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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Triggers and Switches. |
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23 | * |
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24 | */ |
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25 | |||
26 | #pragma once |
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27 | |||
28 | #include <type_traits> |
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29 | #include <physfs.h> |
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30 | #include "maths.h" |
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31 | |||
32 | #ifdef __cplusplus |
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33 | #include "pack.h" |
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34 | #include "fwd-object.h" |
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35 | #include "fwd-segment.h" |
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36 | #include "fwd-valptridx.h" |
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37 | #include "valptridx.h" |
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38 | #include "dsx-ns.h" |
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39 | #include "fwd-player.h" |
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40 | #include "fwd-window.h" |
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41 | #include <array> |
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42 | |||
43 | namespace dcx { |
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44 | constexpr std::integral_constant<std::size_t, 100> MAX_TRIGGERS{}; |
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45 | constexpr std::integral_constant<unsigned, 10> MAX_WALLS_PER_LINK{}; |
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46 | } |
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47 | |||
48 | // Trigger types |
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49 | enum class trigger_action : uint8_t |
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50 | { |
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51 | open_door = 0, // Open a door |
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52 | matcen = 2, // Activate a matcen |
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53 | normal_exit = 3, // End the level |
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54 | secret_exit = 4, // Go to secret level |
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55 | illusion_off = 5, // Turn an illusion off |
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56 | illusion_on = 6, // Turn an illusion on |
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57 | #if defined(DXX_BUILD_DESCENT_II) |
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58 | close_door = 1, // Close a door |
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59 | unlock_door = 7, // Unlock a door |
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60 | lock_door = 8, // Lock a door |
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61 | open_wall = 9, // Makes a wall open |
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62 | close_wall = 10, // Makes a wall closed |
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63 | illusory_wall = 11, // Makes a wall illusory |
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64 | light_off = 12, // Turn a light off |
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65 | light_on = 13, // Turn a light on |
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66 | #endif |
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67 | }; |
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68 | |||
69 | #if defined(DXX_BUILD_DESCENT_II) |
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70 | #define NUM_TRIGGER_TYPES 14 |
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71 | |||
72 | // Trigger flags |
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73 | |||
74 | //could also use flags for one-shots |
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75 | |||
76 | enum class trigger_behavior_flags : uint8_t |
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77 | { |
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78 | no_message = 1, // Don't show a message when triggered |
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79 | one_shot = 2, // Only trigger once |
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80 | disabled = 4, // Set after one-shot fires |
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81 | }; |
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82 | |||
83 | enum class trigger_behavior_flag_mask : uint8_t |
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84 | { |
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85 | }; |
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86 | |||
87 | static constexpr trigger_behavior_flag_mask operator~(const trigger_behavior_flags value) |
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88 | { |
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89 | return static_cast<trigger_behavior_flag_mask>(~static_cast<uint8_t>(value)); |
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90 | } |
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91 | |||
92 | static constexpr uint8_t operator&(const trigger_behavior_flags value, const trigger_behavior_flags mask) |
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93 | { |
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94 | return static_cast<uint8_t>(value) & static_cast<uint8_t>(mask); |
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95 | } |
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96 | |||
97 | static constexpr trigger_behavior_flags &operator|=(trigger_behavior_flags &value, const trigger_behavior_flags mask) |
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98 | { |
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99 | value = static_cast<trigger_behavior_flags>(static_cast<uint8_t>(value) | static_cast<uint8_t>(mask)); |
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100 | return value; |
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101 | } |
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102 | |||
103 | static constexpr trigger_behavior_flags &operator&=(trigger_behavior_flags &value, const trigger_behavior_flag_mask mask) |
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104 | { |
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105 | value = static_cast<trigger_behavior_flags>(static_cast<uint8_t>(value) & static_cast<uint8_t>(mask)); |
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106 | return value; |
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107 | } |
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108 | |||
109 | //old trigger structs |
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110 | |||
111 | struct v29_trigger |
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112 | { |
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113 | sbyte type; |
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114 | short flags; |
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115 | fix value; |
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116 | fix time; |
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117 | sbyte link_num; |
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118 | short num_links; |
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119 | std::array<segnum_t, MAX_WALLS_PER_LINK> seg; |
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120 | std::array<short, MAX_WALLS_PER_LINK> side; |
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121 | } __pack__; |
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122 | |||
123 | struct v30_trigger |
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124 | { |
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125 | short flags; |
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126 | sbyte num_links; |
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127 | sbyte pad; //keep alignment |
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128 | fix value; |
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129 | fix time; |
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130 | std::array<segnum_t, MAX_WALLS_PER_LINK> seg; |
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131 | std::array<short, MAX_WALLS_PER_LINK> side; |
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132 | } __pack__; |
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133 | #endif |
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134 | |||
135 | enum TRIGGER_FLAG : uint16_t |
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136 | { |
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137 | //flags for V30 & below triggers |
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138 | CONTROL_DOORS = 1, // Control Trigger |
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139 | SHIELD_DAMAGE = 2, // Shield Damage Trigger |
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140 | ENERGY_DRAIN = 4, // Energy Drain Trigger |
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141 | EXIT = 8, // End of level Trigger |
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142 | ONE_SHOT = 32, // If Trigger can only be triggered once |
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143 | MATCEN = 64, // Trigger for materialization centers |
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144 | ILLUSION_OFF = 128, // Switch Illusion OFF trigger |
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145 | SECRET_EXIT = 256, // Exit to secret level |
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146 | ILLUSION_ON = 512, // Switch Illusion ON trigger |
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147 | #if defined(DXX_BUILD_DESCENT_II) |
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148 | UNLOCK_DOORS = 1024, // Unlocks a door |
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149 | OPEN_WALL = 2048, // Makes a wall open |
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150 | CLOSE_WALL = 4096, // Makes a wall closed |
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151 | ILLUSORY_WALL = 8192, // Makes a wall illusory |
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152 | #endif |
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153 | }; |
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154 | |||
155 | #define TRIGGER_CONTROL_DOORS TRIGGER_FLAG::CONTROL_DOORS |
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156 | #define TRIGGER_SHIELD_DAMAGE TRIGGER_FLAG::SHIELD_DAMAGE |
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157 | #define TRIGGER_ENERGY_DRAIN TRIGGER_FLAG::ENERGY_DRAIN |
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158 | #define TRIGGER_EXIT TRIGGER_FLAG::EXIT |
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159 | #define TRIGGER_ONE_SHOT TRIGGER_FLAG::ONE_SHOT |
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160 | #define TRIGGER_MATCEN TRIGGER_FLAG::MATCEN |
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161 | #define TRIGGER_ILLUSION_OFF TRIGGER_FLAG::ILLUSION_OFF |
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162 | #define TRIGGER_SECRET_EXIT TRIGGER_FLAG::SECRET_EXIT |
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163 | #define TRIGGER_ILLUSION_ON TRIGGER_FLAG::ILLUSION_ON |
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164 | #if defined(DXX_BUILD_DESCENT_II) |
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165 | #define TRIGGER_UNLOCK_DOORS TRIGGER_FLAG::UNLOCK_DOORS |
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166 | #define TRIGGER_OPEN_WALL TRIGGER_FLAG::OPEN_WALL |
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167 | #define TRIGGER_CLOSE_WALL TRIGGER_FLAG::CLOSE_WALL |
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168 | #define TRIGGER_ILLUSORY_WALL TRIGGER_FLAG::ILLUSORY_WALL |
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169 | #endif |
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170 | |||
171 | //the trigger really should have both a type & a flags, since most of the |
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172 | //flags bits are exclusive of the others. |
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173 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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174 | typedef uint8_t trgnum_t; |
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175 | |||
176 | namespace dsx { |
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177 | |||
178 | struct trigger : public prohibit_void_ptr<trigger> |
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179 | { |
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180 | #if defined(DXX_BUILD_DESCENT_I) |
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181 | uint16_t flags; |
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182 | uint16_t num_links; |
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183 | #elif defined(DXX_BUILD_DESCENT_II) |
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184 | trigger_action type; //what this trigger does |
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185 | trigger_behavior_flags flags; |
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186 | uint8_t num_links; //how many doors, etc. linked to this |
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187 | #endif |
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188 | fix value; |
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189 | std::array<segnum_t, MAX_WALLS_PER_LINK> seg; |
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190 | std::array<short, MAX_WALLS_PER_LINK> side; |
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191 | }; |
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192 | |||
193 | } |
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194 | DXX_VALPTRIDX_DECLARE_SUBTYPE(dsx::, trigger, trgnum_t, MAX_TRIGGERS); |
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195 | namespace dsx { |
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196 | DXX_VALPTRIDX_DEFINE_SUBTYPE_TYPEDEFS(trigger, trg); |
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197 | |||
198 | struct d_level_unique_trigger_state |
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199 | { |
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200 | valptridx<trigger>::array_managed_type Triggers; |
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201 | }; |
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202 | } |
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203 | |||
204 | constexpr std::integral_constant<uint8_t, 0xff> trigger_none{}; |
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205 | |||
206 | extern void trigger_init(); |
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207 | namespace dsx { |
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208 | window_event_result check_trigger(vcsegptridx_t seg, unsigned side, object &plrobj, vcobjptridx_t objnum, int shot); |
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209 | window_event_result check_trigger_sub(object &, trgnum_t trigger_num, playernum_t player_num, unsigned shot); |
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210 | |||
211 | static inline int trigger_is_exit(const trigger *t) |
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212 | { |
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213 | #if defined(DXX_BUILD_DESCENT_I) |
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214 | return t->flags & TRIGGER_EXIT; |
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215 | #elif defined(DXX_BUILD_DESCENT_II) |
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216 | return t->type == trigger_action::normal_exit; |
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217 | #endif |
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218 | } |
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219 | |||
220 | static inline int trigger_is_matcen(const trigger &t) |
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221 | { |
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222 | #if defined(DXX_BUILD_DESCENT_I) |
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223 | return t.flags & TRIGGER_MATCEN; |
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224 | #elif defined(DXX_BUILD_DESCENT_II) |
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225 | return t.type == trigger_action::matcen; |
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226 | #endif |
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227 | } |
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228 | |||
229 | #if defined(DXX_BUILD_DESCENT_I) |
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230 | void v25_trigger_read(PHYSFS_File *fp, trigger *); |
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231 | void v26_trigger_read(PHYSFS_File *fp, trigger &); |
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232 | #endif |
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233 | |||
234 | #if defined(DXX_BUILD_DESCENT_II) |
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235 | /* |
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236 | * reads a v29_trigger structure from a PHYSFS_File |
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237 | */ |
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238 | extern void v29_trigger_read(v29_trigger *t, PHYSFS_File *fp); |
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239 | |||
240 | /* |
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241 | * reads a v30_trigger structure from a PHYSFS_File |
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242 | */ |
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243 | extern void v30_trigger_read(v30_trigger *t, PHYSFS_File *fp); |
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244 | #endif |
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245 | |||
246 | /* |
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247 | * reads a trigger structure from a PHYSFS_File |
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248 | */ |
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249 | extern void trigger_read(trigger *t, PHYSFS_File *fp); |
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250 | void v29_trigger_read_as_v31(PHYSFS_File *fp, trigger &t); |
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251 | void v30_trigger_read_as_v31(PHYSFS_File *fp, trigger &t); |
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252 | } |
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253 | |||
254 | /* |
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255 | * reads n trigger structs from a PHYSFS_File and swaps if specified |
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256 | */ |
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257 | void trigger_read(PHYSFS_File *fp, trigger &t); |
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258 | void trigger_write(PHYSFS_File *fp, const trigger &t); |
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259 | |||
260 | #ifdef dsx |
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261 | namespace dsx { |
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262 | void v29_trigger_write(PHYSFS_File *fp, const trigger &t); |
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263 | void v30_trigger_write(PHYSFS_File *fp, const trigger &t); |
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264 | void v31_trigger_write(PHYSFS_File *fp, const trigger &t); |
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265 | } |
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266 | #endif |
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267 | #endif |
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268 | |||
269 | #endif |