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1 | pmbaty | 1 | // chessengine.cpp |
2 | |||
3 | #include "common.h" |
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4 | |||
5 | |||
6 | // global variables used in this module only |
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7 | static wchar_t chessenginemodule_path[MAX_PATH]; |
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8 | static wchar_t chessenginemodule_pathname[MAX_PATH]; |
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9 | static wchar_t chessengineinitfile_pathname[MAX_PATH]; |
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10 | static PROCESS_INFORMATION PlayerEngine_pi; |
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11 | static HANDLE hChessEngineStdinRd; |
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12 | static HANDLE hChessEngineStdinWr; |
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13 | static HANDLE hChessEngineStdoutRd; |
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14 | static HANDLE hChessEngineStdoutWr; |
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15 | static int current_obstinacy; |
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50 | pmbaty | 16 | static bool is_hint_pending; |
1 | pmbaty | 17 | |
18 | // prototypes of local functions |
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19 | static void PlayerEngine_Recv (player_t *player); |
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20 | static void PlayerEngine_Send (player_t *player); |
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12 | pmbaty | 21 | static wchar_t *Move_BuildString (boardmove_t *move); |
1 | pmbaty | 22 | |
23 | |||
24 | bool PlayerEngine_Init (player_t *player) |
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25 | { |
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26 | // this function starts a chess engine as a child process. This process's stdin and |
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27 | // stdout are redirected to the handles we give it, so that we may read/write to it. |
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28 | |||
119 | pmbaty | 29 | engineprogram_t *program; |
1 | pmbaty | 30 | wchar_t widechar_buffer[256]; |
7 | pmbaty | 31 | SYSTEM_INFO sysinfo; |
1 | pmbaty | 32 | SECURITY_ATTRIBUTES saAttr; |
33 | STARTUPINFO si; |
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77 | pmbaty | 34 | int try_index; |
1 | pmbaty | 35 | FILE *fp; |
36 | |||
37 | // reset stuff first |
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38 | hChessEngineStdinRd = NULL; |
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39 | hChessEngineStdinWr = NULL; |
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40 | hChessEngineStdoutRd = NULL; |
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41 | hChessEngineStdoutWr = NULL; |
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42 | player->wants_hint = false; |
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43 | |||
119 | pmbaty | 44 | // quick access to engine program |
45 | program = &options.engine.programs[options.engine.selected_program]; |
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40 | pmbaty | 46 | |
1 | pmbaty | 47 | // build the chess engine module path and pathname |
119 | pmbaty | 48 | swprintf_s (chessenginemodule_path, WCHAR_SIZEOF (chessenginemodule_path), L"%s/engines/%s", app_path, program->folder); |
49 | swprintf_s (chessenginemodule_pathname, WCHAR_SIZEOF (chessenginemodule_pathname), L"%s/engines/%s/%s", app_path, program->folder, program->cmdline); |
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1 | pmbaty | 50 | |
51 | // prepare the pipes' security attributes |
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54 | pmbaty | 52 | memset (&saAttr, 0, sizeof (saAttr)); |
1 | pmbaty | 53 | saAttr.nLength = sizeof (SECURITY_ATTRIBUTES); |
54 | saAttr.bInheritHandle = true; // set the bInheritHandle flag so pipe handles are inherited |
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55 | |||
56 | // create a pipe for the child process's stdout |
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54 | pmbaty | 57 | CreatePipe (&hChessEngineStdoutRd, &hChessEngineStdoutWr, &saAttr, 0); |
1 | pmbaty | 58 | SetHandleInformation (hChessEngineStdoutRd, HANDLE_FLAG_INHERIT, 0); // ensure the read handle to the pipe for STDOUT is not inherited |
59 | |||
60 | // create a pipe for the child process's stdin |
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54 | pmbaty | 61 | CreatePipe (&hChessEngineStdinRd, &hChessEngineStdinWr, &saAttr, 0); |
1 | pmbaty | 62 | SetHandleInformation (hChessEngineStdinWr, HANDLE_FLAG_INHERIT, 0); // ensure the write handle to the pipe for STDIN is not inherited. |
63 | |||
64 | // spawn the chess engine process with redirected input and output |
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65 | memset (&si, 0, sizeof (si)); |
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66 | si.cb = sizeof (STARTUPINFOA); |
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67 | si.dwFlags = STARTF_USESTDHANDLES; |
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68 | si.hStdInput = hChessEngineStdinRd; |
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69 | si.hStdOutput = hChessEngineStdoutWr; |
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70 | si.hStdError = hChessEngineStdoutWr; |
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71 | if (!CreateProcess (chessenginemodule_pathname, // module pathname |
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119 | pmbaty | 72 | program->cmdline, // command line |
1 | pmbaty | 73 | NULL, NULL, |
74 | true, // handles are inherited |
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75 | CREATE_NO_WINDOW | DETACHED_PROCESS | CREATE_NEW_PROCESS_GROUP, |
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76 | NULL, |
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77 | chessenginemodule_path, // process path |
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78 | &si, // STARTUPINFO pointer |
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79 | &PlayerEngine_pi)) // receives PROCESS_INFORMATION |
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80 | { |
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81 | messagebox.hWndParent = hMainWnd; |
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82 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
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83 | wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed")); |
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84 | messagebox.flags = MB_ICONWARNING | MB_OK; |
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85 | DialogBox_Message (&messagebox); // display a modeless error message box |
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86 | |||
87 | PlayerEngine_Shutdown (player); // on error, shutdown the engine |
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88 | return (false); |
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89 | } |
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90 | |||
79 | pmbaty | 91 | // wait for the engine process to display something (which will mean it's ready). Try for 5 seconds. |
92 | for (try_index = 0; try_index < 50; try_index++) |
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77 | pmbaty | 93 | { |
94 | // read from pipe (non-blocking) |
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95 | PlayerEngine_Recv (player); |
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96 | if (player->recvbuffer[0] != 0) |
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97 | break; // break as soon as we get something |
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98 | Sleep (100); // next try in 100 milliseconds |
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99 | } |
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100 | |||
101 | // has the engine process not spoken yet ? |
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102 | if (player->recvbuffer[0] == 0) |
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103 | { |
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104 | messagebox.hWndParent = hMainWnd; |
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105 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
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119 | pmbaty | 106 | swprintf_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed"), program->folder); |
77 | pmbaty | 107 | messagebox.flags = MB_ICONWARNING | MB_OK; |
108 | DialogBox_Message (&messagebox); // display a modeless error message box |
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109 | |||
110 | PlayerEngine_Shutdown (player); // on error, shutdown the engine |
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111 | return (false); |
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112 | } |
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113 | |||
1 | pmbaty | 114 | // eventually initialize the debug log file |
115 | Debug_Init (L"Chess engine output.txt"); |
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116 | |||
32 | pmbaty | 117 | // build the init file full qualified path name and try to open it |
119 | pmbaty | 118 | swprintf_s (chessengineinitfile_pathname, WCHAR_SIZEOF (chessengineinitfile_pathname), L"%s/engines/%s/init.txt", app_path, program->folder); |
32 | pmbaty | 119 | _wfopen_s (&fp, chessengineinitfile_pathname, L"r"); |
120 | |||
121 | // could the init file be opened ? |
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122 | if (fp != NULL) |
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1 | pmbaty | 123 | { |
124 | Debug_Log (L"===Found initialization file, parsing...===\n"); |
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125 | |||
48 | pmbaty | 126 | // SMP HACK -- assume our engine is CECP compatible and set the max CPUs to use to core max - 1 |
7 | pmbaty | 127 | // (the computer will look like hung if all CPU is taken) |
48 | pmbaty | 128 | GetSystemInfo (&sysinfo); // get the number of cores and build the corresponding engine initialization order |
129 | Player_SendBuffer_Add (player, 1000, L"mt %d\n", max (1, sysinfo.dwNumberOfProcessors - 1)); |
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7 | pmbaty | 130 | |
1 | pmbaty | 131 | // read line per line |
132 | while (fgetws (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), fp) != NULL) |
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133 | { |
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134 | if ((widechar_buffer[0] == L'#') || (widechar_buffer[0] == L'\n')) |
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135 | continue; // skip comments and empty lines |
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136 | |||
137 | // new command line found, append it to the send buffer |
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138 | Player_SendBuffer_Add (player, 1000, widechar_buffer); |
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139 | } |
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140 | |||
141 | fclose (fp); // finished, close the file |
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142 | } |
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143 | |||
144 | // everything's okay, set engine name as the player's name |
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119 | pmbaty | 145 | wcscpy_s (player->name, WCHAR_SIZEOF (player->name), program->name); |
1 | pmbaty | 146 | |
147 | return (true); // finished |
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148 | } |
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149 | |||
150 | |||
151 | void PlayerEngine_Shutdown (player_t *player) |
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152 | { |
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153 | // this function terminates the chess engine process and releases all handles attached to it |
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154 | |||
155 | unsigned long exit_code; |
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156 | unsigned long handle_flags; |
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157 | int attempt_index; |
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158 | |||
159 | // send the engine a quit command |
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119 | pmbaty | 160 | Player_SendBuffer_Add (player, 1000, options.engine.programs[options.engine.selected_program].command_quit); |
39 | pmbaty | 161 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
1 | pmbaty | 162 | PlayerEngine_Send (player); |
163 | |||
164 | // close the pipe handles |
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165 | if (hChessEngineStdinRd) |
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166 | CloseHandle (hChessEngineStdinRd); |
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167 | hChessEngineStdinRd = NULL; |
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168 | if (hChessEngineStdinWr) |
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169 | CloseHandle (hChessEngineStdinWr); |
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170 | hChessEngineStdinWr = NULL; |
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171 | if (hChessEngineStdoutRd) |
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172 | CloseHandle (hChessEngineStdoutRd); |
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173 | hChessEngineStdoutRd = NULL; |
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174 | if (hChessEngineStdoutWr) |
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175 | CloseHandle (hChessEngineStdoutWr); |
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176 | hChessEngineStdoutWr = NULL; |
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177 | |||
178 | // check 10 times if the engine process has ended cleanly |
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179 | for (attempt_index = 0; attempt_index < 10; attempt_index++) |
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180 | { |
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181 | if (GetExitCodeProcess (PlayerEngine_pi.hProcess, &exit_code) && (exit_code != STILL_ACTIVE)) |
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182 | break; // break as soon as we've told the process exited cleanly |
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183 | |||
184 | Sleep (100); // else wait one tenth second |
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185 | } |
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186 | |||
187 | // has the engine NOT closen by itself yet ? |
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188 | if ((attempt_index == 10) && GetExitCodeProcess (PlayerEngine_pi.hProcess, &exit_code) && (exit_code == STILL_ACTIVE)) |
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189 | { |
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190 | Debug_Log (L"===Engine not closen, terminating process manually===\n"); |
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191 | |||
192 | // terminate the chess engine process using our smart technique ^^ |
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193 | if (!SafeTerminateProcess (PlayerEngine_pi.hProcess, 0)) |
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194 | TerminateProcess (PlayerEngine_pi.hProcess, 0); // if process doesn't want to shutdown, kill it |
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195 | } |
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196 | else |
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197 | Debug_Log (L"===Engine closed cleanly===\n"); |
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198 | |||
199 | if (PlayerEngine_pi.hProcess) |
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200 | CloseHandle (PlayerEngine_pi.hProcess); |
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201 | PlayerEngine_pi.hProcess = NULL; |
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202 | if (GetHandleInformation (PlayerEngine_pi.hThread, &handle_flags)) |
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203 | CloseHandle (PlayerEngine_pi.hThread); |
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204 | PlayerEngine_pi.hThread = NULL; |
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205 | |||
206 | // and finally reset the process information structure |
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207 | memset (&PlayerEngine_pi, 0, sizeof (PlayerEngine_pi)); |
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208 | |||
209 | return; // finished |
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210 | } |
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211 | |||
212 | |||
213 | bool PlayerEngine_Think (player_t *player) |
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214 | { |
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215 | // this function reads and writes any necessary data from and to the chess engine. Returns TRUE if scene needs to be updated. |
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216 | |||
119 | pmbaty | 217 | engineprogram_t *program; |
1 | pmbaty | 218 | wchar_t line_buffer[256]; |
219 | wchar_t *line_pointer; |
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220 | wchar_t *move_string; |
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221 | int char_index; |
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222 | int length; |
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223 | boardmove_t move; |
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224 | player_t *current_player; |
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225 | player_t *opposite_player; |
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226 | bool do_update; |
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227 | |||
119 | pmbaty | 228 | // quick access to chess engine program |
229 | program = &options.engine.programs[options.engine.selected_program]; |
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230 | |||
1 | pmbaty | 231 | // don't update the scene until told otherwise |
232 | do_update = false; |
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233 | |||
234 | // get current and opposite players |
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235 | current_player = Player_GetCurrent (); |
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236 | opposite_player = Player_GetOpposite (); |
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237 | |||
238 | // read from pipe (non-blocking) |
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239 | PlayerEngine_Recv (player); |
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240 | |||
241 | //////////////// |
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242 | // START PARSING |
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243 | |||
244 | // read line per line... |
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245 | line_pointer = player->recvbuffer; // start at the first character |
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246 | while ((line_pointer = ReadACompleteLine (line_buffer, WCHAR_SIZEOF (line_buffer), line_pointer)) != NULL) |
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247 | { |
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248 | // is it an empty line or engine noise ? |
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249 | if ((line_buffer[0] == 0) || iswspace (line_buffer[0])) |
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250 | continue; // skip empty lines and engine noise |
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251 | |||
86 | pmbaty | 252 | // is the engine offering us a draw ? |
253 | if (wcsncmp (line_buffer, L"offer draw", 10) == 0) |
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254 | continue; // if so, discard its offer (engine draws are unsupported) and proceed to the next line |
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255 | |||
256 | // else is it an *irrevocable* draw ? (at this point there's nothing we can do but accept it) |
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257 | else if (wcsstr (line_buffer, L"1/2-1/2") != NULL) |
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53 | pmbaty | 258 | { |
86 | pmbaty | 259 | Debug_Log (L"===Engine tells us that it's a draw: nobody wins!===\n"); |
53 | pmbaty | 260 | |
116 | pmbaty | 261 | // play defeat sound (a draw is always a sort of defeat...) at the center of the board |
262 | Audio_PlaySound (SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f); |
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86 | pmbaty | 263 | |
264 | // display the game over dialog box |
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265 | the_board.game_state = STATE_DRAW_OTHER; |
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266 | DialogBox_EndGame (); |
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267 | |||
268 | do_update = true; // remember to update the 3D scene |
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269 | continue; // we processed that line |
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270 | } |
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271 | |||
272 | // else is the engine *irrevocably* resigning ? (at this point there's nothing we can do but accept it) |
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273 | else if (wcsncmp (line_buffer, L"resign", 6) == 0) |
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274 | { |
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275 | Debug_Log (L"===Engine tells us that %s resigns: %s wins!===\n", (current_player->color == COLOR_BLACK ? "black" : "white"), (current_player->color == COLOR_BLACK ? "white" : "black")); |
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276 | |||
116 | pmbaty | 277 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
278 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f); |
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53 | pmbaty | 279 | |
280 | // display the game over dialog box |
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86 | pmbaty | 281 | the_board.game_state = (current_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT); |
53 | pmbaty | 282 | DialogBox_EndGame (); |
283 | |||
284 | do_update = true; // remember to update the 3D scene |
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285 | continue; // we processed that line |
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286 | } |
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287 | |||
1 | pmbaty | 288 | // is engine allowed to resign ? if so, check if it's a game results |
289 | if (options.engine.obstinacy_level >= 0) |
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290 | { |
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291 | // is it a game result AND are we still in play ? |
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292 | if ((wcsstr (line_buffer, L"1-0") != NULL) && (the_board.game_state == STATE_PLAYING)) |
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293 | { |
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294 | // have we NOT been obstinate enough ? |
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295 | if (current_obstinacy < options.engine.obstinacy_level) |
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296 | current_obstinacy++; // if so, discard this resign and go on |
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297 | else |
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298 | { |
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299 | Debug_Log (L"===Engine tells us that black resigns: white wins!===\n"); |
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300 | |||
116 | pmbaty | 301 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
302 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f); |
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1 | pmbaty | 303 | |
304 | // display the game over dialog box |
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305 | the_board.game_state = STATE_WHITEWIN_RESIGNORFORFEIT; |
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306 | DialogBox_EndGame (); |
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307 | |||
308 | do_update = true; // remember to update the 3D scene |
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309 | } |
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310 | |||
311 | continue; // we processed that line |
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312 | } |
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313 | else if ((wcsstr (line_buffer, L"0-1") != NULL) && (the_board.game_state == STATE_PLAYING)) |
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314 | { |
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315 | // have we NOT been obstinate enough ? |
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316 | if (current_obstinacy < options.engine.obstinacy_level) |
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317 | current_obstinacy++; // if so, discard this resign and go on |
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318 | else |
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319 | { |
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320 | Debug_Log (L"===Engine tells us that white resigns: black wins!===\n"); |
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321 | |||
116 | pmbaty | 322 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
323 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f); |
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1 | pmbaty | 324 | |
325 | // display the game over dialog box |
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326 | the_board.game_state = STATE_BLACKWIN_RESIGNORFORFEIT; |
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327 | DialogBox_EndGame (); |
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328 | |||
329 | do_update = true; // remember to update the 3D scene |
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330 | } |
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331 | |||
332 | continue; // we processed that line |
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333 | } |
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334 | } |
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335 | |||
336 | // has the game ended already ? |
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337 | if (the_board.game_state > STATE_PLAYING) |
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338 | continue; // ignore all that the engine tells us. Game is over already. |
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339 | |||
340 | // else is it a normal move ? |
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119 | pmbaty | 341 | else if ((move_string = wcsstr (line_buffer, program->replystring_move)) != NULL) |
342 | move_string += wcslen (program->replystring_move); // go to the parsable data |
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1 | pmbaty | 343 | |
344 | // else it's any other sort of line |
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345 | else |
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346 | continue; // skip lines that don't contain any valid move data |
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347 | |||
348 | // now we are sure it's either a hint or a move (or some pondering) |
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349 | |||
350 | length = wcslen (move_string); |
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351 | if ((length < 2) || (length > 9)) |
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352 | continue; // if string is too long to be a move, skip it |
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353 | |||
354 | // there must be valid move data on that line. |
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355 | |||
356 | // evaluate the engine move string |
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357 | memcpy (move.slots, the_board.moves[the_board.move_count - 1].slots, sizeof (move.slots)); |
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358 | wcscpy_s (move.pgntext, WCHAR_SIZEOF (move.pgntext), move_string); |
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359 | if (!Move_SetupFromSAN (&the_board.moves[the_board.move_count - 1], &move, Board_ColorToMove (&the_board))) |
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360 | { |
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361 | Debug_Log (L"===Skipping line (invalid move syntax)===\n%s", move_string); |
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362 | continue; // so now, if there are NOT two digits AND it's not a kind of castle, it can't be a move so skip that line |
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363 | } |
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364 | |||
365 | // is it NOT a hint, are blunders allowed, should we do one now AND can we do one now ? |
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50 | pmbaty | 366 | if (!is_hint_pending && (options.engine.blunder_chances > 0) && (rand () % 100 < options.engine.blunder_chances) |
1 | pmbaty | 367 | && Move_FindRandomMove (&the_board.moves[the_board.move_count - 1], player->color, &move)) |
368 | { |
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119 | pmbaty | 369 | Player_SendBuffer_Add (player, 1000, program->command_force, Move_BuildString (&move)); // send the blunderous move to the engine |
39 | pmbaty | 370 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
119 | pmbaty | 371 | if (_wcsnicmp (program->name, L"Crafty", 6) == 0) |
39 | pmbaty | 372 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
12 | pmbaty | 373 | Debug_Log (L"===Discarding engine move, forcing a blunderous move (%s) instead===\n", Move_BuildString (&move)); // blunder |
1 | pmbaty | 374 | } |
375 | |||
376 | // mark the engine's selected and hovered squares |
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377 | Board_SetSelectedAndHovered (&the_board, move.source[0], move.source[1], move.target[0], move.target[1]); |
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378 | |||
379 | // was it NOT a hint ? |
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50 | pmbaty | 380 | if (!is_hint_pending) |
1 | pmbaty | 381 | { |
50 | pmbaty | 382 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade the "thinking" phrase out now (FIXME: ugly) |
383 | the_scene.gui.want_spinwheel = false; // stop spinning wheel |
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384 | |||
1 | pmbaty | 385 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], move.promotion_type, NULL); |
386 | the_board.has_playerchanged = true; // do the movement and switch players |
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387 | |||
388 | // forget the hovered and selected positions |
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389 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); |
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390 | animation_endtime = current_time + ANIMATION_DURATION; // wait for animation time seconds |
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391 | } |
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392 | |||
393 | // else it was a hint |
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394 | else |
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50 | pmbaty | 395 | { |
396 | the_scene.gui.central_text.disappear_time = current_time + 0.1f; // fade the "thinking" phrase out now quickly (FIXME: ugly) |
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397 | the_scene.gui.want_spinwheel = false; // stop spinning wheel |
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398 | |||
1 | pmbaty | 399 | highlight_endtime = current_time + 2.0f; // just highlight this part for a little more than one second |
50 | pmbaty | 400 | is_hint_pending = false; // remember no hint is pending any longer |
1 | pmbaty | 401 | |
50 | pmbaty | 402 | // we must now restore the board to its last state. Just set up the board again from its current Forsyth-Edwards notation |
403 | Debug_Log (L"===Hint received, rebuilding board and telling engine to backup 1 move===\n"); |
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404 | Debug_Log (L"===setting up board using FEN string===\n"); |
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405 | |||
406 | // instruct it about its allowed search depth BEFORE each table set (this ensures engine will be "ready" to handle the command) |
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407 | // then get the current game state in FEN format and feed it to the engine |
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119 | pmbaty | 408 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
50 | pmbaty | 409 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
119 | pmbaty | 410 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
50 | pmbaty | 411 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
412 | |||
119 | pmbaty | 413 | if (_wcsnicmp (program->name, L"Crafty", 6) == 0) |
50 | pmbaty | 414 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
415 | } |
||
416 | |||
1 | pmbaty | 417 | do_update = true; // remember to update the 3D scene |
418 | } |
||
419 | |||
420 | // now clean the input buffer of all the lines we parsed |
||
421 | line_pointer = wcsrchr (player->recvbuffer, L'\n'); // reach the last carriage return |
||
422 | if (line_pointer != NULL) |
||
423 | { |
||
424 | line_pointer++; // skip the carriage return |
||
425 | length = wcslen (line_pointer); // get the remaining string length |
||
426 | for (char_index = 0; char_index < length; char_index++) |
||
427 | player->recvbuffer[char_index] = line_pointer[char_index]; // and recopy the remaining string at the beginning of the buffer |
||
428 | player->recvbuffer[char_index] = 0; // finish the string ourselves |
||
429 | } |
||
430 | |||
431 | // END PARSING |
||
432 | ////////////// |
||
433 | |||
434 | ///////////////////////////////// |
||
435 | // START NOTIFICATIONS PROCESSING |
||
436 | |||
437 | // have we been notified that the board was just set up ? |
||
438 | if (the_board.was_setup) |
||
439 | { |
||
440 | Debug_Log (L"===Got board setup notification from interface===\n"); |
||
441 | |||
442 | // send a new game command to the chess engine |
||
119 | pmbaty | 443 | Player_SendBuffer_Add (player, 1000, program->command_new); |
39 | pmbaty | 444 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
1 | pmbaty | 445 | |
446 | // just set up the board from its Forsyth-Edwards notation |
||
447 | Debug_Log (L"===setting up board using FEN string===\n"); |
||
448 | |||
449 | // instruct it about its allowed search depth BEFORE each table set (this ensures engine will be "ready" to handle the command) |
||
450 | // then get the current game state in FEN format and feed it to the engine |
||
119 | pmbaty | 451 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
39 | pmbaty | 452 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
119 | pmbaty | 453 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
39 | pmbaty | 454 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
1 | pmbaty | 455 | |
50 | pmbaty | 456 | current_obstinacy = 0; // reset current obstinacy |
457 | is_hint_pending = false; // no hint was requested so far |
||
1 | pmbaty | 458 | |
119 | pmbaty | 459 | if (_wcsnicmp (program->name, L"Crafty", 6) == 0) |
39 | pmbaty | 460 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
1 | pmbaty | 461 | } |
462 | |||
463 | // have we been notified that players are swapping colors ? (N.B. when this happens in human vs. computer mode, it's always that the human player is *GIVING* his turn) |
||
464 | if (the_board.want_playerswap) |
||
465 | { |
||
466 | Debug_Log (L"===Got player SWAP notification from interface===\n"); |
||
119 | pmbaty | 467 | Player_SendBuffer_Add (player, 1000, program->command_go); // tell engine it's now the current player |
39 | pmbaty | 468 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
1 | pmbaty | 469 | } |
470 | |||
471 | // have we been notified that the current player just changed ? |
||
472 | if (the_board.has_playerchanged) |
||
473 | { |
||
474 | Debug_Log (L"===Got player change notification from interface===\n"); |
||
475 | |||
476 | // is the current player our color ? (meaning is it engine's turn to play) ? |
||
477 | if (Board_ColorToMove (&the_board) == player->color) |
||
478 | { |
||
479 | // is it NOT a board setup AND has at least one move been played (meaning it was just the other's turn before) ? |
||
480 | if (!the_board.was_setup && (the_board.move_count > 1)) |
||
481 | { |
||
39 | pmbaty | 482 | Debug_Log (L"===Player just played, sending the chosen move to engine===\n"); |
119 | pmbaty | 483 | if (_wcsnicmp (program->name, L"Crafty", 6) == 0) |
39 | pmbaty | 484 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
1 | pmbaty | 485 | |
486 | // instruct it about its allowed search depth BEFORE each move (this ensures engine will be "ready" to handle the command) |
||
487 | // then build the move string, and send the move string to the engine |
||
119 | pmbaty | 488 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
39 | pmbaty | 489 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
119 | pmbaty | 490 | Player_SendBuffer_Add (player, 1000, program->command_move, Move_BuildString (&the_board.moves[the_board.move_count - 1])); |
39 | pmbaty | 491 | Player_SendBuffer_Add (player, 1000, L"\n"); // end the send buffer with a carriage return |
1 | pmbaty | 492 | } |
493 | |||
494 | // else game has not started yet, but it's our turn |
||
495 | else |
||
39 | pmbaty | 496 | { |
119 | pmbaty | 497 | Player_SendBuffer_Add (player, 1000, program->command_go); // so let's start the game |
39 | pmbaty | 498 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
499 | } |
||
1 | pmbaty | 500 | } |
501 | } |
||
502 | |||
503 | // END NOTIFICATIONS PROCESSING |
||
504 | /////////////////////////////// |
||
505 | |||
506 | // is it NOT our turn ? |
||
507 | if (current_player != player) |
||
508 | { |
||
509 | // does our opponent want a hint ? |
||
510 | if (current_player->wants_hint) |
||
511 | { |
||
512 | current_player->wants_hint = false; // don't ask twice |
||
39 | pmbaty | 513 | Debug_Log (L"===Hint requested, asking engine for it===\n"); |
119 | pmbaty | 514 | Player_SendBuffer_Add (player, 1000, program->command_go); // tell the computer to analyze this position |
39 | pmbaty | 515 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
50 | pmbaty | 516 | is_hint_pending = true; // remember a hint is pending |
517 | |||
518 | // FIXME: move to scene.cpp |
||
140 | pmbaty | 519 | Scene_UpdateText (&the_scene.gui.central_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, true, LOCALIZE (L"Thinking")); // display the "thinking" phrase in the middle of the screen |
50 | pmbaty | 520 | the_scene.gui.want_spinwheel = true; // start spinning wheel |
521 | do_update = true; // remember to update the 3D scene |
||
1 | pmbaty | 522 | } |
523 | |||
524 | // does our opponent want to cancel a move ? |
||
525 | if (current_player->wants_cancel) |
||
526 | { |
||
527 | current_player->wants_cancel = false; // don't ask twice (remember now before we switch players) |
||
39 | pmbaty | 528 | Debug_Log (L"===Move cancellation requested, rebuilding board and telling engine to backup 2 moves===\n"); |
1 | pmbaty | 529 | |
530 | // rewind game 2 moves back |
||
531 | the_board.moves = (boardmove_t *) SAFE_realloc (the_board.moves, the_board.move_count, max (1, the_board.move_count - 2), sizeof (boardmove_t), false); |
||
532 | the_board.move_count = max (1, the_board.move_count - 2); // figure out how many moves we have now |
||
533 | the_board.viewed_move = the_board.move_count - 1; // take us back to the last move |
||
136 | pmbaty | 534 | the_board.game_state = STATE_PLAYING; // remember the game is now playing (in case we wanted to cancel the closing move of a finished game, this opens the game again) |
1 | pmbaty | 535 | |
536 | // just set up the board from its Forsyth-Edwards notation |
||
537 | Debug_Log (L"===setting up board using FEN string===\n"); |
||
538 | |||
539 | // instruct it about its allowed search depth BEFORE each table set (this ensures engine will be "ready" to handle the command) |
||
540 | // then get the current game state in FEN format and feed it to the engine |
||
119 | pmbaty | 541 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
39 | pmbaty | 542 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
119 | pmbaty | 543 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
39 | pmbaty | 544 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
1 | pmbaty | 545 | |
119 | pmbaty | 546 | if (_wcsnicmp (program->name, L"Crafty", 6) == 0) |
39 | pmbaty | 547 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
1 | pmbaty | 548 | |
549 | do_update = true; // remember to update the 3D scene |
||
550 | } |
||
551 | } |
||
552 | |||
553 | // write to pipe (when we're allowed to) |
||
554 | if (!player->sendbuffer_locked && (animation_endtime + 1.0f < current_time)) |
||
555 | PlayerEngine_Send (player); |
||
556 | |||
557 | return (do_update); // finished, return whether we should update the scene or not |
||
558 | } |
||
559 | |||
560 | |||
561 | static void PlayerEngine_Recv (player_t *player) |
||
562 | { |
||
563 | // helper function to read data from the pipe communicating with the game engine process |
||
564 | |||
565 | unsigned long amount_to_read; |
||
566 | unsigned long read_count; |
||
567 | int byte_index; |
||
568 | int rewrite_index; |
||
569 | int length; |
||
570 | unsigned int initial_pos; |
||
571 | |||
572 | // get reception buffer's initial end position |
||
573 | initial_pos = wcslen (player->recvbuffer); |
||
574 | |||
575 | // as long as the pipe reports us there is data to read... |
||
576 | while (PeekNamedPipe (hChessEngineStdoutRd, NULL, 0, NULL, &amount_to_read, NULL) && (amount_to_read > 0)) |
||
577 | { |
||
578 | if (!ReadFile (hChessEngineStdoutRd, player->ascii_recvbuffer, min (amount_to_read, (unsigned long) player->recvbuffer_size - 1), &read_count, NULL)) |
||
579 | break; // read the pipe; if it fails, stop trying |
||
580 | |||
581 | // parse all received data and eradicate all carriage returns and percent signs |
||
582 | rewrite_index = 0; |
||
583 | for (byte_index = 0; byte_index < (int) read_count; byte_index++) |
||
584 | if ((player->ascii_recvbuffer[byte_index] != '\r') && (player->ascii_recvbuffer[byte_index] != '%')) |
||
585 | { |
||
586 | player->ascii_recvbuffer[rewrite_index] = player->ascii_recvbuffer[byte_index]; |
||
587 | rewrite_index++; |
||
588 | } |
||
589 | player->ascii_recvbuffer[rewrite_index] = 0; // terminate the buffer ourselves |
||
590 | |||
591 | // convert to wide char and append it to recvbuffer |
||
592 | length = wcslen (player->recvbuffer); |
||
593 | ConvertToWideChar (&player->recvbuffer[length], player->recvbuffer_size - length, player->ascii_recvbuffer); |
||
594 | } |
||
595 | |||
596 | // write what we received (if we received anything) |
||
597 | if (wcslen (player->recvbuffer) > initial_pos) |
||
598 | Debug_Log (L"===================================RECEIVED:===================================\n%s\n", &player->recvbuffer[initial_pos]); |
||
599 | |||
600 | return; // finished |
||
601 | } |
||
602 | |||
603 | |||
604 | static void PlayerEngine_Send (player_t *player) |
||
605 | { |
||
606 | // helper function to send data through the pipe communicating with the game engine process |
||
607 | |||
608 | wchar_t widechar_buffer[256]; |
||
609 | wchar_t *line_pointer; |
||
610 | char ascii_buffer[256]; |
||
611 | unsigned long amount_written; |
||
612 | |||
613 | player->sendbuffer_locked = true; // lock the buffer |
||
614 | |||
615 | // write what we're sending (if we're sending anything) |
||
616 | if (player->sendbuffer[0] != 0) |
||
617 | Debug_Log (L"====================================SENDING:===================================\n%s\n", player->sendbuffer); |
||
618 | |||
619 | // now read line per line... |
||
620 | line_pointer = player->sendbuffer; // start at the first character |
||
621 | while ((line_pointer = wcsgets (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), line_pointer)) != NULL) |
||
622 | { |
||
623 | wcscat_s (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), L"\n"); // put the carriage return back |
||
624 | ConvertTo7BitASCII (ascii_buffer, sizeof (ascii_buffer), widechar_buffer); // convert to ASCII |
||
625 | WriteFile (hChessEngineStdinWr, ascii_buffer, strlen (ascii_buffer), &amount_written, NULL); // send data |
||
626 | } |
||
627 | |||
628 | player->sendbuffer[0] = 0; // what we had to send has been sent, reset the send buffer |
||
629 | player->sendbuffer_locked = false; // and unlock it |
||
630 | |||
631 | return; // finished |
||
632 | } |
||
633 | |||
634 | |||
12 | pmbaty | 635 | static wchar_t *Move_BuildString (boardmove_t *move) |
1 | pmbaty | 636 | { |
12 | pmbaty | 637 | // helper function to build a move string to send to the engine from a particular board move. NOT THREAD SAFE. |
1 | pmbaty | 638 | |
12 | pmbaty | 639 | static wchar_t output_string[8]; |
640 | |||
1 | pmbaty | 641 | // construct the four first characters |
12 | pmbaty | 642 | swprintf_s (output_string, WCHAR_SIZEOF (output_string), L"%c%c%c%c", |
1 | pmbaty | 643 | L'a' + move->source[1], L'1' + move->source[0], |
644 | L'a' + move->target[1], L'1' + move->target[0]); |
||
645 | |||
646 | // append any eventual promotion |
||
647 | if (move->promotion_type == PART_ROOK) |
||
12 | pmbaty | 648 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"r"); |
1 | pmbaty | 649 | else if (move->promotion_type == PART_KNIGHT) |
12 | pmbaty | 650 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"n"); |
1 | pmbaty | 651 | else if (move->promotion_type == PART_BISHOP) |
12 | pmbaty | 652 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"b"); |
1 | pmbaty | 653 | else if (move->promotion_type == PART_QUEEN) |
12 | pmbaty | 654 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"q"); |
1 | pmbaty | 655 | |
12 | pmbaty | 656 | return (output_string); // finished, return the move string |
1 | pmbaty | 657 | } |