Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
||
| 3 | * described in COPYING.txt. |
||
| 4 | * Portions of this file are copyright Parallax Software and licensed |
||
| 5 | * according to the Parallax license below. |
||
| 6 | * See COPYING.txt for license details. |
||
| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
||
| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
||
| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
||
| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
||
| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
||
| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
||
| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
||
| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
||
| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
||
| 17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
||
| 18 | */ |
||
| 19 | |||
| 20 | /* |
||
| 21 | * |
||
| 22 | * Header for playsave.c |
||
| 23 | * |
||
| 24 | */ |
||
| 25 | |||
| 26 | #pragma once |
||
| 27 | |||
| 28 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
||
| 29 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 30 | #include "pstypes.h" |
||
| 31 | #include "player.h" |
||
| 32 | #elif defined(DXX_BUILD_DESCENT_II) |
||
| 33 | #include "escort.h" |
||
| 34 | |||
| 35 | enum class MissileViewMode : uint8_t |
||
| 36 | { |
||
| 37 | None, |
||
| 38 | EnabledSelfOnly, |
||
| 39 | EnabledSelfAndAllies, |
||
| 40 | }; |
||
| 41 | #endif |
||
| 42 | |||
| 43 | #include "gameplayopt.h" |
||
| 44 | #include <cstdint> |
||
| 45 | |||
| 46 | #define N_SAVE_SLOTS 10 |
||
| 47 | #define GAME_NAME_LEN 25 // +1 for terminating zero = 26 |
||
| 48 | |||
| 49 | #ifdef dsx |
||
| 50 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 51 | namespace dsx { |
||
| 52 | // NOTE: Obsolete structure - only kept for compability of shareware plr file |
||
| 53 | struct saved_game_sw |
||
| 54 | { |
||
| 55 | char name[GAME_NAME_LEN+1]; //extra char for terminating zero |
||
| 56 | struct player_rw sg_player; |
||
| 57 | int difficulty_level; //which level game is played at |
||
| 58 | int primary_weapon; //which weapon selected |
||
| 59 | int secondary_weapon; //which weapon selected |
||
| 60 | int cockpit_mode; //which cockpit mode selected |
||
| 61 | int window_w,window_h; //size of player's window |
||
| 62 | int next_level_num; //which level we're going to |
||
| 63 | int auto_leveling_on; //does player have autoleveling on? |
||
| 64 | } __pack__; |
||
| 65 | |||
| 66 | void plyr_save_stats(); |
||
| 67 | } |
||
| 68 | #endif |
||
| 69 | #endif |
||
| 70 | |||
| 71 | struct hli |
||
| 72 | { |
||
| 73 | std::array<char, 9> Shortname; |
||
| 74 | uint8_t LevelNum; |
||
| 75 | }; |
||
| 76 | |||
| 77 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
||
| 78 | #include "kconfig.h" |
||
| 79 | #include "multi.h" |
||
| 80 | #include "fwd-weapon.h" |
||
| 81 | #include "d_array.h" |
||
| 82 | |||
| 83 | enum class FiringAutoselectMode : uint8_t |
||
| 84 | { |
||
| 85 | Immediate, |
||
| 86 | Never, |
||
| 87 | Delayed, |
||
| 88 | }; |
||
| 89 | |||
| 90 | enum class HudType : uint8_t |
||
| 91 | { |
||
| 92 | Standard, |
||
| 93 | Alternate1, |
||
| 94 | Alternate2, |
||
| 95 | Hidden, |
||
| 96 | }; |
||
| 97 | |||
| 98 | enum class RespawnPress : uint8_t |
||
| 99 | { |
||
| 100 | Any, |
||
| 101 | Fire, |
||
| 102 | }; |
||
| 103 | |||
| 104 | enum MouselookMode : uint8_t |
||
| 105 | { |
||
| 106 | Singleplayer = 1, |
||
| 107 | MPCoop = 2, |
||
| 108 | MPAnarchy = 4, |
||
| 109 | }; |
||
| 110 | |||
| 111 | struct player_config : prohibit_void_ptr<player_config> |
||
| 112 | { |
||
| 113 | ubyte ControlType; |
||
| 114 | HudType HudMode; |
||
| 115 | RespawnPress RespawnMode; |
||
| 116 | uint8_t MouselookFlags; |
||
| 117 | using primary_weapon_order = std::array<uint8_t, MAX_PRIMARY_WEAPONS + 1>; |
||
| 118 | using secondary_weapon_order = std::array<uint8_t, MAX_SECONDARY_WEAPONS + 1>; |
||
| 119 | primary_weapon_order PrimaryOrder; |
||
| 120 | secondary_weapon_order SecondaryOrder; |
||
| 121 | struct KeySettings { |
||
| 122 | enumerated_array<uint8_t, MAX_CONTROLS, dxx_kconfig_ui_kc_keyboard> Keyboard; |
||
| 123 | #if DXX_MAX_JOYSTICKS |
||
| 124 | enumerated_array<uint8_t, MAX_CONTROLS, dxx_kconfig_ui_kc_joystick> Joystick; |
||
| 125 | #endif |
||
| 126 | enumerated_array<uint8_t, MAX_CONTROLS, dxx_kconfig_ui_kc_mouse> Mouse; |
||
| 127 | } KeySettings; |
||
| 128 | std::array<uint8_t, MAX_DXX_REBIRTH_CONTROLS> KeySettingsRebirth; |
||
| 129 | Difficulty_level_type DefaultDifficulty; |
||
| 130 | int AutoLeveling; |
||
| 131 | uint16_t NHighestLevels; |
||
| 132 | std::array<hli, MAX_MISSIONS> HighestLevels; |
||
| 133 | std::array<int, 5> KeyboardSens; |
||
| 134 | std::array<int, 6> JoystickSens; |
||
| 135 | std::array<int, 6> JoystickDead; |
||
| 136 | std::array<int, 6> JoystickLinear; |
||
| 137 | std::array<int, 6> JoystickSpeed; |
||
| 138 | ubyte MouseFlightSim; |
||
| 139 | std::array<int, 6> MouseSens; |
||
| 140 | std::array<int, 6> MouseOverrun; |
||
| 141 | int MouseFSDead; |
||
| 142 | int MouseFSIndicator; |
||
| 143 | std::array<cockpit_mode_t, 2> CockpitMode; // 0 saves the "real" cockpit, 1 also saves letterbox and rear. Used to properly switch between modes and restore the real one. |
||
| 144 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 145 | std::array<int, 2> Cockpit3DView; |
||
| 146 | #endif |
||
| 147 | std::array<ntstring<MAX_MESSAGE_LEN - 1>, 4> NetworkMessageMacro; |
||
| 148 | int NetlifeKills; |
||
| 149 | int NetlifeKilled; |
||
| 150 | ubyte ReticleType; |
||
| 151 | std::array<int, 4> ReticleRGBA; |
||
| 152 | int ReticleSize; |
||
| 153 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 154 | MissileViewMode MissileViewEnabled; |
||
| 155 | uint8_t ThiefModifierFlags; |
||
| 156 | int HeadlightActiveDefault; |
||
| 157 | int GuidedInBigWindow; |
||
| 158 | ntstring<GUIDEBOT_NAME_LEN> GuidebotName, GuidebotNameReal; |
||
| 159 | int EscortHotKeys; |
||
| 160 | #endif |
||
| 161 | int PersistentDebris; |
||
| 162 | int PRShot; |
||
| 163 | ubyte NoRedundancy; |
||
| 164 | ubyte MultiMessages; |
||
| 165 | ubyte MultiPingHud; |
||
| 166 | ubyte NoRankings; |
||
| 167 | #if defined(DXX_BUILD_DESCENT_I) |
||
| 168 | ubyte BombGauge; |
||
| 169 | #endif |
||
| 170 | ubyte AutomapFreeFlight; |
||
| 171 | FiringAutoselectMode NoFireAutoselect; |
||
| 172 | ubyte CycleAutoselectOnly; |
||
| 173 | uint8_t CloakInvulTimer; |
||
| 174 | union { |
||
| 175 | /* For now, manage all these choices in a single variable, but |
||
| 176 | * give them separate names to make them easier to find. |
||
| 177 | */ |
||
| 178 | int AlphaEffects; |
||
| 179 | int AlphaBlendMineExplosion; |
||
| 180 | int AlphaBlendMarkers; |
||
| 181 | int AlphaBlendFireballs; |
||
| 182 | int AlphaBlendPowerups; |
||
| 183 | int AlphaBlendLasers; |
||
| 184 | int AlphaBlendWeapons; |
||
| 185 | int AlphaBlendEClips; |
||
| 186 | }; |
||
| 187 | int DynLightColor; |
||
| 188 | d_sp_gameplay_options SPGameplayOptions; |
||
| 189 | }; |
||
| 190 | #endif |
||
| 191 | |||
| 192 | extern struct player_config PlayerCfg; |
||
| 193 | |||
| 194 | #ifndef EZERO |
||
| 195 | #define EZERO 0 |
||
| 196 | #endif |
||
| 197 | |||
| 198 | // Used to save kconfig values to disk. |
||
| 199 | #ifdef dsx |
||
| 200 | namespace dsx { |
||
| 201 | |||
| 202 | extern const struct player_config::KeySettings DefaultKeySettings; |
||
| 203 | |||
| 204 | void write_player_file(); |
||
| 205 | |||
| 206 | int new_player_config(); |
||
| 207 | |||
| 208 | int read_player_file(); |
||
| 209 | |||
| 210 | // set a new highest level for player for this mission |
||
| 211 | } |
||
| 212 | #endif |
||
| 213 | void set_highest_level(uint8_t levelnum); |
||
| 214 | |||
| 215 | // gets the player's highest level from the file for this mission |
||
| 216 | int get_highest_level(void); |
||
| 217 | |||
| 218 | namespace dsx { |
||
| 219 | struct netgame_info; |
||
| 220 | void read_netgame_profile(struct netgame_info *ng); |
||
| 221 | void write_netgame_profile(struct netgame_info *ng); |
||
| 222 | } |
||
| 223 | |||
| 224 | #endif |