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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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| 3 | * described in COPYING.txt. |
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| 4 | * Portions of this file are copyright Parallax Software and licensed |
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| 5 | * according to the Parallax license below. |
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| 6 | * See COPYING.txt for license details. |
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| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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| 17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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| 18 | */ |
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| 19 | |||
| 20 | /* |
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| 21 | * |
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| 22 | * Headers for gamesave.c |
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| 23 | * |
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| 24 | */ |
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| 25 | |||
| 26 | |||
| 27 | #ifndef _GAMESAVE_H |
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| 28 | #define _GAMESAVE_H |
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| 29 | |||
| 30 | #include "pstypes.h" |
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| 31 | |||
| 32 | #ifdef __cplusplus |
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| 33 | #include "fwd-segment.h" |
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| 34 | |||
| 35 | #define D1X_LEVEL_FILE_EXTENSION "RDL" |
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| 36 | #define D2X_LEVEL_FILE_EXTENSION "RL2" |
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| 37 | |||
| 38 | #if defined(DXX_BUILD_DESCENT_I) |
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| 39 | #define NUM_SHAREWARE_LEVELS 7 |
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| 40 | #define NUM_REGISTERED_LEVELS 23 |
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| 41 | |||
| 42 | extern const char Shareware_level_names[NUM_SHAREWARE_LEVELS][12]; |
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| 43 | extern const char Registered_level_names[NUM_REGISTERED_LEVELS][12]; |
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| 44 | |||
| 45 | int convert_tmap(int tmap); // for gamemine.c |
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| 46 | #define DXX_LEVEL_FILE_EXTENSION D1X_LEVEL_FILE_EXTENSION |
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| 47 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 48 | #define DXX_LEVEL_FILE_EXTENSION D2X_LEVEL_FILE_EXTENSION |
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| 49 | #endif |
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| 50 | void LoadGame(void); |
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| 51 | void SaveGame(void); |
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| 52 | int get_level_name(void); |
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| 53 | |||
| 54 | #ifdef dsx |
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| 55 | namespace dsx { |
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| 56 | int load_level( |
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| 57 | #if defined(DXX_BUILD_DESCENT_II) |
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| 58 | d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, |
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| 59 | #endif |
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| 60 | const char *filename); |
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| 61 | int save_level( |
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| 62 | #if defined(DXX_BUILD_DESCENT_II) |
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| 63 | const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, |
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| 64 | #endif |
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| 65 | const char *filename); |
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| 66 | } |
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| 67 | #endif |
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| 68 | |||
| 69 | extern int Gamesave_current_version; |
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| 70 | |||
| 71 | extern int Gamesave_num_org_robots; |
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| 72 | |||
| 73 | // In dumpmine.c |
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| 74 | extern void write_game_text_file(const char *filename); |
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| 75 | |||
| 76 | extern int Errors_in_mine; |
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| 77 | |||
| 78 | #endif |
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| 79 | |||
| 80 | #endif /* _GAMESAVE_H */ |