Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
||
| 3 | * described in COPYING.txt. |
||
| 4 | * Portions of this file are copyright Parallax Software and licensed |
||
| 5 | * according to the Parallax license below. |
||
| 6 | * See COPYING.txt for license details. |
||
| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
||
| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
||
| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
||
| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
||
| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
||
| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
||
| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
||
| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
||
| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
||
| 17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
||
| 18 | */ |
||
| 19 | |||
| 20 | /* |
||
| 21 | * |
||
| 22 | * Lighting system prototypes, structures, etc. |
||
| 23 | * |
||
| 24 | */ |
||
| 25 | |||
| 26 | #pragma once |
||
| 27 | |||
| 28 | #include "maths.h" |
||
| 29 | #include "vecmat.h" |
||
| 30 | |||
| 31 | #ifdef __cplusplus |
||
| 32 | #include "fwd-object.h" |
||
| 33 | #include "fwd-segment.h" |
||
| 34 | #include "3d.h" |
||
| 35 | |||
| 36 | #define MAX_LIGHT 0x10000 // max value |
||
| 37 | |||
| 38 | #define MIN_LIGHT_DIST (F1_0*4) |
||
| 39 | |||
| 40 | namespace dcx { |
||
| 41 | |||
| 42 | struct d_level_unique_light_state |
||
| 43 | { |
||
| 44 | std::array<g3s_lrgb, MAX_VERTICES> Dynamic_light; |
||
| 45 | }; |
||
| 46 | |||
| 47 | } |
||
| 48 | |||
| 49 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
||
| 50 | namespace dsx { |
||
| 51 | |||
| 52 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 53 | struct d_level_unique_headlight_state |
||
| 54 | { |
||
| 55 | unsigned Num_headlights = 0; |
||
| 56 | std::array<const object_base *, 8> Headlights = {}; |
||
| 57 | }; |
||
| 58 | |||
| 59 | struct d_level_unique_light_state : |
||
| 60 | d_level_unique_headlight_state, |
||
| 61 | ::dcx::d_level_unique_light_state |
||
| 62 | { |
||
| 63 | }; |
||
| 64 | #endif |
||
| 65 | |||
| 66 | extern d_level_unique_light_state LevelUniqueLightState; |
||
| 67 | } |
||
| 68 | extern const object *old_viewer; |
||
| 69 | |||
| 70 | namespace dsx { |
||
| 71 | // compute the lighting for an object. Takes a pointer to the object, |
||
| 72 | // and possibly a rotated 3d point. If the point isn't specified, the |
||
| 73 | // object's center point is rotated. |
||
| 74 | g3s_lrgb compute_object_light(const d_level_unique_light_state &LevelUniqueLightState, vcobjptridx_t obj); |
||
| 75 | |||
| 76 | // turn headlight boost on & off |
||
| 77 | #if defined(DXX_BUILD_DESCENT_II) |
||
| 78 | void toggle_headlight_active(object &); |
||
| 79 | #endif |
||
| 80 | } |
||
| 81 | void start_lighting_frame(const object &viewer); |
||
| 82 | #endif |
||
| 83 | |||
| 84 | #endif |