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/*
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 * Portions of this file are copyright Rebirth contributors and licensed as
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 * described in COPYING.txt.
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 * Portions of this file are copyright Parallax Software and licensed
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 * according to the Parallax license below.
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 * See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
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*/
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/*
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 *
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 * Headerfile for effects.c
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 *
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 */
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#pragma once
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#include "vclip.h"
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#include "dxxsconf.h"
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#include "pack.h"
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#include <array>
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#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
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namespace dsx {
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#if defined(DXX_BUILD_DESCENT_I)
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constexpr std::integral_constant<unsigned, 60> MAX_EFFECTS{};
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constexpr std::integral_constant<uint32_t, UINT32_MAX> eclip_none{};
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#elif defined(DXX_BUILD_DESCENT_II)
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constexpr std::integral_constant<unsigned, 110> MAX_EFFECTS{};
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constexpr std::integral_constant<uint16_t, UINT16_MAX> eclip_none{};
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#endif
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}
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//flags for eclips.  If no flags are set, always plays
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#define EF_CRITICAL 1   //this doesn't get played directly (only when mine critical)
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#define EF_ONE_SHOT 2   //this is a special that gets played once
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#define EF_STOPPED  4   //this has been stopped
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#define ECLIP_NUM_FUELCEN     2
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#define ECLIP_NUM_BOSS        53
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#ifdef DXX_BUILD_DESCENT_II
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#define ECLIP_NUM_FORCE_FIELD 78 // diagonal force field texture
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#define ECLIP_NUM_FORCE_FIELD2 93 // straight force field texture
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#endif
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struct eclip : public prohibit_void_ptr<eclip>
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{
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        vclip   vc;             //imbedded vclip
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        fix     time_left;      //for sequencing
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        uint32_t frame_count;    //for sequencing
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        short   changing_wall_texture;      //Which element of Textures array to replace.
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        short   changing_object_texture;    //Which element of ObjBitmapPtrs array to replace.
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        int     flags;          //see above
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        int     crit_clip;      //use this clip instead of above one when mine critical
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        unsigned dest_bm_num;    //use this bitmap when monitor destroyed
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        int     dest_vclip;     //what vclip to play when exploding
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        int     dest_eclip;     //what eclip to play when exploding
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        fix     dest_size;      //3d size of explosion
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        int     sound_num;      //what sound this makes
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        segnum_t     segnum;
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        uint8_t sidenum; //what seg & side, for one-shot clips
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};
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extern unsigned Num_effects;
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// Set up special effects.
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extern void init_special_effects();
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// Clear any active one-shots
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void reset_special_effects();
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// Function called in game loop to do effects.
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extern void do_special_effects();
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// Restore bitmap
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extern void restore_effect_bitmap_icons();
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//stop an effect from animating.  Show first frame.
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void stop_effect(int effect_num);
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//restart a stopped effect
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void restart_effect(int effect_num);
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/*
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 * reads n eclip structs from a PHYSFS_File
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 */
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void eclip_read(PHYSFS_File *fp, eclip &ec);
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#if 0
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void eclip_write(PHYSFS_File *fp, const eclip &ec);
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#endif
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#ifdef dsx
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namespace dsx {
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using d_eclip_array = std::array<eclip, MAX_EFFECTS>;
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struct d_level_unique_effects_clip_state
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{
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        d_eclip_array Effects;
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};
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extern d_level_unique_effects_clip_state LevelUniqueEffectsClipState;
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}
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#endif
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#endif