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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Header file for stuff moved from segment.c to gameseg.c. |
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23 | * |
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24 | */ |
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25 | |||
26 | #pragma once |
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27 | |||
28 | #include "pstypes.h" |
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29 | #include "maths.h" |
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30 | #include "vecmat.h" |
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31 | #include "segment.h" |
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32 | |||
33 | #ifdef __cplusplus |
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34 | #include <utility> |
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35 | #include "dxxsconf.h" |
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36 | #include "dsx-ns.h" |
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37 | #include <array> |
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38 | |||
39 | namespace dcx { |
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40 | struct segmasks |
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41 | { |
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42 | short facemask; //which faces sphere pokes through (12 bits) |
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43 | sbyte sidemask; //which sides sphere pokes through (6 bits) |
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44 | sbyte centermask; //which sides center point is on back of (6 bits) |
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45 | }; |
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46 | |||
47 | struct segment_depth_array_t : public std::array<ubyte, MAX_SEGMENTS> {}; |
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48 | |||
49 | struct side_vertnum_list_t : std::array<unsigned, 4> {}; |
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50 | |||
51 | struct vertex_array_list_t : std::array<unsigned, 6> {}; |
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52 | struct vertex_vertnum_pair |
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53 | { |
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54 | unsigned vertex, vertnum; |
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55 | }; |
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56 | using vertex_vertnum_array_list = std::array<vertex_vertnum_pair, 6>; |
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57 | |||
58 | #ifdef dsx |
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59 | __attribute_warn_unused_result |
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60 | uint_fast32_t find_connect_side(vcsegidx_t base_seg, const shared_segment &con_seg); |
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61 | |||
62 | void compute_center_point_on_side(fvcvertptr &vcvertptr, vms_vector &vp, const shared_segment &sp, unsigned side); |
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63 | static inline vms_vector compute_center_point_on_side(fvcvertptr &vcvertptr, const shared_segment &sp, const unsigned side) |
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64 | { |
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65 | vms_vector v; |
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66 | return compute_center_point_on_side(vcvertptr, v, sp, side), v; |
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67 | } |
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68 | void compute_segment_center(fvcvertptr &vcvertptr, vms_vector &vp, const shared_segment &sp); |
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69 | static inline vms_vector compute_segment_center(fvcvertptr &vcvertptr, const shared_segment &sp) |
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70 | { |
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71 | vms_vector v; |
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72 | compute_segment_center(vcvertptr, v, sp); |
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73 | return v; |
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74 | } |
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75 | |||
76 | // Fill in array with four absolute point numbers for a given side |
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77 | void get_side_verts(side_vertnum_list_t &vertlist, const shared_segment &seg, unsigned sidenum); |
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78 | static inline side_vertnum_list_t get_side_verts(const shared_segment &segnum, const unsigned sidenum) |
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79 | { |
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80 | side_vertnum_list_t r; |
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81 | return get_side_verts(r, segnum, sidenum), r; |
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82 | } |
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83 | #endif |
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84 | } |
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85 | |||
86 | #ifdef dsx |
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87 | namespace dsx { |
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88 | #if defined(DXX_BUILD_DESCENT_II) || DXX_USE_EDITOR |
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89 | extern int Doing_lighting_hack_flag; |
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90 | #endif |
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91 | |||
92 | #if DXX_USE_EDITOR |
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93 | // Create all vertex lists (1 or 2) for faces on a side. |
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94 | // Sets: |
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95 | // num_faces number of lists |
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96 | // vertices vertices in all (1 or 2) faces |
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97 | // If there is one face, it has 4 vertices. |
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98 | // If there are two faces, they both have three vertices, so face #0 is stored in vertices 0,1,2, |
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99 | // face #1 is stored in vertices 3,4,5. |
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100 | // Note: these are not absolute vertex numbers, but are relative to the segment |
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101 | // Note: for triagulated sides, the middle vertex of each trianle is the one NOT |
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102 | // adjacent on the diagonal edge |
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103 | uint_fast32_t create_all_vertex_lists(vertex_array_list_t &vertices, const shared_segment &seg, const shared_side &sidep, uint_fast32_t sidenum); |
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104 | __attribute_warn_unused_result |
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105 | static inline std::pair<uint_fast32_t, vertex_array_list_t> create_all_vertex_lists(const shared_segment &segnum, const shared_side &sidep, const uint_fast32_t sidenum) |
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106 | { |
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107 | vertex_array_list_t r; |
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108 | const auto &&n = create_all_vertex_lists(r, segnum, sidep, sidenum); |
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109 | return {n, r}; |
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110 | } |
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111 | #endif |
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112 | |||
113 | //like create_all_vertex_lists(), but generate absolute point numbers |
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114 | uint_fast32_t create_abs_vertex_lists(vertex_array_list_t &vertices, const shared_segment &segnum, const shared_side &sidep, uint_fast32_t sidenum); |
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115 | |||
116 | __attribute_warn_unused_result |
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117 | static inline std::pair<uint_fast32_t, vertex_array_list_t> create_abs_vertex_lists(const shared_segment &segnum, const shared_side &sidep, const uint_fast32_t sidenum) |
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118 | { |
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119 | vertex_array_list_t r; |
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120 | const auto &&n = create_abs_vertex_lists(r, segnum, sidep, sidenum); |
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121 | return {n, r}; |
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122 | } |
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123 | |||
124 | __attribute_warn_unused_result |
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125 | static inline std::pair<uint_fast32_t, vertex_array_list_t> create_abs_vertex_lists(const shared_segment &segp, const uint_fast32_t sidenum) |
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126 | { |
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127 | return create_abs_vertex_lists(segp, segp.sides[sidenum], sidenum); |
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128 | } |
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129 | |||
130 | // ----------------------------------------------------------------------------------- |
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131 | // Like create all vertex lists, but returns the vertnums (relative to |
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132 | // the side) for each of the faces that make up the side. |
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133 | // If there is one face, it has 4 vertices. |
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134 | // If there are two faces, they both have three vertices, so face #0 is stored in vertices 0,1,2, |
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135 | // face #1 is stored in vertices 3,4,5. |
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136 | void create_all_vertnum_lists(vertex_vertnum_array_list &vertnums, const shared_segment &seg, const shared_side &sidep, uint_fast32_t sidenum); |
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137 | __attribute_warn_unused_result |
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138 | static inline vertex_vertnum_array_list create_all_vertnum_lists(const shared_segment &segnum, const shared_side &sidep, const uint_fast32_t sidenum) |
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139 | { |
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140 | vertex_vertnum_array_list r; |
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141 | return create_all_vertnum_lists(r, segnum, sidep, sidenum), r; |
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142 | } |
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143 | } |
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144 | |||
145 | namespace dcx { |
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146 | // Given a side, return the number of faces |
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147 | bool get_side_is_quad(const shared_side &sidep); |
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148 | struct WALL_IS_DOORWAY_mask_t; |
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149 | } |
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150 | |||
151 | namespace dsx { |
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152 | //returns 3 different bitmasks with info telling if this sphere is in |
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153 | //this segment. See segmasks structure for info on fields |
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154 | segmasks get_seg_masks(fvcvertptr &, const vms_vector &checkp, const shared_segment &segnum, fix rad); |
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155 | |||
156 | //this macro returns true if the segnum for an object is correct |
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157 | #define check_obj_seg(vcvertptr, obj) (get_seg_masks(vcvertptr, (obj)->pos, vcsegptr((obj)->segnum), 0).centermask == 0) |
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158 | |||
159 | //Tries to find a segment for a point, in the following way: |
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160 | // 1. Check the given segment |
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161 | // 2. Recursively trace through attached segments |
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162 | // 3. Check all the segmentns |
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163 | //Returns segnum if found, or -1 |
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164 | imsegptridx_t find_point_seg(const d_level_shared_segment_state &, d_level_unique_segment_state &, const vms_vector &p, imsegptridx_t segnum); |
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165 | icsegptridx_t find_point_seg(const d_level_shared_segment_state &, const vms_vector &p, icsegptridx_t segnum); |
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166 | |||
167 | // ---------------------------------------------------------------------------------------------------------- |
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168 | // Determine whether seg0 and seg1 are reachable using wid_flag to go through walls. |
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169 | // For example, set to WID_RENDPAST_FLAG to see if sound can get from one segment to the other. |
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170 | // set to WID_FLY_FLAG to see if a robot could fly from one to the other. |
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171 | // Search up to a maximum depth of max_depth. |
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172 | // Return the distance. |
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173 | vm_distance find_connected_distance(const vms_vector &p0, vcsegptridx_t seg0, const vms_vector &p1, vcsegptridx_t seg1, int max_depth, WALL_IS_DOORWAY_mask_t wid_flag); |
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174 | |||
175 | //create a matrix that describes the orientation of the given segment |
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176 | void extract_orient_from_segment(fvcvertptr &vcvertptr, vms_matrix &m, const shared_segment &seg); |
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177 | |||
178 | void validate_segment_all(d_level_shared_segment_state &); |
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179 | |||
180 | #if DXX_USE_EDITOR |
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181 | // In segment.c |
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182 | // Make a just-modified segment valid. |
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183 | // check all sides to see how many faces they each should have (0,1,2) |
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184 | // create new vector normals |
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185 | void validate_segment(fvcvertptr &vcvertptr, vmsegptridx_t sp); |
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186 | |||
187 | // Extract the forward vector from segment *sp, return in *vp. |
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188 | // The forward vector is defined to be the vector from the the center of the front face of the segment |
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189 | // to the center of the back face of the segment. |
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190 | void extract_forward_vector_from_segment(fvcvertptr &, const shared_segment &sp, vms_vector &vp); |
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191 | |||
192 | // Extract the right vector from segment *sp, return in *vp. |
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193 | // The forward vector is defined to be the vector from the the center of the left face of the segment |
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194 | // to the center of the right face of the segment. |
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195 | void extract_right_vector_from_segment(fvcvertptr &, const shared_segment &sp, vms_vector &vp); |
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196 | |||
197 | // Extract the up vector from segment *sp, return in *vp. |
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198 | // The forward vector is defined to be the vector from the the center of the bottom face of the segment |
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199 | // to the center of the top face of the segment. |
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200 | void extract_up_vector_from_segment(fvcvertptr &, const shared_segment &sp, vms_vector &vp); |
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201 | |||
202 | void create_walls_on_side(fvcvertptr &, shared_segment &sp, unsigned sidenum); |
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203 | |||
204 | void validate_segment_side(fvcvertptr &, vmsegptridx_t sp, unsigned sidenum); |
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205 | #endif |
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206 | |||
207 | void pick_random_point_in_seg(fvcvertptr &vcvertptr, vms_vector &new_pos, const shared_segment &sp); |
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208 | static inline vms_vector pick_random_point_in_seg(fvcvertptr &vcvertptr, const shared_segment &sp) |
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209 | { |
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210 | vms_vector v; |
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211 | return pick_random_point_in_seg(vcvertptr, v, sp), v; |
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212 | } |
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213 | |||
214 | int check_segment_connections(void); |
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215 | unsigned set_segment_depths(vcsegidx_t start_seg, const std::array<uint8_t, MAX_SEGMENTS> *limit, segment_depth_array_t &depths); |
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216 | #if defined(DXX_BUILD_DESCENT_I) |
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217 | static inline void flush_fcd_cache() {} |
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218 | #elif defined(DXX_BUILD_DESCENT_II) |
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219 | void flush_fcd_cache(); |
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220 | void apply_all_changed_light(const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, fvmsegptridx &vmsegptridx); |
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221 | void set_ambient_sound_flags(void); |
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222 | #endif |
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223 | } |
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224 | #endif |
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225 | |||
226 | #endif |