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/*
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 * Portions of this file are copyright Rebirth contributors and licensed as
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 * described in COPYING.txt.
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 * Portions of this file are copyright Parallax Software and licensed
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 * according to the Parallax license below.
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 * See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
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*/
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/*
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 *
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 * Header for mission.h
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 *
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 */
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#ifndef _MISSION_H
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#define _MISSION_H
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#include <memory>
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#include <string>
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#include "pstypes.h"
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#include "inferno.h"
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#include "dxxsconf.h"
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#include "dsx-ns.h"
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#include "fwd-window.h"
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#include "ntstring.h"
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#define MAX_MISSIONS                    5000 // ZICO - changed from 300 to get more levels in list
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// KREATOR - increased from 30 (limited by Demo and Multiplayer code)
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constexpr std::integral_constant<uint8_t, 127> MAX_LEVELS_PER_MISSION{};
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constexpr std::integral_constant<uint8_t, 127> MAX_SECRET_LEVELS_PER_MISSION{}; // KREATOR - increased from 6 (limited by Demo and Multiplayer code)
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#define MISSION_NAME_LEN                25
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#if defined(DXX_BUILD_DESCENT_I)
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#define D1_MISSION_FILENAME             ""
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#elif defined(DXX_BUILD_DESCENT_II)
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#define D1_MISSION_FILENAME             "descent"
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#endif
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#define D1_MISSION_NAME                 "Descent: First Strike"
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#define D1_MISSION_HOGSIZE              6856701 // v1.4 - 1.5
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#define D1_MISSION_HOGSIZE2             6856183 // v1.4 - 1.5 - different patch-way
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#define D1_10_MISSION_HOGSIZE           7261423 // v1.0
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#define D1_MAC_MISSION_HOGSIZE          7456179
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#define D1_OEM_MISSION_NAME             "Destination Saturn"
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#define D1_OEM_MISSION_HOGSIZE          4492107 // v1.4a
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#define D1_OEM_10_MISSION_HOGSIZE       4494862 // v1.0
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#define D1_SHAREWARE_MISSION_NAME       "Descent Demo"
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#define D1_SHAREWARE_MISSION_HOGSIZE    2339773 // v1.4
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#define D1_SHAREWARE_10_MISSION_HOGSIZE 2365676 // v1.0 - 1.2
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#define D1_MAC_SHARE_MISSION_HOGSIZE    3370339
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#if defined(DXX_BUILD_DESCENT_II)
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#define SHAREWARE_MISSION_FILENAME  "d2demo"
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#define SHAREWARE_MISSION_NAME      "Descent 2 Demo"
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#define SHAREWARE_MISSION_HOGSIZE   2292566 // v1.0 (d2demo.hog)
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#define MAC_SHARE_MISSION_HOGSIZE   4292746
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#define OEM_MISSION_FILENAME        "d2"
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#define OEM_MISSION_NAME            "D2 Destination:Quartzon"
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#define OEM_MISSION_HOGSIZE         6132957 // v1.1
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#define FULL_MISSION_FILENAME       "d2"
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#define FULL_MISSION_HOGSIZE        7595079 // v1.1 - 1.2
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#define FULL_10_MISSION_HOGSIZE     7107354 // v1.0
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#define MAC_FULL_MISSION_HOGSIZE    7110007 // v1.1 - 1.2
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#endif
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//where the missions go
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#define MISSION_DIR "missions/"
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constexpr std::integral_constant<std::size_t, 128> DXX_MAX_MISSION_PATH_LENGTH{};
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/* Path and filename must be kept in sync. */
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class Mission_path
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{
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public:
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        Mission_path(const Mission_path &m) :
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                path(m.path),
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                filename(std::next(path.cbegin(), std::distance(m.path.cbegin(), m.filename)))
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        {
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        }
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        Mission_path &operator=(const Mission_path &m)
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        {
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                path = m.path;
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                filename = std::next(path.begin(), std::distance(m.path.cbegin(), m.filename));
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                return *this;
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        }
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        Mission_path(std::string &&p, const std::size_t offset) :
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                path(std::move(p)),
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                filename(std::next(path.cbegin(), offset))
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        {
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        }
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        Mission_path(Mission_path &&m) :
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                Mission_path(std::move(m).path, std::distance(m.path.cbegin(), m.filename))
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        {
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        }
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        Mission_path &operator=(Mission_path &&rhs)
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        {
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                std::size_t offset = std::distance(rhs.path.cbegin(), rhs.filename);
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                path = std::move(rhs.path);
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                filename = std::next(path.begin(), offset);
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                return *this;
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        }
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        /* Must be in this order for move constructor to work properly */
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        std::string path;                               // relative file path
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        std::string::const_iterator filename;          // filename without extension
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        enum class descent_version_type : uint8_t
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        {
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#if defined(DXX_BUILD_DESCENT_II)
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                /* These values are written to the binary savegame as part of
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                 * the mission name.  If the values are reordered or renumbered,
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                 * old savegames will be unable to find the matching mission
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                 * file.
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                 */
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                descent2a,      // !name
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                descent2z,      // zname
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                descent2x,      // xname
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                descent2,
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#endif
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                descent1,
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        };
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};
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#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
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struct Mission : Mission_path
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{
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        std::unique_ptr<ubyte[]>        secret_level_table; // originating level no for each secret level 
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        // arrays of names of the level files
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        std::unique_ptr<d_fname[]>      level_names;
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        std::unique_ptr<d_fname[]>      secret_level_names;
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        int     builtin_hogsize;    // the size of the hogfile for a builtin mission, and 0 for an add-on mission
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        ntstring<MISSION_NAME_LEN> mission_name;
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        d_fname briefing_text_filename; // name of briefing file
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        d_fname ending_text_filename; // name of ending file
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        ubyte   anarchy_only_flag;  // if true, mission is only for anarchy
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        ubyte   last_level;
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        sbyte   last_secret_level;
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        ubyte   n_secret_levels;
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#if defined(DXX_BUILD_DESCENT_II)
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        descent_version_type descent_version;   // descent 1 or descent 2?
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        std::unique_ptr<d_fname> alternate_ham_file;
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#endif
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        /* Explicitly default move constructor and move operator=
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         *
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         * Without this, gcc (tested gcc-4.9, gcc-5) tries to use
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         * a synthetic operator=(const Mission &) to implement `instance =
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         * {};`, which fails because Mission contains std::unique_ptr, a
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         * movable but noncopyable type.
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         *
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         * With the explicit default, gcc uses operator=(Mission &&), which
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         * works.
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         *
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         * Explicitly delete copy constructor and copy operator= for
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         * thoroughness.
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         */
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        Mission(Mission &&) = default;
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        Mission &operator=(Mission &&) = default;
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        Mission(const Mission &) = delete;
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        Mission &operator=(const Mission &) = delete;
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        explicit Mission(const Mission_path &m) :
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                Mission_path(m)
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        {
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        }
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        explicit Mission(Mission_path &&m) :
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                Mission_path(std::move(m))
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        {
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        }
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        ~Mission();
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};
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typedef std::unique_ptr<Mission> Mission_ptr;
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extern Mission_ptr Current_mission; // current mission
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#define Current_mission_longname        Current_mission->mission_name
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#define Briefing_text_filename          Current_mission->briefing_text_filename
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#define Ending_text_filename            Current_mission->ending_text_filename
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#define Last_level                      Current_mission->last_level
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#define Last_secret_level               Current_mission->last_secret_level
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#define N_secret_levels                 Current_mission->n_secret_levels
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#define Secret_level_table              Current_mission->secret_level_table
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#define Level_names                     Current_mission->level_names
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#define Secret_level_names              Current_mission->secret_level_names
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#if defined(DXX_BUILD_DESCENT_II)
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/* Wrap in parentheses to avoid precedence problems.  Put constant on
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 * the left to silence clang's overzealous -Wparentheses-equality messages.
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 */
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#define is_SHAREWARE (SHAREWARE_MISSION_HOGSIZE == Current_mission->builtin_hogsize)
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#define is_MAC_SHARE (MAC_SHARE_MISSION_HOGSIZE == Current_mission->builtin_hogsize)
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#define is_D2_OEM (OEM_MISSION_HOGSIZE == Current_mission->builtin_hogsize)
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#define EMULATING_D1            (Mission::descent_version_type::descent1 == Current_mission->descent_version)
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#endif
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#define PLAYING_BUILTIN_MISSION (Current_mission->builtin_hogsize != 0)
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#define ANARCHY_ONLY_MISSION    (1 == Current_mission->anarchy_only_flag)
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namespace dcx {
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enum class mission_filter_mode
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{
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        exclude_anarchy,
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        include_anarchy,
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};
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}
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#endif
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//values for d1 built-in mission
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#define BIMD1_LAST_LEVEL                27
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#define BIMD1_LAST_SECRET_LEVEL         -3
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#define BIMD1_ENDING_FILE_OEM           "endsat.txb"
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#define BIMD1_ENDING_FILE_SHARE         "ending.txb"
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#ifdef dsx
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namespace dcx {
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enum class mission_name_type
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{
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        basename,
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        pathname,
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        guess,
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};
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}
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namespace dsx {
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#if defined(DXX_BUILD_DESCENT_II)
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//values for d2 built-in mission
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#define BIMD2_ENDING_FILE_OEM           "end2oem.txb"
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#define BIMD2_ENDING_FILE_SHARE         "ending2.txb"
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int load_mission_ham();
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void bm_read_extra_robots(const char *fname, Mission::descent_version_type type);
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#endif
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struct mission_entry_predicate
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{
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        /* May be a basename or may be a path relative to the root of the
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         * PHYSFS virtual filesystem, depending on what the caller provides.
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         *
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         * In both cases, the file extension is omitted.
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         */
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        const char *filesystem_name;
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#if defined(DXX_BUILD_DESCENT_II)
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        bool check_version;
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        Mission::descent_version_type descent_version;
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#endif
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        mission_entry_predicate with_filesystem_name(const char *fsname) const
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        {
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                mission_entry_predicate m = *this;
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                m.filesystem_name = fsname;
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                return m;
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        }
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};
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//loads the named mission if it exists.
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//Returns nullptr if mission loaded ok, else error string.
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const char *load_mission_by_name (mission_entry_predicate mission_name, mission_name_type);
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//Handles creating and selecting from the mission list.
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//Returns 1 if a mission was loaded.
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int select_mission (mission_filter_mode anarchy_mode, const char *message, window_event_result (*when_selected)(void));
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#if DXX_USE_EDITOR
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void create_new_mission(void);
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#endif
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}
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#endif
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#endif