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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Headerfile for effects.c |
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23 | * |
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24 | */ |
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25 | |||
26 | #pragma once |
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27 | |||
28 | #include "vclip.h" |
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29 | #include "dxxsconf.h" |
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30 | #include "pack.h" |
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31 | #include <array> |
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32 | |||
33 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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34 | namespace dsx { |
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35 | #if defined(DXX_BUILD_DESCENT_I) |
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36 | constexpr std::integral_constant<unsigned, 60> MAX_EFFECTS{}; |
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37 | constexpr std::integral_constant<uint32_t, UINT32_MAX> eclip_none{}; |
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38 | #elif defined(DXX_BUILD_DESCENT_II) |
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39 | constexpr std::integral_constant<unsigned, 110> MAX_EFFECTS{}; |
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40 | constexpr std::integral_constant<uint16_t, UINT16_MAX> eclip_none{}; |
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41 | #endif |
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42 | } |
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43 | |||
44 | //flags for eclips. If no flags are set, always plays |
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45 | |||
46 | #define EF_CRITICAL 1 //this doesn't get played directly (only when mine critical) |
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47 | #define EF_ONE_SHOT 2 //this is a special that gets played once |
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48 | #define EF_STOPPED 4 //this has been stopped |
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49 | |||
50 | #define ECLIP_NUM_FUELCEN 2 |
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51 | #define ECLIP_NUM_BOSS 53 |
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52 | #ifdef DXX_BUILD_DESCENT_II |
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53 | #define ECLIP_NUM_FORCE_FIELD 78 // diagonal force field texture |
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54 | #define ECLIP_NUM_FORCE_FIELD2 93 // straight force field texture |
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55 | #endif |
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56 | |||
57 | struct eclip : public prohibit_void_ptr<eclip> |
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58 | { |
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59 | vclip vc; //imbedded vclip |
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60 | fix time_left; //for sequencing |
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61 | uint32_t frame_count; //for sequencing |
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62 | short changing_wall_texture; //Which element of Textures array to replace. |
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63 | short changing_object_texture; //Which element of ObjBitmapPtrs array to replace. |
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64 | int flags; //see above |
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65 | int crit_clip; //use this clip instead of above one when mine critical |
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66 | unsigned dest_bm_num; //use this bitmap when monitor destroyed |
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67 | int dest_vclip; //what vclip to play when exploding |
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68 | int dest_eclip; //what eclip to play when exploding |
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69 | fix dest_size; //3d size of explosion |
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70 | int sound_num; //what sound this makes |
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71 | segnum_t segnum; |
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72 | uint8_t sidenum; //what seg & side, for one-shot clips |
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73 | }; |
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74 | |||
75 | extern unsigned Num_effects; |
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76 | |||
77 | // Set up special effects. |
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78 | extern void init_special_effects(); |
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79 | |||
80 | // Clear any active one-shots |
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81 | void reset_special_effects(); |
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82 | |||
83 | // Function called in game loop to do effects. |
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84 | extern void do_special_effects(); |
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85 | |||
86 | // Restore bitmap |
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87 | extern void restore_effect_bitmap_icons(); |
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88 | |||
89 | //stop an effect from animating. Show first frame. |
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90 | void stop_effect(int effect_num); |
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91 | |||
92 | //restart a stopped effect |
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93 | void restart_effect(int effect_num); |
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94 | |||
95 | /* |
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96 | * reads n eclip structs from a PHYSFS_File |
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97 | */ |
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98 | void eclip_read(PHYSFS_File *fp, eclip &ec); |
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99 | #if 0 |
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100 | void eclip_write(PHYSFS_File *fp, const eclip &ec); |
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101 | #endif |
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102 | |||
103 | #ifdef dsx |
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104 | namespace dsx { |
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105 | |||
106 | using d_eclip_array = std::array<eclip, MAX_EFFECTS>; |
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107 | |||
108 | struct d_level_unique_effects_clip_state |
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109 | { |
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110 | d_eclip_array Effects; |
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111 | }; |
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112 | |||
113 | extern d_level_unique_effects_clip_state LevelUniqueEffectsClipState; |
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114 | |||
115 | } |
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116 | #endif |
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117 | |||
118 | #endif |