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1 pmbaty 1
/*
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 * Portions of this file are copyright Rebirth contributors and licensed as
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 * described in COPYING.txt.
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 * Portions of this file are copyright Parallax Software and licensed
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 * according to the Parallax license below.
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 * See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
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*/
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/*
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 *
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 * Headers for gamesave.c
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 *
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 */
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#ifndef _GAMESAVE_H
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#define _GAMESAVE_H
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#include "pstypes.h"
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#ifdef __cplusplus
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#include "fwd-segment.h"
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#define D1X_LEVEL_FILE_EXTENSION        "RDL"
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#define D2X_LEVEL_FILE_EXTENSION        "RL2"
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#if defined(DXX_BUILD_DESCENT_I)
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#define NUM_SHAREWARE_LEVELS    7
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#define NUM_REGISTERED_LEVELS   23
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extern const char Shareware_level_names[NUM_SHAREWARE_LEVELS][12];
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extern const char Registered_level_names[NUM_REGISTERED_LEVELS][12];
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int convert_tmap(int tmap);     // for gamemine.c
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#define DXX_LEVEL_FILE_EXTENSION        D1X_LEVEL_FILE_EXTENSION
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#elif defined(DXX_BUILD_DESCENT_II)
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#define DXX_LEVEL_FILE_EXTENSION        D2X_LEVEL_FILE_EXTENSION
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#endif
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void LoadGame(void);
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void SaveGame(void);
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int get_level_name(void);
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#ifdef dsx
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namespace dsx {
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int load_level(
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#if defined(DXX_BUILD_DESCENT_II)
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        d_level_shared_destructible_light_state &LevelSharedDestructibleLightState,
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#endif
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        const char *filename);
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int save_level(
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#if defined(DXX_BUILD_DESCENT_II)
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        const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState,
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#endif
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        const char *filename);
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}
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#endif
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extern int Gamesave_current_version;
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extern int Gamesave_num_org_robots;
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// In dumpmine.c
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extern void write_game_text_file(const char *filename);
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extern int Errors_in_mine;
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#endif
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#endif /* _GAMESAVE_H */