Subversion Repositories Games.Descent

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/*
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 * Portions of this file are copyright Rebirth contributors and licensed as
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 * described in COPYING.txt.
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 * Portions of this file are copyright Parallax Software and licensed
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 * according to the Parallax license below.
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 * See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
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*/
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/*
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 *
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 * prototype definitions for descent.cfg reading/writing
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 *
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 */
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#pragma once
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#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
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#include "player-callsign.h"
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#endif
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#ifdef __cplusplus
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#include "mission.h"
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#include "pack.h"
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#include "ntstring.h"
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#include <array>
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namespace dcx {
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// play-order definitions for custom music
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/* These values are written to a file as integers, so they must not be
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 * renumbered.
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 */
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enum class LevelMusicPlayOrder : uint8_t
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{
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        Continuous,
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        Level,
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        Random,
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};
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struct CCfg : prohibit_void_ptr<CCfg>
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{
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#if DXX_USE_ADLMIDI
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        int ADLMIDI_num_chips = 6;
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        /* See common/include/adlmidi_dynamic.h for the symbolic name and for other
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         * values.
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         */
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        int ADLMIDI_bank = 31;
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        bool ADLMIDI_enabled;
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#endif
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        bool VSync;
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        bool Grabinput;
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        bool WindowMode;
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        int TexFilt;
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        bool TexAnisotropy;
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        bool Multisample;
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        bool FPSIndicator;
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        LevelMusicPlayOrder CMLevelMusicPlayOrder;
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        std::array<int, 2> CMLevelMusicTrack;
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        ntstring<MISSION_NAME_LEN> LastMission;
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        ntstring<PATH_MAX - 1> CMLevelMusicPath;
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        std::array<ntstring<PATH_MAX - 1>, 5> CMMiscMusic;
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};
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extern struct CCfg CGameCfg;
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}
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#ifdef dsx
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namespace dsx {
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struct Cfg : prohibit_void_ptr<Cfg>
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{
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        int MusicType;
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        int GammaLevel;
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        int ResolutionX;
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        int ResolutionY;
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        int AspectX;
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        int AspectY;
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        uint8_t DigiVolume;
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        uint8_t MusicVolume;
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        bool ReverseStereo;
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        bool OrigTrackOrder;
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#ifdef DXX_BUILD_DESCENT_II
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        bool MovieSubtitles;
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        int MovieTexFilt;
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#endif
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        callsign_t LastPlayer;
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};
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extern struct Cfg GameCfg;
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//#ifdef USE_SDLMIXER
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//#define EXT_MUSIC_ON (GameCfg.SndEnableRedbook || GameCfg.JukeboxOn)
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//#else
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//#define EXT_MUSIC_ON (GameCfg.SndEnableRedbook)               // JukeboxOn shouldn't do anything if it's not supported
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//#endif
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extern int ReadConfigFile(void);
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extern int WriteConfigFile(void);
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}
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#endif
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#endif