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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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| 3 | * described in COPYING.txt. |
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| 4 | * Portions of this file are copyright Parallax Software and licensed |
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| 5 | * according to the Parallax license below. |
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| 6 | * See COPYING.txt for license details. |
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| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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| 17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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| 18 | */ |
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| 19 | |||
| 20 | /* |
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| 21 | * |
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| 22 | * Bitmap and Palette loading functions. |
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| 23 | * |
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| 24 | */ |
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| 25 | |||
| 26 | #pragma once |
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| 27 | |||
| 28 | #include <physfs.h> |
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| 29 | #include "maths.h" |
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| 30 | #include "fwd-vclip.h" |
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| 31 | |||
| 32 | struct bitmap_index; |
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| 33 | |||
| 34 | #ifdef __cplusplus |
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| 35 | #include <cstdint> |
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| 36 | |||
| 37 | struct grs_bitmap; |
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| 38 | |||
| 39 | #ifdef dsx |
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| 40 | namespace dsx { |
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| 41 | #if defined(DXX_BUILD_DESCENT_I) |
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| 42 | constexpr std::integral_constant<unsigned, 800> MAX_TEXTURES{}; |
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| 43 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 44 | constexpr std::integral_constant<unsigned, 1200> MAX_TEXTURES{}; |
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| 45 | #endif |
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| 46 | } |
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| 47 | #endif |
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| 48 | |||
| 49 | //tmapinfo flags |
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| 50 | #define TMI_VOLATILE 1 //this material blows up when hit |
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| 51 | #if defined(DXX_BUILD_DESCENT_II) |
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| 52 | #define TMI_WATER 2 //this material is water |
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| 53 | #define TMI_FORCE_FIELD 4 //this is force field - flares don't stick |
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| 54 | #define TMI_GOAL_BLUE 8 //this is used to remap the blue goal |
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| 55 | #define TMI_GOAL_RED 16 //this is used to remap the red goal |
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| 56 | #define TMI_GOAL_HOARD 32 //this is used to remap the goals |
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| 57 | #endif |
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| 58 | |||
| 59 | #ifdef dsx |
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| 60 | #include "inferno.h" |
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| 61 | namespace dsx { |
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| 62 | struct tmap_info : prohibit_void_ptr<tmap_info> |
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| 63 | { |
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| 64 | #if defined(DXX_BUILD_DESCENT_I) |
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| 65 | d_fname filename; |
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| 66 | uint8_t flags; |
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| 67 | fix lighting; // 0 to 1 |
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| 68 | fix damage; //how much damage being against this does |
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| 69 | unsigned eclip_num; //if not -1, the eclip that changes this |
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| 70 | #define N_COCKPIT_BITMAPS 4 |
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| 71 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 72 | fix lighting; //how much light this casts |
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| 73 | fix damage; //how much damage being against this does (for lava) |
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| 74 | uint16_t eclip_num; //the eclip that changes this, or -1 |
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| 75 | short destroyed; //bitmap to show when destroyed, or -1 |
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| 76 | short slide_u,slide_v; //slide rates of texture, stored in 8:8 fix |
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| 77 | uint8_t flags; //values defined above |
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| 78 | #if DXX_USE_EDITOR |
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| 79 | d_fname filename; //used by editor to remap textures |
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| 80 | #endif |
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| 81 | |||
| 82 | #define TMAP_INFO_SIZE 20 // how much space it takes up on disk |
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| 83 | #define N_COCKPIT_BITMAPS 6 |
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| 84 | #endif |
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| 85 | }; |
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| 86 | } |
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| 87 | |||
| 88 | namespace dcx { |
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| 89 | extern int Num_object_types; |
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| 90 | |||
| 91 | struct player_ship; |
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| 92 | //right now there's only one player ship, but we can have another by |
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| 93 | //adding an array and setting the pointer to the active ship. |
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| 94 | extern struct player_ship only_player_ship; |
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| 95 | constexpr struct player_ship *Player_ship = &only_player_ship; |
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| 96 | extern unsigned Num_cockpits; |
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| 97 | } |
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| 98 | |||
| 99 | namespace dsx { |
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| 100 | extern std::array<bitmap_index, N_COCKPIT_BITMAPS> cockpit_bitmap; |
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| 101 | #if DXX_USE_EDITOR |
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| 102 | using tmap_xlate_table_array = std::array<short, MAX_TEXTURES>; |
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| 103 | extern tmap_xlate_table_array tmap_xlate_table; |
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| 104 | #endif |
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| 105 | |||
| 106 | /* This is level-unique because hoard mode assumes it can overwrite a |
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| 107 | * texture. |
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| 108 | */ |
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| 109 | struct d_level_unique_tmap_info_state |
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| 110 | { |
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| 111 | using TmapInfo_array = std::array<tmap_info, MAX_TEXTURES>; |
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| 112 | unsigned Num_tmaps; |
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| 113 | TmapInfo_array TmapInfo; |
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| 114 | }; |
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| 115 | |||
| 116 | extern d_level_unique_tmap_info_state LevelUniqueTmapInfoState; |
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| 117 | // Initializes the palette, bitmap system... |
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| 118 | void gamedata_close(); |
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| 119 | } |
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| 120 | int gamedata_init(); |
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| 121 | void bm_close(); |
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| 122 | |||
| 123 | // Initializes the Texture[] array of bmd_bitmap structures. |
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| 124 | void init_textures(); |
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| 125 | |||
| 126 | #ifdef dsx |
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| 127 | |||
| 128 | namespace dsx { |
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| 129 | |||
| 130 | #if defined(DXX_BUILD_DESCENT_I) |
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| 131 | |||
| 132 | #define OL_ROBOT 1 |
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| 133 | #define OL_HOSTAGE 2 |
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| 134 | #define OL_POWERUP 3 |
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| 135 | #define OL_CONTROL_CENTER 4 |
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| 136 | #define OL_PLAYER 5 |
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| 137 | #define OL_CLUTTER 6 //some sort of misc object |
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| 138 | #define OL_EXIT 7 //the exit model for external scenes |
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| 139 | |||
| 140 | #define MAX_OBJTYPE 100 |
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| 141 | |||
| 142 | extern int Num_total_object_types; // Total number of object types, including robots, hostages, powerups, control centers, faces |
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| 143 | extern int8_t ObjType[MAX_OBJTYPE]; // Type of an object, such as Robot, eg if ObjType[11] == OL_ROBOT, then object #11 is a robot |
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| 144 | extern int8_t ObjId[MAX_OBJTYPE]; // ID of a robot, within its class, eg if ObjType[11] == 3, then object #11 is the third robot |
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| 145 | extern fix ObjStrength[MAX_OBJTYPE]; // initial strength of each object |
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| 146 | |||
| 147 | constexpr std::integral_constant<unsigned, 210> MAX_OBJ_BITMAPS{}; |
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| 148 | |||
| 149 | #elif defined(DXX_BUILD_DESCENT_II) |
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| 150 | |||
| 151 | //the model number of the marker object |
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| 152 | extern int Marker_model_num; |
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| 153 | extern int Robot_replacements_loaded; |
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| 154 | constexpr std::integral_constant<unsigned, 610> MAX_OBJ_BITMAPS{}; |
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| 155 | extern unsigned N_ObjBitmaps; |
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| 156 | extern int extra_bitmap_num; |
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| 157 | extern bool Exit_models_loaded; |
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| 158 | extern bool Exit_bitmaps_loaded; |
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| 159 | #endif |
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| 160 | |||
| 161 | } |
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| 162 | |||
| 163 | #endif |
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| 164 | |||
| 165 | extern int Num_object_subtypes; // Number of possible IDs for the current type of object to be placed |
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| 166 | |||
| 167 | extern std::array<bitmap_index, MAX_OBJ_BITMAPS> ObjBitmaps; |
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| 168 | extern std::array<ushort, MAX_OBJ_BITMAPS> ObjBitmapPtrs; |
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| 169 | extern int First_multi_bitmap_num; |
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| 170 | void compute_average_rgb(grs_bitmap *bm, std::array<fix, 3> &rgb); |
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| 171 | |||
| 172 | namespace dsx { |
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| 173 | void load_robot_replacements(const d_fname &level_name); |
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| 174 | // Initializes all bitmaps from BITMAPS.TBL file. |
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| 175 | int gamedata_read_tbl(d_vclip_array &Vclip, int pc_shareware); |
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| 176 | |||
| 177 | void bm_read_all(d_vclip_array &Vclip, PHYSFS_File * fp); |
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| 178 | #if defined(DXX_BUILD_DESCENT_I) |
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| 179 | void properties_read_cmp(d_vclip_array &Vclip, PHYSFS_File * fp); |
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| 180 | #endif |
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| 181 | } |
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| 182 | #endif |
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| 183 | |||
| 184 | int ds_load(int skip, const char * filename ); |
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| 185 | int compute_average_pixel(grs_bitmap *n); |
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| 186 | |||
| 187 | #if defined(DXX_BUILD_DESCENT_II) |
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| 188 | namespace dsx { |
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| 189 | int load_exit_models(); |
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| 190 | //these values are the number of each item in the release of d2 |
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| 191 | //extra items added after the release get written in an additional hamfile |
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| 192 | constexpr std::integral_constant<unsigned, 66> N_D2_ROBOT_TYPES{}; |
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| 193 | constexpr std::integral_constant<unsigned, 1145> N_D2_ROBOT_JOINTS{}; |
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| 194 | constexpr std::integral_constant<unsigned, 422> N_D2_OBJBITMAPS{}; |
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| 195 | constexpr std::integral_constant<unsigned, 502> N_D2_OBJBITMAPPTRS{}; |
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| 196 | constexpr std::integral_constant<unsigned, 62> N_D2_WEAPON_TYPES{}; |
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| 197 | } |
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| 198 | #endif |
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| 199 | |||
| 200 | #endif |