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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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| 3 | * described in COPYING.txt. |
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| 4 | * Portions of this file are copyright Parallax Software and licensed |
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| 5 | * according to the Parallax license. |
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| 6 | * See COPYING.txt for license details. |
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| 7 | */ |
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| 8 | |||
| 9 | #pragma once |
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| 10 | |||
| 11 | #include <type_traits> |
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| 12 | #include <physfs.h> |
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| 13 | #include "piggy.h" |
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| 14 | #include "maths.h" |
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| 15 | #include "textures.h" |
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| 16 | #include "fwd-object.h" |
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| 17 | #include "fwd-segment.h" |
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| 18 | #include "cpp-valptridx.h" |
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| 19 | |||
| 20 | namespace dcx { |
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| 21 | using actdoornum_t = uint8_t; |
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| 22 | constexpr std::integral_constant<std::size_t, 255> MAX_WALLS{}; // Maximum number of walls |
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| 23 | constexpr std::integral_constant<std::size_t, 90> MAX_DOORS{}; // Maximum number of open doors |
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| 24 | struct active_door; |
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| 25 | } |
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| 26 | DXX_VALPTRIDX_DECLARE_SUBTYPE(dcx::, active_door, actdoornum_t, MAX_DOORS); |
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| 27 | |||
| 28 | #include "fwd-valptridx.h" |
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| 29 | |||
| 30 | #ifdef dsx |
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| 31 | namespace dsx { |
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| 32 | #if defined(DXX_BUILD_DESCENT_I) |
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| 33 | constexpr std::integral_constant<std::size_t, 30> MAX_WALL_ANIMS{}; // Maximum different types of doors |
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| 34 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 35 | constexpr std::integral_constant<std::size_t, 60> MAX_WALL_ANIMS{}; // Maximum different types of doors |
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| 36 | #endif |
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| 37 | |||
| 38 | enum wall_type_t : uint8_t |
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| 39 | { |
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| 40 | WALL_NORMAL = 0, // Normal wall |
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| 41 | WALL_BLASTABLE = 1, // Removable (by shooting) wall |
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| 42 | WALL_DOOR = 2, // Door |
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| 43 | WALL_ILLUSION = 3, // Wall that appears to be there, but you can fly thru |
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| 44 | WALL_OPEN = 4, // Just an open side. (Trigger) |
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| 45 | WALL_CLOSED = 5, // Wall. Used for transparent walls. |
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| 46 | #if defined(DXX_BUILD_DESCENT_II) |
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| 47 | WALL_OVERLAY = 6, // Goes over an actual solid side. For triggers |
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| 48 | WALL_CLOAKED = 7, // Can see it, and see through it |
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| 49 | #endif |
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| 50 | }; |
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| 51 | } |
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| 52 | |||
| 53 | namespace dcx { |
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| 54 | typedef unsigned wall_flag_t; |
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| 55 | constexpr std::integral_constant<wall_flag_t, 1> WALL_BLASTED{}; // Blasted out wall. |
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| 56 | constexpr std::integral_constant<wall_flag_t, 2> WALL_DOOR_OPENED{}; // Open door. |
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| 57 | constexpr std::integral_constant<wall_flag_t, 8> WALL_DOOR_LOCKED{}; // Door is locked. |
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| 58 | constexpr std::integral_constant<wall_flag_t, 16> WALL_DOOR_AUTO{}; // Door automatically closes after time. |
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| 59 | constexpr std::integral_constant<wall_flag_t, 32> WALL_ILLUSION_OFF{}; // Illusionary wall is shut off. |
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| 60 | constexpr std::integral_constant<wall_flag_t, 64> WALL_EXPLODING{}; |
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| 61 | } |
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| 62 | #if defined(DXX_BUILD_DESCENT_II) |
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| 63 | namespace dsx { |
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| 64 | constexpr std::integral_constant<wall_flag_t, 128> WALL_BUDDY_PROOF{}; // Buddy assumes he cannot get through this wall. |
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| 65 | } |
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| 66 | #endif |
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| 67 | |||
| 68 | namespace dcx { |
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| 69 | typedef unsigned wall_state_t; |
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| 70 | constexpr std::integral_constant<wall_state_t, 0> WALL_DOOR_CLOSED{}; // Door is closed |
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| 71 | constexpr std::integral_constant<wall_state_t, 1> WALL_DOOR_OPENING{}; // Door is opening. |
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| 72 | constexpr std::integral_constant<wall_state_t, 2> WALL_DOOR_WAITING{}; // Waiting to close |
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| 73 | constexpr std::integral_constant<wall_state_t, 3> WALL_DOOR_CLOSING{}; // Door is closing |
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| 74 | } |
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| 75 | #if defined(DXX_BUILD_DESCENT_II) |
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| 76 | namespace dsx { |
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| 77 | constexpr std::integral_constant<wall_state_t, 4> WALL_DOOR_OPEN{}; // Door is open, and staying open |
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| 78 | constexpr std::integral_constant<wall_state_t, 5> WALL_DOOR_CLOAKING{}; // Wall is going from closed -> open |
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| 79 | constexpr std::integral_constant<wall_state_t, 6> WALL_DOOR_DECLOAKING{}; // Wall is going from open -> closed |
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| 80 | } |
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| 81 | #endif |
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| 82 | |||
| 83 | namespace dcx { |
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| 84 | enum wall_key_t : uint8_t |
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| 85 | { |
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| 86 | KEY_NONE = 1, |
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| 87 | KEY_BLUE = 2, |
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| 88 | KEY_RED = 4, |
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| 89 | KEY_GOLD = 8, |
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| 90 | }; |
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| 91 | |||
| 92 | constexpr std::integral_constant<fix, 100 * F1_0> WALL_HPS{}; // Normal wall's hp |
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| 93 | constexpr std::integral_constant<fix, 5 * F1_0> WALL_DOOR_INTERVAL{}; // How many seconds a door is open |
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| 94 | |||
| 95 | constexpr fix DOOR_OPEN_TIME = i2f(2); // How long takes to open |
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| 96 | constexpr fix DOOR_WAIT_TIME = i2f(5); // How long before auto door closes |
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| 97 | } |
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| 98 | |||
| 99 | #ifdef dsx |
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| 100 | namespace dsx { |
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| 101 | #if defined(DXX_BUILD_DESCENT_I) |
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| 102 | constexpr std::integral_constant<std::size_t, 20> MAX_CLIP_FRAMES{}; |
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| 103 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 104 | constexpr std::integral_constant<std::size_t, 50> MAX_CLIP_FRAMES{}; |
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| 105 | #endif |
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| 106 | } |
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| 107 | |||
| 108 | namespace dcx { |
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| 109 | template <unsigned value> |
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| 110 | struct WALL_IS_DOORWAY_FLAG |
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| 111 | { |
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| 112 | constexpr operator unsigned() const { return value; } |
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| 113 | template <unsigned F2> |
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| 114 | constexpr WALL_IS_DOORWAY_FLAG<value | F2> operator|(WALL_IS_DOORWAY_FLAG<F2>) const |
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| 115 | { |
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| 116 | return {}; |
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| 117 | } |
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| 118 | void *operator &() const = delete; |
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| 119 | }; |
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| 120 | |||
| 121 | template <unsigned F> |
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| 122 | struct WALL_IS_DOORWAY_sresult_t |
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| 123 | { |
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| 124 | }; |
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| 125 | |||
| 126 | template <unsigned F> |
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| 127 | static inline constexpr WALL_IS_DOORWAY_sresult_t<F> WALL_IS_DOORWAY_sresult(WALL_IS_DOORWAY_FLAG<F>) |
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| 128 | { |
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| 129 | return {}; |
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| 130 | } |
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| 131 | |||
| 132 | struct WALL_IS_DOORWAY_result_t; |
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| 133 | |||
| 134 | // WALL_IS_DOORWAY flags. |
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| 135 | constexpr WALL_IS_DOORWAY_FLAG<1> WID_FLY_FLAG{}; |
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| 136 | constexpr WALL_IS_DOORWAY_FLAG<2> WID_RENDER_FLAG{}; |
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| 137 | constexpr WALL_IS_DOORWAY_FLAG<4> WID_RENDPAST_FLAG{}; |
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| 138 | constexpr WALL_IS_DOORWAY_FLAG<8> WID_EXTERNAL_FLAG{}; |
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| 139 | } |
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| 140 | #if defined(DXX_BUILD_DESCENT_II) |
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| 141 | namespace dsx { |
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| 142 | constexpr WALL_IS_DOORWAY_FLAG<16> WID_CLOAKED_FLAG{}; |
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| 143 | } |
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| 144 | #endif |
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| 145 | |||
| 146 | namespace dcx { |
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| 147 | // WALL_IS_DOORWAY return values F/R/RP |
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| 148 | constexpr auto WID_WALL = WALL_IS_DOORWAY_sresult(WID_RENDER_FLAG); // 0/1/0 wall |
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| 149 | constexpr auto WID_TRANSPARENT_WALL = WALL_IS_DOORWAY_sresult(WID_RENDER_FLAG | WID_RENDPAST_FLAG); // 0/1/1 transparent wall |
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| 150 | constexpr auto WID_ILLUSORY_WALL = WALL_IS_DOORWAY_sresult(WID_FLY_FLAG | WID_RENDER_FLAG); // 1/1/0 illusory wall |
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| 151 | constexpr auto WID_TRANSILLUSORY_WALL = WALL_IS_DOORWAY_sresult(WID_FLY_FLAG | WID_RENDER_FLAG | WID_RENDPAST_FLAG); // 1/1/1 transparent illusory wall |
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| 152 | constexpr auto WID_NO_WALL = WALL_IS_DOORWAY_sresult(WID_FLY_FLAG | WID_RENDPAST_FLAG); // 1/0/1 no wall, can fly through |
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| 153 | constexpr auto WID_EXTERNAL = WALL_IS_DOORWAY_sresult(WID_EXTERNAL_FLAG); // 0/0/0/1 don't see it, dont fly through it |
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| 154 | } |
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| 155 | #if defined(DXX_BUILD_DESCENT_II) |
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| 156 | namespace dsx { |
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| 157 | constexpr auto WID_CLOAKED_WALL = WALL_IS_DOORWAY_sresult(WID_RENDER_FLAG | WID_RENDPAST_FLAG | WID_CLOAKED_FLAG); |
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| 158 | } |
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| 159 | #endif |
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| 160 | #endif |
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| 161 | |||
| 162 | namespace dcx { |
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| 163 | |||
| 164 | struct stuckobj; |
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| 165 | struct v16_wall; |
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| 166 | struct v19_wall; |
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| 167 | |||
| 168 | typedef unsigned wall_clip_flag_t; |
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| 169 | constexpr std::integral_constant<wall_clip_flag_t, 1> WCF_EXPLODES{}; //door explodes when opening |
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| 170 | constexpr std::integral_constant<wall_clip_flag_t, 2> WCF_BLASTABLE{}; //this is a blastable wall |
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| 171 | constexpr std::integral_constant<wall_clip_flag_t, 4> WCF_TMAP1{}; //this uses primary tmap, not tmap2 |
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| 172 | constexpr std::integral_constant<wall_clip_flag_t, 8> WCF_HIDDEN{}; //this uses primary tmap, not tmap2 |
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| 173 | } |
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| 174 | |||
| 175 | #ifdef dsx |
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| 176 | namespace dsx { |
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| 177 | struct wall; |
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| 178 | struct wclip; |
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| 179 | constexpr std::integral_constant<std::size_t, 20> MAX_CLIP_FRAMES_D1{}; |
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| 180 | } |
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| 181 | |||
| 182 | #if defined(DXX_BUILD_DESCENT_II) |
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| 183 | namespace dsx { |
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| 184 | struct cloaking_wall; |
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| 185 | constexpr std::integral_constant<std::size_t, 10> MAX_CLOAKING_WALLS{}; |
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| 186 | using clwallnum_t = uint8_t; |
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| 187 | } |
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| 188 | DXX_VALPTRIDX_DECLARE_SUBTYPE(dsx::, cloaking_wall, clwallnum_t, dsx::MAX_CLOAKING_WALLS); |
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| 189 | namespace dsx { |
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| 190 | DXX_VALPTRIDX_DEFINE_SUBTYPE_TYPEDEFS(cloaking_wall, clwall); |
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| 191 | } |
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| 192 | #endif |
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| 193 | |||
| 194 | DXX_VALPTRIDX_DECLARE_SUBTYPE(dsx::, wall, wallnum_t, dcx::MAX_WALLS); |
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| 195 | namespace dsx { |
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| 196 | DXX_VALPTRIDX_DEFINE_SUBTYPE_TYPEDEFS(wall, wall); |
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| 197 | using wall_animations_array = std::array<wclip, MAX_WALL_ANIMS>; |
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| 198 | constexpr valptridx<wall>::magic_constant<0xffff> wall_none{}; |
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| 199 | } |
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| 200 | |||
| 201 | namespace dcx { |
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| 202 | DXX_VALPTRIDX_DEFINE_SUBTYPE_TYPEDEFS(active_door, actdoor); |
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| 203 | extern unsigned Num_wall_anims; |
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| 204 | } |
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| 205 | #endif |
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| 206 | |||
| 207 | #if DXX_USE_EDITOR |
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| 208 | #ifdef dsx |
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| 209 | namespace dsx { |
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| 210 | void wall_init(); |
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| 211 | } |
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| 212 | #endif |
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| 213 | #endif |
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| 214 | |||
| 215 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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| 216 | // Automatically checks if a there is a doorway (i.e. can fly through) |
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| 217 | #ifdef dsx |
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| 218 | namespace dsx { |
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| 219 | WALL_IS_DOORWAY_result_t WALL_IS_DOORWAY(const GameBitmaps_array &GameBitmaps, const Textures_array &Textures, fvcwallptr &vcwallptr, cscusegment seg, const uint_fast32_t side); |
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| 220 | |||
| 221 | // Deteriorate appearance of wall. (Changes bitmap (paste-ons)) |
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| 222 | } |
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| 223 | #endif |
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| 224 | void wall_damage(vmsegptridx_t seg, unsigned side, fix damage); |
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| 225 | |||
| 226 | // Destroys a blastable wall. (So it is an opening afterwards) |
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| 227 | void wall_destroy(vmsegptridx_t seg, unsigned side); |
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| 228 | |||
| 229 | #ifdef dsx |
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| 230 | namespace dsx { |
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| 231 | |||
| 232 | void wall_illusion_on(fvmwallptr &, vcsegptridx_t seg, unsigned side); |
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| 233 | void wall_illusion_off(fvmwallptr &, vcsegptridx_t seg, unsigned side); |
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| 234 | |||
| 235 | // Opens a door |
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| 236 | void wall_open_door(vmsegptridx_t seg, unsigned side); |
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| 237 | |||
| 238 | #if defined(DXX_BUILD_DESCENT_I) |
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| 239 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 240 | // Closes a door |
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| 241 | void wall_close_door(wall_array &Walls, vmsegptridx_t seg, unsigned side); |
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| 242 | #endif |
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| 243 | } |
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| 244 | #endif |
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| 245 | |||
| 246 | //return codes for wall_hit_process() |
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| 247 | enum class wall_hit_process_t : unsigned |
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| 248 | { |
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| 249 | WHP_NOT_SPECIAL = 0, //wasn't a quote-wall-unquote |
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| 250 | WHP_NO_KEY = 1, //hit door, but didn't have key |
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| 251 | WHP_BLASTABLE = 2, //hit blastable wall |
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| 252 | WHP_DOOR = 3, //a door (which will now be opening) |
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| 253 | }; |
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| 254 | |||
| 255 | // Determines what happens when a wall is shot |
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| 256 | //obj is the object that hit...either a weapon or the player himself |
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| 257 | #ifdef dsx |
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| 258 | class player_flags; |
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| 259 | namespace dsx { |
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| 260 | wall_hit_process_t wall_hit_process(player_flags, vmsegptridx_t seg, unsigned side, fix damage, unsigned playernum, const object &obj); |
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| 261 | |||
| 262 | // Opens/destroys specified door. |
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| 263 | } |
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| 264 | #endif |
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| 265 | void wall_toggle(fvmwallptr &vmwallptr, vmsegptridx_t segnum, unsigned side); |
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| 266 | |||
| 267 | // Called once per frame.. |
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| 268 | #ifdef dsx |
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| 269 | namespace dsx { |
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| 270 | void wall_frame_process(); |
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| 271 | } |
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| 272 | #endif |
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| 273 | |||
| 274 | //set the tmap_num or tmap_num2 field for a wall/door |
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| 275 | void wall_set_tmap_num(const wclip &, vmsegptridx_t seg, unsigned side, vmsegptridx_t csegp, unsigned cside, unsigned frame_num); |
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| 276 | |||
| 277 | #if defined(DXX_BUILD_DESCENT_II) |
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| 278 | //start wall open <-> closed transitions |
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| 279 | namespace dsx { |
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| 280 | void start_wall_cloak(vmsegptridx_t seg, unsigned side); |
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| 281 | void start_wall_decloak(vmsegptridx_t seg, unsigned side); |
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| 282 | |||
| 283 | void cloaking_wall_read(cloaking_wall &cw, PHYSFS_File *fp); |
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| 284 | void cloaking_wall_write(const cloaking_wall &cw, PHYSFS_File *fp); |
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| 285 | void blast_nearby_glass(const object &objp, fix damage); |
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| 286 | } |
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| 287 | #endif |
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| 288 | #endif |
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| 289 | |||
| 290 | void wclip_read(PHYSFS_File *, wclip &wc); |
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| 291 | #if 0 |
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| 292 | void wclip_write(PHYSFS_File *, const wclip &); |
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| 293 | #endif |
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| 294 | |||
| 295 | void v16_wall_read(PHYSFS_File *fp, v16_wall &w); |
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| 296 | void v19_wall_read(PHYSFS_File *fp, v19_wall &w); |
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| 297 | void wall_read(PHYSFS_File *fp, wall &w); |
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| 298 | |||
| 299 | void active_door_read(PHYSFS_File *fp, active_door &ad); |
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| 300 | void active_door_write(PHYSFS_File *fp, const active_door &ad); |
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| 301 | |||
| 302 | void wall_write(PHYSFS_File *fp, const wall &w, short version); |
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| 303 | void wall_close_door_ref(fvmsegptridx &vmsegptridx, wall_array &Walls, const wall_animations_array &WallAnims, active_door &); |
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| 304 | #endif |