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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Header for collide.c |
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23 | * |
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24 | */ |
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25 | |||
26 | #pragma once |
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27 | |||
28 | #include "maths.h" |
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29 | |||
30 | #ifdef __cplusplus |
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31 | #include <cstdint> |
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32 | #include "fwd-object.h" |
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33 | #include "fwd-segment.h" |
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34 | #include "fwd-vclip.h" |
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35 | #include "fwd-vecmat.h" |
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36 | #include "fwd-window.h" |
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37 | |||
38 | #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) |
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39 | void collide_two_objects(vmobjptridx_t A, vmobjptridx_t B, vms_vector &collision_point); |
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40 | namespace dsx { |
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41 | window_event_result collide_object_with_wall( |
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42 | #if defined(DXX_BUILD_DESCENT_II) |
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43 | const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, |
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44 | #endif |
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45 | vmobjptridx_t A, fix hitspeed, vmsegptridx_t hitseg, short hitwall, const vms_vector &hitpt); |
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46 | void apply_damage_to_player(object &player, icobjptridx_t killer, fix damage, uint8_t possibly_friendly); |
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47 | } |
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48 | |||
49 | // Returns 1 if robot died, else 0. |
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50 | #ifdef dsx |
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51 | namespace dsx { |
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52 | int apply_damage_to_robot(vmobjptridx_t robot, fix damage, objnum_t killer_objnum); |
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53 | |||
54 | } |
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55 | #endif |
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56 | #define PERSISTENT_DEBRIS (PlayerCfg.PersistentDebris && !(Game_mode & GM_MULTI)) // no persistent debris in multi |
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57 | |||
58 | #ifdef dsx |
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59 | namespace dsx { |
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60 | void collide_player_and_materialization_center(vmobjptridx_t objp); |
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61 | } |
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62 | #endif |
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63 | void collide_robot_and_materialization_center(vmobjptridx_t objp); |
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64 | |||
65 | #ifdef dsx |
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66 | namespace dsx { |
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67 | bool scrape_player_on_wall(vmobjptridx_t obj, vmsegptridx_t hitseg, unsigned hitwall, const vms_vector &hitpt); |
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68 | int maybe_detonate_weapon(vmobjptridx_t obj0p, object &obj, const vms_vector &pos); |
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69 | |||
70 | } |
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71 | #endif |
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72 | void collide_player_and_nasty_robot(vmobjptridx_t player, vmobjptridx_t robot, const vms_vector &collision_point); |
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73 | |||
74 | void net_destroy_controlcen(imobjptridx_t controlcen); |
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75 | void collide_live_local_player_and_powerup(vmobjptridx_t powerup); |
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76 | #if defined(DXX_BUILD_DESCENT_I) |
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77 | #define check_effect_blowup(DestructibleLightsState,Vclip,seg,side,pnt,blower,force_blowup_flag,remote) check_effect_blowup(Vclip,seg,side,pnt) |
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78 | #endif |
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79 | #ifdef dsx |
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80 | namespace dsx { |
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81 | int check_effect_blowup(const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, const d_vclip_array &Vclip, vmsegptridx_t seg, unsigned side, const vms_vector &pnt, const laser_parent &blower, int force_blowup_flag, int remote); |
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82 | } |
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83 | #endif |
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84 | void apply_damage_to_controlcen(vmobjptridx_t controlcen, fix damage, const object &who); |
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85 | void bump_one_object(object_base &obj0, const vms_vector &hit_dir, fix damage); |
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86 | #ifdef dsx |
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87 | namespace dsx { |
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88 | void drop_player_eggs(vmobjptridx_t playerobj); |
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89 | enum class volatile_wall_result : int8_t |
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90 | { |
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91 | none = -1, |
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92 | lava, |
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93 | #if defined(DXX_BUILD_DESCENT_II) |
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94 | water, |
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95 | #endif |
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96 | }; |
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97 | #if defined(DXX_BUILD_DESCENT_II) |
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98 | window_event_result do_final_boss_frame(void); |
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99 | void do_final_boss_hacks(void); |
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100 | volatile_wall_result check_volatile_wall(vmobjptridx_t obj, const unique_side &seg); |
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101 | #endif |
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102 | } |
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103 | #endif |
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104 | #endif |
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105 | |||
106 | #endif |