Subversion Repositories Games.Descent

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 pmbaty 1
/*
2
 * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>.
3
 * It is copyright by its individual contributors, as recorded in the
4
 * project's Git history.  See COPYING.txt at the top level for license
5
 * terms and a link to the Git history.
6
 */
7
/*
8
 *
9
 * Prototypes for UDP-protocol network management functions.
10
 *
11
 */
12
 
13
#pragma once
14
#include "multi.h"
15
 
16
#ifdef __cplusplus
17
#include "pack.h"
18
#include "ntstring.h"
19
#include "fwd-window.h"
20
#include <array>
21
 
22
// Exported functions
23
#ifdef dsx
24
namespace dsx {
25
window_event_result net_udp_setup_game(void);
26
}
27
#endif
28
void net_udp_manual_join_game();
29
void net_udp_list_join_game();
30
int net_udp_objnum_is_past(objnum_t objnum);
31
#ifdef dsx
32
namespace dsx {
33
void net_udp_do_frame(int force, int listen);
34
}
35
#endif
36
void net_udp_send_data(const uint8_t *ptr, unsigned len, int priority);
37
#ifdef dsx
38
namespace dsx {
39
void net_udp_leave_game();
40
int net_udp_endlevel(int *secret);
41
}
42
#endif
43
int net_udp_kmatrix_poll2( newmenu *menu,const d_event &event, const unused_newmenu_userdata_t *);
44
void net_udp_send_endlevel_packet();
45
void net_udp_dump_player(const _sockaddr &dump_addr, int why);
46
void net_udp_disconnect_player(int playernum);
47
window_event_result net_udp_level_sync();
48
void net_udp_send_mdata_direct(const ubyte *data, int data_len, int pnum, int priority);
49
void net_udp_send_netgame_update();
50
 
51
// Some defines
52
// Our default port - easy to remember: D = 4, X = 24, X = 24
53
constexpr uint16_t UDP_PORT_DEFAULT = 42424;
54
#define UDP_MANUAL_ADDR_DEFAULT "localhost"
55
#if DXX_USE_TRACKER
56
#ifndef TRACKER_ADDR_DEFAULT
57
/* Allow an alternate default at compile time */
58
#define TRACKER_ADDR_DEFAULT "tracker.dxx-rebirth.com"
59
#endif
60
constexpr uint16_t TRACKER_PORT_DEFAULT = 9999;
61
#endif
62
#define UDP_MAX_NETGAMES 900
63
namespace dcx {
64
constexpr std::integral_constant<unsigned, 12> UDP_NETGAMES_PPAGE{}; // Netgames on one page of Netlist
65
}
66
#define UDP_NETGAMES_PAGES 75 // Pages available on Netlist (UDP_MAX_NETGAMES/UDP_NETGAMES_PPAGE)
67
#define UDP_TIMEOUT (5*F1_0) // 5 seconds disconnect timeout
68
#define UDP_MDATA_STOR_QUEUE_SIZE 1024 // Store up to 1024 MDATA packets
69
#define UDP_MDATA_STOR_MIN_FREE_2JOIN 384 // have at least this many free packet slots before we let someone join the game
70
#define UDP_MDATA_PKT_NUM_MIN 1 // start from pkt_num 1 (0 is used to initialize the trace list)
71
#define UDP_MDATA_PKT_NUM_MAX (UDP_MDATA_STOR_QUEUE_SIZE*100) // the max value for pkt_num. roll over when we go any higher. this should be smaller than INT_MAX
72
 
73
// UDP-Packet identificators (ubyte) and their (max. sizes).
74
#define UPID_VERSION_DENY                         1 // Netgame join or info has been denied due to version difference.
75
#define UPID_VERSION_DENY_SIZE                    9
76
#define UPID_GAME_INFO_REQ                        2 // Requesting all info about a netgame.
77
#define UPID_GAME_INFO_REQ_SIZE                  13
78
#define UPID_GAME_INFO_LITE_REQ_SIZE             13
79
#define UPID_GAME_INFO                            3 // Packet containing all info about a netgame.
80
#define UPID_GAME_INFO_LITE_REQ                   4 // Requesting lite info about a netgame. Used for discovering games.
81
#define UPID_GAME_INFO_LITE                       5 // Packet containing lite netgame info.
82
#define UPID_GAME_INFO_SIZE_MAX                  (sizeof(netgame_info))
83
#define UPID_GAME_INFO_LITE_SIZE_MAX             (sizeof(UDP_netgame_info_lite))
84
#define UPID_DUMP                                 6 // Packet containing why player cannot join this game.
85
#define UPID_DUMP_SIZE                            2
86
#define UPID_ADDPLAYER                            7 // Packet from Host containing info about a new player.
87
#define UPID_REQUEST                              8 // New player says: "I want to be inside of you!" (haha, sorry I could not resist) / Packet containing request to join the game actually.
88
#define UPID_QUIT_JOINING                         9 // Packet from a player who suddenly quits joining.
89
#define UPID_SEQUENCE_SIZE                       (3 + (CALLSIGN_LEN+1))
90
#define UPID_SYNC                                10 // Packet from host containing full netgame info to sync players up.
91
#define UPID_OBJECT_DATA                         11 // Packet from host containing object buffer.
92
#define UPID_PING                                12 // Packet from host containing his GameTime and the Ping list. Client returns this time to host as UPID_PONG and adapts the ping list.
93
#define UPID_PING_SIZE                           37
94
#define UPID_PONG                                13 // Packet answer from client to UPID_PING. Contains the time the initial ping packet was sent.
95
#define UPID_PONG_SIZE                           10
96
#define UPID_ENDLEVEL_H                          14 // Packet from Host to all Clients containing connect-states and kills information about everyone in the game.
97
#define UPID_ENDLEVEL_C                          15 // Packet from Client to Host containing connect-state and kills information from this Client.
98
#define UPID_PDATA                               16 // Packet from player containing his movement data.
99
#define UPID_PDATA_SIZE                          49
100
#define UPID_MDATA_PNORM                         17 // Packet containing multi buffer from a player. Priority 0,1 - no ACK needed.
101
#define UPID_MDATA_PNEEDACK                      18 // Packet containing multi buffer from a player. Priority 2 - ACK needed. Also contains pkt_num
102
#define UPID_MDATA_ACK                           19 // ACK packet for UPID_MDATA_P1.
103
#define UPID_MAX_SIZE                          1024 // Max size for a packet
104
#define UPID_MDATA_BUF_SIZE                     454
105
#if DXX_USE_TRACKER
106
#define UPID_TRACKER_REGISTER                    21 // Register or update a game on the tracker.
107
#define UPID_TRACKER_REMOVE                      22 // Remove our game from the tracker.
108
#define UPID_TRACKER_REQGAMES                    23 // Request a list of all games stored on the tracker.
109
#define UPID_TRACKER_GAMEINFO                    24 // Packet containing info about a game
110
#define UPID_TRACKER_ACK                         25 // An ACK packet from the tracker
111
#define UPID_TRACKER_HOLEPUNCH                   26 // Hole punching process. Sent from client to tracker to request hole punching from game host and received by host from tracker to initiate hole punching to requesting client
112
#endif
113
 
114
// Structure keeping lite game infos (for netlist, etc.)
115
#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
116
struct UDP_netgame_info_lite : public prohibit_void_ptr<UDP_netgame_info_lite>
117
{
118
        struct _sockaddr                game_addr;
119
        std::array<short, 3>                 program_iver;
120
        fix                             GameID;
121
        uint16_t                        TrackerGameID;
122
        ntstring<NETGAME_NAME_LEN> game_name;
123
        ntstring<MISSION_NAME_LEN> mission_title;
124
        ntstring<8> mission_name;
125
        int32_t                         levelnum;
126
        ubyte                           gamemode;
127
        ubyte                           RefusePlayers;
128
        ubyte                           difficulty;
129
        ubyte                           game_status;
130
        ubyte                           numconnected;
131
        ubyte                           max_numplayers;
132
        bit_game_flags game_flag;
133
};
134
#endif
135
 
136
struct UDP_sequence_packet : prohibit_void_ptr<UDP_sequence_packet>
137
{
138
        ubyte                           type;
139
        netplayer_info                  player;
140
};
141
 
142
// packet structure for multi-buffer
143
struct UDP_mdata_info : prohibit_void_ptr<UDP_mdata_info>
144
{
145
        ubyte                           type;
146
        ubyte                           Player_num;
147
        uint16_t                        mbuf_size;
148
        uint32_t                        pkt_num;
149
        std::array<uint8_t, UPID_MDATA_BUF_SIZE> mbuf;
150
};
151
 
152
// structure to store MDATA to maybe resend
153
struct UDP_mdata_store : prohibit_void_ptr<UDP_mdata_store>
154
{
155
        fix64                           pkt_initial_timestamp;                  // initial timestamp to see if packet is outdated
156
        std::array<fix64, MAX_PLAYERS>          pkt_timestamp;          // Packet timestamp
157
        std::array<uint32_t, MAX_PLAYERS>       pkt_num;                        // Packet number
158
        sbyte                           used;
159
        ubyte                           Player_num;                             // sender of this packet
160
        uint16_t                        data_size;
161
        std::array<uint8_t, MAX_PLAYERS>                player_ack;             // 0 if player has not ACK'd this packet, 1 if ACK'd or not connected
162
        std::array<uint8_t, UPID_MDATA_BUF_SIZE> data;          // extra data of a packet - contains all multibuf data we don't want to loose
163
};
164
 
165
// structure to keep track of MDATA packets we already got, which we expect from another player and the pkt_num for the next packet we want to send to another player
166
struct UDP_mdata_check : public prohibit_void_ptr<UDP_mdata_check>
167
{
168
        std::array<uint32_t, UDP_MDATA_STOR_QUEUE_SIZE>                 pkt_num;        // all those we got just recently, so we can ignore them if we get them again
169
        int                             cur_slot;                               // index we can use for a new pkt_num
170
        uint32_t                        pkt_num_torecv;                         // the next pkt_num we await for this player
171
        uint32_t                        pkt_num_tosend;                         // the next pkt_num we want to send to another player
172
};
173
 
174
#endif