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/*
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 * Portions of this file are copyright Rebirth contributors and licensed as
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 * described in COPYING.txt.
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 * Portions of this file are copyright Parallax Software and licensed
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 * according to the Parallax license below.
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 * See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
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*/
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/*
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 *
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 * Prototypes for accessing arguments.
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 *
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 */
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#pragma once
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#include <type_traits>
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#include "dxxsconf.h"
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#include <cstdint>
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#if DXX_USE_OGL
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// GL Sync methods
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enum SyncGLMethod : uint8_t {
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        SYNC_GL_NONE=0,
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        SYNC_GL_FENCE,
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        SYNC_GL_FENCE_SLEEP,
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        SYNC_GL_FINISH_AFTER_SWAP,
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        SYNC_GL_FINISH_BEFORE_SWAP,
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        SYNC_GL_AUTO
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};
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#define OGL_SYNC_METHOD_DEFAULT         SYNC_GL_AUTO
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#define OGL_SYNC_WAIT_DEFAULT           2               /* milliseconds */
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#endif
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// Struct that keeps all variables used by FindArg
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// Prefixes are:
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//   Sys - System Options
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//   Ctl - Control Options
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//   Snd - Sound Options
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//   Gfx - Graphics Options
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//   Ogl - OpenGL Options
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//   Mpl - Multiplayer Options
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//   Edi - Editor Options
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//   Dbg - Debugging/Undocumented Options
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#include <string>
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#include "dxxsconf.h"
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#include "dsx-ns.h"
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#include "pack.h"
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namespace dcx {
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struct CArg : prohibit_void_ptr<CArg>
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{
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        bool CtlNoCursor;
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        bool CtlNoMouse;
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        bool CtlNoStickyKeys;
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        bool DbgForbidConsoleGrab;
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        bool DbgShowMemInfo;
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        bool DbgSafelog;
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        bool SysShowCmdHelp;
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        bool SysLowMem;
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        int8_t SysUsePlayersDir;
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        bool SysAutoRecordDemo;
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        bool SysWindow;
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        bool SysAutoDemo;
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        bool GfxSkipHiresFNT;
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        bool SndNoSound;
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        bool SndNoMusic;
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        bool SysNoBorders;
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        bool SysNoTitles;
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#if DXX_USE_SDLMIXER
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        bool SndDisableSdlMixer;
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#else
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        static constexpr std::true_type SndDisableSdlMixer{};
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#endif
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#if DXX_MAX_JOYSTICKS
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        bool CtlNoJoystick;
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#else
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        static constexpr std::true_type CtlNoJoystick{};
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#endif
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#if DXX_USE_OGL
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        bool OglFixedFont;
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        SyncGLMethod OglSyncMethod;
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        bool OglDarkEdges;
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        bool DbgUseOldTextureMerge;
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        bool DbgGlIntensity4Ok;
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        bool DbgGlReadPixelsOk;
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        bool DbgGlGetTexLevelParamOk;
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        bool DbgGlLuminance4Alpha4Ok;
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        bool DbgGlRGBA2Ok;
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        unsigned OglSyncWait;
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#else
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        bool DbgSdlHWSurface;
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        bool DbgSdlASyncBlit;
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#endif
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        bool DbgNoRun;
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        bool DbgNoDoubleBuffer;
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        bool DbgNoCompressPigBitmap;
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        bool DbgRenderStats;
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        uint8_t DbgBpp;
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        int8_t DbgVerbose;
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        bool SysNoNiceFPS;
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        int SysMaxFPS;
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        uint16_t MplUdpHostPort;
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        uint16_t MplUdpMyPort;
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#if DXX_USE_TRACKER
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        uint16_t MplTrackerPort;
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        std::string MplTrackerAddr;
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#endif
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        std::string SysMissionDir;
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        std::string SysHogDir;
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        std::string SysPilot;
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        std::string SysRecordDemoNameTemplate;
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        std::string MplUdpHostAddr;
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        std::string DbgAltTex;
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#if !DXX_USE_OGL
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        std::string DbgTexMap;
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#endif
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};
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extern CArg CGameArg;
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}
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#ifdef dsx
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namespace dsx {
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struct Arg : prohibit_void_ptr<Arg>
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{
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#if DXX_USE_SHAREPATH
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        bool SysNoHogDir;
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#endif
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#ifdef DXX_BUILD_DESCENT_I
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        bool EdiNoBm;
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#endif
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#ifdef DXX_BUILD_DESCENT_II
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        bool SysNoMovies;
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        bool GfxSkipHiresMovie;
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        bool GfxSkipHiresGFX;
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        int SndDigiSampleRate;
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        std::string EdiAutoLoad;
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        bool EdiSaveHoardData;
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        bool EdiMacData; // also used for some read routines in non-editor build
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#endif
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};
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extern struct Arg GameArg;
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bool InitArgs(int argc, char **argv);
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}
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namespace dcx {
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#define PLAYER_DIRECTORY_TEXT   "Players/"
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__attribute_format_arg(1)
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static inline const char *PLAYER_DIRECTORY_STRING(const char *s);
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static inline const char *PLAYER_DIRECTORY_STRING(const char *s)
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{
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        return &s[CGameArg.SysUsePlayersDir + sizeof(PLAYER_DIRECTORY_TEXT) - 1];
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}
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#define PLAYER_DIRECTORY_STRING(S)      ((PLAYER_DIRECTORY_STRING)(PLAYER_DIRECTORY_TEXT S))
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}
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#endif