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1 | pmbaty | 1 | #pragma once |
2 | |||
3 | #include <unordered_map> |
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4 | #include <vector> |
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5 | #include "dxxsconf.h" |
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6 | #include "fwd-segment.h" |
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7 | #include "objnum.h" |
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8 | #include <array> |
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9 | |||
10 | constexpr std::integral_constant<unsigned, 500> MAX_RENDER_SEGS{}; |
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11 | |||
12 | struct rect |
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13 | { |
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14 | short left,top,right,bot; |
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15 | }; |
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16 | |||
17 | namespace dcx { |
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18 | |||
19 | struct render_state_t |
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20 | { |
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21 | struct per_segment_state_t |
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22 | { |
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23 | struct distant_object |
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24 | { |
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25 | objnum_t objnum; |
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26 | }; |
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27 | std::vector<distant_object> objects; |
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28 | uint16_t Seg_depth = 0; //depth for this seg in Render_list |
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29 | bool processed = false; //whether this entry has been processed |
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30 | rect render_window; |
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31 | }; |
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32 | unsigned N_render_segs = 0; |
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33 | std::array<segnum_t, MAX_RENDER_SEGS> Render_list; |
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34 | std::array<short, MAX_SEGMENTS> render_pos; //where in render_list does this segment appear? |
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35 | std::unordered_map<segnum_t, per_segment_state_t> render_seg_map; |
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36 | }; |
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37 | |||
38 | } |
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39 | |||
40 | #ifdef dsx |
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41 | namespace dsx { |
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42 | void set_dynamic_light(render_state_t &); |
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43 | } |
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44 | #endif |