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1 pmbaty 1
// audio.cpp
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#include "common.h"
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116 pmbaty 5
// OpenAL includes
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#include "openal/al.h"
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#include "openal/alc.h"
1 pmbaty 8
 
116 pmbaty 9
 
10
// attenuation factor (lower means sounds fade LESS with distance, higher means sounds fade MORE with distance)
11
#define ATTENUATION_FACTOR 0.02f
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13
 
14
// structures used in this module only
171 pmbaty 15
typedef struct enqueued_sound_s
16
{
17
   int type;
18
   float emitterlocation_x;
19
   float emitterlocation_y;
20
   float emitterlocation_z;
21
} enqueued_sound_t;
22
 
23
 
116 pmbaty 24
typedef struct openal_buffer_s
25
{
136 pmbaty 26
   wchar_t *pathname; // sound pathname (mallocated, if NULL then slot is empty)
116 pmbaty 27
   ALshort *openal_samples; // OpenAL samples (16-bit mono)
28
   ALuint openal_buffer; // associated OpenAL buffer ID
136 pmbaty 29
   struct openal_buffer_s *next; // pointer to the next element in list
116 pmbaty 30
} openal_buffer_t;
31
 
32
 
33
typedef struct openal_source_s
34
{
35
   bool is_used; // set to TRUE if this source is used
36
   ALuint openal_source; // OpenAL sound source
37
} openal_source_t;
38
 
39
 
1 pmbaty 40
// global variables used in this module only
116 pmbaty 41
static ALCdevice *openal_device;
42
static ALCcontext *openal_context;
136 pmbaty 43
static openal_buffer_t *soundbuffers; // mallocated linked list
116 pmbaty 44
static openal_source_t *sources; // mallocated
171 pmbaty 45
static enqueued_sound_t enqueued_sound;
116 pmbaty 46
static int source_count;
1 pmbaty 47
 
171 pmbaty 48
 
116 pmbaty 49
bool Audio_Init (void)
50
{
51
   // this function initializes the audio subsystem (OpenAL)
1 pmbaty 52
 
116 pmbaty 53
   openal_device = alcOpenDevice (NULL); // open audio device
54
   if (openal_device == NULL)
55
      return (false);
56
 
57
   openal_context = alcCreateContext (openal_device, NULL); // create audio context
58
   if (openal_context == NULL)
59
      return (false);
60
 
61
   if (!alcMakeContextCurrent (openal_context)) // select this audio context
62
      return (false);
63
 
64
   soundbuffers = NULL; // we know no soundbuffer yet
65
 
66
   sources = NULL; // we have no playing source yet
67
   source_count = 0;
68
 
171 pmbaty 69
   enqueued_sound.type = 0; // no sound is enqueued yet
70
 
116 pmbaty 71
   return (true); // audio subsystem successfully initialized
72
}
73
 
74
 
75
void Audio_Shutdown (void)
76
{
77
   // this function shuts down the audio subsystem
78
 
136 pmbaty 79
   openal_buffer_t *soundbuffer;
80
   openal_buffer_t *oldbuffer;
116 pmbaty 81
   int array_index;
82
   ALint status;
83
 
84
   // cycle through all sound sources, stop them if needed and delete them
85
   for (array_index = 0; array_index < source_count; array_index++)
86
   {
87
      if (!sources[array_index].is_used)
88
         continue; // skip unused sources
89
      alGetSourcei (sources[array_index].openal_source, AL_SOURCE_STATE, &status); // get this source's playing state
90
      if (status == AL_PLAYING)
91
         alSourceStop (sources[array_index].openal_source); // stop all playing sources
92
      alSourcei (sources[array_index].openal_source, AL_BUFFER, NULL); // untie the buffer from this source
93
      alDeleteSources (1, &sources[array_index].openal_source); // and tell OpenAL to dispose of it
94
      sources[array_index].is_used = false; // mark this source as unused now
95
   }
96
 
97
   // cycle through all known sound buffers and delete them
136 pmbaty 98
   soundbuffer = soundbuffers;
99
   while (soundbuffer != NULL)
116 pmbaty 100
   {
136 pmbaty 101
      alDeleteBuffers (1, &soundbuffer->openal_buffer); // tell OpenAL to dispose of this buffer
102
      SAFE_free ((void **) &soundbuffer->openal_samples); // free the buffer by our side
103
      SAFE_free ((void **) &soundbuffer->pathname); // remember this buffer is now empty
104
 
105
      oldbuffer = soundbuffer; // save a pointer to the element we just processed
106
      soundbuffer = soundbuffer->next; // proceed to the next element in the linked list
107
      SAFE_free ((void **) &oldbuffer); // and free the element we just processed
116 pmbaty 108
   }
136 pmbaty 109
   soundbuffers = NULL; // at this point, all elements in the linked list are free
116 pmbaty 110
 
111
   alcMakeContextCurrent (NULL); // unselect the audio context
112
   alcDestroyContext (openal_context); // destroy it (only after it's been unselected!)
113
   alcCloseDevice (openal_device); // and close the audio device
114
 
115
   return; // finished, audio subsystem has been shutdown
116
}
117
 
118
 
1 pmbaty 119
void Audio_Think (void)
120
{
171 pmbaty 121
   // this function enqueues sounds, plays them and disposes of sound buffers and sources that have finished playing
1 pmbaty 122
 
171 pmbaty 123
   static wchar_t soundfile_path[MAX_PATH];
124
 
125
   enqueued_sound_t processed_sound;
126
   openal_buffer_t *soundbuffer;
127
   ALfloat camera_position[3];
128
   ALfloat forward_and_up[6];
129
   unsigned long current_pos;
130
   buffer_t soundfile;
131
   int sample_value;
132
   int sample_count;
133
   int sample_index;
134
   int sample_size;
135
   int sample_rate;
136
   int channel_count;
137
   int channel_index;
138
   int channel_size;
116 pmbaty 139
   int source_index;
171 pmbaty 140
   uint32_t chunk_id;
141
   uint32_t blksiz;
142
   uint32_t temp32;
143
   uint16_t temp16;
116 pmbaty 144
   ALint status;
145
   float angle;
146
   float sin_pitch;
147
   float sin_yaw;
148
   float cos_pitch;
149
   float cos_yaw;
171 pmbaty 150
   float pitch;
1 pmbaty 151
 
116 pmbaty 152
   // compute the sine and cosine of the pitch component
153
   angle = current_pitch * TO_RADIANS;
154
   sin_pitch = sinf (angle);
155
   cos_pitch = cosf (angle);
156
 
157
   // compute the sine and cosine of the yaw component
158
   angle = current_yaw * TO_RADIANS;
159
   sin_yaw = sinf (angle);
160
   cos_yaw = cosf (angle);
161
 
162
   // build the camera position
163
   camera_position[0] = (ALfloat) -(cos_pitch * cos_yaw) * current_distance * ATTENUATION_FACTOR;
164
   camera_position[1] = (ALfloat) -(cos_pitch * sin_yaw) * current_distance * ATTENUATION_FACTOR;
165
   camera_position[2] = (ALfloat) sin_pitch * current_distance * ATTENUATION_FACTOR;
166
 
167
   // build the camera orientation
168
   forward_and_up[0] = -camera_position[0]; // forward direction is the opposite of camera position, since the camera is looking at the center of the scene
169
   forward_and_up[1] = -camera_position[1];
170
   forward_and_up[2] = -camera_position[2];
171
   forward_and_up[3] = 0.0f;
172
   forward_and_up[3] = 0.0f;
173
   forward_and_up[3] = 1.0f; // FIXME: upwards direction is not quite exact. It depends on the lookdown angle.
174
 
175
   // update the listener's position and orientation
176
   alListener3f (AL_POSITION, camera_position[0], camera_position[1], camera_position[2]);
177
   alListener3f (AL_VELOCITY, 0, 0, 0); // TODO: compute velocity dynamically with previous position
178
   alListenerfv (AL_ORIENTATION, forward_and_up);
179
 
171 pmbaty 180
   // is one sound enqueued for playing ?
181
   if (enqueued_sound.type != 0)
1 pmbaty 182
   {
171 pmbaty 183
      memcpy (&processed_sound, &enqueued_sound, sizeof (enqueued_sound_t));
184
      enqueued_sound.type = 0; // have a copy of it quickly and reset it (helps preserve thread safety)
1 pmbaty 185
 
171 pmbaty 186
      // given the type of sound we want, enqueue the right one
187
      pitch = 1.0f; // assume fixed pitch until told otherwise
188
      if      (processed_sound.type == SOUNDTYPE_CLICK)       swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/click.wav", app_path, theme->name);
189
      else if (processed_sound.type == SOUNDTYPE_ILLEGALMOVE) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/illegal.wav", app_path, theme->name);
190
      else if (processed_sound.type == SOUNDTYPE_VICTORY)     swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/win.wav", app_path, theme->name);
191
      else if (processed_sound.type == SOUNDTYPE_DEFEAT)      swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/lose.wav", app_path, theme->name);
192
      else if (processed_sound.type == SOUNDTYPE_CHECK)       swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/check.wav", app_path, theme->name);
193
      else if (processed_sound.type == SOUNDTYPE_PIECETAKEN)  swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/take.wav", app_path, theme->name);
194
      else if (processed_sound.type == SOUNDTYPE_HINTWINDOW)  swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/hintwindow.wav", app_path, theme->name);
195
      else if (processed_sound.type == SOUNDTYPE_IMPORTANT)   swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/important.wav", app_path, theme->name);
196
      else if (processed_sound.type == SOUNDTYPE_MOVE)
197
      {
198
         temp32 = rand () % 6; // there are several movement sounds, pick one at random
199
         if      (temp32 == 0) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move1.wav", app_path, theme->name);
200
         else if (temp32 == 1) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move2.wav", app_path, theme->name);
201
         else if (temp32 == 2) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move3.wav", app_path, theme->name);
202
         else if (temp32 == 3) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move4.wav", app_path, theme->name);
203
         else if (temp32 == 4) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move5.wav", app_path, theme->name);
204
         else                  swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move6.wav", app_path, theme->name);
205
         pitch = 1.0f + ((((float) rand ()) / RAND_MAX) - 0.5f) / 2.0f; // set a random pitch for these sounds between 0.75 and 1.25
206
      }
207
      else if (processed_sound.type == SOUNDTYPE_SLIDE)
208
      {
209
         swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/slide.wav", app_path, theme->name);
210
         pitch = 1.0f + ((((float) rand ()) / RAND_MAX) - 0.5f) / 2.0f; // set a random pitch for these sounds between 0.75 and 1.25
211
      }
116 pmbaty 212
 
171 pmbaty 213
      // now cycle through our known OpenAL buffers and see if we already know this one
214
      for (soundbuffer = soundbuffers; soundbuffer != NULL; soundbuffer = soundbuffer->next)
215
         if ((soundbuffer->pathname != NULL) && (wcscmp (soundbuffer->pathname, soundfile_path) == 0))
216
            break; // break as soon as we find it
1 pmbaty 217
 
171 pmbaty 218
      // have we NOT found it ? if so, we must create it
219
      if (soundbuffer == NULL)
220
      {
221
         // load the sound file
222
         Buffer_Initialize (&soundfile);
223
         if (!Buffer_ReadFromFileW (&soundfile, soundfile_path))
224
            return; // if unable to load this sound file, give up (FIXME: log something ?)
1 pmbaty 225
 
171 pmbaty 226
         // parse the WAV file
227
         sample_count = channel_count = sample_size = channel_size = 0;
228
         current_pos = 0;
229
         for (;;)
230
         {
231
#define READ_DATA(type) *((type *) &soundfile.data[current_pos]); current_pos += sizeof (type); if (current_pos >= soundfile.size) break;
1 pmbaty 232
 
171 pmbaty 233
            chunk_id = READ_DATA (uint32_t);
234
            if (chunk_id == *((uint32_t *) "RIFF"))
235
            {
236
               temp32 = READ_DATA (uint32_t); // skip the "chunk size" field
237
               temp32 = READ_DATA (uint32_t); // skip the "riff style" field (typically "WAVE")
238
            }
239
            else if (chunk_id == *((uint32_t *) "fmt "))
240
            {
241
               blksiz = READ_DATA (uint32_t);
242
               temp16 = READ_DATA (uint16_t); if (temp16 != 1) break; // compressed WAVs are unsupported
243
               temp32 = READ_DATA (uint16_t); channel_count = (int) temp16;
244
               temp32 = READ_DATA (uint32_t); sample_rate = (int) temp32;
245
               temp32 = READ_DATA (uint32_t);
246
               temp16 = READ_DATA (uint16_t); sample_size = (int) temp16;
247
               temp16 = READ_DATA (uint16_t); channel_size = (int) temp16 / 8;
248
               if (blksiz > 16)
249
                  current_pos += blksiz - 16;
250
               if (current_pos >= soundfile.size)
251
                  break; // don't go beyond the end of the file
252
            }
253
            else if (chunk_id == *((uint32_t *) "data"))
254
            {
255
               temp32 = READ_DATA (uint32_t); sample_count = (int) temp32;
256
               break; // current_pos is now at the beginning of data, and data measures sample_count bytes long
257
            }
258
            else
259
            {
260
               blksiz = READ_DATA (uint32_t); // skip the "chunk size" field
261
               current_pos += blksiz; // useless chunk, skip it
262
               if (current_pos >= soundfile.size)
263
                  break; // don't go beyond the end of the file
264
            }
1 pmbaty 265
 
171 pmbaty 266
#undef READ_DATA
267
         }
268
         if ((sample_count == 0) || (channel_count == 0) || (sample_size == 0) || (channel_size == 0))
269
            return; // FIXME: not a wav file
116 pmbaty 270
 
171 pmbaty 271
         // compute the total number of samples (number of channels * number of frames)
272
         sample_count /= sample_size;
1 pmbaty 273
 
171 pmbaty 274
         // allocate space for one more sound buffer, and tie it to the linked list
275
         if (soundbuffers == NULL)
116 pmbaty 276
         {
171 pmbaty 277
            soundbuffers = (openal_buffer_t *) SAFE_malloc (1, sizeof (openal_buffer_t), false); // allocate a new slot to initialize the linked list
278
            soundbuffer = soundbuffers; // and set the pointer to the beginning of the list
116 pmbaty 279
         }
171 pmbaty 280
         else
116 pmbaty 281
         {
171 pmbaty 282
            for (soundbuffer = soundbuffers; soundbuffer->next != NULL; soundbuffer = soundbuffer->next); // locate the last slot in the linked list
283
            soundbuffer->next = (openal_buffer_t *) SAFE_malloc (1, sizeof (openal_buffer_t), false); // allocate a new slot and tie it there at the same time
284
            soundbuffer = soundbuffer->next; // and update the pointer to it
116 pmbaty 285
         }
171 pmbaty 286
         soundbuffer->next = NULL; // this is the last sound buffer in the linked list, do remember it.
287
 
288
         temp32 = wcslen (soundfile_path) + 1; // compute pathname buffer length (including null terminator)
289
         soundbuffer->pathname = (wchar_t *) SAFE_malloc (temp32, sizeof (wchar_t), false); // allocate space for it
290
         wcscpy_s (soundbuffer->pathname, temp32, soundfile_path); // and copy this sound's pathname in the newly allocated buffer
291
 
292
         // allocate the samples buffer and fill it, mixing all the WAV channels altogether in a 16-bit mono stream
293
         soundbuffer->openal_samples = (ALshort *) SAFE_malloc (sample_count, sizeof (ALshort), false);
294
         for (sample_index = 0; sample_index < sample_count; sample_index++)
116 pmbaty 295
         {
171 pmbaty 296
            sample_value = 0;
297
            if (channel_size == 1)
298
               for (channel_index = 0; channel_index < channel_count; channel_index++)
299
                  sample_value += *((int8_t *) soundfile.data[current_pos + sample_index * sample_size + channel_index * channel_size]);
300
            else if (channel_size == 2)
301
               for (channel_index = 0; channel_index < channel_count; channel_index++)
302
                  sample_value += *((int16_t *) &soundfile.data[current_pos + sample_index * sample_size + channel_index * channel_size]);
303
            sample_value /= channel_count;
304
            soundbuffer->openal_samples[sample_index] = (ALshort) sample_value;
116 pmbaty 305
         }
306
 
171 pmbaty 307
         Buffer_Forget (&soundfile); // we can now forget this sound file
308
 
309
         alGenBuffers (1, &soundbuffer->openal_buffer); // create an OpenAL sound buffer and fill it with our samples
310
         alBufferData (soundbuffer->openal_buffer, AL_FORMAT_MONO16, soundbuffer->openal_samples, sample_count * sizeof (ALushort), (ALsizei) sample_rate);
311
         if (alGetError () != AL_NO_ERROR)
312
            return; // FIXME: couldn't fill OpenAL buffer
116 pmbaty 313
      }
314
 
171 pmbaty 315
      // now we have a buffer to play
116 pmbaty 316
 
171 pmbaty 317
      // cycle through our known OpenAL sources and find a free one
318
      for (source_index = 0; source_index < source_count; source_index++)
319
         if (!sources[source_index].is_used)
320
            break; // break as soon as we find it
321
 
322
      // have we NOT found any ? if so, reallocate so as to have one more
323
      if (source_index == source_count)
136 pmbaty 324
      {
171 pmbaty 325
         sources = (openal_source_t *) SAFE_realloc (sources, source_count, source_count + 1, sizeof (openal_source_t), false);
326
         source_count++; // one more source has been created
136 pmbaty 327
      }
116 pmbaty 328
 
171 pmbaty 329
      // now we have a source to play our buffer
136 pmbaty 330
 
171 pmbaty 331
      sources[source_index].is_used = true; // immediately mark it as used
332
      alGenSources (1, &sources[source_index].openal_source); // (re)create an OpenAL source
116 pmbaty 333
 
171 pmbaty 334
      alSourcef (sources[source_index].openal_source, AL_PITCH, (ALfloat) pitch); // set the source's pitch
335
      alSourcef (sources[source_index].openal_source, AL_GAIN, 1.0f); // set the source's volume (full)
336
      alSource3f (sources[source_index].openal_source, AL_POSITION, (ALfloat) processed_sound.emitterlocation_x * ATTENUATION_FACTOR, (ALfloat) processed_sound.emitterlocation_y * ATTENUATION_FACTOR, (ALfloat) processed_sound.emitterlocation_z * ATTENUATION_FACTOR);
337
      alSource3f (sources[source_index].openal_source, AL_VELOCITY, 0, 0, 0); // set the source's velocity (static)
338
      alSourcei (sources[source_index].openal_source, AL_LOOPING, AL_FALSE); // set it as non-looping
339
      alSourcei (sources[source_index].openal_source, AL_BUFFER, soundbuffer->openal_buffer); // attach our bufferized data to it
116 pmbaty 340
 
171 pmbaty 341
      // play the source! Audio_Think() will dispose of it when it's finished
342
      alSourcePlay (sources[source_index].openal_source);
116 pmbaty 343
   }
344
 
171 pmbaty 345
   // cycle through all used sources and see if one is no longer playing
116 pmbaty 346
   for (source_index = 0; source_index < source_count; source_index++)
171 pmbaty 347
   {
116 pmbaty 348
      if (!sources[source_index].is_used)
171 pmbaty 349
         continue; // skip unused slots
116 pmbaty 350
 
171 pmbaty 351
      alGetSourcei (sources[source_index].openal_source, AL_SOURCE_STATE, &status); // get this source's playing state
352
      if (status == AL_PLAYING)
353
         continue; // skip sources that are still playing
354
 
355
      alSourcei (sources[source_index].openal_source, AL_BUFFER, NULL); // untie the buffer from this source
356
      alDeleteSources (1, &sources[source_index].openal_source); // and tell OpenAL to dispose of it
357
      sources[source_index].is_used = false; // mark this source as unused now
116 pmbaty 358
   }
359
 
171 pmbaty 360
   return; // finished, audio has been handled
361
}
116 pmbaty 362
 
363
 
171 pmbaty 364
void Audio_PlaySound (int sound_type, float pos_x, float pos_y, float pos_z)
365
{
366
   // helper function to play a sound (WARNING: it is NOT thread-safe!)
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   if (!options.want_sounds)
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      return; // if we want no sound, don't play anything
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   enqueued_sound.type = sound_type; // enqueue this sound for playing. Audio_Think() will take care of it.
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   enqueued_sound.emitterlocation_x = pos_x;
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   enqueued_sound.emitterlocation_y = pos_y;
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   enqueued_sound.emitterlocation_z = pos_z;
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   return; // finished
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}