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1 | pmbaty | 1 | // audio.cpp |
2 | |||
3 | #include "common.h" |
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4 | |||
116 | pmbaty | 5 | // OpenAL includes |
6 | #include "openal/al.h" |
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7 | #include "openal/alc.h" |
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1 | pmbaty | 8 | |
116 | pmbaty | 9 | |
10 | // attenuation factor (lower means sounds fade LESS with distance, higher means sounds fade MORE with distance) |
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11 | #define ATTENUATION_FACTOR 0.02f |
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12 | |||
13 | |||
14 | // structures used in this module only |
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15 | typedef struct openal_buffer_s |
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16 | { |
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136 | pmbaty | 17 | wchar_t *pathname; // sound pathname (mallocated, if NULL then slot is empty) |
116 | pmbaty | 18 | ALshort *openal_samples; // OpenAL samples (16-bit mono) |
19 | ALuint openal_buffer; // associated OpenAL buffer ID |
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136 | pmbaty | 20 | struct openal_buffer_s *next; // pointer to the next element in list |
116 | pmbaty | 21 | } openal_buffer_t; |
22 | |||
23 | |||
24 | typedef struct openal_source_s |
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25 | { |
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26 | bool is_used; // set to TRUE if this source is used |
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27 | ALuint openal_source; // OpenAL sound source |
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28 | } openal_source_t; |
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29 | |||
30 | |||
1 | pmbaty | 31 | // global variables used in this module only |
116 | pmbaty | 32 | static ALCdevice *openal_device; |
33 | static ALCcontext *openal_context; |
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136 | pmbaty | 34 | static openal_buffer_t *soundbuffers; // mallocated linked list |
116 | pmbaty | 35 | static openal_source_t *sources; // mallocated |
36 | static int source_count; |
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1 | pmbaty | 37 | |
116 | pmbaty | 38 | bool Audio_Init (void) |
39 | { |
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40 | // this function initializes the audio subsystem (OpenAL) |
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1 | pmbaty | 41 | |
116 | pmbaty | 42 | openal_device = alcOpenDevice (NULL); // open audio device |
43 | if (openal_device == NULL) |
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44 | return (false); |
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45 | |||
46 | openal_context = alcCreateContext (openal_device, NULL); // create audio context |
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47 | if (openal_context == NULL) |
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48 | return (false); |
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49 | |||
50 | if (!alcMakeContextCurrent (openal_context)) // select this audio context |
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51 | return (false); |
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52 | |||
53 | soundbuffers = NULL; // we know no soundbuffer yet |
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54 | |||
55 | sources = NULL; // we have no playing source yet |
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56 | source_count = 0; |
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57 | |||
58 | return (true); // audio subsystem successfully initialized |
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59 | } |
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60 | |||
61 | |||
62 | void Audio_Shutdown (void) |
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63 | { |
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64 | // this function shuts down the audio subsystem |
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65 | |||
136 | pmbaty | 66 | openal_buffer_t *soundbuffer; |
67 | openal_buffer_t *oldbuffer; |
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116 | pmbaty | 68 | int array_index; |
69 | ALint status; |
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70 | |||
71 | // cycle through all sound sources, stop them if needed and delete them |
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72 | for (array_index = 0; array_index < source_count; array_index++) |
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73 | { |
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74 | if (!sources[array_index].is_used) |
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75 | continue; // skip unused sources |
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76 | alGetSourcei (sources[array_index].openal_source, AL_SOURCE_STATE, &status); // get this source's playing state |
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77 | if (status == AL_PLAYING) |
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78 | alSourceStop (sources[array_index].openal_source); // stop all playing sources |
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79 | alSourcei (sources[array_index].openal_source, AL_BUFFER, NULL); // untie the buffer from this source |
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80 | alDeleteSources (1, &sources[array_index].openal_source); // and tell OpenAL to dispose of it |
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81 | sources[array_index].is_used = false; // mark this source as unused now |
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82 | } |
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83 | |||
84 | // cycle through all known sound buffers and delete them |
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136 | pmbaty | 85 | soundbuffer = soundbuffers; |
86 | while (soundbuffer != NULL) |
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116 | pmbaty | 87 | { |
136 | pmbaty | 88 | alDeleteBuffers (1, &soundbuffer->openal_buffer); // tell OpenAL to dispose of this buffer |
89 | SAFE_free ((void **) &soundbuffer->openal_samples); // free the buffer by our side |
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90 | SAFE_free ((void **) &soundbuffer->pathname); // remember this buffer is now empty |
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91 | |||
92 | oldbuffer = soundbuffer; // save a pointer to the element we just processed |
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93 | soundbuffer = soundbuffer->next; // proceed to the next element in the linked list |
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94 | SAFE_free ((void **) &oldbuffer); // and free the element we just processed |
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116 | pmbaty | 95 | } |
136 | pmbaty | 96 | soundbuffers = NULL; // at this point, all elements in the linked list are free |
116 | pmbaty | 97 | |
98 | alcMakeContextCurrent (NULL); // unselect the audio context |
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99 | alcDestroyContext (openal_context); // destroy it (only after it's been unselected!) |
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100 | alcCloseDevice (openal_device); // and close the audio device |
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101 | |||
102 | return; // finished, audio subsystem has been shutdown |
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103 | } |
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104 | |||
105 | |||
1 | pmbaty | 106 | void Audio_Think (void) |
107 | { |
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116 | pmbaty | 108 | // this function disposes of sound buffers and sources that have finished playing |
1 | pmbaty | 109 | |
116 | pmbaty | 110 | int source_index; |
111 | ALint status; |
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112 | float angle; |
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113 | float sin_pitch; |
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114 | float sin_yaw; |
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115 | float cos_pitch; |
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116 | float cos_yaw; |
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117 | ALfloat camera_position[3]; |
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118 | ALfloat forward_and_up[6]; |
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1 | pmbaty | 119 | |
116 | pmbaty | 120 | // compute the sine and cosine of the pitch component |
121 | angle = current_pitch * TO_RADIANS; |
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122 | sin_pitch = sinf (angle); |
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123 | cos_pitch = cosf (angle); |
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124 | |||
125 | // compute the sine and cosine of the yaw component |
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126 | angle = current_yaw * TO_RADIANS; |
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127 | sin_yaw = sinf (angle); |
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128 | cos_yaw = cosf (angle); |
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129 | |||
130 | // build the camera position |
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131 | camera_position[0] = (ALfloat) -(cos_pitch * cos_yaw) * current_distance * ATTENUATION_FACTOR; |
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132 | camera_position[1] = (ALfloat) -(cos_pitch * sin_yaw) * current_distance * ATTENUATION_FACTOR; |
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133 | camera_position[2] = (ALfloat) sin_pitch * current_distance * ATTENUATION_FACTOR; |
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134 | |||
135 | // build the camera orientation |
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136 | forward_and_up[0] = -camera_position[0]; // forward direction is the opposite of camera position, since the camera is looking at the center of the scene |
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137 | forward_and_up[1] = -camera_position[1]; |
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138 | forward_and_up[2] = -camera_position[2]; |
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139 | forward_and_up[3] = 0.0f; |
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140 | forward_and_up[3] = 0.0f; |
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141 | forward_and_up[3] = 1.0f; // FIXME: upwards direction is not quite exact. It depends on the lookdown angle. |
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142 | |||
143 | // update the listener's position and orientation |
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144 | alListener3f (AL_POSITION, camera_position[0], camera_position[1], camera_position[2]); |
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145 | alListener3f (AL_VELOCITY, 0, 0, 0); // TODO: compute velocity dynamically with previous position |
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146 | alListenerfv (AL_ORIENTATION, forward_and_up); |
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147 | |||
148 | // cycle through all used sources and see if one is no longer playing |
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149 | for (source_index = 0; source_index < source_count; source_index++) |
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1 | pmbaty | 150 | { |
116 | pmbaty | 151 | if (!sources[source_index].is_used) |
152 | continue; // skip unused slots |
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1 | pmbaty | 153 | |
116 | pmbaty | 154 | alGetSourcei (sources[source_index].openal_source, AL_SOURCE_STATE, &status); // get this source's playing state |
155 | if (status == AL_PLAYING) |
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156 | continue; // skip sources that are still playing |
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157 | |||
158 | alSourcei (sources[source_index].openal_source, AL_BUFFER, NULL); // untie the buffer from this source |
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159 | alDeleteSources (1, &sources[source_index].openal_source); // and tell OpenAL to dispose of it |
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160 | sources[source_index].is_used = false; // mark this source as unused now |
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1 | pmbaty | 161 | } |
162 | |||
163 | return; // finished, audio has been handled |
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164 | } |
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165 | |||
166 | |||
116 | pmbaty | 167 | void Audio_PlaySound (int sound_type, float pos_x, float pos_y, float pos_z) |
1 | pmbaty | 168 | { |
169 | // helper function to play a sound |
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170 | |||
116 | pmbaty | 171 | static wchar_t soundfile_path[MAX_PATH]; |
136 | pmbaty | 172 | openal_buffer_t *soundbuffer; |
116 | pmbaty | 173 | buffer_t soundfile; |
174 | unsigned long current_pos; |
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175 | uint16_t temp16; |
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176 | uint32_t temp32; |
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177 | uint32_t blksiz; |
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178 | uint32_t chunk_id; |
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179 | int sample_count; |
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180 | int sample_index; |
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181 | int sample_size; |
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182 | int channel_count; |
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183 | int channel_index; |
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184 | int channel_size; |
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185 | int sample_value; |
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186 | int sample_rate; |
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187 | int source_index; |
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188 | float pitch; |
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189 | |||
1 | pmbaty | 190 | if (!options.want_sounds) |
191 | return; // if we want no sound, don't play anything |
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192 | |||
116 | pmbaty | 193 | // given the type of sound we want, enqueue the right one |
194 | pitch = 1.0f; // assume fixed pitch until told otherwise |
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195 | if (sound_type == SOUNDTYPE_CLICK) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/click.wav", app_path, theme->name); |
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196 | else if (sound_type == SOUNDTYPE_ILLEGALMOVE) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/illegal.wav", app_path, theme->name); |
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197 | else if (sound_type == SOUNDTYPE_VICTORY) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/win.wav", app_path, theme->name); |
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198 | else if (sound_type == SOUNDTYPE_DEFEAT) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/lose.wav", app_path, theme->name); |
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199 | else if (sound_type == SOUNDTYPE_CHECK) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/check.wav", app_path, theme->name); |
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200 | else if (sound_type == SOUNDTYPE_PIECETAKEN) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/take.wav", app_path, theme->name); |
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201 | else if (sound_type == SOUNDTYPE_MOVE) |
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202 | { |
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203 | temp32 = rand () % 6; // there are several movement sounds, pick one at random |
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204 | if (temp32 == 0) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move1.wav", app_path, theme->name); |
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205 | else if (temp32 == 1) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move2.wav", app_path, theme->name); |
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206 | else if (temp32 == 2) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move3.wav", app_path, theme->name); |
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207 | else if (temp32 == 3) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move4.wav", app_path, theme->name); |
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208 | else if (temp32 == 4) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move5.wav", app_path, theme->name); |
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209 | else swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move6.wav", app_path, theme->name); |
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210 | pitch = 1.0f + ((((float) rand ()) / RAND_MAX) - 0.5f) / 2.0f; // set a random pitch for these sounds between 0.75 and 1.25 |
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211 | } |
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130 | pmbaty | 212 | else if (sound_type == SOUNDTYPE_SLIDE) |
213 | { |
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214 | swprintf_s(soundfile_path, WCHAR_SIZEOF(soundfile_path), L"%s/themes/%s/sounds/slide.wav", app_path, theme->name); |
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215 | pitch = 1.0f + ((((float)rand()) / RAND_MAX) - 0.5f) / 2.0f; // set a random pitch for these sounds between 0.75 and 1.25 |
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216 | } |
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116 | pmbaty | 217 | |
218 | // now cycle through our known OpenAL buffers and see if we already know this one |
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136 | pmbaty | 219 | for (soundbuffer = soundbuffers; soundbuffer != NULL; soundbuffer = soundbuffer->next) |
220 | if ((soundbuffer->pathname != NULL) && (wcscmp (soundbuffer->pathname, soundfile_path) == 0)) |
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116 | pmbaty | 221 | break; // break as soon as we find it |
222 | |||
223 | // have we NOT found it ? if so, we must create it |
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136 | pmbaty | 224 | if (soundbuffer == NULL) |
116 | pmbaty | 225 | { |
226 | // load the sound file |
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227 | Buffer_Initialize (&soundfile); |
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228 | if (!Buffer_ReadFromFileW (&soundfile, soundfile_path)) |
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229 | return; // if unable to load this sound file, give up (FIXME: log something ?) |
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230 | |||
231 | // parse the WAV file |
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232 | sample_count = channel_count = sample_size = channel_size = 0; |
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233 | current_pos = 0; |
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234 | for (;;) |
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235 | { |
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236 | #define READ_DATA(type) *((type *) &soundfile.data[current_pos]); current_pos += sizeof (type); if (current_pos >= soundfile.size) break; |
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237 | |||
238 | chunk_id = READ_DATA (uint32_t); |
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239 | if (chunk_id == *((uint32_t *) "RIFF")) |
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240 | { |
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241 | temp32 = READ_DATA (uint32_t); // skip the "chunk size" field |
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242 | temp32 = READ_DATA (uint32_t); // skip the "riff style" field (typically "WAVE") |
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243 | } |
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244 | else if (chunk_id == *((uint32_t *) "fmt ")) |
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245 | { |
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246 | blksiz = READ_DATA (uint32_t); |
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247 | temp16 = READ_DATA (uint16_t); if (temp16 != 1) break; // compressed WAVs are unsupported |
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248 | temp32 = READ_DATA (uint16_t); channel_count = (int) temp16; |
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249 | temp32 = READ_DATA (uint32_t); sample_rate = (int) temp32; |
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250 | temp32 = READ_DATA (uint32_t); |
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251 | temp16 = READ_DATA (uint16_t); sample_size = (int) temp16; |
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252 | temp16 = READ_DATA (uint16_t); channel_size = (int) temp16 / 8; |
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253 | if (blksiz > 16) |
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254 | current_pos += blksiz - 16; |
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255 | if (current_pos >= soundfile.size) |
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256 | break; // don't go beyond the end of the file |
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257 | } |
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258 | else if (chunk_id == *((uint32_t *) "data")) |
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259 | { |
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260 | temp32 = READ_DATA (uint32_t); sample_count = (int) temp32; |
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261 | break; // current_pos is now at the beginning of data, and data measures sample_count bytes long |
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262 | } |
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263 | else |
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264 | { |
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265 | blksiz = READ_DATA (uint32_t); // skip the "chunk size" field |
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266 | current_pos += blksiz; // useless chunk, skip it |
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267 | if (current_pos >= soundfile.size) |
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268 | break; // don't go beyond the end of the file |
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269 | } |
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270 | |||
271 | #undef READ_DATA |
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272 | } |
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273 | if ((sample_count == 0) || (channel_count == 0) || (sample_size == 0) || (channel_size == 0)) |
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274 | return; // FIXME: not a wav file |
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275 | |||
276 | // compute the total number of samples (number of channels * number of frames) |
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277 | sample_count /= sample_size; |
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278 | |||
136 | pmbaty | 279 | // allocate space for one more sound buffer, and tie it to the linked list |
280 | if (soundbuffers == NULL) |
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281 | { |
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282 | soundbuffers = (openal_buffer_t *) SAFE_malloc (1, sizeof (openal_buffer_t), false); // allocate a new slot to initialize the linked list |
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283 | soundbuffer = soundbuffers; // and set the pointer to the beginning of the list |
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284 | } |
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285 | else |
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286 | { |
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287 | for (soundbuffer = soundbuffers; soundbuffer->next != NULL; soundbuffer = soundbuffer->next); // locate the last slot in the linked list |
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288 | soundbuffer->next = (openal_buffer_t *) SAFE_malloc (1, sizeof (openal_buffer_t), false); // allocate a new slot and tie it there at the same time |
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289 | soundbuffer = soundbuffer->next; // and update the pointer to it |
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290 | } |
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291 | soundbuffer->next = NULL; // this is the last sound buffer in the linked list, do remember it. |
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116 | pmbaty | 292 | |
136 | pmbaty | 293 | temp32 = wcslen (soundfile_path) + 1; // compute pathname buffer length (including null terminator) |
294 | soundbuffer->pathname = (wchar_t *) SAFE_malloc (temp32, sizeof (wchar_t), false); // allocate space for it |
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295 | wcscpy_s (soundbuffer->pathname, temp32, soundfile_path); // and copy this sound's pathname in the newly allocated buffer |
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296 | |||
116 | pmbaty | 297 | // allocate the samples buffer and fill it, mixing all the WAV channels altogether in a 16-bit mono stream |
136 | pmbaty | 298 | soundbuffer->openal_samples = (ALshort *) SAFE_malloc (sample_count, sizeof (ALshort), false); |
116 | pmbaty | 299 | for (sample_index = 0; sample_index < sample_count; sample_index++) |
300 | { |
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301 | sample_value = 0; |
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302 | if (channel_size == 1) |
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303 | for (channel_index = 0; channel_index < channel_count; channel_index++) |
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304 | sample_value += *((int8_t *) soundfile.data[current_pos + sample_index * sample_size + channel_index * channel_size]); |
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305 | else if (channel_size == 2) |
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306 | for (channel_index = 0; channel_index < channel_count; channel_index++) |
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307 | sample_value += *((int16_t *) &soundfile.data[current_pos + sample_index * sample_size + channel_index * channel_size]); |
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308 | sample_value /= channel_count; |
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136 | pmbaty | 309 | soundbuffer->openal_samples[sample_index] = (ALshort) sample_value; |
116 | pmbaty | 310 | } |
311 | |||
312 | Buffer_Forget (&soundfile); // we can now forget this sound file |
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313 | |||
136 | pmbaty | 314 | alGenBuffers (1, &soundbuffer->openal_buffer); // create an OpenAL sound buffer and fill it with our samples |
315 | alBufferData (soundbuffer->openal_buffer, AL_FORMAT_MONO16, soundbuffer->openal_samples, sample_count * sizeof (ALushort), (ALsizei) sample_rate); |
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116 | pmbaty | 316 | if (alGetError () != AL_NO_ERROR) |
317 | return; // FIXME: couldn't fill OpenAL buffer |
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318 | } |
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319 | |||
320 | // now we have a buffer to play |
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321 | |||
322 | // cycle through our known OpenAL sources and find a free one |
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323 | for (source_index = 0; source_index < source_count; source_index++) |
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324 | if (!sources[source_index].is_used) |
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325 | break; // break as soon as we find it |
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326 | |||
327 | // have we NOT found any ? if so, reallocate so as to have one more |
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328 | if (source_index == source_count) |
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329 | { |
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330 | sources = (openal_source_t *) SAFE_realloc (sources, source_count, source_count + 1, sizeof (openal_source_t), false); |
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331 | source_count++; // one more source has been created |
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332 | } |
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333 | |||
334 | // now we have a source to play our buffer |
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335 | |||
336 | sources[source_index].is_used = true; // immediately mark it as used |
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337 | alGenSources (1, &sources[source_index].openal_source); // (re)create an OpenAL source |
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338 | |||
339 | alSourcef (sources[source_index].openal_source, AL_PITCH, (ALfloat) pitch); // set the source's pitch |
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340 | alSourcef (sources[source_index].openal_source, AL_GAIN, 1.0f); // set the source's volume (full) |
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341 | alSource3f (sources[source_index].openal_source, AL_POSITION, (ALfloat) pos_x * ATTENUATION_FACTOR, (ALfloat) pos_y * ATTENUATION_FACTOR, (ALfloat) pos_z * ATTENUATION_FACTOR); |
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342 | alSource3f (sources[source_index].openal_source, AL_VELOCITY, 0, 0, 0); // set the source's velocity (static) |
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343 | alSourcei (sources[source_index].openal_source, AL_LOOPING, AL_FALSE); // set it as non-looping |
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136 | pmbaty | 344 | alSourcei (sources[source_index].openal_source, AL_BUFFER, soundbuffer->openal_buffer); // attach our bufferized data to it |
116 | pmbaty | 345 | |
346 | // play the source! Audio_Think() will dispose of it when it's finished |
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347 | alSourcePlay (sources[source_index].openal_source); |
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348 | |||
1 | pmbaty | 349 | return; // finished |
350 | } |