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1 | pmbaty | 1 | /* |
2 | * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>. |
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3 | * It is copyright by its individual contributors, as recorded in the |
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4 | * project's Git history. See COPYING.txt at the top level for license |
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5 | * terms and a link to the Git history. |
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6 | */ |
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7 | /* |
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8 | * |
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9 | * Routines for point definition, rotation, etc. |
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10 | * |
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11 | */ |
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12 | |||
13 | |||
14 | #include "3d.h" |
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15 | #include "globvars.h" |
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16 | |||
17 | namespace dcx { |
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18 | |||
19 | //code a point. fills in the p3_codes field of the point, and returns the codes |
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20 | ubyte g3_code_point(g3s_point &p) |
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21 | { |
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22 | ubyte cc=0; |
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23 | |||
24 | if (p.p3_x > p.p3_z) |
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25 | cc |= CC_OFF_RIGHT; |
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26 | |||
27 | if (p.p3_y > p.p3_z) |
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28 | cc |= CC_OFF_TOP; |
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29 | |||
30 | if (p.p3_x < -p.p3_z) |
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31 | cc |= CC_OFF_LEFT; |
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32 | |||
33 | if (p.p3_y < -p.p3_z) |
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34 | cc |= CC_OFF_BOT; |
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35 | |||
36 | if (p.p3_z < 0) |
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37 | cc |= CC_BEHIND; |
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38 | |||
39 | return p.p3_codes = cc; |
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40 | |||
41 | } |
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42 | |||
43 | //rotates a point. returns codes. does not check if already rotated |
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44 | ubyte g3_rotate_point(g3s_point &dest,const vms_vector &src) |
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45 | { |
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46 | const auto tempv = vm_vec_sub(src,View_position); |
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47 | vm_vec_rotate(dest.p3_vec,tempv,View_matrix); |
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48 | dest.p3_flags = 0; //no projected |
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49 | return g3_code_point(dest); |
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50 | } |
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51 | |||
52 | //checks for overflow & divides if ok, fillig in r |
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53 | //returns true if div is ok, else false |
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54 | int checkmuldiv(fix *r,fix a,fix b,fix c) |
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55 | { |
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56 | quadint q,qt; |
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57 | q.q = 0; |
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58 | fixmulaccum(&q,a,b); |
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59 | |||
60 | qt = q; |
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61 | if (qt.high < 0) |
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62 | fixquadnegate(&qt); |
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63 | |||
64 | qt.high *= 2; |
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65 | if (qt.low > 0x7fff) |
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66 | qt.high++; |
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67 | |||
68 | if (qt.high >= c) |
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69 | return 0; |
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70 | else { |
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71 | *r = static_cast<int32_t>(q.q / static_cast<int64_t>(c)); |
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72 | return 1; |
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73 | } |
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74 | } |
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75 | |||
76 | //projects a point |
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77 | void g3_project_point(g3s_point &p) |
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78 | { |
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79 | #ifndef __powerc |
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80 | fix tx,ty; |
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81 | |||
82 | if ((p.p3_flags & PF_PROJECTED) || (p.p3_codes & CC_BEHIND)) |
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83 | return; |
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84 | |||
85 | if (checkmuldiv(&tx,p.p3_x,Canv_w2,p.p3_z) && checkmuldiv(&ty,p.p3_y,Canv_h2,p.p3_z)) { |
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86 | p.p3_sx = Canv_w2 + tx; |
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87 | p.p3_sy = Canv_h2 - ty; |
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88 | p.p3_flags |= PF_PROJECTED; |
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89 | } |
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90 | else |
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91 | p.p3_flags |= PF_OVERFLOW; |
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92 | #else |
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93 | double fz; |
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94 | |||
95 | if ((p.p3_flags & PF_PROJECTED) || (p.p3_codes & CC_BEHIND)) |
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96 | return; |
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97 | |||
98 | if ( p.p3_z <= 0 ) { |
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99 | p.p3_flags |= PF_OVERFLOW; |
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100 | return; |
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101 | } |
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102 | |||
103 | fz = f2fl(p.p3_z); |
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104 | p.p3_sx = fl2f(fCanv_w2 + (f2fl(p.p3_x)*fCanv_w2 / fz)); |
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105 | p.p3_sy = fl2f(fCanv_h2 - (f2fl(p.p3_y)*fCanv_h2 / fz)); |
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106 | |||
107 | p.p3_flags |= PF_PROJECTED; |
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108 | #endif |
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109 | } |
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110 | |||
111 | //from a 2d point, compute the vector through that point |
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112 | void g3_point_2_vec(vms_vector &v,short sx,short sy) |
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113 | { |
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114 | vms_vector tempv; |
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115 | vms_matrix tempm; |
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116 | |||
117 | tempv.x = fixmuldiv(fixdiv((sx<<16) - Canv_w2,Canv_w2),Matrix_scale.z,Matrix_scale.x); |
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118 | tempv.y = -fixmuldiv(fixdiv((sy<<16) - Canv_h2,Canv_h2),Matrix_scale.z,Matrix_scale.y); |
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119 | tempv.z = f1_0; |
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120 | |||
121 | vm_vec_normalize(tempv); |
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122 | tempm = vm_transposed_matrix(Unscaled_matrix); |
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123 | vm_vec_rotate(v,tempv,tempm); |
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124 | } |
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125 | |||
126 | void g3_rotate_delta_vec(vms_vector &dest,const vms_vector &src) |
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127 | { |
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128 | vm_vec_rotate(dest,src,View_matrix); |
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129 | } |
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130 | |||
131 | ubyte g3_add_delta_vec(g3s_point &dest,const g3s_point &src,const vms_vector &deltav) |
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132 | { |
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133 | vm_vec_add(dest.p3_vec,src.p3_vec,deltav); |
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134 | dest.p3_flags = 0; //not projected |
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135 | return g3_code_point(dest); |
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136 | } |
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137 | |||
138 | //calculate the depth of a point - returns the z coord of the rotated point |
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139 | fix g3_calc_point_depth(const vms_vector &pnt) |
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140 | { |
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141 | quadint q; |
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142 | q.q = 0; |
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143 | fixmulaccum(&q,(pnt.x - View_position.x),View_matrix.fvec.x); |
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144 | fixmulaccum(&q,(pnt.y - View_position.y),View_matrix.fvec.y); |
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145 | fixmulaccum(&q,(pnt.z - View_position.z),View_matrix.fvec.z); |
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146 | return fixquadadjust(&q); |
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147 | } |
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148 | |||
149 | } |