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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Header for gamemine.c |
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23 | * |
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24 | */ |
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25 | |||
26 | #pragma once |
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27 | |||
28 | #include <physfs.h> |
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29 | #include "fwd-segment.h" |
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30 | #include "maths.h" |
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31 | |||
32 | #define TMAP_NUM_MASK 0x3FFF |
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33 | |||
34 | #ifdef __cplusplus |
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35 | |||
36 | #if defined(DXX_BUILD_DESCENT_I) |
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37 | #define MINE_VERSION 17 // Current version expected |
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38 | #elif defined(DXX_BUILD_DESCENT_II) |
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39 | #define MINE_VERSION 20 // Current version expected |
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40 | #include "vecmat.h" |
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41 | #endif |
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42 | #define COMPATIBLE_VERSION 16 // Oldest version that can safely be loaded. |
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43 | |||
44 | #if DXX_USE_EDITOR |
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45 | struct mtfi { |
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46 | ushort fileinfo_signature; |
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47 | ushort fileinfo_version; |
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48 | int fileinfo_sizeof; |
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49 | }; // Should be same as first two fields below... |
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50 | |||
51 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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52 | struct mfi { |
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53 | ushort fileinfo_signature; |
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54 | ushort fileinfo_version; |
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55 | int fileinfo_sizeof; |
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56 | int header_offset; // Stuff common to game & editor |
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57 | int header_size; |
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58 | int editor_offset; // Editor specific stuff |
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59 | int editor_size; |
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60 | int segment_offset; |
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61 | int segment_howmany; |
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62 | int segment_sizeof; |
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63 | int newseg_verts_offset; |
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64 | int newseg_verts_howmany; |
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65 | int newseg_verts_sizeof; |
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66 | int group_offset; |
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67 | int group_howmany; |
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68 | int group_sizeof; |
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69 | int vertex_offset; |
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70 | unsigned vertex_howmany; |
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71 | int vertex_sizeof; |
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72 | int texture_offset; |
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73 | uint32_t texture_howmany; |
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74 | int texture_sizeof; |
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75 | int walls_offset; |
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76 | int walls_howmany; |
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77 | int walls_sizeof; |
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78 | int triggers_offset; |
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79 | int triggers_howmany; |
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80 | int triggers_sizeof; |
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81 | int links_offset; |
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82 | int links_howmany; |
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83 | int links_sizeof; |
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84 | int object_offset; // Object info |
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85 | int object_howmany; |
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86 | int object_sizeof; |
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87 | int unused_offset; // was: doors_offset |
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88 | int unused_howmamy; // was: doors_howmany |
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89 | int unused_sizeof; // was: doors_sizeof |
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90 | #if defined(DXX_BUILD_DESCENT_II) |
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91 | short level_shake_frequency, level_shake_duration; |
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92 | // Shakes every level_shake_frequency seconds |
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93 | // for level_shake_duration seconds (on average, random). In 16ths second. |
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94 | int secret_return_segment; |
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95 | vms_matrix secret_return_orient; |
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96 | |||
97 | int dl_indices_offset; |
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98 | int dl_indices_howmany; |
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99 | int dl_indices_sizeof; |
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100 | |||
101 | int delta_light_offset; |
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102 | int delta_light_howmany; |
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103 | int delta_light_sizeof; |
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104 | |||
105 | int segment2_offset; |
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106 | int segment2_howmany; |
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107 | int segment2_sizeof; |
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108 | #endif |
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109 | }; |
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110 | #endif |
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111 | #endif // EDITOR |
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112 | |||
113 | struct mh { |
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114 | int num_vertices; |
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115 | int num_segments; |
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116 | }; |
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117 | |||
118 | struct me { |
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119 | int current_seg; |
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120 | int newsegment_offset; |
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121 | int newsegment_size; |
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122 | int Curside; |
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123 | int Markedsegp; |
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124 | int Markedside; |
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125 | int Groupsegp[10]; |
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126 | int Groupside[10]; |
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127 | int num_groups; |
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128 | int current_group; |
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129 | //int num_objects; |
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130 | }; |
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131 | |||
132 | extern struct mtfi mine_top_fileinfo; // Should be same as first two fields below... |
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133 | extern struct mfi mine_fileinfo; |
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134 | extern struct mh mine_header; |
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135 | extern struct me mine_editor; |
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136 | |||
137 | // loads from an already-open file |
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138 | // returns 0=everything ok, 1=old version, -1=error |
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139 | #ifdef dsx |
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140 | namespace dsx { |
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141 | int load_mine_data(PHYSFS_File *LoadFile); |
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142 | int load_mine_data_compiled(PHYSFS_File *LoadFile, const char *Gamesave_current_filename); |
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143 | |||
144 | } |
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145 | #endif |
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146 | #define TMAP_NUM_MASK 0x3FFF |
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147 | |||
148 | #if defined(DXX_BUILD_DESCENT_II) |
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149 | namespace dsx { |
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150 | extern int d1_pig_present; |
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151 | |||
152 | /* stuff for loading descent.pig of descent 1 */ |
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153 | extern short convert_d1_tmap_num(short d1_tmap_num); |
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154 | extern int d1_tmap_num_unique(short d1_tmap_num); //is d1_tmap_num's texture only in d1? |
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155 | } |
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156 | #endif |
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157 | |||
158 | #endif |