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/*
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 * Portions of this file are copyright Rebirth contributors and licensed as
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 * described in COPYING.txt.
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 * Portions of this file are copyright Parallax Software and licensed
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 * according to the Parallax license below.
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 * See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
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*/
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/*
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 *
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 * Info on canvases, screens, etc.
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 *
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 */
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#pragma once
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#ifdef __cplusplus
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#include "fwd-gr.h"
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// What graphics modes the game & editor open
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// for Screen_mode variable
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#define SCREEN_MENU             0       // viewing the menu screen
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#define SCREEN_GAME             1       // viewing the menu screen
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#define SCREEN_EDITOR           2       // viewing the editor screen
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#if defined(DXX_BUILD_DESCENT_II)
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#define SCREEN_MOVIE            3       // viewing a movie
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#endif
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//from game.c
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#ifdef dsx
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namespace dsx {
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int set_screen_mode(int sm);    // True = editor screen
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}
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#endif
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//About the screen
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extern grs_canvas               Screen_3d_window;               // The rectangle for rendering the mine to
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#endif