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/*
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 * Portions of this file are copyright Rebirth contributors and licensed as
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 * described in COPYING.txt.
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 * Portions of this file are copyright Parallax Software and licensed
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 * according to the Parallax license below.
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 * See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
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*/
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/*
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 *
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 * Header for endlevel.c
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 *
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 */
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#pragma once
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#ifdef __cplusplus
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#include <array>
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#include "vecmat.h"
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#include "fwd-segment.h"
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#include "gr.h"
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#include "fwd-window.h"
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namespace dcx {
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struct d_unique_endlevel_state
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{
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        using starfield_type = std::array<vms_vector, 500>;
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        starfield_type stars;
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};
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}
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extern int Endlevel_sequence;
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#ifdef dsx
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namespace dsx {
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window_event_result do_endlevel_frame();
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}
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#endif
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window_event_result stop_endlevel_sequence();
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#ifdef dsx
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namespace dsx {
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window_event_result start_endlevel_sequence();
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}
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#endif
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void render_endlevel_frame(grs_canvas &, fix eye_offset);
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void draw_exit_model(grs_canvas &);
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void free_endlevel_data();
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extern grs_bitmap *terrain_bitmap;  //*satellite_bitmap,*station_bitmap,
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//@@extern vms_vector mine_exit_point;
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//@@extern object external_explosion;
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//@@extern int ext_expl_playing;
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//called for each level to load & setup the exit sequence
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#ifdef dsx
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namespace dsx {
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void load_endlevel_data(int level_num);
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}
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#endif
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extern unsigned exit_modelnum, destroyed_exit_modelnum;
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extern vms_matrix surface_orient;
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#endif