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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Prototypes and defines for gauges |
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23 | * |
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24 | */ |
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25 | |||
26 | #pragma once |
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27 | |||
28 | #include "fwd-player.h" |
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29 | |||
30 | struct bitmap_index; |
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31 | |||
32 | #ifdef __cplusplus |
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33 | #include "fwd-object.h" |
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34 | |||
35 | //from gauges.c |
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36 | |||
37 | #if defined(DXX_BUILD_DESCENT_I) |
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38 | #define MAX_GAUGE_BMS_PC 80u // increased from 56 to 80 by a very unhappy MK on 10/24/94. |
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39 | #define MAX_GAUGE_BMS_MAC 85u |
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40 | #define MAX_GAUGE_BMS (MacPig ? MAX_GAUGE_BMS_MAC : MAX_GAUGE_BMS_PC) |
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41 | |||
42 | extern std::array<bitmap_index, MAX_GAUGE_BMS_MAC> Gauges; // Array of all gauge bitmaps. |
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43 | #elif defined(DXX_BUILD_DESCENT_II) |
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44 | #define MAX_GAUGE_BMS 100u // increased from 56 to 80 by a very unhappy MK on 10/24/94. |
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45 | |||
46 | extern std::array<bitmap_index, MAX_GAUGE_BMS> Gauges; // Array of all gauge bitmaps. |
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47 | extern std::array<bitmap_index, MAX_GAUGE_BMS> Gauges_hires; // hires gauges |
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48 | #endif |
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49 | |||
50 | // Flags for gauges/hud stuff |
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51 | |||
52 | #ifdef dsx |
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53 | namespace dsx { |
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54 | void add_points_to_score(player_info &, int points); |
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55 | void add_bonus_points_to_score(player_info &, int points); |
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56 | void render_gauges(void); |
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57 | void init_gauges(void); |
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58 | void draw_hud(grs_canvas &, const object &); // draw all the HUD stuff |
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59 | } |
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60 | #endif |
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61 | void close_gauges(void); |
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62 | #ifdef dsx |
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63 | namespace dsx { |
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64 | void show_reticle(grs_canvas &canvas, const player_info &, int reticle_type, int secondary_display); |
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65 | void show_HUD_names(grs_canvas &); |
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66 | } |
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67 | #endif |
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68 | void show_mousefs_indicator(grs_canvas &canvas, int mx, int my, int mz, int x, int y, int size); |
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69 | |||
70 | void player_dead_message(grs_canvas &); |
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71 | //extern void say_afterburner_status(void); |
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72 | |||
73 | // from testgaug.c |
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74 | |||
75 | #ifdef dsx |
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76 | namespace dsx { |
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77 | extern void update_laser_weapon_info(void); |
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78 | void play_homing_warning(const player_info &); |
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79 | } |
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80 | #endif |
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81 | |||
82 | struct rgb { |
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83 | ubyte r,g,b; |
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84 | }; |
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85 | |||
86 | using rgb_array_t = const std::array<rgb, MAX_PLAYERS>; |
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87 | extern const rgb_array_t player_rgb_normal; |
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88 | |||
89 | /* Stub for mods that provide switchable player colors */ |
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90 | class rgb_array_wrapper |
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91 | { |
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92 | public: |
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93 | const rgb &operator[](std::size_t i) const |
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94 | { |
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95 | return player_rgb_normal[i]; |
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96 | } |
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97 | }; |
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98 | |||
99 | constexpr rgb_array_wrapper player_rgb{}; |
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100 | |||
101 | #if defined(DXX_BUILD_DESCENT_II) |
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102 | #define WBU_WEAPON 0 // the weapons display |
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103 | #define WBU_MISSILE 1 // the missile view |
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104 | #define WBU_ESCORT 2 // the "buddy bot" |
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105 | #define WBU_REAR 3 // the rear view |
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106 | #define WBU_COOP 4 // coop or team member view |
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107 | #define WBU_GUIDED 5 // the guided missile |
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108 | #define WBU_MARKER 6 // a dropped marker |
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109 | #define WBU_STATIC 7 // playing static after missile hits |
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110 | |||
111 | namespace dsx { |
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112 | // draws a 3d view into one of the cockpit windows. win is 0 for |
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113 | // left, 1 for right. viewer is object. NULL object means give up |
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114 | // window user is one of the WBU_ constants. If rear_view_flag is |
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115 | // set, show a rear view. If label is non-NULL, print the label at |
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116 | // the top of the window. |
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117 | void do_cockpit_window_view(int win, const object &viewer, int rear_view_flag, int user, const char *label, const player_info * = nullptr); |
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118 | void do_cockpit_window_view(int win, int user); |
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119 | } |
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120 | #endif |
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121 | |||
122 | #define GAUGE_HUD_NUMMODES 4 |
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123 | |||
124 | extern int Color_0_31_0; |
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125 | |||
126 | // defines for the reticle(s) |
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127 | #define RET_TYPE_CLASSIC 0 |
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128 | #define RET_TYPE_CLASSIC_REBOOT 1 |
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129 | #define RET_TYPE_NONE 2 |
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130 | #define RET_TYPE_X 3 |
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131 | #define RET_TYPE_DOT 4 |
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132 | #define RET_TYPE_CIRCLE 5 |
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133 | #define RET_TYPE_CROSS_V1 6 |
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134 | #define RET_TYPE_CROSS_V2 7 |
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135 | #define RET_TYPE_ANGLE 8 |
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136 | |||
137 | #define RET_COLOR_DEFAULT_R 0 |
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138 | #define RET_COLOR_DEFAULT_G 32 |
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139 | #define RET_COLOR_DEFAULT_B 0 |
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140 | #define RET_COLOR_DEFAULT_A 0 |
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141 | |||
142 | #endif |