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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Font declarations for the game. |
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23 | * |
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24 | */ |
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25 | |||
26 | #pragma once |
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27 | |||
28 | #ifdef __cplusplus |
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29 | #include "gr.h" |
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30 | |||
31 | // When adding a new font, don't forget to change the filename in |
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32 | // gamefont.c!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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33 | |||
34 | // We are interleaving low & high resolution fonts, so to access a |
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35 | // font you say fontnum+flag where flag is 0 for lowres, 1 for hires |
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36 | |||
37 | #if defined(DXX_BUILD_DESCENT_I) |
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38 | #define GFONT_BIG_1 MacPig // the Mac data doesn't have this in hires, in the automap the scaled/hires one won't fit |
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39 | #elif defined(DXX_BUILD_DESCENT_II) |
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40 | #define GFONT_BIG_1 0 |
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41 | #endif |
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42 | #define GFONT_MEDIUM_1 1 |
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43 | #define GFONT_MEDIUM_2 2 |
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44 | #define GFONT_MEDIUM_3 3 |
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45 | #define GFONT_SMALL 4 |
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46 | |||
47 | #define GAME_FONT (Gamefonts[GFONT_SMALL]) |
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48 | #define MEDIUM1_FONT (Gamefonts[GFONT_MEDIUM_1]) |
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49 | #define MEDIUM2_FONT (Gamefonts[GFONT_MEDIUM_2]) |
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50 | #define MEDIUM3_FONT (Gamefonts[GFONT_MEDIUM_3]) |
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51 | #define HUGE_FONT (Gamefonts[GFONT_BIG_1]) |
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52 | |||
53 | constexpr std::integral_constant<unsigned, 5> MAX_FONTS{}; |
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54 | |||
55 | // add (scaled) spacing to given font coordinate |
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56 | |||
57 | extern std::array<grs_font_ptr, MAX_FONTS> Gamefonts; |
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58 | |||
59 | class base_font_scale_proportion |
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60 | { |
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61 | protected: |
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62 | float f; |
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63 | public: |
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64 | base_font_scale_proportion() = default; |
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65 | explicit constexpr base_font_scale_proportion(const float v) : |
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66 | f(v) |
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67 | { |
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68 | } |
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69 | explicit operator float() const |
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70 | { |
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71 | return f; |
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72 | } |
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73 | float operator*(const float v) const |
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74 | { |
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75 | return f * v; |
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76 | } |
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77 | void reset(const float v) |
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78 | { |
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79 | f = v; |
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80 | } |
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81 | }; |
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82 | |||
83 | template <char tag> |
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84 | class font_scale_proportion : public base_font_scale_proportion |
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85 | { |
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86 | public: |
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87 | DXX_INHERIT_CONSTRUCTORS(font_scale_proportion, base_font_scale_proportion); |
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88 | bool operator!=(const font_scale_proportion &rhs) const |
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89 | { |
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90 | return f != rhs.f; |
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91 | } |
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92 | }; |
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93 | |||
94 | using font_x_scale_proportion = font_scale_proportion<'x'>; |
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95 | using font_y_scale_proportion = font_scale_proportion<'y'>; |
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96 | |||
97 | extern font_x_scale_proportion FNTScaleX; |
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98 | extern font_y_scale_proportion FNTScaleY; |
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99 | |||
100 | static inline float LINE_SPACING(const grs_font &active_font, const grs_font &game_font) |
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101 | { |
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102 | return FNTScaleY * (active_font.ft_h + (game_font.ft_h / 5)); |
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103 | } |
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104 | |||
105 | /* All the logic is in the base class */ |
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106 | class base_font_scaled_float |
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107 | { |
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108 | const float f; |
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109 | public: |
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110 | explicit constexpr base_font_scaled_float(const float v) : |
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111 | f(v) |
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112 | { |
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113 | } |
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114 | operator float() const |
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115 | { |
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116 | return f; |
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117 | } |
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118 | }; |
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119 | |||
120 | /* Use an otherwise unnecessary tag to prevent mixing x-scale with |
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121 | * y-scale. |
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122 | */ |
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123 | template <char tag> |
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124 | class font_scaled_float : public base_font_scaled_float |
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125 | { |
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126 | public: |
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127 | DXX_INHERIT_CONSTRUCTORS(font_scaled_float, base_font_scaled_float); |
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128 | }; |
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129 | |||
130 | template <char tag> |
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131 | class font_scale_float |
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132 | { |
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133 | const float scale; |
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134 | public: |
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135 | using scaled = font_scaled_float<tag>; |
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136 | constexpr font_scale_float(const float s) : |
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137 | scale(s) |
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138 | { |
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139 | } |
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140 | auto operator()(const int &i) const |
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141 | { |
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142 | return scaled(scale * i); |
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143 | } |
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144 | }; |
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145 | |||
146 | using font_x_scale_float = font_scale_float<'x'>; |
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147 | using font_y_scale_float = font_scale_float<'y'>; |
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148 | using font_x_scaled_float = font_x_scale_float::scaled; |
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149 | using font_y_scaled_float = font_y_scale_float::scaled; |
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150 | |||
151 | static inline font_x_scale_float FSPACX() |
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152 | { |
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153 | return FNTScaleX * (GAME_FONT->ft_w / 7); |
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154 | } |
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155 | |||
156 | static inline auto FSPACX(const int &x) |
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157 | { |
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158 | return FSPACX()(x); |
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159 | } |
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160 | |||
161 | static inline font_y_scale_float FSPACY() |
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162 | { |
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163 | return FNTScaleY * (GAME_FONT->ft_h / 5); |
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164 | } |
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165 | |||
166 | static inline auto FSPACY(const int &y) |
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167 | { |
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168 | return FSPACY()(y); |
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169 | } |
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170 | |||
171 | #ifdef dsx |
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172 | namespace dsx { |
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173 | void gamefont_init(); |
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174 | } |
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175 | #endif |
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176 | void gamefont_close(); |
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177 | void gamefont_choose_game_font(int scrx,int scry); |
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178 | |||
179 | #endif |