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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Lighting system prototypes, structures, etc. |
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23 | * |
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24 | */ |
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25 | |||
26 | #pragma once |
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27 | |||
28 | #include "maths.h" |
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29 | #include "vecmat.h" |
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30 | |||
31 | #ifdef __cplusplus |
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32 | #include "fwd-object.h" |
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33 | #include "fwd-segment.h" |
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34 | #include "3d.h" |
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35 | |||
36 | #define MAX_LIGHT 0x10000 // max value |
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37 | |||
38 | #define MIN_LIGHT_DIST (F1_0*4) |
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39 | |||
40 | namespace dcx { |
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41 | |||
42 | struct d_level_unique_light_state |
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43 | { |
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44 | std::array<g3s_lrgb, MAX_VERTICES> Dynamic_light; |
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45 | }; |
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46 | |||
47 | } |
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48 | |||
49 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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50 | namespace dsx { |
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51 | |||
52 | #if defined(DXX_BUILD_DESCENT_II) |
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53 | struct d_level_unique_headlight_state |
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54 | { |
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55 | unsigned Num_headlights = 0; |
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56 | std::array<const object_base *, 8> Headlights = {}; |
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57 | }; |
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58 | |||
59 | struct d_level_unique_light_state : |
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60 | d_level_unique_headlight_state, |
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61 | ::dcx::d_level_unique_light_state |
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62 | { |
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63 | }; |
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64 | #endif |
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65 | |||
66 | extern d_level_unique_light_state LevelUniqueLightState; |
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67 | } |
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68 | extern const object *old_viewer; |
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69 | |||
70 | namespace dsx { |
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71 | // compute the lighting for an object. Takes a pointer to the object, |
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72 | // and possibly a rotated 3d point. If the point isn't specified, the |
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73 | // object's center point is rotated. |
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74 | g3s_lrgb compute_object_light(const d_level_unique_light_state &LevelUniqueLightState, vcobjptridx_t obj); |
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75 | |||
76 | // turn headlight boost on & off |
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77 | #if defined(DXX_BUILD_DESCENT_II) |
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78 | void toggle_headlight_active(object &); |
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79 | #endif |
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80 | } |
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81 | void start_lighting_frame(const object &viewer); |
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82 | #endif |
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83 | |||
84 | #endif |