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1 | pmbaty | 1 | /* |
2 | * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>. |
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3 | * It is copyright by its individual contributors, as recorded in the |
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4 | * project's Git history. See COPYING.txt at the top level for license |
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5 | * terms and a link to the Git history. |
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6 | */ |
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7 | /* |
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8 | * |
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9 | * Prototypes for UDP-protocol network management functions. |
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10 | * |
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11 | */ |
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12 | |||
13 | #pragma once |
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14 | #include "multi.h" |
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15 | |||
16 | #ifdef __cplusplus |
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17 | #include "pack.h" |
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18 | #include "ntstring.h" |
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19 | #include "fwd-window.h" |
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20 | #include <array> |
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21 | |||
22 | // Exported functions |
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23 | #ifdef dsx |
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24 | namespace dsx { |
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25 | window_event_result net_udp_setup_game(void); |
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26 | } |
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27 | #endif |
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28 | void net_udp_manual_join_game(); |
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29 | void net_udp_list_join_game(); |
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30 | int net_udp_objnum_is_past(objnum_t objnum); |
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31 | #ifdef dsx |
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32 | namespace dsx { |
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33 | void net_udp_do_frame(int force, int listen); |
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34 | } |
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35 | #endif |
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36 | void net_udp_send_data(const uint8_t *ptr, unsigned len, int priority); |
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37 | #ifdef dsx |
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38 | namespace dsx { |
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39 | void net_udp_leave_game(); |
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40 | int net_udp_endlevel(int *secret); |
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41 | } |
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42 | #endif |
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43 | int net_udp_kmatrix_poll2( newmenu *menu,const d_event &event, const unused_newmenu_userdata_t *); |
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44 | void net_udp_send_endlevel_packet(); |
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45 | void net_udp_dump_player(const _sockaddr &dump_addr, int why); |
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46 | void net_udp_disconnect_player(int playernum); |
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47 | window_event_result net_udp_level_sync(); |
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48 | void net_udp_send_mdata_direct(const ubyte *data, int data_len, int pnum, int priority); |
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49 | void net_udp_send_netgame_update(); |
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50 | |||
51 | // Some defines |
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52 | // Our default port - easy to remember: D = 4, X = 24, X = 24 |
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53 | constexpr uint16_t UDP_PORT_DEFAULT = 42424; |
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54 | #define UDP_MANUAL_ADDR_DEFAULT "localhost" |
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55 | #if DXX_USE_TRACKER |
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56 | #ifndef TRACKER_ADDR_DEFAULT |
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57 | /* Allow an alternate default at compile time */ |
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58 | #define TRACKER_ADDR_DEFAULT "tracker.dxx-rebirth.com" |
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59 | #endif |
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60 | constexpr uint16_t TRACKER_PORT_DEFAULT = 9999; |
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61 | #endif |
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62 | #define UDP_MAX_NETGAMES 900 |
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63 | namespace dcx { |
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64 | constexpr std::integral_constant<unsigned, 12> UDP_NETGAMES_PPAGE{}; // Netgames on one page of Netlist |
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65 | } |
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66 | #define UDP_NETGAMES_PAGES 75 // Pages available on Netlist (UDP_MAX_NETGAMES/UDP_NETGAMES_PPAGE) |
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67 | #define UDP_TIMEOUT (5*F1_0) // 5 seconds disconnect timeout |
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68 | #define UDP_MDATA_STOR_QUEUE_SIZE 1024 // Store up to 1024 MDATA packets |
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69 | #define UDP_MDATA_STOR_MIN_FREE_2JOIN 384 // have at least this many free packet slots before we let someone join the game |
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70 | #define UDP_MDATA_PKT_NUM_MIN 1 // start from pkt_num 1 (0 is used to initialize the trace list) |
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71 | #define UDP_MDATA_PKT_NUM_MAX (UDP_MDATA_STOR_QUEUE_SIZE*100) // the max value for pkt_num. roll over when we go any higher. this should be smaller than INT_MAX |
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72 | |||
73 | // UDP-Packet identificators (ubyte) and their (max. sizes). |
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74 | #define UPID_VERSION_DENY 1 // Netgame join or info has been denied due to version difference. |
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75 | #define UPID_VERSION_DENY_SIZE 9 |
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76 | #define UPID_GAME_INFO_REQ 2 // Requesting all info about a netgame. |
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77 | #define UPID_GAME_INFO_REQ_SIZE 13 |
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78 | #define UPID_GAME_INFO_LITE_REQ_SIZE 13 |
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79 | #define UPID_GAME_INFO 3 // Packet containing all info about a netgame. |
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80 | #define UPID_GAME_INFO_LITE_REQ 4 // Requesting lite info about a netgame. Used for discovering games. |
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81 | #define UPID_GAME_INFO_LITE 5 // Packet containing lite netgame info. |
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82 | #define UPID_GAME_INFO_SIZE_MAX (sizeof(netgame_info)) |
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83 | #define UPID_GAME_INFO_LITE_SIZE_MAX (sizeof(UDP_netgame_info_lite)) |
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84 | #define UPID_DUMP 6 // Packet containing why player cannot join this game. |
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85 | #define UPID_DUMP_SIZE 2 |
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86 | #define UPID_ADDPLAYER 7 // Packet from Host containing info about a new player. |
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87 | #define UPID_REQUEST 8 // New player says: "I want to be inside of you!" (haha, sorry I could not resist) / Packet containing request to join the game actually. |
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88 | #define UPID_QUIT_JOINING 9 // Packet from a player who suddenly quits joining. |
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89 | #define UPID_SEQUENCE_SIZE (3 + (CALLSIGN_LEN+1)) |
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90 | #define UPID_SYNC 10 // Packet from host containing full netgame info to sync players up. |
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91 | #define UPID_OBJECT_DATA 11 // Packet from host containing object buffer. |
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92 | #define UPID_PING 12 // Packet from host containing his GameTime and the Ping list. Client returns this time to host as UPID_PONG and adapts the ping list. |
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93 | #define UPID_PING_SIZE 37 |
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94 | #define UPID_PONG 13 // Packet answer from client to UPID_PING. Contains the time the initial ping packet was sent. |
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95 | #define UPID_PONG_SIZE 10 |
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96 | #define UPID_ENDLEVEL_H 14 // Packet from Host to all Clients containing connect-states and kills information about everyone in the game. |
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97 | #define UPID_ENDLEVEL_C 15 // Packet from Client to Host containing connect-state and kills information from this Client. |
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98 | #define UPID_PDATA 16 // Packet from player containing his movement data. |
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99 | #define UPID_PDATA_SIZE 49 |
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100 | #define UPID_MDATA_PNORM 17 // Packet containing multi buffer from a player. Priority 0,1 - no ACK needed. |
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101 | #define UPID_MDATA_PNEEDACK 18 // Packet containing multi buffer from a player. Priority 2 - ACK needed. Also contains pkt_num |
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102 | #define UPID_MDATA_ACK 19 // ACK packet for UPID_MDATA_P1. |
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103 | #define UPID_MAX_SIZE 1024 // Max size for a packet |
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104 | #define UPID_MDATA_BUF_SIZE 454 |
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105 | #if DXX_USE_TRACKER |
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106 | #define UPID_TRACKER_REGISTER 21 // Register or update a game on the tracker. |
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107 | #define UPID_TRACKER_REMOVE 22 // Remove our game from the tracker. |
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108 | #define UPID_TRACKER_REQGAMES 23 // Request a list of all games stored on the tracker. |
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109 | #define UPID_TRACKER_GAMEINFO 24 // Packet containing info about a game |
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110 | #define UPID_TRACKER_ACK 25 // An ACK packet from the tracker |
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111 | #define UPID_TRACKER_HOLEPUNCH 26 // Hole punching process. Sent from client to tracker to request hole punching from game host and received by host from tracker to initiate hole punching to requesting client |
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112 | #endif |
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113 | |||
114 | // Structure keeping lite game infos (for netlist, etc.) |
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115 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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116 | struct UDP_netgame_info_lite : public prohibit_void_ptr<UDP_netgame_info_lite> |
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117 | { |
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118 | struct _sockaddr game_addr; |
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119 | std::array<short, 3> program_iver; |
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120 | fix GameID; |
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121 | uint16_t TrackerGameID; |
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122 | ntstring<NETGAME_NAME_LEN> game_name; |
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123 | ntstring<MISSION_NAME_LEN> mission_title; |
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124 | ntstring<8> mission_name; |
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125 | int32_t levelnum; |
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126 | ubyte gamemode; |
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127 | ubyte RefusePlayers; |
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128 | ubyte difficulty; |
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129 | ubyte game_status; |
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130 | ubyte numconnected; |
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131 | ubyte max_numplayers; |
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132 | bit_game_flags game_flag; |
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133 | }; |
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134 | #endif |
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135 | |||
136 | struct UDP_sequence_packet : prohibit_void_ptr<UDP_sequence_packet> |
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137 | { |
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138 | ubyte type; |
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139 | netplayer_info player; |
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140 | }; |
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141 | |||
142 | // packet structure for multi-buffer |
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143 | struct UDP_mdata_info : prohibit_void_ptr<UDP_mdata_info> |
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144 | { |
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145 | ubyte type; |
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146 | ubyte Player_num; |
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147 | uint16_t mbuf_size; |
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148 | uint32_t pkt_num; |
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149 | std::array<uint8_t, UPID_MDATA_BUF_SIZE> mbuf; |
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150 | }; |
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151 | |||
152 | // structure to store MDATA to maybe resend |
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153 | struct UDP_mdata_store : prohibit_void_ptr<UDP_mdata_store> |
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154 | { |
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155 | fix64 pkt_initial_timestamp; // initial timestamp to see if packet is outdated |
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156 | std::array<fix64, MAX_PLAYERS> pkt_timestamp; // Packet timestamp |
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157 | std::array<uint32_t, MAX_PLAYERS> pkt_num; // Packet number |
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158 | sbyte used; |
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159 | ubyte Player_num; // sender of this packet |
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160 | uint16_t data_size; |
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161 | std::array<uint8_t, MAX_PLAYERS> player_ack; // 0 if player has not ACK'd this packet, 1 if ACK'd or not connected |
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162 | std::array<uint8_t, UPID_MDATA_BUF_SIZE> data; // extra data of a packet - contains all multibuf data we don't want to loose |
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163 | }; |
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164 | |||
165 | // structure to keep track of MDATA packets we already got, which we expect from another player and the pkt_num for the next packet we want to send to another player |
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166 | struct UDP_mdata_check : public prohibit_void_ptr<UDP_mdata_check> |
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167 | { |
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168 | std::array<uint32_t, UDP_MDATA_STOR_QUEUE_SIZE> pkt_num; // all those we got just recently, so we can ignore them if we get them again |
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169 | int cur_slot; // index we can use for a new pkt_num |
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170 | uint32_t pkt_num_torecv; // the next pkt_num we await for this player |
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171 | uint32_t pkt_num_tosend; // the next pkt_num we want to send to another player |
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172 | }; |
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173 | |||
174 | #endif |