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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Headers for gamesave.c |
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23 | * |
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24 | */ |
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25 | |||
26 | |||
27 | #ifndef _GAMESAVE_H |
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28 | #define _GAMESAVE_H |
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29 | |||
30 | #include "pstypes.h" |
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31 | |||
32 | #ifdef __cplusplus |
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33 | #include "fwd-segment.h" |
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34 | |||
35 | #define D1X_LEVEL_FILE_EXTENSION "RDL" |
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36 | #define D2X_LEVEL_FILE_EXTENSION "RL2" |
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37 | |||
38 | #if defined(DXX_BUILD_DESCENT_I) |
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39 | #define NUM_SHAREWARE_LEVELS 7 |
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40 | #define NUM_REGISTERED_LEVELS 23 |
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41 | |||
42 | extern const char Shareware_level_names[NUM_SHAREWARE_LEVELS][12]; |
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43 | extern const char Registered_level_names[NUM_REGISTERED_LEVELS][12]; |
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44 | |||
45 | int convert_tmap(int tmap); // for gamemine.c |
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46 | #define DXX_LEVEL_FILE_EXTENSION D1X_LEVEL_FILE_EXTENSION |
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47 | #elif defined(DXX_BUILD_DESCENT_II) |
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48 | #define DXX_LEVEL_FILE_EXTENSION D2X_LEVEL_FILE_EXTENSION |
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49 | #endif |
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50 | void LoadGame(void); |
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51 | void SaveGame(void); |
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52 | int get_level_name(void); |
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53 | |||
54 | #ifdef dsx |
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55 | namespace dsx { |
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56 | int load_level( |
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57 | #if defined(DXX_BUILD_DESCENT_II) |
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58 | d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, |
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59 | #endif |
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60 | const char *filename); |
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61 | int save_level( |
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62 | #if defined(DXX_BUILD_DESCENT_II) |
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63 | const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, |
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64 | #endif |
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65 | const char *filename); |
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66 | } |
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67 | #endif |
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68 | |||
69 | extern int Gamesave_current_version; |
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70 | |||
71 | extern int Gamesave_num_org_robots; |
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72 | |||
73 | // In dumpmine.c |
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74 | extern void write_game_text_file(const char *filename); |
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75 | |||
76 | extern int Errors_in_mine; |
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77 | |||
78 | #endif |
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79 | |||
80 | #endif /* _GAMESAVE_H */ |