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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Headers for physics functions and data |
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23 | * |
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24 | */ |
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25 | |||
26 | |||
27 | #ifndef _PHYSICS_H |
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28 | #define _PHYSICS_H |
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29 | |||
30 | #include "vecmat.h" |
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31 | #include "fvi.h" |
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32 | #include "fwd-window.h" |
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33 | |||
34 | #ifdef __cplusplus |
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35 | |||
36 | //#define FL_NORMAL 0 |
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37 | //#define FL_TURBO 1 |
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38 | //#define FL_HOVER 2 |
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39 | //#define FL_REVERSE 3 |
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40 | |||
41 | // Simulate a physics object for this frame |
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42 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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43 | struct phys_visited_seglist |
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44 | { |
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45 | unsigned nsegs; |
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46 | std::array<segnum_t, MAX_FVI_SEGS> seglist; |
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47 | }; |
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48 | |||
49 | #ifdef dsx |
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50 | namespace dsx { |
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51 | window_event_result do_physics_sim(vmobjptridx_t obj, const vms_vector &obj_previous_position, phys_visited_seglist *phys_segs); |
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52 | |||
53 | } |
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54 | #endif |
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55 | namespace dcx { |
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56 | |||
57 | // Applies an instantaneous force on an object, resulting in an instantaneous |
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58 | // change in velocity. |
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59 | void phys_apply_force(object_base &obj, const vms_vector &force_vec); |
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60 | |||
61 | } |
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62 | namespace dsx { |
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63 | void phys_apply_rot(object &obj, const vms_vector &force_vec); |
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64 | } |
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65 | |||
66 | // this routine will set the thrust for an object to a value that will |
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67 | // (hopefully) maintain the object's current velocity |
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68 | namespace dcx { |
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69 | void set_thrust_from_velocity(object_base &obj); |
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70 | } |
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71 | void check_and_fix_matrix(vms_matrix &m); |
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72 | namespace dcx { |
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73 | void physics_turn_towards_vector(const vms_vector &goal_vector, object_base &obj, fix rate); |
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74 | } |
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75 | #endif |
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76 | |||
77 | #endif |
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78 | |||
79 | #endif /* _PHYSICS_H */ |