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| 1 | pmbaty | 1 | /* |
| 2 | SDL_mixer: An audio mixer library based on the SDL library |
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| 3 | Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> |
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| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | #ifndef SDL_MIXER_H_ |
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| 23 | #define SDL_MIXER_H_ |
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| 24 | |||
| 25 | #include <SDL2/SDL_stdinc.h> |
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| 26 | #include <SDL2/SDL_rwops.h> |
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| 27 | #include <SDL2/SDL_audio.h> |
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| 28 | #include <SDL2/SDL_endian.h> |
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| 29 | #include <SDL2/SDL_version.h> |
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| 30 | #include <SDL2/begin_code.h> |
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| 31 | |||
| 32 | /* Set up for C function definitions, even when using C++ */ |
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| 33 | #ifdef __cplusplus |
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| 34 | extern "C" { |
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| 35 | #endif |
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| 36 | |||
| 37 | /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL |
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| 38 | */ |
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| 39 | #define SDL_MIXER_MAJOR_VERSION 2 |
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| 40 | #define SDL_MIXER_MINOR_VERSION 0 |
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| 41 | #define SDL_MIXER_PATCHLEVEL 2 |
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| 42 | |||
| 43 | /* This macro can be used to fill a version structure with the compile-time |
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| 44 | * version of the SDL_mixer library. |
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| 45 | */ |
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| 46 | #define SDL_MIXER_VERSION(X) \ |
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| 47 | { \ |
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| 48 | (X)->major = SDL_MIXER_MAJOR_VERSION; \ |
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| 49 | (X)->minor = SDL_MIXER_MINOR_VERSION; \ |
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| 50 | (X)->patch = SDL_MIXER_PATCHLEVEL; \ |
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| 51 | } |
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| 52 | |||
| 53 | /* Backwards compatibility */ |
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| 54 | #define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION |
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| 55 | #define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION |
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| 56 | #define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL |
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| 57 | #define MIX_VERSION(X) SDL_MIXER_VERSION(X) |
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| 58 | |||
| 59 | /** |
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| 60 | * This is the version number macro for the current SDL_mixer version. |
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| 61 | */ |
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| 62 | #define SDL_MIXER_COMPILEDVERSION \ |
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| 63 | SDL_VERSIONNUM(SDL_MIXER_MAJOR_VERSION, SDL_MIXER_MINOR_VERSION, SDL_MIXER_PATCHLEVEL) |
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| 64 | |||
| 65 | /** |
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| 66 | * This macro will evaluate to true if compiled with SDL_mixer at least X.Y.Z. |
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| 67 | */ |
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| 68 | #define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \ |
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| 69 | (SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) |
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| 70 | |||
| 71 | /* This function gets the version of the dynamically linked SDL_mixer library. |
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| 72 | it should NOT be used to fill a version structure, instead you should |
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| 73 | use the SDL_MIXER_VERSION() macro. |
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| 74 | */ |
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| 75 | extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void); |
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| 76 | |||
| 77 | typedef enum |
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| 78 | { |
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| 79 | MIX_INIT_FLAC = 0x00000001, |
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| 80 | MIX_INIT_MOD = 0x00000002, |
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| 81 | MIX_INIT_MP3 = 0x00000008, |
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| 82 | MIX_INIT_OGG = 0x00000010, |
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| 83 | MIX_INIT_MID = 0x00000020 |
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| 84 | } MIX_InitFlags; |
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| 85 | |||
| 86 | /* Loads dynamic libraries and prepares them for use. Flags should be |
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| 87 | one or more flags from MIX_InitFlags OR'd together. |
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| 88 | It returns the flags successfully initialized, or 0 on failure. |
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| 89 | */ |
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| 90 | extern DECLSPEC int SDLCALL Mix_Init(int flags); |
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| 91 | |||
| 92 | /* Unloads libraries loaded with Mix_Init */ |
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| 93 | extern DECLSPEC void SDLCALL Mix_Quit(void); |
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| 94 | |||
| 95 | |||
| 96 | /* The default mixer has 8 simultaneous mixing channels */ |
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| 97 | #ifndef MIX_CHANNELS |
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| 98 | #define MIX_CHANNELS 8 |
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| 99 | #endif |
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| 100 | |||
| 101 | /* Good default values for a PC soundcard */ |
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| 102 | #define MIX_DEFAULT_FREQUENCY 22050 |
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| 103 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN |
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| 104 | #define MIX_DEFAULT_FORMAT AUDIO_S16LSB |
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| 105 | #else |
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| 106 | #define MIX_DEFAULT_FORMAT AUDIO_S16MSB |
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| 107 | #endif |
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| 108 | #define MIX_DEFAULT_CHANNELS 2 |
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| 109 | #define MIX_MAX_VOLUME SDL_MIX_MAXVOLUME /* Volume of a chunk */ |
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| 110 | |||
| 111 | /* The internal format for an audio chunk */ |
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| 112 | typedef struct Mix_Chunk { |
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| 113 | int allocated; |
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| 114 | Uint8 *abuf; |
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| 115 | Uint32 alen; |
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| 116 | Uint8 volume; /* Per-sample volume, 0-128 */ |
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| 117 | } Mix_Chunk; |
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| 118 | |||
| 119 | /* The different fading types supported */ |
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| 120 | typedef enum { |
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| 121 | MIX_NO_FADING, |
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| 122 | MIX_FADING_OUT, |
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| 123 | MIX_FADING_IN |
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| 124 | } Mix_Fading; |
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| 125 | |||
| 126 | /* These are types of music files (not libraries used to load them) */ |
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| 127 | typedef enum { |
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| 128 | MUS_NONE, |
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| 129 | MUS_CMD, |
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| 130 | MUS_WAV, |
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| 131 | MUS_MOD, |
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| 132 | MUS_MID, |
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| 133 | MUS_OGG, |
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| 134 | MUS_MP3, |
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| 135 | MUS_MP3_MAD_UNUSED, |
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| 136 | MUS_FLAC, |
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| 137 | MUS_MODPLUG_UNUSED |
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| 138 | } Mix_MusicType; |
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| 139 | |||
| 140 | /* The internal format for a music chunk interpreted via mikmod */ |
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| 141 | typedef struct _Mix_Music Mix_Music; |
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| 142 | |||
| 143 | /* Open the mixer with a certain audio format */ |
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| 144 | extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize); |
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| 145 | |||
| 146 | /* Open the mixer with specific device and certain audio format */ |
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| 147 | extern DECLSPEC int SDLCALL Mix_OpenAudioDevice(int frequency, Uint16 format, int channels, int chunksize, const char* device, int allowed_changes); |
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| 148 | |||
| 149 | /* Dynamically change the number of channels managed by the mixer. |
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| 150 | If decreasing the number of channels, the upper channels are |
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| 151 | stopped. |
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| 152 | This function returns the new number of allocated channels. |
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| 153 | */ |
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| 154 | extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans); |
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| 155 | |||
| 156 | /* Find out what the actual audio device parameters are. |
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| 157 | This function returns 1 if the audio has been opened, 0 otherwise. |
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| 158 | */ |
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| 159 | extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels); |
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| 160 | |||
| 161 | /* Load a wave file or a music (.mod .s3m .it .xm) file */ |
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| 162 | extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc); |
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| 163 | #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) |
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| 164 | extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file); |
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| 165 | |||
| 166 | /* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently) |
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| 167 | Matt Campbell (matt@campbellhome.dhs.org) April 2000 */ |
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| 168 | extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *src, int freesrc); |
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| 169 | |||
| 170 | /* Load a music file from an SDL_RWop object assuming a specific format */ |
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| 171 | extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW(SDL_RWops *src, Mix_MusicType type, int freesrc); |
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| 172 | |||
| 173 | /* Load a wave file of the mixer format from a memory buffer */ |
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| 174 | extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem); |
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| 175 | |||
| 176 | /* Load raw audio data of the mixer format from a memory buffer */ |
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| 177 | extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len); |
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| 178 | |||
| 179 | /* Free an audio chunk previously loaded */ |
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| 180 | extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk); |
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| 181 | extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music); |
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| 182 | |||
| 183 | /* Get a list of chunk/music decoders that this build of SDL_mixer provides. |
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| 184 | This list can change between builds AND runs of the program, if external |
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| 185 | libraries that add functionality become available. |
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| 186 | You must successfully call Mix_OpenAudio() before calling these functions. |
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| 187 | This API is only available in SDL_mixer 1.2.9 and later. |
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| 188 | |||
| 189 | // usage... |
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| 190 | int i; |
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| 191 | const int total = Mix_GetNumChunkDecoders(); |
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| 192 | for (i = 0; i < total; i++) |
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| 193 | printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i)); |
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| 194 | |||
| 195 | Appearing in this list doesn't promise your specific audio file will |
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| 196 | decode...but it's handy to know if you have, say, a functioning Timidity |
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| 197 | install. |
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| 198 | |||
| 199 | These return values are static, read-only data; do not modify or free it. |
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| 200 | The pointers remain valid until you call Mix_CloseAudio(). |
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| 201 | */ |
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| 202 | extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void); |
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| 203 | extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index); |
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| 204 | extern DECLSPEC SDL_bool SDLCALL Mix_HasChunkDecoder(const char *name); |
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| 205 | extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void); |
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| 206 | extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index); |
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| 207 | extern DECLSPEC SDL_bool SDLCALL Mix_HasMusicDecoder(const char *name); |
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| 208 | |||
| 209 | /* Find out the music format of a mixer music, or the currently playing |
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| 210 | music, if 'music' is NULL. |
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| 211 | */ |
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| 212 | extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music); |
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| 213 | |||
| 214 | /* Set a function that is called after all mixing is performed. |
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| 215 | This can be used to provide real-time visual display of the audio stream |
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| 216 | or add a custom mixer filter for the stream data. |
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| 217 | */ |
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| 218 | extern DECLSPEC void SDLCALL Mix_SetPostMix(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg); |
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| 219 | |||
| 220 | /* Add your own music player or additional mixer function. |
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| 221 | If 'mix_func' is NULL, the default music player is re-enabled. |
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| 222 | */ |
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| 223 | extern DECLSPEC void SDLCALL Mix_HookMusic(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg); |
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| 224 | |||
| 225 | /* Add your own callback for when the music has finished playing or when it is |
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| 226 | * stopped from a call to Mix_HaltMusic. |
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| 227 | */ |
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| 228 | extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (SDLCALL *music_finished)(void)); |
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| 229 | |||
| 230 | /* Get a pointer to the user data for the current music hook */ |
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| 231 | extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void); |
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| 232 | |||
| 233 | /* |
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| 234 | * Add your own callback when a channel has finished playing. NULL |
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| 235 | * to disable callback. The callback may be called from the mixer's audio |
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| 236 | * callback or it could be called as a result of Mix_HaltChannel(), etc. |
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| 237 | * do not call SDL_LockAudio() from this callback; you will either be |
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| 238 | * inside the audio callback, or SDL_mixer will explicitly lock the audio |
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| 239 | * before calling your callback. |
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| 240 | */ |
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| 241 | extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (SDLCALL *channel_finished)(int channel)); |
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| 242 | |||
| 243 | |||
| 244 | /* Special Effects API by ryan c. gordon. (icculus@icculus.org) */ |
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| 245 | |||
| 246 | #define MIX_CHANNEL_POST -2 |
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| 247 | |||
| 248 | /* This is the format of a special effect callback: |
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| 249 | * |
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| 250 | * myeffect(int chan, void *stream, int len, void *udata); |
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| 251 | * |
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| 252 | * (chan) is the channel number that your effect is affecting. (stream) is |
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| 253 | * the buffer of data to work upon. (len) is the size of (stream), and |
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| 254 | * (udata) is a user-defined bit of data, which you pass as the last arg of |
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| 255 | * Mix_RegisterEffect(), and is passed back unmolested to your callback. |
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| 256 | * Your effect changes the contents of (stream) based on whatever parameters |
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| 257 | * are significant, or just leaves it be, if you prefer. You can do whatever |
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| 258 | * you like to the buffer, though, and it will continue in its changed state |
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| 259 | * down the mixing pipeline, through any other effect functions, then finally |
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| 260 | * to be mixed with the rest of the channels and music for the final output |
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| 261 | * stream. |
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| 262 | * |
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| 263 | * DO NOT EVER call SDL_LockAudio() from your callback function! |
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| 264 | */ |
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| 265 | typedef void (SDLCALL *Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata); |
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| 266 | |||
| 267 | /* |
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| 268 | * This is a callback that signifies that a channel has finished all its |
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| 269 | * loops and has completed playback. This gets called if the buffer |
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| 270 | * plays out normally, or if you call Mix_HaltChannel(), implicitly stop |
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| 271 | * a channel via Mix_AllocateChannels(), or unregister a callback while |
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| 272 | * it's still playing. |
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| 273 | * |
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| 274 | * DO NOT EVER call SDL_LockAudio() from your callback function! |
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| 275 | */ |
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| 276 | typedef void (SDLCALL *Mix_EffectDone_t)(int chan, void *udata); |
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| 277 | |||
| 278 | |||
| 279 | /* Register a special effect function. At mixing time, the channel data is |
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| 280 | * copied into a buffer and passed through each registered effect function. |
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| 281 | * After it passes through all the functions, it is mixed into the final |
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| 282 | * output stream. The copy to buffer is performed once, then each effect |
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| 283 | * function performs on the output of the previous effect. Understand that |
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| 284 | * this extra copy to a buffer is not performed if there are no effects |
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| 285 | * registered for a given chunk, which saves CPU cycles, and any given |
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| 286 | * effect will be extra cycles, too, so it is crucial that your code run |
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| 287 | * fast. Also note that the data that your function is given is in the |
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| 288 | * format of the sound device, and not the format you gave to Mix_OpenAudio(), |
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| 289 | * although they may in reality be the same. This is an unfortunate but |
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| 290 | * necessary speed concern. Use Mix_QuerySpec() to determine if you can |
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| 291 | * handle the data before you register your effect, and take appropriate |
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| 292 | * actions. |
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| 293 | * You may also specify a callback (Mix_EffectDone_t) that is called when |
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| 294 | * the channel finishes playing. This gives you a more fine-grained control |
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| 295 | * than Mix_ChannelFinished(), in case you need to free effect-specific |
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| 296 | * resources, etc. If you don't need this, you can specify NULL. |
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| 297 | * You may set the callbacks before or after calling Mix_PlayChannel(). |
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| 298 | * Things like Mix_SetPanning() are just internal special effect functions, |
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| 299 | * so if you are using that, you've already incurred the overhead of a copy |
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| 300 | * to a separate buffer, and that these effects will be in the queue with |
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| 301 | * any functions you've registered. The list of registered effects for a |
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| 302 | * channel is reset when a chunk finishes playing, so you need to explicitly |
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| 303 | * set them with each call to Mix_PlayChannel*(). |
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| 304 | * You may also register a special effect function that is to be run after |
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| 305 | * final mixing occurs. The rules for these callbacks are identical to those |
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| 306 | * in Mix_RegisterEffect, but they are run after all the channels and the |
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| 307 | * music have been mixed into a single stream, whereas channel-specific |
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| 308 | * effects run on a given channel before any other mixing occurs. These |
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| 309 | * global effect callbacks are call "posteffects". Posteffects only have |
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| 310 | * their Mix_EffectDone_t function called when they are unregistered (since |
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| 311 | * the main output stream is never "done" in the same sense as a channel). |
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| 312 | * You must unregister them manually when you've had enough. Your callback |
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| 313 | * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the |
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| 314 | * processing is considered a posteffect. |
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| 315 | * |
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| 316 | * After all these effects have finished processing, the callback registered |
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| 317 | * through Mix_SetPostMix() runs, and then the stream goes to the audio |
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| 318 | * device. |
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| 319 | * |
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| 320 | * DO NOT EVER call SDL_LockAudio() from your callback function! |
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| 321 | * |
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| 322 | * returns zero if error (no such channel), nonzero if added. |
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| 323 | * Error messages can be retrieved from Mix_GetError(). |
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| 324 | */ |
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| 325 | extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg); |
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| 326 | |||
| 327 | |||
| 328 | /* You may not need to call this explicitly, unless you need to stop an |
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| 329 | * effect from processing in the middle of a chunk's playback. |
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| 330 | * Posteffects are never implicitly unregistered as they are for channels, |
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| 331 | * but they may be explicitly unregistered through this function by |
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| 332 | * specifying MIX_CHANNEL_POST for a channel. |
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| 333 | * returns zero if error (no such channel or effect), nonzero if removed. |
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| 334 | * Error messages can be retrieved from Mix_GetError(). |
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| 335 | */ |
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| 336 | extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f); |
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| 337 | |||
| 338 | |||
| 339 | /* You may not need to call this explicitly, unless you need to stop all |
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| 340 | * effects from processing in the middle of a chunk's playback. Note that |
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| 341 | * this will also shut off some internal effect processing, since |
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| 342 | * Mix_SetPanning() and others may use this API under the hood. This is |
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| 343 | * called internally when a channel completes playback. |
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| 344 | * Posteffects are never implicitly unregistered as they are for channels, |
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| 345 | * but they may be explicitly unregistered through this function by |
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| 346 | * specifying MIX_CHANNEL_POST for a channel. |
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| 347 | * returns zero if error (no such channel), nonzero if all effects removed. |
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| 348 | * Error messages can be retrieved from Mix_GetError(). |
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| 349 | */ |
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| 350 | extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel); |
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| 351 | |||
| 352 | |||
| 353 | #define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED" |
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| 354 | |||
| 355 | /* |
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| 356 | * These are the internally-defined mixing effects. They use the same API that |
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| 357 | * effects defined in the application use, but are provided here as a |
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| 358 | * convenience. Some effects can reduce their quality or use more memory in |
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| 359 | * the name of speed; to enable this, make sure the environment variable |
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| 360 | * MIX_EFFECTSMAXSPEED (see above) is defined before you call |
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| 361 | * Mix_OpenAudio(). |
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| 362 | */ |
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| 363 | |||
| 364 | |||
| 365 | /* Set the panning of a channel. The left and right channels are specified |
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| 366 | * as integers between 0 and 255, quietest to loudest, respectively. |
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| 367 | * |
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| 368 | * Technically, this is just individual volume control for a sample with |
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| 369 | * two (stereo) channels, so it can be used for more than just panning. |
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| 370 | * If you want real panning, call it like this: |
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| 371 | * |
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| 372 | * Mix_SetPanning(channel, left, 255 - left); |
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| 373 | * |
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| 374 | * ...which isn't so hard. |
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| 375 | * |
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| 376 | * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and |
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| 377 | * the panning will be done to the final mixed stream before passing it on |
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| 378 | * to the audio device. |
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| 379 | * |
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| 380 | * This uses the Mix_RegisterEffect() API internally, and returns without |
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| 381 | * registering the effect function if the audio device is not configured |
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| 382 | * for stereo output. Setting both (left) and (right) to 255 causes this |
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| 383 | * effect to be unregistered, since that is the data's normal state. |
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| 384 | * |
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| 385 | * returns zero if error (no such channel or Mix_RegisterEffect() fails), |
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| 386 | * nonzero if panning effect enabled. Note that an audio device in mono |
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| 387 | * mode is a no-op, but this call will return successful in that case. |
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| 388 | * Error messages can be retrieved from Mix_GetError(). |
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| 389 | */ |
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| 390 | extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right); |
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| 391 | |||
| 392 | |||
| 393 | /* Set the position of a channel. (angle) is an integer from 0 to 360, that |
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| 394 | * specifies the location of the sound in relation to the listener. (angle) |
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| 395 | * will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260). |
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| 396 | * Angle 0 is due north, and rotates clockwise as the value increases. |
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| 397 | * For efficiency, the precision of this effect may be limited (angles 1 |
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| 398 | * through 7 might all produce the same effect, 8 through 15 are equal, etc). |
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| 399 | * (distance) is an integer between 0 and 255 that specifies the space |
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| 400 | * between the sound and the listener. The larger the number, the further |
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| 401 | * away the sound is. Using 255 does not guarantee that the channel will be |
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| 402 | * culled from the mixing process or be completely silent. For efficiency, |
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| 403 | * the precision of this effect may be limited (distance 0 through 5 might |
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| 404 | * all produce the same effect, 6 through 10 are equal, etc). Setting (angle) |
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| 405 | * and (distance) to 0 unregisters this effect, since the data would be |
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| 406 | * unchanged. |
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| 407 | * |
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| 408 | * If you need more precise positional audio, consider using OpenAL for |
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| 409 | * spatialized effects instead of SDL_mixer. This is only meant to be a |
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| 410 | * basic effect for simple "3D" games. |
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| 411 | * |
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| 412 | * If the audio device is configured for mono output, then you won't get |
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| 413 | * any effectiveness from the angle; however, distance attenuation on the |
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| 414 | * channel will still occur. While this effect will function with stereo |
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| 415 | * voices, it makes more sense to use voices with only one channel of sound, |
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| 416 | * so when they are mixed through this effect, the positioning will sound |
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| 417 | * correct. You can convert them to mono through SDL before giving them to |
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| 418 | * the mixer in the first place if you like. |
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| 419 | * |
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| 420 | * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and |
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| 421 | * the positioning will be done to the final mixed stream before passing it |
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| 422 | * on to the audio device. |
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| 423 | * |
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| 424 | * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning(). |
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| 425 | * |
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| 426 | * returns zero if error (no such channel or Mix_RegisterEffect() fails), |
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| 427 | * nonzero if position effect is enabled. |
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| 428 | * Error messages can be retrieved from Mix_GetError(). |
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| 429 | */ |
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| 430 | extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance); |
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| 431 | |||
| 432 | |||
| 433 | /* Set the "distance" of a channel. (distance) is an integer from 0 to 255 |
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| 434 | * that specifies the location of the sound in relation to the listener. |
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| 435 | * Distance 0 is overlapping the listener, and 255 is as far away as possible |
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| 436 | * A distance of 255 does not guarantee silence; in such a case, you might |
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| 437 | * want to try changing the chunk's volume, or just cull the sample from the |
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| 438 | * mixing process with Mix_HaltChannel(). |
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| 439 | * For efficiency, the precision of this effect may be limited (distances 1 |
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| 440 | * through 7 might all produce the same effect, 8 through 15 are equal, etc). |
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| 441 | * (distance) is an integer between 0 and 255 that specifies the space |
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| 442 | * between the sound and the listener. The larger the number, the further |
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| 443 | * away the sound is. |
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| 444 | * Setting (distance) to 0 unregisters this effect, since the data would be |
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| 445 | * unchanged. |
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| 446 | * If you need more precise positional audio, consider using OpenAL for |
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| 447 | * spatialized effects instead of SDL_mixer. This is only meant to be a |
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| 448 | * basic effect for simple "3D" games. |
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| 449 | * |
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| 450 | * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and |
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| 451 | * the distance attenuation will be done to the final mixed stream before |
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| 452 | * passing it on to the audio device. |
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| 453 | * |
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| 454 | * This uses the Mix_RegisterEffect() API internally. |
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| 455 | * |
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| 456 | * returns zero if error (no such channel or Mix_RegisterEffect() fails), |
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| 457 | * nonzero if position effect is enabled. |
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| 458 | * Error messages can be retrieved from Mix_GetError(). |
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| 459 | */ |
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| 460 | extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance); |
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| 461 | |||
| 462 | |||
| 463 | /* |
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| 464 | * !!! FIXME : Haven't implemented, since the effect goes past the |
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| 465 | * end of the sound buffer. Will have to think about this. |
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| 466 | * --ryan. |
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| 467 | */ |
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| 468 | #if 0 |
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| 469 | /* Causes an echo effect to be mixed into a sound. (echo) is the amount |
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| 470 | * of echo to mix. 0 is no echo, 255 is infinite (and probably not |
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| 471 | * what you want). |
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| 472 | * |
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| 473 | * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and |
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| 474 | * the reverbing will be done to the final mixed stream before passing it on |
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| 475 | * to the audio device. |
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| 476 | * |
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| 477 | * This uses the Mix_RegisterEffect() API internally. If you specify an echo |
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| 478 | * of zero, the effect is unregistered, as the data is already in that state. |
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| 479 | * |
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| 480 | * returns zero if error (no such channel or Mix_RegisterEffect() fails), |
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| 481 | * nonzero if reversing effect is enabled. |
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| 482 | * Error messages can be retrieved from Mix_GetError(). |
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| 483 | */ |
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| 484 | extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo); |
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| 485 | #endif |
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| 486 | |||
| 487 | /* Causes a channel to reverse its stereo. This is handy if the user has his |
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| 488 | * speakers hooked up backwards, or you would like to have a minor bit of |
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| 489 | * psychedelia in your sound code. :) Calling this function with (flip) |
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| 490 | * set to non-zero reverses the chunks's usual channels. If (flip) is zero, |
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| 491 | * the effect is unregistered. |
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| 492 | * |
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| 493 | * This uses the Mix_RegisterEffect() API internally, and thus is probably |
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| 494 | * more CPU intensive than having the user just plug in his speakers |
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| 495 | * correctly. Mix_SetReverseStereo() returns without registering the effect |
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| 496 | * function if the audio device is not configured for stereo output. |
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| 497 | * |
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| 498 | * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used |
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| 499 | * on the final mixed stream before sending it on to the audio device (a |
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| 500 | * posteffect). |
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| 501 | * |
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| 502 | * returns zero if error (no such channel or Mix_RegisterEffect() fails), |
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| 503 | * nonzero if reversing effect is enabled. Note that an audio device in mono |
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| 504 | * mode is a no-op, but this call will return successful in that case. |
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| 505 | * Error messages can be retrieved from Mix_GetError(). |
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| 506 | */ |
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| 507 | extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip); |
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| 508 | |||
| 509 | /* end of effects API. --ryan. */ |
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| 510 | |||
| 511 | |||
| 512 | /* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate |
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| 513 | them dynamically to the next sample if requested with a -1 value below. |
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| 514 | Returns the number of reserved channels. |
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| 515 | */ |
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| 516 | extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num); |
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| 517 | |||
| 518 | /* Channel grouping functions */ |
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| 519 | |||
| 520 | /* Attach a tag to a channel. A tag can be assigned to several mixer |
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| 521 | channels, to form groups of channels. |
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| 522 | If 'tag' is -1, the tag is removed (actually -1 is the tag used to |
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| 523 | represent the group of all the channels). |
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| 524 | Returns true if everything was OK. |
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| 525 | */ |
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| 526 | extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag); |
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| 527 | /* Assign several consecutive channels to a group */ |
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| 528 | extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag); |
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| 529 | /* Finds the first available channel in a group of channels, |
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| 530 | returning -1 if none are available. |
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| 531 | */ |
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| 532 | extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag); |
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| 533 | /* Returns the number of channels in a group. This is also a subtle |
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| 534 | way to get the total number of channels when 'tag' is -1 |
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| 535 | */ |
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| 536 | extern DECLSPEC int SDLCALL Mix_GroupCount(int tag); |
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| 537 | /* Finds the "oldest" sample playing in a group of channels */ |
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| 538 | extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag); |
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| 539 | /* Finds the "most recent" (i.e. last) sample playing in a group of channels */ |
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| 540 | extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag); |
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| 541 | |||
| 542 | /* Play an audio chunk on a specific channel. |
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| 543 | If the specified channel is -1, play on the first free channel. |
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| 544 | If 'loops' is greater than zero, loop the sound that many times. |
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| 545 | If 'loops' is -1, loop inifinitely (~65000 times). |
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| 546 | Returns which channel was used to play the sound. |
||
| 547 | */ |
||
| 548 | #define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1) |
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| 549 | /* The same as above, but the sound is played at most 'ticks' milliseconds */ |
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| 550 | extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks); |
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| 551 | extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops); |
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| 552 | |||
| 553 | /* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */ |
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| 554 | extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms); |
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| 555 | extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position); |
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| 556 | #define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1) |
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| 557 | extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks); |
||
| 558 | |||
| 559 | /* Set the volume in the range of 0-128 of a specific channel or chunk. |
||
| 560 | If the specified channel is -1, set volume for all channels. |
||
| 561 | Returns the original volume. |
||
| 562 | If the specified volume is -1, just return the current volume. |
||
| 563 | */ |
||
| 564 | extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume); |
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| 565 | extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume); |
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| 566 | extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume); |
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| 567 | |||
| 568 | /* Halt playing of a particular channel */ |
||
| 569 | extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel); |
||
| 570 | extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag); |
||
| 571 | extern DECLSPEC int SDLCALL Mix_HaltMusic(void); |
||
| 572 | |||
| 573 | /* Change the expiration delay for a particular channel. |
||
| 574 | The sample will stop playing after the 'ticks' milliseconds have elapsed, |
||
| 575 | or remove the expiration if 'ticks' is -1 |
||
| 576 | */ |
||
| 577 | extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks); |
||
| 578 | |||
| 579 | /* Halt a channel, fading it out progressively till it's silent |
||
| 580 | The ms parameter indicates the number of milliseconds the fading |
||
| 581 | will take. |
||
| 582 | */ |
||
| 583 | extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms); |
||
| 584 | extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms); |
||
| 585 | extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms); |
||
| 586 | |||
| 587 | /* Query the fading status of a channel */ |
||
| 588 | extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void); |
||
| 589 | extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which); |
||
| 590 | |||
| 591 | /* Pause/Resume a particular channel */ |
||
| 592 | extern DECLSPEC void SDLCALL Mix_Pause(int channel); |
||
| 593 | extern DECLSPEC void SDLCALL Mix_Resume(int channel); |
||
| 594 | extern DECLSPEC int SDLCALL Mix_Paused(int channel); |
||
| 595 | |||
| 596 | /* Pause/Resume the music stream */ |
||
| 597 | extern DECLSPEC void SDLCALL Mix_PauseMusic(void); |
||
| 598 | extern DECLSPEC void SDLCALL Mix_ResumeMusic(void); |
||
| 599 | extern DECLSPEC void SDLCALL Mix_RewindMusic(void); |
||
| 600 | extern DECLSPEC int SDLCALL Mix_PausedMusic(void); |
||
| 601 | |||
| 602 | /* Set the current position in the music stream. |
||
| 603 | This returns 0 if successful, or -1 if it failed or isn't implemented. |
||
| 604 | This function is only implemented for MOD music formats (set pattern |
||
| 605 | order number) and for OGG, FLAC, MP3_MAD, MP3_MPG and MODPLUG music |
||
| 606 | (set position in seconds), at the moment. |
||
| 607 | */ |
||
| 608 | extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position); |
||
| 609 | |||
| 610 | /* Check the status of a specific channel. |
||
| 611 | If the specified channel is -1, check all channels. |
||
| 612 | */ |
||
| 613 | extern DECLSPEC int SDLCALL Mix_Playing(int channel); |
||
| 614 | extern DECLSPEC int SDLCALL Mix_PlayingMusic(void); |
||
| 615 | |||
| 616 | /* Stop music and set external music playback command */ |
||
| 617 | extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command); |
||
| 618 | |||
| 619 | /* Synchro value is set by MikMod from modules while playing */ |
||
| 620 | extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value); |
||
| 621 | extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void); |
||
| 622 | |||
| 623 | /* Set/Get/Iterate SoundFonts paths to use by supported MIDI backends */ |
||
| 624 | extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths); |
||
| 625 | extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void); |
||
| 626 | extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (SDLCALL *function)(const char*, void*), void *data); |
||
| 627 | |||
| 628 | /* Get the Mix_Chunk currently associated with a mixer channel |
||
| 629 | Returns NULL if it's an invalid channel, or there's no chunk associated. |
||
| 630 | */ |
||
| 631 | extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel); |
||
| 632 | |||
| 633 | /* Close the mixer, halting all playing audio */ |
||
| 634 | extern DECLSPEC void SDLCALL Mix_CloseAudio(void); |
||
| 635 | |||
| 636 | /* We'll use SDL for reporting errors */ |
||
| 637 | #define Mix_SetError SDL_SetError |
||
| 638 | #define Mix_GetError SDL_GetError |
||
| 639 | #define Mix_ClearError SDL_ClearError |
||
| 640 | |||
| 641 | /* Ends C function definitions when using C++ */ |
||
| 642 | #ifdef __cplusplus |
||
| 643 | } |
||
| 644 | #endif |
||
| 645 | #include <SDL2/close_code.h> |
||
| 646 | |||
| 647 | #endif /* SDL_MIXER_H_ */ |
||
| 648 | |||
| 649 | /* vi: set ts=4 sw=4 expandtab: */ |