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1 | pmbaty | 1 | /* |
2 | * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>. |
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3 | * It is copyright by its individual contributors, as recorded in the |
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4 | * project's Git history. See COPYING.txt at the top level for license |
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5 | * terms and a link to the Git history. |
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6 | */ |
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7 | |||
8 | #pragma once |
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9 | |||
10 | #include <cstdint> |
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11 | |||
12 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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13 | // Values for special flags |
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14 | enum class PLAYER_FLAG : uint32_t |
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15 | { |
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16 | None = 0, |
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17 | INVULNERABLE = 1, // Player is invincible |
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18 | BLUE_KEY = 2, // Player has blue key |
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19 | RED_KEY = 4, // Player has red key |
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20 | GOLD_KEY = 8, // Player has gold key |
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21 | MAP_ALL = 64, // Player can see unvisited areas on map |
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22 | QUAD_LASERS = 1024, // Player shoots 4 at once |
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23 | /* Renamed from CLOAKED due to name conflict with AI define |
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24 | * `CLOAKED`. |
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25 | */ |
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26 | PLAYER_CLOAKED = 2048, // Player is cloaked for awhile |
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27 | #if defined(DXX_BUILD_DESCENT_II) |
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28 | HAS_TEAM_FLAG = 16, // Player has his team's flag |
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29 | AMMO_RACK = 128, // Player has ammo rack |
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30 | CONVERTER = 256, // Player has energy->shield converter |
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31 | AFTERBURNER = 4096, // Player's afterburner is engaged |
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32 | HEADLIGHT = 8192, // Player has headlight boost |
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33 | HEADLIGHT_ON = 16384, // is headlight on or off? |
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34 | HEADLIGHT_PRESENT_AND_ON = HEADLIGHT | HEADLIGHT_ON, // required for thief |
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35 | #endif |
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36 | }; |
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37 | |||
38 | constexpr PLAYER_FLAG operator~(const PLAYER_FLAG a) |
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39 | { |
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40 | return static_cast<PLAYER_FLAG>(~static_cast<uint32_t>(a)); |
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41 | } |
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42 | |||
43 | constexpr PLAYER_FLAG operator|(const PLAYER_FLAG a, const PLAYER_FLAG b) |
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44 | { |
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45 | return static_cast<PLAYER_FLAG>(static_cast<uint32_t>(a) | static_cast<uint32_t>(b)); |
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46 | } |
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47 | |||
48 | #define PLAYER_FLAGS_INVULNERABLE PLAYER_FLAG::INVULNERABLE |
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49 | #define PLAYER_FLAGS_BLUE_KEY PLAYER_FLAG::BLUE_KEY |
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50 | #define PLAYER_FLAGS_RED_KEY PLAYER_FLAG::RED_KEY |
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51 | #define PLAYER_FLAGS_GOLD_KEY PLAYER_FLAG::GOLD_KEY |
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52 | #define PLAYER_FLAGS_MAP_ALL PLAYER_FLAG::MAP_ALL |
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53 | #define PLAYER_FLAGS_QUAD_LASERS PLAYER_FLAG::QUAD_LASERS |
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54 | #define PLAYER_FLAGS_CLOAKED PLAYER_FLAG::PLAYER_CLOAKED |
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55 | #if defined(DXX_BUILD_DESCENT_II) |
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56 | #define PLAYER_FLAGS_FLAG PLAYER_FLAG::HAS_TEAM_FLAG |
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57 | #define PLAYER_FLAGS_AMMO_RACK PLAYER_FLAG::AMMO_RACK |
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58 | #define PLAYER_FLAGS_CONVERTER PLAYER_FLAG::CONVERTER |
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59 | #define PLAYER_FLAGS_AFTERBURNER PLAYER_FLAG::AFTERBURNER |
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60 | #define PLAYER_FLAGS_HEADLIGHT PLAYER_FLAG::HEADLIGHT |
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61 | #define PLAYER_FLAGS_HEADLIGHT_ON PLAYER_FLAG::HEADLIGHT_ON |
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62 | #endif |
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63 | |||
64 | class player_flags |
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65 | { |
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66 | uint32_t flags; |
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67 | public: |
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68 | void operator&() const = delete; |
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69 | player_flags() = default; |
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70 | explicit player_flags(const uint32_t &f) : flags(f) |
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71 | { |
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72 | } |
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73 | explicit player_flags(PLAYER_FLAG f) : flags(static_cast<uint32_t>(f)) |
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74 | { |
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75 | } |
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76 | uint32_t get_player_flags() const |
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77 | { |
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78 | return flags; |
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79 | } |
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80 | player_flags &operator&=(const player_flags &rhs) |
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81 | { |
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82 | flags &= rhs.flags; |
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83 | return *this; |
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84 | } |
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85 | player_flags &operator|=(const player_flags &rhs) |
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86 | { |
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87 | flags |= rhs.flags; |
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88 | return *this; |
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89 | } |
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90 | player_flags &operator|=(const uint32_t &rhs) |
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91 | { |
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92 | flags |= rhs; |
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93 | return *this; |
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94 | } |
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95 | player_flags operator|(const player_flags &rhs) const |
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96 | { |
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97 | return player_flags(flags | rhs.flags); |
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98 | } |
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99 | player_flags operator~() const |
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100 | { |
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101 | return player_flags(~flags); |
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102 | } |
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103 | uint32_t operator&(const PLAYER_FLAG value) const |
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104 | { |
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105 | return flags & static_cast<uint32_t>(value); |
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106 | } |
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107 | player_flags &operator^=(const PLAYER_FLAG value) |
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108 | { |
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109 | flags ^= static_cast<uint32_t>(value); |
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110 | return *this; |
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111 | } |
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112 | player_flags &operator&=(const PLAYER_FLAG value) |
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113 | { |
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114 | flags &= static_cast<uint32_t>(value); |
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115 | return *this; |
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116 | } |
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117 | player_flags &operator|=(const PLAYER_FLAG value) |
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118 | { |
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119 | flags |= static_cast<uint32_t>(value); |
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120 | return *this; |
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121 | } |
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122 | }; |
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123 | #endif |