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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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| 3 | * described in COPYING.txt. |
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| 4 | * Portions of this file are copyright Parallax Software and licensed |
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| 5 | * according to the Parallax license below. |
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| 6 | * See COPYING.txt for license details. |
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| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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| 17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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| 18 | */ |
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| 19 | |||
| 20 | /* |
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| 21 | * |
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| 22 | * Header file for multiplayer robot support. |
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| 23 | * |
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| 24 | */ |
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| 25 | |||
| 26 | #pragma once |
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| 27 | |||
| 28 | #include "pstypes.h" |
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| 29 | |||
| 30 | #ifdef __cplusplus |
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| 31 | #include "fwd-player.h" // playernum_t |
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| 32 | #include "fwd-vclip.h" |
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| 33 | #include "fwd-vecmat.h" |
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| 34 | |||
| 35 | constexpr std::integral_constant<std::size_t, 5> MAX_ROBOTS_CONTROLLED{}; |
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| 36 | constexpr std::integral_constant<std::size_t, MAX_ROBOTS_CONTROLLED> HANDS_OFF_PERIOD{}; // i.e. one slow above max |
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| 37 | |||
| 38 | extern std::array<objnum_t, MAX_ROBOTS_CONTROLLED> robot_controlled; |
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| 39 | extern std::array<int, MAX_ROBOTS_CONTROLLED> robot_agitation, robot_fired; |
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| 40 | |||
| 41 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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| 42 | int multi_can_move_robot(vmobjptridx_t objnum, int agitation); |
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| 43 | void multi_send_robot_position(object &objnum, int fired); |
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| 44 | void multi_send_robot_fire(vmobjptridx_t objnum, int gun_num, const vms_vector &fire); |
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| 45 | void multi_send_claim_robot(vmobjptridx_t objnum); |
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| 46 | void multi_send_robot_explode(imobjptridx_t objnum, objnum_t killer); |
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| 47 | void multi_send_create_robot(int robotcen, objnum_t objnum, int type); |
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| 48 | #ifdef dsx |
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| 49 | namespace dsx { |
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| 50 | void multi_send_boss_teleport(vmobjptridx_t bossobjnum, vcsegidx_t where); |
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| 51 | } |
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| 52 | #endif |
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| 53 | void multi_send_boss_cloak(objnum_t bossobjnum); |
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| 54 | void multi_send_boss_start_gate(objnum_t bossobjnum); |
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| 55 | void multi_send_boss_stop_gate(objnum_t bossobjnum); |
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| 56 | void multi_send_boss_create_robot(vmobjidx_t bossobjnum, vmobjptridx_t objnum); |
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| 57 | #ifdef dsx |
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| 58 | namespace dsx { |
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| 59 | int multi_explode_robot_sub(vmobjptridx_t botnum); |
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| 60 | } |
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| 61 | #endif |
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| 62 | void multi_drop_robot_powerups(vmobjptr_t objnum); |
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| 63 | int multi_send_robot_frame(int sent); |
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| 64 | #ifdef dsx |
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| 65 | namespace dsx { |
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| 66 | void multi_robot_request_change(vmobjptridx_t robot, int playernum); |
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| 67 | #if defined(DXX_BUILD_DESCENT_II) |
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| 68 | void multi_send_thief_frame(); |
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| 69 | #endif |
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| 70 | } |
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| 71 | #endif |
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| 72 | #endif |
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| 73 | |||
| 74 | void multi_do_robot_explode(const ubyte *buf); |
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| 75 | void multi_do_robot_position(playernum_t pnum, const ubyte *buf); |
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| 76 | void multi_do_claim_robot(playernum_t pnum, const ubyte *buf); |
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| 77 | void multi_do_release_robot(playernum_t pnum, const ubyte *buf); |
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| 78 | #ifdef dsx |
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| 79 | namespace dsx { |
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| 80 | void multi_do_robot_fire(const ubyte *buf); |
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| 81 | void multi_do_create_robot(const d_vclip_array &Vclip, playernum_t pnum, const uint8_t *buf); |
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| 82 | void multi_do_boss_teleport(const d_vclip_array &Vclip, playernum_t pnum, const uint8_t *buf); |
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| 83 | } |
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| 84 | #endif |
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| 85 | void multi_do_create_robot_powerups(playernum_t pnum, const ubyte *buf); |
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| 86 | #ifdef dsx |
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| 87 | namespace dsx { |
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| 88 | void multi_do_boss_cloak(const ubyte *buf); |
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| 89 | } |
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| 90 | #endif |
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| 91 | void multi_do_boss_start_gate(const ubyte *buf); |
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| 92 | void multi_do_boss_stop_gate(const ubyte *buf); |
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| 93 | void multi_do_boss_create_robot(playernum_t pnum, const ubyte *buf); |
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| 94 | |||
| 95 | void multi_strip_robots(int playernum); |
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| 96 | void multi_check_robot_timeout(void); |
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| 97 | |||
| 98 | #endif |