Subversion Repositories Games.Descent

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 pmbaty 1
#pragma once
2
 
3
#include <unordered_map>
4
#include <vector>
5
#include "dxxsconf.h"
6
#include "fwd-segment.h"
7
#include "objnum.h"
8
#include <array>
9
 
10
constexpr std::integral_constant<unsigned, 500> MAX_RENDER_SEGS{};
11
 
12
struct rect
13
{
14
        short left,top,right,bot;
15
};
16
 
17
namespace dcx {
18
 
19
struct render_state_t
20
{
21
        struct per_segment_state_t
22
        {
23
                struct distant_object
24
                {
25
                        objnum_t objnum;
26
                };
27
                std::vector<distant_object> objects;
28
                uint16_t Seg_depth = 0;         //depth for this seg in Render_list
29
                bool processed = false;         //whether this entry has been processed
30
                rect render_window;
31
        };
32
        unsigned N_render_segs = 0;
33
        std::array<segnum_t, MAX_RENDER_SEGS> Render_list;
34
        std::array<short, MAX_SEGMENTS> render_pos;     //where in render_list does this segment appear?
35
        std::unordered_map<segnum_t, per_segment_state_t> render_seg_map;
36
};
37
 
38
}
39
 
40
#ifdef dsx
41
namespace dsx {
42
void set_dynamic_light(render_state_t &);
43
}
44
#endif