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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Bitmap and Palette loading functions. |
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23 | * |
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24 | */ |
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25 | |||
26 | #pragma once |
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27 | |||
28 | #include <physfs.h> |
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29 | #include "maths.h" |
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30 | #include "fwd-vclip.h" |
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31 | |||
32 | struct bitmap_index; |
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33 | |||
34 | #ifdef __cplusplus |
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35 | #include <cstdint> |
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36 | |||
37 | struct grs_bitmap; |
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38 | |||
39 | #ifdef dsx |
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40 | namespace dsx { |
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41 | #if defined(DXX_BUILD_DESCENT_I) |
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42 | constexpr std::integral_constant<unsigned, 800> MAX_TEXTURES{}; |
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43 | #elif defined(DXX_BUILD_DESCENT_II) |
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44 | constexpr std::integral_constant<unsigned, 1200> MAX_TEXTURES{}; |
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45 | #endif |
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46 | } |
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47 | #endif |
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48 | |||
49 | //tmapinfo flags |
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50 | #define TMI_VOLATILE 1 //this material blows up when hit |
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51 | #if defined(DXX_BUILD_DESCENT_II) |
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52 | #define TMI_WATER 2 //this material is water |
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53 | #define TMI_FORCE_FIELD 4 //this is force field - flares don't stick |
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54 | #define TMI_GOAL_BLUE 8 //this is used to remap the blue goal |
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55 | #define TMI_GOAL_RED 16 //this is used to remap the red goal |
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56 | #define TMI_GOAL_HOARD 32 //this is used to remap the goals |
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57 | #endif |
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58 | |||
59 | #ifdef dsx |
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60 | #include "inferno.h" |
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61 | namespace dsx { |
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62 | struct tmap_info : prohibit_void_ptr<tmap_info> |
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63 | { |
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64 | #if defined(DXX_BUILD_DESCENT_I) |
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65 | d_fname filename; |
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66 | uint8_t flags; |
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67 | fix lighting; // 0 to 1 |
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68 | fix damage; //how much damage being against this does |
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69 | unsigned eclip_num; //if not -1, the eclip that changes this |
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70 | #define N_COCKPIT_BITMAPS 4 |
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71 | #elif defined(DXX_BUILD_DESCENT_II) |
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72 | fix lighting; //how much light this casts |
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73 | fix damage; //how much damage being against this does (for lava) |
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74 | uint16_t eclip_num; //the eclip that changes this, or -1 |
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75 | short destroyed; //bitmap to show when destroyed, or -1 |
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76 | short slide_u,slide_v; //slide rates of texture, stored in 8:8 fix |
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77 | uint8_t flags; //values defined above |
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78 | #if DXX_USE_EDITOR |
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79 | d_fname filename; //used by editor to remap textures |
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80 | #endif |
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81 | |||
82 | #define TMAP_INFO_SIZE 20 // how much space it takes up on disk |
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83 | #define N_COCKPIT_BITMAPS 6 |
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84 | #endif |
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85 | }; |
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86 | } |
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87 | |||
88 | namespace dcx { |
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89 | extern int Num_object_types; |
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90 | |||
91 | struct player_ship; |
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92 | //right now there's only one player ship, but we can have another by |
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93 | //adding an array and setting the pointer to the active ship. |
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94 | extern struct player_ship only_player_ship; |
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95 | constexpr struct player_ship *Player_ship = &only_player_ship; |
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96 | extern unsigned Num_cockpits; |
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97 | } |
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98 | |||
99 | namespace dsx { |
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100 | extern std::array<bitmap_index, N_COCKPIT_BITMAPS> cockpit_bitmap; |
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101 | #if DXX_USE_EDITOR |
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102 | using tmap_xlate_table_array = std::array<short, MAX_TEXTURES>; |
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103 | extern tmap_xlate_table_array tmap_xlate_table; |
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104 | #endif |
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105 | |||
106 | /* This is level-unique because hoard mode assumes it can overwrite a |
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107 | * texture. |
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108 | */ |
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109 | struct d_level_unique_tmap_info_state |
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110 | { |
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111 | using TmapInfo_array = std::array<tmap_info, MAX_TEXTURES>; |
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112 | unsigned Num_tmaps; |
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113 | TmapInfo_array TmapInfo; |
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114 | }; |
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115 | |||
116 | extern d_level_unique_tmap_info_state LevelUniqueTmapInfoState; |
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117 | // Initializes the palette, bitmap system... |
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118 | void gamedata_close(); |
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119 | } |
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120 | int gamedata_init(); |
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121 | void bm_close(); |
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122 | |||
123 | // Initializes the Texture[] array of bmd_bitmap structures. |
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124 | void init_textures(); |
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125 | |||
126 | #ifdef dsx |
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127 | |||
128 | namespace dsx { |
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129 | |||
130 | #if defined(DXX_BUILD_DESCENT_I) |
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131 | |||
132 | #define OL_ROBOT 1 |
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133 | #define OL_HOSTAGE 2 |
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134 | #define OL_POWERUP 3 |
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135 | #define OL_CONTROL_CENTER 4 |
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136 | #define OL_PLAYER 5 |
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137 | #define OL_CLUTTER 6 //some sort of misc object |
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138 | #define OL_EXIT 7 //the exit model for external scenes |
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139 | |||
140 | #define MAX_OBJTYPE 100 |
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141 | |||
142 | extern int Num_total_object_types; // Total number of object types, including robots, hostages, powerups, control centers, faces |
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143 | extern int8_t ObjType[MAX_OBJTYPE]; // Type of an object, such as Robot, eg if ObjType[11] == OL_ROBOT, then object #11 is a robot |
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144 | extern int8_t ObjId[MAX_OBJTYPE]; // ID of a robot, within its class, eg if ObjType[11] == 3, then object #11 is the third robot |
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145 | extern fix ObjStrength[MAX_OBJTYPE]; // initial strength of each object |
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146 | |||
147 | constexpr std::integral_constant<unsigned, 210> MAX_OBJ_BITMAPS{}; |
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148 | |||
149 | #elif defined(DXX_BUILD_DESCENT_II) |
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150 | |||
151 | //the model number of the marker object |
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152 | extern int Marker_model_num; |
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153 | extern int Robot_replacements_loaded; |
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154 | constexpr std::integral_constant<unsigned, 610> MAX_OBJ_BITMAPS{}; |
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155 | extern unsigned N_ObjBitmaps; |
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156 | extern int extra_bitmap_num; |
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157 | extern bool Exit_models_loaded; |
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158 | extern bool Exit_bitmaps_loaded; |
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159 | #endif |
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160 | |||
161 | } |
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162 | |||
163 | #endif |
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164 | |||
165 | extern int Num_object_subtypes; // Number of possible IDs for the current type of object to be placed |
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166 | |||
167 | extern std::array<bitmap_index, MAX_OBJ_BITMAPS> ObjBitmaps; |
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168 | extern std::array<ushort, MAX_OBJ_BITMAPS> ObjBitmapPtrs; |
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169 | extern int First_multi_bitmap_num; |
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170 | void compute_average_rgb(grs_bitmap *bm, std::array<fix, 3> &rgb); |
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171 | |||
172 | namespace dsx { |
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173 | void load_robot_replacements(const d_fname &level_name); |
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174 | // Initializes all bitmaps from BITMAPS.TBL file. |
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175 | int gamedata_read_tbl(d_vclip_array &Vclip, int pc_shareware); |
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176 | |||
177 | void bm_read_all(d_vclip_array &Vclip, PHYSFS_File * fp); |
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178 | #if defined(DXX_BUILD_DESCENT_I) |
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179 | void properties_read_cmp(d_vclip_array &Vclip, PHYSFS_File * fp); |
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180 | #endif |
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181 | } |
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182 | #endif |
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183 | |||
184 | int ds_load(int skip, const char * filename ); |
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185 | int compute_average_pixel(grs_bitmap *n); |
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186 | |||
187 | #if defined(DXX_BUILD_DESCENT_II) |
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188 | namespace dsx { |
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189 | int load_exit_models(); |
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190 | //these values are the number of each item in the release of d2 |
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191 | //extra items added after the release get written in an additional hamfile |
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192 | constexpr std::integral_constant<unsigned, 66> N_D2_ROBOT_TYPES{}; |
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193 | constexpr std::integral_constant<unsigned, 1145> N_D2_ROBOT_JOINTS{}; |
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194 | constexpr std::integral_constant<unsigned, 422> N_D2_OBJBITMAPS{}; |
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195 | constexpr std::integral_constant<unsigned, 502> N_D2_OBJBITMAPPTRS{}; |
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196 | constexpr std::integral_constant<unsigned, 62> N_D2_WEAPON_TYPES{}; |
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197 | } |
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198 | #endif |
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199 | |||
200 | #endif |