Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>. |
||
| 3 | * It is copyright by its individual contributors, as recorded in the |
||
| 4 | * project's Git history. See COPYING.txt at the top level for license |
||
| 5 | * terms and a link to the Git history. |
||
| 6 | */ |
||
| 7 | |||
| 8 | #pragma once |
||
| 9 | |||
| 10 | #include <cstdint> |
||
| 11 | |||
| 12 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
||
| 13 | // Values for special flags |
||
| 14 | enum class PLAYER_FLAG : uint32_t |
||
| 15 | { |
||
| 16 | None = 0, |
||
| 17 | INVULNERABLE = 1, // Player is invincible |
||
| 18 | BLUE_KEY = 2, // Player has blue key |
||
| 19 | RED_KEY = 4, // Player has red key |
||
| 20 | GOLD_KEY = 8, // Player has gold key |
||
| 21 | MAP_ALL = 64, // Player can see unvisited areas on map |
||
| 22 | QUAD_LASERS = 1024, // Player shoots 4 at once |
||
| 23 | /* Renamed from CLOAKED due to name conflict with AI define |
||
| 24 | * `CLOAKED`. |
||
| 25 | */ |
||
| 26 | PLAYER_CLOAKED = 2048, // Player is cloaked for awhile |
||
| 27 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 28 | HAS_TEAM_FLAG = 16, // Player has his team's flag |
||
| 29 | AMMO_RACK = 128, // Player has ammo rack |
||
| 30 | CONVERTER = 256, // Player has energy->shield converter |
||
| 31 | AFTERBURNER = 4096, // Player's afterburner is engaged |
||
| 32 | HEADLIGHT = 8192, // Player has headlight boost |
||
| 33 | HEADLIGHT_ON = 16384, // is headlight on or off? |
||
| 34 | HEADLIGHT_PRESENT_AND_ON = HEADLIGHT | HEADLIGHT_ON, // required for thief |
||
| 35 | #endif |
||
| 36 | }; |
||
| 37 | |||
| 38 | constexpr PLAYER_FLAG operator~(const PLAYER_FLAG a) |
||
| 39 | { |
||
| 40 | return static_cast<PLAYER_FLAG>(~static_cast<uint32_t>(a)); |
||
| 41 | } |
||
| 42 | |||
| 43 | constexpr PLAYER_FLAG operator|(const PLAYER_FLAG a, const PLAYER_FLAG b) |
||
| 44 | { |
||
| 45 | return static_cast<PLAYER_FLAG>(static_cast<uint32_t>(a) | static_cast<uint32_t>(b)); |
||
| 46 | } |
||
| 47 | |||
| 48 | #define PLAYER_FLAGS_INVULNERABLE PLAYER_FLAG::INVULNERABLE |
||
| 49 | #define PLAYER_FLAGS_BLUE_KEY PLAYER_FLAG::BLUE_KEY |
||
| 50 | #define PLAYER_FLAGS_RED_KEY PLAYER_FLAG::RED_KEY |
||
| 51 | #define PLAYER_FLAGS_GOLD_KEY PLAYER_FLAG::GOLD_KEY |
||
| 52 | #define PLAYER_FLAGS_MAP_ALL PLAYER_FLAG::MAP_ALL |
||
| 53 | #define PLAYER_FLAGS_QUAD_LASERS PLAYER_FLAG::QUAD_LASERS |
||
| 54 | #define PLAYER_FLAGS_CLOAKED PLAYER_FLAG::PLAYER_CLOAKED |
||
| 55 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 56 | #define PLAYER_FLAGS_FLAG PLAYER_FLAG::HAS_TEAM_FLAG |
||
| 57 | #define PLAYER_FLAGS_AMMO_RACK PLAYER_FLAG::AMMO_RACK |
||
| 58 | #define PLAYER_FLAGS_CONVERTER PLAYER_FLAG::CONVERTER |
||
| 59 | #define PLAYER_FLAGS_AFTERBURNER PLAYER_FLAG::AFTERBURNER |
||
| 60 | #define PLAYER_FLAGS_HEADLIGHT PLAYER_FLAG::HEADLIGHT |
||
| 61 | #define PLAYER_FLAGS_HEADLIGHT_ON PLAYER_FLAG::HEADLIGHT_ON |
||
| 62 | #endif |
||
| 63 | |||
| 64 | class player_flags |
||
| 65 | { |
||
| 66 | uint32_t flags; |
||
| 67 | public: |
||
| 68 | void operator&() const = delete; |
||
| 69 | player_flags() = default; |
||
| 70 | explicit player_flags(const uint32_t &f) : flags(f) |
||
| 71 | { |
||
| 72 | } |
||
| 73 | explicit player_flags(PLAYER_FLAG f) : flags(static_cast<uint32_t>(f)) |
||
| 74 | { |
||
| 75 | } |
||
| 76 | uint32_t get_player_flags() const |
||
| 77 | { |
||
| 78 | return flags; |
||
| 79 | } |
||
| 80 | player_flags &operator&=(const player_flags &rhs) |
||
| 81 | { |
||
| 82 | flags &= rhs.flags; |
||
| 83 | return *this; |
||
| 84 | } |
||
| 85 | player_flags &operator|=(const player_flags &rhs) |
||
| 86 | { |
||
| 87 | flags |= rhs.flags; |
||
| 88 | return *this; |
||
| 89 | } |
||
| 90 | player_flags &operator|=(const uint32_t &rhs) |
||
| 91 | { |
||
| 92 | flags |= rhs; |
||
| 93 | return *this; |
||
| 94 | } |
||
| 95 | player_flags operator|(const player_flags &rhs) const |
||
| 96 | { |
||
| 97 | return player_flags(flags | rhs.flags); |
||
| 98 | } |
||
| 99 | player_flags operator~() const |
||
| 100 | { |
||
| 101 | return player_flags(~flags); |
||
| 102 | } |
||
| 103 | uint32_t operator&(const PLAYER_FLAG value) const |
||
| 104 | { |
||
| 105 | return flags & static_cast<uint32_t>(value); |
||
| 106 | } |
||
| 107 | player_flags &operator^=(const PLAYER_FLAG value) |
||
| 108 | { |
||
| 109 | flags ^= static_cast<uint32_t>(value); |
||
| 110 | return *this; |
||
| 111 | } |
||
| 112 | player_flags &operator&=(const PLAYER_FLAG value) |
||
| 113 | { |
||
| 114 | flags &= static_cast<uint32_t>(value); |
||
| 115 | return *this; |
||
| 116 | } |
||
| 117 | player_flags &operator|=(const PLAYER_FLAG value) |
||
| 118 | { |
||
| 119 | flags |= static_cast<uint32_t>(value); |
||
| 120 | return *this; |
||
| 121 | } |
||
| 122 | }; |
||
| 123 | #endif |