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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // chessengine.cpp |
2 | |||
3 | #include "common.h" |
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4 | |||
5 | |||
6 | // global variables used in this module only |
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150 | pmbaty | 7 | static wchar_t chessengine_path[MAX_PATH]; |
8 | static wchar_t chessengine_shellcommand[MAX_PATH]; |
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1 | pmbaty | 9 | static wchar_t chessengineinitfile_pathname[MAX_PATH]; |
10 | static int current_obstinacy; |
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154 | pmbaty | 11 | static int max_cores; |
50 | pmbaty | 12 | static bool is_hint_pending; |
154 | pmbaty | 13 | static bool should_initialize; |
150 | pmbaty | 14 | FILE *fpipe; |
1 | pmbaty | 15 | |
16 | // prototypes of local functions |
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17 | static void PlayerEngine_Recv (player_t *player); |
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18 | static void PlayerEngine_Send (player_t *player); |
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12 | pmbaty | 19 | static wchar_t *Move_BuildString (boardmove_t *move); |
1 | pmbaty | 20 | |
21 | |||
22 | bool PlayerEngine_Init (player_t *player) |
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23 | { |
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24 | // this function starts a chess engine as a child process. This process's stdin and |
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25 | // stdout are redirected to the handles we give it, so that we may read/write to it. |
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26 | |||
119 | pmbaty | 27 | engineprogram_t *program; |
150 | pmbaty | 28 | wchar_t current_path[MAX_PATH]; |
159 | pmbaty | 29 | wchar_t widechar_buffer[1024]; |
7 | pmbaty | 30 | SYSTEM_INFO sysinfo; |
174 | pmbaty | 31 | int attempt_index; |
177 | pmbaty | 32 | int64_t exit_code; |
1 | pmbaty | 33 | FILE *fp; |
34 | |||
35 | // reset stuff first |
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36 | player->wants_hint = false; |
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37 | |||
119 | pmbaty | 38 | // quick access to engine program |
39 | program = &options.engine.programs[options.engine.selected_program]; |
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40 | pmbaty | 40 | |
1 | pmbaty | 41 | // build the chess engine module path and pathname |
150 | pmbaty | 42 | swprintf_s (chessengine_path, WCHAR_SIZEOF (chessengine_path), L"%s/engines/%s", app_path, program->folder); |
43 | swprintf_s (chessengine_shellcommand, WCHAR_SIZEOF (chessengine_shellcommand), L"\"%s/%s\" %s", chessengine_path, program->executable_name, program->executable_arguments); |
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1 | pmbaty | 44 | |
150 | pmbaty | 45 | // start the engine behind a bidirectional I/O pipe |
46 | GetCurrentDirectory (WCHAR_SIZEOF (current_path), current_path); // save current directory |
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47 | SetCurrentDirectory (chessengine_path); // temporarily set chess engine's startup directory as current directory |
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48 | fpipe = pipe_open (chessengine_shellcommand, L"r+"); |
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49 | SetCurrentDirectory (current_path); // restore current directory |
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174 | pmbaty | 50 | for (attempt_index = 0; attempt_index < 10; attempt_index++) |
177 | pmbaty | 51 | if (!pipe_isalive (fpipe, &exit_code)) |
174 | pmbaty | 52 | Sleep (100); // wait for the pipe to come to life, stop as soon as it's alive |
53 | else |
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54 | break; // wait for the pipe to come to life |
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55 | if ((fpipe == NULL) || (attempt_index == 10)) |
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1 | pmbaty | 56 | { |
175 | pmbaty | 57 | dont_nag = true; // remember NOT to nag the user if he experienced any bug |
58 | |||
1 | pmbaty | 59 | messagebox.hWndParent = hMainWnd; |
60 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
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61 | wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed")); |
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62 | messagebox.flags = MB_ICONWARNING | MB_OK; |
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63 | DialogBox_Message (&messagebox); // display a modeless error message box |
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64 | |||
65 | PlayerEngine_Shutdown (player); // on error, shutdown the engine |
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66 | return (false); |
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67 | } |
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68 | |||
154 | pmbaty | 69 | // SMP HACK -- save the max CPUs to use to core max - 1 (the computer will look like hung if all CPU is taken) |
70 | GetSystemInfo (&sysinfo); // get the number of cores |
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71 | max_cores = max (1, sysinfo.dwNumberOfProcessors - 1); |
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77 | pmbaty | 72 | |
150 | pmbaty | 73 | // optionally initialize the debug log file |
1 | pmbaty | 74 | Debug_Init (L"Chess engine output.txt"); |
153 | pmbaty | 75 | Debug_Log (L"===Using engine: %s [%s]===\n", program->friendly_name, chessengine_shellcommand); |
1 | pmbaty | 76 | |
32 | pmbaty | 77 | // build the init file full qualified path name and try to open it |
119 | pmbaty | 78 | swprintf_s (chessengineinitfile_pathname, WCHAR_SIZEOF (chessengineinitfile_pathname), L"%s/engines/%s/init.txt", app_path, program->folder); |
32 | pmbaty | 79 | _wfopen_s (&fp, chessengineinitfile_pathname, L"r"); |
80 | |||
81 | // could the init file be opened ? |
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82 | if (fp != NULL) |
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1 | pmbaty | 83 | { |
153 | pmbaty | 84 | Debug_Log (L"===Found initialization file, parsing...===\n", chessengineinitfile_pathname); |
1 | pmbaty | 85 | |
86 | // read line per line |
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87 | while (fgetws (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), fp) != NULL) |
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88 | { |
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89 | if ((widechar_buffer[0] == L'#') || (widechar_buffer[0] == L'\n')) |
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90 | continue; // skip comments and empty lines |
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91 | |||
92 | // new command line found, append it to the send buffer |
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93 | Player_SendBuffer_Add (player, 1000, widechar_buffer); |
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94 | } |
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95 | |||
96 | fclose (fp); // finished, close the file |
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97 | } |
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98 | |||
99 | // everything's okay, set engine name as the player's name |
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150 | pmbaty | 100 | wcscpy_s (player->name, WCHAR_SIZEOF (player->name), program->friendly_name); |
1 | pmbaty | 101 | |
154 | pmbaty | 102 | should_initialize = true; // remember the engine should be initialized |
1 | pmbaty | 103 | return (true); // finished |
104 | } |
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105 | |||
106 | |||
107 | void PlayerEngine_Shutdown (player_t *player) |
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108 | { |
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109 | // this function terminates the chess engine process and releases all handles attached to it |
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110 | |||
111 | int attempt_index; |
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177 | pmbaty | 112 | int64_t exit_code; |
1 | pmbaty | 113 | |
114 | // send the engine a quit command |
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119 | pmbaty | 115 | Player_SendBuffer_Add (player, 1000, options.engine.programs[options.engine.selected_program].command_quit); |
39 | pmbaty | 116 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
1 | pmbaty | 117 | PlayerEngine_Send (player); |
118 | |||
119 | // check 10 times if the engine process has ended cleanly |
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120 | for (attempt_index = 0; attempt_index < 10; attempt_index++) |
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121 | { |
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177 | pmbaty | 122 | if (!pipe_isalive (fpipe, &exit_code)) |
1 | pmbaty | 123 | break; // break as soon as we've told the process exited cleanly |
124 | |||
125 | Sleep (100); // else wait one tenth second |
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126 | } |
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127 | |||
150 | pmbaty | 128 | // close the pipe (this will terminate the child process if it hasn't terminated yet) |
129 | pipe_close (fpipe); |
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1 | pmbaty | 130 | |
150 | pmbaty | 131 | Debug_Log (L"===Engine closed===\n"); |
1 | pmbaty | 132 | return; // finished |
133 | } |
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134 | |||
135 | |||
136 | bool PlayerEngine_Think (player_t *player) |
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137 | { |
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138 | // this function reads and writes any necessary data from and to the chess engine. Returns TRUE if scene needs to be updated. |
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139 | |||
119 | pmbaty | 140 | engineprogram_t *program; |
159 | pmbaty | 141 | wchar_t line_buffer[1024]; |
1 | pmbaty | 142 | wchar_t *line_pointer; |
143 | wchar_t *move_string; |
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177 | pmbaty | 144 | int64_t exit_code; |
192 | pmbaty | 145 | int engine_index; |
1 | pmbaty | 146 | int char_index; |
147 | int length; |
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148 | boardmove_t move; |
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149 | player_t *current_player; |
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150 | player_t *opposite_player; |
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151 | bool do_update; |
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152 | |||
119 | pmbaty | 153 | // quick access to chess engine program |
154 | program = &options.engine.programs[options.engine.selected_program]; |
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155 | |||
1 | pmbaty | 156 | // don't update the scene until told otherwise |
157 | do_update = false; |
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158 | |||
159 | // get current and opposite players |
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160 | current_player = Player_GetCurrent (); |
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161 | opposite_player = Player_GetOpposite (); |
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162 | |||
153 | pmbaty | 163 | // is the game still alive AND has the engine just died ? |
177 | pmbaty | 164 | if ((the_board.game_state == STATE_PLAYING) && !pipe_isalive (fpipe, &exit_code)) |
153 | pmbaty | 165 | { |
186 | pmbaty | 166 | Debug_Log (L"===Unrecoverable engine error (engine disappeared unexpectedly with exit code %lld [0x%08x]): opponent wins!===\n", exit_code, exit_code); |
175 | pmbaty | 167 | dont_nag = true; // remember NOT to nag the user if he experienced any bug |
153 | pmbaty | 168 | |
169 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
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185 | pmbaty | 170 | Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT); |
153 | pmbaty | 171 | |
172 | // display a crash notification dialog box |
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173 | if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES) |
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177 | pmbaty | 174 | { |
192 | pmbaty | 175 | sprintf_s ((char *) line_buffer, sizeof (line_buffer), "engine disappeared unexpectedly (exit code %lld / 0x%llx)", exit_code, exit_code); |
177 | pmbaty | 176 | if (Debug_SendLogToAuthor ((char *) line_buffer, true)) |
154 | pmbaty | 177 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author |
178 | else |
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179 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed |
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177 | pmbaty | 180 | } |
153 | pmbaty | 181 | |
182 | // and display the game over dialog box |
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183 | the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT); |
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184 | DialogBox_EndGame (); |
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185 | |||
186 | do_update = true; // remember to update the 3D scene |
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192 | pmbaty | 187 | |
188 | // no matter what the cause was, remember this engine crashed and select the next one in list for the next game |
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189 | options.engine.programs[options.engine.selected_program].already_crashed = true; // remember this engine crashed |
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190 | for (engine_index = (options.engine.selected_program + 1) % options.engine.program_count; engine_index != options.engine.selected_program; engine_index = (engine_index + 1) % options.engine.program_count) |
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191 | if (!options.engine.programs[engine_index].already_crashed) |
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192 | { |
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193 | options.engine.selected_program = engine_index; // select the first next engine in list that hasn't crashed yet |
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194 | break; // and stop searching |
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195 | } |
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153 | pmbaty | 196 | } |
197 | |||
1 | pmbaty | 198 | // read from pipe (non-blocking) |
199 | PlayerEngine_Recv (player); |
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200 | |||
201 | //////////////// |
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202 | // START PARSING |
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203 | |||
204 | // read line per line... |
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205 | line_pointer = player->recvbuffer; // start at the first character |
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206 | while ((line_pointer = ReadACompleteLine (line_buffer, WCHAR_SIZEOF (line_buffer), line_pointer)) != NULL) |
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207 | { |
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208 | // is it an empty line or engine noise ? |
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209 | if ((line_buffer[0] == 0) || iswspace (line_buffer[0])) |
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210 | continue; // skip empty lines and engine noise |
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211 | |||
86 | pmbaty | 212 | // is the engine offering us a draw ? |
213 | if (wcsncmp (line_buffer, L"offer draw", 10) == 0) |
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214 | continue; // if so, discard its offer (engine draws are unsupported) and proceed to the next line |
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215 | |||
216 | // else is it an *irrevocable* draw ? (at this point there's nothing we can do but accept it) |
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217 | else if (wcsstr (line_buffer, L"1/2-1/2") != NULL) |
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53 | pmbaty | 218 | { |
86 | pmbaty | 219 | Debug_Log (L"===Engine tells us that it's a draw: nobody wins!===\n"); |
53 | pmbaty | 220 | |
116 | pmbaty | 221 | // play defeat sound (a draw is always a sort of defeat...) at the center of the board |
185 | pmbaty | 222 | Audio_PlaySoundAtCenter (SOUNDTYPE_DEFEAT); |
86 | pmbaty | 223 | |
224 | // display the game over dialog box |
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225 | the_board.game_state = STATE_DRAW_OTHER; |
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226 | DialogBox_EndGame (); |
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227 | |||
228 | do_update = true; // remember to update the 3D scene |
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229 | continue; // we processed that line |
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230 | } |
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231 | |||
232 | // else is the engine *irrevocably* resigning ? (at this point there's nothing we can do but accept it) |
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233 | else if (wcsncmp (line_buffer, L"resign", 6) == 0) |
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234 | { |
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235 | Debug_Log (L"===Engine tells us that %s resigns: %s wins!===\n", (current_player->color == COLOR_BLACK ? "black" : "white"), (current_player->color == COLOR_BLACK ? "white" : "black")); |
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236 | |||
116 | pmbaty | 237 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
185 | pmbaty | 238 | Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT); |
53 | pmbaty | 239 | |
240 | // display the game over dialog box |
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86 | pmbaty | 241 | the_board.game_state = (current_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT); |
53 | pmbaty | 242 | DialogBox_EndGame (); |
243 | |||
244 | do_update = true; // remember to update the 3D scene |
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245 | continue; // we processed that line |
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246 | } |
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247 | |||
1 | pmbaty | 248 | // is engine allowed to resign ? if so, check if it's a game results |
249 | if (options.engine.obstinacy_level >= 0) |
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250 | { |
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251 | // is it a game result AND are we still in play ? |
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252 | if ((wcsstr (line_buffer, L"1-0") != NULL) && (the_board.game_state == STATE_PLAYING)) |
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253 | { |
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254 | // have we NOT been obstinate enough ? |
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255 | if (current_obstinacy < options.engine.obstinacy_level) |
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256 | current_obstinacy++; // if so, discard this resign and go on |
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257 | else |
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258 | { |
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259 | Debug_Log (L"===Engine tells us that black resigns: white wins!===\n"); |
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260 | |||
116 | pmbaty | 261 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
185 | pmbaty | 262 | Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT); |
1 | pmbaty | 263 | |
264 | // display the game over dialog box |
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265 | the_board.game_state = STATE_WHITEWIN_RESIGNORFORFEIT; |
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266 | DialogBox_EndGame (); |
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267 | |||
268 | do_update = true; // remember to update the 3D scene |
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269 | } |
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270 | |||
271 | continue; // we processed that line |
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272 | } |
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273 | else if ((wcsstr (line_buffer, L"0-1") != NULL) && (the_board.game_state == STATE_PLAYING)) |
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274 | { |
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275 | // have we NOT been obstinate enough ? |
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276 | if (current_obstinacy < options.engine.obstinacy_level) |
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277 | current_obstinacy++; // if so, discard this resign and go on |
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278 | else |
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279 | { |
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280 | Debug_Log (L"===Engine tells us that white resigns: black wins!===\n"); |
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281 | |||
116 | pmbaty | 282 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
185 | pmbaty | 283 | Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT); |
1 | pmbaty | 284 | |
285 | // display the game over dialog box |
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286 | the_board.game_state = STATE_BLACKWIN_RESIGNORFORFEIT; |
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287 | DialogBox_EndGame (); |
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288 | |||
289 | do_update = true; // remember to update the 3D scene |
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290 | } |
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291 | |||
292 | continue; // we processed that line |
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293 | } |
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294 | } |
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295 | |||
296 | // has the game ended already ? |
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297 | if (the_board.game_state > STATE_PLAYING) |
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298 | continue; // ignore all that the engine tells us. Game is over already. |
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299 | |||
153 | pmbaty | 300 | // else is it an unrecoverable engine error ? |
154 | pmbaty | 301 | else if ((wcsstr (line_buffer, L"illegal") != NULL) || (wcsstr (line_buffer, L"invalid") != NULL)) |
153 | pmbaty | 302 | { |
303 | Debug_Log (L"===Unrecoverable engine error: opponent wins!===\n"); |
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175 | pmbaty | 304 | dont_nag = true; // remember NOT to nag the user if he experienced any bug |
153 | pmbaty | 305 | |
306 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
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185 | pmbaty | 307 | Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT); |
153 | pmbaty | 308 | |
309 | // display a crash notification dialog box |
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310 | if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES) |
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177 | pmbaty | 311 | if (Debug_SendLogToAuthor ("engine refused our command", true)) |
154 | pmbaty | 312 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author |
313 | else |
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314 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed |
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153 | pmbaty | 315 | |
316 | // and display the game over dialog box |
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317 | the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT); |
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318 | DialogBox_EndGame (); |
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319 | |||
320 | do_update = true; // remember to update the 3D scene |
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321 | } |
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322 | |||
154 | pmbaty | 323 | // else is it a normal move ? |
324 | else if ((move_string = wcsstr (line_buffer, program->replystring_move)) != NULL) |
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325 | move_string += wcslen (program->replystring_move); // go to the parsable data |
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326 | |||
1 | pmbaty | 327 | // else it's any other sort of line |
328 | else |
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329 | continue; // skip lines that don't contain any valid move data |
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330 | |||
331 | // now we are sure it's either a hint or a move (or some pondering) |
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332 | |||
333 | length = wcslen (move_string); |
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154 | pmbaty | 334 | if (length < 2) |
335 | continue; // if string is too short to be a move, skip it |
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1 | pmbaty | 336 | |
337 | // there must be valid move data on that line. |
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338 | |||
339 | // evaluate the engine move string |
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340 | memcpy (move.slots, the_board.moves[the_board.move_count - 1].slots, sizeof (move.slots)); |
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154 | pmbaty | 341 | char_index = 0; |
342 | while ((move_string[char_index] != 0) && !iswspace (move_string[char_index])) |
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343 | { |
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344 | move.pgntext[char_index] = move_string[char_index]; |
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345 | char_index++; |
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346 | } |
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347 | move.pgntext[char_index] = 0; |
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1 | pmbaty | 348 | if (!Move_SetupFromSAN (&the_board.moves[the_board.move_count - 1], &move, Board_ColorToMove (&the_board))) |
349 | { |
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350 | Debug_Log (L"===Skipping line (invalid move syntax)===\n%s", move_string); |
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351 | continue; // so now, if there are NOT two digits AND it's not a kind of castle, it can't be a move so skip that line |
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352 | } |
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353 | |||
354 | // is it NOT a hint, are blunders allowed, should we do one now AND can we do one now ? |
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50 | pmbaty | 355 | if (!is_hint_pending && (options.engine.blunder_chances > 0) && (rand () % 100 < options.engine.blunder_chances) |
1 | pmbaty | 356 | && Move_FindRandomMove (&the_board.moves[the_board.move_count - 1], player->color, &move)) |
357 | { |
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177 | pmbaty | 358 | if (program->command_force[0] != 0) // "force" commands are only used with CECP engines such as Crafty. Others are sent the game history, so no need to force anything |
154 | pmbaty | 359 | { |
360 | Player_SendBuffer_Add (player, 1000, program->command_force, Move_BuildString (&move)); // send the blunderous move to the engine |
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361 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
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362 | } |
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177 | pmbaty | 363 | Debug_LogMove (&move, L"===Overriding engine choice with blunderous move: [%s]===\n", Move_BuildString (&move)); // blunder |
1 | pmbaty | 364 | } |
365 | |||
366 | // mark the engine's selected and hovered squares |
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367 | Board_SetSelectedAndHovered (&the_board, move.source[0], move.source[1], move.target[0], move.target[1]); |
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368 | |||
369 | // was it NOT a hint ? |
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50 | pmbaty | 370 | if (!is_hint_pending) |
1 | pmbaty | 371 | { |
50 | pmbaty | 372 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade the "thinking" phrase out now (FIXME: ugly) |
373 | the_scene.gui.want_spinwheel = false; // stop spinning wheel |
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374 | |||
1 | pmbaty | 375 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], move.promotion_type, NULL); |
171 | pmbaty | 376 | Player_GetOpposite ()->should_wakeup = true; // do the movement and switch players |
1 | pmbaty | 377 | |
378 | // forget the hovered and selected positions |
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379 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); |
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380 | animation_endtime = current_time + ANIMATION_DURATION; // wait for animation time seconds |
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381 | } |
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382 | |||
383 | // else it was a hint |
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384 | else |
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50 | pmbaty | 385 | { |
386 | the_scene.gui.central_text.disappear_time = current_time + 0.1f; // fade the "thinking" phrase out now quickly (FIXME: ugly) |
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387 | the_scene.gui.want_spinwheel = false; // stop spinning wheel |
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388 | |||
1 | pmbaty | 389 | highlight_endtime = current_time + 2.0f; // just highlight this part for a little more than one second |
50 | pmbaty | 390 | is_hint_pending = false; // remember no hint is pending any longer |
1 | pmbaty | 391 | |
50 | pmbaty | 392 | // we must now restore the board to its last state. Just set up the board again from its current Forsyth-Edwards notation |
393 | Debug_Log (L"===Hint received, rebuilding board and telling engine to backup 1 move===\n"); |
||
177 | pmbaty | 394 | Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===setting up board using FEN string: [%s]===\n", the_board.moves[the_board.move_count - 1].fen_string); |
50 | pmbaty | 395 | |
154 | pmbaty | 396 | // get the current game state in FEN format and feed it to the engine |
119 | pmbaty | 397 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
50 | pmbaty | 398 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
399 | } |
||
400 | |||
1 | pmbaty | 401 | do_update = true; // remember to update the 3D scene |
402 | } |
||
403 | |||
404 | // now clean the input buffer of all the lines we parsed |
||
405 | line_pointer = wcsrchr (player->recvbuffer, L'\n'); // reach the last carriage return |
||
406 | if (line_pointer != NULL) |
||
407 | { |
||
408 | line_pointer++; // skip the carriage return |
||
409 | length = wcslen (line_pointer); // get the remaining string length |
||
410 | for (char_index = 0; char_index < length; char_index++) |
||
411 | player->recvbuffer[char_index] = line_pointer[char_index]; // and recopy the remaining string at the beginning of the buffer |
||
412 | player->recvbuffer[char_index] = 0; // finish the string ourselves |
||
413 | } |
||
414 | |||
415 | // END PARSING |
||
416 | ////////////// |
||
417 | |||
418 | ///////////////////////////////// |
||
419 | // START NOTIFICATIONS PROCESSING |
||
420 | |||
421 | // have we been notified that the board was just set up ? |
||
422 | if (the_board.was_setup) |
||
423 | { |
||
424 | Debug_Log (L"===Got board setup notification from interface===\n"); |
||
425 | |||
426 | // send a new game command to the chess engine |
||
119 | pmbaty | 427 | Player_SendBuffer_Add (player, 1000, program->command_new); |
39 | pmbaty | 428 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
1 | pmbaty | 429 | |
430 | // just set up the board from its Forsyth-Edwards notation |
||
177 | pmbaty | 431 | Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===setting up board using FEN string: [%s]===\n", the_board.moves[the_board.move_count - 1].fen_string); |
1 | pmbaty | 432 | |
154 | pmbaty | 433 | // get the current game state in FEN format and feed it to the engine |
119 | pmbaty | 434 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
39 | pmbaty | 435 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
1 | pmbaty | 436 | |
50 | pmbaty | 437 | current_obstinacy = 0; // reset current obstinacy |
438 | is_hint_pending = false; // no hint was requested so far |
||
1 | pmbaty | 439 | } |
440 | |||
441 | // have we been notified that players are swapping colors ? (N.B. when this happens in human vs. computer mode, it's always that the human player is *GIVING* his turn) |
||
442 | if (the_board.want_playerswap) |
||
443 | { |
||
444 | Debug_Log (L"===Got player SWAP notification from interface===\n"); |
||
119 | pmbaty | 445 | Player_SendBuffer_Add (player, 1000, program->command_go); // tell engine it's now the current player |
39 | pmbaty | 446 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
1 | pmbaty | 447 | } |
448 | |||
171 | pmbaty | 449 | // have we been notified that the current player just changed AND is the animation finished ? |
450 | if (player->should_wakeup && (animation_endtime < current_time)) |
||
1 | pmbaty | 451 | { |
452 | Debug_Log (L"===Got player change notification from interface===\n"); |
||
453 | |||
454 | // is the current player our color ? (meaning is it engine's turn to play) ? |
||
455 | if (Board_ColorToMove (&the_board) == player->color) |
||
456 | { |
||
457 | // is it NOT a board setup AND has at least one move been played (meaning it was just the other's turn before) ? |
||
458 | if (!the_board.was_setup && (the_board.move_count > 1)) |
||
459 | { |
||
177 | pmbaty | 460 | Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===Player just played, sending the chosen move to engine: [%s]===\n", Move_BuildString (&the_board.moves[the_board.move_count - 1])); |
1 | pmbaty | 461 | |
154 | pmbaty | 462 | // build the move string, and send the move string to the engine |
119 | pmbaty | 463 | Player_SendBuffer_Add (player, 1000, program->command_move, Move_BuildString (&the_board.moves[the_board.move_count - 1])); |
39 | pmbaty | 464 | Player_SendBuffer_Add (player, 1000, L"\n"); // end the send buffer with a carriage return |
1 | pmbaty | 465 | } |
466 | |||
467 | // else game has not started yet, but it's our turn |
||
468 | else |
||
39 | pmbaty | 469 | { |
119 | pmbaty | 470 | Player_SendBuffer_Add (player, 1000, program->command_go); // so let's start the game |
39 | pmbaty | 471 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
472 | } |
||
1 | pmbaty | 473 | } |
171 | pmbaty | 474 | |
475 | player->should_wakeup = false; // remember we taken this notification in account |
||
1 | pmbaty | 476 | } |
477 | |||
478 | // END NOTIFICATIONS PROCESSING |
||
479 | /////////////////////////////// |
||
480 | |||
481 | // is it NOT our turn ? |
||
482 | if (current_player != player) |
||
483 | { |
||
484 | // does our opponent want a hint ? |
||
485 | if (current_player->wants_hint) |
||
486 | { |
||
487 | current_player->wants_hint = false; // don't ask twice |
||
39 | pmbaty | 488 | Debug_Log (L"===Hint requested, asking engine for it===\n"); |
119 | pmbaty | 489 | Player_SendBuffer_Add (player, 1000, program->command_go); // tell the computer to analyze this position |
39 | pmbaty | 490 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
50 | pmbaty | 491 | is_hint_pending = true; // remember a hint is pending |
492 | |||
493 | // FIXME: move to scene.cpp |
||
140 | pmbaty | 494 | Scene_UpdateText (&the_scene.gui.central_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, true, LOCALIZE (L"Thinking")); // display the "thinking" phrase in the middle of the screen |
50 | pmbaty | 495 | the_scene.gui.want_spinwheel = true; // start spinning wheel |
496 | do_update = true; // remember to update the 3D scene |
||
1 | pmbaty | 497 | } |
498 | |||
499 | // does our opponent want to cancel a move ? |
||
500 | if (current_player->wants_cancel) |
||
501 | { |
||
502 | current_player->wants_cancel = false; // don't ask twice (remember now before we switch players) |
||
39 | pmbaty | 503 | Debug_Log (L"===Move cancellation requested, rebuilding board and telling engine to backup 2 moves===\n"); |
1 | pmbaty | 504 | |
505 | // rewind game 2 moves back |
||
506 | the_board.moves = (boardmove_t *) SAFE_realloc (the_board.moves, the_board.move_count, max (1, the_board.move_count - 2), sizeof (boardmove_t), false); |
||
507 | the_board.move_count = max (1, the_board.move_count - 2); // figure out how many moves we have now |
||
508 | the_board.viewed_move = the_board.move_count - 1; // take us back to the last move |
||
136 | pmbaty | 509 | the_board.game_state = STATE_PLAYING; // remember the game is now playing (in case we wanted to cancel the closing move of a finished game, this opens the game again) |
1 | pmbaty | 510 | |
511 | // just set up the board from its Forsyth-Edwards notation |
||
177 | pmbaty | 512 | Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===setting up board using FEN string: [%s]===\n", the_board.moves[the_board.move_count - 1].fen_string); |
1 | pmbaty | 513 | |
154 | pmbaty | 514 | // get the current game state in FEN format and feed it to the engine |
119 | pmbaty | 515 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
39 | pmbaty | 516 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
1 | pmbaty | 517 | |
518 | do_update = true; // remember to update the 3D scene |
||
519 | } |
||
520 | } |
||
521 | |||
522 | // write to pipe (when we're allowed to) |
||
523 | if (!player->sendbuffer_locked && (animation_endtime + 1.0f < current_time)) |
||
524 | PlayerEngine_Send (player); |
||
525 | |||
526 | return (do_update); // finished, return whether we should update the scene or not |
||
527 | } |
||
528 | |||
529 | |||
530 | static void PlayerEngine_Recv (player_t *player) |
||
531 | { |
||
532 | // helper function to read data from the pipe communicating with the game engine process |
||
533 | |||
149 | pmbaty | 534 | //unsigned long amount_to_read; |
1 | pmbaty | 535 | unsigned long read_count; |
536 | int length; |
||
537 | unsigned int initial_pos; |
||
538 | |||
539 | // get reception buffer's initial end position |
||
540 | initial_pos = wcslen (player->recvbuffer); |
||
149 | pmbaty | 541 | length = initial_pos; |
1 | pmbaty | 542 | |
149 | pmbaty | 543 | // as long as the pipe reports us there is data to read, read one byte at a time |
150 | pmbaty | 544 | while (pipe_hasdata (fpipe)) |
1 | pmbaty | 545 | { |
150 | pmbaty | 546 | read_count = pipe_read (fpipe, player->ascii_recvbuffer, 1); |
149 | pmbaty | 547 | if (read_count == 0) |
1 | pmbaty | 548 | break; // read the pipe; if it fails, stop trying |
149 | pmbaty | 549 | if ((player->ascii_recvbuffer[0] == '\r') || (player->ascii_recvbuffer[0] == '%')) |
550 | continue; // ignore carriage returns and percent signs |
||
1 | pmbaty | 551 | |
149 | pmbaty | 552 | // convert the received character to wide char and append it to recvbuffer |
553 | player->ascii_recvbuffer[1] = 0; // terminate the received string ourselves |
||
171 | pmbaty | 554 | player->recvbuffer[length] = (wchar_t) player->ascii_recvbuffer[0]; |
555 | //ConvertToWideChar (&player->recvbuffer[length], player->recvbuffer_size - length, player->ascii_recvbuffer); |
||
149 | pmbaty | 556 | length++; // there's one more character in the player's recv buffer |
171 | pmbaty | 557 | player->recvbuffer[length] = 0; // terminate the string ourselves |
1 | pmbaty | 558 | } |
559 | |||
560 | // write what we received (if we received anything) |
||
561 | if (wcslen (player->recvbuffer) > initial_pos) |
||
562 | Debug_Log (L"===================================RECEIVED:===================================\n%s\n", &player->recvbuffer[initial_pos]); |
||
563 | |||
564 | return; // finished |
||
565 | } |
||
566 | |||
567 | |||
154 | pmbaty | 568 | int wcs_replace (wchar_t *haystack, wchar_t *needle, wchar_t *replacement) |
569 | { |
||
570 | size_t replacement_length; |
||
571 | size_t replacement_count; |
||
572 | size_t pattern_length; |
||
573 | wchar_t *line_pointer; |
||
574 | |||
575 | replacement_count = 0; |
||
576 | while ((line_pointer = wcsstr (haystack, needle)) != NULL) |
||
577 | { |
||
578 | pattern_length = wcslen (needle); |
||
579 | replacement_length = wcslen (replacement); |
||
580 | memmove (&line_pointer[replacement_length], &line_pointer[pattern_length], (wcslen (&line_pointer[pattern_length]) + 1) * sizeof (wchar_t)); |
||
581 | memcpy (line_pointer, replacement, replacement_length * sizeof (wchar_t)); |
||
582 | replacement_count++; |
||
583 | } |
||
584 | |||
585 | return (replacement_count); |
||
586 | } |
||
587 | |||
588 | |||
1 | pmbaty | 589 | static void PlayerEngine_Send (player_t *player) |
590 | { |
||
591 | // helper function to send data through the pipe communicating with the game engine process |
||
592 | |||
154 | pmbaty | 593 | static wchar_t replacement_string[65536]; |
159 | pmbaty | 594 | static wchar_t widechar_buffer[65536]; // needs to be big enough to hold game history |
595 | static char ascii_buffer[65536]; // needs to be big enough to hold game history |
||
1 | pmbaty | 596 | wchar_t *line_pointer; |
597 | unsigned long amount_written; |
||
154 | pmbaty | 598 | int move_index; |
599 | int try_index; |
||
1 | pmbaty | 600 | |
601 | player->sendbuffer_locked = true; // lock the buffer |
||
602 | |||
154 | pmbaty | 603 | // perform variable replacements on sendbuffer |
604 | if (the_board.move_count > 0) |
||
605 | { |
||
178 | pmbaty | 606 | wcs_replace (player->sendbuffer, L"${START_POS}", the_board.moves[0].fen_string); |
154 | pmbaty | 607 | wcs_replace (player->sendbuffer, L"${CURRENT_POS}", (/*the_board.move_count == 2 ? L"startpos" : */the_board.moves[the_board.move_count - 1].fen_string)); |
608 | wcs_replace (player->sendbuffer, L"${LAST_MOVE}", Move_BuildString (&the_board.moves[the_board.move_count - 1])); |
||
609 | while (wcsstr (player->sendbuffer, L"${MAX_CORES}") != NULL) |
||
610 | { |
||
611 | swprintf_s (replacement_string, WCHAR_SIZEOF (replacement_string), L"%d", max_cores); |
||
612 | wcs_replace (player->sendbuffer, L"${MAX_CORES}", replacement_string); |
||
613 | } |
||
614 | while (wcsstr (player->sendbuffer, L"${SEARCH_DEPTH}") != NULL) |
||
615 | { |
||
616 | swprintf_s (replacement_string, WCHAR_SIZEOF (replacement_string), L"%d", options.engine.depth); |
||
617 | wcs_replace (player->sendbuffer, L"${SEARCH_DEPTH}", replacement_string); |
||
618 | } |
||
619 | while (wcsstr (player->sendbuffer, L"${GAME_HISTORY}") != NULL) |
||
620 | { |
||
621 | replacement_string[0] = 0; |
||
622 | for (move_index = 1; move_index < the_board.move_count; move_index++) |
||
623 | { |
||
624 | if (move_index > 1) |
||
625 | wcscat_s (replacement_string, WCHAR_SIZEOF (replacement_string), L" "); |
||
626 | wcscat_s (replacement_string, WCHAR_SIZEOF (replacement_string), Move_BuildString (&the_board.moves[move_index])); |
||
627 | } |
||
628 | wcs_replace (player->sendbuffer, L"${GAME_HISTORY}", replacement_string); |
||
629 | } |
||
630 | } |
||
631 | |||
1 | pmbaty | 632 | // write what we're sending (if we're sending anything) |
633 | if (player->sendbuffer[0] != 0) |
||
634 | Debug_Log (L"====================================SENDING:===================================\n%s\n", player->sendbuffer); |
||
635 | |||
636 | // now read line per line... |
||
637 | line_pointer = player->sendbuffer; // start at the first character |
||
638 | while ((line_pointer = wcsgets (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), line_pointer)) != NULL) |
||
639 | { |
||
640 | wcscat_s (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), L"\n"); // put the carriage return back |
||
641 | ConvertTo7BitASCII (ascii_buffer, sizeof (ascii_buffer), widechar_buffer); // convert to ASCII |
||
150 | pmbaty | 642 | amount_written = pipe_write (fpipe, ascii_buffer, strlen (ascii_buffer)); // send data |
1 | pmbaty | 643 | } |
644 | |||
645 | player->sendbuffer[0] = 0; // what we had to send has been sent, reset the send buffer |
||
646 | player->sendbuffer_locked = false; // and unlock it |
||
647 | |||
154 | pmbaty | 648 | // should the engine be initialized ? |
649 | if (should_initialize) |
||
650 | { |
||
651 | // wait for the engine process to display something (which will mean it's ready). Try for 5 seconds. |
||
652 | for (try_index = 0; try_index < 50; try_index++) |
||
653 | { |
||
654 | // read from pipe (non-blocking) |
||
655 | PlayerEngine_Recv (player); |
||
656 | if (player->recvbuffer[0] != 0) |
||
657 | break; // break as soon as we get something |
||
658 | Sleep (100); // next try in 100 milliseconds |
||
659 | } |
||
660 | |||
661 | // has the engine process not spoken yet ? |
||
662 | if (player->recvbuffer[0] == 0) |
||
663 | { |
||
664 | messagebox.hWndParent = hMainWnd; |
||
665 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
||
666 | swprintf_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed"), options.engine.programs[options.engine.selected_program].folder); |
||
667 | messagebox.flags = MB_ICONWARNING | MB_OK; |
||
668 | DialogBox_Message (&messagebox); // display a modeless error message box |
||
669 | |||
670 | PlayerEngine_Shutdown (player); // on error, shutdown the engine |
||
671 | } |
||
672 | |||
673 | should_initialize = false; // remember this is no longer to be done (until the next call to PlayerEngine_Init()) |
||
674 | } |
||
675 | |||
1 | pmbaty | 676 | return; // finished |
677 | } |
||
678 | |||
679 | |||
12 | pmbaty | 680 | static wchar_t *Move_BuildString (boardmove_t *move) |
1 | pmbaty | 681 | { |
12 | pmbaty | 682 | // helper function to build a move string to send to the engine from a particular board move. NOT THREAD SAFE. |
1 | pmbaty | 683 | |
12 | pmbaty | 684 | static wchar_t output_string[8]; |
685 | |||
1 | pmbaty | 686 | // construct the four first characters |
12 | pmbaty | 687 | swprintf_s (output_string, WCHAR_SIZEOF (output_string), L"%c%c%c%c", |
1 | pmbaty | 688 | L'a' + move->source[1], L'1' + move->source[0], |
689 | L'a' + move->target[1], L'1' + move->target[0]); |
||
690 | |||
691 | // append any eventual promotion |
||
692 | if (move->promotion_type == PART_ROOK) |
||
12 | pmbaty | 693 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"r"); |
1 | pmbaty | 694 | else if (move->promotion_type == PART_KNIGHT) |
12 | pmbaty | 695 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"n"); |
1 | pmbaty | 696 | else if (move->promotion_type == PART_BISHOP) |
12 | pmbaty | 697 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"b"); |
1 | pmbaty | 698 | else if (move->promotion_type == PART_QUEEN) |
12 | pmbaty | 699 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"q"); |
1 | pmbaty | 700 | |
12 | pmbaty | 701 | return (output_string); // finished, return the move string |
1 | pmbaty | 702 | } |