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1 | pmbaty | 1 | /* |
2 | * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>. |
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3 | * It is copyright by its individual contributors, as recorded in the |
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4 | * project's Git history. See COPYING.txt at the top level for license |
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5 | * terms and a link to the Git history. |
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6 | */ |
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7 | /* |
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8 | * |
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9 | * Rod routines |
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10 | * |
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11 | */ |
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12 | |||
13 | |||
14 | #include "3d.h" |
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15 | #include "globvars.h" |
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16 | #include "maths.h" |
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17 | #if !DXX_USE_OGL |
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18 | #include "gr.h" |
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19 | #endif |
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20 | |||
21 | #include "compiler-range_for.h" |
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22 | |||
23 | namespace dcx { |
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24 | |||
25 | namespace { |
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26 | |||
27 | struct rod_4point |
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28 | { |
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29 | std::array<cg3s_point *, 4> point_list; |
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30 | std::array<g3s_point, 4> points; |
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31 | }; |
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32 | |||
33 | } |
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34 | |||
35 | //compute the corners of a rod. fills in vertbuf. |
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36 | static int calc_rod_corners(rod_4point &rod_point_group, const g3s_point &bot_point,fix bot_width,const g3s_point &top_point,fix top_width) |
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37 | { |
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38 | //compute vector from one point to other, do cross product with vector |
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39 | //from eye to get perpendiclar |
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40 | |||
41 | auto delta_vec = vm_vec_sub(bot_point.p3_vec,top_point.p3_vec); |
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42 | |||
43 | //unscale for aspect |
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44 | |||
45 | delta_vec.x = fixdiv(delta_vec.x,Matrix_scale.x); |
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46 | delta_vec.y = fixdiv(delta_vec.y,Matrix_scale.y); |
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47 | |||
48 | //calc perp vector |
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49 | |||
50 | //do lots of normalizing to prevent overflowing. When this code works, |
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51 | //it should be optimized |
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52 | |||
53 | vm_vec_normalize(delta_vec); |
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54 | |||
55 | const auto top = vm_vec_normalized(top_point.p3_vec); |
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56 | |||
57 | auto rod_norm = vm_vec_cross(delta_vec,top); |
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58 | |||
59 | vm_vec_normalize(rod_norm); |
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60 | |||
61 | //scale for aspect |
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62 | |||
63 | rod_norm.x = fixmul(rod_norm.x,Matrix_scale.x); |
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64 | rod_norm.y = fixmul(rod_norm.y,Matrix_scale.y); |
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65 | |||
66 | //now we have the usable edge. generate four points |
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67 | |||
68 | //top points |
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69 | |||
70 | auto tempv = vm_vec_copy_scale(rod_norm,top_width); |
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71 | tempv.z = 0; |
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72 | |||
73 | rod_point_group.point_list[0] = &rod_point_group.points[0]; |
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74 | rod_point_group.point_list[1] = &rod_point_group.points[1]; |
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75 | rod_point_group.point_list[2] = &rod_point_group.points[2]; |
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76 | rod_point_group.point_list[3] = &rod_point_group.points[3]; |
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77 | auto &rod_points = rod_point_group.points; |
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78 | vm_vec_add(rod_points[0].p3_vec,top_point.p3_vec,tempv); |
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79 | vm_vec_sub(rod_points[1].p3_vec,top_point.p3_vec,tempv); |
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80 | |||
81 | vm_vec_copy_scale(tempv,rod_norm,bot_width); |
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82 | tempv.z = 0; |
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83 | |||
84 | vm_vec_sub(rod_points[2].p3_vec,bot_point.p3_vec,tempv); |
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85 | vm_vec_add(rod_points[3].p3_vec,bot_point.p3_vec,tempv); |
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86 | |||
87 | |||
88 | //now code the four points |
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89 | |||
90 | ubyte codes_and = 0xff; |
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91 | range_for (auto &i, rod_points) |
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92 | { |
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93 | codes_and &= g3_code_point(i); |
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94 | //clear flags for new points (not projected) |
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95 | i.p3_flags = 0; |
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96 | } |
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97 | return codes_and; |
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98 | } |
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99 | |||
100 | //draw a bitmap object that is always facing you |
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101 | //returns 1 if off screen, 0 if drew |
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102 | void g3_draw_rod_tmap(grs_canvas &canvas, grs_bitmap &bitmap, const g3s_point &bot_point, fix bot_width, const g3s_point &top_point, fix top_width, g3s_lrgb light) |
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103 | { |
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104 | rod_4point rod; |
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105 | if (calc_rod_corners(rod,bot_point,bot_width,top_point,top_width)) |
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106 | return; |
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107 | |||
108 | const fix average_light = static_cast<unsigned>(light.r+light.g+light.b)/3; |
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109 | const std::array<g3s_uvl, 4> uvl_list{{ |
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110 | { 0x0200, 0x0200, average_light }, |
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111 | { 0xfe00, 0x0200, average_light }, |
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112 | { 0xfe00, 0xfe00, average_light }, |
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113 | { 0x0200, 0xfe00, average_light } |
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114 | }}; |
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115 | const std::array<g3s_lrgb, 4> lrgb_list{{ |
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116 | light, |
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117 | light, |
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118 | light, |
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119 | light, |
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120 | }}; |
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121 | |||
122 | g3_draw_tmap(canvas, rod.point_list, uvl_list, lrgb_list, bitmap); |
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123 | } |
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124 | |||
125 | #if !DXX_USE_OGL |
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126 | //draws a bitmap with the specified 3d width & height |
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127 | //returns 1 if off screen, 0 if drew |
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128 | void g3_draw_bitmap(grs_canvas &canvas, const vms_vector &pos, fix width, fix height, grs_bitmap &bm) |
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129 | { |
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130 | g3s_point pnt; |
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131 | fix w,h; |
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132 | if (g3_rotate_point(pnt,pos) & CC_BEHIND) |
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133 | return; |
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134 | g3_project_point(pnt); |
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135 | if (pnt.p3_flags & PF_OVERFLOW) |
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136 | return; |
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137 | #ifndef __powerc |
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138 | fix t; |
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139 | if (checkmuldiv(&t,width,Canv_w2,pnt.p3_z)) |
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140 | w = fixmul(t,Matrix_scale.x); |
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141 | else |
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142 | return; |
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143 | |||
144 | if (checkmuldiv(&t,height,Canv_h2,pnt.p3_z)) |
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145 | h = fixmul(t,Matrix_scale.y); |
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146 | else |
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147 | return; |
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148 | #else |
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149 | if (pnt.p3_z == 0) |
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150 | return; |
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151 | double fz = f2fl(pnt.p3_z); |
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152 | w = fixmul(fl2f(((f2fl(width)*fCanv_w2) / fz)), Matrix_scale.x); |
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153 | h = fixmul(fl2f(((f2fl(height)*fCanv_h2) / fz)), Matrix_scale.y); |
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154 | #endif |
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155 | const fix blob0y = pnt.p3_sy - h, blob1x = pnt.p3_sx + w; |
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156 | const std::array<grs_point, 3> blob_vertices{{ |
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157 | {pnt.p3_sx - w, blob0y}, |
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158 | {blob1x, blob0y}, |
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159 | {blob1x, pnt.p3_sy + h}, |
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160 | }}; |
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161 | scale_bitmap(bm, blob_vertices, 0, canvas.cv_bitmap); |
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162 | } |
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163 | #endif |
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164 | |||
165 | |||
166 | |||
167 | } |