Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | ;========================================================= |
| 2 | 0, 0, &File, {}, , |
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| 3 | 0, 1, &Segment, {}, , |
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| 4 | 0, 2, &Group, {}, , |
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| 5 | 0, 3, &Build, {}, , |
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| 6 | 0, 4, &Texture, {}, , |
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| 7 | 0, 5, &Object, {}, , |
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| 8 | 0, 6, &Wall, {}, , |
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| 9 | 0, 7, &View, {}, , |
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| 10 | ;0, 8, &Macro, {}, , |
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| 11 | 0, 8, Oth&er, {}, , |
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| 12 | 0, 9, &Help, {}, , |
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| 13 | ;================= FILE MENU ============================ |
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| 14 | 1, 0, &New Mine, {}, med-mine-create-new, |
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| 15 | 1, 1, &Load Mine, {}, med-game-load, |
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| 16 | 1, 2, &Save Mine, {}, med-game-save, |
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| 17 | 1, 3, -, {}, , |
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| 18 | 1, 4, Save &compiled versions of all levels, {}, , |
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| 19 | 1, 5, Loa&d all levels (to regenerate PIGs), {}, , |
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| 20 | 1, 6, -, {}, , |
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| 21 | 1, 7, &Undo ^U, {Ctrl}{U}, med-autosave-undo, |
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| 22 | 1, 8, -, {}, , |
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| 23 | 1, 9, &Play in 320x200, {}, med-goto-game-screen, |
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| 24 | 1, 10, Go to &Main Menu, {}, med-goto-main-menu, |
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| 25 | 1, 11, -, {}, , |
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| 26 | 1, 12, &Autosave Toggle _A, {Shift}{A}, med-autosave-toggle, |
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| 27 | 1, 13, &Restore Game State, {}, med-restore-game-state, |
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| 28 | 1, 14, -, {}, , |
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| 29 | 1, 15, E&xit, {}, med-editor-exit, |
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| 30 | ;================= SEGMENT MENU =========================== |
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| 31 | 2, 0, &Add ^A, {Ctrl}{A}, med-segment-add, |
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| 32 | 2, 1, Add D&efault _E, {Shift}{E}, med-create-default-new-segment, |
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| 33 | 2, 2, &Delete ^D, {Ctrl}{D}, med-segment-delete, |
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| 34 | 2, 3, -, {}, , |
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| 35 | 2, 4, &Mark ^M, {Ctrl}{M}, med-segsel-set-marked, |
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| 36 | 2, 5, E&xchange Marked, {}, med-segment-exchange, |
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| 37 | 2, 6, -, {}, , |
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| 38 | 2, 7, Select next side &] ^F, {Ctrl}{F}, med-segsel-next-side, |
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| 39 | 2, 8, Select prev side &[ ^_F, {Ctrl}{Shift}{F}, med-segsel-prev-side, |
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| 40 | 2, 9, Select &next segment ^S, {Ctrl}{S}, med-segsel-next-segment, |
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| 41 | 2, 10, Select &previous segment ^_S, {Ctrl}{Shift}{S}, med-segsel-prev-segment, |
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| 42 | 2, 11, Select next found seg. &=, {}, med-select-next-found-seg, |
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| 43 | 2, 12, Select previous found seg. &-, {}, med-select-prev-found-seg, |
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| 44 | 2, 13, Select segment by n&umber, {}, , |
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| 45 | 2, 14, Select segment w/p&owerup, {}, , |
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| 46 | 2, 15, -, {}, , |
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| 47 | 2, 16, &Clear Selected List ^C, {Ctrl}{C}, med-clear-selected-list, |
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| 48 | 2, 17, &Sort Selected List, {}, med-sort-selected-list, |
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| 49 | 2, 18, Make Curside &Bottom ^B, {Ctrl}{B}, med-segment-bottom, |
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| 50 | 2, 19, Toggle Bottom, {}, med-segment-show-bottom, |
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| 51 | 2, 20, -, {}, , |
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| 52 | 2, 21, Make Refueling Center, {}, med-fuelcen-create, |
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| 53 | 2, 22, Make Control Center, {}, med-controlcen-create, |
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| 54 | 2, 23, Make Robot Materializator, {}, med-robotmaker-create, |
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| 55 | 2, 24, Reset all centers, {}, med-fuelcen-reset-all, |
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| 56 | 2, 25, Delete Center from Curseg, {}, med-fuelcen-delete, |
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| 57 | 2, 26, Do Centers Dialog _C, {Shift}{C}, do-centers-dialog, |
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| 58 | 2, 27, -, {}, , |
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| 59 | 2, 28, Make Blue Goal, {}, , |
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| 60 | 2, 29, Make Red Goal, {}, , |
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| 61 | 2, 30, Set Secret &Level Return Location, {}, , |
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| 62 | 2, 31, Synchronize Wall/Segment Info, {}, , |
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| 63 | ;================== GROUP MENU =============================== |
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| 64 | 3, 0, Select &Next Group ^N, {Ctrl}{N}, med-next-group, |
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| 65 | 3, 1, Select &Previous Group ^P, {Ctrl}{P}, med-prev-group, |
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| 66 | 3, 2, -, {}, , |
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| 67 | 3, 3, Show Names of all groups, {}, , |
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| 68 | 3, 4, Save selected segs as Group, {}, , |
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| 69 | 3, 5, -, {}, , |
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| 70 | 3, 6, &Add (Create) Group ^G, {Ctrl}{G}, med-create-group, |
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| 71 | 3, 7, Mo&ve Group ^_G, {Ctrl}{Shift}{G}, med-move-group, |
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| 72 | 3, 8, &Copy Group, {}, med-copy-group, |
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| 73 | 3, 9, &Rotate (and move) Group ^R, {Ctrl}{R}, med-rotate-group, |
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| 74 | 3, 10, -, {}, , |
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| 75 | 3, 11, &Ungroup Segment, {}, med-ungroup-segment, |
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| 76 | 3, 12, &Group Segment, {}, med-group-segment, |
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| 77 | 3, 13, &Degroup (Group), {}, med-degroup-group, |
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| 78 | 3, 14, -, {}, , |
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| 79 | 3, 15, &Load Group, {}, med-group-load, |
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| 80 | 3, 16, &Save Group, {}, med-group-save, |
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| 81 | 3, 17, &Mark Group Segment, {}, med-mark-groupseg, |
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| 82 | 3, 18, &X Delete Group, {}, med-delete-group, |
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| 83 | 3, 19, Su&btract From Group, {}, med-subtract-from-group, |
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| 84 | ;================= BUILD MENU =========================== |
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| 85 | 4, 0, &Bridge ^B, {Ctrl}{B}, med-build-bridge, |
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| 86 | 4, 1, &Joint ^J, {Ctrl}{J}, med-build-joint, |
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| 87 | 4, 2, -, {}, , |
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| 88 | 4, 3, Join Adj &Wall, {}, med-build-adj-joint, |
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| 89 | 4, 4, Join Adj &Segment, {}, med-build-adj-joints-segment, |
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| 90 | 4, 5, Join &All Adj Segments ^_A, {Ctrl}{Shift}{A}, med-build-adj-joints-all, |
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| 91 | 4, 6, -, {}, , |
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| 92 | 4, 7, &Punch a sloppy connection _P, {Shift}{P}, med-build-sloppy-adj-joint, |
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| 93 | 4, 8, P&unch all sloppy in group, {}, med-build-sloppy-adj-joint-group, |
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| 94 | ;================= TMAP Menu ================================ |
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| 95 | 5, 0, Assign Texture &1 _1, {Shift}{1}, med-tmap-assign, |
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| 96 | 5, 1, Assign Texture &2 _2, {Shift}{2}, med-tmap-assign2, |
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| 97 | 5, 2, Clear Texture 2 (&0) _0, {Shift}{0}, med-tmap-clear2, |
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| 98 | 5, 3, &Propagate, {}, med-tmap-propogate, |
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| 99 | 5, 4, &Move and Propagate, {}, med-tmap-propogate-move, |
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| 100 | 5, 5, Propagate &Textures Only, {}, med-tmap-propogate-uvs, |
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| 101 | 5, 6, Move Propagate &Textures Only, {}, med-tmap-propogate-move-uvs, |
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| 102 | 5, 7, Propagate &Selected, {}, med-tmap-propogate-selected, |
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| 103 | ;===================== OBJECT MENU ==================================== |
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| 104 | 6, 0, &Place Object, {}, med-obj-place-object, |
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| 105 | 6, 1, P&lace Object/Cur Tmap, {}, med-obj-place-object-tmap, |
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| 106 | 6, 2, &Delete Object, {}, med-obj-delete-object, |
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| 107 | 6, 3, &Set Player Position, {}, med-obj-set-player, |
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| 108 | 6, 4, -, {}, , |
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| 109 | 6, 5, &AI Properties..., {Shift}{R}, do-robot-dialog, |
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| 110 | 6, 6, &Object Editor..., {Shift}{O}, do-object-dialog, |
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| 111 | 6, 7, &Make Object COOP, {}, med-obj-make-coop, |
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| 112 | ;===================== WALL MENU ==================================== |
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| 113 | 7, 0, Add &Blastable Wall, {}, med-wall-add-blastable, |
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| 114 | 7, 1, Add &Door, {}, med-wall-add-door, |
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| 115 | 7, 2, Add &Illusory Wall, {}, med-wall-add-illusion, |
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| 116 | 7, 3, Add &Closed Wall, {}, med-wall-add-closed, |
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| 117 | 7, 4, Add &External Wall, {}, med-wall-add-external, |
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| 118 | 7, 5, -, {}, , |
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| 119 | 7, 6, Restore &All Walls, {}, med-wall-restore-all, |
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| 120 | 7, 7, &Remove Wall, {}, med-wall-remove, |
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| 121 | 7, 8, -, {}, , |
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| 122 | 7, 9, &Link doors, {}, med-link-doors, |
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| 123 | 7, 10, &Unlink door, {}, med-unlink-door, |
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| 124 | 7, 11, -, {}, , |
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| 125 | 7, 12, Do &Wall Dialog, {Shift}{W}, do-wall-dialog, |
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| 126 | 7, 13, Do &Trigger Dialog, {Shift}{T}, do-trigger-dialog, |
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| 127 | 7, 14, -, {}, , |
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| 128 | 7, 15, Delete ALL Walls, {}, delete-all-walls, |
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| 129 | 7, 16, Check Walls, {}, check-walls, |
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| 130 | 7, 17, -, {}, , |
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| 131 | 7, 18, Delete ALL Control Center Trigges, {}, , |
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| 132 | ;===================== VIEW MENU ==================================== |
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| 133 | 8, 0, Zoom &In, {}, med-view-zoom-in, |
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| 134 | 8, 1, Zoom &Out, {}, med-view-zoom-out, |
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| 135 | 8, 2, -, {}, , |
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| 136 | 8, 3, Move &Closer, {}, med-view-move-closer, |
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| 137 | 8, 4, Move &Away, {}, med-view-move-away, |
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| 138 | 8, 5, -, {}, , |
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| 139 | 8, 6, Show &More Segments, {}, med-increase-draw-depth, |
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| 140 | 8, 7, Show &Less Segments, {}, med-decrease-draw-depth, |
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| 141 | 8, 8, -, {}, , |
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| 142 | 8, 9, Lean a&gainst CurSide ^_C, {Ctrl}{Shift}{C}, med-set-player-from-curseg, |
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| 143 | 8, 10, &Face Curside, {}, med-set-player-from-curseg-minus-one, |
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| 144 | ;;;===================== MACRO MENU =================================== |
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| 145 | ;;9, 0, Play &fast, {}, med-macro-play-fast, |
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| 146 | ;;9, 1, Play &normal, {}, med-macro-play-normal, |
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| 147 | ;;9, 2, -, {}, , |
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| 148 | ;;9, 3, Record &All, {}, med-macro-record-all, |
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| 149 | ;;9, 4, Record &Keystrokes, {}, med-macro-record-keys, |
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| 150 | ;;9, 5, -, {}, , |
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| 151 | ;;9, 6, &Save macro, {}, med-macro-save, |
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| 152 | ;;9, 7, &Load macro, {}, med-macro-load, |
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| 153 | ;====================== OTHER MENU =================================== |
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| 154 | 9, 0, &Clear Selected list, {}, , |
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| 155 | 9, 1, -, {}, , |
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| 156 | 9, 2, &Flag concave segments, {}, med-find-concave-segs, |
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| 157 | 9, 3, Flag &Intersecting segments, {}, , |
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| 158 | 9, 4, -, {}, , |
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| 159 | 9, 5, Make Curside &planar, {}, , |
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| 160 | 9, 6, &All sides in Cursegp planar, {}, , |
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| 161 | 9, 7, -, {}, , |
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| 162 | 9, 8, &Update Screen, {}, med-update, |
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| 163 | 9, 9, -, {}, , |
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| 164 | 9, 10, &Mark Start _M, {Shift}{M}, med-mark-start, |
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| 165 | 9, 11, Mark &End ^_M, {Ctrl}{Shift}{M}, med-mark-end, |
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| 166 | 9, 12, -, {}, , |
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| 167 | 9, 13, &Rename level, {}, rename-level, |
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| 168 | 9, 14, -, {}, , |
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| 169 | 9, 15, &Select palette, {}, , |
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| 170 | 9, 16, -, {}, , |
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| 171 | 9, 17, Set reactor explode &time, {}, , |
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| 172 | 9, 18, Set reactor stren>h, {}, , |
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| 173 | 9, 19, -, {}, , |
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| 174 | 9, 20, Fix &Bogus uvs on side, {}, med-seguvs-fix-bogus-uvs-on-side, |
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| 175 | 9, 21, Fix Bogus uvs All _B, {Shift}{B}, med-seguvs-fix-bogus-uvs-all, |
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| 176 | 9, 22, -, {}, , |
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| 177 | 9, 23, Assign Lava &Volatility, {}, , |
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| 178 | 9, 24, -, {}, , |
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| 179 | 9, 25, Set Flickering &Light, {}, , |
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| 180 | ;======================== Help Index ================================= |
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| 181 | 10, 0, &About MED, {}, med-about, |
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| 182 | ;======================== END ================================= |