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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Header file for multiplayer robot support. |
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23 | * |
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24 | */ |
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25 | |||
26 | #pragma once |
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27 | |||
28 | #include "pstypes.h" |
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29 | |||
30 | #ifdef __cplusplus |
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31 | #include "fwd-player.h" // playernum_t |
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32 | #include "fwd-vclip.h" |
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33 | #include "fwd-vecmat.h" |
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34 | |||
35 | constexpr std::integral_constant<std::size_t, 5> MAX_ROBOTS_CONTROLLED{}; |
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36 | constexpr std::integral_constant<std::size_t, MAX_ROBOTS_CONTROLLED> HANDS_OFF_PERIOD{}; // i.e. one slow above max |
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37 | |||
38 | extern std::array<objnum_t, MAX_ROBOTS_CONTROLLED> robot_controlled; |
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39 | extern std::array<int, MAX_ROBOTS_CONTROLLED> robot_agitation, robot_fired; |
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40 | |||
41 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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42 | int multi_can_move_robot(vmobjptridx_t objnum, int agitation); |
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43 | void multi_send_robot_position(object &objnum, int fired); |
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44 | void multi_send_robot_fire(vmobjptridx_t objnum, int gun_num, const vms_vector &fire); |
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45 | void multi_send_claim_robot(vmobjptridx_t objnum); |
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46 | void multi_send_robot_explode(imobjptridx_t objnum, objnum_t killer); |
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47 | void multi_send_create_robot(int robotcen, objnum_t objnum, int type); |
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48 | #ifdef dsx |
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49 | namespace dsx { |
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50 | void multi_send_boss_teleport(vmobjptridx_t bossobjnum, vcsegidx_t where); |
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51 | } |
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52 | #endif |
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53 | void multi_send_boss_cloak(objnum_t bossobjnum); |
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54 | void multi_send_boss_start_gate(objnum_t bossobjnum); |
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55 | void multi_send_boss_stop_gate(objnum_t bossobjnum); |
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56 | void multi_send_boss_create_robot(vmobjidx_t bossobjnum, vmobjptridx_t objnum); |
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57 | #ifdef dsx |
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58 | namespace dsx { |
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59 | int multi_explode_robot_sub(vmobjptridx_t botnum); |
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60 | } |
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61 | #endif |
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62 | void multi_drop_robot_powerups(vmobjptr_t objnum); |
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63 | int multi_send_robot_frame(int sent); |
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64 | #ifdef dsx |
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65 | namespace dsx { |
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66 | void multi_robot_request_change(vmobjptridx_t robot, int playernum); |
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67 | #if defined(DXX_BUILD_DESCENT_II) |
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68 | void multi_send_thief_frame(); |
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69 | #endif |
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70 | } |
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71 | #endif |
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72 | #endif |
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73 | |||
74 | void multi_do_robot_explode(const ubyte *buf); |
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75 | void multi_do_robot_position(playernum_t pnum, const ubyte *buf); |
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76 | void multi_do_claim_robot(playernum_t pnum, const ubyte *buf); |
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77 | void multi_do_release_robot(playernum_t pnum, const ubyte *buf); |
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78 | #ifdef dsx |
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79 | namespace dsx { |
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80 | void multi_do_robot_fire(const ubyte *buf); |
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81 | void multi_do_create_robot(const d_vclip_array &Vclip, playernum_t pnum, const uint8_t *buf); |
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82 | void multi_do_boss_teleport(const d_vclip_array &Vclip, playernum_t pnum, const uint8_t *buf); |
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83 | } |
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84 | #endif |
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85 | void multi_do_create_robot_powerups(playernum_t pnum, const ubyte *buf); |
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86 | #ifdef dsx |
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87 | namespace dsx { |
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88 | void multi_do_boss_cloak(const ubyte *buf); |
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89 | } |
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90 | #endif |
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91 | void multi_do_boss_start_gate(const ubyte *buf); |
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92 | void multi_do_boss_stop_gate(const ubyte *buf); |
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93 | void multi_do_boss_create_robot(playernum_t pnum, const ubyte *buf); |
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94 | |||
95 | void multi_strip_robots(int playernum); |
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96 | void multi_check_robot_timeout(void); |
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97 | |||
98 | #endif |