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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | // chessengine.cpp |
| 2 | |||
| 3 | #include "common.h" |
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| 4 | |||
| 149 | pmbaty | 5 | #include <fcntl.h> |
| 1 | pmbaty | 6 | |
| 149 | pmbaty | 7 | // definitions used in this module only |
| 8 | #define RD 0 |
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| 9 | #define WR 1 |
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| 10 | #define CLOSE_PIPE(pipe) if (pipe[RD] != -1) _close (pipe[RD]); pipe[RD] = -1; if (pipe[WR] != -1) _close (pipe[WR]); pipe[WR] = -1 |
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| 11 | |||
| 12 | |||
| 1 | pmbaty | 13 | // global variables used in this module only |
| 14 | static wchar_t chessenginemodule_path[MAX_PATH]; |
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| 15 | static wchar_t chessenginemodule_pathname[MAX_PATH]; |
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| 16 | static wchar_t chessengineinitfile_pathname[MAX_PATH]; |
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| 17 | static PROCESS_INFORMATION PlayerEngine_pi; |
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| 149 | pmbaty | 18 | static int chessgiants_to_engine[2]; // RD and WR |
| 19 | static int engine_to_chessgiants[2]; // RD and WR |
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| 1 | pmbaty | 20 | static int current_obstinacy; |
| 50 | pmbaty | 21 | static bool is_hint_pending; |
| 1 | pmbaty | 22 | |
| 23 | // prototypes of local functions |
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| 24 | static void PlayerEngine_Recv (player_t *player); |
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| 25 | static void PlayerEngine_Send (player_t *player); |
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| 12 | pmbaty | 26 | static wchar_t *Move_BuildString (boardmove_t *move); |
| 1 | pmbaty | 27 | |
| 28 | |||
| 29 | bool PlayerEngine_Init (player_t *player) |
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| 30 | { |
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| 31 | // this function starts a chess engine as a child process. This process's stdin and |
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| 32 | // stdout are redirected to the handles we give it, so that we may read/write to it. |
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| 33 | |||
| 119 | pmbaty | 34 | engineprogram_t *program; |
| 1 | pmbaty | 35 | wchar_t widechar_buffer[256]; |
| 7 | pmbaty | 36 | SYSTEM_INFO sysinfo; |
| 149 | pmbaty | 37 | HANDLE hStdOut[2] = { NULL, NULL }; |
| 38 | HANDLE hStdIn[2] = { NULL, NULL }; |
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| 1 | pmbaty | 39 | SECURITY_ATTRIBUTES saAttr; |
| 40 | STARTUPINFO si; |
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| 77 | pmbaty | 41 | int try_index; |
| 1 | pmbaty | 42 | FILE *fp; |
| 43 | |||
| 44 | // reset stuff first |
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| 45 | player->wants_hint = false; |
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| 46 | |||
| 119 | pmbaty | 47 | // quick access to engine program |
| 48 | program = &options.engine.programs[options.engine.selected_program]; |
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| 40 | pmbaty | 49 | |
| 1 | pmbaty | 50 | // build the chess engine module path and pathname |
| 119 | pmbaty | 51 | swprintf_s (chessenginemodule_path, WCHAR_SIZEOF (chessenginemodule_path), L"%s/engines/%s", app_path, program->folder); |
| 52 | swprintf_s (chessenginemodule_pathname, WCHAR_SIZEOF (chessenginemodule_pathname), L"%s/engines/%s/%s", app_path, program->folder, program->cmdline); |
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| 1 | pmbaty | 53 | |
| 149 | pmbaty | 54 | // build the I/O pipes |
| 55 | memset (&saAttr, 0, sizeof (saAttr)); // prepare the pipes' security attributes |
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| 1 | pmbaty | 56 | saAttr.nLength = sizeof (SECURITY_ATTRIBUTES); |
| 57 | saAttr.bInheritHandle = true; // set the bInheritHandle flag so pipe handles are inherited |
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| 149 | pmbaty | 58 | CreatePipe (&hStdIn[RD], &hStdIn[WR], &saAttr, 0); // create a pipe for the child process's stdin |
| 59 | CreatePipe (&hStdOut[RD], &hStdOut[WR], &saAttr, 0); // create a pipe for the child process's stdout |
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| 60 | SetHandleInformation (hStdIn[WR], HANDLE_FLAG_INHERIT, 0); // ensure the write handle to the pipe for STDIN is not inherited |
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| 61 | SetHandleInformation (hStdOut[RD], HANDLE_FLAG_INHERIT, 0); // ensure the read handle to the pipe for STDOUT is not inherited |
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| 62 | engine_to_chessgiants[RD] = _open_osfhandle ((intptr_t) hStdOut[RD], _O_BINARY); |
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| 63 | engine_to_chessgiants[WR] = _open_osfhandle ((intptr_t) hStdOut[WR], _O_BINARY | _O_APPEND); |
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| 64 | chessgiants_to_engine[RD] = _open_osfhandle ((intptr_t) hStdIn[RD], _O_BINARY); |
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| 65 | chessgiants_to_engine[WR] = _open_osfhandle ((intptr_t) hStdIn[WR], _O_BINARY | _O_APPEND); |
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| 1 | pmbaty | 66 | |
| 67 | // spawn the chess engine process with redirected input and output |
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| 68 | memset (&si, 0, sizeof (si)); |
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| 69 | si.cb = sizeof (STARTUPINFOA); |
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| 70 | si.dwFlags = STARTF_USESTDHANDLES; |
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| 149 | pmbaty | 71 | si.hStdInput = hStdIn[RD]; |
| 72 | si.hStdOutput = hStdOut[WR]; |
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| 73 | si.hStdError = hStdOut[WR]; |
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| 1 | pmbaty | 74 | if (!CreateProcess (chessenginemodule_pathname, // module pathname |
| 119 | pmbaty | 75 | program->cmdline, // command line |
| 1 | pmbaty | 76 | NULL, NULL, |
| 77 | true, // handles are inherited |
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| 78 | CREATE_NO_WINDOW | DETACHED_PROCESS | CREATE_NEW_PROCESS_GROUP, |
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| 79 | NULL, |
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| 80 | chessenginemodule_path, // process path |
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| 81 | &si, // STARTUPINFO pointer |
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| 82 | &PlayerEngine_pi)) // receives PROCESS_INFORMATION |
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| 83 | { |
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| 84 | messagebox.hWndParent = hMainWnd; |
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| 85 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
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| 86 | wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed")); |
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| 87 | messagebox.flags = MB_ICONWARNING | MB_OK; |
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| 88 | DialogBox_Message (&messagebox); // display a modeless error message box |
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| 89 | |||
| 90 | PlayerEngine_Shutdown (player); // on error, shutdown the engine |
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| 91 | return (false); |
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| 92 | } |
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| 93 | |||
| 79 | pmbaty | 94 | // wait for the engine process to display something (which will mean it's ready). Try for 5 seconds. |
| 95 | for (try_index = 0; try_index < 50; try_index++) |
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| 77 | pmbaty | 96 | { |
| 97 | // read from pipe (non-blocking) |
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| 98 | PlayerEngine_Recv (player); |
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| 99 | if (player->recvbuffer[0] != 0) |
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| 100 | break; // break as soon as we get something |
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| 101 | Sleep (100); // next try in 100 milliseconds |
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| 102 | } |
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| 103 | |||
| 104 | // has the engine process not spoken yet ? |
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| 105 | if (player->recvbuffer[0] == 0) |
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| 106 | { |
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| 107 | messagebox.hWndParent = hMainWnd; |
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| 108 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
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| 119 | pmbaty | 109 | swprintf_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed"), program->folder); |
| 77 | pmbaty | 110 | messagebox.flags = MB_ICONWARNING | MB_OK; |
| 111 | DialogBox_Message (&messagebox); // display a modeless error message box |
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| 112 | |||
| 113 | PlayerEngine_Shutdown (player); // on error, shutdown the engine |
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| 114 | return (false); |
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| 115 | } |
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| 116 | |||
| 1 | pmbaty | 117 | // eventually initialize the debug log file |
| 118 | Debug_Init (L"Chess engine output.txt"); |
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| 119 | |||
| 32 | pmbaty | 120 | // build the init file full qualified path name and try to open it |
| 119 | pmbaty | 121 | swprintf_s (chessengineinitfile_pathname, WCHAR_SIZEOF (chessengineinitfile_pathname), L"%s/engines/%s/init.txt", app_path, program->folder); |
| 32 | pmbaty | 122 | _wfopen_s (&fp, chessengineinitfile_pathname, L"r"); |
| 123 | |||
| 124 | // could the init file be opened ? |
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| 125 | if (fp != NULL) |
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| 1 | pmbaty | 126 | { |
| 127 | Debug_Log (L"===Found initialization file, parsing...===\n"); |
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| 128 | |||
| 48 | pmbaty | 129 | // SMP HACK -- assume our engine is CECP compatible and set the max CPUs to use to core max - 1 |
| 7 | pmbaty | 130 | // (the computer will look like hung if all CPU is taken) |
| 48 | pmbaty | 131 | GetSystemInfo (&sysinfo); // get the number of cores and build the corresponding engine initialization order |
| 132 | Player_SendBuffer_Add (player, 1000, L"mt %d\n", max (1, sysinfo.dwNumberOfProcessors - 1)); |
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| 7 | pmbaty | 133 | |
| 1 | pmbaty | 134 | // read line per line |
| 135 | while (fgetws (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), fp) != NULL) |
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| 136 | { |
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| 137 | if ((widechar_buffer[0] == L'#') || (widechar_buffer[0] == L'\n')) |
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| 138 | continue; // skip comments and empty lines |
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| 139 | |||
| 140 | // new command line found, append it to the send buffer |
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| 141 | Player_SendBuffer_Add (player, 1000, widechar_buffer); |
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| 142 | } |
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| 143 | |||
| 144 | fclose (fp); // finished, close the file |
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| 145 | } |
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| 146 | |||
| 147 | // everything's okay, set engine name as the player's name |
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| 119 | pmbaty | 148 | wcscpy_s (player->name, WCHAR_SIZEOF (player->name), program->name); |
| 1 | pmbaty | 149 | |
| 150 | return (true); // finished |
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| 151 | } |
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| 152 | |||
| 153 | |||
| 154 | void PlayerEngine_Shutdown (player_t *player) |
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| 155 | { |
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| 156 | // this function terminates the chess engine process and releases all handles attached to it |
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| 157 | |||
| 158 | unsigned long exit_code; |
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| 159 | unsigned long handle_flags; |
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| 160 | int attempt_index; |
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| 161 | |||
| 162 | // send the engine a quit command |
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| 119 | pmbaty | 163 | Player_SendBuffer_Add (player, 1000, options.engine.programs[options.engine.selected_program].command_quit); |
| 39 | pmbaty | 164 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 1 | pmbaty | 165 | PlayerEngine_Send (player); |
| 166 | |||
| 149 | pmbaty | 167 | // close the pipes |
| 168 | CLOSE_PIPE (chessgiants_to_engine); |
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| 169 | CLOSE_PIPE (engine_to_chessgiants); |
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| 1 | pmbaty | 170 | |
| 171 | // check 10 times if the engine process has ended cleanly |
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| 172 | for (attempt_index = 0; attempt_index < 10; attempt_index++) |
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| 173 | { |
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| 174 | if (GetExitCodeProcess (PlayerEngine_pi.hProcess, &exit_code) && (exit_code != STILL_ACTIVE)) |
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| 175 | break; // break as soon as we've told the process exited cleanly |
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| 176 | |||
| 177 | Sleep (100); // else wait one tenth second |
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| 178 | } |
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| 179 | |||
| 180 | // has the engine NOT closen by itself yet ? |
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| 181 | if ((attempt_index == 10) && GetExitCodeProcess (PlayerEngine_pi.hProcess, &exit_code) && (exit_code == STILL_ACTIVE)) |
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| 182 | { |
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| 183 | Debug_Log (L"===Engine not closen, terminating process manually===\n"); |
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| 184 | |||
| 185 | // terminate the chess engine process using our smart technique ^^ |
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| 186 | if (!SafeTerminateProcess (PlayerEngine_pi.hProcess, 0)) |
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| 187 | TerminateProcess (PlayerEngine_pi.hProcess, 0); // if process doesn't want to shutdown, kill it |
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| 188 | } |
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| 189 | else |
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| 190 | Debug_Log (L"===Engine closed cleanly===\n"); |
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| 191 | |||
| 192 | if (PlayerEngine_pi.hProcess) |
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| 193 | CloseHandle (PlayerEngine_pi.hProcess); |
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| 194 | PlayerEngine_pi.hProcess = NULL; |
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| 195 | if (GetHandleInformation (PlayerEngine_pi.hThread, &handle_flags)) |
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| 196 | CloseHandle (PlayerEngine_pi.hThread); |
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| 197 | PlayerEngine_pi.hThread = NULL; |
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| 198 | |||
| 199 | // and finally reset the process information structure |
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| 200 | memset (&PlayerEngine_pi, 0, sizeof (PlayerEngine_pi)); |
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| 201 | |||
| 202 | return; // finished |
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| 203 | } |
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| 204 | |||
| 205 | |||
| 206 | bool PlayerEngine_Think (player_t *player) |
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| 207 | { |
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| 208 | // this function reads and writes any necessary data from and to the chess engine. Returns TRUE if scene needs to be updated. |
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| 209 | |||
| 119 | pmbaty | 210 | engineprogram_t *program; |
| 1 | pmbaty | 211 | wchar_t line_buffer[256]; |
| 212 | wchar_t *line_pointer; |
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| 213 | wchar_t *move_string; |
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| 214 | int char_index; |
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| 215 | int length; |
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| 216 | boardmove_t move; |
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| 217 | player_t *current_player; |
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| 218 | player_t *opposite_player; |
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| 219 | bool do_update; |
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| 220 | |||
| 119 | pmbaty | 221 | // quick access to chess engine program |
| 222 | program = &options.engine.programs[options.engine.selected_program]; |
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| 223 | |||
| 1 | pmbaty | 224 | // don't update the scene until told otherwise |
| 225 | do_update = false; |
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| 226 | |||
| 227 | // get current and opposite players |
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| 228 | current_player = Player_GetCurrent (); |
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| 229 | opposite_player = Player_GetOpposite (); |
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| 230 | |||
| 231 | // read from pipe (non-blocking) |
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| 232 | PlayerEngine_Recv (player); |
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| 233 | |||
| 234 | //////////////// |
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| 235 | // START PARSING |
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| 236 | |||
| 237 | // read line per line... |
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| 238 | line_pointer = player->recvbuffer; // start at the first character |
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| 239 | while ((line_pointer = ReadACompleteLine (line_buffer, WCHAR_SIZEOF (line_buffer), line_pointer)) != NULL) |
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| 240 | { |
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| 241 | // is it an empty line or engine noise ? |
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| 242 | if ((line_buffer[0] == 0) || iswspace (line_buffer[0])) |
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| 243 | continue; // skip empty lines and engine noise |
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| 244 | |||
| 86 | pmbaty | 245 | // is the engine offering us a draw ? |
| 246 | if (wcsncmp (line_buffer, L"offer draw", 10) == 0) |
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| 247 | continue; // if so, discard its offer (engine draws are unsupported) and proceed to the next line |
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| 248 | |||
| 249 | // else is it an *irrevocable* draw ? (at this point there's nothing we can do but accept it) |
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| 250 | else if (wcsstr (line_buffer, L"1/2-1/2") != NULL) |
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| 53 | pmbaty | 251 | { |
| 86 | pmbaty | 252 | Debug_Log (L"===Engine tells us that it's a draw: nobody wins!===\n"); |
| 53 | pmbaty | 253 | |
| 116 | pmbaty | 254 | // play defeat sound (a draw is always a sort of defeat...) at the center of the board |
| 255 | Audio_PlaySound (SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f); |
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| 86 | pmbaty | 256 | |
| 257 | // display the game over dialog box |
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| 258 | the_board.game_state = STATE_DRAW_OTHER; |
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| 259 | DialogBox_EndGame (); |
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| 260 | |||
| 261 | do_update = true; // remember to update the 3D scene |
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| 262 | continue; // we processed that line |
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| 263 | } |
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| 264 | |||
| 265 | // else is the engine *irrevocably* resigning ? (at this point there's nothing we can do but accept it) |
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| 266 | else if (wcsncmp (line_buffer, L"resign", 6) == 0) |
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| 267 | { |
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| 268 | Debug_Log (L"===Engine tells us that %s resigns: %s wins!===\n", (current_player->color == COLOR_BLACK ? "black" : "white"), (current_player->color == COLOR_BLACK ? "white" : "black")); |
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| 269 | |||
| 116 | pmbaty | 270 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
| 271 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f); |
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| 53 | pmbaty | 272 | |
| 273 | // display the game over dialog box |
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| 86 | pmbaty | 274 | the_board.game_state = (current_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT); |
| 53 | pmbaty | 275 | DialogBox_EndGame (); |
| 276 | |||
| 277 | do_update = true; // remember to update the 3D scene |
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| 278 | continue; // we processed that line |
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| 279 | } |
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| 280 | |||
| 1 | pmbaty | 281 | // is engine allowed to resign ? if so, check if it's a game results |
| 282 | if (options.engine.obstinacy_level >= 0) |
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| 283 | { |
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| 284 | // is it a game result AND are we still in play ? |
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| 285 | if ((wcsstr (line_buffer, L"1-0") != NULL) && (the_board.game_state == STATE_PLAYING)) |
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| 286 | { |
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| 287 | // have we NOT been obstinate enough ? |
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| 288 | if (current_obstinacy < options.engine.obstinacy_level) |
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| 289 | current_obstinacy++; // if so, discard this resign and go on |
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| 290 | else |
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| 291 | { |
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| 292 | Debug_Log (L"===Engine tells us that black resigns: white wins!===\n"); |
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| 293 | |||
| 116 | pmbaty | 294 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
| 295 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f); |
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| 1 | pmbaty | 296 | |
| 297 | // display the game over dialog box |
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| 298 | the_board.game_state = STATE_WHITEWIN_RESIGNORFORFEIT; |
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| 299 | DialogBox_EndGame (); |
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| 300 | |||
| 301 | do_update = true; // remember to update the 3D scene |
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| 302 | } |
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| 303 | |||
| 304 | continue; // we processed that line |
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| 305 | } |
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| 306 | else if ((wcsstr (line_buffer, L"0-1") != NULL) && (the_board.game_state == STATE_PLAYING)) |
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| 307 | { |
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| 308 | // have we NOT been obstinate enough ? |
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| 309 | if (current_obstinacy < options.engine.obstinacy_level) |
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| 310 | current_obstinacy++; // if so, discard this resign and go on |
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| 311 | else |
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| 312 | { |
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| 313 | Debug_Log (L"===Engine tells us that white resigns: black wins!===\n"); |
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| 314 | |||
| 116 | pmbaty | 315 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
| 316 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f); |
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| 1 | pmbaty | 317 | |
| 318 | // display the game over dialog box |
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| 319 | the_board.game_state = STATE_BLACKWIN_RESIGNORFORFEIT; |
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| 320 | DialogBox_EndGame (); |
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| 321 | |||
| 322 | do_update = true; // remember to update the 3D scene |
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| 323 | } |
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| 324 | |||
| 325 | continue; // we processed that line |
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| 326 | } |
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| 327 | } |
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| 328 | |||
| 329 | // has the game ended already ? |
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| 330 | if (the_board.game_state > STATE_PLAYING) |
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| 331 | continue; // ignore all that the engine tells us. Game is over already. |
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| 332 | |||
| 333 | // else is it a normal move ? |
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| 119 | pmbaty | 334 | else if ((move_string = wcsstr (line_buffer, program->replystring_move)) != NULL) |
| 335 | move_string += wcslen (program->replystring_move); // go to the parsable data |
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| 1 | pmbaty | 336 | |
| 337 | // else it's any other sort of line |
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| 338 | else |
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| 339 | continue; // skip lines that don't contain any valid move data |
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| 340 | |||
| 341 | // now we are sure it's either a hint or a move (or some pondering) |
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| 342 | |||
| 343 | length = wcslen (move_string); |
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| 344 | if ((length < 2) || (length > 9)) |
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| 345 | continue; // if string is too long to be a move, skip it |
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| 346 | |||
| 347 | // there must be valid move data on that line. |
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| 348 | |||
| 349 | // evaluate the engine move string |
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| 350 | memcpy (move.slots, the_board.moves[the_board.move_count - 1].slots, sizeof (move.slots)); |
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| 351 | wcscpy_s (move.pgntext, WCHAR_SIZEOF (move.pgntext), move_string); |
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| 352 | if (!Move_SetupFromSAN (&the_board.moves[the_board.move_count - 1], &move, Board_ColorToMove (&the_board))) |
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| 353 | { |
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| 354 | Debug_Log (L"===Skipping line (invalid move syntax)===\n%s", move_string); |
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| 355 | continue; // so now, if there are NOT two digits AND it's not a kind of castle, it can't be a move so skip that line |
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| 356 | } |
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| 357 | |||
| 358 | // is it NOT a hint, are blunders allowed, should we do one now AND can we do one now ? |
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| 50 | pmbaty | 359 | if (!is_hint_pending && (options.engine.blunder_chances > 0) && (rand () % 100 < options.engine.blunder_chances) |
| 1 | pmbaty | 360 | && Move_FindRandomMove (&the_board.moves[the_board.move_count - 1], player->color, &move)) |
| 361 | { |
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| 119 | pmbaty | 362 | Player_SendBuffer_Add (player, 1000, program->command_force, Move_BuildString (&move)); // send the blunderous move to the engine |
| 39 | pmbaty | 363 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 119 | pmbaty | 364 | if (_wcsnicmp (program->name, L"Crafty", 6) == 0) |
| 39 | pmbaty | 365 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
| 12 | pmbaty | 366 | Debug_Log (L"===Discarding engine move, forcing a blunderous move (%s) instead===\n", Move_BuildString (&move)); // blunder |
| 1 | pmbaty | 367 | } |
| 368 | |||
| 369 | // mark the engine's selected and hovered squares |
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| 370 | Board_SetSelectedAndHovered (&the_board, move.source[0], move.source[1], move.target[0], move.target[1]); |
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| 371 | |||
| 372 | // was it NOT a hint ? |
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| 50 | pmbaty | 373 | if (!is_hint_pending) |
| 1 | pmbaty | 374 | { |
| 50 | pmbaty | 375 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade the "thinking" phrase out now (FIXME: ugly) |
| 376 | the_scene.gui.want_spinwheel = false; // stop spinning wheel |
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| 377 | |||
| 1 | pmbaty | 378 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], move.promotion_type, NULL); |
| 379 | the_board.has_playerchanged = true; // do the movement and switch players |
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| 380 | |||
| 381 | // forget the hovered and selected positions |
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| 382 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); |
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| 383 | animation_endtime = current_time + ANIMATION_DURATION; // wait for animation time seconds |
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| 384 | } |
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| 385 | |||
| 386 | // else it was a hint |
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| 387 | else |
||
| 50 | pmbaty | 388 | { |
| 389 | the_scene.gui.central_text.disappear_time = current_time + 0.1f; // fade the "thinking" phrase out now quickly (FIXME: ugly) |
||
| 390 | the_scene.gui.want_spinwheel = false; // stop spinning wheel |
||
| 391 | |||
| 1 | pmbaty | 392 | highlight_endtime = current_time + 2.0f; // just highlight this part for a little more than one second |
| 50 | pmbaty | 393 | is_hint_pending = false; // remember no hint is pending any longer |
| 1 | pmbaty | 394 | |
| 50 | pmbaty | 395 | // we must now restore the board to its last state. Just set up the board again from its current Forsyth-Edwards notation |
| 396 | Debug_Log (L"===Hint received, rebuilding board and telling engine to backup 1 move===\n"); |
||
| 397 | Debug_Log (L"===setting up board using FEN string===\n"); |
||
| 398 | |||
| 399 | // instruct it about its allowed search depth BEFORE each table set (this ensures engine will be "ready" to handle the command) |
||
| 400 | // then get the current game state in FEN format and feed it to the engine |
||
| 119 | pmbaty | 401 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
| 50 | pmbaty | 402 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 119 | pmbaty | 403 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
| 50 | pmbaty | 404 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 405 | |||
| 119 | pmbaty | 406 | if (_wcsnicmp (program->name, L"Crafty", 6) == 0) |
| 50 | pmbaty | 407 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
| 408 | } |
||
| 409 | |||
| 1 | pmbaty | 410 | do_update = true; // remember to update the 3D scene |
| 411 | } |
||
| 412 | |||
| 413 | // now clean the input buffer of all the lines we parsed |
||
| 414 | line_pointer = wcsrchr (player->recvbuffer, L'\n'); // reach the last carriage return |
||
| 415 | if (line_pointer != NULL) |
||
| 416 | { |
||
| 417 | line_pointer++; // skip the carriage return |
||
| 418 | length = wcslen (line_pointer); // get the remaining string length |
||
| 419 | for (char_index = 0; char_index < length; char_index++) |
||
| 420 | player->recvbuffer[char_index] = line_pointer[char_index]; // and recopy the remaining string at the beginning of the buffer |
||
| 421 | player->recvbuffer[char_index] = 0; // finish the string ourselves |
||
| 422 | } |
||
| 423 | |||
| 424 | // END PARSING |
||
| 425 | ////////////// |
||
| 426 | |||
| 427 | ///////////////////////////////// |
||
| 428 | // START NOTIFICATIONS PROCESSING |
||
| 429 | |||
| 430 | // have we been notified that the board was just set up ? |
||
| 431 | if (the_board.was_setup) |
||
| 432 | { |
||
| 433 | Debug_Log (L"===Got board setup notification from interface===\n"); |
||
| 434 | |||
| 435 | // send a new game command to the chess engine |
||
| 119 | pmbaty | 436 | Player_SendBuffer_Add (player, 1000, program->command_new); |
| 39 | pmbaty | 437 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 1 | pmbaty | 438 | |
| 439 | // just set up the board from its Forsyth-Edwards notation |
||
| 440 | Debug_Log (L"===setting up board using FEN string===\n"); |
||
| 441 | |||
| 442 | // instruct it about its allowed search depth BEFORE each table set (this ensures engine will be "ready" to handle the command) |
||
| 443 | // then get the current game state in FEN format and feed it to the engine |
||
| 119 | pmbaty | 444 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
| 39 | pmbaty | 445 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 119 | pmbaty | 446 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
| 39 | pmbaty | 447 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 1 | pmbaty | 448 | |
| 50 | pmbaty | 449 | current_obstinacy = 0; // reset current obstinacy |
| 450 | is_hint_pending = false; // no hint was requested so far |
||
| 1 | pmbaty | 451 | |
| 119 | pmbaty | 452 | if (_wcsnicmp (program->name, L"Crafty", 6) == 0) |
| 39 | pmbaty | 453 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
| 1 | pmbaty | 454 | } |
| 455 | |||
| 456 | // have we been notified that players are swapping colors ? (N.B. when this happens in human vs. computer mode, it's always that the human player is *GIVING* his turn) |
||
| 457 | if (the_board.want_playerswap) |
||
| 458 | { |
||
| 459 | Debug_Log (L"===Got player SWAP notification from interface===\n"); |
||
| 119 | pmbaty | 460 | Player_SendBuffer_Add (player, 1000, program->command_go); // tell engine it's now the current player |
| 39 | pmbaty | 461 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 1 | pmbaty | 462 | } |
| 463 | |||
| 464 | // have we been notified that the current player just changed ? |
||
| 465 | if (the_board.has_playerchanged) |
||
| 466 | { |
||
| 467 | Debug_Log (L"===Got player change notification from interface===\n"); |
||
| 468 | |||
| 469 | // is the current player our color ? (meaning is it engine's turn to play) ? |
||
| 470 | if (Board_ColorToMove (&the_board) == player->color) |
||
| 471 | { |
||
| 472 | // is it NOT a board setup AND has at least one move been played (meaning it was just the other's turn before) ? |
||
| 473 | if (!the_board.was_setup && (the_board.move_count > 1)) |
||
| 474 | { |
||
| 39 | pmbaty | 475 | Debug_Log (L"===Player just played, sending the chosen move to engine===\n"); |
| 119 | pmbaty | 476 | if (_wcsnicmp (program->name, L"Crafty", 6) == 0) |
| 39 | pmbaty | 477 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
| 1 | pmbaty | 478 | |
| 479 | // instruct it about its allowed search depth BEFORE each move (this ensures engine will be "ready" to handle the command) |
||
| 480 | // then build the move string, and send the move string to the engine |
||
| 119 | pmbaty | 481 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
| 39 | pmbaty | 482 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 119 | pmbaty | 483 | Player_SendBuffer_Add (player, 1000, program->command_move, Move_BuildString (&the_board.moves[the_board.move_count - 1])); |
| 39 | pmbaty | 484 | Player_SendBuffer_Add (player, 1000, L"\n"); // end the send buffer with a carriage return |
| 1 | pmbaty | 485 | } |
| 486 | |||
| 487 | // else game has not started yet, but it's our turn |
||
| 488 | else |
||
| 39 | pmbaty | 489 | { |
| 119 | pmbaty | 490 | Player_SendBuffer_Add (player, 1000, program->command_go); // so let's start the game |
| 39 | pmbaty | 491 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 492 | } |
||
| 1 | pmbaty | 493 | } |
| 494 | } |
||
| 495 | |||
| 496 | // END NOTIFICATIONS PROCESSING |
||
| 497 | /////////////////////////////// |
||
| 498 | |||
| 499 | // is it NOT our turn ? |
||
| 500 | if (current_player != player) |
||
| 501 | { |
||
| 502 | // does our opponent want a hint ? |
||
| 503 | if (current_player->wants_hint) |
||
| 504 | { |
||
| 505 | current_player->wants_hint = false; // don't ask twice |
||
| 39 | pmbaty | 506 | Debug_Log (L"===Hint requested, asking engine for it===\n"); |
| 119 | pmbaty | 507 | Player_SendBuffer_Add (player, 1000, program->command_go); // tell the computer to analyze this position |
| 39 | pmbaty | 508 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 50 | pmbaty | 509 | is_hint_pending = true; // remember a hint is pending |
| 510 | |||
| 511 | // FIXME: move to scene.cpp |
||
| 140 | pmbaty | 512 | Scene_UpdateText (&the_scene.gui.central_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, true, LOCALIZE (L"Thinking")); // display the "thinking" phrase in the middle of the screen |
| 50 | pmbaty | 513 | the_scene.gui.want_spinwheel = true; // start spinning wheel |
| 514 | do_update = true; // remember to update the 3D scene |
||
| 1 | pmbaty | 515 | } |
| 516 | |||
| 517 | // does our opponent want to cancel a move ? |
||
| 518 | if (current_player->wants_cancel) |
||
| 519 | { |
||
| 520 | current_player->wants_cancel = false; // don't ask twice (remember now before we switch players) |
||
| 39 | pmbaty | 521 | Debug_Log (L"===Move cancellation requested, rebuilding board and telling engine to backup 2 moves===\n"); |
| 1 | pmbaty | 522 | |
| 523 | // rewind game 2 moves back |
||
| 524 | the_board.moves = (boardmove_t *) SAFE_realloc (the_board.moves, the_board.move_count, max (1, the_board.move_count - 2), sizeof (boardmove_t), false); |
||
| 525 | the_board.move_count = max (1, the_board.move_count - 2); // figure out how many moves we have now |
||
| 526 | the_board.viewed_move = the_board.move_count - 1; // take us back to the last move |
||
| 136 | pmbaty | 527 | the_board.game_state = STATE_PLAYING; // remember the game is now playing (in case we wanted to cancel the closing move of a finished game, this opens the game again) |
| 1 | pmbaty | 528 | |
| 529 | // just set up the board from its Forsyth-Edwards notation |
||
| 530 | Debug_Log (L"===setting up board using FEN string===\n"); |
||
| 531 | |||
| 532 | // instruct it about its allowed search depth BEFORE each table set (this ensures engine will be "ready" to handle the command) |
||
| 533 | // then get the current game state in FEN format and feed it to the engine |
||
| 119 | pmbaty | 534 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
| 39 | pmbaty | 535 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 119 | pmbaty | 536 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
| 39 | pmbaty | 537 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 1 | pmbaty | 538 | |
| 119 | pmbaty | 539 | if (_wcsnicmp (program->name, L"Crafty", 6) == 0) |
| 39 | pmbaty | 540 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
| 1 | pmbaty | 541 | |
| 542 | do_update = true; // remember to update the 3D scene |
||
| 543 | } |
||
| 544 | } |
||
| 545 | |||
| 546 | // write to pipe (when we're allowed to) |
||
| 547 | if (!player->sendbuffer_locked && (animation_endtime + 1.0f < current_time)) |
||
| 548 | PlayerEngine_Send (player); |
||
| 549 | |||
| 550 | return (do_update); // finished, return whether we should update the scene or not |
||
| 551 | } |
||
| 552 | |||
| 553 | |||
| 554 | static void PlayerEngine_Recv (player_t *player) |
||
| 555 | { |
||
| 556 | // helper function to read data from the pipe communicating with the game engine process |
||
| 557 | |||
| 149 | pmbaty | 558 | //unsigned long amount_to_read; |
| 1 | pmbaty | 559 | unsigned long read_count; |
| 560 | int length; |
||
| 561 | unsigned int initial_pos; |
||
| 562 | |||
| 563 | // get reception buffer's initial end position |
||
| 564 | initial_pos = wcslen (player->recvbuffer); |
||
| 149 | pmbaty | 565 | length = initial_pos; |
| 1 | pmbaty | 566 | |
| 149 | pmbaty | 567 | // as long as the pipe reports us there is data to read, read one byte at a time |
| 568 | while (!_eof (engine_to_chessgiants[RD])) |
||
| 1 | pmbaty | 569 | { |
| 149 | pmbaty | 570 | read_count = _read (engine_to_chessgiants[RD], player->ascii_recvbuffer, 1); |
| 571 | if (read_count == 0) |
||
| 1 | pmbaty | 572 | break; // read the pipe; if it fails, stop trying |
| 149 | pmbaty | 573 | if ((player->ascii_recvbuffer[0] == '\r') || (player->ascii_recvbuffer[0] == '%')) |
| 574 | continue; // ignore carriage returns and percent signs |
||
| 1 | pmbaty | 575 | |
| 149 | pmbaty | 576 | // convert the received character to wide char and append it to recvbuffer |
| 577 | player->ascii_recvbuffer[1] = 0; // terminate the received string ourselves |
||
| 1 | pmbaty | 578 | ConvertToWideChar (&player->recvbuffer[length], player->recvbuffer_size - length, player->ascii_recvbuffer); |
| 149 | pmbaty | 579 | length++; // there's one more character in the player's recv buffer |
| 1 | pmbaty | 580 | } |
| 581 | |||
| 582 | // write what we received (if we received anything) |
||
| 583 | if (wcslen (player->recvbuffer) > initial_pos) |
||
| 584 | Debug_Log (L"===================================RECEIVED:===================================\n%s\n", &player->recvbuffer[initial_pos]); |
||
| 585 | |||
| 586 | return; // finished |
||
| 587 | } |
||
| 588 | |||
| 589 | |||
| 590 | static void PlayerEngine_Send (player_t *player) |
||
| 591 | { |
||
| 592 | // helper function to send data through the pipe communicating with the game engine process |
||
| 593 | |||
| 594 | wchar_t widechar_buffer[256]; |
||
| 595 | wchar_t *line_pointer; |
||
| 596 | char ascii_buffer[256]; |
||
| 597 | unsigned long amount_written; |
||
| 598 | |||
| 599 | player->sendbuffer_locked = true; // lock the buffer |
||
| 600 | |||
| 601 | // write what we're sending (if we're sending anything) |
||
| 602 | if (player->sendbuffer[0] != 0) |
||
| 603 | Debug_Log (L"====================================SENDING:===================================\n%s\n", player->sendbuffer); |
||
| 604 | |||
| 605 | // now read line per line... |
||
| 606 | line_pointer = player->sendbuffer; // start at the first character |
||
| 607 | while ((line_pointer = wcsgets (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), line_pointer)) != NULL) |
||
| 608 | { |
||
| 609 | wcscat_s (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), L"\n"); // put the carriage return back |
||
| 610 | ConvertTo7BitASCII (ascii_buffer, sizeof (ascii_buffer), widechar_buffer); // convert to ASCII |
||
| 149 | pmbaty | 611 | amount_written = _write (chessgiants_to_engine[WR], ascii_buffer, strlen (ascii_buffer)); // send data |
| 1 | pmbaty | 612 | } |
| 613 | |||
| 614 | player->sendbuffer[0] = 0; // what we had to send has been sent, reset the send buffer |
||
| 615 | player->sendbuffer_locked = false; // and unlock it |
||
| 616 | |||
| 617 | return; // finished |
||
| 618 | } |
||
| 619 | |||
| 620 | |||
| 12 | pmbaty | 621 | static wchar_t *Move_BuildString (boardmove_t *move) |
| 1 | pmbaty | 622 | { |
| 12 | pmbaty | 623 | // helper function to build a move string to send to the engine from a particular board move. NOT THREAD SAFE. |
| 1 | pmbaty | 624 | |
| 12 | pmbaty | 625 | static wchar_t output_string[8]; |
| 626 | |||
| 1 | pmbaty | 627 | // construct the four first characters |
| 12 | pmbaty | 628 | swprintf_s (output_string, WCHAR_SIZEOF (output_string), L"%c%c%c%c", |
| 1 | pmbaty | 629 | L'a' + move->source[1], L'1' + move->source[0], |
| 630 | L'a' + move->target[1], L'1' + move->target[0]); |
||
| 631 | |||
| 632 | // append any eventual promotion |
||
| 633 | if (move->promotion_type == PART_ROOK) |
||
| 12 | pmbaty | 634 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"r"); |
| 1 | pmbaty | 635 | else if (move->promotion_type == PART_KNIGHT) |
| 12 | pmbaty | 636 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"n"); |
| 1 | pmbaty | 637 | else if (move->promotion_type == PART_BISHOP) |
| 12 | pmbaty | 638 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"b"); |
| 1 | pmbaty | 639 | else if (move->promotion_type == PART_QUEEN) |
| 12 | pmbaty | 640 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"q"); |
| 1 | pmbaty | 641 | |
| 12 | pmbaty | 642 | return (output_string); // finished, return the move string |
| 1 | pmbaty | 643 | } |