, "Failed to negotiate!")
312
#define TXT_NEGOTIATION_FAIL            dxx_gettext(297, "Negotiation with remote player\nfailed.  Cannot continue.")
313
#define TXT_FATAL_ERROR_LEVEL           dxx_gettext(298, "Fatal error.\nMy level =")
314
#define TXT_OTHER_LEVEL                 dxx_gettext(299, "Other level =")
315
#define TXT_YOUR_LEVEL                  dxx_gettext(300, "Your level ")
316
#define TXT_LVL_NO_MATCH                dxx_gettext(301, "file does\nnot match")
317
#define TXT_CHECK_VERSION               dxx_gettext(302, "'s.\nCheck your versions.")
318
#define TXT_DESCENT_NO_MATCH            dxx_gettext(303, "Your version of Descent\ndoes not match that of\nyour opponent.")
319
#define TXT_OPPONENT_NO_READY           dxx_gettext(304, "Your opponent is not\nready to start the game.")
320
#define TXT_WAIT_OPPONENT               dxx_gettext(305, "Waiting for remote player...")
321
#define TXT_LOCK                        dxx_gettext(306, "LOCK")
322
#define TXT_DEATHS                      dxx_gettext(307, "DEATHS")
323
#define TXT_LIVES                       dxx_gettext(308, "LIVES")
324
#define TXT_LVL                         dxx_gettext(309, "LVL")
325
#define TXT_QUAD                        dxx_gettext(310, "QUAD")
326
#define TXT_REAR_VIEW                   dxx_gettext(311, "REAR VIEW")
327
#define TXT_DIFFICULTY_1                dxx_gettext(312, "Trainee")
328
#define TXT_DIFFICULTY_2                dxx_gettext(313, "Rookie")
329
#define TXT_DIFFICULTY_3                dxx_gettext(314, "Hotshot")
330
#define TXT_DIFFICULTY_4                dxx_gettext(315, "Ace")
331
#define TXT_DIFFICULTY_5                dxx_gettext(316, "Insane")
332
#define TXT_DETAIL_1                    dxx_gettext(317, "Lowest")
333
#define TXT_DETAIL_2                    dxx_gettext(318, "Low")
334
#define TXT_DETAIL_3                    dxx_gettext(319, "Medium")
335
#define TXT_DETAIL_4                    dxx_gettext(320, "High")
336
#define TXT_DETAIL_5                    dxx_gettext(321, "Highest")
337
#define TXT_DETAIL_CUSTOM_              dxx_gettext(322, "Custom...")
338
#define TXT_LOAD_GAME                   dxx_gettext(323, "Load Game...")
339
#define TXT_MULTIPLAYER_                dxx_gettext(324, "Multiplayer...")
340
#define TXT_OPTIONS_                    dxx_gettext(325, "Options...")
341
#define TXT_CHANGE_PILOTS               dxx_gettext(326, "Change Pilots...")
342
#define TXT_VIEW_DEMO                   dxx_gettext(327, "View Demo...")
343
#define TXT_CREDITS                     dxx_gettext(328, "Credits")
344
#define TXT_ORDERING_INFO               dxx_gettext(329, "Ordering Info")
345
#define TXT_SELECT_DEMO                 dxx_gettext(330, "Select Demo\n<Ctrl-D> deletes\n<Ctrl-C> converts format\nIntel <-> PowerPC")
346
#define TXT_DIFFICULTY_LEVEL            dxx_gettext(331, "Difficulty Level")
347
#define TXT_SET_TO                      dxx_gettext(332, "set to")
348
#define TXT_DETAIL_LEVEL                dxx_gettext(333, "Detail Level")
349
#define TXT_OBJ_COMPLEXITY              dxx_gettext(334, "Object Complexity")
350
#define TXT_OBJ_DETAIL                  dxx_gettext(335, "Object Detail")
351
#define TXT_WALL_DETAIL                 dxx_gettext(336, "Wall Detail")
352
#define TXT_WALL_RENDER_DEPTH           dxx_gettext(337, "Wall Render Depth")
353
#define TXT_DEBRIS_AMOUNT               dxx_gettext(338, "Amount of Debris")
354
#define TXT_SOUND_CHANNELS              dxx_gettext(339, "Sound Channels")
355
#define TXT_LO_HI                       dxx_gettext(340, "                       LO  HI")
356
#define TXT_DETAIL_CUSTOM               dxx_gettext(341, "Detail Level Customization")
357
#define TXT_START_ANY_LEVEL             dxx_gettext(342, "You may start on\nany level up to")
358
#define TXT_SELECT_START_LEV            dxx_gettext(343, "New Game\n\nSelect starting level")
359
#define TXT_ENTER_TO_CONT               dxx_gettext(344, "Press ENTER to Continue")
360
#define TXT_INVALID_LEVEL               dxx_gettext(345, "Invalid level number")
361
#define TXT_ERR_LOADING_GAME            dxx_gettext(346, "Error Loading Game")
362
#define TXT_SAVE_GAME_SLOTS             dxx_gettext(347, "Save Game\n\nSelect slot & enter save name\nPress ESC if you don't want to save")
363
#define TXT_SAVE_ERROR                  dxx_gettext(348, "Save Error!")
364
#define TXT_FX_VOLUME                   dxx_gettext(349, "FX Volume")
365
#define TXT_MUSIC_VOLUME                dxx_gettext(350, "Music Volume")
366
#define TXT_REVERSE_STEREO              dxx_gettext(351, "Reverse Stereo")
367
#define TXT_BRIGHTNESS                  dxx_gettext(352, "Brightness")
368
#define TXT_CONTROLS_                   dxx_gettext(353, "Controls...")
369
#define TXT_DETAIL_LEVELS               dxx_gettext(354, "Detail levels...")
370
#define TXT_CAL_JOYSTICK                dxx_gettext(355, "Calibrate Joystick")
371
#define TXT_JOYS_SENSITIVITY            dxx_gettext(356, "Joystick/Mouse\nSensitivity")
372
#define TXT_START_NET_GAME              dxx_gettext(357, "Start a network game...")
373
#define TXT_JOIN_NET_GAME               dxx_gettext(358, "Join a network game...\n")
374
#define TXT_MODEM_GAME                  dxx_gettext(359, "Modem/serial game...")
375
#define TXT_MULTIPLAYER                 dxx_gettext(360, "Multiplayer")
376
#define TXT_CONTINUE                    dxx_gettext(361, "Continue")
377
#define TXT_CANT_PLAYBACK               dxx_gettext(362, "Can't playback demo")
378
#define TXT_DEMO_CORRUPT                dxx_gettext(363, "because\ndemo file contains corrupt\ndata.")
379
#define TXT_DEMO_OLD                    dxx_gettext(364, "because\ndemo version is too old.")
380
#define TXT_RECORDED                    dxx_gettext(365, "recorded")
381
#define TXT_WITH_REGISTERED             dxx_gettext(366, "with the registered version")
382
#define TXT_WITH_SHAREWARE              dxx_gettext(367, "with the shareware version")
383
#define TXT_OF_DESCENT                  dxx_gettext(368, "of Descent.")
384
#define TXT_LEVEL_CANT_LOAD             dxx_gettext(369, "because\nlevel cannot be loaded.")
385
#define TXT_DEMO_OLD_CORRUPT            dxx_gettext(370, "Demo is probably too old\nor contains corrupt data.")
386
#define TXT_DEMO_ERR_READING            dxx_gettext(371, "Error reading demo data.")
387
#define TXT_SAVE_DEMO_AS                dxx_gettext(372, "Save Demo as:")
388
#define TXT_DEMO_USE_LETTERS            dxx_gettext(373, "Please use only letters,\nnumbers and the underscore\ncharacter in filename.")
389
#define TXT_AUTOMAP                     dxx_gettext(374, "Automap")
390
#define TXT_TURN_SHIP                   dxx_gettext(375, "Flight controls move")
391
#define TXT_SLIDE_UPDOWN                dxx_gettext(376, "Accelerate/Reverse zooms in/out")
392
#define TXT_LEVEL                       dxx_gettext(377, "Level")
393
#define TXT_PITCH_FORWARD               dxx_gettext(378, "Pitch forward")
394
#define TXT_PITCH_BACKWARD              dxx_gettext(379, "Pitch backward")
395
#define TXT_TURN_LEFT                   dxx_gettext(380, "Turn left")
396
#define TXT_TURN_RIGHT                  dxx_gettext(381, "Turn right")
397
#define TXT_SLIDE_ON                    dxx_gettext(382, "Slide on")
398
#define TXT_SLIDE_LEFT                  dxx_gettext(383, "Slide left")
399
#define TXT_SLIDE_RIGHT                 dxx_gettext(384, "Slide right")
400
#define TXT_SLIDE_UP                    dxx_gettext(385, "Slide up")
401
#define TXT_SLIDE_DOWN                  dxx_gettext(386, "Slide down")
402
#define TXT_BANK_ON                     dxx_gettext(387, "Bank on")
403
#define TXT_BANK_LEFT                   dxx_gettext(388, "Bank left")
404
#define TXT_BANK_RIGHT                  dxx_gettext(389, "Bank right")
405
#define TXT_FIRE_PRIMARY                dxx_gettext(390, "Fire primary")
406
#define TXT_FIRE_SECONDARY              dxx_gettext(391, "Fire secondary")
407
#define TXT_FIRE_FLARE                  dxx_gettext(392, "Fire flare")
408
#define TXT_ACCELERATE                  dxx_gettext(393, "Accelerate")
409
#define TXT_REVERSE                     dxx_gettext(394, "reverse")
410
#define TXT_DROP_BOMB                   dxx_gettext(395, "Drop Bomb")
411
#define TXT_CRUISE_FASTER               dxx_gettext(396, "Cruise Faster")
412
#define TXT_CRUISE_SLOWER               dxx_gettext(397, "Cruise Slower")
413
#define TXT_CRUISE_OFF                  dxx_gettext(398, "Cruise Off")
414
#define TXT_PITCH_UD                    dxx_gettext(399, "Pitch U/D")
415
#define TXT_TURN_LR                     dxx_gettext(400, "Turn L/R")
416
#define TXT_SLIDE_LR                    dxx_gettext(401, "Slide L/R")
417
#define TXT_SLIDE_UD                    dxx_gettext(402, "Slide U/D")
418
#define TXT_BANK_LR                     dxx_gettext(403, "Bank L/R")
419
#define TXT_THROTTLE                    dxx_gettext(404, "throttle")
420
#define TXT_TEAM_ATLEAST_THREE          dxx_gettext(405, "You must select at least three\nplayers to start a team game")
421
#define TXT_NET_DISCONNECTED            dxx_gettext(406, "Disconnected")
422
#define TXT_NET_PLAYING                 dxx_gettext(407, "Playing")
423
#define TXT_NET_ESCAPED                 dxx_gettext(408, "Escaped")
424
#define TXT_NET_DIED                    dxx_gettext(409, "Died in mine")
425
#define TXT_NET_FOUND_SECRET            dxx_gettext(410, "Found secret level")
426
#define TXT_NET_ESCAPE_TUNNEL           dxx_gettext(411, "In Escape tunnel")
427
#define TXT_NET_RESERVED                dxx_gettext(412, "Viewing Level Scores")
428
#define TXT_WOWIE_ZOWIE                 dxx_gettext(413, "Wowie Zowie Weapons!!")
429
#define TXT_ALL_KEYS                    dxx_gettext(414, "All Keys!")
430
#define TXT_CLOAK                       dxx_gettext(415, "Cloak")
431
#define TXT_FULL_SHIELDS                dxx_gettext(416, "Shields Recharged!")
432
#define TXT_ON                          dxx_gettext(417, "On")
433
#define TXT_OFF                         dxx_gettext(418, "Off")
434
#define TXT_NOT_IN_SHAREWARE            dxx_gettext(419, "Not available in shareware")
435
#define TXT_GAME_OVER                   dxx_gettext(420, "Game Over")
436
#define TXT_SELECT_PILOT                dxx_gettext(421, "Select pilot\n<Ctrl-D> deletes")
437
#define TXT_ENTER_PILOT_NAME            dxx_gettext(422, "Enter your pilot name:")
438
#define TXT_PLAYER                      dxx_gettext(423, "Player")
439
#define TXT_ALREADY_EXISTS              dxx_gettext(424, "already exists!")
440
#define TXT_LOADING                     dxx_gettext(425, "Prepare for Descent...")
441
#define TXT_FULL_RESCUE_BONUS           dxx_gettext(426, "Full Rescue bonus:    \t")
442
#define TXT_SHIELD_BONUS                dxx_gettext(427, "Shield bonus:\t")
443
#define TXT_ENERGY_BONUS                dxx_gettext(428, "Energy bonus:\t")
444
#define TXT_HOSTAGE_BONUS               dxx_gettext(429, "Hostage bonus:    \t")
445
#define TXT_SKILL_BONUS                 dxx_gettext(430, "Skill Bonus:\t")
446
#define TXT_TOTAL_BONUS                 dxx_gettext(431, "Total Bonus:\t")
447
#define TXT_TOTAL_SCORE                 dxx_gettext(432, "Total Score:\t")
448
#define TXT_SECRET_LEVEL                dxx_gettext(433, "Secret Level")
449
#define TXT_COMPLETE                    dxx_gettext(434, "Complete")
450
#define TXT_DESTROYED                   dxx_gettext(435, "Destroyed!")
451
#define TXT_SAVE_GAME                   dxx_gettext(436, "Save Game?")
452
#define TXT_PRESS_CTRL_R                dxx_gettext(437, "Press <Ctrl-R> to reset")
453
#define TXT_RESET_HIGH_SCORES           dxx_gettext(438, "Reset the high scores?")
454
#define TXT_YOU_WERE                    dxx_gettext(439, "You were")
455
#define TXT_WAS                         dxx_gettext(440, "was")
456
#define TXT_KILLED_BY_NONPLAY           dxx_gettext(441, "killed by the reactor")
457
#define TXT_IMPORTANT_NOTE              dxx_gettext(442, "IMPORTANT NOTE")
458
#define TXT_FCS                         dxx_gettext(443, "Use this option for the FCS\nand Wingman Extreme only\nwhen used alone.  If you\nalso use a WCS or FLCS you\nmust configure  for joystick.\nSee manual/readme for details.\n")
459
#define TXT_PRESS_ANY_KEY               dxx_gettext(444, "Press any key or button to continue...")
460
#define TXT_HOSTAGE_RESCUED             dxx_gettext(445, "Hostage rescued!")
461
#define TXT_INIT_VICTOR                 dxx_gettext(446, "Initializing VictorMaxx tracking on COM port")
462
#define TXT_N                           dxx_gettext(447, "N")
463
#define TXT_Y                           dxx_gettext(448, "Y")
464
#define TXT_ANY_LEVEL                   dxx_gettext(449, "Start at any level.")
465
#define TXT_SHAREWARE_DONE              dxx_gettext(450, "Shareware Levels Completed")
466
#define TXT_PRESS_NEW_KEY               dxx_gettext(451, "Press new key")
467
#define TXT_PRESS_NEW_JBUTTON           dxx_gettext(452, "Press new joystick button")
468
#define TXT_PRESS_NEW_MBUTTON           dxx_gettext(453, "Press new mouse button")
469
#define TXT_MOVE_NEW_JOY_AXIS           dxx_gettext(454, "Move new joystick axis")
470
#define TXT_MOVE_NEW_MSE_AXIS           dxx_gettext(455, "Move new mouse axis")
471
#define TXT_USING_VFX1                  dxx_gettext(456, "Using VFX1 Head Tracking...Press Shift+Z during game to set zero.")
472
#define TXT_VFX1_ERROR1                 dxx_gettext(457, "Error: Can't use VFX1 head tracking because no head tracking device\nwas found.")
473
#define TXT_VFX1_ERROR2                 dxx_gettext(458, "Error: Can't use VFX1 head tracking because VFX1.COM does not\nappear to be loaded!")
474
#define TXT_KCONFIG_STRING_1            dxx_gettext(459, "Enter changes, ^D deletes, ^R resets defaults, Esc exits")
475
#define TXT_BUTTONS                     dxx_gettext(460, " Buttons ")
476
#define TXT_AXES                        dxx_gettext(461, " Axes ")
477
#define TXT_AXIS                        dxx_gettext(462, "Axis")
478
#define TXT_INVERT                      dxx_gettext(463, "Invert?")
479
#define TXT_BTN_1                       dxx_gettext(464, "BTN 1")
480
#define TXT_BTN_2                       dxx_gettext(465, "BTN 2")
481
#define TXT_BTN_3                       dxx_gettext(466, "BTN 3")
482
#define TXT_BTN_4                       dxx_gettext(467, "BTN 4")
483
#define TXT_TRIG                        dxx_gettext(468, "TRIG")
484
#define TXT_HAT_L                       dxx_gettext(469, "HAT \x81")
485
#define TXT_HAT_R                       dxx_gettext(470, "HAT \x80")
486
#define TXT_HAT_U                       dxx_gettext(471, "HAT \x7f")
487
#define TXT_HAT_D                       dxx_gettext(472, "HAT \x82")
488
#define TXT_LEFT                        dxx_gettext(473, "LEFT")
489
#define TXT_RIGHT                       dxx_gettext(474, "RIGHT")
490
#define TXT_MID                         dxx_gettext(475, "MID")
491
#define TXT_UP                          dxx_gettext(476, "UP")
492
#define TXT_DOWN                        dxx_gettext(477, "DOWN")
493
#define TXT_X1                          dxx_gettext(478, "X1")
494
#define TXT_Y1                          dxx_gettext(479, "Y1")
495
#define TXT_X2                          dxx_gettext(480, "X2")
496
#define TXT_Y2                          dxx_gettext(481, "Y2")
497
#define TXT_L_R                         dxx_gettext(482, "L/R")
498
#define TXT_F_B                         dxx_gettext(483, "F/B")
499
#define TXT_FORWARD                     dxx_gettext(484, "forward")
500
#define TXT_MOVE_THROTTLE_F             dxx_gettext(485, "Move throttle all\nthe way forward\nand press any button")
501
#define TXT_MOVE_THROTTLE_R             dxx_gettext(486, "Move throttle all\nthe way back\nand press any button")
502
#define TXT_MOVE_THROTTLE_C             dxx_gettext(487, "Move throttle to\nits center and\npress any button")
503
#define TXT_REACTOR_EXPLODED            dxx_gettext(488, "\nReactor has exploded.")
504
#define TXT_TIME_REMAINING              dxx_gettext(489, "\nTime Remaining")
505
#define TXT_SECONDS                     dxx_gettext(490, "seconds.")
506
#define TXT_DEMO_WRITE_ERROR            dxx_gettext(491, "Error writing demo file.  Current")
507
#define TXT_DEMO_SIZE                   dxx_gettext(492, "demo size is")
508
#define TXT_DEMO_SAVE_BAD               dxx_gettext(493, "You are nearly out of space on\nthe current device.  Enter demo\nname now or press ESC to delete\ndemo.")
509
#define TXT_BYTE_STR                    dxx_gettext(494, "bytes.")
510
#define TXT_DIED_IN_MINE                dxx_gettext(495, "You died in the mine.\n\nYour ship and its contents\nwere incinerated.")
511
#define TXT_SHIP_BONUS                  dxx_gettext(496, "Ship bonus:  \t")
512
#define TXT_PHONE_NUM                   dxx_gettext(497, "Phone Number")
513
#define TXT_KILL_MATRIX_TITLE           dxx_gettext(498, "ANARCHY SUMMARY")
514
#define TXT_WAIT_FOR_OK                 dxx_gettext(499, "Waiting for OK to\nstart game\n")
515
#define TXT_SURE_ABORT_SYNC             dxx_gettext(500, "Aborting will quit the game\nare you sure?")
516
#define TXT_ERROR_WRITING_PLR           dxx_gettext(501, "Error writing player file.\nUnable to save current player.\n")
517
#define TXT_SHIP_DESTROYED_0            dxx_gettext(502, "Ship destroyed!")
518
#define TXT_SHIP_DESTROYED_1            dxx_gettext(503, "Ship destroyed, 1 hostage lost!")
519
#define TXT_SHIP_DESTROYED_2            dxx_gettext(504, "Ship destroyed, %i hostages lost!")
520
#define TXT_NET_FULL                    dxx_gettext(505, "This socket is ready full.\nPlease restart Descent\nwith the -socket option.\n\nfor example: Descent -socket 1")
521
#define TXT_DEMO_NO_SPACE               dxx_gettext(506, "Not enough space on current\ndevice to start demo recording.")
522
#define TXT_HAT2_L                      dxx_gettext(507, "HAT2\x81")
523
#define TXT_HAT2_R                      dxx_gettext(508, "HAT2\x7f")
524
#define TXT_HAT2_U                      dxx_gettext(509, "HAT2\x82")
525
#define TXT_HAT2_D                      dxx_gettext(510, "HAT2\x80")
526
#define TXT_WARP_TO_LEVEL               dxx_gettext(511, "Warp to which level?")
527
#define TXT_TRADEMARK                   dxx_gettext(512, "DESCENT is a trademark of Interplay Productions, Inc.")
528
#define TXT_NET_SYNC_FAILED             dxx_gettext(513, "Failed to join the netgame.\nYou are missing packets.  Check\nyour network card and\ntry again.")
529
 
530
#define TXT_DONE                        dxx_gettext(514, "done")
531
#define TXT_I_AM_A                      dxx_gettext(515, "I am a")
532
#define TXT_CHEATER                     dxx_gettext(516, "CHEATER!")
533
#define TXT_LOADING_DATA                dxx_gettext(517, "Loading Data")
534
#define TXT_HELP_ALT_F2                 dxx_gettext(518, "ALT-F2\t  Save Game")
535
#define TXT_HELP_ALT_F3                 dxx_gettext(519, "ALT-F3\t  Load Game")
536
#define TXT_ONLY_REGISTERED             dxx_gettext(520, "Only in Registered version!")
537
#define TXT_CONCUSSION                  dxx_gettext(521, "Concussion")
538
#define TXT_HOMING                      dxx_gettext(522, "Homing")
539
#define TXT_PROXBOMB                    dxx_gettext(523, "ProxBomb")
540
#define TXT_SMART                       dxx_gettext(524, "Smart")
541
#define TXT_MEGA                        dxx_gettext(525, "Mega")
542
#define TXT_NOMISSION4DEMO              dxx_gettext(526, "Mission '%s' not found.\nYou must have this mission\nfile in order to playback\nthis demo.")
543
#define TXT_SHOW_IDS                    dxx_gettext(527, "All player callsigns on screen")
544
#define TXT_DUPLICATE_NAME              dxx_gettext(528, "There is already a game\nin progress with that name")
545
#define TXT_ANARCHY_ONLY_MISSION        dxx_gettext(529, "This mission is designated\nAnarchy-only")
546
#define TXT_START_NOWAIT                dxx_gettext(530, "Force level start")
547
#define TXT_QUITTING_NOW                dxx_gettext(531, "Quitting now means ending the\nentire netgame\n\nAre you sure?")
548
#define TXT_MISSION_NOT_FOUND           dxx_gettext(532, "The mission for that netgame\nis not installed on your\nsystem.  Cannot join.")
549
#define TXT_MULTI_MISSION               dxx_gettext(533, "Start Multiplayer Game\n\nSelect mission")
550
#define TXT_MISSION_ERROR               dxx_gettext(534, "Error loading mission file")
551
#define TXT_COM_CUSTOM_SETTINGS         dxx_gettext(535, "Custom (return to set)")
552
#define TXT_COM_BASE                    dxx_gettext(536, "Base address (in Hex)")
553
#define TXT_COM_IRQ                     dxx_gettext(537, "IRQ Number")
554
#define TXT_RESET_DEFAULTS              dxx_gettext(538, "Reset to Default")
555
#define TXT_VALID_IRQS                  dxx_gettext(539, "Valid IRQ values are 2-7")
556
#define TXT_NO_UART                     dxx_gettext(540, "No UART was detected\nat those settings")
557
#define TXT_DEF_MACRO_1                 dxx_gettext(541, "You will pay dearly for that!")
558
#define TXT_DEF_MACRO_2                 dxx_gettext(542, "Revenge is mine!!")
559
#define TXT_DEF_MACRO_3                 dxx_gettext(543, "Man I'm good!")
560
#define TXT_DEF_MACRO_4                 dxx_gettext(544, "Its almost too easy!")
561
#define TXT_MISSION                     dxx_gettext(545, "   Mission:")
562
#define TXT_VIEWING_DISTANCE            dxx_gettext(546, "+/- Changes viewing distance")
563
#define TXT_SECRET_EXIT                 dxx_gettext(547, "Alternate exit found!\n\nProceeding to Secret Level!")
564
#define TXT_SHOW_ON_MAP                 dxx_gettext(548, "Show all players on automap")
565
#define TXT_KILLED_BY_ROBOT             dxx_gettext(549, "Killed by a robot")
566
#define TXT_BAUD                        dxx_gettext(550, "Baud")
567
#define TXT_CONSISTENCY_ERROR           dxx_gettext(551, "A consistency error has been\ndetected in your network connection.\nCheck you hardware and re-join")
568
#define TXT_PRESS_ANY_KEY2              dxx_gettext(552, "Press any key to continue (Print Screen to save screenshot)")
569
#define TXT_DEMO_SAVE_NOSPACE           dxx_gettext(553, "An error occured while writing\ndemo.  Demo is likely corrupted.\nEnter demo name now or\npress ESC to delete demo.")
570
#define TXT_CNTRLCEN_INVUL              dxx_gettext(554, "The main reactor is invulnerable for")
571
#define TXT_NO_DESTSAT_LVL              dxx_gettext(555, "The level being loaded is not\navailable in Destination Saturn.\nUnable to continue demo playback.\n\nPress any key to continue.")
572
#define TXT_REACTOR_LIFE                dxx_gettext(556, "Reactor life")
573
#define TXT_MINUTES_ABBREV              dxx_gettext(557, "min")
574
#define TXT_CURRENT_IPX_SOCKET          dxx_gettext(558, "Current IPX Socket is default")
575
#define TXT_DOS_VERSION_1               dxx_gettext(559, "This program requires MS-DOS 5.0 or higher.\nYou are using MS-DOS")
576
#define TXT_DOS_VERSION_2               dxx_gettext(560, "You can use the -nodoscheck command line\nswitch to override this check, but it\nmay have unpredictable results, namely\nwith DOS file error handling.\n")
577
#define TXT_NOT_ENOUGH_HANDLES          dxx_gettext(561, "Not enough file handles!")
578
#define TXT_HANDLES_1                   dxx_gettext(562, "of the necessary file handles\nthat Descent requires to execute properly.  You will\nneed to increase the FILES=n line in your config.sys.")
579
#define TXT_HANDLES_2                   dxx_gettext(563, "If you are running with a clean boot, then you will need\nto create a CONFIG.SYS file in your root directory, with\nthe line FILES=15 in it.  If you need help with this,\ncontact Interplay technical support.")
580
#define TXT_HANDLES_3                   dxx_gettext(564, "You may also run with the -nofilecheck command line option\nthat will disable this check, but you might get errors\nwhen loading saved games or playing demos.")
581
#define TXT_AVAILABLE_MEMORY            dxx_gettext(565, "Available memory")
582
#define TXT_MEMORY_CONFIG               dxx_gettext(566, "more bytes of DOS memory needed!")
583
#define TXT_RECONFIGURE_VMM             dxx_gettext(567, "more bytes of virtual memory needed.  Reconfigure VMM.")
584
#define TXT_MORE_MEMORY                 dxx_gettext(568, "more bytes of extended/expanded memory needed!")
585
#define TXT_MORE_MEMORY_2               dxx_gettext(569, "Or else you you need to use virtual memory (See README.TXT)")
586
#define TXT_PHYSICAL_MEMORY             dxx_gettext(570, "more bytes of physical memory needed!")
587
#define TXT_PHYSICAL_MEMORY_2           dxx_gettext(571, "Check to see that your virtual memory settings allow\nyou to use all of your physical memory (See README.TXT)")
588
#define TXT_INITIALIZING_DPMI           dxx_gettext(572, "Initializing DPMI services")
589
#define TXT_INITIALIZING_CRIT           dxx_gettext(573, "Initializing critical error handler")
590
#define TXT_IGLASSES                    dxx_gettext(574, "Enables Virtual I/O Iglasses! stereo display")
591
#define TXT_VIOTRACK                    dxx_gettext(575, "Enables Iglasses! head tracking via COM port")
592
#define TXT_KASAN                       dxx_gettext(576, "Enables Kasan's 3dMax stereo display in low res.")
593
#define TXT_KASAN_2                     dxx_gettext(577, "3DBios must be installed for 3dMax operation.")
594
#define TXT_3DMAX                       dxx_gettext(578, "Enables Kasan's 3dMax stereo display in high res")
595
#define TXT_PRESS_ANY_KEY3              dxx_gettext(579, "Press any key for more options...")
596
#define TXT_SOCKET                      dxx_gettext(580, "Enables dynamic socket changing")
597
#define TXT_NOFILECHECK                 dxx_gettext(581, "Disables the file handles check")
598
#define TXT_VERBOSE_1                   dxx_gettext(582, "Getting settings from DESCENT.CFG...")
599
#define TXT_VERBOSE_2                   dxx_gettext(583, "Initializing timer system...")
600
#define TXT_VERBOSE_3                   dxx_gettext(584, "Initializing keyboard handler...")
601
#define TXT_VERBOSE_4                   dxx_gettext(585, "Initializing mouse handler...")
602
#define TXT_VERBOSE_5                   dxx_gettext(586, "Mouse support disabled...")
603
#define TXT_VERBOSE_6                   dxx_gettext(587, "Initializing joystick handler...")
604
#define TXT_VERBOSE_7                   dxx_gettext(588, "Slow joystick reading enabled...")
605
#define TXT_VERBOSE_8                   dxx_gettext(589, "Polled joystick reading enabled...")
606
#define TXT_VERBOSE_9                   dxx_gettext(590, "BIOS joystick reading enabled...")
607
#define TXT_VERBOSE_10                  dxx_gettext(591, "Joystick support disabled...")
608
#define TXT_VERBOSE_11                  dxx_gettext(592, "Initializing divide by zero handler...")
609
#define TXT_INITIALIZING_NETWORK        dxx_gettext(593, "Initializing network...")
610
#define TXT_IPX_CHANNEL                 dxx_gettext(594, "Using IPX network support on channel")
611
#define TXT_NO_NETWORK                  dxx_gettext(595, "No IPX compatible network found.")
612
#define TXT_SOCKET_ERROR                dxx_gettext(596, "Error opening socket")
613
#define TXT_MEMORY_IPX                  dxx_gettext(597, "Not enough low memory for IPX buffers.")
614
#define TXT_ERROR_IPX                   dxx_gettext(598, "Error initializing IPX.  Error code:")
615
#define TXT_NETWORK_DISABLED            dxx_gettext(599, "Network support disabled...")
616
#define TXT_INITIALIZING_GRAPHICS       dxx_gettext(600, "Initializing graphics system...")
617
#define TXT_SOUND_ERROR_OPEN            dxx_gettext(601, "SOUND: Error opening")
618
#define TXT_SOUND_ERROR_LOCK            dxx_gettext(602, "SOUND: Error locking down instruments")
619
#define TXT_SOUND_ERROR_HMI             dxx_gettext(603, "SOUND: (HMI)")
620
#define TXT_SOUND_ERROR_LOCK_DRUMS      dxx_gettext(604, "SOUND: Error locking down drums")
621
#define TXT_SOUND_ERROR_MIDI            dxx_gettext(605, "SOUND: Error locking midi track map!")
622
#define TXT_SOUND_ERROR_MIDI_CALLBACK   dxx_gettext(606, "SOUND: Error locking midi callback function!")
623
#define TXT_EXTERNAL_CONTROL            dxx_gettext(607, "Using external control:")
624
#define TXT_IGLASSES_ERROR_1            dxx_gettext(608, "Invalid serial port parameter for -itrak!")
625
#define TXT_IGLASSES_INIT               dxx_gettext(609, "Initializing i-glasses! head tracking on serial port %d")
626
#define TXT_IGLASSES_ON                 dxx_gettext(610, "Make sure the glasses are turned on!")
627
#define TXT_PRESS_ESC_TO_ABORT          dxx_gettext(611, "Press ESC to abort")
628
#define TXT_SERIAL_FAILURE              dxx_gettext(612, "Failed to open serial port.  Status =")
629
#define TXT_MESSAGE                     dxx_gettext(613, "Message")
630
#define TXT_MACRO                       dxx_gettext(614, "Macro")
631
#define TXT_ERROR_SERIAL_LOCK           dxx_gettext(615, "Error locking serial interrupt routine!")
632
#define TXT_ERROR_SERIAL_LOCK_2         dxx_gettext(616, "Error locking serial port data!")
633
#define TXT_NO_LUNACY                   dxx_gettext(617, "Robots are normal")
634
#define TXT_LUNACY                      dxx_gettext(618, "Robots move fast, fire seldom")
635
#define TXT_ROBOT_PAINTING_OFF          dxx_gettext(619, "Robot painting OFF")
636
#define TXT_ROBOT_PAINTING_ON           dxx_gettext(620, "Robot painting with texture %d")
637
 
638
#define N_TEXT_STRINGS_MIN                              514
639
#define N_TEXT_STRINGS                  621
640
 
641
#elif defined(DXX_BUILD_DESCENT_II)
642
#define TXT_COPYRIGHT           dxx_gettext(11, "Copyright (C) 1994-1996 Parallax Software Corporation")
643
#define TXT_REGISTER_DESCENT    dxx_gettext(56, "D2 Strategy Guide available at 1-800-531-2343!")
644
#define TXT_HELP_F4             dxx_gettext(93, "F4\t  Drop marker")
645
#define TXT_W_SLASER            dxx_gettext(109, "Super Laser Cannon")
646
#define TXT_W_SVULCAN           dxx_gettext(110, "Gauss Cannon")
647
#define TXT_W_SSPREADFIRE       dxx_gettext(111, "Helix Cannon")
648
#define TXT_W_SPLASMA           dxx_gettext(112, "Phoenix Cannon")
649
#define TXT_W_SFUSION           dxx_gettext(113, "Omega Cannon")
650
#define TXT_W_C_MISSILE         dxx_gettext(114, "Concussion Missile")
651
#define TXT_W_H_MISSILE         dxx_gettext(115, "Homing Missile")
652
#define TXT_W_P_BOMB            dxx_gettext(116, "Proximity Bomb")
653
#define TXT_W_S_MISSILE         dxx_gettext(117, "Smart Missile")
654
#define TXT_W_M_MISSILE         dxx_gettext(118, "Mega Missile")
655
#define TXT_W_SMISSILE1         dxx_gettext(119, "Flash Missile")
656
#define TXT_W_SMISSILE2         dxx_gettext(120, "Guided Missile")
657
#define TXT_W_SMISSILE3         dxx_gettext(121, "Smart Mine")
658
#define TXT_W_SMISSILE4         dxx_gettext(122, "Mercury Missile")
659
#define TXT_W_SMISSILE5         dxx_gettext(123, "Earthshaker Missile")
660
#define TXT_W_LASER_S           dxx_gettext(124, "Laser")
661
#define TXT_W_VULCAN_S          dxx_gettext(125, "Vulcan")
662
#define TXT_W_SPREADFIRE_S      dxx_gettext(126, "Spread")
663
#define TXT_W_PLASMA_S          dxx_gettext(127, "Plasma")
664
#define TXT_W_FUSION_S          dxx_gettext(128, "Fusion")
665
#define TXT_W_SLASER_S          dxx_gettext(129, "Super\nLaser")
666
#define TXT_W_SVULCAN_S         dxx_gettext(130, "Gauss")
667
#define TXT_W_SSPREADFIRE_S     dxx_gettext(131, "Helix")
668
#define TXT_W_SPLASMA_S         dxx_gettext(132, "Phoenx")
669
#define TXT_W_SFUSION_S         dxx_gettext(133, "Omega")
670
#define TXT_W_C_MISSILE_S       dxx_gettext(134, "Concsn\nMissile")
671
#define TXT_W_H_MISSILE_S       dxx_gettext(135, "Homing\nMissile")
672
#define TXT_W_P_BOMB_S          dxx_gettext(136, "Proxim.\nBomb")
673
#define TXT_W_S_MISSILE_S       dxx_gettext(137, "Smart\nMissile")
674
#define TXT_W_M_MISSILE_S       dxx_gettext(138, "Mega\nMissile")
675
#define TXT_W_SMISSILE1_S       dxx_gettext(139, "Flash\nMissile")
676
#define TXT_W_SMISSILE2_S       dxx_gettext(140, "Guided\nMissile")
677
#define TXT_W_SMISSILE3_S       dxx_gettext(141, "Smart\nMine")
678
#define TXT_W_SMISSILE4_S       dxx_gettext(142, "Merc\nMissile")
679
#define TXT_W_SMISSILE5_S       dxx_gettext(143, "Shaker\nMissile")
680
#define TXT_SELECTED            dxx_gettext(144, "selected!")
681
#define TXT_DONT_HAVE           dxx_gettext(145, "You don't have the")
682
#define TXT_DONT_HAVE_AMMO      dxx_gettext(146, "You don't have ammo for the")
683
#define TXT_HAVE_NO             dxx_gettext(147, "You have no")
684
#define TXT_S                   dxx_gettext(148, "s")
685
#define TXT_SX                  dxx_gettext(149, "s!")
686
#define TXT_NO_PRIMARY          dxx_gettext(150, "No primary weapons available")
687
#define TXT_ALREADY_HAVE_THE    dxx_gettext(151, "You already have the")
688
#define TXT_CANT_OPEN_DOOR      dxx_gettext(152, "You cannot open this door")
689
#define TXT_MOVE_JOYSTICK       dxx_gettext(153, "Move joystick")
690
#define TXT_TO_UL               dxx_gettext(154, "to\nthe upper-left corner")
691
#define TXT_ANY_BUTTON          dxx_gettext(155, "and press any button.")
692
#define TXT_JOYSTICK            dxx_gettext(156, "joystick")
693
#define TXT_UPPER_LEFT          dxx_gettext(157, "upper-left")
694
#define TXT_TO_LR               dxx_gettext(158, "to\nthe lower-right corner")
695
#define TXT_LOWER_RIGHT         dxx_gettext(159, "lower-right")
696
#define TXT_TO_C                dxx_gettext(160, "to\nthe center")
697
#define TXT_CENTER              dxx_gettext(161, "center")
698
#define TXT_CONTROL_KEYBOARD    dxx_gettext(162, "Keyboard only")
699
#define TXT_CONTROL_JOYSTICK    dxx_gettext(163, "Joystick")
700
#define TXT_CONTROL_FSTICKPRO   dxx_gettext(164, "CH Flightstick Pro")
701
#define TXT_CONTROL_THRUSTFCS   dxx_gettext(165, "Thrustmaster FCS &\nWingman Extreme")
702
#define TXT_CONTROL_GGAMEPAD    dxx_gettext(166, "Gravis Gamepad")
703
#define TXT_CONTROL_MOUSE       dxx_gettext(167, "Mouse")
704
#define TXT_CONTROL_CYBERMAN    dxx_gettext(168, "Cyberman")
705
#define TXT_CONTROL_WINJOY      dxx_gettext(169, "Windows 95 Joystick")
706
#define TXT_CUST_ABOVE          dxx_gettext(170, "Customize Above")
707
#define TXT_CUST_KEYBOARD       dxx_gettext(171, "Customize Keyboard")
708
#define TXT_CONTROLS            dxx_gettext(172, "Controls")
709
#define TXT_KEYBOARD            dxx_gettext(173, "Keyboard")
710
 
711
//This is where the command-line help text used to be
712
 
713
#define TXT_REGISTRATION        dxx_gettext(192, "This copy of Descent 2 is for use by:")
714
#define TXT_ERROR_SELECTOR      dxx_gettext(193, "Error initializing selector for segment A000.")
715
#define TXT_ERROR_GRAPHICS      dxx_gettext(194, "Error trying to initialize unsupported graphics mode.")
716
#define TXT_CALIBRATE           dxx_gettext(195, "Calibrate")
717
#define TXT_SKIP                dxx_gettext(196, "Skip")
718
#define TXT_JOYSTICK_NOT_CEN    dxx_gettext(197, "It looks like your joystick\nisn't centered.  Do you want\nto calibrate it?")
719
#define TXT_CHOOSE_INPUT        dxx_gettext(198, "Choose input device")
720
#define TXT_ERROR               dxx_gettext(199, "Error")
721
#define TXT_ERROR_PLR_VERSION   dxx_gettext(200, "Cannot open player file\nVersion mismatch.")
722
#define TXT_DEMO_PLAYBACK       dxx_gettext(201, "Demo Playback")
723
#define TXT_DEMO_RECORDING      dxx_gettext(202, "Demo Recording")
724
#define TXT_CRUISE              dxx_gettext(203, "Cruise:")
725
#define TXT_DUMPING_SCREEN      dxx_gettext(204, "Dumping screen to")
726
#define TXT_CHEATS_ENABLED      dxx_gettext(205, "Cheats Enabled!!")
727
#define TXT_NET_GAME_CLOSED     dxx_gettext(206, "That game is closed to new players.")
728
#define TXT_NET_GAME_FULL       dxx_gettext(207, "The game is already full.")
729
#define TXT_NET_GAME_BETWEEN    dxx_gettext(208, "The game is between levels.\nTry again later.")
730
#define TXT_NET_GAME_NSELECT    dxx_gettext(209, "You were not selected for the game.")
731
#define TXT_NET_GAME_NSTART     dxx_gettext(210, "The netgame was not started.")
732
#define TXT_NET_GAME_CONNECT    dxx_gettext(211, "You are already connected.\nTry again in a minute.")
733
#define TXT_NET_GAME_WRONGLEV   dxx_gettext(212, "Wrong level selected.\nPlease re-join.")
734
#define TXT_KILLS               dxx_gettext(213, "kills")
735
#define TXT_WAITING             dxx_gettext(214, "Waiting for other players..\n")
736
#define TXT_SURE_LEAVE_GAME     dxx_gettext(215, "Are you sure you want\nto leave the game?")
737
#define TXT_JOINING             dxx_gettext(216, "is joining the game.")
738
#define TXT_REJOIN              dxx_gettext(217, "is rejoining the game")
739
#define TXT_SORRY_ONLY          dxx_gettext(218, "Sorry, but a you can only select\nup to")
740
#define TXT_NETPLAYERS_IN       dxx_gettext(219, "netplayers for this mine.")
741
#define TXT_S_GAME              dxx_gettext(220, "'s game")
742
#define TXT_DESCRIPTION         dxx_gettext(221, "Description:")
743
#define TXT_LEVEL_              dxx_gettext(222, "Level:")
744
#define TXT_MODE                dxx_gettext(223, "Mode:")
745
#define TXT_ANARCHY             dxx_gettext(224, "Anarchy")
746
#define TXT_TEAM_ANARCHY        dxx_gettext(225, "Team Anarchy")
747
#define TXT_ANARCHY_W_ROBOTS    dxx_gettext(226, "Robo-Anarchy")
748
#define TXT_COOPERATIVE         dxx_gettext(227, "Cooperative")
749
#define TXT_OPTIONS             dxx_gettext(228, "Options:")
750
#define TXT_CLOSED_GAME         dxx_gettext(229, "Closed Game")
751
#define TXT_NETGAME_SETUP       dxx_gettext(230, "Game Setup")
752
#define TXT_LEVEL_OUT_RANGE     dxx_gettext(231, "That start level is out of range")
753
#define TXT_SORRY               dxx_gettext(232, "Sorry")
754
#define TXT_REGISTERED_ONLY     dxx_gettext(233, "That game mode is\nonly available in\nthe registered/commercial\nversion")
755
#define TXT_WAIT                dxx_gettext(234, "Wait...")
756
#define TXT_FOUND               dxx_gettext(235, "Found")
757
#define TXT_ACTIVE_GAMES        dxx_gettext(236, "active games.")
758
#define TXT_STARTING_NETGAME    dxx_gettext(237, "Starting netgame on level")
759
#define TXT_NETLEVEL_NMATCH     dxx_gettext(238, "Your level file does not\nmatch the other player's.\nCannot join game.")
760
#define TXT_TEAM                dxx_gettext(239, "Team")
761
#define TXT_TEAM_SELECTION      dxx_gettext(240, "Team selection\nSelect names to switch teams")
762
#define TXT_TEAM_MUST_ONE       dxx_gettext(241, "You must place at least\none player on each team.")
763
#define TXT_TEAM_SELECT         dxx_gettext(242, "Select up to")
764
#define TXT_TEAM_PRESS_ENTER    dxx_gettext(243, "players\nPress ENTER to begin.")
765
#define TXT_TEAM_ATLEAST_TWO    dxx_gettext(244, "You must select at least two\nplayers to start a network game")
766
#define TXT_IPX_NOT_FOUND       dxx_gettext(245, "An active IPX driver was\nnot found.  Check your\nnetwork software")
767
#define TXT_NET_FORMING         dxx_gettext(246, "   FORMING, level:")
768
#define TXT_NET_PLAYERS         dxx_gettext(247, "players:")
769
#define TXT_NET_JOIN            dxx_gettext(248, "   OPEN,    level:")
770
#define TXT_NET_CLOSED          dxx_gettext(249, "   CLOSED")
771
#define TXT_NET_BETWEEN         dxx_gettext(250, "   BETWEEN LEVELS")
772
#define TXT_NET_LEAVE           dxx_gettext(251, "\nESC to leave netgame")
773
#define TXT_NET_WAITING         dxx_gettext(252, "Waiting for signal from")
774
#define TXT_NET_TO_ENTER        dxx_gettext(253, "to enter the mine")
775
#define TXT_NET_SEARCHING       dxx_gettext(254, "Searching for Netgames...")
776
#define TXT_INVALID_CHOICE      dxx_gettext(255, "That choice is invalid.\n")
777
#define TXT_NET_GAME_BETWEEN2   dxx_gettext(256, "That game is between levels.\nWait for status to change\nand try joining again.")
778
#define TXT_VERSION_MISMATCH    dxx_gettext(257, "Your version of Descent 2\ndoes not match the version\nin use for that game.")
779
#define TXT_GAME_FULL           dxx_gettext(258, "That game is currently full.")
780
#define TXT_IN_PROGRESS         dxx_gettext(259, "You cannot join that\ngame in progress.")
781
#define TXT_DISCONNECTING       dxx_gettext(260, "has disconnected!")
782
#define TXT_SERIAL_OPEN_ERROR   dxx_gettext(261, "Error opening serial driver.\nCheck your serial parameters\nAnd free conventional memory.")
783
#define TXT_CARRIER_LOST        dxx_gettext(262, "Error!\nCarrier Lost.\n  Leaving Multiplayer game.")
784
#define TXT_ERROR_SERIAL_CFG    dxx_gettext(263, "Error writing to the file\nserial.cfg.  Can't save settings.")
785
#define TXT_ERR_SER_SETTINGS    dxx_gettext(264, "Error reading serial settings.\nUsing defaults.")
786
#define TXT_CONNECT_LOST        dxx_gettext(265, "No message received from\n%s for 10 seconds.\nConnection may be lost.")
787
#define TXT_READY_DESCENT       dxx_gettext(266, "Your opponent has selected\nstart game.  Are you\nready for descent?")
788
#define TXT_CLOSED_LINK         dxx_gettext(267, "Your opponent has disconnected.")
789
#define TXT_DIAL_MODEM          dxx_gettext(268, "Dial modem...")
790
#define TXT_ANSWER_MODEM        dxx_gettext(269, "Answer modem")
791
#define TXT_NULL_MODEM          dxx_gettext(270, "Establish null-modem link")
792
#define TXT_COM_SETTINGS        dxx_gettext(271, "COM settings...")
793
#define TXT_START_GAME          dxx_gettext(272, "Start game...")
794
#define TXT_SEND_MESSAGEP       dxx_gettext(273, "Send message...")
795
#define TXT_HANGUP_MODEM        dxx_gettext(274, "Hang up modem")
796
#define TXT_CLOSE_LINK          dxx_gettext(275, "Close link")
797
#define TXT_SERIAL              dxx_gettext(276, "Serial")
798
#define TXT_LINK_ACTIVE         dxx_gettext(277, "link active to")
799
#define TXT_MODEM               dxx_gettext(278, "Modem")
800
#define TXT_NOT_CONNECTED       dxx_gettext(279, "Not currently connected")
801
#define TXT_SERIAL_GAME         dxx_gettext(280, "Serial Game")
802
#define TXT_EXIT_WILL_CLOSE     dxx_gettext(281, "Exiting this menu\nwill close the link\nContinue?")
803
#define TXT_BAUD_RATE           dxx_gettext(282, "Baud Rate:")
804
#define TXT_MODEM_INIT_STRING   dxx_gettext(283, "Modem Init String:")
805
#define TXT_ACCEPT_SAVE         dxx_gettext(284, "Accept and Save")
806
#define TXT_SERIAL_SETTINGS     dxx_gettext(285, "Serial Settings")
807
#define TXT_WARNING_16550       dxx_gettext(286, "Warning!\nYou must have a\n16550 UART\nto use 38400")
808
#define TXT_DIFFICULTY          dxx_gettext(287, "Difficulty:")
809
#define TXT_SERIAL_GAME_SETUP   dxx_gettext(288, "Serial Game Setup")
810
#define TXT_ONLY_ANARCHY        dxx_gettext(289, "Only Anarchy mode is\navailable in the\nDemo version.")
811
#define TXT_SAVE                dxx_gettext(290, "Save!")
812
#define TXT_ACCEPT              dxx_gettext(291, "Accept")
813
#define TXT_SEL_NUMBER_EDIT     dxx_gettext(292, "Select a number to edit")
814
#define TXT_EDIT_PHONE_ENTRY    dxx_gettext(293, "Edit phonebook entry")
815
#define TXT_MANUAL_ENTRY        dxx_gettext(294, "Manual Entry")
816
#define TXT_EDIT_PHONEBOOK      dxx_gettext(295, "Edit Phonebook")
817
#define TXT_SEL_NUMBER_DIAL     dxx_gettext(296, "Select a number to dial")
818
#define TXT_ENTER_NUMBER_DIAL   dxx_gettext(297, "Enter number to dial")
819
#define TXT_NO_DIAL_TONE        dxx_gettext(298, "NO DIAL TONE")
820
#define TXT_BUSY                dxx_gettext(299, "BUSY")
821
#define TXT_NO_ANSWER           dxx_gettext(300, "NO ANSWER")
822
#define TXT_NO_CARRIER          dxx_gettext(301, "NO CARRIER")
823
#define TXT_VOICE               dxx_gettext(302, "VOICE")
824
#define TXT_ERR_MODEM_RETURN    dxx_gettext(303, "Error!\nModem returned:")
825
#define TXT_CONNECT             dxx_gettext(304, "CONNECT")
826
#define TXT_BAUD_GREATER_9600   dxx_gettext(305, "Error!\nYou must establish a\n9600 baud connection\nor higher to play.")
827
#define TXT_RING                dxx_gettext(306, "RING")
828
#define TXT_NO_SERIAL_OPT       dxx_gettext(307, "Descent 2 was started with\nthe serial option disabled.")
829
#define TXT_RESET_MODEM         dxx_gettext(308, "Resetting Modem")
830
#define TXT_NO_MODEM            dxx_gettext(309, "No modem detected.\nCheck your com settings.")
831
#define TXT_NO_PHONENUM         dxx_gettext(310, "That phone number\nis not defined.\n")
832
#define TXT_DIALING             dxx_gettext(311, "Dialing:")
833
#define TXT_ESC_ABORT           dxx_gettext(312, "ESC to abort")
834
#define TXT_WAITING_FOR_ANS     dxx_gettext(313, "Waiting for answer...")
835
#define TXT_WAITING_FOR_CALL    dxx_gettext(314, "Waiting for call...")
836
#define TXT_WAITING_FOR_CARR    dxx_gettext(315, "Waiting for carrier...")
837
#define TXT_FAILED_TO_NEGOT     dxx_gettext(316, "Failed to negotiate!")
838
#define TXT_NEGOTIATION_FAIL    dxx_gettext(317, "Negotiation with remote player\nfailed.  Cannot continue.")
839
#define TXT_FATAL_ERROR_LEVEL   dxx_gettext(318, "Fatal error.\nMy level =")
840
#define TXT_OTHER_LEVEL         dxx_gettext(319, "Other level =")
841
#define TXT_YOUR_LEVEL          dxx_gettext(320, "Your level ")
842
#define TXT_LVL_NO_MATCH        dxx_gettext(321, "file does\nnot match")
843
#define TXT_CHECK_VERSION       dxx_gettext(322, "'s.\nCheck your versions.")
844
#define TXT_DESCENT_NO_MATCH    dxx_gettext(323, "Your version of Descent 2\ndoes not match that of\nyour opponent.")
845
#define TXT_OPPONENT_NO_READY   dxx_gettext(324, "Your opponent is not\nready to start the game.")
846
#define TXT_WAIT_OPPONENT       dxx_gettext(325, "Waiting for remote player...")
847
#define TXT_LOCK                dxx_gettext(326, "LOCK")
848
#define TXT_DEATHS              dxx_gettext(327, "DEATHS")
849
#define TXT_LIVES               dxx_gettext(328, "LIVES")
850
#define TXT_LVL                 dxx_gettext(329, "LVL")
851
#define TXT_QUAD                dxx_gettext(330, "QUAD")
852
#define TXT_REAR_VIEW           dxx_gettext(331, "REAR VIEW")
853
#define TXT_DIFFICULTY_1        dxx_gettext(332, "Trainee")
854
#define TXT_DIFFICULTY_2        dxx_gettext(333, "Rookie")
855
#define TXT_DIFFICULTY_3        dxx_gettext(334, "Hotshot")
856
#define TXT_DIFFICULTY_4        dxx_gettext(335, "Ace")
857
#define TXT_DIFFICULTY_5        dxx_gettext(336, "Insane")
858
#define TXT_DETAIL_1            dxx_gettext(337, "Lowest")
859
#define TXT_DETAIL_2            dxx_gettext(338, "Low")
860
#define TXT_DETAIL_3            dxx_gettext(339, "Medium")
861
#define TXT_DETAIL_4            dxx_gettext(340, "High")
862
#define TXT_DETAIL_5            dxx_gettext(341, "Highest")
863
#define TXT_DETAIL_CUSTOM_      dxx_gettext(342, "Custom...")
864
#define TXT_LOAD_GAME           dxx_gettext(343, "Load Game...")
865
#define TXT_MULTIPLAYER_        dxx_gettext(344, "Multiplayer...")
866
#define TXT_OPTIONS_            dxx_gettext(345, "Options...")
867
#define TXT_CHANGE_PILOTS       dxx_gettext(346, "Change Pilots...")
868
#define TXT_VIEW_DEMO           dxx_gettext(347, "View Demo...")
869
#define TXT_CREDITS             dxx_gettext(348, "Credits")
870
#define TXT_ORDERING_INFO       dxx_gettext(349, "Ordering Info")
871
#define TXT_SELECT_DEMO         dxx_gettext(350, "Select Demo\n<Ctrl-D> deletes\n<Ctrl-C> converts format\nIntel <-> PowerPC")
872
#define TXT_DIFFICULTY_LEVEL    dxx_gettext(351, "Difficulty Level")
873
#define TXT_SET_TO              dxx_gettext(352, "set to")
874
#define TXT_DETAIL_LEVEL        dxx_gettext(353, "Detail Level")
875
#define TXT_OBJ_COMPLEXITY      dxx_gettext(354, "Object Complexity")
876
#define TXT_OBJ_DETAIL          dxx_gettext(355, "Object Detail")
877
#define TXT_WALL_DETAIL         dxx_gettext(356, "Wall Detail")
878
#define TXT_WALL_RENDER_DEPTH   dxx_gettext(357, "Wall Render Depth")
879
#define TXT_DEBRIS_AMOUNT       dxx_gettext(358, "Amount of Debris")
880
#define TXT_SOUND_CHANNELS      dxx_gettext(359, "Sound Channels")
881
#define TXT_LO_HI               dxx_gettext(360, "                       LO  HI")
882
#define TXT_DETAIL_CUSTOM       dxx_gettext(361, "Detail Level Customization")
883
#define TXT_START_ANY_LEVEL     dxx_gettext(362, "You may start on\nany level up to")
884
#define TXT_SELECT_START_LEV    dxx_gettext(363, "New Game\n\nSelect starting level")
885
#define TXT_ENTER_TO_CONT       dxx_gettext(364, "Press ENTER to Continue")
886
#define TXT_INVALID_LEVEL       dxx_gettext(365, "Invalid level number")
887
#define TXT_ERR_LOADING_GAME    dxx_gettext(366, "Error Loading Game")
888
#define TXT_SAVE_GAME_SLOTS     dxx_gettext(367, "Save Game\n\nSelect slot & enter save name\nPress ESC if you don't want to save")
889
#define TXT_SAVE_ERROR          dxx_gettext(368, "Save Error!")
890
#define TXT_FX_VOLUME           dxx_gettext(369, "FX Volume")
891
#define TXT_MUSIC_VOLUME        dxx_gettext(370, "Music Volume")
892
#define TXT_REVERSE_STEREO      dxx_gettext(371, "Reverse Stereo")
893
#define TXT_BRIGHTNESS          dxx_gettext(372, "Brightness")
894
#define TXT_CONTROLS_           dxx_gettext(373, "Controls...")
895
#define TXT_DETAIL_LEVELS       dxx_gettext(374, "Detail levels...")
896
#define TXT_CAL_JOYSTICK        dxx_gettext(375, "Calibrate Joystick")
897
#define TXT_JOYS_SENSITIVITY    dxx_gettext(376, "Joystick/Mouse\nSensitivity")
898
#define TXT_START_IPX_NET_GAME  dxx_gettext(377, "Start an IPX network game...")
899
#define TXT_JOIN_IPX_NET_GAME   dxx_gettext(378, "Join an IPX network game...\n")
900
#define TXT_MODEM_GAME          dxx_gettext(379, "Modem/serial game...")
901
#define TXT_MULTIPLAYER         dxx_gettext(380, "Multiplayer")
902
#define TXT_CONTINUE            dxx_gettext(381, "Continue")
903
#define TXT_CANT_PLAYBACK       dxx_gettext(382, "Can't playback demo")
904
#define TXT_DEMO_CORRUPT        dxx_gettext(383, "because\ndemo file contains corrupt\ndata.")
905
#define TXT_DEMO_OLD            dxx_gettext(384, "because\ndemo version is too old.")
906
#define TXT_RECORDED            dxx_gettext(385, "recorded")
907
#define TXT_WITH_REGISTERED     dxx_gettext(386, "with the Commercial version")
908
#define TXT_WITH_SHAREWARE      dxx_gettext(387, "with the Demo version")
909
#define TXT_OF_DESCENT          dxx_gettext(388, "of Descent 2.")
910
#define TXT_LEVEL_CANT_LOAD     dxx_gettext(389, "because\nlevel cannot be loaded.")
911
#define TXT_DEMO_OLD_CORRUPT    dxx_gettext(390, "Demo is probably too old\nor contains corrupt data.")
912
#define TXT_DEMO_ERR_READING    dxx_gettext(391, "Error reading demo data.")
913
#define TXT_SAVE_DEMO_AS        dxx_gettext(392, "Save Demo as:")
914
#define TXT_DEMO_USE_LETTERS    dxx_gettext(393, "Please use only letters,\nnumbers and the underscore\ncharacter in filename.")
915
#define TXT_AUTOMAP             dxx_gettext(394, "Automap")
916
#define TXT_TURN_SHIP           dxx_gettext(395, "Flight controls move - Accel/Reverse zooms in/out")
917
#define TXT_SLIDE_UPDOWN        dxx_gettext(396, "+/- Changes viewing distance")
918
#define TXT_LEVEL               dxx_gettext(397, "Level")
919
#define TXT_PITCH_FORWARD       dxx_gettext(398, "Pitch forward")
920
#define TXT_PITCH_BACKWARD      dxx_gettext(399, "Pitch backward")
921
#define TXT_TURN_LEFT           dxx_gettext(400, "Turn left")
922
#define TXT_TURN_RIGHT          dxx_gettext(401, "Turn right")
923
#define TXT_SLIDE_ON            dxx_gettext(402, "Slide on")
924
#define TXT_SLIDE_LEFT          dxx_gettext(403, "Slide left")
925
#define TXT_SLIDE_RIGHT         dxx_gettext(404, "Slide right")
926
#define TXT_SLIDE_UP            dxx_gettext(405, "Slide up")
927
#define TXT_SLIDE_DOWN          dxx_gettext(406, "Slide down")
928
#define TXT_BANK_ON             dxx_gettext(407, "Bank on")
929
#define TXT_BANK_LEFT           dxx_gettext(408, "Bank left")
930
#define TXT_BANK_RIGHT          dxx_gettext(409, "Bank right")
931
#define TXT_FIRE_PRIMARY        dxx_gettext(410, "Fire primary")
932
#define TXT_FIRE_SECONDARY      dxx_gettext(411, "Fire secondary")
933
#define TXT_FIRE_FLARE          dxx_gettext(412, "Fire flare")
934
#define TXT_ACCELERATE          dxx_gettext(413, "Accelerate")
935
#define TXT_REVERSE             dxx_gettext(414, "reverse")
936
#define TXT_DROP_BOMB           dxx_gettext(415, "Drop Bomb")
937
#define TXT_CRUISE_FASTER       dxx_gettext(416, "Cruise Faster")
938
#define TXT_CRUISE_SLOWER       dxx_gettext(417, "Cruise Slower")
939
#define TXT_CRUISE_OFF          dxx_gettext(418, "Cruise Off")
940
#define TXT_PITCH_UD            dxx_gettext(419, "Pitch U/D")
941
#define TXT_TURN_LR             dxx_gettext(420, "Turn L/R")
942
#define TXT_SLIDE_LR            dxx_gettext(421, "Slide L/R")
943
#define TXT_SLIDE_UD            dxx_gettext(422, "Slide U/D")
944
#define TXT_BANK_LR             dxx_gettext(423, "Bank L/R")
945
#define TXT_THROTTLE            dxx_gettext(424, "throttle")
946
#define TXT_TEAM_ATLEAST_THREE  dxx_gettext(425, "You must select at least three\nplayers to start a team game")
947
#define TXT_NET_DISCONNECTED    dxx_gettext(426, "Disconnected")
948
#define TXT_NET_PLAYING         dxx_gettext(427, "Playing")
949
#define TXT_NET_ESCAPED         dxx_gettext(428, "Escaped")
950
#define TXT_NET_DIED            dxx_gettext(429, "Died in mine")
951
#define TXT_NET_FOUND_SECRET    dxx_gettext(430, "Found secret level")
952
#define TXT_NET_ESCAPE_TUNNEL   dxx_gettext(431, "In Escape tunnel")
953
#define TXT_NET_RESERVED        dxx_gettext(432, "Viewing Level Scores")
954
#define TXT_WOWIE_ZOWIE         dxx_gettext(433, "Wowie Zowie Weapons!!")
955
#define TXT_ALL_KEYS            dxx_gettext(434, "All Keys!")
956
#define TXT_CLOAK               dxx_gettext(435, "Cloak")
957
#define TXT_FULL_SHIELDS        dxx_gettext(436, "Shields Recharged!")
958
#define TXT_ON                  dxx_gettext(437, "On")
959
#define TXT_OFF                 dxx_gettext(438, "Off")
960
#define TXT_NOT_IN_SHAREWARE    dxx_gettext(439, "Not available in Demo version")
961
#define TXT_GAME_OVER           dxx_gettext(440, "Game Over")
962
#define TXT_SELECT_PILOT        dxx_gettext(441, "Select pilot\n<Ctrl-D> deletes")
963
#define TXT_ENTER_PILOT_NAME    dxx_gettext(442, "Enter your pilot name:")
964
#define TXT_PLAYER              dxx_gettext(443, "Player")
965
#define TXT_ALREADY_EXISTS      dxx_gettext(444, "already exists!")
966
#define TXT_LOADING             dxx_gettext(445, "Prepare for Descent...")
967
#define TXT_FULL_RESCUE_BONUS   dxx_gettext(446, "Full Rescue bonus:    \t")
968
#define TXT_SHIELD_BONUS        dxx_gettext(447, "Shield bonus:\t")
969
#define TXT_ENERGY_BONUS        dxx_gettext(448, "Energy bonus:\t")
970
#define TXT_HOSTAGE_BONUS       dxx_gettext(449, "Hostage bonus:    \t")
971
#define TXT_SKILL_BONUS         dxx_gettext(450, "Skill Bonus:\t")
972
#define TXT_TOTAL_BONUS         dxx_gettext(451, "Total Bonus:\t")
973
#define TXT_TOTAL_SCORE         dxx_gettext(452, "Total Score:\t")
974
#define TXT_SECRET_LEVEL        dxx_gettext(453, "Secret Level")
975
#define TXT_COMPLETE            dxx_gettext(454, "Complete")
976
#define TXT_DESTROYED           dxx_gettext(455, "Destroyed!")
977
#define TXT_SAVE_GAME           dxx_gettext(456, "Save Game?")
978
#define TXT_PRESS_CTRL_R        dxx_gettext(457, "Press <Ctrl-R> to reset")
979
#define TXT_RESET_HIGH_SCORES   dxx_gettext(458, "Reset the high scores?")
980
#define TXT_YOU_WERE            dxx_gettext(459, "You were")
981
#define TXT_WAS                 dxx_gettext(460, "was")
982
#define TXT_KILLED_BY_NONPLAY   dxx_gettext(461, "killed by the reactor")
983
#define TXT_IMPORTANT_NOTE      dxx_gettext(462, "IMPORTANT NOTE")
984
#define TXT_FCS                 dxx_gettext(463, "Use this option for the FCS\nor Wingman Extreme when\nused alone.  If you\nalso use a WCS or FLCS, you\nmust select joystick.\nSee manual/readme for details.\n")
985
#define TXT_PRESS_ANY_KEY       dxx_gettext(464, "Press any key or button to continue...")
986
#define TXT_HOSTAGE_RESCUED     dxx_gettext(465, "Hostage rescued!")
987
#define TXT_INIT_VICTOR         dxx_gettext(466, "Initializing VictorMaxx tracking on COM port")
988
#define TXT_N                   dxx_gettext(467, "N")
989
#define TXT_Y                   dxx_gettext(468, "Y")
990
#define TXT_ANY_LEVEL           dxx_gettext(469, "Start at any level.")
991
#define TXT_SHAREWARE_DONE      dxx_gettext(470, "Demo Levels Completed")
992
#define TXT_PRESS_NEW_KEY       dxx_gettext(471, "Press new key")
993
#define TXT_PRESS_NEW_JBUTTON   dxx_gettext(472, "Press new joystick button")
994
#define TXT_PRESS_NEW_MBUTTON   dxx_gettext(473, "Press new mouse button")
995
#define TXT_MOVE_NEW_JOY_AXIS   dxx_gettext(474, "Move new joystick axis")
996
#define TXT_MOVE_NEW_MSE_AXIS   dxx_gettext(475, "Move new mouse axis")
997
#define TXT_USING_VFX1          dxx_gettext(476, "Using VFX1 Head Tracking...Press Shift+Z during game to set zero.")
998
#define TXT_VFX1_ERROR1         dxx_gettext(477, "Error: Can't use VFX1 head tracking because no head tracking device\nwas found.")
999
#define TXT_VFX1_ERROR2         dxx_gettext(478, "Error: Can't use VFX1 head tracking because VFX1.COM does not\nappear to be loaded!")
1000
#define TXT_KCONFIG_STRING_1    dxx_gettext(479, "Enter changes, ^D deletes, ^R resets defaults, Esc exits")
1001
#define TXT_BUTTONS             dxx_gettext(480, " Buttons ")
1002
#define TXT_AXES                dxx_gettext(481, " Axes ")
1003
#define TXT_AXIS                dxx_gettext(482, "Axis")
1004
#define TXT_INVERT              dxx_gettext(483, "Invert?")
1005
#define TXT_BTN_1               dxx_gettext(484, "BTN 1")
1006
#define TXT_BTN_2               dxx_gettext(485, "BTN 2")
1007
#define TXT_BTN_3               dxx_gettext(486, "BTN 3")
1008
#define TXT_BTN_4               dxx_gettext(487, "BTN 4")
1009
#define TXT_TRIG                dxx_gettext(488, "TRIG")
1010
#define TXT_HAT_L               dxx_gettext(489, "HAT \x81")
1011
#define TXT_HAT_D               dxx_gettext(490, "HAT \x80")
1012
#define TXT_HAT_R               dxx_gettext(491, "HAT \x7f")
1013
#define TXT_HAT_U               dxx_gettext(492, "HAT \x82")
1014
#define TXT_LEFT                dxx_gettext(493, "LEFT")
1015
#define TXT_RIGHT               dxx_gettext(494, "RIGHT")
1016
#define TXT_MID                 dxx_gettext(495, "MID")
1017
#define TXT_UP                  dxx_gettext(496, "UP")
1018
#define TXT_DOWN                dxx_gettext(497, "DOWN")
1019
#define TXT_X1                  dxx_gettext(498, "X1")
1020
#define TXT_Y1                  dxx_gettext(499, "Y1")
1021
#define TXT_X2                  dxx_gettext(500, "X2")
1022
#define TXT_Y2                  dxx_gettext(501, "Y2")
1023
#define TXT_L_R                 dxx_gettext(502, "L/R")
1024
#define TXT_F_B                 dxx_gettext(503, "F/B")
1025
#define TXT_FORWARD             dxx_gettext(504, "forward")
1026
#define TXT_MOVE_THROTTLE_F     dxx_gettext(505, "Move throttle all\nthe way forward\nand press any button")
1027
#define TXT_MOVE_THROTTLE_R     dxx_gettext(506, "Move throttle all\nthe way back\nand press any button")
1028
#define TXT_MOVE_THROTTLE_C     dxx_gettext(507, "Move throttle to\nits center and\npress any button")
1029
#define TXT_REACTOR_EXPLODED    dxx_gettext(508, "Reactor has exploded.")
1030
#define TXT_TIME_REMAINING      dxx_gettext(509, "Time Remaining")
1031
#define TXT_SECONDS             dxx_gettext(510, "seconds.")
1032
#define TXT_DEMO_WRITE_ERROR    dxx_gettext(511, "Error writing demo file.  Current")
1033
#define TXT_DEMO_SIZE           dxx_gettext(512, "demo size is")
1034
#define TXT_DEMO_SAVE_BAD       dxx_gettext(513, "You are nearly out of space on\nthe current device.  Enter demo\nname now or press ESC to delete\ndemo.")
1035
#define TXT_BYTE_STR            dxx_gettext(514, "bytes.")
1036
#define TXT_DIED_IN_MINE        dxx_gettext(515, "You died in the mine.\n\nYour ship and its contents\nwere incinerated.")
1037
#define TXT_SHIP_BONUS          dxx_gettext(516, "Ship bonus:  \t")
1038
#define TXT_PHONE_NUM           dxx_gettext(517, "Phone Number")
1039
#define TXT_KILL_MATRIX_TITLE   dxx_gettext(518, "ANARCHY SUMMARY")
1040
#define TXT_WAIT_FOR_OK         dxx_gettext(519, "Waiting for OK to\nstart game\n")
1041
#define TXT_SURE_ABORT_SYNC     dxx_gettext(520, "Aborting will quit the game\nare you sure?")
1042
#define TXT_ERROR_WRITING_PLR   dxx_gettext(521, "Error writing player file.\nUnable to save current player.\n")
1043
#define TXT_SHIP_DESTROYED_0    dxx_gettext(522, "Ship destroyed!")
1044
#define TXT_SHIP_DESTROYED_1    dxx_gettext(523, "Ship destroyed, 1 hostage lost!")
1045
#define TXT_SHIP_DESTROYED_2    dxx_gettext(524, "Ship destroyed, %i hostages lost!")
1046
#define TXT_NET_FULL            dxx_gettext(525, "This socket is already full.\nPlease choose a different\nsocket to start on.\n\n")
1047
#define TXT_DEMO_NO_SPACE       dxx_gettext(526, "Not enough space on current\ndevice to start demo recording.")
1048
#define TXT_HAT2_L              dxx_gettext(527, "HAT2\x81")
1049
#define TXT_HAT2_R              dxx_gettext(528, "HAT2\x7f")
1050
#define TXT_HAT2_U              dxx_gettext(529, "HAT2\x82")
1051
#define TXT_HAT2_D              dxx_gettext(530, "HAT2\x80")
1052
#define TXT_WARP_TO_LEVEL       dxx_gettext(531, "Warp to which level?")
1053
#define TXT_TRADEMARK           dxx_gettext(532, "DESCENT is a trademark of Interplay Productions, Inc.")
1054
#define TXT_NET_SYNC_FAILED     dxx_gettext(533, "Failed to join the netgame.\nYou are missing packets.  Check\nyour network card and\ntry again.")
1055
#define TXT_DONE                dxx_gettext(534, "done")
1056
#define TXT_I_AM_A              dxx_gettext(535, "I am a")
1057
#define TXT_CHEATER             dxx_gettext(536, "CHEATER!")
1058
#define TXT_LOADING_DATA        dxx_gettext(537, "Loading Data")
1059
#define TXT_HELP_ALT_F2         dxx_gettext(538, "ALT-F2\t  Save Game")
1060
#define TXT_HELP_ALT_F3         dxx_gettext(539, "ALT-F3\t  Load Game")
1061
#define TXT_ONLY_REGISTERED     dxx_gettext(540, "Only in Registered version!")
1062
#define TXT_CONCUSSION          dxx_gettext(541, "Concussion")
1063
#define TXT_HOMING              dxx_gettext(542, "Homing")
1064
#define TXT_PROXBOMB            dxx_gettext(543, "ProxBomb")
1065
#define TXT_SMART               dxx_gettext(544, "SmrtMisl")
1066
#define TXT_MEGA                dxx_gettext(545, "Mega")
1067
#define TXT_NOMISSION4DEMO      dxx_gettext(546, "Mission '%s' not found.\nYou must have this mission\nfile in order to playback\nthis demo.")
1068
#define TXT_SHOW_IDS            dxx_gettext(547, "All player callsigns on screen")
1069
#define TXT_DUPLICATE_NAME      dxx_gettext(548, "There is already a game\nin progress with that name")
1070
#define TXT_ANARCHY_ONLY_MISSION dxx_gettext(549, "This mission cannot be played\nin Coop or Robo-anarchy games")
1071
#define TXT_START_NOWAIT        dxx_gettext(550, "Force level start")
1072
#define TXT_QUITTING_NOW        dxx_gettext(551, "Quitting now means ending the\nentire netgame\n\nAre you sure?")
1073
#define TXT_MISSION_NOT_FOUND   dxx_gettext(552, "The mission for that netgame\nis not installed on your\nsystem.  Cannot join.")
1074
#define TXT_MULTI_MISSION       dxx_gettext(553, "Start Multiplayer Game\n\nSelect mission")
1075
#define TXT_MISSION_ERROR       dxx_gettext(554, "Error loading mission file")
1076
#define TXT_COM_CUSTOM_SETTINGS dxx_gettext(555, "Custom (return to set)")
1077
#define TXT_COM_BASE            dxx_gettext(556, "Base address (in Hex)")
1078
#define TXT_COM_IRQ             dxx_gettext(557, "IRQ Number")
1079
#define TXT_RESET_DEFAULTS      dxx_gettext(558, "Reset to Default")
1080
#define TXT_VALID_IRQS          dxx_gettext(559, "Valid IRQ values are 2-7")
1081
#define TXT_NO_UART             dxx_gettext(560, "No UART was detected\nat those settings")
1082
#define TXT_DEF_MACRO_1         dxx_gettext(561, "You will pay dearly for that!")
1083
#define TXT_DEF_MACRO_2         dxx_gettext(562, "Revenge is mine!!")
1084
#define TXT_DEF_MACRO_3         dxx_gettext(563, "Man I'm good!")
1085
#define TXT_DEF_MACRO_4         dxx_gettext(564, "Its almost too easy!")
1086
#define TXT_MISSION             dxx_gettext(565, "   Mission:")
1087
#define TXT_AUTOMAP_MARKER      dxx_gettext(566, "1-9 selects marker to view   Ctrl-D deletes")
1088
#define TXT_SECRET_EXIT         dxx_gettext(567, "Secret Teleporter found!\n\nProceed to Secret Level!")
1089
#define TXT_SHOW_ON_MAP         dxx_gettext(568, "Show all players on automap")
1090
#define TXT_KILLED_BY_ROBOT     dxx_gettext(569, "Killed by a robot")
1091
#define TXT_BAUD                dxx_gettext(570, "Baud")
1092
#define TXT_CONSISTENCY_ERROR   dxx_gettext(571, "A consistency error has been\ndetected in your network connection.\nCheck you hardware and re-join")
1093
#define TXT_PRESS_ANY_KEY2      dxx_gettext(572, "Press any key to continue (Print Screen to save screenshot)")
1094
#define TXT_DEMO_SAVE_NOSPACE   dxx_gettext(573, "An error occured while writing\ndemo.  Demo is likely corrupted.\nEnter demo name now or\npress ESC to delete demo.")
1095
#define TXT_CNTRLCEN_INVUL      dxx_gettext(574, "The main reactor is invulnerable for")
1096
#define TXT_NO_DESTSAT_LVL      dxx_gettext(575, "The level being loaded is not\navailable in Destination Saturn.\nUnable to continue demo playback.\n\nPress any key to continue.")
1097
#define TXT_REACTOR_LIFE        dxx_gettext(576, "Reactor life")
1098
#define TXT_MINUTES_ABBREV      dxx_gettext(577, "min")
1099
#define TXT_CURRENT_IPX_SOCKET  dxx_gettext(578, "Current IPX Socket is default")
1100
#define TXT_DOS_VERSION_1       dxx_gettext(579, "This program requires MS-DOS 5.0 or higher.\nYou are using MS-DOS")
1101
#define TXT_DOS_VERSION_2       dxx_gettext(580, "You can use the -nodoscheck command line\nswitch to override this check, but it\nmay have unpredictable results, namely\nwith DOS file error handling.\n")
1102
#define TXT_NOT_ENOUGH_HANDLES  dxx_gettext(581, "Not enough file handles!")
1103
#define TXT_HANDLES_1           dxx_gettext(582, "of the necessary file handles\nthat Descent 2 requires to execute properly.  You will\nneed to increase the FILES=n line in your config.sys.")
1104
#define TXT_HANDLES_2           dxx_gettext(583, "If you are running with a clean boot, then you will need\nto create a CONFIG.SYS file in your root directory, with\nthe line FILES=15 in it.  If you need help with this,\ncontact Interplay technical support.")
1105
#define TXT_HANDLES_3           dxx_gettext(584, "You may also run with the -nofilecheck command line option\nthat will disable this check, but you might get errors\nwhen loading saved games or playing demos.")
1106
#define TXT_AVAILABLE_MEMORY    dxx_gettext(585, "Available memory")
1107
#define TXT_MEMORY_CONFIG       dxx_gettext(586, "more bytes of DOS memory needed!")
1108
#define TXT_RECONFIGURE_VMM     dxx_gettext(587, "more bytes of virtual memory needed.  Reconfigure VMM.")
1109
#define TXT_MORE_MEMORY         dxx_gettext(588, "more bytes of extended/expanded memory needed!")
1110
#define TXT_MORE_MEMORY_2       dxx_gettext(589, "Or else you you need to use virtual memory (See README.TXT)")
1111
#define TXT_PHYSICAL_MEMORY     dxx_gettext(590, "more bytes of physical memory needed!")
1112
#define TXT_PHYSICAL_MEMORY_2   dxx_gettext(591, "Check to see that your virtual memory settings allow\nyou to use all of your physical memory (See README.TXT)")
1113
#define TXT_INITIALIZING_DPMI   dxx_gettext(592, "Initializing DPMI services")
1114
#define TXT_INITIALIZING_CRIT   dxx_gettext(593, "Initializing critical error handler")
1115
#define TXT_IGLASSES            dxx_gettext(594, "Enables Virtual I/O Iglasses! stereo display")
1116
#define TXT_VIOTRACK            dxx_gettext(595, "Enables Iglasses! head tracking via COM port")
1117
#define TXT_KASAN               dxx_gettext(596, "Enables Kasan's 3dMax stereo display in low res.")
1118
#define TXT_KASAN_2             dxx_gettext(597, "3DBios must be installed for 3dMax operation.")
1119
#define TXT_3DMAX               dxx_gettext(598, "Enables Kasan's 3dMax stereo display in high res")
1120
#define TXT_PRESS_ANY_KEY3      dxx_gettext(599, "Press any key for more options...")
1121
#define TXT_SOCKET              dxx_gettext(600, "Enables dynamic socket changing")
1122
#define TXT_NOFILECHECK         dxx_gettext(601, "Disables the file handles check")
1123
#define TXT_VERBOSE_1           dxx_gettext(602, "Getting settings from DESCENT.CFG...")
1124
#define TXT_VERBOSE_2           dxx_gettext(603, "Initializing timer system...")
1125
#define TXT_VERBOSE_3           dxx_gettext(604, "Initializing keyboard handler...")
1126
#define TXT_VERBOSE_4           dxx_gettext(605, "Initializing mouse handler...")
1127
#define TXT_VERBOSE_5           dxx_gettext(606, "Mouse support disabled...")
1128
#define TXT_VERBOSE_6           dxx_gettext(607, "Initializing joystick handler...")
1129
#define TXT_VERBOSE_7           dxx_gettext(608, "Slow joystick reading enabled...")
1130
#define TXT_VERBOSE_8           dxx_gettext(609, "Polled joystick reading enabled...")
1131
#define TXT_VERBOSE_9           dxx_gettext(610, "BIOS joystick reading enabled...")
1132
#define TXT_VERBOSE_10          dxx_gettext(611, "Joystick support disabled...")
1133
#define TXT_VERBOSE_11          dxx_gettext(612, "Initializing divide by zero handler...")
1134
#define TXT_INITIALIZING_NETWORK dxx_gettext(613, "Initializing network...")
1135
#define TXT_IPX_CHANNEL         dxx_gettext(614, "Using IPX network support on channel")
1136
#define TXT_NO_NETWORK          dxx_gettext(615, "No IPX compatible network found.")
1137
#define TXT_SOCKET_ERROR        dxx_gettext(616, "Error opening socket")
1138
#define TXT_MEMORY_IPX          dxx_gettext(617, "Not enough low memory for IPX buffers.")
1139
#define TXT_ERROR_IPX           dxx_gettext(618, "Error initializing IPX.  Error code:")
1140
#define TXT_NETWORK_DISABLED    dxx_gettext(619, "Network support disabled...")
1141
#define TXT_INITIALIZING_GRAPHICS dxx_gettext(620, "Initializing graphics system...")
1142
#define TXT_SOUND_ERROR_OPEN    dxx_gettext(621, "SOUND: Error opening")
1143
#define TXT_SOUND_ERROR_LOCK    dxx_gettext(622, "SOUND: Error locking down instruments")
1144
#define TXT_SOUND_ERROR_HMI     dxx_gettext(623, "SOUND: (HMI)")
1145
#define TXT_SOUND_ERROR_LOCK_DRUMS dxx_gettext(624, "SOUND: Error locking down drums")
1146
#define TXT_SOUND_ERROR_MIDI    dxx_gettext(625, "SOUND: Error locking midi track map!")
1147
#define TXT_SOUND_ERROR_MIDI_CALLBACK dxx_gettext(626, "SOUND: Error locking midi callback function!")
1148
#define TXT_EXTERNAL_CONTROL    dxx_gettext(627, "Using external control:")
1149
#define TXT_IGLASSES_ERROR_1    dxx_gettext(628, "Invalid serial port parameter for -itrak!")
1150
#define TXT_IGLASSES_INIT       dxx_gettext(629, "Initializing i-glasses! head tracking on serial port %d")
1151
#define TXT_IGLASSES_ON         dxx_gettext(630, "Make sure the glasses are turned on!")
1152
#define TXT_PRESS_ESC_TO_ABORT  dxx_gettext(631, "Press ESC to abort")
1153
#define TXT_SERIAL_FAILURE      dxx_gettext(632, "Failed to open serial port.  Status =")
1154
#define TXT_MESSAGE             dxx_gettext(633, "Message")
1155
#define TXT_MACRO               dxx_gettext(634, "Macro")
1156
#define TXT_ERROR_SERIAL_LOCK   dxx_gettext(635, "Error locking serial interrupt routine!")
1157
#define TXT_ERROR_SERIAL_LOCK_2 dxx_gettext(636, "Error locking serial port data!")
1158
#define TXT_NO_LUNACY           dxx_gettext(637, "Robots are normal")
1159
#define TXT_LUNACY              dxx_gettext(638, "Robots move fast, fire seldom")
1160
#define TXT_ROBOT_PAINTING_OFF  dxx_gettext(639, "Robot painting OFF")
1161
#define TXT_ROBOT_PAINTING_ON   dxx_gettext(640, "Robot painting with texture %d")
1162
#define TXT_START_TCP_NET_GAME  dxx_gettext(641, "Start a TCPIP network game...")
1163
#define TXT_JOIN_TCP_NET_GAME   dxx_gettext(642, "Join a TCPIP network game...\n")
1164
#define TXT_AFTERBURNER         dxx_gettext(643, "Afterburner")
1165
 
1166
//hey: there's a lot of empty slots up from 173-192, where
1167
//the commandline help used to be.  Add new things there
1168
 
1169
#define N_TEXT_STRINGS          649
1170
#endif
1171
 
1172
#define dxx_text_ensure_simple_expr(E,T)        ((void)(E), (Int3()), (T))
1173
 
1174
#if defined(DXX_BUILD_DESCENT_I)
1175
#define _D2X_PRIMARY_SUPER_WEAPON_NAMES(u)
1176
#define _D2X_SECONDARY_SUPER_WEAPON_NAMES(u)
1177
#define _D2X_PRIMARY_SUPER_WEAPON_NAMES_SHORT(u)
1178
#define _D2X_SECONDARY_SUPER_WEAPON_NAMES_SHORT(u)
1179
#elif defined(DXX_BUILD_DESCENT_II)
1180
#define _D2X_PRIMARY_SUPER_WEAPON_NAMES(u)      \
1181
        ((u) == primary_weapon_index_t::SUPER_LASER_INDEX) ? TXT_W_SLASER :     \
1182
        ((u) == primary_weapon_index_t::GAUSS_INDEX) ? TXT_W_SVULCAN :  \
1183
        ((u) == primary_weapon_index_t::HELIX_INDEX) ? TXT_W_SSPREADFIRE :      \
1184
        ((u) == primary_weapon_index_t::PHOENIX_INDEX) ? TXT_W_SPLASMA :        \
1185
        ((u) == primary_weapon_index_t::OMEGA_INDEX) ? TXT_W_SFUSION :  \
1186
 
1187
#define _D2X_SECONDARY_SUPER_WEAPON_NAMES(u)    \
1188
        ((u) == SMISSILE1_INDEX) ? TXT_W_SMISSILE1 :    \
1189
        ((u) == GUIDED_INDEX) ? TXT_W_SMISSILE2 :       \
1190
        ((u) == SMART_MINE_INDEX) ? TXT_W_SMISSILE3 :   \
1191
        ((u) == SMISSILE4_INDEX) ? TXT_W_SMISSILE4 :    \
1192
        ((u) == SMISSILE5_INDEX) ? TXT_W_SMISSILE5 :    \
1193
 
1194
#define _D2X_PRIMARY_SUPER_WEAPON_NAMES_SHORT(u)        \
1195
        ((u) == primary_weapon_index_t::SUPER_LASER_INDEX) ? TXT_W_SLASER_S :   \
1196
        ((u) == primary_weapon_index_t::GAUSS_INDEX) ? TXT_W_SVULCAN_S :        \
1197
        ((u) == primary_weapon_index_t::HELIX_INDEX) ? TXT_W_SSPREADFIRE_S :    \
1198
        ((u) == primary_weapon_index_t::PHOENIX_INDEX) ? TXT_W_SPLASMA_S :      \
1199
        ((u) == primary_weapon_index_t::OMEGA_INDEX) ? TXT_W_SFUSION_S :        \
1200
 
1201
#define _D2X_SECONDARY_SUPER_WEAPON_NAMES_SHORT(u)      \
1202
        ((u) == SMISSILE1_INDEX) ? TXT_W_SMISSILE1_S :  \
1203
        ((u) == GUIDED_INDEX) ? TXT_W_SMISSILE2_S :     \
1204
        ((u) == SMART_MINE_INDEX) ? TXT_W_SMISSILE3_S : \
1205
        ((u) == SMISSILE4_INDEX) ? TXT_W_SMISSILE4_S :  \
1206
        ((u) == SMISSILE5_INDEX) ? TXT_W_SMISSILE5_S :  \
1207
 
1208
#endif
1209
 
1210
#define PRIMARY_WEAPON_NAMES(u) (       \
1211
        ((u) == primary_weapon_index_t::LASER_INDEX) ? TXT_W_LASER :    \
1212
        ((u) == primary_weapon_index_t::VULCAN_INDEX) ? TXT_W_VULCAN :  \
1213
        ((u) == primary_weapon_index_t::SPREADFIRE_INDEX) ? TXT_W_SPREADFIRE :  \
1214
        ((u) == primary_weapon_index_t::PLASMA_INDEX) ? TXT_W_PLASMA :  \
1215
        ((u) == primary_weapon_index_t::FUSION_INDEX) ? TXT_W_FUSION :  \
1216
        _D2X_PRIMARY_SUPER_WEAPON_NAMES((u))    \
1217
        (dxx_text_ensure_simple_expr(&(u), TXT_W_LASER))        \
1218
        )
1219
 
1220
#define SECONDARY_WEAPON_NAMES(u)       (       \
1221
        ((u) == CONCUSSION_INDEX) ? TXT_W_C_MISSILE :   \
1222
        ((u) == HOMING_INDEX) ? TXT_W_H_MISSILE :       \
1223
        ((u) == PROXIMITY_INDEX) ? TXT_W_P_BOMB :       \
1224
        ((u) == SMART_INDEX) ? TXT_W_S_MISSILE :        \
1225
        ((u) == MEGA_INDEX) ? TXT_W_M_MISSILE : \
1226
        _D2X_SECONDARY_SUPER_WEAPON_NAMES((u))  \
1227
        (dxx_text_ensure_simple_expr(&(u), TXT_W_C_MISSILE))    \
1228
        )
1229
 
1230
#define PRIMARY_WEAPON_NAMES_SHORT(u)   (       \
1231
        ((u) == primary_weapon_index_t::LASER_INDEX) ? TXT_W_LASER_S :  \
1232
        ((u) == primary_weapon_index_t::VULCAN_INDEX) ? TXT_W_VULCAN_S :        \
1233
        ((u) == primary_weapon_index_t::SPREADFIRE_INDEX) ? TXT_W_SPREADFIRE_S :        \
1234
        ((u) == primary_weapon_index_t::PLASMA_INDEX) ? TXT_W_PLASMA_S :        \
1235
        ((u) == primary_weapon_index_t::FUSION_INDEX) ? TXT_W_FUSION_S :        \
1236
        _D2X_PRIMARY_SUPER_WEAPON_NAMES_SHORT((u))      \
1237
        (dxx_text_ensure_simple_expr(&(u), TXT_W_LASER_S))      \
1238
        )
1239
 
1240
#define SECONDARY_WEAPON_NAMES_SHORT(u) (       \
1241
        ((u) == CONCUSSION_INDEX) ? TXT_W_C_MISSILE_S : \
1242
        ((u) == HOMING_INDEX) ? TXT_W_H_MISSILE_S :     \
1243
        ((u) == PROXIMITY_INDEX) ? TXT_W_P_BOMB_S :     \
1244
        ((u) == SMART_INDEX) ? TXT_W_S_MISSILE_S :      \
1245
        ((u) == MEGA_INDEX) ? TXT_W_M_MISSILE_S :       \
1246
        _D2X_SECONDARY_SUPER_WEAPON_NAMES_SHORT((u))    \
1247
        (dxx_text_ensure_simple_expr(&(u), TXT_W_C_MISSILE_S))  \
1248
        )
1249
 
1250
#define NET_DUMP_STRINGS(u)     (       \
1251
        ((u) == DUMP_CLOSED) ? TXT_NET_GAME_CLOSED :    \
1252
        ((u) == DUMP_FULL) ? TXT_NET_GAME_FULL  :       \
1253
        ((u) == DUMP_ENDLEVEL) ? TXT_NET_GAME_BETWEEN   :       \
1254
        ((u) == DUMP_DORK) ? TXT_NET_GAME_NSELECT       :       \
1255
        ((u) == DUMP_ABORTED) ? TXT_NET_GAME_NSTART     :       \
1256
        ((u) == DUMP_CONNECTED) ? TXT_NET_GAME_CONNECT  :       \
1257
        ((u) == DUMP_LEVEL) ? TXT_NET_GAME_WRONGLEV     :       \
1258
        (dxx_text_ensure_simple_expr(&(u), TXT_NET_GAME_CLOSED))        \
1259
        )
1260
#define MENU_DIFFICULTY_TEXT(u) (       \
1261
        ((u) == 0) ? TXT_DIFFICULTY_1   :       \
1262
        ((u) == 1) ? TXT_DIFFICULTY_2   :       \
1263
        ((u) == 2) ? TXT_DIFFICULTY_3   :       \
1264
        ((u) == 3) ? TXT_DIFFICULTY_4   :       \
1265
        ((u) == 4) ? TXT_DIFFICULTY_5   :       \
1266
                 /* &u is ill-formed when u is a literal number */      \
1267
        (dxx_text_ensure_simple_expr(NULL, TXT_DIFFICULTY_1))   \
1268
        )
1269
#define MENU_DETAIL_TEXT(u)     (       \
1270
        ((u) == 0) ? TXT_DETAIL_1       :       \
1271
        ((u) == 1) ? TXT_DETAIL_2       :       \
1272
        ((u) == 2) ? TXT_DETAIL_3       :       \
1273
        ((u) == 3) ? TXT_DETAIL_4       :       \
1274
        ((u) == 4) ? TXT_DETAIL_5       :       \
1275
        (dxx_text_ensure_simple_expr(&(u), TXT_DETAIL_1))       \
1276
        )
1277
 
1278
void decode_text_line(char *text_line); // decryption for bitmaps.tbl
1279
void decode_text(char *text, unsigned len);  // decryption for briefings, etc.
1280
#ifdef dsx
1281
namespace dsx {
1282
void load_text(void);
1283
#ifndef USE_BUILTIN_ENGLISH_TEXT_STRINGS
1284
//Array of pointers to text
1285
extern std::array<const char *, N_TEXT_STRINGS> Text_string;
1286
#endif
1287
 
1288
static inline const char *dxx_gettext(unsigned expr, const char *fmt) __attribute_format_arg(2);
1289
static inline const char *dxx_gettext(unsigned expr, const char *fmt)
1290
{
1291
#ifdef USE_BUILTIN_ENGLISH_TEXT_STRINGS
1292
        (void)expr;
1293
        return fmt;
1294
#else
1295
        (void)fmt;
1296
        return Text_string[expr];
1297
#endif
1298
}
1299
}
1300
#endif
1301
 
1302
#endif