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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | // audio.cpp |
| 2 | |||
| 3 | #include "common.h" |
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| 4 | |||
| 116 | pmbaty | 5 | // OpenAL includes |
| 6 | #include "openal/al.h" |
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| 7 | #include "openal/alc.h" |
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| 1 | pmbaty | 8 | |
| 116 | pmbaty | 9 | |
| 10 | // attenuation factor (lower means sounds fade LESS with distance, higher means sounds fade MORE with distance) |
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| 11 | #define ATTENUATION_FACTOR 0.02f |
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| 12 | |||
| 13 | |||
| 14 | // structures used in this module only |
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| 171 | pmbaty | 15 | typedef struct enqueued_sound_s |
| 16 | { |
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| 17 | int type; |
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| 18 | float emitterlocation_x; |
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| 19 | float emitterlocation_y; |
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| 20 | float emitterlocation_z; |
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| 21 | } enqueued_sound_t; |
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| 22 | |||
| 23 | |||
| 116 | pmbaty | 24 | typedef struct openal_buffer_s |
| 25 | { |
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| 136 | pmbaty | 26 | wchar_t *pathname; // sound pathname (mallocated, if NULL then slot is empty) |
| 116 | pmbaty | 27 | ALshort *openal_samples; // OpenAL samples (16-bit mono) |
| 28 | ALuint openal_buffer; // associated OpenAL buffer ID |
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| 136 | pmbaty | 29 | struct openal_buffer_s *next; // pointer to the next element in list |
| 116 | pmbaty | 30 | } openal_buffer_t; |
| 31 | |||
| 32 | |||
| 33 | typedef struct openal_source_s |
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| 34 | { |
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| 35 | bool is_used; // set to TRUE if this source is used |
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| 36 | ALuint openal_source; // OpenAL sound source |
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| 37 | } openal_source_t; |
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| 38 | |||
| 39 | |||
| 1 | pmbaty | 40 | // global variables used in this module only |
| 116 | pmbaty | 41 | static ALCdevice *openal_device; |
| 42 | static ALCcontext *openal_context; |
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| 136 | pmbaty | 43 | static openal_buffer_t *soundbuffers; // mallocated linked list |
| 116 | pmbaty | 44 | static openal_source_t *sources; // mallocated |
| 171 | pmbaty | 45 | static enqueued_sound_t enqueued_sound; |
| 116 | pmbaty | 46 | static int source_count; |
| 1 | pmbaty | 47 | |
| 171 | pmbaty | 48 | |
| 116 | pmbaty | 49 | bool Audio_Init (void) |
| 50 | { |
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| 51 | // this function initializes the audio subsystem (OpenAL) |
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| 1 | pmbaty | 52 | |
| 116 | pmbaty | 53 | openal_device = alcOpenDevice (NULL); // open audio device |
| 54 | if (openal_device == NULL) |
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| 55 | return (false); |
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| 56 | |||
| 57 | openal_context = alcCreateContext (openal_device, NULL); // create audio context |
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| 58 | if (openal_context == NULL) |
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| 59 | return (false); |
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| 60 | |||
| 61 | if (!alcMakeContextCurrent (openal_context)) // select this audio context |
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| 62 | return (false); |
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| 63 | |||
| 64 | soundbuffers = NULL; // we know no soundbuffer yet |
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| 65 | |||
| 66 | sources = NULL; // we have no playing source yet |
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| 67 | source_count = 0; |
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| 68 | |||
| 171 | pmbaty | 69 | enqueued_sound.type = 0; // no sound is enqueued yet |
| 70 | |||
| 116 | pmbaty | 71 | return (true); // audio subsystem successfully initialized |
| 72 | } |
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| 73 | |||
| 74 | |||
| 75 | void Audio_Shutdown (void) |
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| 76 | { |
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| 77 | // this function shuts down the audio subsystem |
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| 78 | |||
| 136 | pmbaty | 79 | openal_buffer_t *soundbuffer; |
| 80 | openal_buffer_t *oldbuffer; |
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| 116 | pmbaty | 81 | int array_index; |
| 82 | ALint status; |
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| 83 | |||
| 84 | // cycle through all sound sources, stop them if needed and delete them |
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| 85 | for (array_index = 0; array_index < source_count; array_index++) |
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| 86 | { |
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| 87 | if (!sources[array_index].is_used) |
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| 88 | continue; // skip unused sources |
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| 89 | alGetSourcei (sources[array_index].openal_source, AL_SOURCE_STATE, &status); // get this source's playing state |
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| 90 | if (status == AL_PLAYING) |
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| 91 | alSourceStop (sources[array_index].openal_source); // stop all playing sources |
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| 92 | alSourcei (sources[array_index].openal_source, AL_BUFFER, NULL); // untie the buffer from this source |
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| 93 | alDeleteSources (1, &sources[array_index].openal_source); // and tell OpenAL to dispose of it |
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| 94 | sources[array_index].is_used = false; // mark this source as unused now |
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| 95 | } |
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| 96 | |||
| 97 | // cycle through all known sound buffers and delete them |
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| 136 | pmbaty | 98 | soundbuffer = soundbuffers; |
| 99 | while (soundbuffer != NULL) |
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| 116 | pmbaty | 100 | { |
| 136 | pmbaty | 101 | alDeleteBuffers (1, &soundbuffer->openal_buffer); // tell OpenAL to dispose of this buffer |
| 102 | SAFE_free ((void **) &soundbuffer->openal_samples); // free the buffer by our side |
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| 103 | SAFE_free ((void **) &soundbuffer->pathname); // remember this buffer is now empty |
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| 104 | |||
| 105 | oldbuffer = soundbuffer; // save a pointer to the element we just processed |
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| 106 | soundbuffer = soundbuffer->next; // proceed to the next element in the linked list |
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| 107 | SAFE_free ((void **) &oldbuffer); // and free the element we just processed |
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| 116 | pmbaty | 108 | } |
| 136 | pmbaty | 109 | soundbuffers = NULL; // at this point, all elements in the linked list are free |
| 116 | pmbaty | 110 | |
| 111 | alcMakeContextCurrent (NULL); // unselect the audio context |
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| 112 | alcDestroyContext (openal_context); // destroy it (only after it's been unselected!) |
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| 113 | alcCloseDevice (openal_device); // and close the audio device |
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| 114 | |||
| 115 | return; // finished, audio subsystem has been shutdown |
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| 116 | } |
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| 117 | |||
| 118 | |||
| 1 | pmbaty | 119 | void Audio_Think (void) |
| 120 | { |
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| 171 | pmbaty | 121 | // this function enqueues sounds, plays them and disposes of sound buffers and sources that have finished playing |
| 1 | pmbaty | 122 | |
| 171 | pmbaty | 123 | static wchar_t soundfile_path[MAX_PATH]; |
| 124 | |||
| 125 | enqueued_sound_t processed_sound; |
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| 126 | openal_buffer_t *soundbuffer; |
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| 127 | ALfloat camera_position[3]; |
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| 128 | ALfloat forward_and_up[6]; |
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| 129 | unsigned long current_pos; |
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| 130 | buffer_t soundfile; |
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| 131 | int sample_value; |
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| 132 | int sample_count; |
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| 133 | int sample_index; |
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| 134 | int sample_size; |
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| 135 | int sample_rate; |
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| 136 | int channel_count; |
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| 137 | int channel_index; |
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| 138 | int channel_size; |
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| 116 | pmbaty | 139 | int source_index; |
| 171 | pmbaty | 140 | uint32_t chunk_id; |
| 141 | uint32_t blksiz; |
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| 142 | uint32_t temp32; |
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| 143 | uint16_t temp16; |
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| 116 | pmbaty | 144 | ALint status; |
| 145 | float angle; |
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| 146 | float sin_pitch; |
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| 147 | float sin_yaw; |
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| 148 | float cos_pitch; |
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| 149 | float cos_yaw; |
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| 171 | pmbaty | 150 | float pitch; |
| 1 | pmbaty | 151 | |
| 116 | pmbaty | 152 | // compute the sine and cosine of the pitch component |
| 153 | angle = current_pitch * TO_RADIANS; |
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| 154 | sin_pitch = sinf (angle); |
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| 155 | cos_pitch = cosf (angle); |
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| 156 | |||
| 157 | // compute the sine and cosine of the yaw component |
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| 158 | angle = current_yaw * TO_RADIANS; |
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| 159 | sin_yaw = sinf (angle); |
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| 160 | cos_yaw = cosf (angle); |
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| 161 | |||
| 162 | // build the camera position |
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| 163 | camera_position[0] = (ALfloat) -(cos_pitch * cos_yaw) * current_distance * ATTENUATION_FACTOR; |
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| 164 | camera_position[1] = (ALfloat) -(cos_pitch * sin_yaw) * current_distance * ATTENUATION_FACTOR; |
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| 165 | camera_position[2] = (ALfloat) sin_pitch * current_distance * ATTENUATION_FACTOR; |
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| 166 | |||
| 167 | // build the camera orientation |
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| 168 | forward_and_up[0] = -camera_position[0]; // forward direction is the opposite of camera position, since the camera is looking at the center of the scene |
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| 169 | forward_and_up[1] = -camera_position[1]; |
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| 170 | forward_and_up[2] = -camera_position[2]; |
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| 171 | forward_and_up[3] = 0.0f; |
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| 172 | forward_and_up[3] = 0.0f; |
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| 173 | forward_and_up[3] = 1.0f; // FIXME: upwards direction is not quite exact. It depends on the lookdown angle. |
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| 174 | |||
| 175 | // update the listener's position and orientation |
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| 176 | alListener3f (AL_POSITION, camera_position[0], camera_position[1], camera_position[2]); |
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| 177 | alListener3f (AL_VELOCITY, 0, 0, 0); // TODO: compute velocity dynamically with previous position |
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| 178 | alListenerfv (AL_ORIENTATION, forward_and_up); |
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| 179 | |||
| 171 | pmbaty | 180 | // is one sound enqueued for playing ? |
| 181 | if (enqueued_sound.type != 0) |
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| 1 | pmbaty | 182 | { |
| 171 | pmbaty | 183 | memcpy (&processed_sound, &enqueued_sound, sizeof (enqueued_sound_t)); |
| 184 | enqueued_sound.type = 0; // have a copy of it quickly and reset it (helps preserve thread safety) |
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| 1 | pmbaty | 185 | |
| 171 | pmbaty | 186 | // given the type of sound we want, enqueue the right one |
| 187 | pitch = 1.0f; // assume fixed pitch until told otherwise |
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| 188 | if (processed_sound.type == SOUNDTYPE_CLICK) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/click.wav", app_path, theme->name); |
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| 189 | else if (processed_sound.type == SOUNDTYPE_ILLEGALMOVE) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/illegal.wav", app_path, theme->name); |
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| 190 | else if (processed_sound.type == SOUNDTYPE_VICTORY) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/win.wav", app_path, theme->name); |
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| 191 | else if (processed_sound.type == SOUNDTYPE_DEFEAT) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/lose.wav", app_path, theme->name); |
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| 192 | else if (processed_sound.type == SOUNDTYPE_CHECK) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/check.wav", app_path, theme->name); |
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| 193 | else if (processed_sound.type == SOUNDTYPE_PIECETAKEN) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/take.wav", app_path, theme->name); |
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| 194 | else if (processed_sound.type == SOUNDTYPE_HINTWINDOW) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/hintwindow.wav", app_path, theme->name); |
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| 195 | else if (processed_sound.type == SOUNDTYPE_IMPORTANT) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/important.wav", app_path, theme->name); |
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| 196 | else if (processed_sound.type == SOUNDTYPE_MOVE) |
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| 197 | { |
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| 198 | temp32 = rand () % 6; // there are several movement sounds, pick one at random |
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| 199 | if (temp32 == 0) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move1.wav", app_path, theme->name); |
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| 200 | else if (temp32 == 1) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move2.wav", app_path, theme->name); |
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| 201 | else if (temp32 == 2) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move3.wav", app_path, theme->name); |
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| 202 | else if (temp32 == 3) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move4.wav", app_path, theme->name); |
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| 203 | else if (temp32 == 4) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move5.wav", app_path, theme->name); |
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| 204 | else swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move6.wav", app_path, theme->name); |
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| 205 | pitch = 1.0f + ((((float) rand ()) / RAND_MAX) - 0.5f) / 2.0f; // set a random pitch for these sounds between 0.75 and 1.25 |
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| 206 | } |
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| 207 | else if (processed_sound.type == SOUNDTYPE_SLIDE) |
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| 208 | { |
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| 209 | swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/slide.wav", app_path, theme->name); |
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| 210 | pitch = 1.0f + ((((float) rand ()) / RAND_MAX) - 0.5f) / 2.0f; // set a random pitch for these sounds between 0.75 and 1.25 |
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| 211 | } |
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| 116 | pmbaty | 212 | |
| 171 | pmbaty | 213 | // now cycle through our known OpenAL buffers and see if we already know this one |
| 214 | for (soundbuffer = soundbuffers; soundbuffer != NULL; soundbuffer = soundbuffer->next) |
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| 215 | if ((soundbuffer->pathname != NULL) && (wcscmp (soundbuffer->pathname, soundfile_path) == 0)) |
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| 216 | break; // break as soon as we find it |
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| 1 | pmbaty | 217 | |
| 171 | pmbaty | 218 | // have we NOT found it ? if so, we must create it |
| 219 | if (soundbuffer == NULL) |
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| 220 | { |
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| 221 | // load the sound file |
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| 222 | Buffer_Initialize (&soundfile); |
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| 223 | if (!Buffer_ReadFromFileW (&soundfile, soundfile_path)) |
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| 224 | return; // if unable to load this sound file, give up (FIXME: log something ?) |
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| 1 | pmbaty | 225 | |
| 171 | pmbaty | 226 | // parse the WAV file |
| 227 | sample_count = channel_count = sample_size = channel_size = 0; |
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| 228 | current_pos = 0; |
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| 229 | for (;;) |
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| 230 | { |
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| 231 | #define READ_DATA(type) *((type *) &soundfile.data[current_pos]); current_pos += sizeof (type); if (current_pos >= soundfile.size) break; |
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| 1 | pmbaty | 232 | |
| 171 | pmbaty | 233 | chunk_id = READ_DATA (uint32_t); |
| 234 | if (chunk_id == *((uint32_t *) "RIFF")) |
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| 235 | { |
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| 236 | temp32 = READ_DATA (uint32_t); // skip the "chunk size" field |
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| 237 | temp32 = READ_DATA (uint32_t); // skip the "riff style" field (typically "WAVE") |
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| 238 | } |
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| 239 | else if (chunk_id == *((uint32_t *) "fmt ")) |
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| 240 | { |
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| 241 | blksiz = READ_DATA (uint32_t); |
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| 242 | temp16 = READ_DATA (uint16_t); if (temp16 != 1) break; // compressed WAVs are unsupported |
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| 243 | temp32 = READ_DATA (uint16_t); channel_count = (int) temp16; |
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| 244 | temp32 = READ_DATA (uint32_t); sample_rate = (int) temp32; |
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| 245 | temp32 = READ_DATA (uint32_t); |
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| 246 | temp16 = READ_DATA (uint16_t); sample_size = (int) temp16; |
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| 247 | temp16 = READ_DATA (uint16_t); channel_size = (int) temp16 / 8; |
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| 248 | if (blksiz > 16) |
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| 249 | current_pos += blksiz - 16; |
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| 250 | if (current_pos >= soundfile.size) |
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| 251 | break; // don't go beyond the end of the file |
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| 252 | } |
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| 253 | else if (chunk_id == *((uint32_t *) "data")) |
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| 254 | { |
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| 255 | temp32 = READ_DATA (uint32_t); sample_count = (int) temp32; |
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| 256 | break; // current_pos is now at the beginning of data, and data measures sample_count bytes long |
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| 257 | } |
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| 258 | else |
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| 259 | { |
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| 260 | blksiz = READ_DATA (uint32_t); // skip the "chunk size" field |
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| 261 | current_pos += blksiz; // useless chunk, skip it |
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| 262 | if (current_pos >= soundfile.size) |
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| 263 | break; // don't go beyond the end of the file |
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| 264 | } |
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| 1 | pmbaty | 265 | |
| 171 | pmbaty | 266 | #undef READ_DATA |
| 267 | } |
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| 268 | if ((sample_count == 0) || (channel_count == 0) || (sample_size == 0) || (channel_size == 0)) |
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| 269 | return; // FIXME: not a wav file |
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| 116 | pmbaty | 270 | |
| 171 | pmbaty | 271 | // compute the total number of samples (number of channels * number of frames) |
| 272 | sample_count /= sample_size; |
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| 1 | pmbaty | 273 | |
| 171 | pmbaty | 274 | // allocate space for one more sound buffer, and tie it to the linked list |
| 275 | if (soundbuffers == NULL) |
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| 116 | pmbaty | 276 | { |
| 171 | pmbaty | 277 | soundbuffers = (openal_buffer_t *) SAFE_malloc (1, sizeof (openal_buffer_t), false); // allocate a new slot to initialize the linked list |
| 278 | soundbuffer = soundbuffers; // and set the pointer to the beginning of the list |
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| 116 | pmbaty | 279 | } |
| 171 | pmbaty | 280 | else |
| 116 | pmbaty | 281 | { |
| 171 | pmbaty | 282 | for (soundbuffer = soundbuffers; soundbuffer->next != NULL; soundbuffer = soundbuffer->next); // locate the last slot in the linked list |
| 283 | soundbuffer->next = (openal_buffer_t *) SAFE_malloc (1, sizeof (openal_buffer_t), false); // allocate a new slot and tie it there at the same time |
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| 284 | soundbuffer = soundbuffer->next; // and update the pointer to it |
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| 116 | pmbaty | 285 | } |
| 171 | pmbaty | 286 | soundbuffer->next = NULL; // this is the last sound buffer in the linked list, do remember it. |
| 287 | |||
| 288 | temp32 = wcslen (soundfile_path) + 1; // compute pathname buffer length (including null terminator) |
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| 289 | soundbuffer->pathname = (wchar_t *) SAFE_malloc (temp32, sizeof (wchar_t), false); // allocate space for it |
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| 290 | wcscpy_s (soundbuffer->pathname, temp32, soundfile_path); // and copy this sound's pathname in the newly allocated buffer |
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| 291 | |||
| 292 | // allocate the samples buffer and fill it, mixing all the WAV channels altogether in a 16-bit mono stream |
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| 293 | soundbuffer->openal_samples = (ALshort *) SAFE_malloc (sample_count, sizeof (ALshort), false); |
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| 294 | for (sample_index = 0; sample_index < sample_count; sample_index++) |
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| 116 | pmbaty | 295 | { |
| 171 | pmbaty | 296 | sample_value = 0; |
| 297 | if (channel_size == 1) |
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| 298 | for (channel_index = 0; channel_index < channel_count; channel_index++) |
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| 299 | sample_value += *((int8_t *) soundfile.data[current_pos + sample_index * sample_size + channel_index * channel_size]); |
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| 300 | else if (channel_size == 2) |
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| 301 | for (channel_index = 0; channel_index < channel_count; channel_index++) |
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| 302 | sample_value += *((int16_t *) &soundfile.data[current_pos + sample_index * sample_size + channel_index * channel_size]); |
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| 303 | sample_value /= channel_count; |
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| 304 | soundbuffer->openal_samples[sample_index] = (ALshort) sample_value; |
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| 116 | pmbaty | 305 | } |
| 306 | |||
| 171 | pmbaty | 307 | Buffer_Forget (&soundfile); // we can now forget this sound file |
| 308 | |||
| 309 | alGenBuffers (1, &soundbuffer->openal_buffer); // create an OpenAL sound buffer and fill it with our samples |
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| 310 | alBufferData (soundbuffer->openal_buffer, AL_FORMAT_MONO16, soundbuffer->openal_samples, sample_count * sizeof (ALushort), (ALsizei) sample_rate); |
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| 311 | if (alGetError () != AL_NO_ERROR) |
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| 312 | return; // FIXME: couldn't fill OpenAL buffer |
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| 116 | pmbaty | 313 | } |
| 314 | |||
| 171 | pmbaty | 315 | // now we have a buffer to play |
| 116 | pmbaty | 316 | |
| 171 | pmbaty | 317 | // cycle through our known OpenAL sources and find a free one |
| 318 | for (source_index = 0; source_index < source_count; source_index++) |
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| 319 | if (!sources[source_index].is_used) |
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| 320 | break; // break as soon as we find it |
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| 321 | |||
| 322 | // have we NOT found any ? if so, reallocate so as to have one more |
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| 323 | if (source_index == source_count) |
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| 136 | pmbaty | 324 | { |
| 171 | pmbaty | 325 | sources = (openal_source_t *) SAFE_realloc (sources, source_count, source_count + 1, sizeof (openal_source_t), false); |
| 326 | source_count++; // one more source has been created |
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| 136 | pmbaty | 327 | } |
| 116 | pmbaty | 328 | |
| 171 | pmbaty | 329 | // now we have a source to play our buffer |
| 136 | pmbaty | 330 | |
| 171 | pmbaty | 331 | sources[source_index].is_used = true; // immediately mark it as used |
| 332 | alGenSources (1, &sources[source_index].openal_source); // (re)create an OpenAL source |
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| 116 | pmbaty | 333 | |
| 171 | pmbaty | 334 | alSourcef (sources[source_index].openal_source, AL_PITCH, (ALfloat) pitch); // set the source's pitch |
| 335 | alSourcef (sources[source_index].openal_source, AL_GAIN, 1.0f); // set the source's volume (full) |
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| 336 | alSource3f (sources[source_index].openal_source, AL_POSITION, (ALfloat) processed_sound.emitterlocation_x * ATTENUATION_FACTOR, (ALfloat) processed_sound.emitterlocation_y * ATTENUATION_FACTOR, (ALfloat) processed_sound.emitterlocation_z * ATTENUATION_FACTOR); |
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| 337 | alSource3f (sources[source_index].openal_source, AL_VELOCITY, 0, 0, 0); // set the source's velocity (static) |
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| 338 | alSourcei (sources[source_index].openal_source, AL_LOOPING, AL_FALSE); // set it as non-looping |
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| 339 | alSourcei (sources[source_index].openal_source, AL_BUFFER, soundbuffer->openal_buffer); // attach our bufferized data to it |
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| 116 | pmbaty | 340 | |
| 171 | pmbaty | 341 | // play the source! Audio_Think() will dispose of it when it's finished |
| 342 | alSourcePlay (sources[source_index].openal_source); |
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| 116 | pmbaty | 343 | } |
| 344 | |||
| 171 | pmbaty | 345 | // cycle through all used sources and see if one is no longer playing |
| 116 | pmbaty | 346 | for (source_index = 0; source_index < source_count; source_index++) |
| 171 | pmbaty | 347 | { |
| 116 | pmbaty | 348 | if (!sources[source_index].is_used) |
| 171 | pmbaty | 349 | continue; // skip unused slots |
| 116 | pmbaty | 350 | |
| 171 | pmbaty | 351 | alGetSourcei (sources[source_index].openal_source, AL_SOURCE_STATE, &status); // get this source's playing state |
| 352 | if (status == AL_PLAYING) |
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| 353 | continue; // skip sources that are still playing |
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| 354 | |||
| 355 | alSourcei (sources[source_index].openal_source, AL_BUFFER, NULL); // untie the buffer from this source |
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| 356 | alDeleteSources (1, &sources[source_index].openal_source); // and tell OpenAL to dispose of it |
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| 357 | sources[source_index].is_used = false; // mark this source as unused now |
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| 116 | pmbaty | 358 | } |
| 359 | |||
| 171 | pmbaty | 360 | return; // finished, audio has been handled |
| 361 | } |
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| 116 | pmbaty | 362 | |
| 363 | |||
| 171 | pmbaty | 364 | void Audio_PlaySound (int sound_type, float pos_x, float pos_y, float pos_z) |
| 365 | { |
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| 366 | // helper function to play a sound (WARNING: it is NOT thread-safe!) |
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| 116 | pmbaty | 367 | |
| 171 | pmbaty | 368 | if (!options.want_sounds) |
| 369 | return; // if we want no sound, don't play anything |
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| 116 | pmbaty | 370 | |
| 171 | pmbaty | 371 | enqueued_sound.type = sound_type; // enqueue this sound for playing. Audio_Think() will take care of it. |
| 372 | enqueued_sound.emitterlocation_x = pos_x; |
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| 373 | enqueued_sound.emitterlocation_y = pos_y; |
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| 374 | enqueued_sound.emitterlocation_z = pos_z; |
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| 375 | |||
| 1 | pmbaty | 376 | return; // finished |
| 377 | } |