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1 pmbaty 1
// chessengine.cpp
2
 
3
#include "common.h"
4
 
5
 
6
// global variables used in this module only
150 pmbaty 7
static wchar_t chessengine_path[MAX_PATH];
8
static wchar_t chessengine_shellcommand[MAX_PATH];
1 pmbaty 9
static wchar_t chessengineinitfile_pathname[MAX_PATH];
10
static int current_obstinacy;
154 pmbaty 11
static int max_cores;
50 pmbaty 12
static bool is_hint_pending;
154 pmbaty 13
static bool should_initialize;
150 pmbaty 14
FILE *fpipe;
1 pmbaty 15
 
16
// prototypes of local functions
17
static void PlayerEngine_Recv (player_t *player);
18
static void PlayerEngine_Send (player_t *player);
12 pmbaty 19
static wchar_t *Move_BuildString (boardmove_t *move);
1 pmbaty 20
 
21
 
22
bool PlayerEngine_Init (player_t *player)
23
{
24
   // this function starts a chess engine as a child process. This process's stdin and
25
   // stdout are redirected to the handles we give it, so that we may read/write to it.
26
 
119 pmbaty 27
   engineprogram_t *program;
150 pmbaty 28
   wchar_t current_path[MAX_PATH];
159 pmbaty 29
   wchar_t widechar_buffer[1024];
7 pmbaty 30
   SYSTEM_INFO sysinfo;
174 pmbaty 31
   int attempt_index;
1 pmbaty 32
   FILE *fp;
33
 
34
   // reset stuff first
35
   player->wants_hint = false;
36
 
119 pmbaty 37
   // quick access to engine program
38
   program = &options.engine.programs[options.engine.selected_program];
40 pmbaty 39
 
1 pmbaty 40
   // build the chess engine module path and pathname
150 pmbaty 41
   swprintf_s (chessengine_path, WCHAR_SIZEOF (chessengine_path), L"%s/engines/%s", app_path, program->folder);
42
   swprintf_s (chessengine_shellcommand, WCHAR_SIZEOF (chessengine_shellcommand), L"\"%s/%s\" %s", chessengine_path, program->executable_name, program->executable_arguments);
1 pmbaty 43
 
150 pmbaty 44
   // start the engine behind a bidirectional I/O pipe
45
   GetCurrentDirectory (WCHAR_SIZEOF (current_path), current_path); // save current directory
46
   SetCurrentDirectory (chessengine_path); // temporarily set chess engine's startup directory as current directory
47
   fpipe = pipe_open (chessengine_shellcommand, L"r+");
48
   SetCurrentDirectory (current_path); // restore current directory
174 pmbaty 49
   for (attempt_index = 0; attempt_index < 10; attempt_index++)
50
      if (!pipe_isalive (fpipe))
51
         Sleep (100); // wait for the pipe to come to life, stop as soon as it's alive
52
      else
53
         break; // wait for the pipe to come to life
54
   if ((fpipe == NULL) || (attempt_index == 10))
1 pmbaty 55
   {
56
      messagebox.hWndParent = hMainWnd;
57
      wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage"));
58
      wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed"));
59
      messagebox.flags = MB_ICONWARNING | MB_OK;
60
      DialogBox_Message (&messagebox); // display a modeless error message box
61
 
62
      PlayerEngine_Shutdown (player); // on error, shutdown the engine
63
      return (false);
64
   }
65
 
154 pmbaty 66
   // SMP HACK -- save the max CPUs to use to core max - 1 (the computer will look like hung if all CPU is taken)
67
   GetSystemInfo (&sysinfo); // get the number of cores
68
   max_cores = max (1, sysinfo.dwNumberOfProcessors - 1);
77 pmbaty 69
 
150 pmbaty 70
   // optionally initialize the debug log file
1 pmbaty 71
   Debug_Init (L"Chess engine output.txt");
153 pmbaty 72
   Debug_Log (L"===Using engine: %s [%s]===\n", program->friendly_name, chessengine_shellcommand);
1 pmbaty 73
 
32 pmbaty 74
   // build the init file full qualified path name and try to open it
119 pmbaty 75
   swprintf_s (chessengineinitfile_pathname, WCHAR_SIZEOF (chessengineinitfile_pathname), L"%s/engines/%s/init.txt", app_path, program->folder);
32 pmbaty 76
   _wfopen_s (&fp, chessengineinitfile_pathname, L"r");
77
 
78
   // could the init file be opened ?
79
   if (fp != NULL)
1 pmbaty 80
   {
153 pmbaty 81
      Debug_Log (L"===Found initialization file, parsing...===\n", chessengineinitfile_pathname);
1 pmbaty 82
 
83
      // read line per line
84
      while (fgetws (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), fp) != NULL)
85
      {
86
         if ((widechar_buffer[0] == L'#') || (widechar_buffer[0] == L'\n'))
87
            continue; // skip comments and empty lines
88
 
89
         // new command line found, append it to the send buffer
90
         Player_SendBuffer_Add (player, 1000, widechar_buffer);
91
      }
92
 
93
      fclose (fp); // finished, close the file
94
   }
95
 
96
   // everything's okay, set engine name as the player's name
150 pmbaty 97
   wcscpy_s (player->name, WCHAR_SIZEOF (player->name), program->friendly_name);
1 pmbaty 98
 
154 pmbaty 99
   should_initialize = true; // remember the engine should be initialized
1 pmbaty 100
   return (true); // finished
101
}
102
 
103
 
104
void PlayerEngine_Shutdown (player_t *player)
105
{
106
   // this function terminates the chess engine process and releases all handles attached to it
107
 
108
   int attempt_index;
109
 
110
   // send the engine a quit command
119 pmbaty 111
   Player_SendBuffer_Add (player, 1000, options.engine.programs[options.engine.selected_program].command_quit);
39 pmbaty 112
   Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
1 pmbaty 113
   PlayerEngine_Send (player);
114
 
115
   // check 10 times if the engine process has ended cleanly
116
   for (attempt_index = 0; attempt_index < 10; attempt_index++)
117
   {
150 pmbaty 118
      if (!pipe_isalive (fpipe))
1 pmbaty 119
         break; // break as soon as we've told the process exited cleanly
120
 
121
      Sleep (100); // else wait one tenth second
122
   }
123
 
150 pmbaty 124
   // close the pipe (this will terminate the child process if it hasn't terminated yet)
125
   pipe_close (fpipe);
1 pmbaty 126
 
150 pmbaty 127
   Debug_Log (L"===Engine closed===\n");
1 pmbaty 128
   return; // finished
129
}
130
 
131
 
132
bool PlayerEngine_Think (player_t *player)
133
{
134
   // this function reads and writes any necessary data from and to the chess engine. Returns TRUE if scene needs to be updated.
135
 
119 pmbaty 136
   engineprogram_t *program;
159 pmbaty 137
   wchar_t line_buffer[1024];
1 pmbaty 138
   wchar_t *line_pointer;
139
   wchar_t *move_string;
140
   int char_index;
141
   int length;
142
   boardmove_t move;
143
   player_t *current_player;
144
   player_t *opposite_player;
145
   bool do_update;
146
 
119 pmbaty 147
   // quick access to chess engine program
148
   program = &options.engine.programs[options.engine.selected_program];
149
 
1 pmbaty 150
   // don't update the scene until told otherwise
151
   do_update = false;
152
 
153
   // get current and opposite players
154
   current_player = Player_GetCurrent ();
155
   opposite_player = Player_GetOpposite ();
156
 
153 pmbaty 157
   // is the game still alive AND has the engine just died ?
158
   if ((the_board.game_state == STATE_PLAYING) && !pipe_isalive (fpipe))
159
   {
160
      Debug_Log (L"===Unrecoverable engine error: opponent wins!===\n");
161
 
162
      // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board
163
      Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f);
164
 
165
      // display a crash notification dialog box
166
      if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES)
160 pmbaty 167
         if (Debug_SendLogToAuthor (true))
154 pmbaty 168
            MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author
169
         else
170
            MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed
153 pmbaty 171
 
172
      // and display the game over dialog box
173
      the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT);
174
      DialogBox_EndGame ();
175
 
176
      do_update = true; // remember to update the 3D scene
177
   }
178
 
1 pmbaty 179
   // read from pipe (non-blocking)
180
   PlayerEngine_Recv (player);
181
 
182
   ////////////////
183
   // START PARSING
184
 
185
   // read line per line...
186
   line_pointer = player->recvbuffer; // start at the first character
187
   while ((line_pointer = ReadACompleteLine (line_buffer, WCHAR_SIZEOF (line_buffer), line_pointer)) != NULL)
188
   {
189
      // is it an empty line or engine noise ?
190
      if ((line_buffer[0] == 0) || iswspace (line_buffer[0]))
191
         continue; // skip empty lines and engine noise
192
 
86 pmbaty 193
      // is the engine offering us a draw ?
194
      if (wcsncmp (line_buffer, L"offer draw", 10) == 0)
195
         continue; // if so, discard its offer (engine draws are unsupported) and proceed to the next line
196
 
197
      // else is it an *irrevocable* draw ? (at this point there's nothing we can do but accept it)
198
      else if (wcsstr (line_buffer, L"1/2-1/2") != NULL)
53 pmbaty 199
      {
86 pmbaty 200
         Debug_Log (L"===Engine tells us that it's a draw: nobody wins!===\n");
53 pmbaty 201
 
116 pmbaty 202
         // play defeat sound (a draw is always a sort of defeat...) at the center of the board
203
         Audio_PlaySound (SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f);
86 pmbaty 204
 
205
         // display the game over dialog box
206
         the_board.game_state = STATE_DRAW_OTHER;
207
         DialogBox_EndGame ();
208
 
209
         do_update = true; // remember to update the 3D scene
210
         continue; // we processed that line
211
      }
212
 
213
      // else is the engine *irrevocably* resigning ? (at this point there's nothing we can do but accept it)
214
      else if (wcsncmp (line_buffer, L"resign", 6) == 0)
215
      {
216
         Debug_Log (L"===Engine tells us that %s resigns: %s wins!===\n", (current_player->color == COLOR_BLACK ? "black" : "white"), (current_player->color == COLOR_BLACK ? "white" : "black"));
217
 
116 pmbaty 218
         // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board
219
         Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f);
53 pmbaty 220
 
221
         // display the game over dialog box
86 pmbaty 222
         the_board.game_state = (current_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT);
53 pmbaty 223
         DialogBox_EndGame ();
224
 
225
         do_update = true; // remember to update the 3D scene
226
         continue; // we processed that line
227
      }
228
 
1 pmbaty 229
      // is engine allowed to resign ? if so, check if it's a game results
230
      if (options.engine.obstinacy_level >= 0)
231
      {
232
         // is it a game result AND are we still in play ?
233
         if ((wcsstr (line_buffer, L"1-0") != NULL) && (the_board.game_state == STATE_PLAYING))
234
         {
235
            // have we NOT been obstinate enough ?
236
            if (current_obstinacy < options.engine.obstinacy_level)
237
               current_obstinacy++; // if so, discard this resign and go on
238
            else
239
            {
240
               Debug_Log (L"===Engine tells us that black resigns: white wins!===\n");
241
 
116 pmbaty 242
               // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board
243
               Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f);
1 pmbaty 244
 
245
               // display the game over dialog box
246
               the_board.game_state = STATE_WHITEWIN_RESIGNORFORFEIT;
247
               DialogBox_EndGame ();
248
 
249
               do_update = true; // remember to update the 3D scene
250
            }
251
 
252
            continue; // we processed that line
253
         }
254
         else if ((wcsstr (line_buffer, L"0-1") != NULL) && (the_board.game_state == STATE_PLAYING))
255
         {
256
            // have we NOT been obstinate enough ?
257
            if (current_obstinacy < options.engine.obstinacy_level)
258
               current_obstinacy++; // if so, discard this resign and go on
259
            else
260
            {
261
               Debug_Log (L"===Engine tells us that white resigns: black wins!===\n");
262
 
116 pmbaty 263
               // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board
264
               Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f);
1 pmbaty 265
 
266
               // display the game over dialog box
267
               the_board.game_state = STATE_BLACKWIN_RESIGNORFORFEIT;
268
               DialogBox_EndGame ();
269
 
270
               do_update = true; // remember to update the 3D scene
271
            }
272
 
273
            continue; // we processed that line
274
         }
275
      }
276
 
277
      // has the game ended already ?
278
      if (the_board.game_state > STATE_PLAYING)
279
         continue; // ignore all that the engine tells us. Game is over already.
280
 
153 pmbaty 281
      // else is it an unrecoverable engine error ?
154 pmbaty 282
      else if ((wcsstr (line_buffer, L"illegal") != NULL) || (wcsstr (line_buffer, L"invalid") != NULL))
153 pmbaty 283
      {
284
         Debug_Log (L"===Unrecoverable engine error: opponent wins!===\n");
285
 
286
         // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board
287
         Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f);
288
 
289
         // display a crash notification dialog box
290
         if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES)
160 pmbaty 291
            if (Debug_SendLogToAuthor (true))
154 pmbaty 292
               MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author
293
            else
294
               MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed
153 pmbaty 295
 
296
         // and display the game over dialog box
297
         the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT);
298
         DialogBox_EndGame ();
299
 
300
         do_update = true; // remember to update the 3D scene
301
      }
302
 
154 pmbaty 303
      // else is it a normal move ?
304
      else if ((move_string = wcsstr (line_buffer, program->replystring_move)) != NULL)
305
         move_string += wcslen (program->replystring_move); // go to the parsable data
306
 
1 pmbaty 307
      // else it's any other sort of line
308
      else
309
         continue; // skip lines that don't contain any valid move data
310
 
311
      // now we are sure it's either a hint or a move (or some pondering)
312
 
313
      length = wcslen (move_string);
154 pmbaty 314
      if (length < 2)
315
         continue; // if string is too short to be a move, skip it
1 pmbaty 316
 
317
      // there must be valid move data on that line.
318
 
319
      // evaluate the engine move string
320
      memcpy (move.slots, the_board.moves[the_board.move_count - 1].slots, sizeof (move.slots));
154 pmbaty 321
      char_index = 0;
322
      while ((move_string[char_index] != 0) && !iswspace (move_string[char_index]))
323
      {
324
         move.pgntext[char_index] = move_string[char_index];
325
         char_index++;
326
      }
327
      move.pgntext[char_index] = 0;
1 pmbaty 328
      if (!Move_SetupFromSAN (&the_board.moves[the_board.move_count - 1], &move, Board_ColorToMove (&the_board)))
329
      {
330
         Debug_Log (L"===Skipping line (invalid move syntax)===\n%s", move_string);
331
         continue; // so now, if there are NOT two digits AND it's not a kind of castle, it can't be a move so skip that line
332
      }
333
 
334
      // is it NOT a hint, are blunders allowed, should we do one now AND can we do one now ?
50 pmbaty 335
      if (!is_hint_pending && (options.engine.blunder_chances > 0) && (rand () % 100 < options.engine.blunder_chances)
1 pmbaty 336
          && Move_FindRandomMove (&the_board.moves[the_board.move_count - 1], player->color, &move))
337
      {
154 pmbaty 338
         if (program->command_force[0] != 0)
339
         {
340
            Player_SendBuffer_Add (player, 1000, program->command_force, Move_BuildString (&move)); // send the blunderous move to the engine
341
            Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
342
            if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)
343
               Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?
344
         }
12 pmbaty 345
         Debug_Log (L"===Discarding engine move, forcing a blunderous move (%s) instead===\n", Move_BuildString (&move)); // blunder
1 pmbaty 346
      }
347
 
348
      // mark the engine's selected and hovered squares
349
      Board_SetSelectedAndHovered (&the_board, move.source[0], move.source[1], move.target[0], move.target[1]);
350
 
351
      // was it NOT a hint ?
50 pmbaty 352
      if (!is_hint_pending)
1 pmbaty 353
      {
50 pmbaty 354
         the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade the "thinking" phrase out now (FIXME: ugly)
355
         the_scene.gui.want_spinwheel = false; // stop spinning wheel
356
 
1 pmbaty 357
         Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], move.promotion_type, NULL);
171 pmbaty 358
         Player_GetOpposite ()->should_wakeup = true; // do the movement and switch players
1 pmbaty 359
 
360
         // forget the hovered and selected positions
361
         Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1);
362
         animation_endtime = current_time + ANIMATION_DURATION; // wait for animation time seconds
363
      }
364
 
365
      // else it was a hint
366
      else
50 pmbaty 367
      {
368
         the_scene.gui.central_text.disappear_time = current_time + 0.1f; // fade the "thinking" phrase out now quickly (FIXME: ugly)
369
         the_scene.gui.want_spinwheel = false; // stop spinning wheel
370
 
1 pmbaty 371
         highlight_endtime = current_time + 2.0f; // just highlight this part for a little more than one second
50 pmbaty 372
         is_hint_pending = false; // remember no hint is pending any longer
1 pmbaty 373
 
50 pmbaty 374
         // we must now restore the board to its last state. Just set up the board again from its current Forsyth-Edwards notation
375
         Debug_Log (L"===Hint received, rebuilding board and telling engine to backup 1 move===\n");
376
         Debug_Log (L"===setting up board using FEN string===\n");
377
 
154 pmbaty 378
         // get the current game state in FEN format and feed it to the engine
119 pmbaty 379
         Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);
50 pmbaty 380
         Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
381
 
150 pmbaty 382
         if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)
383
            Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?
50 pmbaty 384
      }
385
 
1 pmbaty 386
      do_update = true; // remember to update the 3D scene
387
   }
388
 
389
   // now clean the input buffer of all the lines we parsed
390
   line_pointer = wcsrchr (player->recvbuffer, L'\n'); // reach the last carriage return
391
   if (line_pointer != NULL)
392
   {
393
      line_pointer++; // skip the carriage return
394
      length = wcslen (line_pointer); // get the remaining string length
395
      for (char_index = 0; char_index < length; char_index++)
396
         player->recvbuffer[char_index] = line_pointer[char_index]; // and recopy the remaining string at the beginning of the buffer
397
      player->recvbuffer[char_index] = 0; // finish the string ourselves
398
   }
399
 
400
   // END PARSING
401
   //////////////
402
 
403
   /////////////////////////////////
404
   // START NOTIFICATIONS PROCESSING
405
 
406
   // have we been notified that the board was just set up ?
407
   if (the_board.was_setup)
408
   {
409
      Debug_Log (L"===Got board setup notification from interface===\n");
410
 
411
      // send a new game command to the chess engine
119 pmbaty 412
      Player_SendBuffer_Add (player, 1000, program->command_new);
39 pmbaty 413
      Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
1 pmbaty 414
 
415
      // just set up the board from its Forsyth-Edwards notation
416
      Debug_Log (L"===setting up board using FEN string===\n");
417
 
154 pmbaty 418
      // get the current game state in FEN format and feed it to the engine
119 pmbaty 419
      Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);
39 pmbaty 420
      Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
1 pmbaty 421
 
50 pmbaty 422
      current_obstinacy = 0; // reset current obstinacy
423
      is_hint_pending = false; // no hint was requested so far
1 pmbaty 424
 
150 pmbaty 425
      if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)
426
         Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?
1 pmbaty 427
   }
428
 
429
   // have we been notified that players are swapping colors ? (N.B. when this happens in human vs. computer mode, it's always that the human player is *GIVING* his turn)
430
   if (the_board.want_playerswap)
431
   {
432
      Debug_Log (L"===Got player SWAP notification from interface===\n");
119 pmbaty 433
      Player_SendBuffer_Add (player, 1000, program->command_go); // tell engine it's now the current player
39 pmbaty 434
      Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
1 pmbaty 435
   }
436
 
171 pmbaty 437
   // have we been notified that the current player just changed AND is the animation finished ?
438
   if (player->should_wakeup && (animation_endtime < current_time))
1 pmbaty 439
   {
440
      Debug_Log (L"===Got player change notification from interface===\n");
441
 
442
      // is the current player our color ? (meaning is it engine's turn to play) ?
443
      if (Board_ColorToMove (&the_board) == player->color)
444
      {
445
         // is it NOT a board setup AND has at least one move been played (meaning it was just the other's turn before) ?
446
         if (!the_board.was_setup && (the_board.move_count > 1))
447
         {
39 pmbaty 448
            Debug_Log (L"===Player just played, sending the chosen move to engine===\n");
150 pmbaty 449
            if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)
450
               Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?
1 pmbaty 451
 
154 pmbaty 452
            // build the move string, and send the move string to the engine
119 pmbaty 453
            Player_SendBuffer_Add (player, 1000, program->command_move, Move_BuildString (&the_board.moves[the_board.move_count - 1]));
39 pmbaty 454
            Player_SendBuffer_Add (player, 1000, L"\n"); // end the send buffer with a carriage return
1 pmbaty 455
         }
456
 
457
         // else game has not started yet, but it's our turn
458
         else
39 pmbaty 459
         {
119 pmbaty 460
            Player_SendBuffer_Add (player, 1000, program->command_go); // so let's start the game
39 pmbaty 461
            Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
462
         }
1 pmbaty 463
      }
171 pmbaty 464
 
465
      player->should_wakeup = false; // remember we taken this notification in account
1 pmbaty 466
   }
467
 
468
   // END NOTIFICATIONS PROCESSING
469
   ///////////////////////////////
470
 
471
   // is it NOT our turn ?
472
   if (current_player != player)
473
   {
474
      // does our opponent want a hint ?
475
      if (current_player->wants_hint)
476
      {
477
         current_player->wants_hint = false; // don't ask twice
39 pmbaty 478
         Debug_Log (L"===Hint requested, asking engine for it===\n");
119 pmbaty 479
         Player_SendBuffer_Add (player, 1000, program->command_go); // tell the computer to analyze this position
39 pmbaty 480
         Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
50 pmbaty 481
         is_hint_pending = true; // remember a hint is pending
482
 
483
         // FIXME: move to scene.cpp
140 pmbaty 484
         Scene_UpdateText (&the_scene.gui.central_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, true, LOCALIZE (L"Thinking")); // display the "thinking" phrase in the middle of the screen
50 pmbaty 485
         the_scene.gui.want_spinwheel = true; // start spinning wheel
486
         do_update = true; // remember to update the 3D scene
1 pmbaty 487
      }
488
 
489
      // does our opponent want to cancel a move ?
490
      if (current_player->wants_cancel)
491
      {
492
         current_player->wants_cancel = false; // don't ask twice (remember now before we switch players)
39 pmbaty 493
         Debug_Log (L"===Move cancellation requested, rebuilding board and telling engine to backup 2 moves===\n");
1 pmbaty 494
 
495
         // rewind game 2 moves back
496
         the_board.moves = (boardmove_t *) SAFE_realloc (the_board.moves, the_board.move_count, max (1, the_board.move_count - 2), sizeof (boardmove_t), false);
497
         the_board.move_count = max (1, the_board.move_count - 2); // figure out how many moves we have now
498
         the_board.viewed_move = the_board.move_count - 1; // take us back to the last move
136 pmbaty 499
         the_board.game_state = STATE_PLAYING; // remember the game is now playing (in case we wanted to cancel the closing move of a finished game, this opens the game again)
1 pmbaty 500
 
501
         // just set up the board from its Forsyth-Edwards notation
502
         Debug_Log (L"===setting up board using FEN string===\n");
503
 
154 pmbaty 504
         // get the current game state in FEN format and feed it to the engine
119 pmbaty 505
         Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);
39 pmbaty 506
         Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
1 pmbaty 507
 
150 pmbaty 508
         if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)
509
            Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?
1 pmbaty 510
 
511
         do_update = true; // remember to update the 3D scene
512
      }
513
   }
514
 
515
   // write to pipe (when we're allowed to)
516
   if (!player->sendbuffer_locked && (animation_endtime + 1.0f < current_time))
517
      PlayerEngine_Send (player);
518
 
519
   return (do_update); // finished, return whether we should update the scene or not
520
}
521
 
522
 
523
static void PlayerEngine_Recv (player_t *player)
524
{
525
   // helper function to read data from the pipe communicating with the game engine process
526
 
149 pmbaty 527
   //unsigned long amount_to_read;
1 pmbaty 528
   unsigned long read_count;
529
   int length;
530
   unsigned int initial_pos;
531
 
532
   // get reception buffer's initial end position
533
   initial_pos = wcslen (player->recvbuffer);
149 pmbaty 534
   length = initial_pos;
1 pmbaty 535
 
149 pmbaty 536
   // as long as the pipe reports us there is data to read, read one byte at a time
150 pmbaty 537
   while (pipe_hasdata (fpipe))
1 pmbaty 538
   {
150 pmbaty 539
      read_count = pipe_read (fpipe, player->ascii_recvbuffer, 1);
149 pmbaty 540
      if (read_count == 0)
1 pmbaty 541
         break; // read the pipe; if it fails, stop trying
149 pmbaty 542
      if ((player->ascii_recvbuffer[0] == '\r') || (player->ascii_recvbuffer[0] == '%'))
543
         continue; // ignore carriage returns and percent signs
1 pmbaty 544
 
149 pmbaty 545
      // convert the received character to wide char and append it to recvbuffer
546
      player->ascii_recvbuffer[1] = 0; // terminate the received string ourselves
171 pmbaty 547
      player->recvbuffer[length] = (wchar_t) player->ascii_recvbuffer[0];
548
      //ConvertToWideChar (&player->recvbuffer[length], player->recvbuffer_size - length, player->ascii_recvbuffer);
149 pmbaty 549
      length++; // there's one more character in the player's recv buffer
171 pmbaty 550
      player->recvbuffer[length] = 0; // terminate the string ourselves
1 pmbaty 551
   }
552
 
553
   // write what we received (if we received anything)
554
   if (wcslen (player->recvbuffer) > initial_pos)
555
      Debug_Log (L"===================================RECEIVED:===================================\n%s\n", &player->recvbuffer[initial_pos]);
556
 
557
   return; // finished
558
}
559
 
560
 
154 pmbaty 561
int wcs_replace (wchar_t *haystack, wchar_t *needle, wchar_t *replacement)
562
{
563
   size_t replacement_length;
564
   size_t replacement_count;
565
   size_t pattern_length;
566
   wchar_t *line_pointer;
567
 
568
   replacement_count = 0;
569
   while ((line_pointer = wcsstr (haystack, needle)) != NULL)
570
   {
571
      pattern_length = wcslen (needle);
572
      replacement_length = wcslen (replacement);
573
      memmove (&line_pointer[replacement_length], &line_pointer[pattern_length], (wcslen (&line_pointer[pattern_length]) + 1) * sizeof (wchar_t));
574
      memcpy (line_pointer, replacement, replacement_length * sizeof (wchar_t));
575
      replacement_count++;
576
   }
577
 
578
   return (replacement_count);
579
}
580
 
581
 
1 pmbaty 582
static void PlayerEngine_Send (player_t *player)
583
{
584
   // helper function to send data through the pipe communicating with the game engine process
585
 
154 pmbaty 586
   static wchar_t replacement_string[65536];
159 pmbaty 587
   static wchar_t widechar_buffer[65536]; // needs to be big enough to hold game history
588
   static char ascii_buffer[65536]; // needs to be big enough to hold game history
1 pmbaty 589
   wchar_t *line_pointer;
590
   unsigned long amount_written;
154 pmbaty 591
   int move_index;
592
   int try_index;
1 pmbaty 593
 
594
   player->sendbuffer_locked = true; // lock the buffer
595
 
154 pmbaty 596
   // perform variable replacements on sendbuffer
597
   if (the_board.move_count > 0)
598
   {
599
      wcs_replace (player->sendbuffer, L"${CURRENT_POS}", (/*the_board.move_count == 2 ? L"startpos" : */the_board.moves[the_board.move_count - 1].fen_string));
600
      wcs_replace (player->sendbuffer, L"${LAST_MOVE}", Move_BuildString (&the_board.moves[the_board.move_count - 1]));
601
      while (wcsstr (player->sendbuffer, L"${MAX_CORES}") != NULL)
602
      {
603
         swprintf_s (replacement_string, WCHAR_SIZEOF (replacement_string), L"%d", max_cores);
604
         wcs_replace (player->sendbuffer, L"${MAX_CORES}", replacement_string);
605
      }
606
      while (wcsstr (player->sendbuffer, L"${SEARCH_DEPTH}") != NULL)
607
      {
608
         swprintf_s (replacement_string, WCHAR_SIZEOF (replacement_string), L"%d", options.engine.depth);
609
         wcs_replace (player->sendbuffer, L"${SEARCH_DEPTH}", replacement_string);
610
      }
611
      while (wcsstr (player->sendbuffer, L"${GAME_HISTORY}") != NULL)
612
      {
613
         replacement_string[0] = 0;
614
         for (move_index = 1; move_index < the_board.move_count; move_index++)
615
         {
616
            if (move_index > 1)
617
               wcscat_s (replacement_string, WCHAR_SIZEOF (replacement_string), L" ");
618
            wcscat_s (replacement_string, WCHAR_SIZEOF (replacement_string), Move_BuildString (&the_board.moves[move_index]));
619
         }
620
         wcs_replace (player->sendbuffer, L"${GAME_HISTORY}", replacement_string);
621
      }
622
   }
623
 
1 pmbaty 624
   // write what we're sending (if we're sending anything)
625
   if (player->sendbuffer[0] != 0)
626
      Debug_Log (L"====================================SENDING:===================================\n%s\n", player->sendbuffer);
627
 
628
   // now read line per line...
629
   line_pointer = player->sendbuffer; // start at the first character
630
   while ((line_pointer = wcsgets (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), line_pointer)) != NULL)
631
   {
632
      wcscat_s (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), L"\n"); // put the carriage return back
633
      ConvertTo7BitASCII (ascii_buffer, sizeof (ascii_buffer), widechar_buffer); // convert to ASCII
150 pmbaty 634
      amount_written = pipe_write (fpipe, ascii_buffer, strlen (ascii_buffer)); // send data
1 pmbaty 635
   }
636
 
637
   player->sendbuffer[0] = 0; // what we had to send has been sent, reset the send buffer
638
   player->sendbuffer_locked = false; // and unlock it
639
 
154 pmbaty 640
   // should the engine be initialized ?
641
   if (should_initialize)
642
   {
643
      // wait for the engine process to display something (which will mean it's ready). Try for 5 seconds.
644
      for (try_index = 0; try_index < 50; try_index++)
645
      {
646
         // read from pipe (non-blocking)
647
         PlayerEngine_Recv (player);
648
         if (player->recvbuffer[0] != 0)
649
            break; // break as soon as we get something
650
         Sleep (100); // next try in 100 milliseconds
651
      }
652
 
653
      // has the engine process not spoken yet ?
654
      if (player->recvbuffer[0] == 0)
655
      {
656
         messagebox.hWndParent = hMainWnd;
657
         wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage"));
658
         swprintf_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed"), options.engine.programs[options.engine.selected_program].folder);
659
         messagebox.flags = MB_ICONWARNING | MB_OK;
660
         DialogBox_Message (&messagebox); // display a modeless error message box
661
 
662
         PlayerEngine_Shutdown (player); // on error, shutdown the engine
663
      }
664
 
665
      should_initialize = false; // remember this is no longer to be done (until the next call to PlayerEngine_Init())
666
   }
667
 
1 pmbaty 668
   return; // finished
669
}
670
 
671
 
12 pmbaty 672
static wchar_t *Move_BuildString (boardmove_t *move)
1 pmbaty 673
{
12 pmbaty 674
   // helper function to build a move string to send to the engine from a particular board move. NOT THREAD SAFE.
1 pmbaty 675
 
12 pmbaty 676
   static wchar_t output_string[8];
677
 
1 pmbaty 678
   // construct the four first characters
12 pmbaty 679
   swprintf_s (output_string, WCHAR_SIZEOF (output_string), L"%c%c%c%c",
1 pmbaty 680
               L'a' + move->source[1], L'1' + move->source[0],
681
               L'a' + move->target[1], L'1' + move->target[0]);
682
 
683
   // append any eventual promotion
684
   if (move->promotion_type == PART_ROOK)
12 pmbaty 685
      wcscat_s  (output_string, WCHAR_SIZEOF (output_string), L"r");
1 pmbaty 686
   else if (move->promotion_type == PART_KNIGHT)
12 pmbaty 687
      wcscat_s  (output_string, WCHAR_SIZEOF (output_string), L"n");
1 pmbaty 688
   else if (move->promotion_type == PART_BISHOP)
12 pmbaty 689
      wcscat_s  (output_string, WCHAR_SIZEOF (output_string), L"b");
1 pmbaty 690
   else if (move->promotion_type == PART_QUEEN)
12 pmbaty 691
      wcscat_s  (output_string, WCHAR_SIZEOF (output_string), L"q");
1 pmbaty 692
 
12 pmbaty 693
   return (output_string); // finished, return the move string
1 pmbaty 694
}