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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Header file for 3d library |
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23 | * except for functions implemented in interp.c |
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24 | * |
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25 | */ |
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26 | |||
27 | #pragma once |
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28 | |||
29 | #include <cstdint> |
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30 | #include "dxxsconf.h" |
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31 | #include "dsx-ns.h" |
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32 | #include "maths.h" |
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33 | #include "vecmat.h" //the vector/matrix library |
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34 | #include "fwd-gr.h" |
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35 | #include <array> |
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36 | |||
37 | #if DXX_USE_EDITOR |
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38 | namespace dcx { |
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39 | extern int g3d_interp_outline; //if on, polygon models outlined in white |
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40 | } |
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41 | #endif |
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42 | |||
43 | //Structure for storing u,v,light values. This structure doesn't have a |
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44 | //prefix because it was defined somewhere else before it was moved here |
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45 | struct g3s_uvl { |
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46 | fix u,v,l; |
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47 | }; |
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48 | |||
49 | //Structure for storing light color. Also uses l of g3s-uvl to add/compute mono (white) light |
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50 | struct g3s_lrgb { |
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51 | fix r,g,b; |
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52 | }; |
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53 | |||
54 | //Stucture to store clipping codes in a word |
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55 | struct g3s_codes { |
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56 | //or is low byte, and is high byte |
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57 | uint8_t uor = 0, uand = 0xff; |
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58 | }; |
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59 | |||
60 | //flags for point structure |
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61 | constexpr std::integral_constant<uint8_t, 1> PF_PROJECTED{}; //has been projected, so sx,sy valid |
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62 | constexpr std::integral_constant<uint8_t, 2> PF_OVERFLOW{}; //can't project |
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63 | #if !DXX_USE_OGL |
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64 | constexpr std::integral_constant<uint8_t, 4> PF_TEMP_POINT{}; //created during clip |
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65 | constexpr std::integral_constant<uint8_t, 8> PF_UVS{}; //has uv values set |
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66 | constexpr std::integral_constant<uint8_t, 16> PF_LS{}; //has lighting values set |
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67 | #endif |
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68 | |||
69 | //clipping codes flags |
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70 | |||
71 | constexpr std::integral_constant<uint8_t, 1> CC_OFF_LEFT{}; |
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72 | constexpr std::integral_constant<uint8_t, 2> CC_OFF_RIGHT{}; |
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73 | constexpr std::integral_constant<uint8_t, 4> CC_OFF_BOT{}; |
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74 | constexpr std::integral_constant<uint8_t, 8> CC_OFF_TOP{}; |
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75 | constexpr std::integral_constant<uint8_t, 0x80> CC_BEHIND{}; |
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76 | |||
77 | //Used to store rotated points for mines. Has frame count to indictate |
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78 | //if rotated, and flag to indicate if projected. |
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79 | struct g3s_point { |
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80 | vms_vector p3_vec; //x,y,z of rotated point |
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81 | #if !DXX_USE_OGL |
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82 | fix p3_u,p3_v,p3_l; //u,v,l coords |
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83 | #endif |
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84 | fix p3_sx,p3_sy; //screen x&y |
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85 | ubyte p3_codes; //clipping codes |
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86 | ubyte p3_flags; //projected? |
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87 | uint16_t p3_last_generation; |
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88 | }; |
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89 | |||
90 | //macros to reference x,y,z elements of a 3d point |
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91 | #define p3_x p3_vec.x |
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92 | #define p3_y p3_vec.y |
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93 | #define p3_z p3_vec.z |
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94 | |||
95 | #ifdef __cplusplus |
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96 | //Functions in library |
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97 | |||
98 | //Frame setup functions: |
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99 | |||
100 | namespace dcx { |
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101 | |||
102 | #if DXX_USE_OGL |
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103 | typedef const g3s_point cg3s_point; |
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104 | #else |
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105 | typedef g3s_point cg3s_point; |
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106 | #endif |
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107 | |||
108 | //start the frame |
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109 | void g3_start_frame(grs_canvas &); |
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110 | |||
111 | //set view from x,y,z, viewer matrix, and zoom. Must call one of g3_set_view_*() |
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112 | void g3_set_view_matrix(const vms_vector &view_pos,const vms_matrix &view_matrix,fix zoom); |
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113 | |||
114 | //end the frame |
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115 | #if DXX_USE_OGL |
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116 | #define g3_end_frame() ogl_end_frame() |
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117 | #else |
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118 | #define g3_end_frame() |
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119 | #endif |
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120 | |||
121 | //Instancing |
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122 | |||
123 | //instance at specified point with specified orientation |
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124 | void g3_start_instance_matrix(); |
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125 | void g3_start_instance_matrix(const vms_vector &pos, const vms_matrix &orient); |
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126 | |||
127 | //instance at specified point with specified orientation |
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128 | void g3_start_instance_angles(const vms_vector &pos, const vms_angvec &angles); |
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129 | |||
130 | //pops the old context |
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131 | void g3_done_instance(); |
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132 | |||
133 | //Misc utility functions: |
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134 | |||
135 | //returns true if a plane is facing the viewer. takes the unrotated surface |
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136 | //normal of the plane, and a point on it. The normal need not be normalized |
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137 | bool g3_check_normal_facing(const vms_vector &v,const vms_vector &norm); |
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138 | |||
139 | } |
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140 | |||
141 | //Point definition and rotation functions: |
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142 | |||
143 | //specify the arrays refered to by the 'pointlist' parms in the following |
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144 | //functions. I'm not sure if we will keep this function, but I need |
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145 | //it now. |
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146 | //void g3_set_points(g3s_point *points,vms_vector *vecs); |
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147 | |||
148 | //returns codes_and & codes_or of a list of points numbers |
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149 | g3s_codes g3_check_codes(int nv,g3s_point **pointlist); |
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150 | |||
151 | namespace dcx { |
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152 | |||
153 | //rotates a point. returns codes. does not check if already rotated |
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154 | ubyte g3_rotate_point(g3s_point &dest,const vms_vector &src); |
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155 | static inline g3s_point g3_rotate_point(const vms_vector &src) __attribute_warn_unused_result; |
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156 | static inline g3s_point g3_rotate_point(const vms_vector &src) |
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157 | { |
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158 | g3s_point dest; |
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159 | return g3_rotate_point(dest, src), dest; |
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160 | } |
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161 | |||
162 | //projects a point |
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163 | void g3_project_point(g3s_point &point); |
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164 | |||
165 | //calculate the depth of a point - returns the z coord of the rotated point |
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166 | fix g3_calc_point_depth(const vms_vector &pnt); |
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167 | |||
168 | //from a 2d point, compute the vector through that point |
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169 | void g3_point_2_vec(vms_vector &v,short sx,short sy); |
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170 | |||
171 | //code a point. fills in the p3_codes field of the point, and returns the codes |
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172 | ubyte g3_code_point(g3s_point &point); |
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173 | |||
174 | //delta rotation functions |
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175 | void g3_rotate_delta_vec(vms_vector &dest,const vms_vector &src); |
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176 | |||
177 | ubyte g3_add_delta_vec(g3s_point &dest,const g3s_point &src,const vms_vector &deltav); |
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178 | |||
179 | //Drawing functions: |
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180 | |||
181 | //draw a flat-shaded face. |
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182 | //returns 1 if off screen, 0 if drew |
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183 | void _g3_draw_poly(grs_canvas &, uint_fast32_t nv, cg3s_point *const *pointlist, uint8_t color); |
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184 | template <std::size_t N> |
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185 | static inline void g3_draw_poly(grs_canvas &canvas, const uint_fast32_t nv, const std::array<cg3s_point *, N> &pointlist, const uint8_t color) |
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186 | { |
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187 | _g3_draw_poly(canvas, nv, &pointlist[0], color); |
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188 | } |
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189 | |||
190 | constexpr std::integral_constant<std::size_t, 64> MAX_POINTS_PER_POLY{}; |
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191 | |||
192 | //draw a texture-mapped face. |
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193 | //returns 1 if off screen, 0 if drew |
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194 | void _g3_draw_tmap(grs_canvas &canvas, unsigned nv, cg3s_point *const *pointlist, const g3s_uvl *uvl_list, const g3s_lrgb *light_rgb, grs_bitmap &bm); |
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195 | |||
196 | template <std::size_t N> |
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197 | static inline void g3_draw_tmap(grs_canvas &canvas, unsigned nv, const std::array<cg3s_point *, N> &pointlist, const std::array<g3s_uvl, N> &uvl_list, const std::array<g3s_lrgb, N> &light_rgb, grs_bitmap &bm) |
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198 | { |
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199 | static_assert(N <= MAX_POINTS_PER_POLY, "too many points in tmap"); |
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200 | #ifdef DXX_CONSTANT_TRUE |
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201 | if (DXX_CONSTANT_TRUE(nv > N)) |
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202 | DXX_ALWAYS_ERROR_FUNCTION(dxx_trap_tmap_overread, "reading beyond array"); |
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203 | #endif |
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204 | if (nv > N) |
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205 | return; |
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206 | _g3_draw_tmap(canvas, nv, &pointlist[0], &uvl_list[0], &light_rgb[0], bm); |
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207 | } |
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208 | |||
209 | template <std::size_t N> |
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210 | static inline void g3_draw_tmap(grs_canvas &canvas, const std::array<cg3s_point *, N> &pointlist, const std::array<g3s_uvl, N> &uvl_list, const std::array<g3s_lrgb, N> &light_rgb, grs_bitmap &bm) |
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211 | { |
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212 | g3_draw_tmap(canvas, N, pointlist, uvl_list, light_rgb, bm); |
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213 | } |
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214 | |||
215 | //draw a sortof sphere - i.e., the 2d radius is proportional to the 3d |
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216 | //radius, but not to the distance from the eye |
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217 | void g3_draw_sphere(grs_canvas &, cg3s_point &pnt, fix rad, uint8_t color); |
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218 | |||
219 | //@@//return ligting value for a point |
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220 | //@@fix g3_compute_lighting_value(g3s_point *rotated_point,fix normval); |
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221 | |||
222 | //like g3_draw_poly(), but checks to see if facing. If surface normal is |
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223 | //NULL, this routine must compute it, which will be slow. It is better to |
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224 | //pre-compute the normal, and pass it to this function. When the normal |
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225 | //is passed, this function works like g3_check_normal_facing() plus |
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226 | //g3_draw_poly(). |
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227 | //returns -1 if not facing, 1 if off screen, 0 if drew |
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228 | bool do_facing_check(const std::array<cg3s_point *, 3> &vertlist); |
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229 | |||
230 | //like g3_draw_poly(), but checks to see if facing. If surface normal is |
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231 | //NULL, this routine must compute it, which will be slow. It is better to |
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232 | //pre-compute the normal, and pass it to this function. When the normal |
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233 | //is passed, this function works like g3_check_normal_facing() plus |
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234 | //g3_draw_poly(). |
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235 | //returns -1 if not facing, 1 if off screen, 0 if drew |
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236 | static inline void g3_check_and_draw_poly(grs_canvas &canvas, const std::array<cg3s_point *, 3> &pointlist, const uint8_t color) |
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237 | { |
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238 | if (do_facing_check(pointlist)) |
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239 | g3_draw_poly(canvas, pointlist.size(), pointlist, color); |
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240 | } |
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241 | |||
242 | template <std::size_t N> |
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243 | static inline void g3_check_and_draw_tmap(grs_canvas &canvas, unsigned nv, const std::array<cg3s_point *, N> &pointlist, const std::array<g3s_uvl, N> &uvl_list, const std::array<g3s_lrgb, N> &light_rgb, grs_bitmap &bm) |
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244 | { |
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245 | if (do_facing_check(pointlist)) |
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246 | g3_draw_tmap(canvas, nv, pointlist, uvl_list, light_rgb, bm); |
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247 | } |
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248 | |||
249 | template <std::size_t N> |
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250 | static inline void g3_check_and_draw_tmap(grs_canvas &canvas, const std::array<cg3s_point *, N> &pointlist, const std::array<g3s_uvl, N> &uvl_list, const std::array<g3s_lrgb, N> &light_rgb, grs_bitmap &bm) |
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251 | { |
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252 | g3_check_and_draw_tmap(canvas, N, pointlist, uvl_list, light_rgb, bm); |
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253 | } |
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254 | |||
255 | //draws a line. takes two points. |
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256 | #if !DXX_USE_OGL |
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257 | struct temporary_points_t; |
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258 | #endif |
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259 | |||
260 | //draw a bitmap object that is always facing you |
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261 | //returns 1 if off screen, 0 if drew |
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262 | void g3_draw_rod_tmap(grs_canvas &, grs_bitmap &bitmap, const g3s_point &bot_point, fix bot_width, const g3s_point &top_point, fix top_width, g3s_lrgb light); |
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263 | |||
264 | //draws a bitmap with the specified 3d width & height |
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265 | //returns 1 if off screen, 0 if drew |
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266 | void g3_draw_bitmap(grs_canvas &, const vms_vector &pos, fix width, fix height, grs_bitmap &bm); |
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267 | |||
268 | //specifies 2d drawing routines to use instead of defaults. Passing |
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269 | //NULL for either or both restores defaults |
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270 | #if DXX_USE_OGL |
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271 | enum class tmap_drawer_constant : uint_fast8_t |
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272 | { |
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273 | polygon, |
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274 | flat, |
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275 | }; |
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276 | |||
277 | #define draw_tmap tmap_drawer_constant::polygon |
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278 | #define draw_tmap_flat tmap_drawer_constant::flat |
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279 | |||
280 | class tmap_drawer_type |
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281 | { |
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282 | tmap_drawer_constant type; |
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283 | public: |
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284 | constexpr tmap_drawer_type(tmap_drawer_constant t) : type(t) |
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285 | { |
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286 | } |
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287 | bool operator==(tmap_drawer_constant t) const |
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288 | { |
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289 | return type == t; |
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290 | } |
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291 | bool operator!=(tmap_drawer_constant t) const |
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292 | { |
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293 | return type != t; |
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294 | } |
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295 | }; |
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296 | #define g3_draw_line(C,P0,P1,c) g3_draw_line(P0,P1,c) |
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297 | #else |
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298 | void g3_draw_line(grs_canvas &, cg3s_point &p0, cg3s_point &p1, uint8_t color, temporary_points_t &); |
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299 | constexpr std::integral_constant<std::size_t, 100> MAX_POINTS_IN_POLY{}; |
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300 | |||
301 | using tmap_drawer_type = void (*)(grs_canvas &, const grs_bitmap &bm, uint_fast32_t nv, const g3s_point *const *vertlist); |
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302 | |||
303 | // This is the gr_upoly-like interface to the texture mapper which uses texture-mapper compatible |
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304 | // (ie, avoids cracking) edge/delta computation. |
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305 | void gr_upoly_tmap(grs_canvas &, uint_fast32_t nverts, const std::array<fix, MAX_POINTS_IN_POLY * 2> &vert, uint8_t color); |
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306 | #endif |
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307 | void g3_draw_line(grs_canvas &canvas, cg3s_point &p0, cg3s_point &p1, uint8_t color); |
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308 | |||
309 | void g3_set_special_render(tmap_drawer_type tmap_drawer); |
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310 | |||
311 | extern tmap_drawer_type tmap_drawer_ptr; |
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312 | |||
313 | } |
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314 | |||
315 | #endif |