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1 pmbaty 1
// chessengine.cpp
2
 
3
#include "common.h"
4
 
5
 
6
// global variables used in this module only
150 pmbaty 7
static wchar_t chessengine_path[MAX_PATH];
8
static wchar_t chessengine_shellcommand[MAX_PATH];
1 pmbaty 9
static wchar_t chessengineinitfile_pathname[MAX_PATH];
10
static int current_obstinacy;
154 pmbaty 11
static int max_cores;
50 pmbaty 12
static bool is_hint_pending;
154 pmbaty 13
static bool should_initialize;
150 pmbaty 14
FILE *fpipe;
1 pmbaty 15
 
16
// prototypes of local functions
17
static void PlayerEngine_Recv (player_t *player);
18
static void PlayerEngine_Send (player_t *player);
12 pmbaty 19
static wchar_t *Move_BuildString (boardmove_t *move);
1 pmbaty 20
 
21
 
22
bool PlayerEngine_Init (player_t *player)
23
{
24
   // this function starts a chess engine as a child process. This process's stdin and
25
   // stdout are redirected to the handles we give it, so that we may read/write to it.
26
 
119 pmbaty 27
   engineprogram_t *program;
150 pmbaty 28
   wchar_t current_path[MAX_PATH];
159 pmbaty 29
   wchar_t widechar_buffer[1024];
7 pmbaty 30
   SYSTEM_INFO sysinfo;
174 pmbaty 31
   int attempt_index;
177 pmbaty 32
   int64_t exit_code;
1 pmbaty 33
   FILE *fp;
34
 
35
   // reset stuff first
36
   player->wants_hint = false;
37
 
119 pmbaty 38
   // quick access to engine program
39
   program = &options.engine.programs[options.engine.selected_program];
40 pmbaty 40
 
1 pmbaty 41
   // build the chess engine module path and pathname
150 pmbaty 42
   swprintf_s (chessengine_path, WCHAR_SIZEOF (chessengine_path), L"%s/engines/%s", app_path, program->folder);
43
   swprintf_s (chessengine_shellcommand, WCHAR_SIZEOF (chessengine_shellcommand), L"\"%s/%s\" %s", chessengine_path, program->executable_name, program->executable_arguments);
1 pmbaty 44
 
150 pmbaty 45
   // start the engine behind a bidirectional I/O pipe
46
   GetCurrentDirectory (WCHAR_SIZEOF (current_path), current_path); // save current directory
47
   SetCurrentDirectory (chessengine_path); // temporarily set chess engine's startup directory as current directory
48
   fpipe = pipe_open (chessengine_shellcommand, L"r+");
49
   SetCurrentDirectory (current_path); // restore current directory
174 pmbaty 50
   for (attempt_index = 0; attempt_index < 10; attempt_index++)
177 pmbaty 51
      if (!pipe_isalive (fpipe, &exit_code))
174 pmbaty 52
         Sleep (100); // wait for the pipe to come to life, stop as soon as it's alive
53
      else
54
         break; // wait for the pipe to come to life
55
   if ((fpipe == NULL) || (attempt_index == 10))
1 pmbaty 56
   {
194 pmbaty 57
#ifndef NO_REGISTRATION
175 pmbaty 58
      dont_nag = true; // remember NOT to nag the user if he experienced any bug
194 pmbaty 59
#endif // !NO_REGISTRATION
175 pmbaty 60
 
1 pmbaty 61
      messagebox.hWndParent = hMainWnd;
62
      wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage"));
63
      wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed"));
64
      messagebox.flags = MB_ICONWARNING | MB_OK;
65
      DialogBox_Message (&messagebox); // display a modeless error message box
66
 
67
      PlayerEngine_Shutdown (player); // on error, shutdown the engine
68
      return (false);
69
   }
70
 
154 pmbaty 71
   // SMP HACK -- save the max CPUs to use to core max - 1 (the computer will look like hung if all CPU is taken)
72
   GetSystemInfo (&sysinfo); // get the number of cores
73
   max_cores = max (1, sysinfo.dwNumberOfProcessors - 1);
77 pmbaty 74
 
150 pmbaty 75
   // optionally initialize the debug log file
1 pmbaty 76
   Debug_Init (L"Chess engine output.txt");
153 pmbaty 77
   Debug_Log (L"===Using engine: %s [%s]===\n", program->friendly_name, chessengine_shellcommand);
1 pmbaty 78
 
32 pmbaty 79
   // build the init file full qualified path name and try to open it
119 pmbaty 80
   swprintf_s (chessengineinitfile_pathname, WCHAR_SIZEOF (chessengineinitfile_pathname), L"%s/engines/%s/init.txt", app_path, program->folder);
32 pmbaty 81
   _wfopen_s (&fp, chessengineinitfile_pathname, L"r");
82
 
83
   // could the init file be opened ?
84
   if (fp != NULL)
1 pmbaty 85
   {
153 pmbaty 86
      Debug_Log (L"===Found initialization file, parsing...===\n", chessengineinitfile_pathname);
1 pmbaty 87
 
88
      // read line per line
89
      while (fgetws (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), fp) != NULL)
90
      {
91
         if ((widechar_buffer[0] == L'#') || (widechar_buffer[0] == L'\n'))
92
            continue; // skip comments and empty lines
93
 
94
         // new command line found, append it to the send buffer
95
         Player_SendBuffer_Add (player, 1000, widechar_buffer);
96
      }
97
 
98
      fclose (fp); // finished, close the file
99
   }
100
 
101
   // everything's okay, set engine name as the player's name
150 pmbaty 102
   wcscpy_s (player->name, WCHAR_SIZEOF (player->name), program->friendly_name);
1 pmbaty 103
 
154 pmbaty 104
   should_initialize = true; // remember the engine should be initialized
1 pmbaty 105
   return (true); // finished
106
}
107
 
108
 
109
void PlayerEngine_Shutdown (player_t *player)
110
{
111
   // this function terminates the chess engine process and releases all handles attached to it
112
 
113
   int attempt_index;
177 pmbaty 114
   int64_t exit_code;
1 pmbaty 115
 
116
   // send the engine a quit command
119 pmbaty 117
   Player_SendBuffer_Add (player, 1000, options.engine.programs[options.engine.selected_program].command_quit);
39 pmbaty 118
   Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
1 pmbaty 119
   PlayerEngine_Send (player);
120
 
121
   // check 10 times if the engine process has ended cleanly
122
   for (attempt_index = 0; attempt_index < 10; attempt_index++)
123
   {
177 pmbaty 124
      if (!pipe_isalive (fpipe, &exit_code))
1 pmbaty 125
         break; // break as soon as we've told the process exited cleanly
126
 
127
      Sleep (100); // else wait one tenth second
128
   }
129
 
150 pmbaty 130
   // close the pipe (this will terminate the child process if it hasn't terminated yet)
131
   pipe_close (fpipe);
1 pmbaty 132
 
150 pmbaty 133
   Debug_Log (L"===Engine closed===\n");
1 pmbaty 134
   return; // finished
135
}
136
 
137
 
138
bool PlayerEngine_Think (player_t *player)
139
{
140
   // this function reads and writes any necessary data from and to the chess engine. Returns TRUE if scene needs to be updated.
141
 
119 pmbaty 142
   engineprogram_t *program;
193 pmbaty 143
   wchar_t line_buffer[1024] = L"";
1 pmbaty 144
   wchar_t *line_pointer;
145
   wchar_t *move_string;
177 pmbaty 146
   int64_t exit_code;
192 pmbaty 147
   int engine_index;
1 pmbaty 148
   int char_index;
149
   int length;
150
   boardmove_t move;
151
   player_t *current_player;
152
   player_t *opposite_player;
153
   bool do_update;
154
 
119 pmbaty 155
   // quick access to chess engine program
156
   program = &options.engine.programs[options.engine.selected_program];
157
 
1 pmbaty 158
   // don't update the scene until told otherwise
159
   do_update = false;
160
 
161
   // get current and opposite players
162
   current_player = Player_GetCurrent ();
163
   opposite_player = Player_GetOpposite ();
164
 
153 pmbaty 165
   // is the game still alive AND has the engine just died ?
177 pmbaty 166
   if ((the_board.game_state == STATE_PLAYING) && !pipe_isalive (fpipe, &exit_code))
153 pmbaty 167
   {
186 pmbaty 168
      Debug_Log (L"===Unrecoverable engine error (engine disappeared unexpectedly with exit code %lld [0x%08x]): opponent wins!===\n", exit_code, exit_code);
194 pmbaty 169
#ifndef NO_REGISTRATION
175 pmbaty 170
      dont_nag = true; // remember NOT to nag the user if he experienced any bug
194 pmbaty 171
#endif // !NO_REGISTRATION
153 pmbaty 172
 
173
      // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board
185 pmbaty 174
      Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT);
153 pmbaty 175
 
176
      // display a crash notification dialog box
177
      if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES)
177 pmbaty 178
      {
192 pmbaty 179
         sprintf_s ((char *) line_buffer, sizeof (line_buffer), "engine disappeared unexpectedly (exit code %lld / 0x%llx)", exit_code, exit_code);
177 pmbaty 180
         if (Debug_SendLogToAuthor ((char *) line_buffer, true))
154 pmbaty 181
            MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author
182
         else
183
            MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed
177 pmbaty 184
      }
153 pmbaty 185
 
186
      // and display the game over dialog box
187
      the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT);
188
      DialogBox_EndGame ();
189
 
190
      do_update = true; // remember to update the 3D scene
192 pmbaty 191
 
192
      // no matter what the cause was, remember this engine crashed and select the next one in list for the next game
193
      options.engine.programs[options.engine.selected_program].already_crashed = true; // remember this engine crashed
194
      for (engine_index = (options.engine.selected_program + 1) % options.engine.program_count; engine_index != options.engine.selected_program; engine_index = (engine_index + 1) % options.engine.program_count)
195
         if (!options.engine.programs[engine_index].already_crashed)
196
         {
197
            options.engine.selected_program = engine_index; // select the first next engine in list that hasn't crashed yet
198
            break; // and stop searching
199
         }
153 pmbaty 200
   }
201
 
1 pmbaty 202
   // read from pipe (non-blocking)
203
   PlayerEngine_Recv (player);
204
 
205
   ////////////////
206
   // START PARSING
207
 
208
   // read line per line...
209
   line_pointer = player->recvbuffer; // start at the first character
210
   while ((line_pointer = ReadACompleteLine (line_buffer, WCHAR_SIZEOF (line_buffer), line_pointer)) != NULL)
211
   {
212
      // is it an empty line or engine noise ?
213
      if ((line_buffer[0] == 0) || iswspace (line_buffer[0]))
214
         continue; // skip empty lines and engine noise
215
 
86 pmbaty 216
      // is the engine offering us a draw ?
217
      if (wcsncmp (line_buffer, L"offer draw", 10) == 0)
218
         continue; // if so, discard its offer (engine draws are unsupported) and proceed to the next line
219
 
220
      // else is it an *irrevocable* draw ? (at this point there's nothing we can do but accept it)
221
      else if (wcsstr (line_buffer, L"1/2-1/2") != NULL)
53 pmbaty 222
      {
86 pmbaty 223
         Debug_Log (L"===Engine tells us that it's a draw: nobody wins!===\n");
53 pmbaty 224
 
116 pmbaty 225
         // play defeat sound (a draw is always a sort of defeat...) at the center of the board
185 pmbaty 226
         Audio_PlaySoundAtCenter (SOUNDTYPE_DEFEAT);
86 pmbaty 227
 
228
         // display the game over dialog box
229
         the_board.game_state = STATE_DRAW_OTHER;
230
         DialogBox_EndGame ();
231
 
232
         do_update = true; // remember to update the 3D scene
233
         continue; // we processed that line
234
      }
235
 
236
      // else is the engine *irrevocably* resigning ? (at this point there's nothing we can do but accept it)
237
      else if (wcsncmp (line_buffer, L"resign", 6) == 0)
238
      {
239
         Debug_Log (L"===Engine tells us that %s resigns: %s wins!===\n", (current_player->color == COLOR_BLACK ? "black" : "white"), (current_player->color == COLOR_BLACK ? "white" : "black"));
240
 
116 pmbaty 241
         // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board
185 pmbaty 242
         Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT);
53 pmbaty 243
 
244
         // display the game over dialog box
86 pmbaty 245
         the_board.game_state = (current_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT);
53 pmbaty 246
         DialogBox_EndGame ();
247
 
248
         do_update = true; // remember to update the 3D scene
249
         continue; // we processed that line
250
      }
251
 
1 pmbaty 252
      // is engine allowed to resign ? if so, check if it's a game results
253
      if (options.engine.obstinacy_level >= 0)
254
      {
255
         // is it a game result AND are we still in play ?
256
         if ((wcsstr (line_buffer, L"1-0") != NULL) && (the_board.game_state == STATE_PLAYING))
257
         {
258
            // have we NOT been obstinate enough ?
259
            if (current_obstinacy < options.engine.obstinacy_level)
260
               current_obstinacy++; // if so, discard this resign and go on
261
            else
262
            {
263
               Debug_Log (L"===Engine tells us that black resigns: white wins!===\n");
264
 
116 pmbaty 265
               // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board
185 pmbaty 266
               Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT);
1 pmbaty 267
 
268
               // display the game over dialog box
269
               the_board.game_state = STATE_WHITEWIN_RESIGNORFORFEIT;
270
               DialogBox_EndGame ();
271
 
272
               do_update = true; // remember to update the 3D scene
273
            }
274
 
275
            continue; // we processed that line
276
         }
277
         else if ((wcsstr (line_buffer, L"0-1") != NULL) && (the_board.game_state == STATE_PLAYING))
278
         {
279
            // have we NOT been obstinate enough ?
280
            if (current_obstinacy < options.engine.obstinacy_level)
281
               current_obstinacy++; // if so, discard this resign and go on
282
            else
283
            {
284
               Debug_Log (L"===Engine tells us that white resigns: black wins!===\n");
285
 
116 pmbaty 286
               // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board
185 pmbaty 287
               Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT);
1 pmbaty 288
 
289
               // display the game over dialog box
290
               the_board.game_state = STATE_BLACKWIN_RESIGNORFORFEIT;
291
               DialogBox_EndGame ();
292
 
293
               do_update = true; // remember to update the 3D scene
294
            }
295
 
296
            continue; // we processed that line
297
         }
298
      }
299
 
300
      // has the game ended already ?
301
      if (the_board.game_state > STATE_PLAYING)
302
         continue; // ignore all that the engine tells us. Game is over already.
303
 
153 pmbaty 304
      // else is it an unrecoverable engine error ?
154 pmbaty 305
      else if ((wcsstr (line_buffer, L"illegal") != NULL) || (wcsstr (line_buffer, L"invalid") != NULL))
153 pmbaty 306
      {
307
         Debug_Log (L"===Unrecoverable engine error: opponent wins!===\n");
194 pmbaty 308
#ifndef NO_REGISTRATION
175 pmbaty 309
         dont_nag = true; // remember NOT to nag the user if he experienced any bug
194 pmbaty 310
#endif // !NO_REGISTRATION
153 pmbaty 311
 
312
         // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board
185 pmbaty 313
         Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT);
153 pmbaty 314
 
315
         // display a crash notification dialog box
316
         if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES)
177 pmbaty 317
            if (Debug_SendLogToAuthor ("engine refused our command", true))
154 pmbaty 318
               MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author
319
            else
320
               MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed
153 pmbaty 321
 
322
         // and display the game over dialog box
323
         the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT);
324
         DialogBox_EndGame ();
325
 
326
         do_update = true; // remember to update the 3D scene
327
      }
328
 
154 pmbaty 329
      // else is it a normal move ?
330
      else if ((move_string = wcsstr (line_buffer, program->replystring_move)) != NULL)
331
         move_string += wcslen (program->replystring_move); // go to the parsable data
332
 
1 pmbaty 333
      // else it's any other sort of line
334
      else
335
         continue; // skip lines that don't contain any valid move data
336
 
337
      // now we are sure it's either a hint or a move (or some pondering)
338
 
339
      length = wcslen (move_string);
154 pmbaty 340
      if (length < 2)
341
         continue; // if string is too short to be a move, skip it
1 pmbaty 342
 
343
      // there must be valid move data on that line.
344
 
345
      // evaluate the engine move string
193 pmbaty 346
      memset (&move, 0, sizeof (move));
1 pmbaty 347
      memcpy (move.slots, the_board.moves[the_board.move_count - 1].slots, sizeof (move.slots));
154 pmbaty 348
      char_index = 0;
349
      while ((move_string[char_index] != 0) && !iswspace (move_string[char_index]))
350
      {
351
         move.pgntext[char_index] = move_string[char_index];
352
         char_index++;
353
      }
354
      move.pgntext[char_index] = 0;
1 pmbaty 355
      if (!Move_SetupFromSAN (&the_board.moves[the_board.move_count - 1], &move, Board_ColorToMove (&the_board)))
356
      {
357
         Debug_Log (L"===Skipping line (invalid move syntax)===\n%s", move_string);
358
         continue; // so now, if there are NOT two digits AND it's not a kind of castle, it can't be a move so skip that line
359
      }
360
 
361
      // is it NOT a hint, are blunders allowed, should we do one now AND can we do one now ?
50 pmbaty 362
      if (!is_hint_pending && (options.engine.blunder_chances > 0) && (rand () % 100 < options.engine.blunder_chances)
1 pmbaty 363
          && Move_FindRandomMove (&the_board.moves[the_board.move_count - 1], player->color, &move))
364
      {
177 pmbaty 365
         if (program->command_force[0] != 0) // "force" commands are only used with CECP engines such as Crafty. Others are sent the game history, so no need to force anything
154 pmbaty 366
         {
367
            Player_SendBuffer_Add (player, 1000, program->command_force, Move_BuildString (&move)); // send the blunderous move to the engine
368
            Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
369
         }
177 pmbaty 370
         Debug_LogMove (&move, L"===Overriding engine choice with blunderous move: [%s]===\n", Move_BuildString (&move)); // blunder
1 pmbaty 371
      }
372
 
373
      // mark the engine's selected and hovered squares
374
      Board_SetSelectedAndHovered (&the_board, move.source[0], move.source[1], move.target[0], move.target[1]);
375
 
376
      // was it NOT a hint ?
50 pmbaty 377
      if (!is_hint_pending)
1 pmbaty 378
      {
50 pmbaty 379
         the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade the "thinking" phrase out now (FIXME: ugly)
380
         the_scene.gui.want_spinwheel = false; // stop spinning wheel
381
 
1 pmbaty 382
         Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], move.promotion_type, NULL);
171 pmbaty 383
         Player_GetOpposite ()->should_wakeup = true; // do the movement and switch players
1 pmbaty 384
 
385
         // forget the hovered and selected positions
386
         Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1);
387
         animation_endtime = current_time + ANIMATION_DURATION; // wait for animation time seconds
388
      }
389
 
390
      // else it was a hint
391
      else
50 pmbaty 392
      {
393
         the_scene.gui.central_text.disappear_time = current_time + 0.1f; // fade the "thinking" phrase out now quickly (FIXME: ugly)
394
         the_scene.gui.want_spinwheel = false; // stop spinning wheel
395
 
1 pmbaty 396
         highlight_endtime = current_time + 2.0f; // just highlight this part for a little more than one second
50 pmbaty 397
         is_hint_pending = false; // remember no hint is pending any longer
1 pmbaty 398
 
50 pmbaty 399
         // we must now restore the board to its last state. Just set up the board again from its current Forsyth-Edwards notation
400
         Debug_Log (L"===Hint received, rebuilding board and telling engine to backup 1 move===\n");
177 pmbaty 401
         Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===setting up board using FEN string: [%s]===\n", the_board.moves[the_board.move_count - 1].fen_string);
50 pmbaty 402
 
154 pmbaty 403
         // get the current game state in FEN format and feed it to the engine
119 pmbaty 404
         Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);
50 pmbaty 405
         Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
406
      }
407
 
1 pmbaty 408
      do_update = true; // remember to update the 3D scene
409
   }
410
 
411
   // now clean the input buffer of all the lines we parsed
412
   line_pointer = wcsrchr (player->recvbuffer, L'\n'); // reach the last carriage return
413
   if (line_pointer != NULL)
414
   {
415
      line_pointer++; // skip the carriage return
416
      length = wcslen (line_pointer); // get the remaining string length
417
      for (char_index = 0; char_index < length; char_index++)
418
         player->recvbuffer[char_index] = line_pointer[char_index]; // and recopy the remaining string at the beginning of the buffer
419
      player->recvbuffer[char_index] = 0; // finish the string ourselves
420
   }
421
 
422
   // END PARSING
423
   //////////////
424
 
425
   /////////////////////////////////
426
   // START NOTIFICATIONS PROCESSING
427
 
428
   // have we been notified that the board was just set up ?
429
   if (the_board.was_setup)
430
   {
431
      Debug_Log (L"===Got board setup notification from interface===\n");
432
 
433
      // send a new game command to the chess engine
119 pmbaty 434
      Player_SendBuffer_Add (player, 1000, program->command_new);
39 pmbaty 435
      Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
1 pmbaty 436
 
437
      // just set up the board from its Forsyth-Edwards notation
177 pmbaty 438
      Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===setting up board using FEN string: [%s]===\n", the_board.moves[the_board.move_count - 1].fen_string);
1 pmbaty 439
 
154 pmbaty 440
      // get the current game state in FEN format and feed it to the engine
119 pmbaty 441
      Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);
39 pmbaty 442
      Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
1 pmbaty 443
 
50 pmbaty 444
      current_obstinacy = 0; // reset current obstinacy
445
      is_hint_pending = false; // no hint was requested so far
1 pmbaty 446
   }
447
 
448
   // have we been notified that players are swapping colors ? (N.B. when this happens in human vs. computer mode, it's always that the human player is *GIVING* his turn)
449
   if (the_board.want_playerswap)
450
   {
451
      Debug_Log (L"===Got player SWAP notification from interface===\n");
119 pmbaty 452
      Player_SendBuffer_Add (player, 1000, program->command_go); // tell engine it's now the current player
39 pmbaty 453
      Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
1 pmbaty 454
   }
455
 
171 pmbaty 456
   // have we been notified that the current player just changed AND is the animation finished ?
457
   if (player->should_wakeup && (animation_endtime < current_time))
1 pmbaty 458
   {
459
      Debug_Log (L"===Got player change notification from interface===\n");
460
 
461
      // is the current player our color ? (meaning is it engine's turn to play) ?
462
      if (Board_ColorToMove (&the_board) == player->color)
463
      {
464
         // is it NOT a board setup AND has at least one move been played (meaning it was just the other's turn before) ?
465
         if (!the_board.was_setup && (the_board.move_count > 1))
466
         {
177 pmbaty 467
            Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===Player just played, sending the chosen move to engine: [%s]===\n", Move_BuildString (&the_board.moves[the_board.move_count - 1]));
1 pmbaty 468
 
154 pmbaty 469
            // build the move string, and send the move string to the engine
119 pmbaty 470
            Player_SendBuffer_Add (player, 1000, program->command_move, Move_BuildString (&the_board.moves[the_board.move_count - 1]));
39 pmbaty 471
            Player_SendBuffer_Add (player, 1000, L"\n"); // end the send buffer with a carriage return
1 pmbaty 472
         }
473
 
474
         // else game has not started yet, but it's our turn
475
         else
39 pmbaty 476
         {
119 pmbaty 477
            Player_SendBuffer_Add (player, 1000, program->command_go); // so let's start the game
39 pmbaty 478
            Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
479
         }
1 pmbaty 480
      }
171 pmbaty 481
 
482
      player->should_wakeup = false; // remember we taken this notification in account
1 pmbaty 483
   }
484
 
485
   // END NOTIFICATIONS PROCESSING
486
   ///////////////////////////////
487
 
488
   // is it NOT our turn ?
489
   if (current_player != player)
490
   {
491
      // does our opponent want a hint ?
492
      if (current_player->wants_hint)
493
      {
494
         current_player->wants_hint = false; // don't ask twice
39 pmbaty 495
         Debug_Log (L"===Hint requested, asking engine for it===\n");
119 pmbaty 496
         Player_SendBuffer_Add (player, 1000, program->command_go); // tell the computer to analyze this position
39 pmbaty 497
         Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
50 pmbaty 498
         is_hint_pending = true; // remember a hint is pending
499
 
500
         // FIXME: move to scene.cpp
140 pmbaty 501
         Scene_UpdateText (&the_scene.gui.central_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, true, LOCALIZE (L"Thinking")); // display the "thinking" phrase in the middle of the screen
50 pmbaty 502
         the_scene.gui.want_spinwheel = true; // start spinning wheel
503
         do_update = true; // remember to update the 3D scene
1 pmbaty 504
      }
505
 
506
      // does our opponent want to cancel a move ?
507
      if (current_player->wants_cancel)
508
      {
509
         current_player->wants_cancel = false; // don't ask twice (remember now before we switch players)
39 pmbaty 510
         Debug_Log (L"===Move cancellation requested, rebuilding board and telling engine to backup 2 moves===\n");
1 pmbaty 511
 
512
         // rewind game 2 moves back
513
         the_board.moves = (boardmove_t *) SAFE_realloc (the_board.moves, the_board.move_count, max (1, the_board.move_count - 2), sizeof (boardmove_t), false);
514
         the_board.move_count = max (1, the_board.move_count - 2); // figure out how many moves we have now
515
         the_board.viewed_move = the_board.move_count - 1; // take us back to the last move
136 pmbaty 516
         the_board.game_state = STATE_PLAYING; // remember the game is now playing (in case we wanted to cancel the closing move of a finished game, this opens the game again)
1 pmbaty 517
 
518
         // just set up the board from its Forsyth-Edwards notation
177 pmbaty 519
         Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===setting up board using FEN string: [%s]===\n", the_board.moves[the_board.move_count - 1].fen_string);
1 pmbaty 520
 
154 pmbaty 521
         // get the current game state in FEN format and feed it to the engine
119 pmbaty 522
         Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);
39 pmbaty 523
         Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
1 pmbaty 524
 
525
         do_update = true; // remember to update the 3D scene
526
      }
527
   }
528
 
529
   // write to pipe (when we're allowed to)
530
   if (!player->sendbuffer_locked && (animation_endtime + 1.0f < current_time))
531
      PlayerEngine_Send (player);
532
 
533
   return (do_update); // finished, return whether we should update the scene or not
534
}
535
 
536
 
537
static void PlayerEngine_Recv (player_t *player)
538
{
539
   // helper function to read data from the pipe communicating with the game engine process
540
 
149 pmbaty 541
   //unsigned long amount_to_read;
1 pmbaty 542
   unsigned long read_count;
543
   int length;
544
   unsigned int initial_pos;
545
 
546
   // get reception buffer's initial end position
547
   initial_pos = wcslen (player->recvbuffer);
149 pmbaty 548
   length = initial_pos;
1 pmbaty 549
 
149 pmbaty 550
   // as long as the pipe reports us there is data to read, read one byte at a time
150 pmbaty 551
   while (pipe_hasdata (fpipe))
1 pmbaty 552
   {
150 pmbaty 553
      read_count = pipe_read (fpipe, player->ascii_recvbuffer, 1);
149 pmbaty 554
      if (read_count == 0)
1 pmbaty 555
         break; // read the pipe; if it fails, stop trying
149 pmbaty 556
      if ((player->ascii_recvbuffer[0] == '\r') || (player->ascii_recvbuffer[0] == '%'))
557
         continue; // ignore carriage returns and percent signs
1 pmbaty 558
 
149 pmbaty 559
      // convert the received character to wide char and append it to recvbuffer
560
      player->ascii_recvbuffer[1] = 0; // terminate the received string ourselves
171 pmbaty 561
      player->recvbuffer[length] = (wchar_t) player->ascii_recvbuffer[0];
562
      //ConvertToWideChar (&player->recvbuffer[length], player->recvbuffer_size - length, player->ascii_recvbuffer);
149 pmbaty 563
      length++; // there's one more character in the player's recv buffer
171 pmbaty 564
      player->recvbuffer[length] = 0; // terminate the string ourselves
1 pmbaty 565
   }
566
 
567
   // write what we received (if we received anything)
568
   if (wcslen (player->recvbuffer) > initial_pos)
569
      Debug_Log (L"===================================RECEIVED:===================================\n%s\n", &player->recvbuffer[initial_pos]);
570
 
571
   return; // finished
572
}
573
 
574
 
154 pmbaty 575
int wcs_replace (wchar_t *haystack, wchar_t *needle, wchar_t *replacement)
576
{
193 pmbaty 577
   // FIXME: REWRITE TAKING IN ACCOUNT MAX BUF SIZE
578
 
154 pmbaty 579
   size_t replacement_length;
580
   size_t replacement_count;
581
   size_t pattern_length;
582
   wchar_t *line_pointer;
583
 
584
   replacement_count = 0;
193 pmbaty 585
   pattern_length = wcslen (needle);
586
   replacement_length = wcslen (replacement);
154 pmbaty 587
   while ((line_pointer = wcsstr (haystack, needle)) != NULL)
588
   {
589
      memmove (&line_pointer[replacement_length], &line_pointer[pattern_length], (wcslen (&line_pointer[pattern_length]) + 1) * sizeof (wchar_t));
590
      memcpy (line_pointer, replacement, replacement_length * sizeof (wchar_t));
591
      replacement_count++;
592
   }
593
 
594
   return (replacement_count);
595
}
596
 
597
 
1 pmbaty 598
static void PlayerEngine_Send (player_t *player)
599
{
600
   // helper function to send data through the pipe communicating with the game engine process
601
 
154 pmbaty 602
   static wchar_t replacement_string[65536];
159 pmbaty 603
   static wchar_t widechar_buffer[65536]; // needs to be big enough to hold game history
604
   static char ascii_buffer[65536]; // needs to be big enough to hold game history
1 pmbaty 605
   wchar_t *line_pointer;
606
   unsigned long amount_written;
154 pmbaty 607
   int move_index;
608
   int try_index;
1 pmbaty 609
 
610
   player->sendbuffer_locked = true; // lock the buffer
611
 
154 pmbaty 612
   // perform variable replacements on sendbuffer
613
   if (the_board.move_count > 0)
614
   {
178 pmbaty 615
      wcs_replace (player->sendbuffer, L"${START_POS}", the_board.moves[0].fen_string);
154 pmbaty 616
      wcs_replace (player->sendbuffer, L"${CURRENT_POS}", (/*the_board.move_count == 2 ? L"startpos" : */the_board.moves[the_board.move_count - 1].fen_string));
617
      wcs_replace (player->sendbuffer, L"${LAST_MOVE}", Move_BuildString (&the_board.moves[the_board.move_count - 1]));
618
      while (wcsstr (player->sendbuffer, L"${MAX_CORES}") != NULL)
619
      {
620
         swprintf_s (replacement_string, WCHAR_SIZEOF (replacement_string), L"%d", max_cores);
621
         wcs_replace (player->sendbuffer, L"${MAX_CORES}", replacement_string);
622
      }
623
      while (wcsstr (player->sendbuffer, L"${SEARCH_DEPTH}") != NULL)
624
      {
625
         swprintf_s (replacement_string, WCHAR_SIZEOF (replacement_string), L"%d", options.engine.depth);
626
         wcs_replace (player->sendbuffer, L"${SEARCH_DEPTH}", replacement_string);
627
      }
628
      while (wcsstr (player->sendbuffer, L"${GAME_HISTORY}") != NULL)
629
      {
630
         replacement_string[0] = 0;
631
         for (move_index = 1; move_index < the_board.move_count; move_index++)
632
         {
633
            if (move_index > 1)
634
               wcscat_s (replacement_string, WCHAR_SIZEOF (replacement_string), L" ");
635
            wcscat_s (replacement_string, WCHAR_SIZEOF (replacement_string), Move_BuildString (&the_board.moves[move_index]));
636
         }
637
         wcs_replace (player->sendbuffer, L"${GAME_HISTORY}", replacement_string);
638
      }
639
   }
640
 
1 pmbaty 641
   // write what we're sending (if we're sending anything)
642
   if (player->sendbuffer[0] != 0)
643
      Debug_Log (L"====================================SENDING:===================================\n%s\n", player->sendbuffer);
644
 
645
   // now read line per line...
646
   line_pointer = player->sendbuffer; // start at the first character
647
   while ((line_pointer = wcsgets (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), line_pointer)) != NULL)
648
   {
649
      wcscat_s (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), L"\n"); // put the carriage return back
650
      ConvertTo7BitASCII (ascii_buffer, sizeof (ascii_buffer), widechar_buffer); // convert to ASCII
150 pmbaty 651
      amount_written = pipe_write (fpipe, ascii_buffer, strlen (ascii_buffer)); // send data
1 pmbaty 652
   }
653
 
654
   player->sendbuffer[0] = 0; // what we had to send has been sent, reset the send buffer
655
   player->sendbuffer_locked = false; // and unlock it
656
 
154 pmbaty 657
   // should the engine be initialized ?
658
   if (should_initialize)
659
   {
660
      // wait for the engine process to display something (which will mean it's ready). Try for 5 seconds.
661
      for (try_index = 0; try_index < 50; try_index++)
662
      {
663
         // read from pipe (non-blocking)
664
         PlayerEngine_Recv (player);
665
         if (player->recvbuffer[0] != 0)
666
            break; // break as soon as we get something
667
         Sleep (100); // next try in 100 milliseconds
668
      }
669
 
670
      // has the engine process not spoken yet ?
671
      if (player->recvbuffer[0] == 0)
672
      {
673
         messagebox.hWndParent = hMainWnd;
674
         wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage"));
675
         swprintf_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed"), options.engine.programs[options.engine.selected_program].folder);
676
         messagebox.flags = MB_ICONWARNING | MB_OK;
677
         DialogBox_Message (&messagebox); // display a modeless error message box
678
 
679
         PlayerEngine_Shutdown (player); // on error, shutdown the engine
680
      }
681
 
682
      should_initialize = false; // remember this is no longer to be done (until the next call to PlayerEngine_Init())
683
   }
684
 
1 pmbaty 685
   return; // finished
686
}
687
 
688
 
12 pmbaty 689
static wchar_t *Move_BuildString (boardmove_t *move)
1 pmbaty 690
{
12 pmbaty 691
   // helper function to build a move string to send to the engine from a particular board move. NOT THREAD SAFE.
1 pmbaty 692
 
12 pmbaty 693
   static wchar_t output_string[8];
694
 
1 pmbaty 695
   // construct the four first characters
12 pmbaty 696
   swprintf_s (output_string, WCHAR_SIZEOF (output_string), L"%c%c%c%c",
1 pmbaty 697
               L'a' + move->source[1], L'1' + move->source[0],
698
               L'a' + move->target[1], L'1' + move->target[0]);
699
 
700
   // append any eventual promotion
701
   if (move->promotion_type == PART_ROOK)
12 pmbaty 702
      wcscat_s  (output_string, WCHAR_SIZEOF (output_string), L"r");
1 pmbaty 703
   else if (move->promotion_type == PART_KNIGHT)
12 pmbaty 704
      wcscat_s  (output_string, WCHAR_SIZEOF (output_string), L"n");
1 pmbaty 705
   else if (move->promotion_type == PART_BISHOP)
12 pmbaty 706
      wcscat_s  (output_string, WCHAR_SIZEOF (output_string), L"b");
1 pmbaty 707
   else if (move->promotion_type == PART_QUEEN)
12 pmbaty 708
      wcscat_s  (output_string, WCHAR_SIZEOF (output_string), L"q");
1 pmbaty 709
 
12 pmbaty 710
   return (output_string); // finished, return the move string
1 pmbaty 711
}