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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Protypes for weapon stuff. |
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23 | * |
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24 | */ |
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25 | |||
26 | #pragma once |
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27 | |||
28 | #ifdef __cplusplus |
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29 | #include "pack.h" |
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30 | #include "pstypes.h" |
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31 | #include "maths.h" |
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32 | #include "dxxsconf.h" |
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33 | #include "dsx-ns.h" |
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34 | #include "weapon_id.h" |
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35 | |||
36 | #include "fwd-object.h" |
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37 | #include "fwd-vclip.h" |
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38 | #include <array> |
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39 | |||
40 | enum powerup_type_t : uint8_t; |
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41 | |||
42 | #if defined(DXX_BUILD_DESCENT_II) |
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43 | #define LASER_HELIX_MASK 7 // must match number of bits in flags |
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44 | #define MAX_SUPER_LASER_LEVEL LASER_LEVEL_6 // Note, laser levels are numbered from 0. |
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45 | #endif |
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46 | |||
47 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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48 | |||
49 | struct PHYSFS_File; |
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50 | #if 0 |
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51 | void weapon_info_write(PHYSFS_File *, const weapon_info &); |
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52 | #endif |
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53 | |||
54 | namespace dsx { |
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55 | enum laser_level_t : uint8_t; |
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56 | class stored_laser_level; |
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57 | struct weapon_info; |
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58 | |||
59 | #define REARM_TIME (F1_0) |
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60 | |||
61 | #define WEAPON_DEFAULT_LIFETIME (F1_0*12) // Lifetime of an object if a bozo forgets to define it. |
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62 | |||
63 | #define WEAPON_TYPE_WEAK_LASER 0 |
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64 | #define WEAPON_TYPE_STRONG_LASER 1 |
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65 | #define WEAPON_TYPE_CANNON_BALL 2 |
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66 | #define WEAPON_TYPE_MISSILE 3 |
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67 | |||
68 | #define WEAPON_RENDER_NONE -1 |
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69 | #define WEAPON_RENDER_LASER 0 |
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70 | #define WEAPON_RENDER_BLOB 1 |
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71 | #define WEAPON_RENDER_POLYMODEL 2 |
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72 | #define WEAPON_RENDER_VCLIP 3 |
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73 | |||
74 | #if defined(DXX_BUILD_DESCENT_I) |
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75 | constexpr std::integral_constant<unsigned, 30> MAX_WEAPON_TYPES{}; |
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76 | |||
77 | constexpr std::integral_constant<unsigned, 5> MAX_PRIMARY_WEAPONS{}; |
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78 | constexpr std::integral_constant<unsigned, 5> MAX_SECONDARY_WEAPONS{}; |
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79 | |||
80 | #elif defined(DXX_BUILD_DESCENT_II) |
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81 | // weapon info flags |
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82 | #define WIF_PLACABLE 1 // can be placed by level designer |
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83 | constexpr std::integral_constant<unsigned, 70> MAX_WEAPON_TYPES{}; |
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84 | |||
85 | constexpr std::integral_constant<unsigned, 10> MAX_PRIMARY_WEAPONS{}; |
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86 | constexpr std::integral_constant<unsigned, 10> MAX_SECONDARY_WEAPONS{}; |
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87 | #endif |
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88 | |||
89 | extern const std::array<weapon_id_type, MAX_PRIMARY_WEAPONS> Primary_weapon_to_weapon_info; |
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90 | //for each primary weapon, what kind of powerup gives weapon |
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91 | extern const std::array<powerup_type_t, MAX_PRIMARY_WEAPONS> Primary_weapon_to_powerup; |
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92 | extern const std::array<weapon_id_type, MAX_SECONDARY_WEAPONS> Secondary_weapon_to_weapon_info; |
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93 | //for each Secondary weapon, what kind of powerup gives weapon |
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94 | extern const std::array<powerup_type_t, MAX_SECONDARY_WEAPONS> Secondary_weapon_to_powerup; |
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95 | extern const std::array<uint8_t, MAX_SECONDARY_WEAPONS> Secondary_ammo_max; |
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96 | /* |
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97 | * reads n weapon_info structs from a PHYSFS_File |
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98 | */ |
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99 | using weapon_info_array = std::array<weapon_info, MAX_WEAPON_TYPES>; |
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100 | extern weapon_info_array Weapon_info; |
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101 | void weapon_info_read_n(weapon_info_array &wi, std::size_t count, PHYSFS_File *fp, int file_version, std::size_t offset = 0); |
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102 | |||
103 | //given a weapon index, return the flag value |
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104 | #define HAS_PRIMARY_FLAG(index) (1<<(index)) |
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105 | #define HAS_SECONDARY_FLAG(index) (1<<(index)) |
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106 | |||
107 | // Weapon flags, if player->weapon_flags & WEAPON_FLAG is set, then the player has this weapon |
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108 | #define HAS_LASER_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::LASER_INDEX) |
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109 | #define HAS_VULCAN_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::VULCAN_INDEX) |
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110 | #define HAS_SPREADFIRE_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::SPREADFIRE_INDEX) |
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111 | #define HAS_PLASMA_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::PLASMA_INDEX) |
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112 | #define HAS_FUSION_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::FUSION_INDEX) |
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113 | |||
114 | enum primary_weapon_index_t : uint8_t; |
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115 | enum secondary_weapon_index_t : uint8_t; |
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116 | |||
117 | #define NUM_SMART_CHILDREN 6 // Number of smart children created by default. |
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118 | #if defined(DXX_BUILD_DESCENT_I) |
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119 | #define NUM_SHAREWARE_WEAPONS 3 //in shareware, old get first 3 of each |
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120 | #elif defined(DXX_BUILD_DESCENT_II) |
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121 | #define HAS_SUPER_LASER_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::SUPER_LASER_INDEX) |
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122 | #define HAS_GAUSS_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::GAUSS_INDEX) |
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123 | #define HAS_HELIX_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::HELIX_INDEX) |
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124 | #define HAS_PHOENIX_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::PHOENIX_INDEX) |
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125 | #define HAS_OMEGA_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::OMEGA_INDEX) |
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126 | #define SUPER_WEAPON 5 |
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127 | //flags whether the last time we use this weapon, it was the 'super' version |
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128 | #endif |
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129 | //for each Secondary weapon, which gun it fires out of |
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130 | extern const std::array<uint8_t, MAX_SECONDARY_WEAPONS> Secondary_weapon_to_gun_num; |
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131 | } |
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132 | |||
133 | namespace dcx { |
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134 | extern unsigned N_weapon_types; |
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135 | template <typename T> |
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136 | class player_selected_weapon : public prohibit_void_ptr<player_selected_weapon<T>> |
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137 | { |
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138 | T active, delayed; |
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139 | public: |
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140 | operator T() const |
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141 | { |
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142 | return get_active(); |
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143 | } |
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144 | T get_active() const |
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145 | { |
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146 | return active; |
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147 | } |
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148 | T get_delayed() const |
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149 | { |
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150 | return delayed; |
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151 | } |
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152 | player_selected_weapon &operator=(T v) |
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153 | { |
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154 | active = v; |
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155 | set_delayed(v); |
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156 | return *this; |
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157 | } |
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158 | void set_delayed(T v) |
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159 | { |
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160 | delayed = v; |
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161 | } |
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162 | }; |
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163 | |||
164 | } |
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165 | #ifdef dsx |
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166 | namespace dsx { |
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167 | |||
168 | struct player_info; |
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169 | void do_primary_weapon_select(player_info &, uint_fast32_t weapon_num); |
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170 | void do_secondary_weapon_select(player_info &, secondary_weapon_index_t weapon_num); |
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171 | void auto_select_primary_weapon(player_info &); |
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172 | void auto_select_secondary_weapon(player_info &); |
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173 | void set_primary_weapon(player_info &, uint_fast32_t weapon_num); |
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174 | void select_primary_weapon(player_info &, const char *weapon_name, uint_fast32_t weapon_num, int wait_for_rearm); |
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175 | void set_secondary_weapon_to_concussion(player_info &); |
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176 | void select_secondary_weapon(player_info &, const char *weapon_name, uint_fast32_t weapon_num, int wait_for_rearm); |
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177 | |||
178 | } |
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179 | #endif |
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180 | class has_weapon_result; |
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181 | |||
182 | //----------------------------------------------------------------------------- |
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183 | // Return: |
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184 | // Bits set: |
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185 | // HAS_WEAPON_FLAG |
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186 | // HAS_ENERGY_FLAG |
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187 | // HAS_AMMO_FLAG |
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188 | #ifdef dsx |
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189 | namespace dsx { |
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190 | has_weapon_result player_has_primary_weapon(const player_info &, int weapon_num); |
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191 | has_weapon_result player_has_secondary_weapon(const player_info &, secondary_weapon_index_t weapon_num); |
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192 | |||
193 | //called when one of these weapons is picked up |
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194 | //when you pick up a secondary, you always get the weapon & ammo for it |
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195 | int pick_up_primary(player_info &, int weapon_index); |
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196 | int pick_up_secondary(player_info &, int weapon_index,int count); |
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197 | |||
198 | //called when a primary weapon is picked up |
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199 | //returns true if actually picked up |
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200 | } |
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201 | #endif |
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202 | |||
203 | //called when ammo (for the vulcan cannon) is picked up |
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204 | |||
205 | namespace dsx { |
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206 | int pick_up_vulcan_ammo(player_info &player_info, uint_fast32_t ammo_count, bool change_weapon = true); |
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207 | //this function is for when the player intentionally drops a powerup |
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208 | imobjptridx_t spit_powerup(const d_vclip_array &Vclip, const object_base &spitter, unsigned id, unsigned seed); |
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209 | |||
210 | #if defined(DXX_BUILD_DESCENT_II) |
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211 | int attempt_to_steal_item(vmobjptridx_t objp, vmobjptr_t playerobjp); |
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212 | |||
213 | #define SMEGA_ID 40 |
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214 | |||
215 | void weapons_homing_all(); |
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216 | void weapons_homing_all_reset(); |
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217 | |||
218 | extern void rock_the_mine_frame(void); |
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219 | extern void smega_rock_stuff(void); |
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220 | extern void init_smega_detonates(void); |
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221 | #endif |
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222 | } |
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223 | #endif |
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224 | |||
225 | #ifdef dsx |
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226 | namespace dsx { |
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227 | void InitWeaponOrdering(); |
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228 | void CyclePrimary(player_info &); |
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229 | void CycleSecondary(player_info &); |
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230 | } |
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231 | #endif |
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232 | void ReorderPrimary(); |
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233 | void ReorderSecondary(); |
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234 | #ifdef dsx |
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235 | namespace dsx { |
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236 | #if defined(DXX_BUILD_DESCENT_II) |
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237 | void check_to_use_primary_super_laser(player_info &player_info); |
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238 | void init_seismic_disturbances(void); |
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239 | void process_super_mines_frame(void); |
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240 | void do_seismic_stuff(); |
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241 | #endif |
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242 | void DropCurrentWeapon(player_info &); |
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243 | void DropSecondaryWeapon(player_info &); |
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244 | } |
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245 | #endif |
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246 | |||
247 | #endif |