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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Header for gamepal.c |
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23 | * |
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24 | */ |
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25 | |||
26 | #pragma once |
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27 | |||
28 | #ifdef __cplusplus |
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29 | #include <cstddef> |
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30 | |||
31 | namespace dcx { |
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32 | template <std::size_t> |
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33 | struct PHYSFSX_gets_line_t; |
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34 | } |
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35 | |||
36 | #if defined(DXX_BUILD_DESCENT_I) |
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37 | #define MENU_PALETTE "" // never used |
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38 | static inline int load_palette(const char *name, int used_for_level, int no_change_screen) |
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39 | { |
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40 | (void)name; |
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41 | (void)used_for_level; |
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42 | (void)no_change_screen; |
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43 | return 1; |
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44 | } |
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45 | #elif defined(DXX_BUILD_DESCENT_II) |
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46 | #include "inferno.h" |
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47 | |||
48 | namespace dsx { |
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49 | #define D2_DEFAULT_PALETTE "default.256" |
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50 | #define MENU_PALETTE "default.256" |
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51 | |||
52 | extern char last_palette_loaded[FILENAME_LEN]; |
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53 | extern PHYSFSX_gets_line_t<FILENAME_LEN> Current_level_palette; |
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54 | extern char last_palette_loaded_pig[FILENAME_LEN]; |
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55 | |||
56 | // load a palette by name. returns 1 if new palette loaded, else 0 |
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57 | // if used_for_level is set, load pig, etc. |
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58 | // if no_change_screen is set, the current screen does not get |
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59 | // remapped, and the hardware palette does not get changed |
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60 | int load_palette(const char *name, int used_for_level, int no_change_screen); |
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61 | } |
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62 | #endif |
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63 | |||
64 | #endif |