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| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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| 3 | * described in COPYING.txt. |
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| 4 | * Portions of this file are copyright Parallax Software and licensed |
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| 5 | * according to the Parallax license below. |
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| 6 | * See COPYING.txt for license details. |
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| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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| 17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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| 18 | */ |
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| 19 | |||
| 20 | /* |
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| 21 | * |
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| 22 | * Protypes for weapon stuff. |
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| 23 | * |
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| 24 | */ |
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| 25 | |||
| 26 | #pragma once |
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| 27 | |||
| 28 | #ifdef __cplusplus |
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| 29 | #include "pack.h" |
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| 30 | #include "pstypes.h" |
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| 31 | #include "maths.h" |
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| 32 | #include "dxxsconf.h" |
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| 33 | #include "dsx-ns.h" |
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| 34 | #include "weapon_id.h" |
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| 35 | |||
| 36 | #include "fwd-object.h" |
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| 37 | #include "fwd-vclip.h" |
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| 38 | #include <array> |
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| 39 | |||
| 40 | enum powerup_type_t : uint8_t; |
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| 41 | |||
| 42 | #if defined(DXX_BUILD_DESCENT_II) |
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| 43 | #define LASER_HELIX_MASK 7 // must match number of bits in flags |
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| 44 | #define MAX_SUPER_LASER_LEVEL LASER_LEVEL_6 // Note, laser levels are numbered from 0. |
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| 45 | #endif |
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| 46 | |||
| 47 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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| 48 | |||
| 49 | struct PHYSFS_File; |
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| 50 | #if 0 |
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| 51 | void weapon_info_write(PHYSFS_File *, const weapon_info &); |
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| 52 | #endif |
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| 53 | |||
| 54 | namespace dsx { |
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| 55 | enum laser_level_t : uint8_t; |
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| 56 | class stored_laser_level; |
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| 57 | struct weapon_info; |
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| 58 | |||
| 59 | #define REARM_TIME (F1_0) |
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| 60 | |||
| 61 | #define WEAPON_DEFAULT_LIFETIME (F1_0*12) // Lifetime of an object if a bozo forgets to define it. |
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| 62 | |||
| 63 | #define WEAPON_TYPE_WEAK_LASER 0 |
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| 64 | #define WEAPON_TYPE_STRONG_LASER 1 |
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| 65 | #define WEAPON_TYPE_CANNON_BALL 2 |
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| 66 | #define WEAPON_TYPE_MISSILE 3 |
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| 67 | |||
| 68 | #define WEAPON_RENDER_NONE -1 |
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| 69 | #define WEAPON_RENDER_LASER 0 |
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| 70 | #define WEAPON_RENDER_BLOB 1 |
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| 71 | #define WEAPON_RENDER_POLYMODEL 2 |
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| 72 | #define WEAPON_RENDER_VCLIP 3 |
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| 73 | |||
| 74 | #if defined(DXX_BUILD_DESCENT_I) |
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| 75 | constexpr std::integral_constant<unsigned, 30> MAX_WEAPON_TYPES{}; |
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| 76 | |||
| 77 | constexpr std::integral_constant<unsigned, 5> MAX_PRIMARY_WEAPONS{}; |
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| 78 | constexpr std::integral_constant<unsigned, 5> MAX_SECONDARY_WEAPONS{}; |
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| 79 | |||
| 80 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 81 | // weapon info flags |
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| 82 | #define WIF_PLACABLE 1 // can be placed by level designer |
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| 83 | constexpr std::integral_constant<unsigned, 70> MAX_WEAPON_TYPES{}; |
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| 84 | |||
| 85 | constexpr std::integral_constant<unsigned, 10> MAX_PRIMARY_WEAPONS{}; |
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| 86 | constexpr std::integral_constant<unsigned, 10> MAX_SECONDARY_WEAPONS{}; |
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| 87 | #endif |
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| 88 | |||
| 89 | extern const std::array<weapon_id_type, MAX_PRIMARY_WEAPONS> Primary_weapon_to_weapon_info; |
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| 90 | //for each primary weapon, what kind of powerup gives weapon |
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| 91 | extern const std::array<powerup_type_t, MAX_PRIMARY_WEAPONS> Primary_weapon_to_powerup; |
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| 92 | extern const std::array<weapon_id_type, MAX_SECONDARY_WEAPONS> Secondary_weapon_to_weapon_info; |
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| 93 | //for each Secondary weapon, what kind of powerup gives weapon |
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| 94 | extern const std::array<powerup_type_t, MAX_SECONDARY_WEAPONS> Secondary_weapon_to_powerup; |
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| 95 | extern const std::array<uint8_t, MAX_SECONDARY_WEAPONS> Secondary_ammo_max; |
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| 96 | /* |
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| 97 | * reads n weapon_info structs from a PHYSFS_File |
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| 98 | */ |
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| 99 | using weapon_info_array = std::array<weapon_info, MAX_WEAPON_TYPES>; |
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| 100 | extern weapon_info_array Weapon_info; |
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| 101 | void weapon_info_read_n(weapon_info_array &wi, std::size_t count, PHYSFS_File *fp, int file_version, std::size_t offset = 0); |
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| 102 | |||
| 103 | //given a weapon index, return the flag value |
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| 104 | #define HAS_PRIMARY_FLAG(index) (1<<(index)) |
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| 105 | #define HAS_SECONDARY_FLAG(index) (1<<(index)) |
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| 106 | |||
| 107 | // Weapon flags, if player->weapon_flags & WEAPON_FLAG is set, then the player has this weapon |
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| 108 | #define HAS_LASER_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::LASER_INDEX) |
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| 109 | #define HAS_VULCAN_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::VULCAN_INDEX) |
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| 110 | #define HAS_SPREADFIRE_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::SPREADFIRE_INDEX) |
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| 111 | #define HAS_PLASMA_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::PLASMA_INDEX) |
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| 112 | #define HAS_FUSION_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::FUSION_INDEX) |
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| 113 | |||
| 114 | enum primary_weapon_index_t : uint8_t; |
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| 115 | enum secondary_weapon_index_t : uint8_t; |
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| 116 | |||
| 117 | #define NUM_SMART_CHILDREN 6 // Number of smart children created by default. |
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| 118 | #if defined(DXX_BUILD_DESCENT_I) |
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| 119 | #define NUM_SHAREWARE_WEAPONS 3 //in shareware, old get first 3 of each |
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| 120 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 121 | #define HAS_SUPER_LASER_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::SUPER_LASER_INDEX) |
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| 122 | #define HAS_GAUSS_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::GAUSS_INDEX) |
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| 123 | #define HAS_HELIX_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::HELIX_INDEX) |
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| 124 | #define HAS_PHOENIX_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::PHOENIX_INDEX) |
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| 125 | #define HAS_OMEGA_FLAG HAS_PRIMARY_FLAG(primary_weapon_index_t::OMEGA_INDEX) |
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| 126 | #define SUPER_WEAPON 5 |
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| 127 | //flags whether the last time we use this weapon, it was the 'super' version |
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| 128 | #endif |
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| 129 | //for each Secondary weapon, which gun it fires out of |
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| 130 | extern const std::array<uint8_t, MAX_SECONDARY_WEAPONS> Secondary_weapon_to_gun_num; |
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| 131 | } |
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| 132 | |||
| 133 | namespace dcx { |
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| 134 | extern unsigned N_weapon_types; |
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| 135 | template <typename T> |
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| 136 | class player_selected_weapon : public prohibit_void_ptr<player_selected_weapon<T>> |
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| 137 | { |
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| 138 | T active, delayed; |
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| 139 | public: |
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| 140 | operator T() const |
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| 141 | { |
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| 142 | return get_active(); |
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| 143 | } |
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| 144 | T get_active() const |
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| 145 | { |
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| 146 | return active; |
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| 147 | } |
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| 148 | T get_delayed() const |
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| 149 | { |
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| 150 | return delayed; |
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| 151 | } |
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| 152 | player_selected_weapon &operator=(T v) |
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| 153 | { |
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| 154 | active = v; |
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| 155 | set_delayed(v); |
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| 156 | return *this; |
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| 157 | } |
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| 158 | void set_delayed(T v) |
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| 159 | { |
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| 160 | delayed = v; |
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| 161 | } |
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| 162 | }; |
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| 163 | |||
| 164 | } |
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| 165 | #ifdef dsx |
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| 166 | namespace dsx { |
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| 167 | |||
| 168 | struct player_info; |
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| 169 | void do_primary_weapon_select(player_info &, uint_fast32_t weapon_num); |
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| 170 | void do_secondary_weapon_select(player_info &, secondary_weapon_index_t weapon_num); |
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| 171 | void auto_select_primary_weapon(player_info &); |
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| 172 | void auto_select_secondary_weapon(player_info &); |
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| 173 | void set_primary_weapon(player_info &, uint_fast32_t weapon_num); |
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| 174 | void select_primary_weapon(player_info &, const char *weapon_name, uint_fast32_t weapon_num, int wait_for_rearm); |
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| 175 | void set_secondary_weapon_to_concussion(player_info &); |
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| 176 | void select_secondary_weapon(player_info &, const char *weapon_name, uint_fast32_t weapon_num, int wait_for_rearm); |
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| 177 | |||
| 178 | } |
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| 179 | #endif |
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| 180 | class has_weapon_result; |
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| 181 | |||
| 182 | //----------------------------------------------------------------------------- |
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| 183 | // Return: |
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| 184 | // Bits set: |
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| 185 | // HAS_WEAPON_FLAG |
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| 186 | // HAS_ENERGY_FLAG |
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| 187 | // HAS_AMMO_FLAG |
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| 188 | #ifdef dsx |
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| 189 | namespace dsx { |
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| 190 | has_weapon_result player_has_primary_weapon(const player_info &, int weapon_num); |
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| 191 | has_weapon_result player_has_secondary_weapon(const player_info &, secondary_weapon_index_t weapon_num); |
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| 192 | |||
| 193 | //called when one of these weapons is picked up |
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| 194 | //when you pick up a secondary, you always get the weapon & ammo for it |
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| 195 | int pick_up_primary(player_info &, int weapon_index); |
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| 196 | int pick_up_secondary(player_info &, int weapon_index,int count); |
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| 197 | |||
| 198 | //called when a primary weapon is picked up |
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| 199 | //returns true if actually picked up |
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| 200 | } |
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| 201 | #endif |
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| 202 | |||
| 203 | //called when ammo (for the vulcan cannon) is picked up |
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| 204 | |||
| 205 | namespace dsx { |
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| 206 | int pick_up_vulcan_ammo(player_info &player_info, uint_fast32_t ammo_count, bool change_weapon = true); |
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| 207 | //this function is for when the player intentionally drops a powerup |
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| 208 | imobjptridx_t spit_powerup(const d_vclip_array &Vclip, const object_base &spitter, unsigned id, unsigned seed); |
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| 209 | |||
| 210 | #if defined(DXX_BUILD_DESCENT_II) |
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| 211 | int attempt_to_steal_item(vmobjptridx_t objp, vmobjptr_t playerobjp); |
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| 212 | |||
| 213 | #define SMEGA_ID 40 |
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| 214 | |||
| 215 | void weapons_homing_all(); |
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| 216 | void weapons_homing_all_reset(); |
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| 217 | |||
| 218 | extern void rock_the_mine_frame(void); |
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| 219 | extern void smega_rock_stuff(void); |
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| 220 | extern void init_smega_detonates(void); |
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| 221 | #endif |
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| 222 | } |
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| 223 | #endif |
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| 224 | |||
| 225 | #ifdef dsx |
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| 226 | namespace dsx { |
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| 227 | void InitWeaponOrdering(); |
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| 228 | void CyclePrimary(player_info &); |
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| 229 | void CycleSecondary(player_info &); |
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| 230 | } |
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| 231 | #endif |
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| 232 | void ReorderPrimary(); |
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| 233 | void ReorderSecondary(); |
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| 234 | #ifdef dsx |
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| 235 | namespace dsx { |
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| 236 | #if defined(DXX_BUILD_DESCENT_II) |
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| 237 | void check_to_use_primary_super_laser(player_info &player_info); |
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| 238 | void init_seismic_disturbances(void); |
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| 239 | void process_super_mines_frame(void); |
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| 240 | void do_seismic_stuff(); |
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| 241 | #endif |
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| 242 | void DropCurrentWeapon(player_info &); |
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| 243 | void DropSecondaryWeapon(player_info &); |
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| 244 | } |
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| 245 | #endif |
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| 246 | |||
| 247 | #endif |