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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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| 3 | * described in COPYING.txt. |
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| 4 | * Portions of this file are copyright Parallax Software and licensed |
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| 5 | * according to the Parallax license below. |
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| 6 | * See COPYING.txt for license details. |
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| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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| 17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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| 18 | */ |
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| 19 | |||
| 20 | /* |
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| 21 | * |
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| 22 | * Header for gamemine.c |
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| 23 | * |
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| 24 | */ |
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| 25 | |||
| 26 | #pragma once |
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| 27 | |||
| 28 | #include <physfs.h> |
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| 29 | #include "fwd-segment.h" |
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| 30 | #include "maths.h" |
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| 31 | |||
| 32 | #define TMAP_NUM_MASK 0x3FFF |
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| 33 | |||
| 34 | #ifdef __cplusplus |
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| 35 | |||
| 36 | #if defined(DXX_BUILD_DESCENT_I) |
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| 37 | #define MINE_VERSION 17 // Current version expected |
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| 38 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 39 | #define MINE_VERSION 20 // Current version expected |
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| 40 | #include "vecmat.h" |
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| 41 | #endif |
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| 42 | #define COMPATIBLE_VERSION 16 // Oldest version that can safely be loaded. |
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| 43 | |||
| 44 | #if DXX_USE_EDITOR |
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| 45 | struct mtfi { |
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| 46 | ushort fileinfo_signature; |
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| 47 | ushort fileinfo_version; |
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| 48 | int fileinfo_sizeof; |
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| 49 | }; // Should be same as first two fields below... |
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| 50 | |||
| 51 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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| 52 | struct mfi { |
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| 53 | ushort fileinfo_signature; |
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| 54 | ushort fileinfo_version; |
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| 55 | int fileinfo_sizeof; |
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| 56 | int header_offset; // Stuff common to game & editor |
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| 57 | int header_size; |
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| 58 | int editor_offset; // Editor specific stuff |
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| 59 | int editor_size; |
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| 60 | int segment_offset; |
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| 61 | int segment_howmany; |
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| 62 | int segment_sizeof; |
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| 63 | int newseg_verts_offset; |
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| 64 | int newseg_verts_howmany; |
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| 65 | int newseg_verts_sizeof; |
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| 66 | int group_offset; |
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| 67 | int group_howmany; |
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| 68 | int group_sizeof; |
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| 69 | int vertex_offset; |
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| 70 | unsigned vertex_howmany; |
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| 71 | int vertex_sizeof; |
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| 72 | int texture_offset; |
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| 73 | uint32_t texture_howmany; |
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| 74 | int texture_sizeof; |
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| 75 | int walls_offset; |
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| 76 | int walls_howmany; |
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| 77 | int walls_sizeof; |
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| 78 | int triggers_offset; |
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| 79 | int triggers_howmany; |
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| 80 | int triggers_sizeof; |
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| 81 | int links_offset; |
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| 82 | int links_howmany; |
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| 83 | int links_sizeof; |
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| 84 | int object_offset; // Object info |
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| 85 | int object_howmany; |
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| 86 | int object_sizeof; |
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| 87 | int unused_offset; // was: doors_offset |
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| 88 | int unused_howmamy; // was: doors_howmany |
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| 89 | int unused_sizeof; // was: doors_sizeof |
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| 90 | #if defined(DXX_BUILD_DESCENT_II) |
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| 91 | short level_shake_frequency, level_shake_duration; |
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| 92 | // Shakes every level_shake_frequency seconds |
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| 93 | // for level_shake_duration seconds (on average, random). In 16ths second. |
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| 94 | int secret_return_segment; |
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| 95 | vms_matrix secret_return_orient; |
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| 96 | |||
| 97 | int dl_indices_offset; |
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| 98 | int dl_indices_howmany; |
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| 99 | int dl_indices_sizeof; |
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| 100 | |||
| 101 | int delta_light_offset; |
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| 102 | int delta_light_howmany; |
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| 103 | int delta_light_sizeof; |
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| 104 | |||
| 105 | int segment2_offset; |
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| 106 | int segment2_howmany; |
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| 107 | int segment2_sizeof; |
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| 108 | #endif |
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| 109 | }; |
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| 110 | #endif |
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| 111 | #endif // EDITOR |
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| 112 | |||
| 113 | struct mh { |
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| 114 | int num_vertices; |
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| 115 | int num_segments; |
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| 116 | }; |
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| 117 | |||
| 118 | struct me { |
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| 119 | int current_seg; |
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| 120 | int newsegment_offset; |
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| 121 | int newsegment_size; |
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| 122 | int Curside; |
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| 123 | int Markedsegp; |
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| 124 | int Markedside; |
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| 125 | int Groupsegp[10]; |
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| 126 | int Groupside[10]; |
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| 127 | int num_groups; |
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| 128 | int current_group; |
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| 129 | //int num_objects; |
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| 130 | }; |
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| 131 | |||
| 132 | extern struct mtfi mine_top_fileinfo; // Should be same as first two fields below... |
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| 133 | extern struct mfi mine_fileinfo; |
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| 134 | extern struct mh mine_header; |
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| 135 | extern struct me mine_editor; |
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| 136 | |||
| 137 | // loads from an already-open file |
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| 138 | // returns 0=everything ok, 1=old version, -1=error |
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| 139 | #ifdef dsx |
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| 140 | namespace dsx { |
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| 141 | int load_mine_data(PHYSFS_File *LoadFile); |
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| 142 | int load_mine_data_compiled(PHYSFS_File *LoadFile, const char *Gamesave_current_filename); |
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| 143 | |||
| 144 | } |
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| 145 | #endif |
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| 146 | #define TMAP_NUM_MASK 0x3FFF |
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| 147 | |||
| 148 | #if defined(DXX_BUILD_DESCENT_II) |
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| 149 | namespace dsx { |
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| 150 | extern int d1_pig_present; |
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| 151 | |||
| 152 | /* stuff for loading descent.pig of descent 1 */ |
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| 153 | extern short convert_d1_tmap_num(short d1_tmap_num); |
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| 154 | extern int d1_tmap_num_unique(short d1_tmap_num); //is d1_tmap_num's texture only in d1? |
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| 155 | } |
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| 156 | #endif |
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| 157 | |||
| 158 | #endif |