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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // audio.cpp |
2 | |||
3 | #include "common.h" |
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4 | |||
116 | pmbaty | 5 | // OpenAL includes |
6 | #include "openal/al.h" |
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7 | #include "openal/alc.h" |
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1 | pmbaty | 8 | |
116 | pmbaty | 9 | |
10 | // attenuation factor (lower means sounds fade LESS with distance, higher means sounds fade MORE with distance) |
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11 | #define ATTENUATION_FACTOR 0.02f |
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12 | |||
13 | |||
14 | // structures used in this module only |
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171 | pmbaty | 15 | typedef struct enqueued_sound_s |
16 | { |
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17 | int type; |
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18 | float emitterlocation_x; |
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19 | float emitterlocation_y; |
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20 | float emitterlocation_z; |
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21 | } enqueued_sound_t; |
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22 | |||
23 | |||
116 | pmbaty | 24 | typedef struct openal_buffer_s |
25 | { |
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136 | pmbaty | 26 | wchar_t *pathname; // sound pathname (mallocated, if NULL then slot is empty) |
116 | pmbaty | 27 | ALshort *openal_samples; // OpenAL samples (16-bit mono) |
28 | ALuint openal_buffer; // associated OpenAL buffer ID |
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136 | pmbaty | 29 | struct openal_buffer_s *next; // pointer to the next element in list |
116 | pmbaty | 30 | } openal_buffer_t; |
31 | |||
32 | |||
33 | typedef struct openal_source_s |
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34 | { |
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35 | bool is_used; // set to TRUE if this source is used |
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36 | ALuint openal_source; // OpenAL sound source |
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37 | } openal_source_t; |
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38 | |||
39 | |||
1 | pmbaty | 40 | // global variables used in this module only |
116 | pmbaty | 41 | static ALCdevice *openal_device; |
42 | static ALCcontext *openal_context; |
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136 | pmbaty | 43 | static openal_buffer_t *soundbuffers; // mallocated linked list |
116 | pmbaty | 44 | static openal_source_t *sources; // mallocated |
181 | pmbaty | 45 | static enqueued_sound_t enqueued_sounds[8]; |
46 | static int enqueued_sound_count = 0; |
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116 | pmbaty | 47 | static int source_count; |
1 | pmbaty | 48 | |
171 | pmbaty | 49 | |
116 | pmbaty | 50 | bool Audio_Init (void) |
51 | { |
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52 | // this function initializes the audio subsystem (OpenAL) |
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1 | pmbaty | 53 | |
116 | pmbaty | 54 | openal_device = alcOpenDevice (NULL); // open audio device |
55 | if (openal_device == NULL) |
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56 | return (false); |
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57 | |||
58 | openal_context = alcCreateContext (openal_device, NULL); // create audio context |
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59 | if (openal_context == NULL) |
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60 | return (false); |
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61 | |||
62 | if (!alcMakeContextCurrent (openal_context)) // select this audio context |
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63 | return (false); |
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64 | |||
65 | soundbuffers = NULL; // we know no soundbuffer yet |
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66 | |||
67 | sources = NULL; // we have no playing source yet |
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68 | source_count = 0; |
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69 | |||
181 | pmbaty | 70 | memset (enqueued_sounds, 0, sizeof (enqueued_sounds)); |
71 | enqueued_sound_count = 0; // no sound is enqueued yet |
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171 | pmbaty | 72 | |
116 | pmbaty | 73 | return (true); // audio subsystem successfully initialized |
74 | } |
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75 | |||
76 | |||
77 | void Audio_Shutdown (void) |
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78 | { |
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79 | // this function shuts down the audio subsystem |
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80 | |||
136 | pmbaty | 81 | openal_buffer_t *soundbuffer; |
82 | openal_buffer_t *oldbuffer; |
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116 | pmbaty | 83 | int array_index; |
84 | ALint status; |
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85 | |||
86 | // cycle through all sound sources, stop them if needed and delete them |
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87 | for (array_index = 0; array_index < source_count; array_index++) |
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88 | { |
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89 | if (!sources[array_index].is_used) |
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90 | continue; // skip unused sources |
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91 | alGetSourcei (sources[array_index].openal_source, AL_SOURCE_STATE, &status); // get this source's playing state |
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92 | if (status == AL_PLAYING) |
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93 | alSourceStop (sources[array_index].openal_source); // stop all playing sources |
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94 | alSourcei (sources[array_index].openal_source, AL_BUFFER, NULL); // untie the buffer from this source |
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95 | alDeleteSources (1, &sources[array_index].openal_source); // and tell OpenAL to dispose of it |
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96 | sources[array_index].is_used = false; // mark this source as unused now |
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97 | } |
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98 | |||
99 | // cycle through all known sound buffers and delete them |
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136 | pmbaty | 100 | soundbuffer = soundbuffers; |
101 | while (soundbuffer != NULL) |
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116 | pmbaty | 102 | { |
136 | pmbaty | 103 | alDeleteBuffers (1, &soundbuffer->openal_buffer); // tell OpenAL to dispose of this buffer |
104 | SAFE_free ((void **) &soundbuffer->openal_samples); // free the buffer by our side |
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105 | SAFE_free ((void **) &soundbuffer->pathname); // remember this buffer is now empty |
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106 | |||
107 | oldbuffer = soundbuffer; // save a pointer to the element we just processed |
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108 | soundbuffer = soundbuffer->next; // proceed to the next element in the linked list |
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109 | SAFE_free ((void **) &oldbuffer); // and free the element we just processed |
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116 | pmbaty | 110 | } |
136 | pmbaty | 111 | soundbuffers = NULL; // at this point, all elements in the linked list are free |
116 | pmbaty | 112 | |
113 | alcMakeContextCurrent (NULL); // unselect the audio context |
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114 | alcDestroyContext (openal_context); // destroy it (only after it's been unselected!) |
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115 | alcCloseDevice (openal_device); // and close the audio device |
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116 | |||
117 | return; // finished, audio subsystem has been shutdown |
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118 | } |
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119 | |||
120 | |||
1 | pmbaty | 121 | void Audio_Think (void) |
122 | { |
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171 | pmbaty | 123 | // this function enqueues sounds, plays them and disposes of sound buffers and sources that have finished playing |
1 | pmbaty | 124 | |
171 | pmbaty | 125 | static wchar_t soundfile_path[MAX_PATH]; |
126 | |||
181 | pmbaty | 127 | enqueued_sound_t *processed_sound; |
171 | pmbaty | 128 | openal_buffer_t *soundbuffer; |
129 | ALfloat camera_position[3]; |
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130 | ALfloat forward_and_up[6]; |
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131 | unsigned long current_pos; |
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132 | buffer_t soundfile; |
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133 | int sample_value; |
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134 | int sample_count; |
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135 | int sample_index; |
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136 | int sample_size; |
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137 | int sample_rate; |
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138 | int channel_count; |
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139 | int channel_index; |
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140 | int channel_size; |
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116 | pmbaty | 141 | int source_index; |
181 | pmbaty | 142 | int sound_index; |
171 | pmbaty | 143 | uint32_t chunk_id; |
144 | uint32_t blksiz; |
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145 | uint32_t temp32; |
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146 | uint16_t temp16; |
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116 | pmbaty | 147 | ALint status; |
148 | float angle; |
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149 | float sin_pitch; |
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150 | float sin_yaw; |
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151 | float cos_pitch; |
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152 | float cos_yaw; |
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171 | pmbaty | 153 | float pitch; |
1 | pmbaty | 154 | |
116 | pmbaty | 155 | // compute the sine and cosine of the pitch component |
156 | angle = current_pitch * TO_RADIANS; |
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157 | sin_pitch = sinf (angle); |
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158 | cos_pitch = cosf (angle); |
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159 | |||
160 | // compute the sine and cosine of the yaw component |
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161 | angle = current_yaw * TO_RADIANS; |
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162 | sin_yaw = sinf (angle); |
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163 | cos_yaw = cosf (angle); |
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164 | |||
165 | // build the camera position |
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166 | camera_position[0] = (ALfloat) -(cos_pitch * cos_yaw) * current_distance * ATTENUATION_FACTOR; |
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167 | camera_position[1] = (ALfloat) -(cos_pitch * sin_yaw) * current_distance * ATTENUATION_FACTOR; |
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168 | camera_position[2] = (ALfloat) sin_pitch * current_distance * ATTENUATION_FACTOR; |
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169 | |||
170 | // build the camera orientation |
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171 | forward_and_up[0] = -camera_position[0]; // forward direction is the opposite of camera position, since the camera is looking at the center of the scene |
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172 | forward_and_up[1] = -camera_position[1]; |
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173 | forward_and_up[2] = -camera_position[2]; |
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174 | forward_and_up[3] = 0.0f; |
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175 | forward_and_up[3] = 0.0f; |
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176 | forward_and_up[3] = 1.0f; // FIXME: upwards direction is not quite exact. It depends on the lookdown angle. |
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177 | |||
178 | // update the listener's position and orientation |
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179 | alListener3f (AL_POSITION, camera_position[0], camera_position[1], camera_position[2]); |
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180 | alListener3f (AL_VELOCITY, 0, 0, 0); // TODO: compute velocity dynamically with previous position |
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181 | alListenerfv (AL_ORIENTATION, forward_and_up); |
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182 | |||
181 | pmbaty | 183 | // are there sounds enqueued for playing ? if so, process them one after the other |
184 | for (sound_index = 0; sound_index < enqueued_sound_count; sound_index++) |
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1 | pmbaty | 185 | { |
181 | pmbaty | 186 | processed_sound = &enqueued_sounds[sound_index]; // quick access to enqueued sound |
1 | pmbaty | 187 | |
171 | pmbaty | 188 | // given the type of sound we want, enqueue the right one |
189 | pitch = 1.0f; // assume fixed pitch until told otherwise |
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181 | pmbaty | 190 | if (processed_sound->type == SOUNDTYPE_CLICK) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/click.wav", app_path, theme->name); |
191 | else if (processed_sound->type == SOUNDTYPE_ILLEGALMOVE) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/illegal.wav", app_path, theme->name); |
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192 | else if (processed_sound->type == SOUNDTYPE_VICTORY) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/win.wav", app_path, theme->name); |
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193 | else if (processed_sound->type == SOUNDTYPE_DEFEAT) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/lose.wav", app_path, theme->name); |
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194 | else if (processed_sound->type == SOUNDTYPE_CHECK) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/check.wav", app_path, theme->name); |
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195 | else if (processed_sound->type == SOUNDTYPE_PIECETAKEN) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/take.wav", app_path, theme->name); |
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196 | else if (processed_sound->type == SOUNDTYPE_HINTWINDOW) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/hintwindow.wav", app_path, theme->name); |
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197 | else if (processed_sound->type == SOUNDTYPE_IMPORTANT) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/important.wav", app_path, theme->name); |
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198 | else if (processed_sound->type == SOUNDTYPE_MOVE) |
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171 | pmbaty | 199 | { |
200 | temp32 = rand () % 6; // there are several movement sounds, pick one at random |
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201 | if (temp32 == 0) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move1.wav", app_path, theme->name); |
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202 | else if (temp32 == 1) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move2.wav", app_path, theme->name); |
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203 | else if (temp32 == 2) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move3.wav", app_path, theme->name); |
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204 | else if (temp32 == 3) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move4.wav", app_path, theme->name); |
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205 | else if (temp32 == 4) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move5.wav", app_path, theme->name); |
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206 | else swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move6.wav", app_path, theme->name); |
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207 | pitch = 1.0f + ((((float) rand ()) / RAND_MAX) - 0.5f) / 2.0f; // set a random pitch for these sounds between 0.75 and 1.25 |
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208 | } |
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181 | pmbaty | 209 | else if (processed_sound->type == SOUNDTYPE_SLIDE) |
171 | pmbaty | 210 | { |
211 | swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/slide.wav", app_path, theme->name); |
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212 | pitch = 1.0f + ((((float) rand ()) / RAND_MAX) - 0.5f) / 2.0f; // set a random pitch for these sounds between 0.75 and 1.25 |
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213 | } |
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116 | pmbaty | 214 | |
171 | pmbaty | 215 | // now cycle through our known OpenAL buffers and see if we already know this one |
216 | for (soundbuffer = soundbuffers; soundbuffer != NULL; soundbuffer = soundbuffer->next) |
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217 | if ((soundbuffer->pathname != NULL) && (wcscmp (soundbuffer->pathname, soundfile_path) == 0)) |
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218 | break; // break as soon as we find it |
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1 | pmbaty | 219 | |
171 | pmbaty | 220 | // have we NOT found it ? if so, we must create it |
221 | if (soundbuffer == NULL) |
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222 | { |
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223 | // load the sound file |
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224 | Buffer_Initialize (&soundfile); |
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225 | if (!Buffer_ReadFromFileW (&soundfile, soundfile_path)) |
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226 | return; // if unable to load this sound file, give up (FIXME: log something ?) |
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1 | pmbaty | 227 | |
171 | pmbaty | 228 | // parse the WAV file |
229 | sample_count = channel_count = sample_size = channel_size = 0; |
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230 | current_pos = 0; |
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231 | for (;;) |
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232 | { |
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233 | #define READ_DATA(type) *((type *) &soundfile.data[current_pos]); current_pos += sizeof (type); if (current_pos >= soundfile.size) break; |
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1 | pmbaty | 234 | |
171 | pmbaty | 235 | chunk_id = READ_DATA (uint32_t); |
236 | if (chunk_id == *((uint32_t *) "RIFF")) |
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237 | { |
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238 | temp32 = READ_DATA (uint32_t); // skip the "chunk size" field |
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239 | temp32 = READ_DATA (uint32_t); // skip the "riff style" field (typically "WAVE") |
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240 | } |
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241 | else if (chunk_id == *((uint32_t *) "fmt ")) |
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242 | { |
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243 | blksiz = READ_DATA (uint32_t); |
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244 | temp16 = READ_DATA (uint16_t); if (temp16 != 1) break; // compressed WAVs are unsupported |
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245 | temp32 = READ_DATA (uint16_t); channel_count = (int) temp16; |
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246 | temp32 = READ_DATA (uint32_t); sample_rate = (int) temp32; |
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247 | temp32 = READ_DATA (uint32_t); |
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248 | temp16 = READ_DATA (uint16_t); sample_size = (int) temp16; |
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249 | temp16 = READ_DATA (uint16_t); channel_size = (int) temp16 / 8; |
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250 | if (blksiz > 16) |
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251 | current_pos += blksiz - 16; |
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252 | if (current_pos >= soundfile.size) |
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253 | break; // don't go beyond the end of the file |
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254 | } |
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255 | else if (chunk_id == *((uint32_t *) "data")) |
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256 | { |
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257 | temp32 = READ_DATA (uint32_t); sample_count = (int) temp32; |
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258 | break; // current_pos is now at the beginning of data, and data measures sample_count bytes long |
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259 | } |
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260 | else |
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261 | { |
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262 | blksiz = READ_DATA (uint32_t); // skip the "chunk size" field |
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263 | current_pos += blksiz; // useless chunk, skip it |
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264 | if (current_pos >= soundfile.size) |
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265 | break; // don't go beyond the end of the file |
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266 | } |
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1 | pmbaty | 267 | |
171 | pmbaty | 268 | #undef READ_DATA |
269 | } |
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270 | if ((sample_count == 0) || (channel_count == 0) || (sample_size == 0) || (channel_size == 0)) |
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271 | return; // FIXME: not a wav file |
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116 | pmbaty | 272 | |
171 | pmbaty | 273 | // compute the total number of samples (number of channels * number of frames) |
274 | sample_count /= sample_size; |
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1 | pmbaty | 275 | |
171 | pmbaty | 276 | // allocate space for one more sound buffer, and tie it to the linked list |
277 | if (soundbuffers == NULL) |
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116 | pmbaty | 278 | { |
171 | pmbaty | 279 | soundbuffers = (openal_buffer_t *) SAFE_malloc (1, sizeof (openal_buffer_t), false); // allocate a new slot to initialize the linked list |
280 | soundbuffer = soundbuffers; // and set the pointer to the beginning of the list |
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116 | pmbaty | 281 | } |
171 | pmbaty | 282 | else |
116 | pmbaty | 283 | { |
171 | pmbaty | 284 | for (soundbuffer = soundbuffers; soundbuffer->next != NULL; soundbuffer = soundbuffer->next); // locate the last slot in the linked list |
285 | soundbuffer->next = (openal_buffer_t *) SAFE_malloc (1, sizeof (openal_buffer_t), false); // allocate a new slot and tie it there at the same time |
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286 | soundbuffer = soundbuffer->next; // and update the pointer to it |
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116 | pmbaty | 287 | } |
171 | pmbaty | 288 | soundbuffer->next = NULL; // this is the last sound buffer in the linked list, do remember it. |
289 | |||
290 | temp32 = wcslen (soundfile_path) + 1; // compute pathname buffer length (including null terminator) |
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291 | soundbuffer->pathname = (wchar_t *) SAFE_malloc (temp32, sizeof (wchar_t), false); // allocate space for it |
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292 | wcscpy_s (soundbuffer->pathname, temp32, soundfile_path); // and copy this sound's pathname in the newly allocated buffer |
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293 | |||
294 | // allocate the samples buffer and fill it, mixing all the WAV channels altogether in a 16-bit mono stream |
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295 | soundbuffer->openal_samples = (ALshort *) SAFE_malloc (sample_count, sizeof (ALshort), false); |
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296 | for (sample_index = 0; sample_index < sample_count; sample_index++) |
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116 | pmbaty | 297 | { |
171 | pmbaty | 298 | sample_value = 0; |
299 | if (channel_size == 1) |
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300 | for (channel_index = 0; channel_index < channel_count; channel_index++) |
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301 | sample_value += *((int8_t *) soundfile.data[current_pos + sample_index * sample_size + channel_index * channel_size]); |
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302 | else if (channel_size == 2) |
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303 | for (channel_index = 0; channel_index < channel_count; channel_index++) |
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304 | sample_value += *((int16_t *) &soundfile.data[current_pos + sample_index * sample_size + channel_index * channel_size]); |
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305 | sample_value /= channel_count; |
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306 | soundbuffer->openal_samples[sample_index] = (ALshort) sample_value; |
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116 | pmbaty | 307 | } |
308 | |||
171 | pmbaty | 309 | Buffer_Forget (&soundfile); // we can now forget this sound file |
310 | |||
311 | alGenBuffers (1, &soundbuffer->openal_buffer); // create an OpenAL sound buffer and fill it with our samples |
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312 | alBufferData (soundbuffer->openal_buffer, AL_FORMAT_MONO16, soundbuffer->openal_samples, sample_count * sizeof (ALushort), (ALsizei) sample_rate); |
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313 | if (alGetError () != AL_NO_ERROR) |
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314 | return; // FIXME: couldn't fill OpenAL buffer |
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116 | pmbaty | 315 | } |
316 | |||
171 | pmbaty | 317 | // now we have a buffer to play |
116 | pmbaty | 318 | |
171 | pmbaty | 319 | // cycle through our known OpenAL sources and find a free one |
320 | for (source_index = 0; source_index < source_count; source_index++) |
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321 | if (!sources[source_index].is_used) |
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322 | break; // break as soon as we find it |
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323 | |||
324 | // have we NOT found any ? if so, reallocate so as to have one more |
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325 | if (source_index == source_count) |
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136 | pmbaty | 326 | { |
171 | pmbaty | 327 | sources = (openal_source_t *) SAFE_realloc (sources, source_count, source_count + 1, sizeof (openal_source_t), false); |
328 | source_count++; // one more source has been created |
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136 | pmbaty | 329 | } |
116 | pmbaty | 330 | |
171 | pmbaty | 331 | // now we have a source to play our buffer |
136 | pmbaty | 332 | |
171 | pmbaty | 333 | sources[source_index].is_used = true; // immediately mark it as used |
334 | alGenSources (1, &sources[source_index].openal_source); // (re)create an OpenAL source |
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116 | pmbaty | 335 | |
171 | pmbaty | 336 | alSourcef (sources[source_index].openal_source, AL_PITCH, (ALfloat) pitch); // set the source's pitch |
337 | alSourcef (sources[source_index].openal_source, AL_GAIN, 1.0f); // set the source's volume (full) |
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181 | pmbaty | 338 | alSource3f (sources[source_index].openal_source, AL_POSITION, (ALfloat) processed_sound->emitterlocation_x * ATTENUATION_FACTOR, (ALfloat) processed_sound->emitterlocation_y * ATTENUATION_FACTOR, (ALfloat) processed_sound->emitterlocation_z * ATTENUATION_FACTOR); |
171 | pmbaty | 339 | alSource3f (sources[source_index].openal_source, AL_VELOCITY, 0, 0, 0); // set the source's velocity (static) |
340 | alSourcei (sources[source_index].openal_source, AL_LOOPING, AL_FALSE); // set it as non-looping |
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341 | alSourcei (sources[source_index].openal_source, AL_BUFFER, soundbuffer->openal_buffer); // attach our bufferized data to it |
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116 | pmbaty | 342 | |
171 | pmbaty | 343 | // play the source! Audio_Think() will dispose of it when it's finished |
344 | alSourcePlay (sources[source_index].openal_source); |
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116 | pmbaty | 345 | } |
346 | |||
181 | pmbaty | 347 | enqueued_sound_count = 0; // after that, remember that all enqueued sounds have been sent to OpenAL |
348 | |||
171 | pmbaty | 349 | // cycle through all used sources and see if one is no longer playing |
116 | pmbaty | 350 | for (source_index = 0; source_index < source_count; source_index++) |
171 | pmbaty | 351 | { |
116 | pmbaty | 352 | if (!sources[source_index].is_used) |
171 | pmbaty | 353 | continue; // skip unused slots |
116 | pmbaty | 354 | |
171 | pmbaty | 355 | alGetSourcei (sources[source_index].openal_source, AL_SOURCE_STATE, &status); // get this source's playing state |
356 | if (status == AL_PLAYING) |
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357 | continue; // skip sources that are still playing |
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358 | |||
359 | alSourcei (sources[source_index].openal_source, AL_BUFFER, NULL); // untie the buffer from this source |
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360 | alDeleteSources (1, &sources[source_index].openal_source); // and tell OpenAL to dispose of it |
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361 | sources[source_index].is_used = false; // mark this source as unused now |
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116 | pmbaty | 362 | } |
363 | |||
171 | pmbaty | 364 | return; // finished, audio has been handled |
365 | } |
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116 | pmbaty | 366 | |
367 | |||
171 | pmbaty | 368 | void Audio_PlaySound (int sound_type, float pos_x, float pos_y, float pos_z) |
369 | { |
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370 | // helper function to play a sound (WARNING: it is NOT thread-safe!) |
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116 | pmbaty | 371 | |
181 | pmbaty | 372 | if (!options.want_sounds || (enqueued_sound_count == sizeof (enqueued_sounds) / sizeof (enqueued_sounds[0]))) |
373 | return; // if we want no sound OR if there's no space to add one, don't play anything |
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116 | pmbaty | 374 | |
181 | pmbaty | 375 | enqueued_sounds[enqueued_sound_count].type = sound_type; // enqueue this sound for playing. Audio_Think() will take care of it. |
376 | enqueued_sounds[enqueued_sound_count].emitterlocation_x = pos_x; |
||
377 | enqueued_sounds[enqueued_sound_count].emitterlocation_y = pos_y; |
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378 | enqueued_sounds[enqueued_sound_count].emitterlocation_z = pos_z; |
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379 | enqueued_sound_count++; // there's now one more sound to play |
||
171 | pmbaty | 380 | |
1 | pmbaty | 381 | return; // finished |
382 | } |