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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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| 3 | * described in COPYING.txt. |
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| 4 | * Portions of this file are copyright Parallax Software and licensed |
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| 5 | * according to the Parallax license below. |
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| 6 | * See COPYING.txt for license details. |
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| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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| 17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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| 18 | */ |
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| 19 | |||
| 20 | /* |
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| 21 | * |
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| 22 | * Info on canvases, screens, etc. |
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| 23 | * |
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| 24 | */ |
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| 25 | |||
| 26 | #pragma once |
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| 27 | |||
| 28 | #ifdef __cplusplus |
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| 29 | #include "fwd-gr.h" |
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| 30 | |||
| 31 | // What graphics modes the game & editor open |
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| 32 | |||
| 33 | // for Screen_mode variable |
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| 34 | #define SCREEN_MENU 0 // viewing the menu screen |
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| 35 | #define SCREEN_GAME 1 // viewing the menu screen |
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| 36 | #define SCREEN_EDITOR 2 // viewing the editor screen |
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| 37 | #if defined(DXX_BUILD_DESCENT_II) |
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| 38 | #define SCREEN_MOVIE 3 // viewing a movie |
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| 39 | #endif |
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| 40 | |||
| 41 | //from game.c |
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| 42 | #ifdef dsx |
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| 43 | namespace dsx { |
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| 44 | int set_screen_mode(int sm); // True = editor screen |
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| 45 | } |
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| 46 | #endif |
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| 47 | |||
| 48 | //About the screen |
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| 49 | |||
| 50 | extern grs_canvas Screen_3d_window; // The rectangle for rendering the mine to |
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| 51 | |||
| 52 | #endif |