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1 | pmbaty | 1 | // challenge.cpp |
2 | |||
3 | #include "common.h" |
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4 | |||
5 | |||
6 | void Challenges_Init (void) |
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7 | { |
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8 | // this function resets the challenges array, preparing it for a new use |
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9 | |||
10 | challenges = NULL; // reset the array pointer |
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11 | challenge_count = 0; // and set the element count to zero |
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12 | |||
13 | return; // that's all there is |
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14 | } |
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15 | |||
16 | |||
17 | void Challenges_Shutdown (void) |
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18 | { |
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19 | // this function empties the challenges array, closing windows and freeing allocated resources |
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20 | |||
21 | int challenge_index; |
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22 | |||
23 | // for each challenge we know... |
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24 | for (challenge_index = 0; challenge_index < challenge_count; challenge_index++) |
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25 | if (IsWindow (challenges[challenge_index].hWnd)) |
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26 | EndDialog (challenges[challenge_index].hWnd, 0); // close any eventual opened challenge window |
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27 | SAFE_free ((void **) &challenges); // free the challenges array |
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28 | challenge_count = 0; // and reset the challenges count |
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29 | |||
30 | return; // finished |
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31 | } |
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32 | |||
33 | |||
34 | challenge_t *Challenge_FindOrCreate (const wchar_t *nickname) |
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35 | { |
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36 | // this function returns a pointer to the interlocutor whose nickname is specified, |
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37 | // creating a new slot for him in the interlocutors array if he can't be found. |
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38 | |||
39 | challenge_t *challenge; |
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40 | int challenge_index; |
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41 | |||
42 | // see if we are already displaying this challenge, loop through all of them... |
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43 | for (challenge_index = 0; challenge_index < challenge_count; challenge_index++) |
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44 | if (challenges[challenge_index].is_active && (_wcsicmp (nickname, challenges[challenge_index].challenger) == 0)) |
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45 | break; // break as soon as we find it |
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46 | |||
47 | // have we NOT found it ? |
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48 | if (challenge_index == challenge_count) |
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49 | { |
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50 | // we haven't found it, so add a new challenge in our array. See if there's a free slot first... |
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51 | for (challenge_index = 0; challenge_index < challenge_count; challenge_index++) |
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52 | if (!challenges[challenge_index].is_active) |
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53 | break; // break as soon as we find one |
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54 | |||
55 | // have we NOT found one ? if so, resize our challenges array and add this challenge in it |
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56 | if (challenge_index == challenge_count) |
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57 | { |
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58 | challenges = (challenge_t *) SAFE_realloc (challenges, challenge_count, challenge_count + 1, sizeof (challenge_t), false); |
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59 | challenge_count++; // we know now one challenge more |
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60 | } |
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61 | |||
62 | // get a quick access to challenge. Only do it after the realloc, as the array may have moved. |
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63 | challenge = &challenges[challenge_index]; |
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64 | |||
65 | // reset some values for this new challenge |
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66 | memset (challenge, 0, sizeof (challenge_t)); |
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67 | challenge->is_active = true; |
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68 | wcscpy_s (challenge->challenger, WCHAR_SIZEOF (challenge->challenger), nickname); // save nickname |
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69 | |||
70 | // and fire up the new challenge dialog box |
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71 | DialogBox_Challenge (challenge_index); |
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72 | } |
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73 | |||
74 | // else we've found it |
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75 | else |
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76 | { |
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77 | // get a quick access to challenge |
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78 | challenge = &challenges[challenge_index]; |
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79 | |||
80 | // does the challenge window exist AND is it currently NOT the foreground window ? |
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81 | if (IsWindow (challenge->hWnd) && (GetForegroundWindow () != challenge->hWnd)) |
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82 | { |
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83 | ShowWindow (challenge->hWnd, SW_RESTORE); // restore it from the taskbar |
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84 | SetForegroundWindow (challenge->hWnd); // bring the window to front if necessary |
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85 | } |
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86 | } |
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87 | |||
88 | return (challenge); // return index of challenge |
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89 | } |
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90 | |||
91 | |||
92 | challenge_t *Challenge_Find (const wchar_t *nickname) |
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93 | { |
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94 | // this function returns a pointer to the interlocutor whose nickname is specified |
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95 | |||
96 | int challenge_index; |
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97 | |||
98 | // see if we are already displaying this challenge, loop through all of them... |
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99 | for (challenge_index = 0; challenge_index < challenge_count; challenge_index++) |
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100 | if (challenges[challenge_index].is_active && (_wcsicmp (nickname, challenges[challenge_index].challenger) == 0)) |
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101 | return (&challenges[challenge_index]); // found it, return a pointer to it |
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102 | |||
103 | return (NULL); // we couldn't find this challenge, return NULL |
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104 | } |
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105 | |||
106 | |||
107 | void Challenge_UpdateData (challenge_t *challenge, challenge_t *new_challenge) |
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108 | { |
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109 | // helper function to quickly copy the game data of a new challenge structure into another |
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110 | |||
111 | // update challenge data |
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112 | challenge->challenger_level = new_challenge->challenger_level; |
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113 | challenge->color = new_challenge->color; |
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114 | challenge->is_rated = new_challenge->is_rated; |
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115 | wcscpy_s (challenge->game_type, WCHAR_SIZEOF (challenge->game_type), new_challenge->game_type); |
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116 | challenge->initial_time = new_challenge->initial_time; |
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117 | challenge->increment = new_challenge->increment; |
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118 | |||
119 | // and tell our challenge window there's a new message to display |
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120 | challenge->update_dialog = true; |
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121 | |||
122 | return; // finished |
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123 | } |