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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Header for playsave.c |
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23 | * |
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24 | */ |
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25 | |||
26 | #pragma once |
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27 | |||
28 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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29 | #if defined(DXX_BUILD_DESCENT_I) |
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30 | #include "pstypes.h" |
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31 | #include "player.h" |
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32 | #elif defined(DXX_BUILD_DESCENT_II) |
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33 | #include "escort.h" |
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34 | |||
35 | enum class MissileViewMode : uint8_t |
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36 | { |
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37 | None, |
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38 | EnabledSelfOnly, |
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39 | EnabledSelfAndAllies, |
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40 | }; |
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41 | #endif |
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42 | |||
43 | #include "gameplayopt.h" |
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44 | #include <cstdint> |
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45 | |||
46 | #define N_SAVE_SLOTS 10 |
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47 | #define GAME_NAME_LEN 25 // +1 for terminating zero = 26 |
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48 | |||
49 | #ifdef dsx |
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50 | #if defined(DXX_BUILD_DESCENT_I) |
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51 | namespace dsx { |
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52 | // NOTE: Obsolete structure - only kept for compability of shareware plr file |
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53 | struct saved_game_sw |
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54 | { |
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55 | char name[GAME_NAME_LEN+1]; //extra char for terminating zero |
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56 | struct player_rw sg_player; |
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57 | int difficulty_level; //which level game is played at |
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58 | int primary_weapon; //which weapon selected |
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59 | int secondary_weapon; //which weapon selected |
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60 | int cockpit_mode; //which cockpit mode selected |
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61 | int window_w,window_h; //size of player's window |
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62 | int next_level_num; //which level we're going to |
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63 | int auto_leveling_on; //does player have autoleveling on? |
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64 | } __pack__; |
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65 | |||
66 | void plyr_save_stats(); |
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67 | } |
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68 | #endif |
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69 | #endif |
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70 | |||
71 | struct hli |
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72 | { |
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73 | std::array<char, 9> Shortname; |
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74 | uint8_t LevelNum; |
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75 | }; |
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76 | |||
77 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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78 | #include "kconfig.h" |
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79 | #include "multi.h" |
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80 | #include "fwd-weapon.h" |
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81 | #include "d_array.h" |
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82 | |||
83 | enum class FiringAutoselectMode : uint8_t |
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84 | { |
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85 | Immediate, |
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86 | Never, |
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87 | Delayed, |
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88 | }; |
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89 | |||
90 | enum class HudType : uint8_t |
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91 | { |
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92 | Standard, |
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93 | Alternate1, |
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94 | Alternate2, |
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95 | Hidden, |
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96 | }; |
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97 | |||
98 | enum class RespawnPress : uint8_t |
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99 | { |
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100 | Any, |
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101 | Fire, |
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102 | }; |
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103 | |||
104 | enum MouselookMode : uint8_t |
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105 | { |
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106 | Singleplayer = 1, |
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107 | MPCoop = 2, |
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108 | MPAnarchy = 4, |
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109 | }; |
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110 | |||
111 | struct player_config : prohibit_void_ptr<player_config> |
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112 | { |
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113 | ubyte ControlType; |
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114 | HudType HudMode; |
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115 | RespawnPress RespawnMode; |
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116 | uint8_t MouselookFlags; |
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117 | using primary_weapon_order = std::array<uint8_t, MAX_PRIMARY_WEAPONS + 1>; |
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118 | using secondary_weapon_order = std::array<uint8_t, MAX_SECONDARY_WEAPONS + 1>; |
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119 | primary_weapon_order PrimaryOrder; |
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120 | secondary_weapon_order SecondaryOrder; |
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121 | struct KeySettings { |
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122 | enumerated_array<uint8_t, MAX_CONTROLS, dxx_kconfig_ui_kc_keyboard> Keyboard; |
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123 | #if DXX_MAX_JOYSTICKS |
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124 | enumerated_array<uint8_t, MAX_CONTROLS, dxx_kconfig_ui_kc_joystick> Joystick; |
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125 | #endif |
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126 | enumerated_array<uint8_t, MAX_CONTROLS, dxx_kconfig_ui_kc_mouse> Mouse; |
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127 | } KeySettings; |
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128 | std::array<uint8_t, MAX_DXX_REBIRTH_CONTROLS> KeySettingsRebirth; |
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129 | Difficulty_level_type DefaultDifficulty; |
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130 | int AutoLeveling; |
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131 | uint16_t NHighestLevels; |
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132 | std::array<hli, MAX_MISSIONS> HighestLevels; |
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133 | std::array<int, 5> KeyboardSens; |
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134 | std::array<int, 6> JoystickSens; |
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135 | std::array<int, 6> JoystickDead; |
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136 | std::array<int, 6> JoystickLinear; |
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137 | std::array<int, 6> JoystickSpeed; |
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138 | ubyte MouseFlightSim; |
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139 | std::array<int, 6> MouseSens; |
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140 | std::array<int, 6> MouseOverrun; |
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141 | int MouseFSDead; |
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142 | int MouseFSIndicator; |
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143 | std::array<cockpit_mode_t, 2> CockpitMode; // 0 saves the "real" cockpit, 1 also saves letterbox and rear. Used to properly switch between modes and restore the real one. |
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144 | #if defined(DXX_BUILD_DESCENT_II) |
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145 | std::array<int, 2> Cockpit3DView; |
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146 | #endif |
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147 | std::array<ntstring<MAX_MESSAGE_LEN - 1>, 4> NetworkMessageMacro; |
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148 | int NetlifeKills; |
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149 | int NetlifeKilled; |
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150 | ubyte ReticleType; |
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151 | std::array<int, 4> ReticleRGBA; |
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152 | int ReticleSize; |
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153 | #if defined(DXX_BUILD_DESCENT_II) |
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154 | MissileViewMode MissileViewEnabled; |
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155 | uint8_t ThiefModifierFlags; |
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156 | int HeadlightActiveDefault; |
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157 | int GuidedInBigWindow; |
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158 | ntstring<GUIDEBOT_NAME_LEN> GuidebotName, GuidebotNameReal; |
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159 | int EscortHotKeys; |
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160 | #endif |
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161 | int PersistentDebris; |
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162 | int PRShot; |
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163 | ubyte NoRedundancy; |
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164 | ubyte MultiMessages; |
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165 | ubyte MultiPingHud; |
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166 | ubyte NoRankings; |
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167 | #if defined(DXX_BUILD_DESCENT_I) |
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168 | ubyte BombGauge; |
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169 | #endif |
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170 | ubyte AutomapFreeFlight; |
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171 | FiringAutoselectMode NoFireAutoselect; |
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172 | ubyte CycleAutoselectOnly; |
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173 | uint8_t CloakInvulTimer; |
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174 | union { |
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175 | /* For now, manage all these choices in a single variable, but |
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176 | * give them separate names to make them easier to find. |
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177 | */ |
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178 | int AlphaEffects; |
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179 | int AlphaBlendMineExplosion; |
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180 | int AlphaBlendMarkers; |
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181 | int AlphaBlendFireballs; |
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182 | int AlphaBlendPowerups; |
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183 | int AlphaBlendLasers; |
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184 | int AlphaBlendWeapons; |
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185 | int AlphaBlendEClips; |
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186 | }; |
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187 | int DynLightColor; |
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188 | d_sp_gameplay_options SPGameplayOptions; |
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189 | }; |
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190 | #endif |
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191 | |||
192 | extern struct player_config PlayerCfg; |
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193 | |||
194 | #ifndef EZERO |
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195 | #define EZERO 0 |
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196 | #endif |
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197 | |||
198 | // Used to save kconfig values to disk. |
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199 | #ifdef dsx |
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200 | namespace dsx { |
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201 | |||
202 | extern const struct player_config::KeySettings DefaultKeySettings; |
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203 | |||
204 | void write_player_file(); |
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205 | |||
206 | int new_player_config(); |
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207 | |||
208 | int read_player_file(); |
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209 | |||
210 | // set a new highest level for player for this mission |
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211 | } |
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212 | #endif |
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213 | void set_highest_level(uint8_t levelnum); |
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214 | |||
215 | // gets the player's highest level from the file for this mission |
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216 | int get_highest_level(void); |
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217 | |||
218 | namespace dsx { |
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219 | struct netgame_info; |
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220 | void read_netgame_profile(struct netgame_info *ng); |
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221 | void write_netgame_profile(struct netgame_info *ng); |
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222 | } |
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223 | |||
224 | #endif |